
Same as Impale.
That way, we can actually use all of the counterplay that ZOS says the skill has -- "just interrupt them!"
Perhaps even reduce the execute range to 25%.
Problem solved.
Purdomination33 wrote: »It's weird that you cannot dodge or block it. Are there many other skills in this came that you cannot dodge or block?
Same as Impale.
That way, we can actually use all of the counterplay that ZOS says the skill has -- "just interrupt them!"
Perhaps even reduce the execute range to 25%.
Problem solved.
FFS, do we really need another one of these threads?
You're trying to make jesus beam like impale, and when was the last time you actually used impale on your bars in pvp? Right, that's what I thought.
First, it was Jules' thread saying jesus beam does too much damage at high health and I don't want to have to change my build in any way (ironically enough in her vid last week about lag she was jesus beamed at full health multiple times and it did jack to her). Now that that's failed, we're trying for range too? I have zero problems combating jesus beam when I pvp. Zero. I find it hilarious that so many l33t players claim to have so much trouble with such a highly counterable skill.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Purdomination33 wrote: »It's weird that you cannot dodge or block it. Are there many other skills in this came that you cannot dodge or block?
DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
Also, and probably the biggest reason, is the "snapshot" theory ignores the very logic that RD is a channel that lasts roughly 3 seconds. Consider a 2-handed build spamming Executioner for 6 seconds on a Raid boss. Numbers are totally arbitrary but do follow the scaling pattern of the skill (i.e. it's not linear, increases higher the closer target gets to 0 health):
Swing 1: Boss health 30%, damage: 13,000
Swing 2: Boss health 26%, damage: 14,500
Swing 3: Boss health 22%, damage: 16,400
Swing 4: Boss health 18%, damage: 18,200
Swing 5: Boss health 14%, damage: 20,100
Swing 6: Boss health 10%, damage: 23,000
Now consider a templar against the same boss with the same damage potential. This is what 6 seconds of RD would look like under the "snapshot" mechanic. Note: Boss health numbers are higher because it's taking less damage
Second 1: Boss health 30%, damage: 13,000
Second 2: Boss health 26%, damage: 13,000
Second 3: Boss health 23%, damage: 13,000
Second 4 (first tick of second casting): Boss health 20%, damage 17,100
Second 5: Boss health 17%, damage: 17,100
Second 6: Boss health 14%, damage: 17,100
Do you see why the scaling mechanism makes sense now even if you don't like being the target? Even though Executioner takes 'snapshots," those snapshots are taken every second and thus a execution spammer is having her damage adjusted accordingly over those 6 seconds. RD's channel scaling mechanic just simulates the dynamic gameplay that would otherwise happen in those three seconds if RD was an instant cast. The "snapshot" theory would completely undermine that.
People are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble to think of that, let along slot it on people's bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
Tonight had one such instance of an AD scrubplar that cast it on me not 5 times, not 7 times, but EIGHT straight times while I had 3 nightblades trying to chain fear and SA spam me down. He did exactly zero else.
Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
I've been a big user of shields as a Templar for following reasons:
- tried to have more defense to align with design intent of the Templar
- negate crit on burst attacks
- negate penetration
- as of TG patch, to stop RD spam.
Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.
This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.
Maybe we need to start building more tanks in pvp? Use shields? ::shrug::
Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
I've been a big user of shields as a Templar for following reasons:
- tried to have more defense to align with design intent of the Templar
- negate crit on burst attacks
- negate penetration
- as of TG patch, to stop RD spam.
Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.
This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.
Maybe we need to start building more tanks in pvp? Use shields? ::shrug::
Sallington wrote: »Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
I've been a big user of shields as a Templar for following reasons:
- tried to have more defense to align with design intent of the Templar
- negate crit on burst attacks
- negate penetration
- as of TG patch, to stop RD spam.
Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.
This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.
Maybe we need to start building more tanks in pvp? Use shields? ::shrug::
Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.
This destroys entire functionality of templar ranged dd build. I like my dark flare+dark flare+beam combo when i play. So no