Elephant42 wrote: »I hope that ZOS continues to pay attention to their telemetry, nerf where the data says it's appropriate and pay very little attention to all the threads like this one, the vast majority of which are pure ego stroking.
Strider_Roshin wrote: »Elephant42 wrote: »I hope that ZOS continues to pay attention to their telemetry, nerf where the data says it's appropriate and pay very little attention to all the threads like this one, the vast majority of which are pure ego stroking.
Wrong mentality. It's this kind of mindset that's ruining our already terrible education system. Not enough people in AP courses? Then let's lower the standards in order to allow more students in. This is why we have a generation of self-entitled idiots.
YurtTheSilentChief wrote: »Ikr!
This thread itself is lame.....
I am also stating on ZOS business model.
Yes! TG was easy but the group dungeon was very difficult.
So, OP I didn't read your post properly. Your are just winning for nothing....its a PvE content that ZOS as to sell to get money. Not everyone is veteran, when they buy this extra content/DLC.
So, go for group veteran dungeons or for solo vMSA.
"Stop complaining for difficult content that is not group dungeon/ Solo Arena related. So, keep dreaming...."
Elephant42 wrote: »Strider_Roshin wrote: »Elephant42 wrote: »I hope that ZOS continues to pay attention to their telemetry, nerf where the data says it's appropriate and pay very little attention to all the threads like this one, the vast majority of which are pure ego stroking.
Wrong mentality. It's this kind of mindset that's ruining our already terrible education system. Not enough people in AP courses? Then let's lower the standards in order to allow more students in. This is why we have a generation of self-entitled idiots.
News flash: this is not an education system, it is not a place of work, it is not real life - it is a GAME.
YurtTheSilentChief wrote: »But just random mobs that you fight in that zone should be easy. Why?
Well, so that new player can lvl up fast.
YurtTheSilentChief wrote: »So, it was very difficult for a guy like me who come home late at work and get less than 2 hours to play this game, only to find that my goal is very far and unreachable due to the difficulty that the veteran enemies have in that zone.
YurtTheSilentChief wrote: »Strider_Roshin wrote: »Elephant42 wrote: »I hope that ZOS continues to pay attention to their telemetry, nerf where the data says it's appropriate and pay very little attention to all the threads like this one, the vast majority of which are pure ego stroking.
Wrong mentality. It's this kind of mindset that's ruining our already terrible education system. Not enough people in AP courses? Then let's lower the standards in order to allow more students in. This is why we have a generation of self-entitled idiots.
This is a game not education for getting placement or job.
Its just to have fun!!!
Like I said in my perivous post PvP is difficult to master similarly PvE group dungeons and trails.
But just random mobs that you fight in that zone should be easy. Why?
Well, so that new player can lvl up fast.
I remember a year ago before IC, I couldn't even kill those veteran mobs because I didnt have good gear set( like hunding rage,etc).
All I wanted is to get that lvl in order to be competitive in PvP and PvE dungeons( no scaling was there at that time)
So, it was very difficult for a guy like me who come home late at work and get less than 2 hours to play this game, only to find that my goal is very far and unreachable due to the difficulty that the veteran enemies have in that zone.
Elephant42 wrote: »Strider_Roshin wrote: »Elephant42 wrote: »I hope that ZOS continues to pay attention to their telemetry, nerf where the data says it's appropriate and pay very little attention to all the threads like this one, the vast majority of which are pure ego stroking.
Wrong mentality. It's this kind of mindset that's ruining our already terrible education system. Not enough people in AP courses? Then let's lower the standards in order to allow more students in. This is why we have a generation of self-entitled idiots.
News flash: this is not an education system, it is not a place of work, it is not real life - it is a GAME.
Strider_Roshin wrote: »Elephant42 wrote: »Strider_Roshin wrote: »Elephant42 wrote: »I hope that ZOS continues to pay attention to their telemetry, nerf where the data says it's appropriate and pay very little attention to all the threads like this one, the vast majority of which are pure ego stroking.
Wrong mentality. It's this kind of mindset that's ruining our already terrible education system. Not enough people in AP courses? Then let's lower the standards in order to allow more students in. This is why we have a generation of self-entitled idiots.
News flash: this is not an education system, it is not a place of work, it is not real life - it is a GAME.
Thanks for proving my point. I said it's this kind of mindset that's ruining our education system. I didn't say this is an education system. Also what's the point of playing a game that poses no challenge? Conquering obstacles is what makes games fun; it's what makes a game competitive. This is why we have leader boards or "High Scores". If a game doesn't pose a challenge, then what are you conquering? Dumbing down content devalues a game. It doesn't make it more fun. It loses its salt.
While I am against difficulty nerfs in general, I think the IC one might be justified.
The reason is that IC is supposed to be a PvP zone, not a PvE zone. Right now, it's basically a PvE zone with some PvP scattered here and there. But with the district capture overhaul, it's clear that ZOS wants to convert this area into a mostly-PvP area, and strong PvE enemies will likely "get in the way" of PvP activity.
Too many people value L2RolePlay more than L2P. If the boss doesn't die when their argonian stamina vampire nightblade writes in chat "Begone filthy creature" they'll start asking for nerfs because the content is "Too hard" and "meta builds don't fit their characters personality". Lmao.
Here are Matt Firor's thoughts on ESO as an MMO. Note he mentions the word SOLO four times during the interview. Long story short, most of the game is designed to be soloable.
GC: How have you found that different people are playing the game? What percentage treat it as single-player game like Skyrim and how many as a co-operative experience? How much overlap is there between the two groups and what has surprised you about the way the game has ended up being played?
MF: ESO is a huge game with a lot of different types of content, so we encourage players to play the game the way they wish. Most players start out mostly solo, but the game introduces them to new concepts over time – group bosses, which are encountered in the wild and require some help to defeat, along with other auto-grouping features like Dark Anchors and public dungeons.
Later, they get introduced to four-man dungeons, PvP, and eventually Trials, our large-group ‘raids’. All of these are best tackled with a group, but players aren’t forced to do them. In fact, you can play the hundreds of hours of solo quest content if you wish and still have a great time.
As for overlap, there is a ton. Most of our players have at least tried group content like dungeons, and there are many players who reserve days of the week to do different types of content: Tuesdays, for example, are a popular dungeon and Trial day. We encourage this by having daily quests (via our in-game group, the Undaunted) that take players into dungeons to discover really cool rewards.
Strider_Roshin wrote: »
anitajoneb17_ESO wrote: »Strider_Roshin wrote: »
IMHO the challenge of chess has little to do with the queen and all to do with the level of your opponent. You'd probably get bored playing against me - and I'd get frustrated. But when playing with people of my level I have fun - and my opponents too.
Strider_Roshin wrote: »They're just making this game more boring. You know, challenging content isn't a bad thing. It's what makes games like Dark Souls so popular...
starkerealm wrote: »Strider_Roshin wrote: »They're just making this game more boring. You know, challenging content isn't a bad thing. It's what makes games like Dark Souls so popular...
No, what makes the Souls games work is that their combat feels satisfying. It's sharp, it's fast, it's lethal, but that lethality goes both ways. ESO's combat doesn't match that speed, and doesn't offer the same level of tactical choices for moment to moment combat. More than that, ESO can't, without a complete redesign of the combat system. So let's leave that little myth where it is. Dark Souls isn't hard.
Demanding? Sure.
Unforgiving? Yes.
Hard? No.
Thieves Guild and Dark Brotherhood are smaller dlcs (compared to Wrothgar) which came with a lot of changes for the game's internals. Hew's Bane and the Gold Coast are supposed to be single player zones which are of course soloable.
I am pretty sure that they had a ton of work behind the scenes to make all the changes work and I am also pretty sure that they are not finished yet. Killing off vetRanks also means a lot of rebalancing and that will have to happen after the release of Dark Brotherhood of course. Give them time, there will be new challenges. TG wasn't made for Progaming and neither will Dark Brotherhood be, which I really, really appreciate to be honest. I love the immersion in ESO a lot, also that I don't have to mind much about the mobs in many zones... I also loved the TG content, and no, it wasn't _that_ challenging, but had a well written story, great NPCs and great content.
Most zones also have to be doable for people without CPs, and of course that content will be much easier for those with lots of them, naturally.
They won't forget about challenges. Let the changes pass and there will also be new trials and hard-to-do stuff, but many players play this game for its immersion, and this was their turn concerning new content. There are different playstyles and they all have the right to be adressed.