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Incap Strike

  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Erondil wrote: »
    Xael wrote: »
    EsoRecon wrote: »
    OMFG quit whining about nightblades!!!!!!!!!!!!!!!!!

    It'll never happen. Most people who think Nightblades are OP haven't even played as one. Remember, no one ever thinks their build is OP.

    I'm levelling one atm, and it's just so damn strong, lol. The passives and all are just super OP. With zenimax just loving NB's so very much it's stupid not to have a NB.

    Lol oh really? And how is it OP? Also real fast, are you leveling up a magicka or stamina Nightblade?

    Magicka because I hate playing as stam. :P
    And they're OP just as they're so good for pretty much anything you want to do, sorc ones are very specific and not very strong on top of that compared to NB ones.

    That makes sense. Yeah the magicka Nightblade is pretty ridiculous, I agree. Even made a YouTube video of me beating maelstrom arena naked, standing still, and spamming swallow soul the whole time. Yeah it's a joke lol
    https://youtu.be/axsgf6Ei_lU

    LoL :smiley:

    To be fair, this is more an indictment of what ZoS deems "normal" difficulty than anything else.

    The arena is scaled to level 22... any class can do this. This proves nothing.

    Lol oh really? So the arena was scaled to my level and I was completely naked spamming one move over and over, and that proves nothing? Please replicate this using a stamina Nightblade. Be completely naked, and only spam surprise attack. I'm sure it's possible, but you know what the major difference would be? You wouldn't be stationary the whole time; even standing in AoEs. You would actually have to be evasive, and strategic. Playing magicka I can go full idiot mode, and beat it with ease.

    so you're going to compare the balance in solo pve to pvp, agaisnt people with an actual brain. lol.

    Dude don't worry about incap strike, shield stack and cloak and you'll be fine...


    Also Don't forget to ProxySoulVD some people for no effort at all.
    Edited by Anti_Virus on April 28, 2016 7:22PM
    Power Wealth And Influence.
  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    Erondil wrote: »
    Xael wrote: »
    EsoRecon wrote: »
    OMFG quit whining about nightblades!!!!!!!!!!!!!!!!!

    It'll never happen. Most people who think Nightblades are OP haven't even played as one. Remember, no one ever thinks their build is OP.

    I'm levelling one atm, and it's just so damn strong, lol. The passives and all are just super OP. With zenimax just loving NB's so very much it's stupid not to have a NB.

    Lol oh really? And how is it OP? Also real fast, are you leveling up a magicka or stamina Nightblade?

    Magicka because I hate playing as stam. :P
    And they're OP just as they're so good for pretty much anything you want to do, sorc ones are very specific and not very strong on top of that compared to NB ones.

    That makes sense. Yeah the magicka Nightblade is pretty ridiculous, I agree. Even made a YouTube video of me beating maelstrom arena naked, standing still, and spamming swallow soul the whole time. Yeah it's a joke lol
    https://youtu.be/axsgf6Ei_lU

    LoL :smiley:

    To be fair, this is more an indictment of what ZoS deems "normal" difficulty than anything else.

    The arena is scaled to level 22... any class can do this. This proves nothing.

    Lol oh really? So the arena was scaled to my level and I was completely naked spamming one move over and over, and that proves nothing? Please replicate this using a stamina Nightblade. Be completely naked, and only spam surprise attack. I'm sure it's possible, but you know what the major difference would be? You wouldn't be stationary the whole time; even standing in AoEs. You would actually have to be evasive, and strategic. Playing magicka I can go full idiot mode, and beat it with ease.

    so you're going to compare the balance in solo pve to pvp, agaisnt people with an actual brain. lol.

    Ah and here's where the selfishness shines. You see if magicka outperforms stamina in a particular facet it's no big deal. However, if magicka has to share it's toys with stamina then it's the end of the world, and now considered to be OP. Where was the outcry when both forms cause magic damage? I'm thankfully ZOS brought this wonderful change to the game. It was desperately needed.
  • Sureshawt
    Sureshawt
    ✭✭✭✭
    Erondil wrote: »
    Xael wrote: »
    EsoRecon wrote: »
    OMFG quit whining about nightblades!!!!!!!!!!!!!!!!!

    It'll never happen. Most people who think Nightblades are OP haven't even played as one. Remember, no one ever thinks their build is OP.

    I'm levelling one atm, and it's just so damn strong, lol. The passives and all are just super OP. With zenimax just loving NB's so very much it's stupid not to have a NB.

    Lol oh really? And how is it OP? Also real fast, are you leveling up a magicka or stamina Nightblade?

    Magicka because I hate playing as stam. :P
    And they're OP just as they're so good for pretty much anything you want to do, sorc ones are very specific and not very strong on top of that compared to NB ones.

    That makes sense. Yeah the magicka Nightblade is pretty ridiculous, I agree. Even made a YouTube video of me beating maelstrom arena naked, standing still, and spamming swallow soul the whole time. Yeah it's a joke lol
    https://youtu.be/axsgf6Ei_lU

    LoL :smiley:

    To be fair, this is more an indictment of what ZoS deems "normal" difficulty than anything else.

    The arena is scaled to level 22... any class can do this. This proves nothing.

    Lol oh really? So the arena was scaled to my level and I was completely naked spamming one move over and over, and that proves nothing? Please replicate this using a stamina Nightblade. Be completely naked, and only spam surprise attack. I'm sure it's possible, but you know what the major difference would be? You wouldn't be stationary the whole time; even standing in AoEs. You would actually have to be evasive, and strategic. Playing magicka I can go full idiot mode, and beat it with ease.

    so you're going to compare the balance in solo pve to pvp, agaisnt people with an actual brain. lol.

    Ah and here's where the selfishness shines. You see if magicka outperforms stamina in a particular facet it's no big deal. However, if magicka has to share it's toys with stamina then it's the end of the world, and now considered to be OP. Where was the outcry when both forms cause magic damage? I'm thankfully ZOS brought this wonderful change to the game. It was desperately needed.

    Agreed. Just like every patch there are things to hate and to like and things that require us to adapt but overall good for the game. I'm impressed by the sheer amount of work this patch must have taken. In fact, if PvP performance is improved they will get a renewed subscription or at least a crown store purchase.
  • Erondil
    Erondil
    ✭✭✭✭✭
    bowmanz607 wrote: »
    Erondil wrote: »
    bowmanz607 wrote: »
    Erondil wrote: »
    bowmanz607 wrote: »
    Erondil wrote: »
    bowmanz607 wrote: »
    Erondil wrote: »
    Erondil wrote: »
    I would also say that might of the guild vs ambush is situational. If you're wanting to hit your opponent with soul harvest I'd say ambush is better. If you're wanting to hit your opponent with a meteor, I'd say might of the guild is better.

    This is not quite in topic, people were wondering why soul harvest damage is "ok" for magblade and incapaciting strike damage won't for stamblade. It all comes down to how the latter synergies well with ambush and heavy attack and how unpredictable it is, while none of those have their equivalent for magicka NB

    So this whole issue is over the fact that ambush + incapacitating strike combo hits harder than lotus fan + soul harvest? Then my response to that would be to get over it. There are many other aspects where the magblade outperforms the stamblade. Getting upset because a stamblade out shines a magblade in a particular facet is childish.

    No its not this whole issue.. its the main difference between incapaciting and soul harvest, along with the light/heavy attack weaving as many people defending incapaciting strike were saying that mag nb could already do the same. Its obviously not the only reasons why incapaciting strike will be OP.
    To put it like this both morphs dealing magic damage was balanced because stamina could include it in better/less predictable rotation but the damage of the skill itself would be higher for magblade. Now this chose broke this balance. And I really dont see the advantages of magicka nb compared to stamina, except the AoE bombing that needs balance aswel. I will repeat myself, next patch magblade will still be the way to go for largescale/AoE but stamina will be the only competitive choice for single target/smallscale, magicka lost all his advantages for this kind of PvP. Thats not how the game should be balanced imo. Anyway I'm out of topic, the magicka/stamina nb balance isnt really my main issue here, my point is that incap gonna be op and I just wanted to show whats wrong with the soul harvest magicka nb argument.

    i love how one ultimate being changed makes a stam blade so much better than a mag blade. its pick you poison. it is playstyle.. both are equally viable with any competent player.

    Are we really gonna keep going wuth the comparison eventhough its out of topic? If yes well let me explain it to you. On live now magblade have an easier time to face an instant burst (healing ward+harness) and a timed burst that deals more damage (proxy+ult+assassins will) this burst is insane damage but easily predictable. On the other hand stamblade has a burst with less damage but less predictable, they can attack weave effectively so better dps, have better hot but dont really have a good way to counter a burst if they just recasted rally. See? Both have their advantages, so thats balanced. Again this is only for a single targey scenario, as I said earlier AoE wise stamblade needs a buff to be in part with magblade.
    Now, next patch stamblade will have a maxed predictable burst with same damage as magicka (assassins scourge and killers blade scaling on mighty, thats good) and magicka burst gets a bit of a nerf (proxy change, good change imo) but they also get a way to counter a high burst with bone shield+hots, a way to increase their heal tremendously with major vitality while mag nb relies mainly on shield (so no use of major vitality). At this point there is already no reason left to play magblade in singletarget fights compared to stam, stam got all the advantages of magblade but also those listed above. Now, the incapaciting strike change buffs the instant unpredictable burst of stamblade that was already very strong, it makes it so they dont even have to use all the other burst tools they got this patch... because they can already instakill with the usual ambush+soul harvest or jeavy attack+soul harvest.
    Erondil wrote: »
    Erondil wrote: »
    I would also say that might of the guild vs ambush is situational. If you're wanting to hit your opponent with soul harvest I'd say ambush is better. If you're wanting to hit your opponent with a meteor, I'd say might of the guild is better.

    This is not quite in topic, people were wondering why soul harvest damage is "ok" for magblade and incapaciting strike damage won't for stamblade. It all comes down to how the latter synergies well with ambush and heavy attack and how unpredictable it is, while none of those have their equivalent for magicka NB

    So this whole issue is over the fact that ambush + incapacitating strike combo hits harder than lotus fan + soul harvest? Then my response to that would be to get over it. There are many other aspects where the magblade outperforms the stamblade. Getting upset because a stamblade out shines a magblade in a particular facet is childish.

    No its not this whole issue.. its the main difference between incapaciting and soul harvest, along with the light/heavy attack weaving as many people defending incapaciting strike were saying that mag nb could already do the same. Its obviously not the only reasons why incapaciting strike will be OP.
    To put it like this both morphs dealing magic damage was balanced because stamina could include it in better/less predictable rotation but the damage of the skill itself would be higher for magblade. Now this chose broke this balance. And I really dont see the advantages of magicka nb compared to stamina, except the AoE bombing that needs balance aswel. I will repeat myself, next patch magblade will still be the way to go for largescale/AoE but stamina will be the only competitive choice for single target/smallscale, magicka lost all his advantages for this kind of PvP. Thats not how the game should be balanced imo. Anyway I'm out of topic, the magicka/stamina nb balance isnt really my main issue here, my point is that incap gonna be op and I just wanted to show whats wrong with the soul harvest magicka nb argument.

    Harness Magicka will give you a shield against stambuilds so no one will instant burst you down with a heavy attack and ult...

    As I said earlier, you are one of the best manablades out there, but your statements here aren't fair. Specc to stamblade and play it a few days and you will notice how weak this class actually is at the moment (no burst, no aoe and squishy like hell).

    About stamblades you complain but that thether + assassins will (+ deto, which you don't even need against a staminablade) is completely fine in your opinion? Hell you can even burst down sorcs and tanky stam Dks from 80% to 0...

    No tether+assassins will doesnt burst stam dk down from 80% to 0% if you go for some sustain. If you want to play with 800 magicka regen and no reduce cost yeah, it might but if you are not lucky with crits, dead. Sure harness magicka will give me a shield but a 6 seconds shield, what kind of fun gameplay is it to recast it every 6 seconds because somebody can get me from 100% to 0%with ambushincap otherwise? Also stam nb gets a shield aswell.
    About current stamblade yeah, its weak in largescale AoE fights, but for singletarget situations its really good and in duel the biggest threat for me after stam dk. You should ask Hyssia about stamnb he got a very strong build

    ok now let me explain something. you use one type of burst for mag nb and compare it to a different type of burst with stam nb. mag nb can pull of the same type of burst as a stam blade with soul harvest. why is this so lost on people? a mag blade can weave in a soul harvest and get all of the same buffs to buff the damage to an equivalent level. additionally, the amount of heals the player gets back from swallow soul is still pretty damn nice even with the nerf. that combined with healing ward is right up there with vigor and shield combo you speak of. plus a magbalde could choose to run mutagen instead which gives off a pretty solid tick. Plus, a mag blade now has 2 shields against all damage. to say mag balde is not competetive in small scale is ignorant and wrong. again, it will be what ever the perosonal players choice will be. both are viable. both have defesnse. both have heals. both have burst damage. even taking det out, both have solid aoe available. mag blade has sap. stam blade has steel tornado or bombard or the new buffed aoe in 2h.

    Lol if you want to weave soul harvest effectively you need to use destro, so you lose alot of damage on your soul harvest+ its a projectile so less damage, more likely to be dodged and reflectable. Thats not the case for stamina builds. And rapid regen is a joke, or at least not worth a slot because as magblade you already have many skills to consider. Anyway keep believing whatever, not like you gonna change your mind, personnally if this patch goes through as it is I will just enjoy playing stamblade or stamdk with insane damage and survivability, like 90% of smallscale players out there.

    yup, and i prefer a desto over dw because it has better burst capabilities. Hence why you can do it on a mag blade. you also would not be doing it from range since, you know, your weaving in a melee attack. im sure many players of all sorts will be running stam. Everyone needs a fotm to turn to. That does not mean that a mag nb lacks 1vx capabilities. it does not mean that it is not viable. Simply because people choose a particular playstyle because others are doing it does not mean it is "the best." simple fact is both mag and stam playstyles have shields, high damage, high sustain, hot, etc. I think we will see more diversity this patch than any other. Not only because this is the most balance we have seen since 1.5, but also because people will play multiple toons now that vet ranks are gone. So you and your "90%" can go play your fotm build while I will continue to play various build types that are equally as viable behind the controls of a competent player.

    I never said its not viable, I said stamina nb gonna be better on every point, see the difference? Also I had to lol at "the most balance we've seen since 1.5" because both patches are some of the most unbalanced in smallscale PvP imo.

    lets look back. 1.5 stam builds finally became competetive when geared properly. before this point stam builds were not competetive. Champ system drops and stam is the order of the day with the mag deficiencies in the champ tree and with nirn rendering mag builds sub-optimal. Next we see imperial city drop with a nerf/fix to nirn allowing mag builds to become viable again. however, mag builds still lack in champ tree. This continues to the orsinium patch. Then we get the TG patch which balances champ tree. Finally, mag builds are on par with stam builds. However, now mag builds have the advantage with ultimates. both are viable but edge goes to mag builds. Now, the final edge to a particular side are gone. champ tree is balanced. stam gets ults. all is good in the force.

    Ah you mean 1.6 I guess, 1.5 is the last patch before CP introduction and B2P. Yes I agree about stamina vs magicka the game was in its most balanced form. And if you look at the big scheme of things magic dmg ultimate was balanced (killers blade and relentless proc not) but w/e I spent too many posts trying to explain it to blind people cba anymore.
    Erondil wrote: »
    Xael wrote: »
    EsoRecon wrote: »
    OMFG quit whining about nightblades!!!!!!!!!!!!!!!!!

    It'll never happen. Most people who think Nightblades are OP haven't even played as one. Remember, no one ever thinks their build is OP.

    I'm levelling one atm, and it's just so damn strong, lol. The passives and all are just super OP. With zenimax just loving NB's so very much it's stupid not to have a NB.

    Lol oh really? And how is it OP? Also real fast, are you leveling up a magicka or stamina Nightblade?

    Magicka because I hate playing as stam. :P
    And they're OP just as they're so good for pretty much anything you want to do, sorc ones are very specific and not very strong on top of that compared to NB ones.

    That makes sense. Yeah the magicka Nightblade is pretty ridiculous, I agree. Even made a YouTube video of me beating maelstrom arena naked, standing still, and spamming swallow soul the whole time. Yeah it's a joke lol
    https://youtu.be/axsgf6Ei_lU

    LoL :smiley:

    To be fair, this is more an indictment of what ZoS deems "normal" difficulty than anything else.

    The arena is scaled to level 22... any class can do this. This proves nothing.

    Lol oh really? So the arena was scaled to my level and I was completely naked spamming one move over and over, and that proves nothing? Please replicate this using a stamina Nightblade. Be completely naked, and only spam surprise attack. I'm sure it's possible, but you know what the major difference would be? You wouldn't be stationary the whole time; even standing in AoEs. You would actually have to be evasive, and strategic. Playing magicka I can go full idiot mode, and beat it with ease.

    so you're going to compare the balance in solo pve to pvp, agaisnt people with an actual brain. lol.

    Ah and here's where the selfishness shines. You see if magicka outperforms stamina in a particular facet it's no big deal. However, if magicka has to share it's toys with stamina then it's the end of the world, and now considered to be OP. Where was the outcry when both forms cause magic damage? I'm thankfully ZOS brought this wonderful change to the game. It was desperately needed.

    You should go read the last 4 pages of this discussion before saying everything more, I already wrote essays about why it was balanced the way it was before and why its gonna be over the top if this goes through.
    Erondil wrote: »
    Xael wrote: »
    EsoRecon wrote: »
    OMFG quit whining about nightblades!!!!!!!!!!!!!!!!!

    It'll never happen. Most people who think Nightblades are OP haven't even played as one. Remember, no one ever thinks their build is OP.

    I'm levelling one atm, and it's just so damn strong, lol. The passives and all are just super OP. With zenimax just loving NB's so very much it's stupid not to have a NB.

    Lol oh really? And how is it OP? Also real fast, are you leveling up a magicka or stamina Nightblade?

    Magicka because I hate playing as stam. :P
    And they're OP just as they're so good for pretty much anything you want to do, sorc ones are very specific and not very strong on top of that compared to NB ones.

    That makes sense. Yeah the magicka Nightblade is pretty ridiculous, I agree. Even made a YouTube video of me beating maelstrom arena naked, standing still, and spamming swallow soul the whole time. Yeah it's a joke lol
    https://youtu.be/axsgf6Ei_lU

    LoL :smiley:

    To be fair, this is more an indictment of what ZoS deems "normal" difficulty than anything else.

    The arena is scaled to level 22... any class can do this. This proves nothing.

    Lol oh really? So the arena was scaled to my level and I was completely naked spamming one move over and over, and that proves nothing? Please replicate this using a stamina Nightblade. Be completely naked, and only spam surprise attack. I'm sure it's possible, but you know what the major difference would be? You wouldn't be stationary the whole time; even standing in AoEs. You would actually have to be evasive, and strategic. Playing magicka I can go full idiot mode, and beat it with ease.

    so you're going to compare the balance in solo pve to pvp, agaisnt people with an actual brain. lol.

    Dude don't worry about incap strike, shield stack and cloak and you'll be fine...


    Also Don't forget to ProxySoulVD some people for no effort at all.

    Why would I bother shieldstacking+cloaking on a magblade when I can simply shield+heal stack+rolldodge (with rolldodge not on the same CD than the rest, contrary to cloak) on a stamblade I dont get it. And here my concern is singletarget/smallscale balance, I care little about bombing. Again I think stamina nightblade needed a buff for AoE to be in part with the poxy+vd, but in singletarget fights both were balanced.
    Edited by Erondil on April 28, 2016 7:48PM
    ~retired~
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  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    Erondil wrote: »
    bowmanz607 wrote: »
    Erondil wrote: »
    bowmanz607 wrote: »
    Erondil wrote: »
    bowmanz607 wrote: »
    Erondil wrote: »
    bowmanz607 wrote: »
    Erondil wrote: »
    Erondil wrote: »
    I would also say that might of the guild vs ambush is situational. If you're wanting to hit your opponent with soul harvest I'd say ambush is better. If you're wanting to hit your opponent with a meteor, I'd say might of the guild is better.

    This is not quite in topic, people were wondering why soul harvest damage is "ok" for magblade and incapaciting strike damage won't for stamblade. It all comes down to how the latter synergies well with ambush and heavy attack and how unpredictable it is, while none of those have their equivalent for magicka NB

    So this whole issue is over the fact that ambush + incapacitating strike combo hits harder than lotus fan + soul harvest? Then my response to that would be to get over it. There are many other aspects where the magblade outperforms the stamblade. Getting upset because a stamblade out shines a magblade in a particular facet is childish.

    No its not this whole issue.. its the main difference between incapaciting and soul harvest, along with the light/heavy attack weaving as many people defending incapaciting strike were saying that mag nb could already do the same. Its obviously not the only reasons why incapaciting strike will be OP.
    To put it like this both morphs dealing magic damage was balanced because stamina could include it in better/less predictable rotation but the damage of the skill itself would be higher for magblade. Now this chose broke this balance. And I really dont see the advantages of magicka nb compared to stamina, except the AoE bombing that needs balance aswel. I will repeat myself, next patch magblade will still be the way to go for largescale/AoE but stamina will be the only competitive choice for single target/smallscale, magicka lost all his advantages for this kind of PvP. Thats not how the game should be balanced imo. Anyway I'm out of topic, the magicka/stamina nb balance isnt really my main issue here, my point is that incap gonna be op and I just wanted to show whats wrong with the soul harvest magicka nb argument.

    i love how one ultimate being changed makes a stam blade so much better than a mag blade. its pick you poison. it is playstyle.. both are equally viable with any competent player.

    Are we really gonna keep going wuth the comparison eventhough its out of topic? If yes well let me explain it to you. On live now magblade have an easier time to face an instant burst (healing ward+harness) and a timed burst that deals more damage (proxy+ult+assassins will) this burst is insane damage but easily predictable. On the other hand stamblade has a burst with less damage but less predictable, they can attack weave effectively so better dps, have better hot but dont really have a good way to counter a burst if they just recasted rally. See? Both have their advantages, so thats balanced. Again this is only for a single targey scenario, as I said earlier AoE wise stamblade needs a buff to be in part with magblade.
    Now, next patch stamblade will have a maxed predictable burst with same damage as magicka (assassins scourge and killers blade scaling on mighty, thats good) and magicka burst gets a bit of a nerf (proxy change, good change imo) but they also get a way to counter a high burst with bone shield+hots, a way to increase their heal tremendously with major vitality while mag nb relies mainly on shield (so no use of major vitality). At this point there is already no reason left to play magblade in singletarget fights compared to stam, stam got all the advantages of magblade but also those listed above. Now, the incapaciting strike change buffs the instant unpredictable burst of stamblade that was already very strong, it makes it so they dont even have to use all the other burst tools they got this patch... because they can already instakill with the usual ambush+soul harvest or jeavy attack+soul harvest.
    Erondil wrote: »
    Erondil wrote: »
    I would also say that might of the guild vs ambush is situational. If you're wanting to hit your opponent with soul harvest I'd say ambush is better. If you're wanting to hit your opponent with a meteor, I'd say might of the guild is better.

    This is not quite in topic, people were wondering why soul harvest damage is "ok" for magblade and incapaciting strike damage won't for stamblade. It all comes down to how the latter synergies well with ambush and heavy attack and how unpredictable it is, while none of those have their equivalent for magicka NB

    So this whole issue is over the fact that ambush + incapacitating strike combo hits harder than lotus fan + soul harvest? Then my response to that would be to get over it. There are many other aspects where the magblade outperforms the stamblade. Getting upset because a stamblade out shines a magblade in a particular facet is childish.

    No its not this whole issue.. its the main difference between incapaciting and soul harvest, along with the light/heavy attack weaving as many people defending incapaciting strike were saying that mag nb could already do the same. Its obviously not the only reasons why incapaciting strike will be OP.
    To put it like this both morphs dealing magic damage was balanced because stamina could include it in better/less predictable rotation but the damage of the skill itself would be higher for magblade. Now this chose broke this balance. And I really dont see the advantages of magicka nb compared to stamina, except the AoE bombing that needs balance aswel. I will repeat myself, next patch magblade will still be the way to go for largescale/AoE but stamina will be the only competitive choice for single target/smallscale, magicka lost all his advantages for this kind of PvP. Thats not how the game should be balanced imo. Anyway I'm out of topic, the magicka/stamina nb balance isnt really my main issue here, my point is that incap gonna be op and I just wanted to show whats wrong with the soul harvest magicka nb argument.

    Harness Magicka will give you a shield against stambuilds so no one will instant burst you down with a heavy attack and ult...

    As I said earlier, you are one of the best manablades out there, but your statements here aren't fair. Specc to stamblade and play it a few days and you will notice how weak this class actually is at the moment (no burst, no aoe and squishy like hell).

    About stamblades you complain but that thether + assassins will (+ deto, which you don't even need against a staminablade) is completely fine in your opinion? Hell you can even burst down sorcs and tanky stam Dks from 80% to 0...

    No tether+assassins will doesnt burst stam dk down from 80% to 0% if you go for some sustain. If you want to play with 800 magicka regen and no reduce cost yeah, it might but if you are not lucky with crits, dead. Sure harness magicka will give me a shield but a 6 seconds shield, what kind of fun gameplay is it to recast it every 6 seconds because somebody can get me from 100% to 0%with ambushincap otherwise? Also stam nb gets a shield aswell.
    About current stamblade yeah, its weak in largescale AoE fights, but for singletarget situations its really good and in duel the biggest threat for me after stam dk. You should ask Hyssia about stamnb he got a very strong build

    ok now let me explain something. you use one type of burst for mag nb and compare it to a different type of burst with stam nb. mag nb can pull of the same type of burst as a stam blade with soul harvest. why is this so lost on people? a mag blade can weave in a soul harvest and get all of the same buffs to buff the damage to an equivalent level. additionally, the amount of heals the player gets back from swallow soul is still pretty damn nice even with the nerf. that combined with healing ward is right up there with vigor and shield combo you speak of. plus a magbalde could choose to run mutagen instead which gives off a pretty solid tick. Plus, a mag blade now has 2 shields against all damage. to say mag balde is not competetive in small scale is ignorant and wrong. again, it will be what ever the perosonal players choice will be. both are viable. both have defesnse. both have heals. both have burst damage. even taking det out, both have solid aoe available. mag blade has sap. stam blade has steel tornado or bombard or the new buffed aoe in 2h.

    Lol if you want to weave soul harvest effectively you need to use destro, so you lose alot of damage on your soul harvest+ its a projectile so less damage, more likely to be dodged and reflectable. Thats not the case for stamina builds. And rapid regen is a joke, or at least not worth a slot because as magblade you already have many skills to consider. Anyway keep believing whatever, not like you gonna change your mind, personnally if this patch goes through as it is I will just enjoy playing stamblade or stamdk with insane damage and survivability, like 90% of smallscale players out there.

    yup, and i prefer a desto over dw because it has better burst capabilities. Hence why you can do it on a mag blade. you also would not be doing it from range since, you know, your weaving in a melee attack. im sure many players of all sorts will be running stam. Everyone needs a fotm to turn to. That does not mean that a mag nb lacks 1vx capabilities. it does not mean that it is not viable. Simply because people choose a particular playstyle because others are doing it does not mean it is "the best." simple fact is both mag and stam playstyles have shields, high damage, high sustain, hot, etc. I think we will see more diversity this patch than any other. Not only because this is the most balance we have seen since 1.5, but also because people will play multiple toons now that vet ranks are gone. So you and your "90%" can go play your fotm build while I will continue to play various build types that are equally as viable behind the controls of a competent player.

    I never said its not viable, I said stamina nb gonna be better on every point, see the difference? Also I had to lol at "the most balance we've seen since 1.5" because both patches are some of the most unbalanced in smallscale PvP imo.

    lets look back. 1.5 stam builds finally became competetive when geared properly. before this point stam builds were not competetive. Champ system drops and stam is the order of the day with the mag deficiencies in the champ tree and with nirn rendering mag builds sub-optimal. Next we see imperial city drop with a nerf/fix to nirn allowing mag builds to become viable again. however, mag builds still lack in champ tree. This continues to the orsinium patch. Then we get the TG patch which balances champ tree. Finally, mag builds are on par with stam builds. However, now mag builds have the advantage with ultimates. both are viable but edge goes to mag builds. Now, the final edge to a particular side are gone. champ tree is balanced. stam gets ults. all is good in the force.

    Ah you mean 1.6 I guess, 1.5 is the last patch before CP introduction and B2P. Yes I agree about stamina vs magicka the game was in its most balanced form. And if you look at the big scheme of things magic dmg ultimate was balanced (killers blade and relentless proc not) but w/e I spent too many posts trying to explain it to blind people cba anymore.
    Erondil wrote: »
    Xael wrote: »
    EsoRecon wrote: »
    OMFG quit whining about nightblades!!!!!!!!!!!!!!!!!

    It'll never happen. Most people who think Nightblades are OP haven't even played as one. Remember, no one ever thinks their build is OP.

    I'm levelling one atm, and it's just so damn strong, lol. The passives and all are just super OP. With zenimax just loving NB's so very much it's stupid not to have a NB.

    Lol oh really? And how is it OP? Also real fast, are you leveling up a magicka or stamina Nightblade?

    Magicka because I hate playing as stam. :P
    And they're OP just as they're so good for pretty much anything you want to do, sorc ones are very specific and not very strong on top of that compared to NB ones.

    That makes sense. Yeah the magicka Nightblade is pretty ridiculous, I agree. Even made a YouTube video of me beating maelstrom arena naked, standing still, and spamming swallow soul the whole time. Yeah it's a joke lol
    https://youtu.be/axsgf6Ei_lU

    LoL :smiley:

    To be fair, this is more an indictment of what ZoS deems "normal" difficulty than anything else.

    The arena is scaled to level 22... any class can do this. This proves nothing.

    Lol oh really? So the arena was scaled to my level and I was completely naked spamming one move over and over, and that proves nothing? Please replicate this using a stamina Nightblade. Be completely naked, and only spam surprise attack. I'm sure it's possible, but you know what the major difference would be? You wouldn't be stationary the whole time; even standing in AoEs. You would actually have to be evasive, and strategic. Playing magicka I can go full idiot mode, and beat it with ease.

    so you're going to compare the balance in solo pve to pvp, agaisnt people with an actual brain. lol.

    Ah and here's where the selfishness shines. You see if magicka outperforms stamina in a particular facet it's no big deal. However, if magicka has to share it's toys with stamina then it's the end of the world, and now considered to be OP. Where was the outcry when both forms cause magic damage? I'm thankfully ZOS brought this wonderful change to the game. It was desperately needed.

    You should go read the last 4 pages of this discussion before saying everything more, I already wrote essays about why it was balanced the way it was before and why its gonna be over the top if this goes through.
    Erondil wrote: »
    Xael wrote: »
    EsoRecon wrote: »
    OMFG quit whining about nightblades!!!!!!!!!!!!!!!!!

    It'll never happen. Most people who think Nightblades are OP haven't even played as one. Remember, no one ever thinks their build is OP.

    I'm levelling one atm, and it's just so damn strong, lol. The passives and all are just super OP. With zenimax just loving NB's so very much it's stupid not to have a NB.

    Lol oh really? And how is it OP? Also real fast, are you leveling up a magicka or stamina Nightblade?

    Magicka because I hate playing as stam. :P
    And they're OP just as they're so good for pretty much anything you want to do, sorc ones are very specific and not very strong on top of that compared to NB ones.

    That makes sense. Yeah the magicka Nightblade is pretty ridiculous, I agree. Even made a YouTube video of me beating maelstrom arena naked, standing still, and spamming swallow soul the whole time. Yeah it's a joke lol
    https://youtu.be/axsgf6Ei_lU

    LoL :smiley:

    To be fair, this is more an indictment of what ZoS deems "normal" difficulty than anything else.

    The arena is scaled to level 22... any class can do this. This proves nothing.

    Lol oh really? So the arena was scaled to my level and I was completely naked spamming one move over and over, and that proves nothing? Please replicate this using a stamina Nightblade. Be completely naked, and only spam surprise attack. I'm sure it's possible, but you know what the major difference would be? You wouldn't be stationary the whole time; even standing in AoEs. You would actually have to be evasive, and strategic. Playing magicka I can go full idiot mode, and beat it with ease.

    so you're going to compare the balance in solo pve to pvp, agaisnt people with an actual brain. lol.

    Dude don't worry about incap strike, shield stack and cloak and you'll be fine...


    Also Don't forget to ProxySoulVD some people for no effort at all.

    Why would I bother shieldstacking+cloaking on a magblade when I can simply shield+heal stack+rolldodge (with rolldodge not on the same CD than the rest, contrary to cloak) on a stamblade I dont get it. And here my concern is singletarget/smallscale balance, I care little about bombing. Again I think stamina nightblade needed a buff for AoE to be in part with the poxy+vd, but in singletarget fights both were balanced.

    Ahhh one of those. We disagree, so because of that I am blind and wrong and what you say is right. OK got ya.
  • Erondil
    Erondil
    ✭✭✭✭✭
    bowmanz607 wrote: »
    Erondil wrote: »
    bowmanz607 wrote: »
    Erondil wrote: »
    bowmanz607 wrote: »
    Erondil wrote: »
    bowmanz607 wrote: »
    Erondil wrote: »
    bowmanz607 wrote: »
    Erondil wrote: »
    Erondil wrote: »
    I would also say that might of the guild vs ambush is situational. If you're wanting to hit your opponent with soul harvest I'd say ambush is better. If you're wanting to hit your opponent with a meteor, I'd say might of the guild is better.

    This is not quite in topic, people were wondering why soul harvest damage is "ok" for magblade and incapaciting strike damage won't for stamblade. It all comes down to how the latter synergies well with ambush and heavy attack and how unpredictable it is, while none of those have their equivalent for magicka NB

    So this whole issue is over the fact that ambush + incapacitating strike combo hits harder than lotus fan + soul harvest? Then my response to that would be to get over it. There are many other aspects where the magblade outperforms the stamblade. Getting upset because a stamblade out shines a magblade in a particular facet is childish.

    No its not this whole issue.. its the main difference between incapaciting and soul harvest, along with the light/heavy attack weaving as many people defending incapaciting strike were saying that mag nb could already do the same. Its obviously not the only reasons why incapaciting strike will be OP.
    To put it like this both morphs dealing magic damage was balanced because stamina could include it in better/less predictable rotation but the damage of the skill itself would be higher for magblade. Now this chose broke this balance. And I really dont see the advantages of magicka nb compared to stamina, except the AoE bombing that needs balance aswel. I will repeat myself, next patch magblade will still be the way to go for largescale/AoE but stamina will be the only competitive choice for single target/smallscale, magicka lost all his advantages for this kind of PvP. Thats not how the game should be balanced imo. Anyway I'm out of topic, the magicka/stamina nb balance isnt really my main issue here, my point is that incap gonna be op and I just wanted to show whats wrong with the soul harvest magicka nb argument.

    i love how one ultimate being changed makes a stam blade so much better than a mag blade. its pick you poison. it is playstyle.. both are equally viable with any competent player.

    Are we really gonna keep going wuth the comparison eventhough its out of topic? If yes well let me explain it to you. On live now magblade have an easier time to face an instant burst (healing ward+harness) and a timed burst that deals more damage (proxy+ult+assassins will) this burst is insane damage but easily predictable. On the other hand stamblade has a burst with less damage but less predictable, they can attack weave effectively so better dps, have better hot but dont really have a good way to counter a burst if they just recasted rally. See? Both have their advantages, so thats balanced. Again this is only for a single targey scenario, as I said earlier AoE wise stamblade needs a buff to be in part with magblade.
    Now, next patch stamblade will have a maxed predictable burst with same damage as magicka (assassins scourge and killers blade scaling on mighty, thats good) and magicka burst gets a bit of a nerf (proxy change, good change imo) but they also get a way to counter a high burst with bone shield+hots, a way to increase their heal tremendously with major vitality while mag nb relies mainly on shield (so no use of major vitality). At this point there is already no reason left to play magblade in singletarget fights compared to stam, stam got all the advantages of magblade but also those listed above. Now, the incapaciting strike change buffs the instant unpredictable burst of stamblade that was already very strong, it makes it so they dont even have to use all the other burst tools they got this patch... because they can already instakill with the usual ambush+soul harvest or jeavy attack+soul harvest.
    Erondil wrote: »
    Erondil wrote: »
    I would also say that might of the guild vs ambush is situational. If you're wanting to hit your opponent with soul harvest I'd say ambush is better. If you're wanting to hit your opponent with a meteor, I'd say might of the guild is better.

    This is not quite in topic, people were wondering why soul harvest damage is "ok" for magblade and incapaciting strike damage won't for stamblade. It all comes down to how the latter synergies well with ambush and heavy attack and how unpredictable it is, while none of those have their equivalent for magicka NB

    So this whole issue is over the fact that ambush + incapacitating strike combo hits harder than lotus fan + soul harvest? Then my response to that would be to get over it. There are many other aspects where the magblade outperforms the stamblade. Getting upset because a stamblade out shines a magblade in a particular facet is childish.

    No its not this whole issue.. its the main difference between incapaciting and soul harvest, along with the light/heavy attack weaving as many people defending incapaciting strike were saying that mag nb could already do the same. Its obviously not the only reasons why incapaciting strike will be OP.
    To put it like this both morphs dealing magic damage was balanced because stamina could include it in better/less predictable rotation but the damage of the skill itself would be higher for magblade. Now this chose broke this balance. And I really dont see the advantages of magicka nb compared to stamina, except the AoE bombing that needs balance aswel. I will repeat myself, next patch magblade will still be the way to go for largescale/AoE but stamina will be the only competitive choice for single target/smallscale, magicka lost all his advantages for this kind of PvP. Thats not how the game should be balanced imo. Anyway I'm out of topic, the magicka/stamina nb balance isnt really my main issue here, my point is that incap gonna be op and I just wanted to show whats wrong with the soul harvest magicka nb argument.

    Harness Magicka will give you a shield against stambuilds so no one will instant burst you down with a heavy attack and ult...

    As I said earlier, you are one of the best manablades out there, but your statements here aren't fair. Specc to stamblade and play it a few days and you will notice how weak this class actually is at the moment (no burst, no aoe and squishy like hell).

    About stamblades you complain but that thether + assassins will (+ deto, which you don't even need against a staminablade) is completely fine in your opinion? Hell you can even burst down sorcs and tanky stam Dks from 80% to 0...

    No tether+assassins will doesnt burst stam dk down from 80% to 0% if you go for some sustain. If you want to play with 800 magicka regen and no reduce cost yeah, it might but if you are not lucky with crits, dead. Sure harness magicka will give me a shield but a 6 seconds shield, what kind of fun gameplay is it to recast it every 6 seconds because somebody can get me from 100% to 0%with ambushincap otherwise? Also stam nb gets a shield aswell.
    About current stamblade yeah, its weak in largescale AoE fights, but for singletarget situations its really good and in duel the biggest threat for me after stam dk. You should ask Hyssia about stamnb he got a very strong build

    ok now let me explain something. you use one type of burst for mag nb and compare it to a different type of burst with stam nb. mag nb can pull of the same type of burst as a stam blade with soul harvest. why is this so lost on people? a mag blade can weave in a soul harvest and get all of the same buffs to buff the damage to an equivalent level. additionally, the amount of heals the player gets back from swallow soul is still pretty damn nice even with the nerf. that combined with healing ward is right up there with vigor and shield combo you speak of. plus a magbalde could choose to run mutagen instead which gives off a pretty solid tick. Plus, a mag blade now has 2 shields against all damage. to say mag balde is not competetive in small scale is ignorant and wrong. again, it will be what ever the perosonal players choice will be. both are viable. both have defesnse. both have heals. both have burst damage. even taking det out, both have solid aoe available. mag blade has sap. stam blade has steel tornado or bombard or the new buffed aoe in 2h.

    Lol if you want to weave soul harvest effectively you need to use destro, so you lose alot of damage on your soul harvest+ its a projectile so less damage, more likely to be dodged and reflectable. Thats not the case for stamina builds. And rapid regen is a joke, or at least not worth a slot because as magblade you already have many skills to consider. Anyway keep believing whatever, not like you gonna change your mind, personnally if this patch goes through as it is I will just enjoy playing stamblade or stamdk with insane damage and survivability, like 90% of smallscale players out there.

    yup, and i prefer a desto over dw because it has better burst capabilities. Hence why you can do it on a mag blade. you also would not be doing it from range since, you know, your weaving in a melee attack. im sure many players of all sorts will be running stam. Everyone needs a fotm to turn to. That does not mean that a mag nb lacks 1vx capabilities. it does not mean that it is not viable. Simply because people choose a particular playstyle because others are doing it does not mean it is "the best." simple fact is both mag and stam playstyles have shields, high damage, high sustain, hot, etc. I think we will see more diversity this patch than any other. Not only because this is the most balance we have seen since 1.5, but also because people will play multiple toons now that vet ranks are gone. So you and your "90%" can go play your fotm build while I will continue to play various build types that are equally as viable behind the controls of a competent player.

    I never said its not viable, I said stamina nb gonna be better on every point, see the difference? Also I had to lol at "the most balance we've seen since 1.5" because both patches are some of the most unbalanced in smallscale PvP imo.

    lets look back. 1.5 stam builds finally became competetive when geared properly. before this point stam builds were not competetive. Champ system drops and stam is the order of the day with the mag deficiencies in the champ tree and with nirn rendering mag builds sub-optimal. Next we see imperial city drop with a nerf/fix to nirn allowing mag builds to become viable again. however, mag builds still lack in champ tree. This continues to the orsinium patch. Then we get the TG patch which balances champ tree. Finally, mag builds are on par with stam builds. However, now mag builds have the advantage with ultimates. both are viable but edge goes to mag builds. Now, the final edge to a particular side are gone. champ tree is balanced. stam gets ults. all is good in the force.

    Ah you mean 1.6 I guess, 1.5 is the last patch before CP introduction and B2P. Yes I agree about stamina vs magicka the game was in its most balanced form. And if you look at the big scheme of things magic dmg ultimate was balanced (killers blade and relentless proc not) but w/e I spent too many posts trying to explain it to blind people cba anymore.
    Erondil wrote: »
    Xael wrote: »
    EsoRecon wrote: »
    OMFG quit whining about nightblades!!!!!!!!!!!!!!!!!

    It'll never happen. Most people who think Nightblades are OP haven't even played as one. Remember, no one ever thinks their build is OP.

    I'm levelling one atm, and it's just so damn strong, lol. The passives and all are just super OP. With zenimax just loving NB's so very much it's stupid not to have a NB.

    Lol oh really? And how is it OP? Also real fast, are you leveling up a magicka or stamina Nightblade?

    Magicka because I hate playing as stam. :P
    And they're OP just as they're so good for pretty much anything you want to do, sorc ones are very specific and not very strong on top of that compared to NB ones.

    That makes sense. Yeah the magicka Nightblade is pretty ridiculous, I agree. Even made a YouTube video of me beating maelstrom arena naked, standing still, and spamming swallow soul the whole time. Yeah it's a joke lol
    https://youtu.be/axsgf6Ei_lU

    LoL :smiley:

    To be fair, this is more an indictment of what ZoS deems "normal" difficulty than anything else.

    The arena is scaled to level 22... any class can do this. This proves nothing.

    Lol oh really? So the arena was scaled to my level and I was completely naked spamming one move over and over, and that proves nothing? Please replicate this using a stamina Nightblade. Be completely naked, and only spam surprise attack. I'm sure it's possible, but you know what the major difference would be? You wouldn't be stationary the whole time; even standing in AoEs. You would actually have to be evasive, and strategic. Playing magicka I can go full idiot mode, and beat it with ease.

    so you're going to compare the balance in solo pve to pvp, agaisnt people with an actual brain. lol.

    Ah and here's where the selfishness shines. You see if magicka outperforms stamina in a particular facet it's no big deal. However, if magicka has to share it's toys with stamina then it's the end of the world, and now considered to be OP. Where was the outcry when both forms cause magic damage? I'm thankfully ZOS brought this wonderful change to the game. It was desperately needed.

    You should go read the last 4 pages of this discussion before saying everything more, I already wrote essays about why it was balanced the way it was before and why its gonna be over the top if this goes through.
    Erondil wrote: »
    Xael wrote: »
    EsoRecon wrote: »
    OMFG quit whining about nightblades!!!!!!!!!!!!!!!!!

    It'll never happen. Most people who think Nightblades are OP haven't even played as one. Remember, no one ever thinks their build is OP.

    I'm levelling one atm, and it's just so damn strong, lol. The passives and all are just super OP. With zenimax just loving NB's so very much it's stupid not to have a NB.

    Lol oh really? And how is it OP? Also real fast, are you leveling up a magicka or stamina Nightblade?

    Magicka because I hate playing as stam. :P
    And they're OP just as they're so good for pretty much anything you want to do, sorc ones are very specific and not very strong on top of that compared to NB ones.

    That makes sense. Yeah the magicka Nightblade is pretty ridiculous, I agree. Even made a YouTube video of me beating maelstrom arena naked, standing still, and spamming swallow soul the whole time. Yeah it's a joke lol
    https://youtu.be/axsgf6Ei_lU

    LoL :smiley:

    To be fair, this is more an indictment of what ZoS deems "normal" difficulty than anything else.

    The arena is scaled to level 22... any class can do this. This proves nothing.

    Lol oh really? So the arena was scaled to my level and I was completely naked spamming one move over and over, and that proves nothing? Please replicate this using a stamina Nightblade. Be completely naked, and only spam surprise attack. I'm sure it's possible, but you know what the major difference would be? You wouldn't be stationary the whole time; even standing in AoEs. You would actually have to be evasive, and strategic. Playing magicka I can go full idiot mode, and beat it with ease.

    so you're going to compare the balance in solo pve to pvp, agaisnt people with an actual brain. lol.

    Dude don't worry about incap strike, shield stack and cloak and you'll be fine...


    Also Don't forget to ProxySoulVD some people for no effort at all.

    Why would I bother shieldstacking+cloaking on a magblade when I can simply shield+heal stack+rolldodge (with rolldodge not on the same CD than the rest, contrary to cloak) on a stamblade I dont get it. And here my concern is singletarget/smallscale balance, I care little about bombing. Again I think stamina nightblade needed a buff for AoE to be in part with the poxy+vd, but in singletarget fights both were balanced.

    Ahhh one of those. We disagree, so because of that I am blind and wrong and what you say is right. OK got ya.

    Didnt mean you personally (moreso to the people above) but yes you seem to have missed/ignored quite some stuff I said, when I think I took into account and answered to pretty much all of your arguments^^
    Edited by Erondil on April 28, 2016 8:19PM
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
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  • PainfulFAFA
    PainfulFAFA
    ✭✭✭✭✭
    Erondil wrote: »
    manny254 wrote: »
    For those devolving this into a magicka vs stamina argument.
    manny254 wrote: »
    I think the problem is that the skill does too much for one global cool down.

    This is in a similar vein to why they changed wrecking blow. The issue I have had when fighting people is that when it is used I probably have one global cool down to react after the cc break. Do I purge the negative effects or heal? There really is no correct answer, and you are forced to die. I would imagine it is even worse for classes without a purge.

    The problem is incap does too much for one global cooldown.

    High damage
    Healing debuff
    CC
    +20% damage vs the target

    By high damage you mean the equivalent of one wrecking blow? What justifies this as an ultimate is the major defile in conjunction with the damage buff. And magicka users have the same capabilities with soul harvest. Magicka has been overpowered, and now stamina has caught up. Now the main difference between the two play types is that magicka has better resource management, and heals. Whereas stamina is able to dodge roll and break free more often. Magicka is superior at a distance, and stamina is superior up close. This is the most balanced I've seen this game yet, and magicka users are whining about it because they're no longer ridiculously over powered in comparison.

    Hahaha how 2 ignore everything thats been said before 101, most used tactic on official eso forum.

    LOL he is comparing it to wrecking blow! I've never heard of a 16k wrecking blow in PvP, has anyone else? I wonder if he plays in all light w/o impen...
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    Erondil wrote: »
    manny254 wrote: »
    For those devolving this into a magicka vs stamina argument.
    manny254 wrote: »
    I think the problem is that the skill does too much for one global cool down.

    This is in a similar vein to why they changed wrecking blow. The issue I have had when fighting people is that when it is used I probably have one global cool down to react after the cc break. Do I purge the negative effects or heal? There really is no correct answer, and you are forced to die. I would imagine it is even worse for classes without a purge.

    The problem is incap does too much for one global cooldown.

    High damage
    Healing debuff
    CC
    +20% damage vs the target

    By high damage you mean the equivalent of one wrecking blow? What justifies this as an ultimate is the major defile in conjunction with the damage buff. And magicka users have the same capabilities with soul harvest. Magicka has been overpowered, and now stamina has caught up. Now the main difference between the two play types is that magicka has better resource management, and heals. Whereas stamina is able to dodge roll and break free more often. Magicka is superior at a distance, and stamina is superior up close. This is the most balanced I've seen this game yet, and magicka users are whining about it because they're no longer ridiculously over powered in comparison.

    Hahaha how 2 ignore everything thats been said before 101, most used tactic on official eso forum.

    LOL he is comparing it to wrecking blow! I've never heard of a 16k wrecking blow in PvP, has anyone else? I wonder if he plays in all light w/o impen...

    I've never gotten hit by a 7,200 ambush before, but the guy that got hit by a 16k incapacitating strike did. On average ambush hits me between 2,500 and 4k. Meaning this 16k incapacitating strike will hit me for 9k, and that's empowered. That's nothing compared to the 11k overloads I see getting spammed all the time.
  • hammayolettuce
    hammayolettuce
    ✭✭✭✭✭
    So pretty much Stamblades got their own version of leap and it costs 50 ult, heal defile, etc.

    Thank you for continuing to prove once more that all zos devs play NB and have zero clue when it come to balance.
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
    Bean and Cheese Burrito (Magicka DK) ♥ Snurrito (Stamplar) ♥
    DARFAL COVANT
  • PainfulFAFA
    PainfulFAFA
    ✭✭✭✭✭
    Erondil wrote: »
    manny254 wrote: »
    For those devolving this into a magicka vs stamina argument.
    manny254 wrote: »
    I think the problem is that the skill does too much for one global cool down.

    This is in a similar vein to why they changed wrecking blow. The issue I have had when fighting people is that when it is used I probably have one global cool down to react after the cc break. Do I purge the negative effects or heal? There really is no correct answer, and you are forced to die. I would imagine it is even worse for classes without a purge.

    The problem is incap does too much for one global cooldown.

    High damage
    Healing debuff
    CC
    +20% damage vs the target

    By high damage you mean the equivalent of one wrecking blow? What justifies this as an ultimate is the major defile in conjunction with the damage buff. And magicka users have the same capabilities with soul harvest. Magicka has been overpowered, and now stamina has caught up. Now the main difference between the two play types is that magicka has better resource management, and heals. Whereas stamina is able to dodge roll and break free more often. Magicka is superior at a distance, and stamina is superior up close. This is the most balanced I've seen this game yet, and magicka users are whining about it because they're no longer ridiculously over powered in comparison.

    Hahaha how 2 ignore everything thats been said before 101, most used tactic on official eso forum.

    LOL he is comparing it to wrecking blow! I've never heard of a 16k wrecking blow in PvP, has anyone else? I wonder if he plays in all light w/o impen...

    I've never gotten hit by a 7,200 ambush before, but the guy that got hit by a 16k incapacitating strike did. On average ambush hits me between 2,500 and 4k. Meaning this 16k incapacitating strike will hit me for 9k, and that's empowered. That's nothing compared to the 11k overloads I see getting spammed all the time.

    That 16k is AFTER battle spirit + armor..... why are you reducing the 16k even further? lol
    Goodness gracious ....
    There are people already hitting more than 16k to according some buddies on pts. You have to be oblivious if you cant see how these ability is over performing.

    Edited by PainfulFAFA on April 28, 2016 9:50PM
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  • Ragnaroek93
    Ragnaroek93
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    Erondil wrote: »
    No tether+assassins will doesnt burst stam dk down from 80% to 0% if you go for some sustain. If you want to play with 800 magicka regen and no reduce cost yeah, it might but if you are not lucky with crits, dead. Sure harness magicka will give me a shield but a 6 seconds shield, what kind of fun gameplay is it to recast it every 6 seconds because somebody can get me from 100% to 0%with ambushincap otherwise? Also stam nb gets a shield aswell.
    About current stamblade yeah, its weak in largescale AoE fights, but for singletarget situations its really good and in duel the biggest threat for me after stam dk. You should ask Hyssia about stamnb he got a very strong build

    Against Stamdk not but against Stamblade it is often enough. I also said before, that Incap might be a bit over the top, I haven't tested it now. But a good ultimate which scales with mighty (if that means that I have to use dawnbreaker I'm happy too) and Assassins Will morph with disease dmg is pretty much what the class deserves.
    Again I have to ask what does make Stamblades good at the moment? They don't have burst, they aren't tanky and they don't have any good aoe. How is a Stamblade supposed to cut through 25k shields and so on? I also don't see your problem in casting a shield once every 6 seconds.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Curious about the additional effects,
    High damage
    Healing debuff
    CC
    +20% damage vs the target

    Does the Healing debuff stick to the target if they block? Does the Stun apply to a blocking target? What does the damage look like on block?

    How does the damage look on a Shield? What's the numbers look like on; Bone shield, Healing Ward, Harness Magicka, Hardend Ward? Does the Heal debuff pass through these shield?
  • Erondil
    Erondil
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    Erondil wrote: »
    No tether+assassins will doesnt burst stam dk down from 80% to 0% if you go for some sustain. If you want to play with 800 magicka regen and no reduce cost yeah, it might but if you are not lucky with crits, dead. Sure harness magicka will give me a shield but a 6 seconds shield, what kind of fun gameplay is it to recast it every 6 seconds because somebody can get me from 100% to 0%with ambushincap otherwise? Also stam nb gets a shield aswell.
    About current stamblade yeah, its weak in largescale AoE fights, but for singletarget situations its really good and in duel the biggest threat for me after stam dk. You should ask Hyssia about stamnb he got a very strong build

    Against Stamdk not but against Stamblade it is often enough. I also said before, that Incap might be a bit over the top, I haven't tested it now. But a good ultimate which scales with mighty (if that means that I have to use dawnbreaker I'm happy too) and Assassins Will morph with disease dmg is pretty much what the class deserves.
    Again I have to ask what does make Stamblades good at the moment? They don't have burst, they aren't tanky and they don't have any good aoe. How is a Stamblade supposed to cut through 25k shields and so on? I also don't see your problem in casting a shield once every 6 seconds.

    They have good dps (light medium attack weaving is something a dw magicka nb doesnt have), they have a decent burst with bow heavy attack+poison injection+ambush+soul harvest+exectioner or something around that, but more importantly this burst is almost not predictable and has less counters than the magicka NB burst, and a 20k unpredictable burst is in most situations better than a predictable/easily counterable 30k burst. They have strong heals with rally+vigor and that is usually enough combined with rolldodge and cloak to survive most of the time. There is no such thing as 25k shield to go through for stamina builds, nless your opponent use barrier. But I admit its less forgiving and requires more awareness/skill to play and survive with in duel than magicka nb. Im not saying they're better than mag nb atm, but they have some advantages. And yes, they needed buffs for AoE
    Also my problem with recasting a shield every 6 seconds is that I would have to stop attacking and go defensive even agaisnt somebody that is not attacking me at all because of the risk of being oneshot, even if I'm already at 100% hp, its even more of a problem in open PvP. Thats stupid and not how it should be, there shouldnt be such easy way to oneshot in a MMO, and anyway somebody, even a stamblade, going full defensive with a damage shield is already tough to kill without deto when you can attack all the time, if you have to give up 16% of your dps aswell to not get os..
    Edited by Erondil on April 28, 2016 10:08PM
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  • potirondb16_ESO
    potirondb16_ESO
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    Acutally I think incap should be left alone, i'm kind of worried about this ongoing thread about incap. I understand that 10k cheap ult is a baddass ability but then again you can't really compare it to most of the ability you guys are talking about.

    Ex: My Leap hardly does over 10k domage... yep but Leap is area effect and does stun as well... may not be as good as one hard 15k hit but that's only single target.

    Ex: Ice Commet, same thing also does a general stun if the dude isn't blocking it and domage goes on for more then 16k if you don't move.

    Ex: Flawless Dawnbreak...

    and the list goes on. I do understand that this specific nightblade ultimate will become an issue but you do have to remember that this ult is one of the rare single target, one time exclusive dps ability. If you guys play in small or large scale group you will have to admit that you rather have a nightblade using Dawnbreaker then incap, or have a DK with Leap.

    I mean it is normal but still I don't believe incap is such a pain
  • Strider_Roshin
    Strider_Roshin
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    Acutally I think incap should be left alone, i'm kind of worried about this ongoing thread about incap. I understand that 10k cheap ult is a baddass ability but then again you can't really compare it to most of the ability you guys are talking about.

    Ex: My Leap hardly does over 10k domage... yep but Leap is area effect and does stun as well... may not be as good as one hard 15k hit but that's only single target.

    Ex: Ice Commet, same thing also does a general stun if the dude isn't blocking it and domage goes on for more then 16k if you don't move.

    Ex: Flawless Dawnbreak...

    and the list goes on. I do understand that this specific nightblade ultimate will become an issue but you do have to remember that this ult is one of the rare single target, one time exclusive dps ability. If you guys play in small or large scale group you will have to admit that you rather have a nightblade using Dawnbreaker then incap, or have a DK with Leap.

    I mean it is normal but still I don't believe incap is such a pain

    Yeah overall I find most Ultimates in this game are pretty balanced. The only gripes I have in the game is how ridiculously powerful a spammable ultimate like overload is. I think meteor should be dodge-able, and bats is ridiculously strong considering it's AoE range, heal, and the fact that you can still attack/heal while it's active.
    Edited by Strider_Roshin on May 1, 2016 6:07PM
  • potirondb16_ESO
    potirondb16_ESO
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    NB is general are way too OP than the other classes ! Proofs ? i counted on top20 players EU servers, 16 are right now NBs ? Balanced isn't it ? Considering that we have 4 classes, a balanced game shall be about 25% toon of each class in the top20. We have something like 75% NB now....
    .[/quote]


    @contact.opiumb16_ESO

    Actually I don't think stamina nightblade got anything to do with your issue, it's likely to be Soul Thether, Proxy Death and VD that created that situation, not any of the stamina skill. The only sad thing about pvp in ESO is that it actually benefite from CP.

    People get whinney a lot faster in pvp because of it since no matter how you calculate your stuff defense is always falling behind offense no matter what. (Exception from all impen/heavy armor/... but still not sure about that kind of setup:)

    So if you don't want to be hit by a 25% more domage skill with 15% more crit domage and a -10% to your armor resistance then... stop complaining about class balance because obviously (and if you are open minded you'll agree with me without stating unusefull opinion), the DPS of the class that pvp player like to complain about is usually way below the class for which they ask for boost.

    So I Wonder and I start to think, as long as pvp will allow player to use their cp there will be unbalancement and people complain will look wierd for half of the game population. So I mean, why not stop with CP in pvp, we want everyone to enjoy pvp quickly, we want pvp to feel fun and balance let's stop creating that gap of 15% inbetween offense and defense and let bursty class burst without being too powerfull and let defensive class defend without being unbelievably hard to kill.

    So no cp, is probably a better middle ground for all pvp then pvp with cp and use complain because of how skill get distribute
    Edited by potirondb16_ESO on May 1, 2016 6:10PM
  • Emma_Overload
    Emma_Overload
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    HoloYoitsu wrote: »
    oibam wrote: »
    It is a single target ulti, so dmg has to be high.
    :unamused:
    KqoUwqS.jpg

    Hahaha... that was MY screenshot! I'll forever be known as the First Chump To Get Ganked By Incapacitating Strike :blush:
    #CAREBEARMASTERRACE
  • staracino_ESO
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    HoloYoitsu wrote: »
    oibam wrote: »
    It is a single target ulti, so dmg has to be high.
    :unamused:
    KqoUwqS.jpg

    Hahaha... that was MY screenshot! I'll forever be known as the First Chump To Get Ganked By Incapacitating Strike :blush:

    You wouldn't happen to have your defensive stats from the time that SS was taken? So we can get some clarity on how hard it actually hits?
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Acutally I think incap should be left alone, i'm kind of worried about this ongoing thread about incap. I understand that 10k cheap ult is a baddass ability but then again you can't really compare it to most of the ability you guys are talking about.

    Ex: My Leap hardly does over 10k domage... yep but Leap is area effect and does stun as well... may not be as good as one hard 15k hit but that's only single target.

    Ex: Ice Commet, same thing also does a general stun if the dude isn't blocking it and domage goes on for more then 16k if you don't move.

    Ex: Flawless Dawnbreak...

    and the list goes on. I do understand that this specific nightblade ultimate will become an issue but you do have to remember that this ult is one of the rare single target, one time exclusive dps ability. If you guys play in small or large scale group you will have to admit that you rather have a nightblade using Dawnbreaker then incap, or have a DK with Leap.

    I mean it is normal but still I don't believe incap is such a pain

    Yeah overall I find most Ultimates in this game are pretty balanced. The only gripes I have in the game is how ridiculously powerful a spammable ultimate like overload is. I think meteor should be dodge-able, and bats is ridiculously strong considering it's AoE range, heal, and the fact that you can still attack/heal while it's active.

    With Overload being the only thing keeping sorcs competitive in PvE I'd say it's balanced until they give sorcs decent damage spells viable in PvE other than Overload.
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  • Strider_Roshin
    Strider_Roshin
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    Acutally I think incap should be left alone, i'm kind of worried about this ongoing thread about incap. I understand that 10k cheap ult is a baddass ability but then again you can't really compare it to most of the ability you guys are talking about.

    Ex: My Leap hardly does over 10k domage... yep but Leap is area effect and does stun as well... may not be as good as one hard 15k hit but that's only single target.

    Ex: Ice Commet, same thing also does a general stun if the dude isn't blocking it and domage goes on for more then 16k if you don't move.

    Ex: Flawless Dawnbreak...

    and the list goes on. I do understand that this specific nightblade ultimate will become an issue but you do have to remember that this ult is one of the rare single target, one time exclusive dps ability. If you guys play in small or large scale group you will have to admit that you rather have a nightblade using Dawnbreaker then incap, or have a DK with Leap.

    I mean it is normal but still I don't believe incap is such a pain

    Yeah overall I find most Ultimates in this game are pretty balanced. The only gripes I have in the game is how ridiculously powerful a spammable ultimate like overload is. I think meteor should be dodge-able, and bats is ridiculously strong considering it's AoE range, heal, and the fact that you can still attack/heal while it's active.

    With Overload being the only thing keeping sorcs competitive in PvE I'd say it's balanced until they give sorcs decent damage spells viable in PvE other than Overload.

    It's not balanced, and in order for a sorc wants to get into the trial guild I'm in, they can't use overload in the DPS test, and there are plenty of sorcs in my guild. The issue isn't the sorcs lack of DPS, it's your dependence on that ultimate. It's too good for how cheap, and spammable it is.
  • CyrusArya
    CyrusArya
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    It's not balanced, and in order for a sorc wants to get into the trial guild I'm in, they can't use overload in the DPS test, and there are plenty of sorcs in my guild. The issue isn't the sorcs lack of DPS, it's your dependence on that ultimate. It's too good for how cheap, and spammable it is.

    We talking PvE or PvP here? Your trial guilds standards are hardly a standard or benchmark for anything. Fact is, overload is pretty much all magicka sorc has going on in PvE outside dots+force pulse weave. Can you pull high dps w/o it? Obviously. Can you go toe to toe with top tier builds of the other classes? Nope. Overload is balanced in PvE right now.

    In PvP it might be a bit cheesy, but it's balanced by how damn avoidable this skill is. You can dodge, block, los, and most importantly reflect the skill quite easily. The only reason you should be getting rekt to this skill is if you're blind sided or if it's being used by a good sorc along with other skills. Dying to just overload spam that you're aware of is completely a L2P issue.

    I love how you try to derail the conversation by making it about overload though. Magicka sorcs do not have a insta cast spammable with 10k+ tool tips. Magicka Sorcs do not have a gap closer that empowers. Magicka sorcs do not have powerful weapon basic attacks that they can chain with overload. Overload does not bring with it a CC and multiple debuffs. And most importantly, anything a sorc can do is clearly telegraphed whereas nightblades are the exact opposite. Reflect on that last point for a bit.

    If things go live as they are on PTS, there is no doubt that Incap will be the most overpowered skill in the game. If you think overload is OP, make a thread about it. Keep this one on topic because it raises a very valid concern. Bringing up overload doesn't change a thing about how unbalanced Incap is.

    Edited by CyrusArya on May 1, 2016 9:15PM
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  • Septimus_Magna
    Septimus_Magna
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    Comparing Incap to Overload, really? These two skills could not be more different.

    If someone want to Overload he has to toggle it on and shoot light attacks at his target. With overload toggles on the caster cannot use weapon skills which means no healing for sorcs. The overload attacks also travel relative slowly and can be countered by litterally everything that mitigates/avoids dmg.

    Incap strike can be weaved into any combo plus it can be used from stealth which makes all the difference. After the hard hit is also stuns the target which gives plenty oppertunity to execute.

    Fear also prevent players from blocking or dodging it because the time it takes to break-free from that is longer than with other CCs.

    If you want to compare Incap to an ulti compare it to Dragon Leap which costs nearly 3x as much.
    Edited by Septimus_Magna on May 1, 2016 9:24PM
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  • Strider_Roshin
    Strider_Roshin
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    Comparing Incap to Overload, really? These two skills could not be more different.

    If someone want to Overload he has to toggle it on and shoot light attacks at his target. With overload toggles on the caster cannot use weapon skills which means no healing for sorcs. The overload attacks also travel relative slowly and can be countered by litterally everything that mitigates/avoids dmg.

    Incap strike can be weaved into any combo plus it can be used from stealth which makes all the difference. After the hard hit is also stuns the target which gives plenty oppertunity to execute.

    Fear also prevent players from blocking or dodging it because the time it takes to break-free from that is longer than with other CCs.

    If you want to compare Incap to an ulti compare it to Dragon Leap which costs nearly 3x as much.

    You make it sound like it's difficult. CC then spam overload. 2 hits and they're done. You're also not defenseless, try popping on a shield. You can dodge both moves, but only one of them you can try again immediately afterwards. Also you can spam overload 46 times in a row. I can dodge roll 6 times in a row. Also take flight (the morph everyone uses) costs 110, incapacitating strike costs 50. More like twice as much rather than three times as much. Take flight is also an AoE knock down (like Dawnbreaker of smiting), except it has a range of 28 meters.
  • Strider_Roshin
    Strider_Roshin
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    CyrusArya wrote: »
    It's not balanced, and in order for a sorc wants to get into the trial guild I'm in, they can't use overload in the DPS test, and there are plenty of sorcs in my guild. The issue isn't the sorcs lack of DPS, it's your dependence on that ultimate. It's too good for how cheap, and spammable it is.

    We talking PvE or PvP here? Your trial guilds standards are hardly a standard or benchmark for anything. Fact is, overload is pretty much all magicka sorc has going on in PvE outside dots+force pulse weave. Can you pull high dps w/o it? Obviously. Can you go toe to toe with top tier builds of the other classes? Nope. Overload is balanced in PvE right now.

    In PvP it might be a bit cheesy, but it's balanced by how damn avoidable this skill is. You can dodge, block, los, and most importantly reflect the skill quite easily. The only reason you should be getting rekt to this skill is if you're blind sided or if it's being used by a good sorc along with other skills. Dying to just overload spam that you're aware of is completely a L2P issue.

    I love how you try to derail the conversation by making it about overload though. Magicka sorcs do not have a insta cast spammable with 10k+ tool tips. Magicka Sorcs do not have a gap closer that empowers. Magicka sorcs do not have powerful weapon basic attacks that they can chain with overload. Overload does not bring with it a CC and multiple debuffs. And most importantly, anything a sorc can do is clearly telegraphed whereas nightblades are the exact opposite. Reflect on that last point for a bit.

    If things go live as they are on PTS, there is no doubt that Incap will be the most overpowered skill in the game. If you think overload is OP, make a thread about it. Keep this one on topic because it raises a very valid concern. Bringing up overload doesn't change a thing about how unbalanced Incap is.

    Expect sorcs can keep up with the DPS of other classes without it. Overload puts too far ahead, unless you know another spammable move that pulls these numbers.
  • Anti_Virus
    Anti_Virus
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    People are still complaining? OMG do magic build really only want magic based Ultimates? Jeez Incap strike is fine as is We NBs NEED a mighty scaling ultimate.
    Power Wealth And Influence.
  • Erondil
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    Comparing Incap to Overload, really? These two skills could not be more different.

    If someone want to Overload he has to toggle it on and shoot light attacks at his target. With overload toggles on the caster cannot use weapon skills which means no healing for sorcs. The overload attacks also travel relative slowly and can be countered by litterally everything that mitigates/avoids dmg.

    Incap strike can be weaved into any combo plus it can be used from stealth which makes all the difference. After the hard hit is also stuns the target which gives plenty oppertunity to execute.

    Fear also prevent players from blocking or dodging it because the time it takes to break-free from that is longer than with other CCs.

    If you want to compare Incap to an ulti compare it to Dragon Leap which costs nearly 3x as much.

    You make it sound like it's difficult. CC then spam overload. 2 hits and they're done. You're also not defenseless, try popping on a shield. You can dodge both moves, but only one of them you can try again immediately afterwards. Also you can spam overload 46 times in a row. I can dodge roll 6 times in a row. Also take flight (the morph everyone uses) costs 110, incapacitating strike costs 50. More like twice as much rather than three times as much. Take flight is also an AoE knock down (like Dawnbreaker of smiting), except it has a range of 28 meters.

    CC with what? Crystal Fragment? Eh even if you're lucky enough to have it procced at the right time its one of the easiest spell in the game to counter because of its super long travel time. Streak? <2 seconds stun so not enough time to cast 2 overloads. Thags the only 2 instant CC, if I'm not mistaken a sorc has access to when he has overload toggled on. And even if their target was cced, the travel speed of overload is so low you can easily break out of a cc and have enough time to react and cast skills to counter the first overload, let alone 2. Thats however not the case of a cc+death stroke combo I agree.
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  • Strider_Roshin
    Strider_Roshin
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    Erondil wrote: »
    Comparing Incap to Overload, really? These two skills could not be more different.

    If someone want to Overload he has to toggle it on and shoot light attacks at his target. With overload toggles on the caster cannot use weapon skills which means no healing for sorcs. The overload attacks also travel relative slowly and can be countered by litterally everything that mitigates/avoids dmg.

    Incap strike can be weaved into any combo plus it can be used from stealth which makes all the difference. After the hard hit is also stuns the target which gives plenty oppertunity to execute.

    Fear also prevent players from blocking or dodging it because the time it takes to break-free from that is longer than with other CCs.

    If you want to compare Incap to an ulti compare it to Dragon Leap which costs nearly 3x as much.

    You make it sound like it's difficult. CC then spam overload. 2 hits and they're done. You're also not defenseless, try popping on a shield. You can dodge both moves, but only one of them you can try again immediately afterwards. Also you can spam overload 46 times in a row. I can dodge roll 6 times in a row. Also take flight (the morph everyone uses) costs 110, incapacitating strike costs 50. More like twice as much rather than three times as much. Take flight is also an AoE knock down (like Dawnbreaker of smiting), except it has a range of 28 meters.

    CC with what? Crystal Fragment? Eh even if you're lucky enough to have it procced at the right time its one of the easiest spell in the game to counter because of its super long travel time. Streak? <2 seconds stun so not enough time to cast 2 overloads. Thags the only 2 instant CC, if I'm not mistaken a sorc has access to when he has overload toggled on. And even if their target was cced, the travel speed of overload is so low you can easily break out of a cc and have enough time to react and cast skills to counter the first overload, let alone 2. Thats however not the case of a cc+death stroke combo I agree.

    My goodness you pick bad examples. How about picking the good sorc CCs: Rune cage, or encase. The better sorc CCs.
  • Joy_Division
    Joy_Division
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    Derailing the topic talking about Overload and Sorc CCs isn't making a compelling case that a 50 cost ultimate should do that much damage, stun, and heal debuff.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Ashtaris
    Ashtaris
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    Derailing the topic talking about Overload and Sorc CCs isn't making a compelling case that a 50 cost ultimate should do that much damage, stun, and heal debuff.

    I guess you missed those dozen or so rescent threads about the Radiant Destruction being too OP'd?
    Edited by Ashtaris on May 2, 2016 4:37AM
  • Strider_Roshin
    Strider_Roshin
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    Derailing the topic talking about Overload and Sorc CCs isn't making a compelling case that a 50 cost ultimate should do that much damage, stun, and heal debuff.

    You call it overpowered, then say I'm derailing the discussion by showing you an example of an ultimate that's more powerful that's twice as powerful the one being discussed. So what's Bat Swarm then? Super Overpowered? And what about overload? Is that move super duper overpowered? Face it, this move hits and 30% harder than surprise attack, and has comparable damage to a wrecking blow. The only thing that justifies this move as an ultimate is the buff, and debuff that comes with it.
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