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Incap Strike

  • susmitds
    susmitds
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    Xael wrote: »
    Vangy wrote: »
    On my nb, Ive got
    -maxed out wp dmg with all high wp dmg sets with wp dmg enchants everywhere
    -sharpened weapons
    -use dw for more dmg
    -full buff my dmg with skills
    -am an orc so got wp dmg passive at well as extra stam
    -got 30k stam on drinks and 17k hp
    -maxed out cp on dmg and crit dmg

    For me to hit 16k incp strike I need:
    -a target with no bubbles up
    -a target with inexistent impen
    -a target with less than 8k armor
    -a target with almost no cp in physical resist
    -empower from ambush

    And you got it.

    On players with full impen med armor it goes to 10-12k if im lucky

    Read this and fully comprehend it before flooding forums with QQ tears please. Ive never been hit by a NB for 17k incap strike like that earlier picture posted.... You want to watlz around in light armour with 0 impen and no major defence buffs/shields you pay the price... God... I can't wait to see the QQ tears when stam builds start using db of smiting to 1 hit people..... Its pretty cheap and does a LOT more damage than incap strike...

    ^ pretty much this

    Until everyone wearing shuffle while roll spamming effectively avoids everything including ults... gg.

    Edit: if you are using Shuffle you really have no right to complain about anything.

    We are Stamblades so we got access to Double Take/Mirage which is essentially super shuffle.
  • ManDraKE
    ManDraKE
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    Xael wrote: »
    Edit: if you are using Shuffle you really have no right to complain about anything.

    So 99% of stamina builds can't complain? There is nothing wrong with shuffle, you won't trigger any exploit if you just normaly use the skill.
    Edited by ManDraKE on April 28, 2016 1:44PM
  • Jaronking
    Jaronking
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    susmitds wrote: »
    Xael wrote: »
    Vangy wrote: »
    On my nb, Ive got
    -maxed out wp dmg with all high wp dmg sets with wp dmg enchants everywhere
    -sharpened weapons
    -use dw for more dmg
    -full buff my dmg with skills
    -am an orc so got wp dmg passive at well as extra stam
    -got 30k stam on drinks and 17k hp
    -maxed out cp on dmg and crit dmg

    For me to hit 16k incp strike I need:
    -a target with no bubbles up
    -a target with inexistent impen
    -a target with less than 8k armor
    -a target with almost no cp in physical resist
    -empower from ambush

    And you got it.

    On players with full impen med armor it goes to 10-12k if im lucky

    Read this and fully comprehend it before flooding forums with QQ tears please. Ive never been hit by a NB for 17k incap strike like that earlier picture posted.... You want to watlz around in light armour with 0 impen and no major defence buffs/shields you pay the price... God... I can't wait to see the QQ tears when stam builds start using db of smiting to 1 hit people..... Its pretty cheap and does a LOT more damage than incap strike...

    ^ pretty much this

    Until everyone wearing shuffle while roll spamming effectively avoids everything including ults... gg.

    Edit: if you are using Shuffle you really have no right to complain about anything.

    We are Stamblades so we got access to Double Take/Mirage which is essentially super shuffle.
    Shuffle is better then Double take and mirage.The dodge chance is better and the snare removal is better IMO then the speed.
  • Xael
    Xael
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    ManDraKE wrote: »
    Xael wrote: »
    Edit: if you are using Shuffle you really have no right to complain about anything.

    So 99% of stamina builds can't complain? There is nothing wrong with shuffle, you won't trigger any exploit if you just normaly use the skill.

    ROFL, shuffle is the most broken thing in PvP right now.
    Any ability that requires 0 effort (passive) that grants a higher than 30% miss rate is horseshit. Especially when you just roll all over the damn place avoiding everything else.

    In fact its the biggest cheese/crutch I have seen. Makes whining about Sorc shields not only hypocritical but weak.
    Edited by Xael on April 28, 2016 2:41PM
    I got killed in pvp, nerf everything...
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    The snare removal on Shuffle has saved my hide more times then I can count by now.
  • Joy_Division
    Joy_Division
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    EsoRecon wrote: »
    OMFG quit whining about nightblades!!!!!!!!!!!!!!!!!

    It'll never happen. Most people who think Nightblades are OP haven't even played as one. Remember, no one ever thinks their build is OP.

    I'm levelling one atm, and it's just so damn strong, lol. The passives and all are just super OP. With zenimax just loving NB's so very much it's stupid not to have a NB.

    Lol oh really? And how is it OP? Also real fast, are you leveling up a magicka or stamina Nightblade?

    Magicka because I hate playing as stam. :P
    And they're OP just as they're so good for pretty much anything you want to do, sorc ones are very specific and not very strong on top of that compared to NB ones.

    That makes sense. Yeah the magicka Nightblade is pretty ridiculous, I agree. Even made a YouTube video of me beating maelstrom arena naked, standing still, and spamming swallow soul the whole time. Yeah it's a joke lol
    https://youtu.be/axsgf6Ei_lU

    LoL :smiley:

    To be fair, this is more an indictment of what ZoS deems "normal" difficulty than anything else.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Mumyo
    Mumyo
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    Spliffo wrote: »
    16k seems reasonable. Magicka ults hit harder than that on live but they cost more not mentioning the guy that killed you would have had 10% more weapon damage for being in stealth and 20% empower from ambush. Again it seems on par with magicka builds now

    CHEAPEST ULT IN GAME 16k WTF????
  • Khenzy
    Khenzy
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    Currently, it does around ~15k damage on average when empowered by Ambush. That's ~12k with no empower.

    It should have around a 15% damage reduction, that would make it a ~10k hit with no empower.
    Also, it shouldn't stun or apply a CC for that matter, maybe apply some other effect, maybe it should apply a strong snare or like someone else suggested, turning the NB invisible for a couple of seconds.

    Other than that, the skill is fine.
  • kadar
    kadar
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    Mumyo wrote: »
    Spliffo wrote: »
    16k seems reasonable. Magicka ults hit harder than that on live but they cost more not mentioning the guy that killed you would have had 10% more weapon damage for being in stealth and 20% empower from ambush. Again it seems on par with magicka builds now

    CHEAPEST ULT IN GAME 16k WTF????

    Overload?
  • bowmanz607
    bowmanz607
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    Erondil wrote: »
    bowmanz607 wrote: »
    Erondil wrote: »
    Erondil wrote: »
    I would also say that might of the guild vs ambush is situational. If you're wanting to hit your opponent with soul harvest I'd say ambush is better. If you're wanting to hit your opponent with a meteor, I'd say might of the guild is better.

    This is not quite in topic, people were wondering why soul harvest damage is "ok" for magblade and incapaciting strike damage won't for stamblade. It all comes down to how the latter synergies well with ambush and heavy attack and how unpredictable it is, while none of those have their equivalent for magicka NB

    So this whole issue is over the fact that ambush + incapacitating strike combo hits harder than lotus fan + soul harvest? Then my response to that would be to get over it. There are many other aspects where the magblade outperforms the stamblade. Getting upset because a stamblade out shines a magblade in a particular facet is childish.

    No its not this whole issue.. its the main difference between incapaciting and soul harvest, along with the light/heavy attack weaving as many people defending incapaciting strike were saying that mag nb could already do the same. Its obviously not the only reasons why incapaciting strike will be OP.
    To put it like this both morphs dealing magic damage was balanced because stamina could include it in better/less predictable rotation but the damage of the skill itself would be higher for magblade. Now this chose broke this balance. And I really dont see the advantages of magicka nb compared to stamina, except the AoE bombing that needs balance aswel. I will repeat myself, next patch magblade will still be the way to go for largescale/AoE but stamina will be the only competitive choice for single target/smallscale, magicka lost all his advantages for this kind of PvP. Thats not how the game should be balanced imo. Anyway I'm out of topic, the magicka/stamina nb balance isnt really my main issue here, my point is that incap gonna be op and I just wanted to show whats wrong with the soul harvest magicka nb argument.

    i love how one ultimate being changed makes a stam blade so much better than a mag blade. its pick you poison. it is playstyle.. both are equally viable with any competent player.

    Are we really gonna keep going wuth the comparison eventhough its out of topic? If yes well let me explain it to you. On live now magblade have an easier time to face an instant burst (healing ward+harness) and a timed burst that deals more damage (proxy+ult+assassins will) this burst is insane damage but easily predictable. On the other hand stamblade has a burst with less damage but less predictable, they can attack weave effectively so better dps, have better hot but dont really have a good way to counter a burst if they just recasted rally. See? Both have their advantages, so thats balanced. Again this is only for a single targey scenario, as I said earlier AoE wise stamblade needs a buff to be in part with magblade.
    Now, next patch stamblade will have a maxed predictable burst with same damage as magicka (assassins scourge and killers blade scaling on mighty, thats good) and magicka burst gets a bit of a nerf (proxy change, good change imo) but they also get a way to counter a high burst with bone shield+hots, a way to increase their heal tremendously with major vitality while mag nb relies mainly on shield (so no use of major vitality). At this point there is already no reason left to play magblade in singletarget fights compared to stam, stam got all the advantages of magblade but also those listed above. Now, the incapaciting strike change buffs the instant unpredictable burst of stamblade that was already very strong, it makes it so they dont even have to use all the other burst tools they got this patch... because they can already instakill with the usual ambush+soul harvest or jeavy attack+soul harvest.
    Erondil wrote: »
    Erondil wrote: »
    I would also say that might of the guild vs ambush is situational. If you're wanting to hit your opponent with soul harvest I'd say ambush is better. If you're wanting to hit your opponent with a meteor, I'd say might of the guild is better.

    This is not quite in topic, people were wondering why soul harvest damage is "ok" for magblade and incapaciting strike damage won't for stamblade. It all comes down to how the latter synergies well with ambush and heavy attack and how unpredictable it is, while none of those have their equivalent for magicka NB

    So this whole issue is over the fact that ambush + incapacitating strike combo hits harder than lotus fan + soul harvest? Then my response to that would be to get over it. There are many other aspects where the magblade outperforms the stamblade. Getting upset because a stamblade out shines a magblade in a particular facet is childish.

    No its not this whole issue.. its the main difference between incapaciting and soul harvest, along with the light/heavy attack weaving as many people defending incapaciting strike were saying that mag nb could already do the same. Its obviously not the only reasons why incapaciting strike will be OP.
    To put it like this both morphs dealing magic damage was balanced because stamina could include it in better/less predictable rotation but the damage of the skill itself would be higher for magblade. Now this chose broke this balance. And I really dont see the advantages of magicka nb compared to stamina, except the AoE bombing that needs balance aswel. I will repeat myself, next patch magblade will still be the way to go for largescale/AoE but stamina will be the only competitive choice for single target/smallscale, magicka lost all his advantages for this kind of PvP. Thats not how the game should be balanced imo. Anyway I'm out of topic, the magicka/stamina nb balance isnt really my main issue here, my point is that incap gonna be op and I just wanted to show whats wrong with the soul harvest magicka nb argument.

    Harness Magicka will give you a shield against stambuilds so no one will instant burst you down with a heavy attack and ult...

    As I said earlier, you are one of the best manablades out there, but your statements here aren't fair. Specc to stamblade and play it a few days and you will notice how weak this class actually is at the moment (no burst, no aoe and squishy like hell).

    About stamblades you complain but that thether + assassins will (+ deto, which you don't even need against a staminablade) is completely fine in your opinion? Hell you can even burst down sorcs and tanky stam Dks from 80% to 0...

    No tether+assassins will doesnt burst stam dk down from 80% to 0% if you go for some sustain. If you want to play with 800 magicka regen and no reduce cost yeah, it might but if you are not lucky with crits, dead. Sure harness magicka will give me a shield but a 6 seconds shield, what kind of fun gameplay is it to recast it every 6 seconds because somebody can get me from 100% to 0%with ambushincap otherwise? Also stam nb gets a shield aswell.
    About current stamblade yeah, its weak in largescale AoE fights, but for singletarget situations its really good and in duel the biggest threat for me after stam dk. You should ask Hyssia about stamnb he got a very strong build

    ok now let me explain something. you use one type of burst for mag nb and compare it to a different type of burst with stam nb. mag nb can pull of the same type of burst as a stam blade with soul harvest. why is this so lost on people? a mag blade can weave in a soul harvest and get all of the same buffs to buff the damage to an equivalent level. additionally, the amount of heals the player gets back from swallow soul is still pretty damn nice even with the nerf. that combined with healing ward is right up there with vigor and shield combo you speak of. plus a magbalde could choose to run mutagen instead which gives off a pretty solid tick. Plus, a mag blade now has 2 shields against all damage. to say mag balde is not competetive in small scale is ignorant and wrong. again, it will be what ever the perosonal players choice will be. both are viable. both have defesnse. both have heals. both have burst damage. even taking det out, both have solid aoe available. mag blade has sap. stam blade has steel tornado or bombard or the new buffed aoe in 2h.
  • Xael
    Xael
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    EsoRecon wrote: »
    OMFG quit whining about nightblades!!!!!!!!!!!!!!!!!

    It'll never happen. Most people who think Nightblades are OP haven't even played as one. Remember, no one ever thinks their build is OP.

    I'm levelling one atm, and it's just so damn strong, lol. The passives and all are just super OP. With zenimax just loving NB's so very much it's stupid not to have a NB.

    Lol oh really? And how is it OP? Also real fast, are you leveling up a magicka or stamina Nightblade?

    Magicka because I hate playing as stam. :P
    And they're OP just as they're so good for pretty much anything you want to do, sorc ones are very specific and not very strong on top of that compared to NB ones.

    That makes sense. Yeah the magicka Nightblade is pretty ridiculous, I agree. Even made a YouTube video of me beating maelstrom arena naked, standing still, and spamming swallow soul the whole time. Yeah it's a joke lol
    https://youtu.be/axsgf6Ei_lU

    LoL :smiley:

    To be fair, this is more an indictment of what ZoS deems "normal" difficulty than anything else.

    The arena is scaled to level 22... any class can do this. This proves nothing.
    I got killed in pvp, nerf everything...
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Overload?

    Well... technically speaking......they get a 3rd ability bar when they use Overload. Us NB folks don't get a third bar when activating Incap Strike 1.0 7 But its just a small little difference what the hay
    Edited by Takes-No-Prisoner on April 28, 2016 4:49PM
  • bowmanz607
    bowmanz607
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    Overload?

    Well... technically speaking......they get a 3rd ability bar when they use Overload. Us NB folks don't get a third bar when activating Incap Strike 1.0 7 But its just a small little difference what the hay

    Let's not forget that overload is an ultimate that hits for like 15k and can be used multiple times.
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    For what Overload does at face value its got some neat utility no other ult has. You can pocket away the ult if needed, run a 3rd bar with Overload replacing your weap temporarily, its got 2 forms of use in heavy attack/light attack. And Death Stroke + Morphs got a little dance we all do before putting our enemy into the ground. Then... that is it. 1.0 It either hits or... your playing a tight teeth clenching fight.

    In most 1v1 encounters Death Stroke/Morphs is a one time use and while still having a low ult usage, this thing takes time to build up. Yeah, I could chug that potion, but if this is a 1v1 I GOTTA save that potion and make it count. By the time I have to use that potion, Death Stroke/Morphs should be re armed again. In Group Vs Group, a smart Stam Nb is going to take out the healer with it, to which they are free to roll dodge away from it. But a MagNB shines more in GvG play over Stam Nb. A Stam NB is better off saving that Ult for enemy's that infiltrate his group. Plus he is gonna want to hang back and wait for the right moment to use it. Don't forget Death Stroke/Morphs is not a Meteor ult and it is not like Overload. The NB, whether MagNB or StamNB needs to commit to being next to the target to activate it. That is REALLY scary and risky to do in things like large zerg fights with a lot of latency. Especially if the Stam NB isn't running cloak.
    Edited by Takes-No-Prisoner on April 28, 2016 5:06PM
  • bronski
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    i'll trade off my overload in a second for a magicka based inc strike that cost 50 ulti does 15k dmg stuns and applies a healing debuff
  • Kupoking
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    Every single target ult should hit hard. I mean look at ulties like leap who on top of doing good damage is aoe and cheap.

    I think incap strike could cost a bit more though but less than 100 still.

    That being said. A magika build with soul harvest will also hit for insane number with low cost and ult gains...
  • PainfulFAFA
    PainfulFAFA
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    bronski wrote: »
    i'll trade off my overload in a second for a magicka based inc strike that cost 50 ulti does 15k dmg stuns and applies a healing debuff

    Lol this.
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • ManDraKE
    ManDraKE
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    Xael wrote: »
    ManDraKE wrote: »
    Xael wrote: »
    Edit: if you are using Shuffle you really have no right to complain about anything.

    So 99% of stamina builds can't complain? There is nothing wrong with shuffle, you won't trigger any exploit if you just normaly use the skill.

    ROFL, shuffle is the most broken thing in PvP right now.
    Any ability that requires 0 effort (passive) that grants a higher than 30% miss rate is horseshit. Especially when you just roll all over the damn place avoiding everything else.

    In fact its the biggest cheese/crutch I have seen. Makes whining about Sorc shields not only hypocritical but weak.

    double take also grants major evasion, and i don't see you complaining about double take. Why? because you have no idea what are you talking about. Most of the misses that people see, are because dodge roll and no because of shuffle.
    Edited by ManDraKE on April 28, 2016 5:34PM
  • Xael
    Xael
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    ManDraKE wrote: »
    Xael wrote: »
    ManDraKE wrote: »
    Xael wrote: »
    Edit: if you are using Shuffle you really have no right to complain about anything.

    So 99% of stamina builds can't complain? There is nothing wrong with shuffle, you won't trigger any exploit if you just normaly use the skill.

    ROFL, shuffle is the most broken thing in PvP right now.
    Any ability that requires 0 effort (passive) that grants a higher than 30% miss rate is horseshit. Especially when you just roll all over the damn place avoiding everything else.

    In fact its the biggest cheese/crutch I have seen. Makes whining about Sorc shields not only hypocritical but weak.

    double take also grants major evasion, and i don't see you complaining about double take. Why? because you have no idea what are you talking about. Most of the misses that people see, are because dodge roll and no because of shuffle.

    I don't mention Double Take because good Stamblades use Shuffle and save their Magicka for better skills.
    Shuffle also provides a snare removal which is invaluable. You couldn't make a better case for being uninformed.

    Most of the misses people see are a mix of both the Shuffle effect and Dodge Roll. Had you spent any decent amount of time paying attention in Cyrodiil you would understand this. You would also note all the players who are average and above are all using it.
    I got killed in pvp, nerf everything...
  • Erondil
    Erondil
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    bowmanz607 wrote: »
    Erondil wrote: »
    bowmanz607 wrote: »
    Erondil wrote: »
    Erondil wrote: »
    I would also say that might of the guild vs ambush is situational. If you're wanting to hit your opponent with soul harvest I'd say ambush is better. If you're wanting to hit your opponent with a meteor, I'd say might of the guild is better.

    This is not quite in topic, people were wondering why soul harvest damage is "ok" for magblade and incapaciting strike damage won't for stamblade. It all comes down to how the latter synergies well with ambush and heavy attack and how unpredictable it is, while none of those have their equivalent for magicka NB

    So this whole issue is over the fact that ambush + incapacitating strike combo hits harder than lotus fan + soul harvest? Then my response to that would be to get over it. There are many other aspects where the magblade outperforms the stamblade. Getting upset because a stamblade out shines a magblade in a particular facet is childish.

    No its not this whole issue.. its the main difference between incapaciting and soul harvest, along with the light/heavy attack weaving as many people defending incapaciting strike were saying that mag nb could already do the same. Its obviously not the only reasons why incapaciting strike will be OP.
    To put it like this both morphs dealing magic damage was balanced because stamina could include it in better/less predictable rotation but the damage of the skill itself would be higher for magblade. Now this chose broke this balance. And I really dont see the advantages of magicka nb compared to stamina, except the AoE bombing that needs balance aswel. I will repeat myself, next patch magblade will still be the way to go for largescale/AoE but stamina will be the only competitive choice for single target/smallscale, magicka lost all his advantages for this kind of PvP. Thats not how the game should be balanced imo. Anyway I'm out of topic, the magicka/stamina nb balance isnt really my main issue here, my point is that incap gonna be op and I just wanted to show whats wrong with the soul harvest magicka nb argument.

    i love how one ultimate being changed makes a stam blade so much better than a mag blade. its pick you poison. it is playstyle.. both are equally viable with any competent player.

    Are we really gonna keep going wuth the comparison eventhough its out of topic? If yes well let me explain it to you. On live now magblade have an easier time to face an instant burst (healing ward+harness) and a timed burst that deals more damage (proxy+ult+assassins will) this burst is insane damage but easily predictable. On the other hand stamblade has a burst with less damage but less predictable, they can attack weave effectively so better dps, have better hot but dont really have a good way to counter a burst if they just recasted rally. See? Both have their advantages, so thats balanced. Again this is only for a single targey scenario, as I said earlier AoE wise stamblade needs a buff to be in part with magblade.
    Now, next patch stamblade will have a maxed predictable burst with same damage as magicka (assassins scourge and killers blade scaling on mighty, thats good) and magicka burst gets a bit of a nerf (proxy change, good change imo) but they also get a way to counter a high burst with bone shield+hots, a way to increase their heal tremendously with major vitality while mag nb relies mainly on shield (so no use of major vitality). At this point there is already no reason left to play magblade in singletarget fights compared to stam, stam got all the advantages of magblade but also those listed above. Now, the incapaciting strike change buffs the instant unpredictable burst of stamblade that was already very strong, it makes it so they dont even have to use all the other burst tools they got this patch... because they can already instakill with the usual ambush+soul harvest or jeavy attack+soul harvest.
    Erondil wrote: »
    Erondil wrote: »
    I would also say that might of the guild vs ambush is situational. If you're wanting to hit your opponent with soul harvest I'd say ambush is better. If you're wanting to hit your opponent with a meteor, I'd say might of the guild is better.

    This is not quite in topic, people were wondering why soul harvest damage is "ok" for magblade and incapaciting strike damage won't for stamblade. It all comes down to how the latter synergies well with ambush and heavy attack and how unpredictable it is, while none of those have their equivalent for magicka NB

    So this whole issue is over the fact that ambush + incapacitating strike combo hits harder than lotus fan + soul harvest? Then my response to that would be to get over it. There are many other aspects where the magblade outperforms the stamblade. Getting upset because a stamblade out shines a magblade in a particular facet is childish.

    No its not this whole issue.. its the main difference between incapaciting and soul harvest, along with the light/heavy attack weaving as many people defending incapaciting strike were saying that mag nb could already do the same. Its obviously not the only reasons why incapaciting strike will be OP.
    To put it like this both morphs dealing magic damage was balanced because stamina could include it in better/less predictable rotation but the damage of the skill itself would be higher for magblade. Now this chose broke this balance. And I really dont see the advantages of magicka nb compared to stamina, except the AoE bombing that needs balance aswel. I will repeat myself, next patch magblade will still be the way to go for largescale/AoE but stamina will be the only competitive choice for single target/smallscale, magicka lost all his advantages for this kind of PvP. Thats not how the game should be balanced imo. Anyway I'm out of topic, the magicka/stamina nb balance isnt really my main issue here, my point is that incap gonna be op and I just wanted to show whats wrong with the soul harvest magicka nb argument.

    Harness Magicka will give you a shield against stambuilds so no one will instant burst you down with a heavy attack and ult...

    As I said earlier, you are one of the best manablades out there, but your statements here aren't fair. Specc to stamblade and play it a few days and you will notice how weak this class actually is at the moment (no burst, no aoe and squishy like hell).

    About stamblades you complain but that thether + assassins will (+ deto, which you don't even need against a staminablade) is completely fine in your opinion? Hell you can even burst down sorcs and tanky stam Dks from 80% to 0...

    No tether+assassins will doesnt burst stam dk down from 80% to 0% if you go for some sustain. If you want to play with 800 magicka regen and no reduce cost yeah, it might but if you are not lucky with crits, dead. Sure harness magicka will give me a shield but a 6 seconds shield, what kind of fun gameplay is it to recast it every 6 seconds because somebody can get me from 100% to 0%with ambushincap otherwise? Also stam nb gets a shield aswell.
    About current stamblade yeah, its weak in largescale AoE fights, but for singletarget situations its really good and in duel the biggest threat for me after stam dk. You should ask Hyssia about stamnb he got a very strong build

    ok now let me explain something. you use one type of burst for mag nb and compare it to a different type of burst with stam nb. mag nb can pull of the same type of burst as a stam blade with soul harvest. why is this so lost on people? a mag blade can weave in a soul harvest and get all of the same buffs to buff the damage to an equivalent level. additionally, the amount of heals the player gets back from swallow soul is still pretty damn nice even with the nerf. that combined with healing ward is right up there with vigor and shield combo you speak of. plus a magbalde could choose to run mutagen instead which gives off a pretty solid tick. Plus, a mag blade now has 2 shields against all damage. to say mag balde is not competetive in small scale is ignorant and wrong. again, it will be what ever the perosonal players choice will be. both are viable. both have defesnse. both have heals. both have burst damage. even taking det out, both have solid aoe available. mag blade has sap. stam blade has steel tornado or bombard or the new buffed aoe in 2h.

    Lol if you want to weave soul harvest effectively you need to use destro, so you lose alot of damage on your soul harvest+ its a projectile so less damage, more likely to be dodged and reflectable. Thats not the case for stamina builds. And rapid regen is a joke, or at least not worth a slot because as magblade you already have many skills to consider. Anyway keep believing whatever, not like you gonna change your mind, personnally if this patch goes through as it is I will just enjoy playing stamblade or stamdk with insane damage and survivability, like 90% of smallscale players out there.
    Edited by Erondil on April 28, 2016 6:01PM
    ~retired~
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  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    Xael wrote: »
    ManDraKE wrote: »
    Xael wrote: »
    ManDraKE wrote: »
    Xael wrote: »
    Edit: if you are using Shuffle you really have no right to complain about anything.

    So 99% of stamina builds can't complain? There is nothing wrong with shuffle, you won't trigger any exploit if you just normaly use the skill.

    ROFL, shuffle is the most broken thing in PvP right now.
    Any ability that requires 0 effort (passive) that grants a higher than 30% miss rate is horseshit. Especially when you just roll all over the damn place avoiding everything else.

    In fact its the biggest cheese/crutch I have seen. Makes whining about Sorc shields not only hypocritical but weak.

    double take also grants major evasion, and i don't see you complaining about double take. Why? because you have no idea what are you talking about. Most of the misses that people see, are because dodge roll and no because of shuffle.

    I don't mention Double Take because good Stamblades use Shuffle and save their Magicka for better skills.
    Shuffle also provides a snare removal which is invaluable. You couldn't make a better case for being uninformed.

    Most of the misses people see are a mix of both the Shuffle effect and Dodge Roll. Had you spent any decent amount of time paying attention in Cyrodiil you would understand this. You would also note all the players who are average and above are all using it.

    i completely disagree. I enjoy using double take over shuffle. i like the stealth speed. i also like being able to use a mag dump for speed. or perhaps i dont want to run bow and double take gives me speed and dodge in one rather than haveing to run run rapid and shuffle which eats your stam.
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    Erondil wrote: »
    bowmanz607 wrote: »
    Erondil wrote: »
    bowmanz607 wrote: »
    Erondil wrote: »
    Erondil wrote: »
    I would also say that might of the guild vs ambush is situational. If you're wanting to hit your opponent with soul harvest I'd say ambush is better. If you're wanting to hit your opponent with a meteor, I'd say might of the guild is better.

    This is not quite in topic, people were wondering why soul harvest damage is "ok" for magblade and incapaciting strike damage won't for stamblade. It all comes down to how the latter synergies well with ambush and heavy attack and how unpredictable it is, while none of those have their equivalent for magicka NB

    So this whole issue is over the fact that ambush + incapacitating strike combo hits harder than lotus fan + soul harvest? Then my response to that would be to get over it. There are many other aspects where the magblade outperforms the stamblade. Getting upset because a stamblade out shines a magblade in a particular facet is childish.

    No its not this whole issue.. its the main difference between incapaciting and soul harvest, along with the light/heavy attack weaving as many people defending incapaciting strike were saying that mag nb could already do the same. Its obviously not the only reasons why incapaciting strike will be OP.
    To put it like this both morphs dealing magic damage was balanced because stamina could include it in better/less predictable rotation but the damage of the skill itself would be higher for magblade. Now this chose broke this balance. And I really dont see the advantages of magicka nb compared to stamina, except the AoE bombing that needs balance aswel. I will repeat myself, next patch magblade will still be the way to go for largescale/AoE but stamina will be the only competitive choice for single target/smallscale, magicka lost all his advantages for this kind of PvP. Thats not how the game should be balanced imo. Anyway I'm out of topic, the magicka/stamina nb balance isnt really my main issue here, my point is that incap gonna be op and I just wanted to show whats wrong with the soul harvest magicka nb argument.

    i love how one ultimate being changed makes a stam blade so much better than a mag blade. its pick you poison. it is playstyle.. both are equally viable with any competent player.

    Are we really gonna keep going wuth the comparison eventhough its out of topic? If yes well let me explain it to you. On live now magblade have an easier time to face an instant burst (healing ward+harness) and a timed burst that deals more damage (proxy+ult+assassins will) this burst is insane damage but easily predictable. On the other hand stamblade has a burst with less damage but less predictable, they can attack weave effectively so better dps, have better hot but dont really have a good way to counter a burst if they just recasted rally. See? Both have their advantages, so thats balanced. Again this is only for a single targey scenario, as I said earlier AoE wise stamblade needs a buff to be in part with magblade.
    Now, next patch stamblade will have a maxed predictable burst with same damage as magicka (assassins scourge and killers blade scaling on mighty, thats good) and magicka burst gets a bit of a nerf (proxy change, good change imo) but they also get a way to counter a high burst with bone shield+hots, a way to increase their heal tremendously with major vitality while mag nb relies mainly on shield (so no use of major vitality). At this point there is already no reason left to play magblade in singletarget fights compared to stam, stam got all the advantages of magblade but also those listed above. Now, the incapaciting strike change buffs the instant unpredictable burst of stamblade that was already very strong, it makes it so they dont even have to use all the other burst tools they got this patch... because they can already instakill with the usual ambush+soul harvest or jeavy attack+soul harvest.
    Erondil wrote: »
    Erondil wrote: »
    I would also say that might of the guild vs ambush is situational. If you're wanting to hit your opponent with soul harvest I'd say ambush is better. If you're wanting to hit your opponent with a meteor, I'd say might of the guild is better.

    This is not quite in topic, people were wondering why soul harvest damage is "ok" for magblade and incapaciting strike damage won't for stamblade. It all comes down to how the latter synergies well with ambush and heavy attack and how unpredictable it is, while none of those have their equivalent for magicka NB

    So this whole issue is over the fact that ambush + incapacitating strike combo hits harder than lotus fan + soul harvest? Then my response to that would be to get over it. There are many other aspects where the magblade outperforms the stamblade. Getting upset because a stamblade out shines a magblade in a particular facet is childish.

    No its not this whole issue.. its the main difference between incapaciting and soul harvest, along with the light/heavy attack weaving as many people defending incapaciting strike were saying that mag nb could already do the same. Its obviously not the only reasons why incapaciting strike will be OP.
    To put it like this both morphs dealing magic damage was balanced because stamina could include it in better/less predictable rotation but the damage of the skill itself would be higher for magblade. Now this chose broke this balance. And I really dont see the advantages of magicka nb compared to stamina, except the AoE bombing that needs balance aswel. I will repeat myself, next patch magblade will still be the way to go for largescale/AoE but stamina will be the only competitive choice for single target/smallscale, magicka lost all his advantages for this kind of PvP. Thats not how the game should be balanced imo. Anyway I'm out of topic, the magicka/stamina nb balance isnt really my main issue here, my point is that incap gonna be op and I just wanted to show whats wrong with the soul harvest magicka nb argument.

    Harness Magicka will give you a shield against stambuilds so no one will instant burst you down with a heavy attack and ult...

    As I said earlier, you are one of the best manablades out there, but your statements here aren't fair. Specc to stamblade and play it a few days and you will notice how weak this class actually is at the moment (no burst, no aoe and squishy like hell).

    About stamblades you complain but that thether + assassins will (+ deto, which you don't even need against a staminablade) is completely fine in your opinion? Hell you can even burst down sorcs and tanky stam Dks from 80% to 0...

    No tether+assassins will doesnt burst stam dk down from 80% to 0% if you go for some sustain. If you want to play with 800 magicka regen and no reduce cost yeah, it might but if you are not lucky with crits, dead. Sure harness magicka will give me a shield but a 6 seconds shield, what kind of fun gameplay is it to recast it every 6 seconds because somebody can get me from 100% to 0%with ambushincap otherwise? Also stam nb gets a shield aswell.
    About current stamblade yeah, its weak in largescale AoE fights, but for singletarget situations its really good and in duel the biggest threat for me after stam dk. You should ask Hyssia about stamnb he got a very strong build

    ok now let me explain something. you use one type of burst for mag nb and compare it to a different type of burst with stam nb. mag nb can pull of the same type of burst as a stam blade with soul harvest. why is this so lost on people? a mag blade can weave in a soul harvest and get all of the same buffs to buff the damage to an equivalent level. additionally, the amount of heals the player gets back from swallow soul is still pretty damn nice even with the nerf. that combined with healing ward is right up there with vigor and shield combo you speak of. plus a magbalde could choose to run mutagen instead which gives off a pretty solid tick. Plus, a mag blade now has 2 shields against all damage. to say mag balde is not competetive in small scale is ignorant and wrong. again, it will be what ever the perosonal players choice will be. both are viable. both have defesnse. both have heals. both have burst damage. even taking det out, both have solid aoe available. mag blade has sap. stam blade has steel tornado or bombard or the new buffed aoe in 2h.

    Lol if you want to weave soul harvest effectively you need to use destro, so you lose alot of damage on your soul harvest+ its a projectile so less damage, more likely to be dodged and reflectable. Thats not the case for stamina builds. And rapid regen is a joke, or at least not worth a slot because as magblade you already have many skills to consider. Anyway keep believing whatever, not like you gonna change your mind, personnally if this patch goes through as it is I will just enjoy playing stamblade or stamdk with insane damage and survivability, like 90% of smallscale players out there.

    yup, and i prefer a desto over dw because it has better burst capabilities. Hence why you can do it on a mag blade. you also would not be doing it from range since, you know, your weaving in a melee attack. im sure many players of all sorts will be running stam. Everyone needs a fotm to turn to. That does not mean that a mag nb lacks 1vx capabilities. it does not mean that it is not viable. Simply because people choose a particular playstyle because others are doing it does not mean it is "the best." simple fact is both mag and stam playstyles have shields, high damage, high sustain, hot, etc. I think we will see more diversity this patch than any other. Not only because this is the most balance we have seen since 1.5, but also because people will play multiple toons now that vet ranks are gone. So you and your "90%" can go play your fotm build while I will continue to play various build types that are equally as viable behind the controls of a competent player.
  • Erondil
    Erondil
    ✭✭✭✭✭
    bowmanz607 wrote: »
    Erondil wrote: »
    bowmanz607 wrote: »
    Erondil wrote: »
    bowmanz607 wrote: »
    Erondil wrote: »
    Erondil wrote: »
    I would also say that might of the guild vs ambush is situational. If you're wanting to hit your opponent with soul harvest I'd say ambush is better. If you're wanting to hit your opponent with a meteor, I'd say might of the guild is better.

    This is not quite in topic, people were wondering why soul harvest damage is "ok" for magblade and incapaciting strike damage won't for stamblade. It all comes down to how the latter synergies well with ambush and heavy attack and how unpredictable it is, while none of those have their equivalent for magicka NB

    So this whole issue is over the fact that ambush + incapacitating strike combo hits harder than lotus fan + soul harvest? Then my response to that would be to get over it. There are many other aspects where the magblade outperforms the stamblade. Getting upset because a stamblade out shines a magblade in a particular facet is childish.

    No its not this whole issue.. its the main difference between incapaciting and soul harvest, along with the light/heavy attack weaving as many people defending incapaciting strike were saying that mag nb could already do the same. Its obviously not the only reasons why incapaciting strike will be OP.
    To put it like this both morphs dealing magic damage was balanced because stamina could include it in better/less predictable rotation but the damage of the skill itself would be higher for magblade. Now this chose broke this balance. And I really dont see the advantages of magicka nb compared to stamina, except the AoE bombing that needs balance aswel. I will repeat myself, next patch magblade will still be the way to go for largescale/AoE but stamina will be the only competitive choice for single target/smallscale, magicka lost all his advantages for this kind of PvP. Thats not how the game should be balanced imo. Anyway I'm out of topic, the magicka/stamina nb balance isnt really my main issue here, my point is that incap gonna be op and I just wanted to show whats wrong with the soul harvest magicka nb argument.

    i love how one ultimate being changed makes a stam blade so much better than a mag blade. its pick you poison. it is playstyle.. both are equally viable with any competent player.

    Are we really gonna keep going wuth the comparison eventhough its out of topic? If yes well let me explain it to you. On live now magblade have an easier time to face an instant burst (healing ward+harness) and a timed burst that deals more damage (proxy+ult+assassins will) this burst is insane damage but easily predictable. On the other hand stamblade has a burst with less damage but less predictable, they can attack weave effectively so better dps, have better hot but dont really have a good way to counter a burst if they just recasted rally. See? Both have their advantages, so thats balanced. Again this is only for a single targey scenario, as I said earlier AoE wise stamblade needs a buff to be in part with magblade.
    Now, next patch stamblade will have a maxed predictable burst with same damage as magicka (assassins scourge and killers blade scaling on mighty, thats good) and magicka burst gets a bit of a nerf (proxy change, good change imo) but they also get a way to counter a high burst with bone shield+hots, a way to increase their heal tremendously with major vitality while mag nb relies mainly on shield (so no use of major vitality). At this point there is already no reason left to play magblade in singletarget fights compared to stam, stam got all the advantages of magblade but also those listed above. Now, the incapaciting strike change buffs the instant unpredictable burst of stamblade that was already very strong, it makes it so they dont even have to use all the other burst tools they got this patch... because they can already instakill with the usual ambush+soul harvest or jeavy attack+soul harvest.
    Erondil wrote: »
    Erondil wrote: »
    I would also say that might of the guild vs ambush is situational. If you're wanting to hit your opponent with soul harvest I'd say ambush is better. If you're wanting to hit your opponent with a meteor, I'd say might of the guild is better.

    This is not quite in topic, people were wondering why soul harvest damage is "ok" for magblade and incapaciting strike damage won't for stamblade. It all comes down to how the latter synergies well with ambush and heavy attack and how unpredictable it is, while none of those have their equivalent for magicka NB

    So this whole issue is over the fact that ambush + incapacitating strike combo hits harder than lotus fan + soul harvest? Then my response to that would be to get over it. There are many other aspects where the magblade outperforms the stamblade. Getting upset because a stamblade out shines a magblade in a particular facet is childish.

    No its not this whole issue.. its the main difference between incapaciting and soul harvest, along with the light/heavy attack weaving as many people defending incapaciting strike were saying that mag nb could already do the same. Its obviously not the only reasons why incapaciting strike will be OP.
    To put it like this both morphs dealing magic damage was balanced because stamina could include it in better/less predictable rotation but the damage of the skill itself would be higher for magblade. Now this chose broke this balance. And I really dont see the advantages of magicka nb compared to stamina, except the AoE bombing that needs balance aswel. I will repeat myself, next patch magblade will still be the way to go for largescale/AoE but stamina will be the only competitive choice for single target/smallscale, magicka lost all his advantages for this kind of PvP. Thats not how the game should be balanced imo. Anyway I'm out of topic, the magicka/stamina nb balance isnt really my main issue here, my point is that incap gonna be op and I just wanted to show whats wrong with the soul harvest magicka nb argument.

    Harness Magicka will give you a shield against stambuilds so no one will instant burst you down with a heavy attack and ult...

    As I said earlier, you are one of the best manablades out there, but your statements here aren't fair. Specc to stamblade and play it a few days and you will notice how weak this class actually is at the moment (no burst, no aoe and squishy like hell).

    About stamblades you complain but that thether + assassins will (+ deto, which you don't even need against a staminablade) is completely fine in your opinion? Hell you can even burst down sorcs and tanky stam Dks from 80% to 0...

    No tether+assassins will doesnt burst stam dk down from 80% to 0% if you go for some sustain. If you want to play with 800 magicka regen and no reduce cost yeah, it might but if you are not lucky with crits, dead. Sure harness magicka will give me a shield but a 6 seconds shield, what kind of fun gameplay is it to recast it every 6 seconds because somebody can get me from 100% to 0%with ambushincap otherwise? Also stam nb gets a shield aswell.
    About current stamblade yeah, its weak in largescale AoE fights, but for singletarget situations its really good and in duel the biggest threat for me after stam dk. You should ask Hyssia about stamnb he got a very strong build

    ok now let me explain something. you use one type of burst for mag nb and compare it to a different type of burst with stam nb. mag nb can pull of the same type of burst as a stam blade with soul harvest. why is this so lost on people? a mag blade can weave in a soul harvest and get all of the same buffs to buff the damage to an equivalent level. additionally, the amount of heals the player gets back from swallow soul is still pretty damn nice even with the nerf. that combined with healing ward is right up there with vigor and shield combo you speak of. plus a magbalde could choose to run mutagen instead which gives off a pretty solid tick. Plus, a mag blade now has 2 shields against all damage. to say mag balde is not competetive in small scale is ignorant and wrong. again, it will be what ever the perosonal players choice will be. both are viable. both have defesnse. both have heals. both have burst damage. even taking det out, both have solid aoe available. mag blade has sap. stam blade has steel tornado or bombard or the new buffed aoe in 2h.

    Lol if you want to weave soul harvest effectively you need to use destro, so you lose alot of damage on your soul harvest+ its a projectile so less damage, more likely to be dodged and reflectable. Thats not the case for stamina builds. And rapid regen is a joke, or at least not worth a slot because as magblade you already have many skills to consider. Anyway keep believing whatever, not like you gonna change your mind, personnally if this patch goes through as it is I will just enjoy playing stamblade or stamdk with insane damage and survivability, like 90% of smallscale players out there.

    yup, and i prefer a desto over dw because it has better burst capabilities. Hence why you can do it on a mag blade. you also would not be doing it from range since, you know, your weaving in a melee attack. im sure many players of all sorts will be running stam. Everyone needs a fotm to turn to. That does not mean that a mag nb lacks 1vx capabilities. it does not mean that it is not viable. Simply because people choose a particular playstyle because others are doing it does not mean it is "the best." simple fact is both mag and stam playstyles have shields, high damage, high sustain, hot, etc. I think we will see more diversity this patch than any other. Not only because this is the most balance we have seen since 1.5, but also because people will play multiple toons now that vet ranks are gone. So you and your "90%" can go play your fotm build while I will continue to play various build types that are equally as viable behind the controls of a competent player.

    I never said its not viable, I said stamina nb gonna be better on every point, see the difference? Also I had to lol at "the most balance we've seen since 1.5" because both patches are some of the most unbalanced in smallscale PvP imo.
    Edited by Erondil on April 28, 2016 6:43PM
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
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  • ManDraKE
    ManDraKE
    ✭✭✭✭✭
    Xael wrote: »
    ManDraKE wrote: »
    Xael wrote: »
    ManDraKE wrote: »
    Xael wrote: »
    Edit: if you are using Shuffle you really have no right to complain about anything.

    So 99% of stamina builds can't complain? There is nothing wrong with shuffle, you won't trigger any exploit if you just normaly use the skill.

    ROFL, shuffle is the most broken thing in PvP right now.
    Any ability that requires 0 effort (passive) that grants a higher than 30% miss rate is horseshit. Especially when you just roll all over the damn place avoiding everything else.

    In fact its the biggest cheese/crutch I have seen. Makes whining about Sorc shields not only hypocritical but weak.

    double take also grants major evasion, and i don't see you complaining about double take. Why? because you have no idea what are you talking about. Most of the misses that people see, are because dodge roll and no because of shuffle.

    I don't mention Double Take because good Stamblades use Shuffle and save their Magicka for better skills.
    Shuffle also provides a snare removal which is invaluable. You couldn't make a better case for being uninformed.

    Most of the misses people see are a mix of both the Shuffle effect and Dodge Roll. Had you spent any decent amount of time paying attention in Cyrodiil you would understand this. You would also note all the players who are average and above are all using it.

    you never complained about the snare inmunity, you said that only the evasion part was "broken/op/whatever", there are other ways of get snare inmunity and i don't see you complaining about them. As i said, most of the stam users are using shuffle because is great skill and provides a lots of utility, withouth it we would be forced to use things like retreating manuvers+double take to get the same effect that shuffle provides, is like asking magika builds not to use entropy or harness magika. Shuffle is great and synergies perfect with most of the stam playstyles, but why is that a problem?

    Get your facts straight, just because you don't know how to kill a good stam player, it dosn't mean that something is overpowered or broken. L2P.
    Edited by ManDraKE on April 28, 2016 6:42PM
  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    manny254 wrote: »
    For those devolving this into a magicka vs stamina argument.
    manny254 wrote: »
    I think the problem is that the skill does too much for one global cool down.

    This is in a similar vein to why they changed wrecking blow. The issue I have had when fighting people is that when it is used I probably have one global cool down to react after the cc break. Do I purge the negative effects or heal? There really is no correct answer, and you are forced to die. I would imagine it is even worse for classes without a purge.

    The problem is incap does too much for one global cooldown.

    High damage
    Healing debuff
    CC
    +20% damage vs the target

    By high damage you mean the equivalent of one wrecking blow? What justifies this as an ultimate is the major defile in conjunction with the damage buff. And magicka users have the same capabilities with soul harvest. Magicka has been overpowered, and now stamina has caught up. Now the main difference between the two play types is that magicka has better resource management, and heals. Whereas stamina is able to dodge roll and break free more often. Magicka is superior at a distance, and stamina is superior up close. This is the most balanced I've seen this game yet, and magicka users are whining about it because they're no longer ridiculously over powered in comparison.
  • Erondil
    Erondil
    ✭✭✭✭✭
    manny254 wrote: »
    For those devolving this into a magicka vs stamina argument.
    manny254 wrote: »
    I think the problem is that the skill does too much for one global cool down.

    This is in a similar vein to why they changed wrecking blow. The issue I have had when fighting people is that when it is used I probably have one global cool down to react after the cc break. Do I purge the negative effects or heal? There really is no correct answer, and you are forced to die. I would imagine it is even worse for classes without a purge.

    The problem is incap does too much for one global cooldown.

    High damage
    Healing debuff
    CC
    +20% damage vs the target

    By high damage you mean the equivalent of one wrecking blow? What justifies this as an ultimate is the major defile in conjunction with the damage buff. And magicka users have the same capabilities with soul harvest. Magicka has been overpowered, and now stamina has caught up. Now the main difference between the two play types is that magicka has better resource management, and heals. Whereas stamina is able to dodge roll and break free more often. Magicka is superior at a distance, and stamina is superior up close. This is the most balanced I've seen this game yet, and magicka users are whining about it because they're no longer ridiculously over powered in comparison.

    Hahaha how 2 ignore everything thats been said before 101, most used tactic on official eso forum.
    ~retired~
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  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    Xael wrote: »
    EsoRecon wrote: »
    OMFG quit whining about nightblades!!!!!!!!!!!!!!!!!

    It'll never happen. Most people who think Nightblades are OP haven't even played as one. Remember, no one ever thinks their build is OP.

    I'm levelling one atm, and it's just so damn strong, lol. The passives and all are just super OP. With zenimax just loving NB's so very much it's stupid not to have a NB.

    Lol oh really? And how is it OP? Also real fast, are you leveling up a magicka or stamina Nightblade?

    Magicka because I hate playing as stam. :P
    And they're OP just as they're so good for pretty much anything you want to do, sorc ones are very specific and not very strong on top of that compared to NB ones.

    That makes sense. Yeah the magicka Nightblade is pretty ridiculous, I agree. Even made a YouTube video of me beating maelstrom arena naked, standing still, and spamming swallow soul the whole time. Yeah it's a joke lol
    https://youtu.be/axsgf6Ei_lU

    LoL :smiley:

    To be fair, this is more an indictment of what ZoS deems "normal" difficulty than anything else.

    The arena is scaled to level 22... any class can do this. This proves nothing.

    Lol oh really? So the arena was scaled to my level and I was completely naked spamming one move over and over, and that proves nothing? Please replicate this using a stamina Nightblade. Be completely naked, and only spam surprise attack. I'm sure it's possible, but you know what the major difference would be? You wouldn't be stationary the whole time; even standing in AoEs. You would actually have to be evasive, and strategic. Playing magicka I can go full idiot mode, and beat it with ease.
  • Erondil
    Erondil
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    Xael wrote: »
    EsoRecon wrote: »
    OMFG quit whining about nightblades!!!!!!!!!!!!!!!!!

    It'll never happen. Most people who think Nightblades are OP haven't even played as one. Remember, no one ever thinks their build is OP.

    I'm levelling one atm, and it's just so damn strong, lol. The passives and all are just super OP. With zenimax just loving NB's so very much it's stupid not to have a NB.

    Lol oh really? And how is it OP? Also real fast, are you leveling up a magicka or stamina Nightblade?

    Magicka because I hate playing as stam. :P
    And they're OP just as they're so good for pretty much anything you want to do, sorc ones are very specific and not very strong on top of that compared to NB ones.

    That makes sense. Yeah the magicka Nightblade is pretty ridiculous, I agree. Even made a YouTube video of me beating maelstrom arena naked, standing still, and spamming swallow soul the whole time. Yeah it's a joke lol
    https://youtu.be/axsgf6Ei_lU

    LoL :smiley:

    To be fair, this is more an indictment of what ZoS deems "normal" difficulty than anything else.

    The arena is scaled to level 22... any class can do this. This proves nothing.

    Lol oh really? So the arena was scaled to my level and I was completely naked spamming one move over and over, and that proves nothing? Please replicate this using a stamina Nightblade. Be completely naked, and only spam surprise attack. I'm sure it's possible, but you know what the major difference would be? You wouldn't be stationary the whole time; even standing in AoEs. You would actually have to be evasive, and strategic. Playing magicka I can go full idiot mode, and beat it with ease.

    so you're going to compare the balance in solo pve to pvp, agaisnt people with an actual brain. lol.
    ~retired~
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  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Xael wrote: »
    EsoRecon wrote: »
    OMFG quit whining about nightblades!!!!!!!!!!!!!!!!!

    It'll never happen. Most people who think Nightblades are OP haven't even played as one. Remember, no one ever thinks their build is OP.

    I'm levelling one atm, and it's just so damn strong, lol. The passives and all are just super OP. With zenimax just loving NB's so very much it's stupid not to have a NB.

    Lol oh really? And how is it OP? Also real fast, are you leveling up a magicka or stamina Nightblade?

    Magicka because I hate playing as stam. :P
    And they're OP just as they're so good for pretty much anything you want to do, sorc ones are very specific and not very strong on top of that compared to NB ones.

    That makes sense. Yeah the magicka Nightblade is pretty ridiculous, I agree. Even made a YouTube video of me beating maelstrom arena naked, standing still, and spamming swallow soul the whole time. Yeah it's a joke lol
    https://youtu.be/axsgf6Ei_lU

    LoL :smiley:

    To be fair, this is more an indictment of what ZoS deems "normal" difficulty than anything else.

    The arena is scaled to level 22... any class can do this. This proves nothing.

    Lol oh really? So the arena was scaled to my level and I was completely naked spamming one move over and over, and that proves nothing? Please replicate this using a stamina Nightblade. Be completely naked, and only spam surprise attack. I'm sure it's possible, but you know what the major difference would be? You wouldn't be stationary the whole time; even standing in AoEs. You would actually have to be evasive, and strategic. Playing magicka I can go full idiot mode, and beat it with ease.

    Lol I remeber that video, that's was ridiculous.
    Edited by Anti_Virus on April 28, 2016 7:19PM
    Power Wealth And Influence.
  • bowmanz607
    bowmanz607
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    Erondil wrote: »
    bowmanz607 wrote: »
    Erondil wrote: »
    bowmanz607 wrote: »
    Erondil wrote: »
    bowmanz607 wrote: »
    Erondil wrote: »
    Erondil wrote: »
    I would also say that might of the guild vs ambush is situational. If you're wanting to hit your opponent with soul harvest I'd say ambush is better. If you're wanting to hit your opponent with a meteor, I'd say might of the guild is better.

    This is not quite in topic, people were wondering why soul harvest damage is "ok" for magblade and incapaciting strike damage won't for stamblade. It all comes down to how the latter synergies well with ambush and heavy attack and how unpredictable it is, while none of those have their equivalent for magicka NB

    So this whole issue is over the fact that ambush + incapacitating strike combo hits harder than lotus fan + soul harvest? Then my response to that would be to get over it. There are many other aspects where the magblade outperforms the stamblade. Getting upset because a stamblade out shines a magblade in a particular facet is childish.

    No its not this whole issue.. its the main difference between incapaciting and soul harvest, along with the light/heavy attack weaving as many people defending incapaciting strike were saying that mag nb could already do the same. Its obviously not the only reasons why incapaciting strike will be OP.
    To put it like this both morphs dealing magic damage was balanced because stamina could include it in better/less predictable rotation but the damage of the skill itself would be higher for magblade. Now this chose broke this balance. And I really dont see the advantages of magicka nb compared to stamina, except the AoE bombing that needs balance aswel. I will repeat myself, next patch magblade will still be the way to go for largescale/AoE but stamina will be the only competitive choice for single target/smallscale, magicka lost all his advantages for this kind of PvP. Thats not how the game should be balanced imo. Anyway I'm out of topic, the magicka/stamina nb balance isnt really my main issue here, my point is that incap gonna be op and I just wanted to show whats wrong with the soul harvest magicka nb argument.

    i love how one ultimate being changed makes a stam blade so much better than a mag blade. its pick you poison. it is playstyle.. both are equally viable with any competent player.

    Are we really gonna keep going wuth the comparison eventhough its out of topic? If yes well let me explain it to you. On live now magblade have an easier time to face an instant burst (healing ward+harness) and a timed burst that deals more damage (proxy+ult+assassins will) this burst is insane damage but easily predictable. On the other hand stamblade has a burst with less damage but less predictable, they can attack weave effectively so better dps, have better hot but dont really have a good way to counter a burst if they just recasted rally. See? Both have their advantages, so thats balanced. Again this is only for a single targey scenario, as I said earlier AoE wise stamblade needs a buff to be in part with magblade.
    Now, next patch stamblade will have a maxed predictable burst with same damage as magicka (assassins scourge and killers blade scaling on mighty, thats good) and magicka burst gets a bit of a nerf (proxy change, good change imo) but they also get a way to counter a high burst with bone shield+hots, a way to increase their heal tremendously with major vitality while mag nb relies mainly on shield (so no use of major vitality). At this point there is already no reason left to play magblade in singletarget fights compared to stam, stam got all the advantages of magblade but also those listed above. Now, the incapaciting strike change buffs the instant unpredictable burst of stamblade that was already very strong, it makes it so they dont even have to use all the other burst tools they got this patch... because they can already instakill with the usual ambush+soul harvest or jeavy attack+soul harvest.
    Erondil wrote: »
    Erondil wrote: »
    I would also say that might of the guild vs ambush is situational. If you're wanting to hit your opponent with soul harvest I'd say ambush is better. If you're wanting to hit your opponent with a meteor, I'd say might of the guild is better.

    This is not quite in topic, people were wondering why soul harvest damage is "ok" for magblade and incapaciting strike damage won't for stamblade. It all comes down to how the latter synergies well with ambush and heavy attack and how unpredictable it is, while none of those have their equivalent for magicka NB

    So this whole issue is over the fact that ambush + incapacitating strike combo hits harder than lotus fan + soul harvest? Then my response to that would be to get over it. There are many other aspects where the magblade outperforms the stamblade. Getting upset because a stamblade out shines a magblade in a particular facet is childish.

    No its not this whole issue.. its the main difference between incapaciting and soul harvest, along with the light/heavy attack weaving as many people defending incapaciting strike were saying that mag nb could already do the same. Its obviously not the only reasons why incapaciting strike will be OP.
    To put it like this both morphs dealing magic damage was balanced because stamina could include it in better/less predictable rotation but the damage of the skill itself would be higher for magblade. Now this chose broke this balance. And I really dont see the advantages of magicka nb compared to stamina, except the AoE bombing that needs balance aswel. I will repeat myself, next patch magblade will still be the way to go for largescale/AoE but stamina will be the only competitive choice for single target/smallscale, magicka lost all his advantages for this kind of PvP. Thats not how the game should be balanced imo. Anyway I'm out of topic, the magicka/stamina nb balance isnt really my main issue here, my point is that incap gonna be op and I just wanted to show whats wrong with the soul harvest magicka nb argument.

    Harness Magicka will give you a shield against stambuilds so no one will instant burst you down with a heavy attack and ult...

    As I said earlier, you are one of the best manablades out there, but your statements here aren't fair. Specc to stamblade and play it a few days and you will notice how weak this class actually is at the moment (no burst, no aoe and squishy like hell).

    About stamblades you complain but that thether + assassins will (+ deto, which you don't even need against a staminablade) is completely fine in your opinion? Hell you can even burst down sorcs and tanky stam Dks from 80% to 0...

    No tether+assassins will doesnt burst stam dk down from 80% to 0% if you go for some sustain. If you want to play with 800 magicka regen and no reduce cost yeah, it might but if you are not lucky with crits, dead. Sure harness magicka will give me a shield but a 6 seconds shield, what kind of fun gameplay is it to recast it every 6 seconds because somebody can get me from 100% to 0%with ambushincap otherwise? Also stam nb gets a shield aswell.
    About current stamblade yeah, its weak in largescale AoE fights, but for singletarget situations its really good and in duel the biggest threat for me after stam dk. You should ask Hyssia about stamnb he got a very strong build

    ok now let me explain something. you use one type of burst for mag nb and compare it to a different type of burst with stam nb. mag nb can pull of the same type of burst as a stam blade with soul harvest. why is this so lost on people? a mag blade can weave in a soul harvest and get all of the same buffs to buff the damage to an equivalent level. additionally, the amount of heals the player gets back from swallow soul is still pretty damn nice even with the nerf. that combined with healing ward is right up there with vigor and shield combo you speak of. plus a magbalde could choose to run mutagen instead which gives off a pretty solid tick. Plus, a mag blade now has 2 shields against all damage. to say mag balde is not competetive in small scale is ignorant and wrong. again, it will be what ever the perosonal players choice will be. both are viable. both have defesnse. both have heals. both have burst damage. even taking det out, both have solid aoe available. mag blade has sap. stam blade has steel tornado or bombard or the new buffed aoe in 2h.

    Lol if you want to weave soul harvest effectively you need to use destro, so you lose alot of damage on your soul harvest+ its a projectile so less damage, more likely to be dodged and reflectable. Thats not the case for stamina builds. And rapid regen is a joke, or at least not worth a slot because as magblade you already have many skills to consider. Anyway keep believing whatever, not like you gonna change your mind, personnally if this patch goes through as it is I will just enjoy playing stamblade or stamdk with insane damage and survivability, like 90% of smallscale players out there.

    yup, and i prefer a desto over dw because it has better burst capabilities. Hence why you can do it on a mag blade. you also would not be doing it from range since, you know, your weaving in a melee attack. im sure many players of all sorts will be running stam. Everyone needs a fotm to turn to. That does not mean that a mag nb lacks 1vx capabilities. it does not mean that it is not viable. Simply because people choose a particular playstyle because others are doing it does not mean it is "the best." simple fact is both mag and stam playstyles have shields, high damage, high sustain, hot, etc. I think we will see more diversity this patch than any other. Not only because this is the most balance we have seen since 1.5, but also because people will play multiple toons now that vet ranks are gone. So you and your "90%" can go play your fotm build while I will continue to play various build types that are equally as viable behind the controls of a competent player.

    I never said its not viable, I said stamina nb gonna be better on every point, see the difference? Also I had to lol at "the most balance we've seen since 1.5" because both patches are some of the most unbalanced in smallscale PvP imo.

    lets look back. 1.5 stam builds finally became competetive when geared properly. before this point stam builds were not competetive. Champ system drops and stam is the order of the day with the mag deficiencies in the champ tree and with nirn rendering mag builds sub-optimal. Next we see imperial city drop with a nerf/fix to nirn allowing mag builds to become viable again. however, mag builds still lack in champ tree. This continues to the orsinium patch. Then we get the TG patch which balances champ tree. Finally, mag builds are on par with stam builds. However, now mag builds have the advantage with ultimates. both are viable but edge goes to mag builds. Now, the final edge to a particular side are gone. champ tree is balanced. stam gets ults. all is good in the force.
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