I think they need to revert the situational stun. It was kind of a unique mechanic that rewards skill over stats.
Dmge wise is completely fine.
Burning_Talons wrote: »bowmanz607 wrote: »16k seems reasonable? Are you out of your mind? for an ability that costs 50 ultimate???? come on dude....and its a heal defile. Just leave lmao that is far from reasonable
can hit this with mag build now but noone yells about that. not to mention this player likely is a gank build that had empower buff up. Wont be hit with that every time. Especially with everyone having access to shields now.
Soul Harvest doesnt hit for nearly as much
Strider_Roshin wrote: »
Strider_Roshin wrote: »
I agree, the stun on it doesn't really make a difference. If you are using this ult on an enemy who isn't already CC-ed you are asking for it to get blocked and do no damage and no stun. If you use it on someone who you feared beforehand, the stun on it does nothing anyway.
leepalmer95 wrote: »Strider_Roshin wrote: »
I agree, the stun on it doesn't really make a difference. If you are using this ult on an enemy who isn't already CC-ed you are asking for it to get blocked and do no damage and no stun. If you use it on someone who you feared beforehand, the stun on it does nothing anyway.
The stun lets it play perfectly into your rotation without you needing to sue fear.
You could literally just cloak and ult them with 100% crit. If there around 75% hp at the time you could get them into execute or near it with this ult and they'd bee cc so easy kill.
Noobslayer3255 wrote: »You realize that on live it currently hits pretty much this hard on magblades? Why is that ok then? They just changed it so stamblades have access to it now too...
Master_Kas wrote: »ONE nonempowered overload lightattack can hit for a bit lower damage than that, and how many of those can you spam away from a safe distance behind your zerg?
Add empower with entropy on top of that and you can get similar results.
Yeah overlol is totally fine, but nerf stamina incap before it's even out on live. #Balance.
Hypocrites.
yh tell me when you can empower overload with a 6k dmg abilitie, tell me when you can combine 1 overload with a 8k heavy attack+2k bash, tell me when overload gives minor and major disease, tell me when it increases your next damage by 20% and stun, tell me when its unpredictable. Yes stamina incap needs a nerf before its even out on live, because we both know its not gonna get any kind of balance once its on live until next big patch. And if nothing changes we can already start to call ESO 2.4 Elder stamblade online.
Noobslayer3255 wrote: »You realize that on live it currently hits pretty much this hard on magblades? Why is that ok then? They just changed it so stamblades have access to it now too...
You can make it hit nearly as hard on magblade on live, but it wont come at the same time as a 6-8k heavy attack, and you don't have an easy way to empower it that also deals good damage. I mean if I see a magicka nightblade using inner light when I'm perfectly visible I can expect him to be about to land a soul harvest or an assassins will, but if I see a stam nb using ambush well... I cant predict that he will use incapaciting strike instead of the usual light attack+surprise attack. And I would have already lost 5-7k hp from the ambush.
Thats why its ok for magblades and not for stam.
Strider_Roshin wrote: »I think they need to revert the situational stun. It was kind of a unique mechanic that rewards skill over stats.
Dmge wise is completely fine.
I actually view the CC as a burden. I'd rather fear my opponents in order to debuff them. IMO magblades got the better morph. Would prefer a DoT or a snare over the CC.
If the new dawnbreaker is that good then lets just make incapaciting strike deal magic damage again, stamina nb would rather use dawnbreaker instead anyway right?
Strider_Roshin wrote: »Noobslayer3255 wrote: »You realize that on live it currently hits pretty much this hard on magblades? Why is that ok then? They just changed it so stamblades have access to it now too...
You can make it hit nearly as hard on magblade on live, but it wont come at the same time as a 6-8k heavy attack, and you don't have an easy way to empower it that also deals good damage. I mean if I see a magicka nightblade using inner light when I'm perfectly visible I can expect him to be about to land a soul harvest or an assassins will, but if I see a stam nb using ambush well... I cant predict that he will use incapaciting strike instead of the usual light attack+surprise attack. And I would have already lost 5-7k hp from the ambush.
Thats why its ok for magblades and not for stam.
Ah you see here's what separates a good player from a bad one. You see the ambush + death stroke combo is one that's tried often and predictable. Do you know how many soul harvest's I've dodged? It's because everyone tries that combo, but it only works on people who are not paying attention. I honestly rarely combo those two moves because a good player will dodge it. What I typically do instead is mass hysteria + soul harvest. That way it guarantees the hit.
Master_Kas wrote: »ONE nonempowered overload lightattack can hit for a bit lower damage than that, and how many of those can you spam away from a safe distance behind your zerg?
Add empower with entropy on top of that and you can get similar results.
Yeah overlol is totally fine, but nerf stamina incap before it's even out on live. #Balance.
Hypocrites.
yh tell me when you can empower overload with a 6k dmg abilitie, tell me when you can combine 1 overload with a 8k heavy attack+2k bash, tell me when overload gives minor and major disease, tell me when it increases your next damage by 20% and stun, tell me when its unpredictable. Yes stamina incap needs a nerf before its even out on live, because we both know its not gonna get any kind of balance once its on live until next big patch. And if nothing changes we can already start to call ESO 2.4 Elder stamblade online.
lol keep crying
Strider_Roshin wrote: »Noobslayer3255 wrote: »You realize that on live it currently hits pretty much this hard on magblades? Why is that ok then? They just changed it so stamblades have access to it now too...
You can make it hit nearly as hard on magblade on live, but it wont come at the same time as a 6-8k heavy attack, and you don't have an easy way to empower it that also deals good damage. I mean if I see a magicka nightblade using inner light when I'm perfectly visible I can expect him to be about to land a soul harvest or an assassins will, but if I see a stam nb using ambush well... I cant predict that he will use incapaciting strike instead of the usual light attack+surprise attack. And I would have already lost 5-7k hp from the ambush.
Thats why its ok for magblades and not for stam.
Ah you see here's what separates a good player from a bad one. You see the ambush + death stroke combo is one that's tried often and predictable. Do you know how many soul harvest's I've dodged? It's because everyone tries that combo, but it only works on people who are not paying attention. I honestly rarely combo those two moves because a good player will dodge it. What I typically do instead is mass hysteria + soul harvest. That way it guarantees the hit.
Yes add the fear if you wish it doesnt change anything, you still get a free major empower+5-7k damage compared to magblade.Master_Kas wrote: »ONE nonempowered overload lightattack can hit for a bit lower damage than that, and how many of those can you spam away from a safe distance behind your zerg?
Add empower with entropy on top of that and you can get similar results.
Yeah overlol is totally fine, but nerf stamina incap before it's even out on live. #Balance.
Hypocrites.
yh tell me when you can empower overload with a 6k dmg abilitie, tell me when you can combine 1 overload with a 8k heavy attack+2k bash, tell me when overload gives minor and major disease, tell me when it increases your next damage by 20% and stun, tell me when its unpredictable. Yes stamina incap needs a nerf before its even out on live, because we both know its not gonna get any kind of balance once its on live until next big patch. And if nothing changes we can already start to call ESO 2.4 Elder stamblade online.
lol keep crying
I'm not crying man I'm trying to look at things objectively and point out something OP when it is. But don't worry my Nightblade is bosmer, if the patch goes through as it is I too will play stamina NB, as most likely 80% of smallscale and singletarget players (the other 20% will be stam dk) .
Strider_Roshin wrote: »Strider_Roshin wrote: »Noobslayer3255 wrote: »You realize that on live it currently hits pretty much this hard on magblades? Why is that ok then? They just changed it so stamblades have access to it now too...
You can make it hit nearly as hard on magblade on live, but it wont come at the same time as a 6-8k heavy attack, and you don't have an easy way to empower it that also deals good damage. I mean if I see a magicka nightblade using inner light when I'm perfectly visible I can expect him to be about to land a soul harvest or an assassins will, but if I see a stam nb using ambush well... I cant predict that he will use incapaciting strike instead of the usual light attack+surprise attack. And I would have already lost 5-7k hp from the ambush.
Thats why its ok for magblades and not for stam.
Ah you see here's what separates a good player from a bad one. You see the ambush + death stroke combo is one that's tried often and predictable. Do you know how many soul harvest's I've dodged? It's because everyone tries that combo, but it only works on people who are not paying attention. I honestly rarely combo those two moves because a good player will dodge it. What I typically do instead is mass hysteria + soul harvest. That way it guarantees the hit.
Yes add the fear if you wish it doesnt change anything, you still get a free major empower+5-7k damage compared to magblade.Master_Kas wrote: »ONE nonempowered overload lightattack can hit for a bit lower damage than that, and how many of those can you spam away from a safe distance behind your zerg?
Add empower with entropy on top of that and you can get similar results.
Yeah overlol is totally fine, but nerf stamina incap before it's even out on live. #Balance.
Hypocrites.
yh tell me when you can empower overload with a 6k dmg abilitie, tell me when you can combine 1 overload with a 8k heavy attack+2k bash, tell me when overload gives minor and major disease, tell me when it increases your next damage by 20% and stun, tell me when its unpredictable. Yes stamina incap needs a nerf before its even out on live, because we both know its not gonna get any kind of balance once its on live until next big patch. And if nothing changes we can already start to call ESO 2.4 Elder stamblade online.
lol keep crying
I'm not crying man I'm trying to look at things objectively and point out something OP when it is. But don't worry my Nightblade is bosmer, if the patch goes through as it is I too will play stamina NB, as most likely 80% of smallscale and singletarget players (the other 20% will be stam dk) .
Actually it's easier to empower your ult as a magblade than it is as a stamblade in PvP. The death stroke is pretty predictable after using ambush, but it's much less predictable to empower your ult as a magblade with might of the guild. As a magicka user, you actually get empower on demand with that mages guild passive. Whereas stamina needs to gap close for it.
Strider_Roshin wrote: »Strider_Roshin wrote: »Noobslayer3255 wrote: »You realize that on live it currently hits pretty much this hard on magblades? Why is that ok then? They just changed it so stamblades have access to it now too...
You can make it hit nearly as hard on magblade on live, but it wont come at the same time as a 6-8k heavy attack, and you don't have an easy way to empower it that also deals good damage. I mean if I see a magicka nightblade using inner light when I'm perfectly visible I can expect him to be about to land a soul harvest or an assassins will, but if I see a stam nb using ambush well... I cant predict that he will use incapaciting strike instead of the usual light attack+surprise attack. And I would have already lost 5-7k hp from the ambush.
Thats why its ok for magblades and not for stam.
Ah you see here's what separates a good player from a bad one. You see the ambush + death stroke combo is one that's tried often and predictable. Do you know how many soul harvest's I've dodged? It's because everyone tries that combo, but it only works on people who are not paying attention. I honestly rarely combo those two moves because a good player will dodge it. What I typically do instead is mass hysteria + soul harvest. That way it guarantees the hit.
Yes add the fear if you wish it doesnt change anything, you still get a free major empower+5-7k damage compared to magblade.Master_Kas wrote: »ONE nonempowered overload lightattack can hit for a bit lower damage than that, and how many of those can you spam away from a safe distance behind your zerg?
Add empower with entropy on top of that and you can get similar results.
Yeah overlol is totally fine, but nerf stamina incap before it's even out on live. #Balance.
Hypocrites.
yh tell me when you can empower overload with a 6k dmg abilitie, tell me when you can combine 1 overload with a 8k heavy attack+2k bash, tell me when overload gives minor and major disease, tell me when it increases your next damage by 20% and stun, tell me when its unpredictable. Yes stamina incap needs a nerf before its even out on live, because we both know its not gonna get any kind of balance once its on live until next big patch. And if nothing changes we can already start to call ESO 2.4 Elder stamblade online.
lol keep crying
I'm not crying man I'm trying to look at things objectively and point out something OP when it is. But don't worry my Nightblade is bosmer, if the patch goes through as it is I too will play stamina NB, as most likely 80% of smallscale and singletarget players (the other 20% will be stam dk) .
Actually it's easier to empower your ult as a magblade than it is as a stamblade in PvP. The death stroke is pretty predictable after using ambush, but it's much less predictable to empower your ult as a magblade with might of the guild. As a magicka user, you actually get empower on demand with that mages guild passive. Whereas stamina needs to gap close for it.
What? So when a stam nb uses his gapcloser you think "oh wow he certainly does it to empower his incap and not at all to close the gap, better get block up fast" but when a magicka nb uses innerlight all of the sudden you think "mmh maybe he is trying to prevent my dk from going sneak". Well then we don't think the same way in fight x)
And still MotG doesnt come with 5-7k dmg just before the soul harvest
@Erondil The way you are fixed in issue, it seems that any fight against a stamina nightblade is an auto lose situation for you.
@Erondil The way you are fixed in issue, it seems that any fight against a stamina nightblade is an auto lose situation for you.
Hem maybe its just that I absolutely do not want to introduce new absolutely OP mechanics into the game?
If this change goes through yes any fight agaisnt several ennemies where there is an half decent stamina NB will be an auto-lose for the kind of build I'm playing, and I will not be able to compete with stamina nb when it comes to 1v1. Instead of scratching my head agaisnt the wall I will just turn my bosmer NB stam for smallscale and grind an altmer NB for raid/largescale PvP. Because by the look of it people are fine with stamina being better on every point for single target/smallscale and worse on every point for large scale. Thats just sad.
Strider_Roshin wrote: »I would also say that might of the guild vs ambush is situational. If you're wanting to hit your opponent with soul harvest I'd say ambush is better. If you're wanting to hit your opponent with a meteor, I'd say might of the guild is better.
Strider_Roshin wrote: »I would also say that might of the guild vs ambush is situational. If you're wanting to hit your opponent with soul harvest I'd say ambush is better. If you're wanting to hit your opponent with a meteor, I'd say might of the guild is better.
This is not quite in topic, people were wondering why soul harvest damage is "ok" for magblade and incapaciting strike damage won't for stamblade. It all comes down to how the latter synergies well with ambush and heavy attack and how unpredictable it is, while none of those have their equivalent for magicka NB
Strider_Roshin wrote: »Strider_Roshin wrote: »I would also say that might of the guild vs ambush is situational. If you're wanting to hit your opponent with soul harvest I'd say ambush is better. If you're wanting to hit your opponent with a meteor, I'd say might of the guild is better.
This is not quite in topic, people were wondering why soul harvest damage is "ok" for magblade and incapaciting strike damage won't for stamblade. It all comes down to how the latter synergies well with ambush and heavy attack and how unpredictable it is, while none of those have their equivalent for magicka NB
So this whole issue is over the fact that ambush + incapacitating strike combo hits harder than lotus fan + soul harvest? Then my response to that would be to get over it. There are many other aspects where the magblade outperforms the stamblade. Getting upset because a stamblade out shines a magblade in a particular facet is childish.
Strider_Roshin wrote: »Strider_Roshin wrote: »I would also say that might of the guild vs ambush is situational. If you're wanting to hit your opponent with soul harvest I'd say ambush is better. If you're wanting to hit your opponent with a meteor, I'd say might of the guild is better.
This is not quite in topic, people were wondering why soul harvest damage is "ok" for magblade and incapaciting strike damage won't for stamblade. It all comes down to how the latter synergies well with ambush and heavy attack and how unpredictable it is, while none of those have their equivalent for magicka NB
So this whole issue is over the fact that ambush + incapacitating strike combo hits harder than lotus fan + soul harvest? Then my response to that would be to get over it. There are many other aspects where the magblade outperforms the stamblade. Getting upset because a stamblade out shines a magblade in a particular facet is childish.
No its not this whole issue.. its the main difference between incapaciting and soul harvest, along with the light/heavy attack weaving as many people defending incapaciting strike were saying that mag nb could already do the same. Its obviously not the only reasons why incapaciting strike will be OP.
To put it like this both morphs dealing magic damage was balanced because stamina could include it in better/less predictable rotation but the damage of the skill itself would be higher for magblade. Now this chose broke this balance. And I really dont see the advantages of magicka nb compared to stamina, except the AoE bombing that needs balance aswel. I will repeat myself, next patch magblade will still be the way to go for largescale/AoE but stamina will be the only competitive choice for single target/smallscale, magicka lost all his advantages for this kind of PvP. Thats not how the game should be balanced imo. Anyway I'm out of topic, the magicka/stamina nb balance isnt really my main issue here, my point is that incap gonna be op and I just wanted to show whats wrong with the soul harvest magicka nb argument.
Strider_Roshin wrote: »Strider_Roshin wrote: »I would also say that might of the guild vs ambush is situational. If you're wanting to hit your opponent with soul harvest I'd say ambush is better. If you're wanting to hit your opponent with a meteor, I'd say might of the guild is better.
This is not quite in topic, people were wondering why soul harvest damage is "ok" for magblade and incapaciting strike damage won't for stamblade. It all comes down to how the latter synergies well with ambush and heavy attack and how unpredictable it is, while none of those have their equivalent for magicka NB
So this whole issue is over the fact that ambush + incapacitating strike combo hits harder than lotus fan + soul harvest? Then my response to that would be to get over it. There are many other aspects where the magblade outperforms the stamblade. Getting upset because a stamblade out shines a magblade in a particular facet is childish.
No its not this whole issue.. its the main difference between incapaciting and soul harvest, along with the light/heavy attack weaving as many people defending incapaciting strike were saying that mag nb could already do the same. Its obviously not the only reasons why incapaciting strike will be OP.
To put it like this both morphs dealing magic damage was balanced because stamina could include it in better/less predictable rotation but the damage of the skill itself would be higher for magblade. Now this chose broke this balance. And I really dont see the advantages of magicka nb compared to stamina, except the AoE bombing that needs balance aswel. I will repeat myself, next patch magblade will still be the way to go for largescale/AoE but stamina will be the only competitive choice for single target/smallscale, magicka lost all his advantages for this kind of PvP. Thats not how the game should be balanced imo. Anyway I'm out of topic, the magicka/stamina nb balance isnt really my main issue here, my point is that incap gonna be op and I just wanted to show whats wrong with the soul harvest magicka nb argument.
houimetub17_ESO wrote: »On my nb, Ive got
-maxed out wp dmg with all high wp dmg sets with wp dmg enchants everywhere
-sharpened weapons
-use dw for more dmg
-full buff my dmg with skills
-am an orc so got wp dmg passive at well as extra stam
-got 30k stam on drinks and 17k hp
-maxed out cp on dmg and crit dmg
For me to hit 16k incp strike I need:
-a target with no bubbles up
-a target with inexistent impen
-a target with less than 8k armor
-a target with almost no cp in physical resist
-empower from ambush
And you got it.
On players with full impen med armor it goes to 10-12k if im lucky
bowmanz607 wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »I would also say that might of the guild vs ambush is situational. If you're wanting to hit your opponent with soul harvest I'd say ambush is better. If you're wanting to hit your opponent with a meteor, I'd say might of the guild is better.
This is not quite in topic, people were wondering why soul harvest damage is "ok" for magblade and incapaciting strike damage won't for stamblade. It all comes down to how the latter synergies well with ambush and heavy attack and how unpredictable it is, while none of those have their equivalent for magicka NB
So this whole issue is over the fact that ambush + incapacitating strike combo hits harder than lotus fan + soul harvest? Then my response to that would be to get over it. There are many other aspects where the magblade outperforms the stamblade. Getting upset because a stamblade out shines a magblade in a particular facet is childish.
No its not this whole issue.. its the main difference between incapaciting and soul harvest, along with the light/heavy attack weaving as many people defending incapaciting strike were saying that mag nb could already do the same. Its obviously not the only reasons why incapaciting strike will be OP.
To put it like this both morphs dealing magic damage was balanced because stamina could include it in better/less predictable rotation but the damage of the skill itself would be higher for magblade. Now this chose broke this balance. And I really dont see the advantages of magicka nb compared to stamina, except the AoE bombing that needs balance aswel. I will repeat myself, next patch magblade will still be the way to go for largescale/AoE but stamina will be the only competitive choice for single target/smallscale, magicka lost all his advantages for this kind of PvP. Thats not how the game should be balanced imo. Anyway I'm out of topic, the magicka/stamina nb balance isnt really my main issue here, my point is that incap gonna be op and I just wanted to show whats wrong with the soul harvest magicka nb argument.
i love how one ultimate being changed makes a stam blade so much better than a mag blade. its pick you poison. it is playstyle.. both are equally viable with any competent player.
Ragnaroek93 wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »I would also say that might of the guild vs ambush is situational. If you're wanting to hit your opponent with soul harvest I'd say ambush is better. If you're wanting to hit your opponent with a meteor, I'd say might of the guild is better.
This is not quite in topic, people were wondering why soul harvest damage is "ok" for magblade and incapaciting strike damage won't for stamblade. It all comes down to how the latter synergies well with ambush and heavy attack and how unpredictable it is, while none of those have their equivalent for magicka NB
So this whole issue is over the fact that ambush + incapacitating strike combo hits harder than lotus fan + soul harvest? Then my response to that would be to get over it. There are many other aspects where the magblade outperforms the stamblade. Getting upset because a stamblade out shines a magblade in a particular facet is childish.
No its not this whole issue.. its the main difference between incapaciting and soul harvest, along with the light/heavy attack weaving as many people defending incapaciting strike were saying that mag nb could already do the same. Its obviously not the only reasons why incapaciting strike will be OP.
To put it like this both morphs dealing magic damage was balanced because stamina could include it in better/less predictable rotation but the damage of the skill itself would be higher for magblade. Now this chose broke this balance. And I really dont see the advantages of magicka nb compared to stamina, except the AoE bombing that needs balance aswel. I will repeat myself, next patch magblade will still be the way to go for largescale/AoE but stamina will be the only competitive choice for single target/smallscale, magicka lost all his advantages for this kind of PvP. Thats not how the game should be balanced imo. Anyway I'm out of topic, the magicka/stamina nb balance isnt really my main issue here, my point is that incap gonna be op and I just wanted to show whats wrong with the soul harvest magicka nb argument.
Harness Magicka will give you a shield against stambuilds so no one will instant burst you down with a heavy attack and ult...
As I said earlier, you are one of the best manablades out there, but your statements here aren't fair. Specc to stamblade and play it a few days and you will notice how weak this class actually is at the moment (no burst, no aoe and squishy like hell).
About stamblades you complain but that thether + assassins will (+ deto, which you don't even need against a staminablade) is completely fine in your opinion? Hell you can even burst down sorcs and tanky stam Dks from 80% to 0...
I think the problem is that the skill does too much for one global cool down.
This is in a similar vein to why they changed wrecking blow. The issue I have had when fighting people is that when it is used I probably have one global cool down to react after the cc break. Do I purge the negative effects or heal? There really is no correct answer, and you are forced to die. I would imagine it is even worse for classes without a purge.
houimetub17_ESO wrote: »On my nb, Ive got
-maxed out wp dmg with all high wp dmg sets with wp dmg enchants everywhere
-sharpened weapons
-use dw for more dmg
-full buff my dmg with skills
-am an orc so got wp dmg passive at well as extra stam
-got 30k stam on drinks and 17k hp
-maxed out cp on dmg and crit dmg
For me to hit 16k incp strike I need:
-a target with no bubbles up
-a target with inexistent impen
-a target with less than 8k armor
-a target with almost no cp in physical resist
-empower from ambush
And you got it.
On players with full impen med armor it goes to 10-12k if im lucky
Read this and fully comprehend it before flooding forums with QQ tears please. Ive never been hit by a NB for 17k incap strike like that earlier picture posted.... You want to watlz around in light armour with 0 impen and no major defence buffs/shields you pay the price... God... I can't wait to see the QQ tears when stam builds start using db of smiting to 1 hit people..... Its pretty cheap and does a LOT more damage than incap strike...
Killer's Blade is an execute and doesnt do anymore damage then executioner. So no, I dont have a problem with it. But you want to talk about balance when this isnt actually balance. Not every class has a scaleable class ultimate with Mighty. Now only DK and Nightblade do. Your argument of balance is null in my opinion.
Leap is pretty much a joke now. Ive lost around 30% damage with leap even though no change was accounted for it with TG. Ive been told by a few that now it scales more off max resource more than weapon damage..... Most stam DKs run drinks.. SO leap is pretty gimpy. Ive been favouring DB of smiting and corrosive armour over leap recently... Hopefully with DB I can use the DB effectively since its physical damage.
Ill admit Incap is pretty strong but I dont feel its overpowered. Just a little stronger than expected is all. I dont think the blame lies on incap. Its the combination of stealth hit buff comboed with the empower buff from ambush that is buffing incap to such high levels.