Personofsecrets wrote: »P.S. Nobody wants to do fully charged heavy attacks. Nobody. They aren't fun. Nobody.
Sugaroverdose wrote: »Yeah, you can't tank with pure stamblade, but you can reroll into magblade in light S&B with 4k spell damage and tank successfully, which is ridiculous, don't you think? And he will hold 'RMB' almost all the time.Sugaroverdose wrote: »All of 'boosts' means completely nothing for classical dk tanks don't forget this. Most of your comments comes from magplar perspective who was always OP in pve just because of sweeps.@DDuke
I am giving examples from trials because those are the only places where tanking matters . There are players that can solo vCoA . Can you believe it ? A dungeon that is considered ''one of the hardest'' by majority of players can be done solo . How is that is part of tanking ? After the nerf to the CoA , ICP and WGT , I suppose they won't need a tank either . New players will still have problems with every dungeon but still , once they figure it out , they will realize they don't need a tank . What else in this game is left for tanks other than trials ? That is what matters and ZOS is trying to make it more boring for tanks by nerfing tanks . They could have given us damage reduction while blocking or something like that . What Weapon and Spell damage does for me ? Nothing ! I highly doubt they read any of these so there won't be any change anyways . I will just try to enjoy my extra 200 weapon damage if boss lives long enough to make me stack 10 charges of it .
Yes, I know.
And what do you have to do in order to solo them? That's right, you need to tank things.
More weapon & spell damage means you are going to deal more damage and heal more, so they're certainly doing something (unless you're one of those tanks that just hold block & stand there taunting boss, in which case please dont ever grp with me).
Also, trial tanks are going to adapt & make things work even after this patch.
Disclaimer: I am not saying Bracing wont hurt trials tanking, since it's clearly a nerf there when you have to hold block.
Having new players learn resource management before they get to the trials is only a good thing.
For 4-man content & PvP (yes, these small aspects of the game...) tanking got buffed. Get over it.
Tank DK cannot constantly healout while damaging, you can spam deep breath on adds, but it will not help you on boss.
Basic idea of your posts is "i do support stupid stack damage meta", problem is: not everyone supports it, i know only two people who does want this as only one available ways to play: it's you, and @Wrobel
It's not about stacking damage, it's about stacking mitigation.
You can go in as a medium armour Nightblade & try to tank things with your 5k weapon damage, it just doesn't work.
Tanking is about mitigating damage surviving, not about holding RMB or killing bosses before mechanics.
I'm fairly certain you can make magicka, and especially stamina DK tank work as well with the right skill setup & gear, but I havent theorycrafted much around that.
It's not about 'adapt' it's about 'stack damage until your attacks will not healout you instantly'
SirSilverMask wrote: »@DDuke
I am giving examples from trials because those are the only places where tanking matters . There are players that can solo vCoA . Can you believe it ? A dungeon that is considered ''one of the hardest'' by majority of players can be done solo . How is that is part of tanking ? After the nerf to the CoA , ICP and WGT , I suppose they won't need a tank either . New players will still have problems with every dungeon but still , once they figure it out , they will realize they don't need a tank . What else in this game is left for tanks other than trials ? That is what matters and ZOS is trying to make it more boring for tanks by nerfing tanks . They could have given us damage reduction while blocking or something like that . What Weapon and Spell damage does for me ? Nothing ! I highly doubt they read any of these so there won't be any change anyways . I will just try to enjoy my extra 200 weapon damage if boss lives long enough to make me stack 10 charges of it .
Yes, I know.
And what do you have to do in order to solo them? That's right, you need to tank things.
More weapon & spell damage means you are going to deal more damage and heal more, so they're certainly doing something (unless you're one of those tanks that just hold block & stand there taunting boss, in which case please dont ever grp with me).
Also, trial tanks are going to adapt & make things work even after this patch.
Disclaimer: I am not saying Bracing wont hurt trials tanking, since it's clearly a nerf there when you have to hold block.
Having new players learn resource management before they get to the trials is only a good thing.
For 4-man content & PvP (yes, these small aspects of the game...) tanking got buffed. Get over it.
So now by following that logic, one person wears heavy armor and deals slightly less damage, and because everything hits like a wet noodle no blocking is even necessary except for an occasional heavy attack from a boss. Is that really where the game should be going?
Yes.
I prefer using skills and abilities to holding down one mouse button.
SirSilverMask wrote: »SirSilverMask wrote: »@DDuke
I am giving examples from trials because those are the only places where tanking matters . There are players that can solo vCoA . Can you believe it ? A dungeon that is considered ''one of the hardest'' by majority of players can be done solo . How is that is part of tanking ? After the nerf to the CoA , ICP and WGT , I suppose they won't need a tank either . New players will still have problems with every dungeon but still , once they figure it out , they will realize they don't need a tank . What else in this game is left for tanks other than trials ? That is what matters and ZOS is trying to make it more boring for tanks by nerfing tanks . They could have given us damage reduction while blocking or something like that . What Weapon and Spell damage does for me ? Nothing ! I highly doubt they read any of these so there won't be any change anyways . I will just try to enjoy my extra 200 weapon damage if boss lives long enough to make me stack 10 charges of it .
Yes, I know.
And what do you have to do in order to solo them? That's right, you need to tank things.
More weapon & spell damage means you are going to deal more damage and heal more, so they're certainly doing something (unless you're one of those tanks that just hold block & stand there taunting boss, in which case please dont ever grp with me).
Also, trial tanks are going to adapt & make things work even after this patch.
Disclaimer: I am not saying Bracing wont hurt trials tanking, since it's clearly a nerf there when you have to hold block.
Having new players learn resource management before they get to the trials is only a good thing.
For 4-man content & PvP (yes, these small aspects of the game...) tanking got buffed. Get over it.
So now by following that logic, one person wears heavy armor and deals slightly less damage, and because everything hits like a wet noodle no blocking is even necessary except for an occasional heavy attack from a boss. Is that really where the game should be going?
Yes.
I prefer using skills and abilities to holding down one mouse button.
You should have come out at the beginning of the thread and said that you want ZOS to get rid of tanks then if that is how you feel.
Tanks can still weave in a light attack and skill to either buff the group, provide cc, or deal some damage, however they should not be able to be the primary damage dealers. They should be required to also block attacks and keep aggro. The changes are basically moving away from having someone actually be needed to tank or have the specialty equipment to tank, unless you only look at trials.
CreepyPahuska wrote: »Personofsecrets wrote: »P.S. Nobody wants to do fully charged heavy attacks. Nobody. They aren't fun. Nobody.
Thanks for talking in the name of everybody, but I must protest. I'm a sorc tank, and my stamina management comes entirely from fully charged heavy attacks. And I love it.
Cheers
Two words: syphoning attacksSugaroverdose wrote: »Yeah, you can't tank with pure stamblade, but you can reroll into magblade in light S&B with 4k spell damage and tank successfully, which is ridiculous, don't you think? And he will hold 'RMB' almost all the time.Sugaroverdose wrote: »All of 'boosts' means completely nothing for classical dk tanks don't forget this. Most of your comments comes from magplar perspective who was always OP in pve just because of sweeps.@DDuke
I am giving examples from trials because those are the only places where tanking matters . There are players that can solo vCoA . Can you believe it ? A dungeon that is considered ''one of the hardest'' by majority of players can be done solo . How is that is part of tanking ? After the nerf to the CoA , ICP and WGT , I suppose they won't need a tank either . New players will still have problems with every dungeon but still , once they figure it out , they will realize they don't need a tank . What else in this game is left for tanks other than trials ? That is what matters and ZOS is trying to make it more boring for tanks by nerfing tanks . They could have given us damage reduction while blocking or something like that . What Weapon and Spell damage does for me ? Nothing ! I highly doubt they read any of these so there won't be any change anyways . I will just try to enjoy my extra 200 weapon damage if boss lives long enough to make me stack 10 charges of it .
Yes, I know.
And what do you have to do in order to solo them? That's right, you need to tank things.
More weapon & spell damage means you are going to deal more damage and heal more, so they're certainly doing something (unless you're one of those tanks that just hold block & stand there taunting boss, in which case please dont ever grp with me).
Also, trial tanks are going to adapt & make things work even after this patch.
Disclaimer: I am not saying Bracing wont hurt trials tanking, since it's clearly a nerf there when you have to hold block.
Having new players learn resource management before they get to the trials is only a good thing.
For 4-man content & PvP (yes, these small aspects of the game...) tanking got buffed. Get over it.
Tank DK cannot constantly healout while damaging, you can spam deep breath on adds, but it will not help you on boss.
Basic idea of your posts is "i do support stupid stack damage meta", problem is: not everyone supports it, i know only two people who does want this as only one available ways to play: it's you, and @Wrobel
It's not about stacking damage, it's about stacking mitigation.
You can go in as a medium armour Nightblade & try to tank things with your 5k weapon damage, it just doesn't work.
Tanking is about mitigating damage surviving, not about holding RMB or killing bosses before mechanics.
I'm fairly certain you can make magicka, and especially stamina DK tank work as well with the right skill setup & gear, but I havent theorycrafted much around that.
It's not about 'adapt' it's about 'stack damage until your attacks will not healout you instantly'
And just what kind of DPS uses S&B? That's a semi-tank already, though I do agree that being able to tank in light armor is silly and you should be much squishier in it.
Also, I'm not sure if I'm understanding this right but... somehow this magicka NB in light armor can block enough without Bracing passive and with a minimal stamina pool.
What are we complaining about again?
ztyhurstub17_ESO wrote: »Just did some tests of tanking with my DK on PTS.
For one test I basically I walked up Nomeg Hyril in Bangkorai and smacked him in the face and held down block. I went for 316 seconds holding block the entire time and eventually the boss died of my reposte and Pierce Armor. On live I would need to weave in heavy attacks to do the same so for basic single boss tanking I think we are better than live. If I stepped out of the "puddles" and side stepped the "cones" I could keep my stamina up even easier. I also typically pop a few Igneous Shields to add the 5% stamina from helping hands.
Speaking of heavy attacks did anyone forget to look at the new "Rapid Mending" passive. Increase Healing by 8% for 5 pieces (vs 7% with 7 pieces of heavy armor on live) and the new buff of +50% more stamina restored with heavy attacks. I know some tanks don't like having to weave heavy attacks, but as a heavy attack weaver I am happy about that change.
I will say that during trash pulls and fights with lots of adds you can get your stamina chewed up really fast, but I don't block most of their attacks anyway. With the buff to Harness Magicka I may just stack it with Igneous and forget about blocking most things altogether.
In general so far I've found that Heavy Armor and tanking is getting a buff. As much as I would rather have Bracing than the new Wrath passive (I guess they had to leave heavy armor with one useless passive) if they left Bracing as it was then it would be OP with all the other changes to passives and the change to the Sturdy trait. You could probably get block cost close to zero and the new Constitution Passive which gives 930 Magic and Stamina every 4 seconds with 5 pieces of heavy (WTB Black Rose Jewelry) would take care of the rest.
On a side note, I am *not* going to acquire any new gear. Tempering Alloy is way too expensive and the block cost reduction doesn't seem worth it for Sturdy. Putting the 3 "Shield Play" enchants on your jewelry seems like a better option to me and should give plenty of cost reduction along with 75 points in "Block Expertise" for 20% block cost reduction. Lets also not forget that "Fortress" also lowers block cost another 30%.
Anyway that is my 2 cents to the discussion.
From what I've seen so far on the PTS, the changes, while not ideal, are not bad. Tanks keep playing chicken little everytime there is a major change. I would much rather keep bracing but games change and evolve. You can either change with them or find a game that makes you happy.
WTB AOE TAUNT PLZ!!!!
From what I've seen so far on the PTS, the changes, while not ideal, are not bad. Tanks keep playing chicken little everytime there is a major change. I would much rather keep bracing but games change and evolve. You can either change with them or find a game that makes you happy.
WTB AOE TAUNT PLZ!!!!
ztyhurstub17_ESO wrote: »Just did some tests of tanking with my DK on PTS.
For one test I basically I walked up Nomeg Hyril in Bangkorai and smacked him in the face and held down block. I went for 316 seconds holding block the entire time and eventually the boss died of my reposte and Pierce Armor. On live I would need to weave in heavy attacks to do the same so for basic single boss tanking I think we are better than live. If I stepped out of the "puddles" and side stepped the "cones" I could keep my stamina up even easier. I also typically pop a few Igneous Shields to add the 5% stamina from helping hands.
Speaking of heavy attacks did anyone forget to look at the new "Rapid Mending" passive. Increase Healing by 8% for 5 pieces (vs 7% with 7 pieces of heavy armor on live) and the new buff of +50% more stamina restored with heavy attacks. I know some tanks don't like having to weave heavy attacks, but as a heavy attack weaver I am happy about that change.
I will say that during trash pulls and fights with lots of adds you can get your stamina chewed up really fast, but I don't block most of their attacks anyway. With the buff to Harness Magicka I may just stack it with Igneous and forget about blocking most things altogether.
In general so far I've found that Heavy Armor and tanking is getting a buff. As much as I would rather have Bracing than the new Wrath passive (I guess they had to leave heavy armor with one useless passive) if they left Bracing as it was then it would be OP with all the other changes to passives and the change to the Sturdy trait. You could probably get block cost close to zero and the new Constitution Passive which gives 930 Magic and Stamina every 4 seconds with 5 pieces of heavy (WTB Black Rose Jewelry) would take care of the rest.
On a side note, I am *not* going to acquire any new gear. Tempering Alloy is way too expensive and the block cost reduction doesn't seem worth it for Sturdy. Putting the 3 "Shield Play" enchants on your jewelry seems like a better option to me and should give plenty of cost reduction along with 75 points in "Block Expertise" for 20% block cost reduction. Lets also not forget that "Fortress" also lowers block cost another 30%.
Anyway that is my 2 cents to the discussion.
SirSilverMask wrote: »ztyhurstub17_ESO wrote: »Just did some tests of tanking with my DK on PTS.
For one test I basically I walked up Nomeg Hyril in Bangkorai and smacked him in the face and held down block. I went for 316 seconds holding block the entire time and eventually the boss died of my reposte and Pierce Armor. On live I would need to weave in heavy attacks to do the same so for basic single boss tanking I think we are better than live. If I stepped out of the "puddles" and side stepped the "cones" I could keep my stamina up even easier. I also typically pop a few Igneous Shields to add the 5% stamina from helping hands.
Speaking of heavy attacks did anyone forget to look at the new "Rapid Mending" passive. Increase Healing by 8% for 5 pieces (vs 7% with 7 pieces of heavy armor on live) and the new buff of +50% more stamina restored with heavy attacks. I know some tanks don't like having to weave heavy attacks, but as a heavy attack weaver I am happy about that change.
I will say that during trash pulls and fights with lots of adds you can get your stamina chewed up really fast, but I don't block most of their attacks anyway. With the buff to Harness Magicka I may just stack it with Igneous and forget about blocking most things altogether.
In general so far I've found that Heavy Armor and tanking is getting a buff. As much as I would rather have Bracing than the new Wrath passive (I guess they had to leave heavy armor with one useless passive) if they left Bracing as it was then it would be OP with all the other changes to passives and the change to the Sturdy trait. You could probably get block cost close to zero and the new Constitution Passive which gives 930 Magic and Stamina every 4 seconds with 5 pieces of heavy (WTB Black Rose Jewelry) would take care of the rest.
On a side note, I am *not* going to acquire any new gear. Tempering Alloy is way too expensive and the block cost reduction doesn't seem worth it for Sturdy. Putting the 3 "Shield Play" enchants on your jewelry seems like a better option to me and should give plenty of cost reduction along with 75 points in "Block Expertise" for 20% block cost reduction. Lets also not forget that "Fortress" also lowers block cost another 30%.
Anyway that is my 2 cents to the discussion.
The thread has already pointed out that tanking against a single enemy has been buffed. However, the main focus of the problem with the change, which everyone seems to agree on is the fact that blocking in trials where you need to aggro the mobs and block the damage has been handicapped. That is beside the point that tanks aren't really necessary anywhere else in the game so the new 4 man content needs to be developed which actually requires coordination and a real tank. ZOS is going down a slope of nerfing content and tanks, rather then looking to provide new and challenging content especially for 4 man teams.
Personofsecrets wrote: »ztyhurstub17_ESO wrote: »Just did some tests of tanking with my DK on PTS.
For one test I basically I walked up Nomeg Hyril in Bangkorai and smacked him in the face and held down block. I went for 316 seconds holding block the entire time and eventually the boss died of my reposte and Pierce Armor. On live I would need to weave in heavy attacks to do the same so for basic single boss tanking I think we are better than live. If I stepped out of the "puddles" and side stepped the "cones" I could keep my stamina up even easier. I also typically pop a few Igneous Shields to add the 5% stamina from helping hands.
Speaking of heavy attacks did anyone forget to look at the new "Rapid Mending" passive. Increase Healing by 8% for 5 pieces (vs 7% with 7 pieces of heavy armor on live) and the new buff of +50% more stamina restored with heavy attacks. I know some tanks don't like having to weave heavy attacks, but as a heavy attack weaver I am happy about that change.
I will say that during trash pulls and fights with lots of adds you can get your stamina chewed up really fast, but I don't block most of their attacks anyway. With the buff to Harness Magicka I may just stack it with Igneous and forget about blocking most things altogether.
In general so far I've found that Heavy Armor and tanking is getting a buff. As much as I would rather have Bracing than the new Wrath passive (I guess they had to leave heavy armor with one useless passive) if they left Bracing as it was then it would be OP with all the other changes to passives and the change to the Sturdy trait. You could probably get block cost close to zero and the new Constitution Passive which gives 930 Magic and Stamina every 4 seconds with 5 pieces of heavy (WTB Black Rose Jewelry) would take care of the rest.
On a side note, I am *not* going to acquire any new gear. Tempering Alloy is way too expensive and the block cost reduction doesn't seem worth it for Sturdy. Putting the 3 "Shield Play" enchants on your jewelry seems like a better option to me and should give plenty of cost reduction along with 75 points in "Block Expertise" for 20% block cost reduction. Lets also not forget that "Fortress" also lowers block cost another 30%.
Anyway that is my 2 cents to the discussion.
Thank you for testing againt Nomeg Hyril. I wonder if we can still tank the dreaded roving pyre of reapers march.
Personofsecrets wrote: »I know that so many of you have different ideas about tanking, but let me still ask the following question. Do tanks really need to get nerfed more?
For Tanks that are worried that they run into Stamina issues
In the bigger picture of the DB DLC Poisons were added, and the following Poison is particulary useful for Magicka and Stamina regain.
It procs from Light Attacks. But I do not have a precise proc chance. I also tested whether it procs from Pierce Armor, and it does, but very, very irreliable (so a low chance).
You can see in the CLS log that the tooltip values of the Poison do indeed also appear in CLS.
So... if you are low in either Stamina or Magicka you can for both get around 3k with a LA, and the 4k Heal is not bad too.
No real need for a risky Heavy Attack
In the screenshot shown, there is no Stamina restore, but that does function as well. So normally in combat you get all three.
You can BTW do different Poisons on the two Weapon bars.
For people that are not yet well informed about Poisons.
Every time you make "a" Poison, you get 16 flasks.
All this talkabout trials is great, but until you get attacked by a swarm of people in pvp you dont understand how awful this change really is. Not only will I lose my stamina much quicker due to bracing being scrapped and cost of blocking being increased, but I will no longer have my impen traits on my armor due to having to replace them with sturdy, meaning i will take more damage due to crits, and run out of stamina faster.
All this talkabout trials is great, but until you get attacked by a swarm of people in pvp you dont understand how awful this change really is. Not only will I lose my stamina much quicker due to bracing being scrapped and cost of blocking being increased, but I will no longer have my impen traits on my armor due to having to replace them with sturdy, meaning i will take more damage due to crits, and run out of stamina faster.
GG ZoS, GG indeed. How about removing the armor passive for rolling? Ya know, at least give MA the SAME treatment instead of just donkey punching HA and blocking.
SirSilverMask wrote: »So the change was made to get rid of bracing and replace it with wrath to help balance heavy armor and make it more viable so people can play how they want.
Do you think that with the new changes anyone currently using light or medium armor is actually going to switch to Heavy Armor?
Additionally, do these changes encourage anyone to start learning how to tank the hardest content in the game? Or tank in general?