willymchilybily wrote: »although i think it is unnecessary im not against it. i barely have space on my bars as is. I certainly cant add a 6 second shield and gain much. without losing somethign crucial. I see it going 2 ways
regen builds: will still use shuffle/elude +drinks realising that shields like those they complained about on sorcs aren't actually all that now they have them and aren't stacking high enough max stats to get a decent shield from it.
High Stat builds: will probably use food and pop bone shield before hitting vigor or during. cant use it as a constant damage shield as don't have the same level of sustain
If 40kstam is 10k shield and 20k stam is 5k shield that means 30kstam( a little more normal than 40k) is o ly 7.5k shield which is 1or 2 hits , i dont see it getting that much use outside of group play tbh
42k+ stam is standard for a well built Redguard or Imperial character, and absorbing one or two hits is efficient for a single shield cast. It will become an instant must-use if this change goes through.
If 40kstam is 10k shield and 20k stam is 5k shield that means 30kstam( a little more normal than 40k) is o ly 7.5k shield which is 1or 2 hits , i dont see it getting that much use outside of group play tbh
42k+ stam is standard for a well built Redguard or Imperial character, and absorbing one or two hits is efficient for a single shield cast. It will become an instant must-use if this change goes through.
I would laugh at a Imperial with that much stamina. A imperial can not have competitive sustain with those stats. Especially if the opponent is a redguard.
bowmanz607 wrote: »Refuse2GrowUp wrote: »bowmanz607 wrote: »Sure you can run vigor, rally, shield, shuffle, but when will you put out dps? Even though you can maintain high damage with that setup, that won't matter cause you spend too much time buffing.
Not to say your view of diversity is wrong in anyway; just an observation in regards to the particular quoted comment...
Everyone hates shield stacking Sorcs. 'High burst damage and more surviveability than tanks' is often how shield stacking Sorcs are described. Yet they have Hardened Ward, Harness Magicka, and Healing Ward on their bar, while being forced to run Resto Staff, and yet they can still be extremely lethal. Don't see it being too different for Stam toons in PvP. There will be plenty of options, but some players will absolutely stack all the heals, shields, and damage mitigation they can and still be extremely effective at damage output. And when this happens, it will be just as broken as Sorc shield stacking in PvP.
Is that really balance?
It was the length of time the shields were uo that made it an issue. Being able to have 2 shields up for an extended time like that meant still being able to do damage. The reduced time goes a long way. It means you sacrifice dps to keep shields up. Same goes for stam. The 5 second duration and the short duration on rally keep stam in check. Choose to keep buffs up, or leave yourself vulnerable to attack. The trade off is there.
Yes, I think this is balanced while creating diversity in builds tanks can also be real tanks in PvP now.
Master_Kas wrote: »Refuse2GrowUp wrote: »Because we stamina builds have much lesser sustain than sustain and with the increased cost of Dodge, Block and CC, this is very much for us to remain competitive.
Not really. If you cannot survive with shuffle, dodge roll, and vigor in PvP then you are not playing your toon to its fullest.
My guestimation is that this shield change was added more for content like vMSA as it is genuinely more difficult with stam toons and such a shield would help significantly. However, this shield has the potential to truly make stam OP in PvP. Not sure the best way to balance this one; guess it's a good time to again mention the game really needs separate PvP and PvE profiles where the devs can make changes to skills and mechanics for one without effecting the other.
Edit: And btw, stam doesn't have less sustain than magicka. Magicka NBs, and to a lesser extend stam NBs, have phenomenal sustain. However, play a mag Sorc, mag DK, or even a mag Templar and you will definitely feel the strain. I play both stamina and magicka of all classes and I do not struggle for resources more on my stam than on my mag. Stam drains quick if dodge rolling a lot. However, a single CC break on my mag toons means I am dead next CC. In PvE the sustain is the same. In PvP I must build for more sustain on both my mag and stam toons.
Yeah because shuffle saves you from for example: tether, proxy, vicious death, sap essence, impulse ?
NopeI see no complaints from you about annulment absorbing physical damage too : )
OrphanHelgen wrote: »is it the instant cast that gives this shield? How about the synergy shield to allies?
If 40kstam is 10k shield and 20k stam is 5k shield that means 30kstam( a little more normal than 40k) is o ly 7.5k shield which is 1or 2 hits , i dont see it getting that much use outside of group play tbh
42k+ stam is standard for a well built Redguard or Imperial character, and absorbing one or two hits is efficient for a single shield cast. It will become an instant must-use if this change goes through.
I would laugh at a Imperial with that much stamina. A imperial can not have competitive sustain with those stats. Especially if the opponent is a redguard.
Nitpicking. Don't derail the conversation over minor details.
Yolokin_Swagonborn wrote: »Finally bone shield is useful. lets not kill it in the crib. Shields are a greater problem that won't be fixed by limiting them to 6 seconds.
Translation: "Eh, shields are already op, and the 6 second duration nerf isn't going to change that. Might as well just create another op shield."
bowmanz607 wrote: »Refuse2GrowUp wrote: »bowmanz607 wrote: »Sure you can run vigor, rally, shield, shuffle, but when will you put out dps? Even though you can maintain high damage with that setup, that won't matter cause you spend too much time buffing.
Not to say your view of diversity is wrong in anyway; just an observation in regards to the particular quoted comment...
Everyone hates shield stacking Sorcs. 'High burst damage and more surviveability than tanks' is often how shield stacking Sorcs are described. Yet they have Hardened Ward, Harness Magicka, and Healing Ward on their bar, while being forced to run Resto Staff, and yet they can still be extremely lethal. Don't see it being too different for Stam toons in PvP. There will be plenty of options, but some players will absolutely stack all the heals, shields, and damage mitigation they can and still be extremely effective at damage output. And when this happens, it will be just as broken as Sorc shield stacking in PvP.
Is that really balance?
It was the length of time the shields were uo that made it an issue. Being able to have 2 shields up for an extended time like that meant still being able to do damage. The reduced time goes a long way. It means you sacrifice dps to keep shields up. Same goes for stam. The 5 second duration and the short duration on rally keep stam in check. Choose to keep buffs up, or leave yourself vulnerable to attack. The trade off is there.
Yes, I think this is balanced while creating diversity in builds tanks can also be real tanks in PvP now.
Nitpicking. Don't derail the conversation over minor details.
40k stamina stam dudes running around with a 10k-ish shield sounds terrible... They were already strong enough -- why give them Hardened Ward too? @ZOS_GinaBruno
Sorry but "them"?
Bone shield is a global skill and don't cost THAT much. Just like block, this is available to all.
I don't see any point with this post?
So you believe that 40k+ stamina snb redguard Dragonknights with Shuffle and dodge roll and a 7k.5k shield that they can renew as they roll around is balanced?
bowmanz607 wrote: »40k stamina stam dudes running around with a 10k-ish shield sounds terrible... They were already strong enough -- why give them Hardened Ward too? @ZOS_GinaBruno
Sorry but "them"?
Bone shield is a global skill and don't cost THAT much. Just like block, this is available to all.
I don't see any point with this post?
So you believe that 40k+ stamina snb redguard Dragonknights with Shuffle and dodge roll and a 7k.5k shield that they can renew as they roll around is balanced?
if they are constantly buffing shields, rally, shuffle and dodge rolling, then when do you expect them to fight you? yes it is balanced because they might be able to last awhile in a fight, but they are not putting out barely any damage while trying to maintain all the buffs and dodgeroll.
the duration of the ability keeps people in check. either you go defensive and pop your shileds or attack an be vulnerable yourself to attack.
cosmic_niklas_93b16_ESO wrote: »bowmanz607 wrote: »Refuse2GrowUp wrote: »bowmanz607 wrote: »Sure you can run vigor, rally, shield, shuffle, but when will you put out dps? Even though you can maintain high damage with that setup, that won't matter cause you spend too much time buffing.
Not to say your view of diversity is wrong in anyway; just an observation in regards to the particular quoted comment...
Everyone hates shield stacking Sorcs. 'High burst damage and more surviveability than tanks' is often how shield stacking Sorcs are described. Yet they have Hardened Ward, Harness Magicka, and Healing Ward on their bar, while being forced to run Resto Staff, and yet they can still be extremely lethal. Don't see it being too different for Stam toons in PvP. There will be plenty of options, but some players will absolutely stack all the heals, shields, and damage mitigation they can and still be extremely effective at damage output. And when this happens, it will be just as broken as Sorc shield stacking in PvP.
Is that really balance?
It was the length of time the shields were uo that made it an issue. Being able to have 2 shields up for an extended time like that meant still being able to do damage. The reduced time goes a long way. It means you sacrifice dps to keep shields up. Same goes for stam. The 5 second duration and the short duration on rally keep stam in check. Choose to keep buffs up, or leave yourself vulnerable to attack. The trade off is there.
Yes, I think this is balanced while creating diversity in builds tanks can also be real tanks in PvP now.
Can I ask what kind of build diversity sorcs will have now? As most non-shield stacking builds took huge hits and will be forced into doing what everyone apparently hates while not solving shield stacking at all.
bowmanz607 wrote: »cosmic_niklas_93b16_ESO wrote: »bowmanz607 wrote: »Refuse2GrowUp wrote: »bowmanz607 wrote: »Sure you can run vigor, rally, shield, shuffle, but when will you put out dps? Even though you can maintain high damage with that setup, that won't matter cause you spend too much time buffing.
Not to say your view of diversity is wrong in anyway; just an observation in regards to the particular quoted comment...
Everyone hates shield stacking Sorcs. 'High burst damage and more surviveability than tanks' is often how shield stacking Sorcs are described. Yet they have Hardened Ward, Harness Magicka, and Healing Ward on their bar, while being forced to run Resto Staff, and yet they can still be extremely lethal. Don't see it being too different for Stam toons in PvP. There will be plenty of options, but some players will absolutely stack all the heals, shields, and damage mitigation they can and still be extremely effective at damage output. And when this happens, it will be just as broken as Sorc shield stacking in PvP.
Is that really balance?
It was the length of time the shields were uo that made it an issue. Being able to have 2 shields up for an extended time like that meant still being able to do damage. The reduced time goes a long way. It means you sacrifice dps to keep shields up. Same goes for stam. The 5 second duration and the short duration on rally keep stam in check. Choose to keep buffs up, or leave yourself vulnerable to attack. The trade off is there.
Yes, I think this is balanced while creating diversity in builds tanks can also be real tanks in PvP now.
Can I ask what kind of build diversity sorcs will have now? As most non-shield stacking builds took huge hits and will be forced into doing what everyone apparently hates while not solving shield stacking at all.
it forces sorcs to choose to stack shields and therefore not keep as much offense because of the time or to go more offensive with less shields or to find a balance of sields and offense such as running the longer ward with annulment and then their burst combo. rather than all sorcs being able to stack shields and go full offensive without reprucutions will be at a low now. This will open up the theory crafting discussion to figure out different approaches to the changes. shield stacking is solved in the sense that you really have to choose between stacking and low damage output for the duration of the stacking, or less shields and more offensive leaving the player more vulnerable to attacks.
40k stamina stam dudes running around with a 10k-ish shield sounds terrible... They were already strong enough -- why give them Hardened Ward too? @ZOS_GinaBruno
FearlessOne_2014 wrote: »40k stamina stam dudes running around with a 10k-ish shield sounds terrible... They were already strong enough -- why give them Hardened Ward too? @ZOS_GinaBruno
I my honest opinion this was done by the devs to push forwards their nuke sorc campaign. By reducing sorcs shields and giving stam users a better longer duration shield, pretty much makes magicka sorcs compelled to reroll new FoTM stam DK. Make sure to face roll your keyboard for the win on current PTS stam DK I know I did, and is now leveling up one as I type this.
#RIPBUILDDIVERSITY
Oh well I will "Somehow carry on!"
Again atleast now I have many reasons to roll DK being it's the only class I don't have, tbh I was wanting for them to make magicka DK competitive in PvE/PvP again. Oh well held my breath for too long, so I'll get off this Wait Train at Stamina Dragonknight station.
40k stamina stam dudes running around with a 10k-ish shield sounds terrible... They were already strong enough -- why give them Hardened Ward too? @ZOS_GinaBruno
Sorry but "them"?
Bone shield is a global skill and don't cost THAT much. Just like block, this is available to all.
I don't see any point with this post?
So you believe that 40k+ stamina snb redguard Dragonknights with Shuffle and dodge roll and a 7k.5k shield that they can renew as they roll around is balanced?
Dalsinthus wrote: »40k stamina stam dudes running around with a 10k-ish shield sounds terrible... They were already strong enough -- why give them Hardened Ward too? @ZOS_GinaBruno
Sorry but "them"?
Bone shield is a global skill and don't cost THAT much. Just like block, this is available to all.
I don't see any point with this post?
So you believe that 40k+ stamina snb redguard Dragonknights with Shuffle and dodge roll and a 7k.5k shield that they can renew as they roll around is balanced?
If they are roll dodging, refreshing the shield every 5 seconds and maintaining shuffle, they are burning resources without doing much damage. That seems pretty balanced. In live my sorc can do something similar with shield stacking, streaking and the occasional dodge roll, while procing frags off of the shield spam and doing some dps. There's no reason stamina builds shouldn't have access to something similar.
I personally think this is a great change. Stamina has needed something like this, especially for end game PVE. It is amazing how much easier VMA is on a sorc compared to a stamblade.
I disagree with the nerf to hardened ward and other shields as well as the change to harness magic, but I think this change is for the better. Personally I would have standardized the duration of all of these shields to 10-12 seconds and made shields subject to critical hits. If that didn't solve the issue, I would have put in an anti-shield stacking mechanism, but I am not sure that would be needed.