GreenSoup2HoT wrote: »Bone Shield cannot be crit right? If that's the case i can finally drop Impen and run the new well-fitted for roll dodge funzies!
It is an insane change. The existing Bone Shield has been cited by many experienced players as a sane damage shield because it scales off max health.
I suppose ZOS bought the VD hype? They concluded that because so many players were playing novelty VD builds that stamina builds needed to be buffed?
If 40kstam is 10k shield and 20k stam is 5k shield that means 30kstam( a little more normal than 40k) is o ly 7.5k shield which is 1or 2 hits , i dont see it getting that much use outside of group play tbh
Yolokin_Swagonborn wrote: »Finally bone shield is useful. lets not kill it in the crib. Shields are a greater problem that won't be fixed by limiting them to 6 seconds.
If 40kstam is 10k shield and 20k stam is 5k shield that means 30kstam( a little more normal than 40k) is o ly 7.5k shield which is 1or 2 hits , i dont see it getting that much use outside of group play tbh
42k+ stam is standard for a well built Redguard or Imperial character, and absorbing one or two hits is efficient for a single shield cast. It will become an instant must-use if this change goes through.
Because we stamina builds have much lesser sustain than sustain and with the increased cost of Dodge, Block and CC, this is very much for us to remain competitive.
I pretty much solely play stamina characters and still don't think this was necessary. You get good mitigation with Shuffle+Roll dodge+Vigor as long as you react quickly.
Granted this will be good for builds that don't want to rely on Rally for a burst heal and need some instant damage offset. I can definitely see DW/Bow builds being more viable now.
bowmanz607 wrote: »I pretty much solely play stamina characters and still don't think this was necessary. You get good mitigation with Shuffle+Roll dodge+Vigor as long as you react quickly.
Granted this will be good for builds that don't want to rely on Rally for a burst heal and need some instant damage offset. I can definitely see DW/Bow builds being more viable now.
That is exactly the point. It gives more diversity. Now you can run rally and shield or dw/bow setup with rally and shield and it be more v8able. Perhaps substitute one of those for sword and board. This opens up builds. Gone are the days of everyone havein to run 2 hand on one bar and being pigeon holed into shuffle. Sure you can run vigor, rally, shield, shuffle, but when will you put out dps? Even though you can maintain high damage with that setup, that won't matter cause you spend too much time buffing.
Overall, I see this as increasing build diversity for stam.
bowmanz607 wrote: »I pretty much solely play stamina characters and still don't think this was necessary. You get good mitigation with Shuffle+Roll dodge+Vigor as long as you react quickly.
Granted this will be good for builds that don't want to rely on Rally for a burst heal and need some instant damage offset. I can definitely see DW/Bow builds being more viable now.
That is exactly the point. It gives more diversity. Now you can run rally and shield or dw/bow setup with rally and shield and it be more v8able. Perhaps substitute one of those for sword and board. This opens up builds. Gone are the days of everyone havein to run 2 hand on one bar and being pigeon holed into shuffle. Sure you can run vigor, rally, shield, shuffle, but when will you put out dps? Even though you can maintain high damage with that setup, that won't matter cause you spend too much time buffing.
Overall, I see this as increasing build diversity for stam.
Not really. Sure, it makes them "viable," but buffing Bone Shield in this manner will just make the meta builds even stronger, namely snb/2h using Rally and Shuffle with 42k stamina and roll dodge and NOW with Bone Shield.
bowmanz607 wrote: »Sure you can run vigor, rally, shield, shuffle, but when will you put out dps? Even though you can maintain high damage with that setup, that won't matter cause you spend too much time buffing.