It's the same mechanics but easier. I thought you said you wanted to do it for fun? So why care about loot and such?
anitajoneb17_ESO wrote: »Play normal mode. It's exactly the same.
No it's not.
- Normal is FAR TOO EASY - sleeping mode
- There is no normal mode for vCoA
- Loot isn't the same.
- Achievements aren't the same.
Also, remember ZOS' concern at the moment is the completion rate of vet versions. Doing normal versions isn't going to increase that rate.
anitajoneb17_ESO wrote: »Play normal mode. It's exactly the same.
No it's not.
- Normal is FAR TOO EASY - sleeping mode
- There is no normal mode for vCoA
- Loot isn't the same.
- Achievements aren't the same.
Also, remember ZOS' concern at the moment is the completion rate of vet versions. Doing normal versions isn't going to increase that rate.
anitajoneb17_ESO wrote: »It's the same mechanics but easier. I thought you said you wanted to do it for fun? So why care about loot and such?
There's a level of "easy" where it isn't fun any more (which is why elite complain about nerfs, because it will get boring for them).
And I don't care much about loot but many people do. It's their incentive.
Mentioned it because it's not the same.
anitajoneb17_ESO wrote: »It's the same mechanics but easier. I thought you said you wanted to do it for fun? So why care about loot and such?
There's a level of "easy" where it isn't fun any more (which is why elite complain about nerfs, because it will get boring for them).
And I don't care much about loot but many people do. It's their incentive.
Mentioned it because it's not the same.
Emma_Eunjung wrote: »Emma_Eunjung wrote: »KoshkaMurka wrote: »Speaking of the rewards, sets drop in normal version, in vr15 though, but the difference only matters for optimized build.
Monster helmets are sold at pvp merchant.
So whats the issue?
The issue is that everybody wants an optimized build. Who wants to blow expensive gold tempers on VR15 gear?
Who needs gold gear if he doesn't want to compete on leaderboards? btw. if you want an optimized build you usually need those vMSA-weapons...if you can do this you can also do those two dungeons.
I've never even LOOKED at a leaderboard in game, much less cared if I was on one, but I still want my gear to be the best possible whether I am doing PvE, PvP or just role-playing. The important thing is that I decide which gear I "need", not you or anybody else.
hydrocynus wrote: »How is vCoA even partof this conversation? If you can't do that now my darling I think you are probably still going to battle with a nerfed version of vICP and I say this to try save you more frustration: try candy crush.
hydrocynus wrote: »So ask them to buff normal instead of nerf hard.
6. There is nothing besides your entitled opinion.
anitajoneb17_ESO wrote: »You are the one trying to force your playstyle onto everyone.
anitajoneb17_ESO wrote: »You are the one trying to force your playstyle onto everyone.
Wrong, we want a small part of the game remain challenging. Others want the whole game in easy-mode. can you see the difference?
hydrocynus wrote: »anitajoneb17_ESO wrote: »You are the one trying to force your playstyle onto everyone.
Wrong, we want a small part of the game remain challenging. Others want the whole game in easy-mode. can you see the difference?
Agree. Leave us two challenging dungeons. You can have the rest
anitajoneb17_ESO wrote: »That said, and while I understand this argument "leave us 2 dungeons, you can have the rest", people could also say "you've enjoyed those dungeons without nerfs for 8 months now, it's our turn".
anitajoneb17_ESO wrote: »hydrocynus wrote: »anitajoneb17_ESO wrote: »You are the one trying to force your playstyle onto everyone.
Wrong, we want a small part of the game remain challenging. Others want the whole game in easy-mode. can you see the difference?
Agree. Leave us two challenging dungeons. You can have the rest
Remember that I did not ask for anything and that I don't care either way if the dungeons get nerfed - I'm happy either way.
That said, and while I understand this argument "leave us 2 dungeons, you can have the rest", people could also say "you've enjoyed those dungeons without nerfs for 8 months now, it's our turn".
Thinking about it, maybe ZOS should really completely BUFF two dungeons every three months, in a turn.
Would a super-buffed version of elden hollow or spindleclutch be appealing to you ?
(remember the days when Praxin was the most challenging fight in the entire game...)
anitajoneb17_ESO wrote: »hydrocynus wrote: »anitajoneb17_ESO wrote: »You are the one trying to force your playstyle onto everyone.
Wrong, we want a small part of the game remain challenging. Others want the whole game in easy-mode. can you see the difference?
Agree. Leave us two challenging dungeons. You can have the rest
That said, and while I understand this argument "leave us 2 dungeons, you can have the rest", people could also say "you've enjoyed those dungeons without nerfs for 8 months now, it's our turn".
anitajoneb17_ESO wrote: »hydrocynus wrote: »anitajoneb17_ESO wrote: »You are the one trying to force your playstyle onto everyone.
Wrong, we want a small part of the game remain challenging. Others want the whole game in easy-mode. can you see the difference?
Agree. Leave us two challenging dungeons. You can have the rest
Thinking about it, maybe ZOS should really completely BUFF two dungeons every three months, in a turn.
Would a super-buffed version of elden hollow or spindleclutch be appealing to you ?
(remember the days when Praxin was the most challenging fight in the entire game...)
anitajoneb17_ESO wrote: »hydrocynus wrote: »anitajoneb17_ESO wrote: »You are the one trying to force your playstyle onto everyone.
Wrong, we want a small part of the game remain challenging. Others want the whole game in easy-mode. can you see the difference?
Agree. Leave us two challenging dungeons. You can have the rest
Remember that I did not ask for anything and that I don't care either way if the dungeons get nerfed - I'm happy either way.
That said, and while I understand this argument "leave us 2 dungeons, you can have the rest", people could also say "you've enjoyed those dungeons without nerfs for 8 months now, it's our turn".
Thinking about it, maybe ZOS should really completely BUFF two dungeons every three months, in a turn.
Would a super-buffed version of elden hollow or spindleclutch be appealing to you ?
(remember the days when Praxin was the most challenging fight in the entire game...)
A buffing rotation could be interesting...
But they would absolutely have to remove them from weekly undaunted. There is absolutely no way 'the return of praxin' should interfere with pledges.
anitajoneb17_ESO wrote: »
Emma_Eunjung wrote: »KoshkaMurka wrote: »Speaking of the rewards, sets drop in normal version, in vr15 though, but the difference only matters for optimized build.
Monster helmets are sold at pvp merchant.
So whats the issue?
The issue is that everybody wants an optimized build. Who wants to blow expensive gold tempers on VR15 gear?
anitajoneb17_ESO wrote: »hydrocynus wrote: »anitajoneb17_ESO wrote: »You are the one trying to force your playstyle onto everyone.
Wrong, we want a small part of the game remain challenging. Others want the whole game in easy-mode. can you see the difference?
Agree. Leave us two challenging dungeons. You can have the rest
Remember that I did not ask for anything and that I don't care either way if the dungeons get nerfed - I'm happy either way.
That said, and while I understand this argument "leave us 2 dungeons, you can have the rest", people could also say "you've enjoyed those dungeons without nerfs for 8 months now, it's our turn".
Thinking about it, maybe ZOS should really completely BUFF two dungeons every three months, in a turn.
Would a super-buffed version of elden hollow or spindleclutch be appealing to you ?
(remember the days when Praxin was the most challenging fight in the entire game...)
MidnightBlue wrote: »I'm not for nerfing content, because I can complete the dungeons fine. Maybe if elitists would stop being *** and help new players with content and accept players that have a DPS time of a few seconds above a minute in trials then maybe people wouldn't call for nerfs.
Lots of "elitist" publish guides, walkthrough and so on in forums/youtube and also answer questions ingame. Biggest problem i see with "pugs" is the lack of communication. If the guys don't even talk in groupchat they cannot expect to get helped.
edit: there are also lots of guilds who teach new people and help them ingame...just find them, they are real
Emma_Eunjung wrote: »KoshkaMurka wrote: »Speaking of the rewards, sets drop in normal version, in vr15 though, but the difference only matters for optimized build.
Monster helmets are sold at pvp merchant.
So whats the issue?
The issue is that everybody wants an optimized build. Who wants to blow expensive gold tempers on VR15 gear?
anitajoneb17_ESO wrote: »Emma_Eunjung wrote: »The important thing is that I decide which gear I "need", not you or anybody else.
Quoted for truth. Noone gets to decide or judge what is an incentive or not for another player.
I've seen friends "working" weeks long to complete some collectible achievements (the mobs trophies where you have to kill 100000 mudcrabs for the one last drop, then the achievement rings and... that's all...).
I myself did master angler. Was hard. Brings me nothing. Hard to explain.
Kurimugann wrote: »MidnightBlue wrote: »I'm not for nerfing content, because I can complete the dungeons fine. Maybe if elitists would stop being *** and help new players with content and accept players that have a DPS time of a few seconds above a minute in trials then maybe people wouldn't call for nerfs.
Lots of "elitist" publish guides, walkthrough and so on in forums/youtube and also answer questions ingame. Biggest problem i see with "pugs" is the lack of communication. If the guys don't even talk in groupchat they cannot expect to get helped.
edit: there are also lots of guilds who teach new people and help them ingame...just find them, they are real
There's your reality, and then there's the reality of people who came across the wrong "Elitists" game after game, year after year and were told year after year that they would never be good enough. That's the sad part of a game that is meant for older teens/adults to play is that the people know better than to trust anyone to be nice online. They exist, I met some, but things like "You should quit for the good of the community" or "Don't group that person, they do not know how to play" are CARVED in us, well in me at least.
Back to OP, no I am not open to nerfing, especially if it did not need it. But nerfed or not, I'll never find a group nice enough to accept my Magicka Khajiit Sorceress/Werewolf to even try it. and Casuals are not all filthy, the (Bad) Hardcores are the ones who with filthy mouths.
It takes balls to say no to stupid player base. I sense ZOS is lacking in that department.
Moonshadow66 wrote: »I'm no casual by any means, but a 99% PvE (solo-) player. I do know that there's content I'm not really able to do and probably never will, but I can live with that. It's up to those who can, and they should have the fun they want with what the game currently has to offer with this more difficult and more challenging content. I don't need it to be nerfed just to do a "Sunday's afternoon walk" through that content while the more skilled players are bored to death after a nerf. This doesn't make sense at all. For the Eight's and the Three's sake, leave the challenging content as it is.
7788b14_ESO wrote: »Moonshadow66 wrote: »I'm no casual by any means, but a 99% PvE (solo-) player. I do know that there's content I'm not really able to do and probably never will, but I can live with that. It's up to those who can, and they should have the fun they want with what the game currently has to offer with this more difficult and more challenging content. I don't need it to be nerfed just to do a "Sunday's afternoon walk" through that content while the more skilled players are bored to death after a nerf. This doesn't make sense at all. For the Eight's and the Three's sake, leave the challenging content as it is.
I think they would do it because they don't want to lose customers especially if most of the player base is mostly new and unskilled. Most wouldn't even log into a forum to complain, they would just move on to another game. In the end it's all about money, imo. Zos appears to constantly market to new players. This isn't new as most MMO's start hardcore but over time get easier to attract and keep new players or smaller to keep their core players.
Kurimugann wrote: »MidnightBlue wrote: »I'm not for nerfing content, because I can complete the dungeons fine. Maybe if elitists would stop being *** and help new players with content and accept players that have a DPS time of a few seconds above a minute in trials then maybe people wouldn't call for nerfs.
Lots of "elitist" publish guides, walkthrough and so on in forums/youtube and also answer questions ingame. Biggest problem i see with "pugs" is the lack of communication. If the guys don't even talk in groupchat they cannot expect to get helped.
edit: there are also lots of guilds who teach new people and help them ingame...just find them, they are real
There's your reality, and then there's the reality of people who came across the wrong "Elitists" game after game, year after year and were told year after year that they would never be good enough. That's the sad part of a game that is meant for older teens/adults to play is that the people know better than to trust anyone to be nice online. They exist, I met some, but things like "You should quit for the good of the community" or "Don't group that person, they do not know how to play" are CARVED in us, well in me at least.
Back to OP, no I am not open to nerfing, especially if it did not need it. But nerfed or not, I'll never find a group nice enough to accept my Magicka Khajiit Sorceress/Werewolf to even try it. and Casuals are not all filthy, the (Bad) Hardcores are the ones who with filthy mouths.
