KoshkaMurka wrote: »Also, as it already was mentioned, you can sneak past the mobs at the entrance and farn 1st boss for embers. Or farm downscaled dungeon for them. Some people did that before the first nerf.Emma_Eunjung wrote: »KoshkaMurka wrote: »Speaking of the rewards, sets drop in normal version, in vr15 though, but the difference only matters for optimized build.
Monster helmets are sold at pvp merchant.
So whats the issue?
The issue is that everybody wants an optimized build. Who wants to blow expensive gold tempers on VR15 gear?
KoshkaMurka wrote: »Also, as it already was mentioned, you can sneak past the mobs at the entrance and farn 1st boss for embers. Or farm downscaled dungeon for them. Some people did that before the first nerf.Emma_Eunjung wrote: »KoshkaMurka wrote: »Speaking of the rewards, sets drop in normal version, in vr15 though, but the difference only matters for optimized build.
Monster helmets are sold at pvp merchant.
So whats the issue?
The issue is that everybody wants an optimized build. Who wants to blow expensive gold tempers on VR15 gear?
Lol, ive never thought about downscaling the dungeon to farm those trophys...so there is exactly NO reason left to nerf these two dungeons.
KoshkaMurka wrote: »Also, as it already was mentioned, you can sneak past the mobs at the entrance and farn 1st boss for embers. Or farm downscaled dungeon for them. Some people did that before the first nerf.Emma_Eunjung wrote: »KoshkaMurka wrote: »Speaking of the rewards, sets drop in normal version, in vr15 though, but the difference only matters for optimized build.
Monster helmets are sold at pvp merchant.
So whats the issue?
The issue is that everybody wants an optimized build. Who wants to blow expensive gold tempers on VR15 gear?
Lol, ive never thought about downscaling the dungeon to farm those trophys...so there is exactly NO reason left to nerf these two dungeons.
Oh yea... Downscaling already exists...
Completely forgot about that. Make that an option choice in group.

Seriously, I have no problem with hard content. It's when it's burried behind a wall of "you need this race, that class, these potions, that gear (that takes forever to grind), earn this much gold," the bottom line is... It's more grind than fun.
Seriously, I have no problem with hard content. It's when it's burried behind a wall of "you need this race, that class, these potions, that gear (that takes forever to grind), earn this much gold," the bottom line is... It's more grind than fun.
Seriously, I have no problem with hard content. It's when it's burried behind a wall of "you need this race, that class, these potions, that gear (that takes forever to grind), earn this much gold," the bottom line is... It's more grind than fun.
You can complete all of this game's content(MAYBE with the exception of the new Trial) with any race, any class, dropped potions, crafted gear and 0 gold(? What does gold even have to do with content completion? ...well I suppose you'd need some gold for repairs but selling trash drops from the dungeon alone should get you enough).
Any other thoughts on the subject?
Seriously, I have no problem with hard content. It's when it's burried behind a wall of "you need this race, that class, these potions, that gear (that takes forever to grind), earn this much gold," the bottom line is... It's more grind than fun.
You can complete all of this game's content(MAYBE with the exception of the new Trial) with any race, any class, dropped potions, crafted gear and 0 gold(? What does gold even have to do with content completion? ...well I suppose you'd need some gold for repairs but selling trash drops from the dungeon alone should get you enough).
Any other thoughts on the subject?
Did they nerf Maelstrom in the last patch? I've been barely playing anymore because the grind factor is so bad and with mael specifically the cost was too high to bother with if you didn't play a class/race/spec that was custom made for mael and fit the play style parameters... And... You cant remove the example that fits the scenario being talked about because it proves your point. That's like saying "All cats are small (except wild large cats but they don't count), so you can cuddle any cats you want."
Seriously, I have no problem with hard content. It's when it's burried behind a wall of "you need this race, that class, these potions, that gear (that takes forever to grind), earn this much gold," the bottom line is... It's more grind than fun.
You can complete all of this game's content(MAYBE with the exception of the new Trial) with any race, any class, dropped potions, crafted gear and 0 gold(? What does gold even have to do with content completion? ...well I suppose you'd need some gold for repairs but selling trash drops from the dungeon alone should get you enough).
Any other thoughts on the subject?
Did they nerf Maelstrom in the last patch? I've been barely playing anymore because the grind factor is so bad and with mael specifically the cost was too high to bother with if you didn't play a class/race/spec that was custom made for mael and fit the play style parameters... And... You cant remove the example that fits the scenario being talked about because it proves your point. That's like saying "All cats are small (except wild large cats but they don't count), so you can cuddle any cats you want."
Khaos_Bane wrote: »So instead of ZoS making a game for a majority of the people they should make them just for @KoshkaMurka
Khaos_Bane wrote: »So instead of ZoS making a game for a majority of the people they should make them just for @KoshkaMurka
Khaos_Bane wrote: »So instead of ZoS making a game for a majority of the people they should make them just for @KoshkaMurka
ZOS should keep the 10% of the game that the @KoshkaMurkas like as-is. 90% of the game is already mind-numbingly easy. Why must the other 10% be like that too? The game needs a variety of content for the variety of people who play it. It should not be homogenized for a majority.
Kurimugann wrote: »MidnightBlue wrote: »I'm not for nerfing content, because I can complete the dungeons fine. Maybe if elitists would stop being *** and help new players with content and accept players that have a DPS time of a few seconds above a minute in trials then maybe people wouldn't call for nerfs.
Lots of "elitist" publish guides, walkthrough and so on in forums/youtube and also answer questions ingame. Biggest problem i see with "pugs" is the lack of communication. If the guys don't even talk in groupchat they cannot expect to get helped.
edit: there are also lots of guilds who teach new people and help them ingame...just find them, they are real
There's your reality, and then there's the reality of people who came across the wrong "Elitists" game after game, year after year and were told year after year that they would never be good enough. That's the sad part of a game that is meant for older teens/adults to play is that the people know better than to trust anyone to be nice online. They exist, I met some, but things like "You should quit for the good of the community" or "Don't group that person, they do not know how to play" are CARVED in us, well in me at least.
Back to OP, no I am not open to nerfing, especially if it did not need it. But nerfed or not, I'll never find a group nice enough to accept my Magicka Khajiit Sorceress/Werewolf to even try it. and Casuals are not all filthy, the (Bad) Hardcores are the ones who with filthy mouths.
@Kurimugann what's your platform and server?
Kurimugann wrote: »Kurimugann wrote: »MidnightBlue wrote: »I'm not for nerfing content, because I can complete the dungeons fine. Maybe if elitists would stop being *** and help new players with content and accept players that have a DPS time of a few seconds above a minute in trials then maybe people wouldn't call for nerfs.
Lots of "elitist" publish guides, walkthrough and so on in forums/youtube and also answer questions ingame. Biggest problem i see with "pugs" is the lack of communication. If the guys don't even talk in groupchat they cannot expect to get helped.
edit: there are also lots of guilds who teach new people and help them ingame...just find them, they are real
There's your reality, and then there's the reality of people who came across the wrong "Elitists" game after game, year after year and were told year after year that they would never be good enough. That's the sad part of a game that is meant for older teens/adults to play is that the people know better than to trust anyone to be nice online. They exist, I met some, but things like "You should quit for the good of the community" or "Don't group that person, they do not know how to play" are CARVED in us, well in me at least.
Back to OP, no I am not open to nerfing, especially if it did not need it. But nerfed or not, I'll never find a group nice enough to accept my Magicka Khajiit Sorceress/Werewolf to even try it. and Casuals are not all filthy, the (Bad) Hardcores are the ones who with filthy mouths.
@Kurimugann what's your platform and server?
Ps4/NA and I never actually saw Emperor's new Groove.
Kurimugann wrote: »Kurimugann wrote: »MidnightBlue wrote: »I'm not for nerfing content, because I can complete the dungeons fine. Maybe if elitists would stop being *** and help new players with content and accept players that have a DPS time of a few seconds above a minute in trials then maybe people wouldn't call for nerfs.
Lots of "elitist" publish guides, walkthrough and so on in forums/youtube and also answer questions ingame. Biggest problem i see with "pugs" is the lack of communication. If the guys don't even talk in groupchat they cannot expect to get helped.
edit: there are also lots of guilds who teach new people and help them ingame...just find them, they are real
There's your reality, and then there's the reality of people who came across the wrong "Elitists" game after game, year after year and were told year after year that they would never be good enough. That's the sad part of a game that is meant for older teens/adults to play is that the people know better than to trust anyone to be nice online. They exist, I met some, but things like "You should quit for the good of the community" or "Don't group that person, they do not know how to play" are CARVED in us, well in me at least.
Back to OP, no I am not open to nerfing, especially if it did not need it. But nerfed or not, I'll never find a group nice enough to accept my Magicka Khajiit Sorceress/Werewolf to even try it. and Casuals are not all filthy, the (Bad) Hardcores are the ones who with filthy mouths.
@Kurimugann what's your platform and server?
Ps4/NA and I never actually saw Emperor's new Groove.
Khaos_Bane wrote: »So instead of ZoS making a game for a majority of the people they should make them just for @KoshkaMurka
ZOS should keep the 10% of the game that the @KoshkaMurkas like as-is. 90% of the game is already mind-numbingly easy. Why must the other 10% be like that too? The game needs a variety of content for the variety of people who play it. It should not be homogenized for a majority.
Khaos_Bane wrote: »So instead of ZoS making a game for a majority of the people they should make them just for @KoshkaMurka
ZOS should keep the 10% of the game that the @KoshkaMurkas like as-is. 90% of the game is already mind-numbingly easy. Why must the other 10% be like that too? The game needs a variety of content for the variety of people who play it. It should not be homogenized for a majority.
I just want to make the distinction that there is a difference between making the game "harder" and making it "grindy." Having to earn something vital to game play, especially if you are playing a competitive area of the game, doesn't make the game harder, it puts a physical distinction between two players where all other factors are equal that prevents them from competing on an equal playing field because one player has been given entitlements. I don't think anyone wants the content to be homogenized. Also to the others, I'm not saying that you couldn't use a wide variety of classes/skills/races, just that some a more effective than others... For example on my stam sorc I have to basically rebuild my entire spec from the ground up to make it work on VMA and have all the necessary provisions. My natural play style simply doesn't work.
What I'm saying is that difficulty should be a factor of your ability to play and respond to the mechanics and not a factor of entitlements because you have certain items or play a certain way. And yes, I get that there is a meta, but I think reinforcing the meta instead of trying to diversify it is what is killing the game, not homogenizing the content.
Kurimugann wrote: »Kurimugann wrote: »MidnightBlue wrote: »I'm not for nerfing content, because I can complete the dungeons fine. Maybe if elitists would stop being *** and help new players with content and accept players that have a DPS time of a few seconds above a minute in trials then maybe people wouldn't call for nerfs.
Lots of "elitist" publish guides, walkthrough and so on in forums/youtube and also answer questions ingame. Biggest problem i see with "pugs" is the lack of communication. If the guys don't even talk in groupchat they cannot expect to get helped.
edit: there are also lots of guilds who teach new people and help them ingame...just find them, they are real
There's your reality, and then there's the reality of people who came across the wrong "Elitists" game after game, year after year and were told year after year that they would never be good enough. That's the sad part of a game that is meant for older teens/adults to play is that the people know better than to trust anyone to be nice online. They exist, I met some, but things like "You should quit for the good of the community" or "Don't group that person, they do not know how to play" are CARVED in us, well in me at least.
Back to OP, no I am not open to nerfing, especially if it did not need it. But nerfed or not, I'll never find a group nice enough to accept my Magicka Khajiit Sorceress/Werewolf to even try it. and Casuals are not all filthy, the (Bad) Hardcores are the ones who with filthy mouths.
@Kurimugann what's your platform and server?
Ps4/NA and I never actually saw Emperor's new Groove.
Dang. I'm pc. I like running with new people, and the picture is more about the concept; 'I'll run with you even if if I'm carrying you.'
Kurimugann wrote: »Kurimugann wrote: »Kurimugann wrote: »MidnightBlue wrote: »I'm not for nerfing content, because I can complete the dungeons fine. Maybe if elitists would stop being *** and help new players with content and accept players that have a DPS time of a few seconds above a minute in trials then maybe people wouldn't call for nerfs.
Lots of "elitist" publish guides, walkthrough and so on in forums/youtube and also answer questions ingame. Biggest problem i see with "pugs" is the lack of communication. If the guys don't even talk in groupchat they cannot expect to get helped.
edit: there are also lots of guilds who teach new people and help them ingame...just find them, they are real
There's your reality, and then there's the reality of people who came across the wrong "Elitists" game after game, year after year and were told year after year that they would never be good enough. That's the sad part of a game that is meant for older teens/adults to play is that the people know better than to trust anyone to be nice online. They exist, I met some, but things like "You should quit for the good of the community" or "Don't group that person, they do not know how to play" are CARVED in us, well in me at least.
Back to OP, no I am not open to nerfing, especially if it did not need it. But nerfed or not, I'll never find a group nice enough to accept my Magicka Khajiit Sorceress/Werewolf to even try it. and Casuals are not all filthy, the (Bad) Hardcores are the ones who with filthy mouths.
@Kurimugann what's your platform and server?
Ps4/NA and I never actually saw Emperor's new Groove.
Dang. I'm pc. I like running with new people, and the picture is more about the concept; 'I'll run with you even if if I'm carrying you.'
I DO have a PC/NA character but there it's Argonian Stamina Dragon Knight/Werewolf who struggles to PvE solo. I got too discouraged to continue on her. As much as I appreciate the though I feel bad about being carried (partly because it's usually considered a bad thing).
Asherons_Call wrote: »What are you people arguing about for nine pages?
Moonshadow66 wrote: »KoshkaMurka wrote: »KoshkaMurka wrote: »Why casuals are so entitled?
Because we paid the same money you did.
So youre paying for a game for you, and were paying for the game for you... Interesting.
We all paid for the same content that we all should be able to make full use of. If it's at the state where only 10% of us (you) can actually enjoy it, while the rest of us have trouble, then there's something wrong here, and it's not us.
You have the same ability to access it as everyone else. You simply choose not to make the effort to do so.
This, I just thought the same.
I for myself have chosen to play the standard PvE content solo. Do I get a TON of content for my money? YES.
I also have chosen to not (or just rarely) PvP or run dungeons much. Do I miss a lot of content? YES.
But, that's the way I've chosen, and I'm ok with that.
I don't understand players who always want more for zero effort.
Also, while I'm not always satisfied what ZOS does or does not, I'm SURE that they had a reason when they set the difficulty to "incredibly high" for some content. After all, there ARE players who can accomplish this kind of content, and they're having a lot of fun, of what I read or hear. I'm not one of them, but I still think they should be able to test out their skills to the top end where they can say "I've done it!".
For me personally, I had these moments everytime I read the following achievements onscreen: Hero of the Ebonheart Pact - Hero of the Daggerfall Covenant - Hero of the Aldmeri Dominion.. with 8 characters, and 6x I even got the Tamriel Hero! "I've done it, again!"^^ I wouldn't have wanted to get this content nerfed to the ground because more skilled players would have complained (it WAS nerfed, but not because of them), and I don't want "their" content to get nerfed either, why would I want to ruin their fun?!
So everyone who thinks that some difficult content needs a nerf: calm down, there's enough content for everyone's taste.
DocFrost72 wrote: »DocFrost72 wrote: »I think the disconnect here is real. Let me attempt to bridge the gap.
OP, ZoS made the decision ultimately, which means they have reasons to believe the changes were necessary. You have every right to disagree, but ultimately they did this. "Casuals" (which is a word with a negative connotation, BTW) are a scapegoat in this situation because we don't know why ZoS made the call. You can theorize but tbh that is *** all.
Yes hard content should exist, there is no question about it. But there is a limit on how far to go. In the words of Redbeard (the DC vet pledge character) "If you seek a greater challenge", disable your CP. I know, I know, "Why should I have to disable my well earned CP in order to get a challenge?" My answer: because you CAN disable your CP, while others can't just magically find the time to 'get good'. Who knows, maybe ZoS will implement an extra Key for those that disable CP spending in the future? That adds challenge without forcing it.
Hopefully this can help you understand why "casuals" such as myself did not ask for this, but aren't jumping up and down screaming and complaining that it is happening. How dare they take away YOUR challenge, I concur! After all, its all about entitlement.
the point here is there is normal mode and everyother dungeon for those who are unable or unwilling to learn these 3. what 4 man content is there for those of us who want a challenge?
You missed my entire argument. Literally flew over your head. What I am saying is that you come off as condescending to a playerbase that by your own estimates is the majority (not sure how true that is) because they may be new, or have a busy schedule, or a great deal of other things. Did you even read my suggestion for CPless runs for more reward, or did you skip after about three lines?
Like I said, share. Compromise. How's that for "entitlement"
KoshkaMurka wrote: »Why casuals are so entitled?
Because we paid the same money you did.
KoshkaMurka wrote: »But this decision of Zos removes the only pieces of 4man endgame content in this game. Those dungeons have been nerfed multiple times already, and in a really harsh way. Now people who like the fact that those dungeons were harder than others, and also paid for the game, are screwed. Dont you see a problem here?
How are they screwed? I honestly don't get it, what do you get out of doing a dungeon that's especially difficult to finish? You're just gonna get some armor piece, maybe a weapon you don't want, and then do it over again. And again. Like the other people here that say they've done them hundreds of times for loot drops. The logical thing that could be done is to lessen the difficulty so the whole process is less strenuous.
Or maybe I just don't belong in the "MMO Crowd". It's too bad though, Elder Scrolls being such a great universe and game but this being made as an MMORPG has brought in a playerbase that's way out of my comfort zone. There's absolutely nothing wrong with "Casuals". Games were originally meant as relaxing entertainment, but there are many people here, not you personally, that just love to *** on the little guy.
THe truth is that many "hardcore" players refuse to party up with newer players because they want their run to be perfect and this result, most of the times, to newest player not having a chance of partecipating in group content unless they have a group of RL friends to go with them.
This is another example of how people deny fun to other people in order to have fun... and it's something wrong.
I'm quite sure that if people didn't start to ask for "achievements" before creating groups, did not refuse to party up with other players etc wel... the nerfing would not be in the game so if those people now complain i can just say "blame yourself".
It's not about a run being perfect. It's about time. There are times when I'm bored, with nothing better to do, and I'll just the queue for a random dungeon and I tell myself that I'll stick it out no matter what I get. Even if it means wiping for 90 minutes on vCoA with people who had never done it before. But most of the time, I just don't have the time for that.
But why must you group with experienced people in order to have fun? You are not entitled to our time, and we aren't "denying" you anything.
When I first started doing the vet dungeons as a cluelessly bad player, I did so with friends. Not real-life friends, but people that I met in-game through guild chat or zone chat. And we were all newbies. When we walked into vCoH, none of us had ever done it before. And yes, it was a painful wipefest, but it was fun to learn and experience a new dungeon with people of your own (crappy) skill level and to basically "grow up together" with a group of people in-game.
Yes, there were a few dungeons where my first clears were under the tutelage of a more experienced player, but most of the content that I cleared for the first time are with people of a similar skill and experience level, where we go in and experience/learn it together. Which in and of itself is a very fun experience in a MMO. Some of my best memories in ESO are of me improving, getting better, doing progressively harder content, and "growing up" alongside other people going through that same process.
I dont think they should nerf those places being spoken about.I mean,I'll never be able to conquer them,but that isnt the point.For those who excel at the hardest content,they should have that elite gear.Not those of us who arent into learning the mechanics and gaining the proper skills to work those dungeons and trials.
If we want that gear,we should have to work hard for it as it isnt normal gear,is it.
I dont believe in any entitlement crap.Not for either side of the issue.