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Praeficere
Praeficere
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e
Edited by Praeficere on January 22, 2019 5:39PM
Though the shadow has moved not,
A thousand miles I’ve passed –
Ageless as the mountains but forgetting not the past.

Are you Resolute?
PC EU Progression Guild
  • daemonios
    daemonios
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    Ah, the Doshia nerf.

    Never forgive. Never forget.
  • phaneub17_ESO
    phaneub17_ESO
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    I remember the old days when if you didn't block the thrown blade from NPC mobs it could easily take out a third or half of your max health, two of them in a row would kill you if you didn't block. Those were the days, our resource numbers were like 1/10th what it is today and it made managing them so much more important especially with the soft caps which prevented you from stacking anything to make it less of an issue.
  • ButtersEP
    ButtersEP
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    This cannot happen.....

  • FriedEggSandwich
    FriedEggSandwich
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    I agree. I solo'd the lamia world boss from hew's bane casually as I passed by. The lamia boss from stage 3 of vMSA was harder. I heard once that vMSA was balanced around 250cp (ish). Makes you wonder what the new v16 content is balanced around. I think most players have more cp than that now. Soloing v16 group dungeons still feels pretty challanging, shame about the group mechanics that prevent you from finishing solo. vMSA is also still a challenge for me, everything else is a piece of cake though.
    PC | EU
  • Miwerton
    Miwerton
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    Ah the days when the questing zones were actually challenging, and you actually died a few times trying to take down bosses, they were once the skeletons from oblivion turned into the skeletons from skyrim.
  • Bloodfang
    Bloodfang
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    WoW and GW2 are much easier.
  • Volkodav
    Volkodav
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    Miwerton wrote: »
    Ah the days when the questing zones were actually challenging, and you actually died a few times trying to take down bosses, they were once the skeletons from oblivion turned into the skeletons from skyrim.

    Those same skeletons were in Morrowind before OB,and I loved fighting them even then.Still do. :}
  • Anzriel
    Anzriel
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    Bloodfang wrote: »
    WoW and GW2 are much easier.

    GW2 in general, yeah. Never played WoW so I can't comment, but I would say Star Wars: The Old Republic is the most face roll MMO I've ever seen these days. ESO is easy, but SWoTR is on another level.
  • Ryuuhime
    Ryuuhime
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    These news have let me quite disappointed as well. Of the "hardest" 4-man content we have right now, vDSA isn't even scaled to VR16 (can it even still be counted among the hardest?), and vCoA, vICP and vWGT are being nerfed. What incentive will there be for people to do them? None.

    You're creating harder trials and even buffing SO, but you're forgetting that challenging content doesn't necessarily mean it has to be done by 12 people. If you don't even make new 4-man content, why take away what little we have on it?

    Those dungeons were very difficult to complete at first. They took hours to even complete! But what did we do about it? We learned them. We mastered the mechanics and changed our playtstyle to be able to do them. I'm not the best player in this game, by far, but did I consider them a roadblock? Never! They made me want to get better to be able to complete them, they challenged me like no other dungeon had.

    @ZOS, please reconsider this decision. Those dungeons are no roadblock, only an incentive to improve, and part of the few left in this game.
  • americansteel
    americansteel
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    eso is far too easy. i remember when i started, a new player to his first and last mmo i played a DK pve was tough i remember asking for help. when console came out pve was too easy.

    pvp is still a hassle for templars and DK. while the other 2 are in easy god mode.

    i miss asking for help, i miss 2014 eso in general.
    NO LONGER PLAYING ESO

    POOR SERVER PERFORMANCE
    LAG
    LOAD SCREENS
    DONE
  • UltimaJoe777
    UltimaJoe777
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    People find it easy because they are constantly trying to push dps builds beyond what the game intended. The solution: stop pushing so hard. Zenimax has to be fair to everyone you know, and not everyone min/maxes to such extremes nor are they expected to.
    Edited by UltimaJoe777 on April 21, 2016 12:17AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • code65536
    code65536
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    I agree. I solo'd the lamia world boss from hew's bane casually as I passed by. The lamia boss from stage 3 of vMSA was harder. I heard once that vMSA was balanced around 250cp (ish). Makes you wonder what the new v16 content is balanced around. I think most players have more cp than that now. Soloing v16 group dungeons still feels pretty challanging, shame about the group mechanics that prevent you from finishing solo. vMSA is also still a challenge for me, everything else is a piece of cake though.

    I've beaten vMA, and I've also soloed all the world bosses in Hew's Bane and in Wrothgar. And I would say that the Hew's Bane lamia boss was much harder than the vMA lamia boss. :p

    Anyway, I think the difficulty of the new world bosses are fine: most people can't solo them. But world bosses can't be the only challenge that there is, and they are quite a far cry from real content like a proper 4-person instance.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • phaneub17_ESO
    phaneub17_ESO
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    I think they should get rid of Normal and Veteran dungeon, then replace it with a 5 level tiers of difficulty. 1 is easy mode like a tutorial of dungeons, 2 is equivalent to Normal dungeons, 3 is equivalent to veteran dungeons, 4 and 5 are new harder difficulties for higher rewards for those seeking a greater challenge without hampering those who don't. You simply select checkboxes in your Group settings and when you do Specific or Random Dungeon Finder it will look for players who made the same selections you did.
  • MasterSpatula
    MasterSpatula
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    Ah, good, it's the old "if I'm not dying all the time, the game is too easy" argument. Never change, guys.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • FriedEggSandwich
    FriedEggSandwich
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    code65536 wrote: »
    I agree. I solo'd the lamia world boss from hew's bane casually as I passed by. The lamia boss from stage 3 of vMSA was harder. I heard once that vMSA was balanced around 250cp (ish). Makes you wonder what the new v16 content is balanced around. I think most players have more cp than that now. Soloing v16 group dungeons still feels pretty challanging, shame about the group mechanics that prevent you from finishing solo. vMSA is also still a challenge for me, everything else is a piece of cake though.

    I've beaten vMA, and I've also soloed all the world bosses in Hew's Bane and in Wrothgar. And I would say that the Hew's Bane lamia boss was much harder than the vMA lamia boss. :p

    Anyway, I think the difficulty of the new world bosses are fine: most people can't solo them. But world bosses can't be the only challenge that there is, and they are quite a far cry from real content like a proper 4-person instance.

    Yeah I first did the lamia from vMSA with about 200cp, I now have 501 so that might have something to do with it.
    PC | EU
  • Ra'Shtar
    Ra'Shtar
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    :|:s:'(
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • Praeficere
    Praeficere
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    People find it easy because they are constantly trying to push dps builds beyond what the game intended. The solution: stop pushing so hard. Zenimax has to be fair to everyone you know, and not everyone min/maxes to such extremes nor are they expected to.

    Being fair, would mean providing progression and meaningful gameplay for their playerbase. Veteran 16 content can be easily done with green v14 gear - even with no armour pieces... is that an extremity? If it is not intended, why does ZOS leave it as it is, and make it even moreso what it shouldn't be with each update?

    The point is, ZOS is focused on making content more accessible and easier, without providing anything in its place. I'm perfectly fine with parts of the game being more open to a wider range of the playerbase, we've played the content and had the satisfaction of beating it.

    Yet, we have nothing in its place to do. This is the issue many of us long time players have. Newer content is being released catering to the baseline of their players, while at the same time older content is being brought down with it.

    @ZOS_Finn , I hope you address these concerns of your playerbase, and work on providing meaningful content for all of the ESO community, not only a part of it.
    Though the shadow has moved not,
    A thousand miles I’ve passed –
    Ageless as the mountains but forgetting not the past.

    Are you Resolute?
    PC EU Progression Guild
  • Dromede
    Dromede
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    daemonios wrote: »
    Ah, the Doshia nerf.

    Never forgive. Never forget.

    Oh, the feels :( So is Molag Bal's nerf, any main story quest really got nerfed to a ridiculous extent.

    I posted this in another thread - i'd rather have ZOS educate their player base instead of nerfing content just because people don't bother reading up on mechanics.

    Post build guides, feature streamers that go through content live. It's ok that certain content is not completed by everyone - we should have some kind of build quality check after all.

    Easy content becomes a boring job-like chore. Plenty people don't bother running pledges unless it's the one with unfinished achievements or needed loot just because they can go through them with eyes closed.

    Finished VCOA yesterday with final boss dying on the second platform. None of us are top-tier elite players. 2 of us had hybrid builds. And still it was ridiculously easy.

    I feel like it's easier to prevent people playing high elf nightblades using a bow and a resto staff than scaling down content for everyone just because someone couldn't spend 30 minutes (and didn't receive any incentive) to read up on the build guides.


    Skye Cloude - Sorc DPS, Master Crafter. Main, the bestest
    Lae Lenne - Templar Healer Trial grade.
    Dromede - Stamina Nightblade, she's a newb and doesn't know what she's doing
    V'oghatta - Stamplar pretending to be a tank
    Ulville Thonvella - aspiring Fire Mage, be careful around her fire sticks!
    Dromedaris - lost and not found. Named after a shoe, what else can you expect from her? A proper tank in her wildest dreams
    Swims-Naked - too pretty to grind, too silly to quest.
    Sun Flair - Dunmer Templar that can't spell for life. To bad she's too broke to afford a name change... Well, at least she's pretty...
  • UltimaJoe777
    UltimaJoe777
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    Praeficere wrote: »
    People find it easy because they are constantly trying to push dps builds beyond what the game intended. The solution: stop pushing so hard. Zenimax has to be fair to everyone you know, and not everyone min/maxes to such extremes nor are they expected to.

    Being fair, would mean providing progression and meaningful gameplay for their playerbase. Veteran 16 content can be easily done with green v14 gear - even with no armour pieces... is that an extremity? If it is not intended, why does ZOS leave it as it is, and make it even moreso what it shouldn't be with each update?

    The point is, ZOS is focused on making content more accessible and easier, without providing anything in its place. I'm perfectly fine with parts of the game being more open to a wider range of the playerbase, we've played the content and had the satisfaction of beating it.

    Yet, we have nothing in its place to do. This is the issue many of us long time players have. Newer content is being released catering to the baseline of their players, while at the same time older content is being brought down with it.

    @ZOS_Finn , I hope you address these concerns of your playerbase, and work on providing meaningful content for all of the ESO community, not only a part of it.

    They gave us things like vMA for those that do go to extremes. Everything else is child's play to those people because of said extremes they go to. I do not blame them for trying nor am I saying there is a lack of difficult content but those saying everything, even the difficult stuff, is too easy should probably just take a step back rather than continue to plow forward in an effort to be godly. After all we make things easier or harder from the base difficulty.
    I think they should get rid of Normal and Veteran dungeon, then replace it with a 5 level tiers of difficulty. 1 is easy mode like a tutorial of dungeons, 2 is equivalent to Normal dungeons, 3 is equivalent to veteran dungeons, 4 and 5 are new harder difficulties for higher rewards for those seeking a greater challenge without hampering those who don't. You simply select checkboxes in your Group settings and when you do Specific or Random Dungeon Finder it will look for players who made the same selections you did.

    Adding more difficulties alone would not solve the problem. The main problem is achievements. Everyone wants them but if things are too hard for them they cannot get them and then complain. When things get easy enough for them those that did not have such a hard time complain it is too easy. To add new difficulties to cater to those that are not getting challenged properly would mean it has to be something they do of their own accord with no special reward or achievement to make those unable to do it feel like they are missing out. Problem is they don't want to do it just for kicks otherwise they never would've min/maxed in the first place...
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • nudel
    nudel
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    Where have they confirmed this nerf? This is the first I've heard of it.

    Nevermind, I found it. Here, for anyone else who wants to see the proof.

    http://forums.elderscrollsonline.com/en/discussion/comment/2894042/#Comment_2894042
    ZOS_Finn wrote: »
    Hey Folks,

    Regarding White Gold Tower, Imperial City Prison and Veteran City of Ash: We have adjusted their balance down a bit. We hear the feedback and appreciate the passion for this content but, we were not happy with the difficulty to complete these and wanted to ease that burden. Those three dungeons are still not a walk in the park but they shouldn't be quite the roadblock they are now.

    Depressing.
    Edited by nudel on April 21, 2016 12:55AM
  • player_klaus
    player_klaus
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    omg,
    it will feel soo unsatisfying, when i finally manage to get the last piece of scathing mage's after the 5th somewhat nerf.
  • Waseem
    Waseem
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    AA, HRC and DSA needs scaling...
    the approach of ZOS scaling only SO and dumping the other 3 ( do quarter job ) and not releasing any new trial/dungeon with DB DLC is a very neat approach
  • dodgehopper_ESO
    dodgehopper_ESO
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    Go to Cyrodiil for some challenge.
    Duel people for alternate challenge.
    Try to handle content at 0Cp (new account) or with less powerful gear choices.

    There are plenty ways to challenge yourself. Its generally expected in these games though that they get a lot easier when you have BiS gear at max level.

    Edit: There is another point to be made here. This game is yet young and there aren't a lot of choices for you raider type players out there. There needs to be enough viable content for people to enjoy without feeling like they are banging their head against the wall. It is good to have content that requires skill though, but they've got a lot in the hopper, I'm not sure there is much to worry about. By the end of this year I bet we see Mephala's realm, Clockwork City and Murkmire. I'm sure that will keep us all pretty busy and there will be plenty new challenging content to do.
    Edited by dodgehopper_ESO on April 21, 2016 1:23AM
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Korah_Eaglecry
    Korah_Eaglecry
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    And it begins.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Solid_Metal
    Solid_Metal
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    BDO is the easiest MMO 2016 lol
    "i will walk through the fog, as i welcome death"
  • Van_0S
    Van_0S
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    Ah, good, it's the old "if I'm not dying all the time, the game is too easy" argument. Never change, guys.

    Well, I also read some post about a player stating that " I could beat VMA and VMOL in my sleep" :D
  • LadyNalcarya
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    I agree. :(
    Its already so stupidly easy.
    And btw, this fact and people failing in dungeons are closely related - they dont l2p simply because they dont see any incentive to it and the game doesnt encourage any kind of skillful approach.
    So imo it needs more balance outside dungeons so people wont just ignore interrupt telegraphs and red circles and use something except light attacks. This way, "hard" dungeons wont be that hard and become a more enjoyable experience.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • GeorgeBlack
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    I agree with everything you said and yesterday I was gona add a lot more. After 2h of writing a topic I decided to not bother.

    It isn't Zos or any other studios fault, it's us gamers.
    For starters we didn't wanna pay monthly account compulsory subscriptions, so they Game Makers found refuge in frequent DLC instead of meaningful expansions and vanity stores.

    Us players wanted to play any classes with any race so they moved away from detailed-role classes and started making 4-5 weapon/armor preset classes, or 4 Generic classes.

    Us players didn't wanna grind for lv and gear so we ended up with Hit-CapLv-Stay-In-town/instance/Battleground maps, instead of vast open worlds that you explored in order to progress and gather stuff.

    Quests are item/lv rewards instead of actual character inprovements.

    Finally people ruined pvp by forcing game makes to make everything PvE world with group instances. Pvp is a side game like checkers in most mmorpgs instead of a reason to make Guilds.



  • flguy147ub17_ESO
    flguy147ub17_ESO
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    Everybody gets a trophy. Hoping to log in later to see bloodsqawn impen helm and shoulders in my mail.
  • Clarkieson
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    Way to kill your game ZOS

    why not just make it pay to win? Then it won't matter hiw much you nerf this or that

    Im actually considering my options
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