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  • swirve
    swirve
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    I think they should get rid of Normal and Veteran dungeon, then replace it with a 5 level tiers of difficulty. 1 is easy mode like a tutorial of dungeons, 2 is equivalent to Normal dungeons, 3 is equivalent to veteran dungeons, 4 and 5 are new harder difficulties for higher rewards for those seeking a greater challenge without hampering those who don't. You simply select checkboxes in your Group settings and when you do Specific or Random Dungeon Finder it will look for players who made the same selections you did.

    Except youd get players who have never done the dungeon or insufficiently prepared or skilled selecting 5 so they can be carried for greater rewards. You see it all the time in vet group finder.
  • The Uninvited
    The Uninvited
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    SWTOR is much easier!!

    Enough elitist BS I seriously can't finish them (well i finished VCoA but get stuck in the other sometimes at he final boss) and i am a full yellow gear templar healer with around 300 CP.

    It shouldn't be that only people with 500 CP could finish them or those who only have the rarest of items.

    Those are included in dailies and should be able to be done by more people.

    Did vCOA before CP were even introduced. No elitist here, my first completion took me 2 hours. But this meant that you had to LEARN mechanics and tactics and once you knew them it became easier over time. Now with 501 CP it's a walk in the park.

    Also did vWGT and vICP long before I reached the CP cap and with V14 gear.

    They shouldn't have been part of the dailies, but ZOS wants to sell DLC so they made them pledges too. I said back than that it would lead to more nerfs eventually.
    Edited by The Uninvited on April 21, 2016 9:36AM
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • sigsergv
    sigsergv
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    In current state all content transformed to DPS-race. There is one simple thing that can fix it and enforce people to use mechanics — penalty for too much damage. Boss could enrage and randomly one-shot player, or just healer, or something else like that.

    In the current state game is boring, elitists want only "farm fast run dps lol ltp exp vet gold" instead of explaining things to inexperienced players. And toxic elitists are actively destroying everything they touch. ZOS, please don't listen to them. Top level dungeons are really hard, of course there will be whining elitists who actively use exploits and bugs like animation cancelling or recent unbalanced changes in skills/abilities, but still those dungeons are really hard to complete for a random PUG. Not everyone has time for active development in player guild, some want just play using group finder or LFG occasionally, and listening to elitists whining will throw all those people away.
  • M0bi
    M0bi
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    Gonna put my 2 cents in....

    ZoS please buff PvE...

    Sincerely,
    me :)
    FOR THE DOMINION!!
  • The Uninvited
    The Uninvited
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    sigsergv wrote: »
    In current state all content transformed to DPS-race. There is one simple thing that can fix it and enforce people to use mechanics — penalty for too much damage. Boss could enrage and randomly one-shot player, or just healer, or something else like that.

    In the current state game is boring, elitists want only "farm fast run dps lol ltp exp vet gold" instead of explaining things to inexperienced players. And toxic elitists are actively destroying everything they touch. ZOS, please don't listen to them. Top level dungeons are really hard, of course there will be whining elitists who actively use exploits and bugs like animation cancelling or recent unbalanced changes in skills/abilities, but still those dungeons are really hard to complete for a random PUG. Not everyone has time for active development in player guild, some want just play using group finder or LFG occasionally, and listening to elitists whining will throw all those people away.

    I always help out players that don't know the mechanics and a lot of what you call "elitists" do that as well. Also, we don't use exploits. As a matter of fact, most of the so called elite players are the first to point them out to ZOS. Animation cancelling is not a bug, some content is even balanced around it (vMOL / vMA).
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • lathbury
    lathbury
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    sigsergv wrote: »
    In current state all content transformed to DPS-race. There is one simple thing that can fix it and enforce people to use mechanics — penalty for too much damage. Boss could enrage and randomly one-shot player, or just healer, or something else like that.

    In the current state game is boring, elitists want only "farm fast run dps lol ltp exp vet gold" instead of explaining things to inexperienced players. And toxic elitists are actively destroying everything they touch. ZOS, please don't listen to them. Top level dungeons are really hard, of course there will be whining elitists who actively use exploits and bugs like animation cancelling or recent unbalanced changes in skills/abilities, but still those dungeons are really hard to complete for a random PUG. Not everyone has time for active development in player guild, some want just play using group finder or LFG occasionally, and listening to elitists whining will throw all those people away.
    If the current game is boring how will dumbing it down and removing challenges make it more fun? also these elitists you refer to not seen any. The only people I have seen calling other players down are ones like your self defending this decision using terms like toxic elitists whining elitists exploiters etc.
    It is the casual players that have had the largest negative impact on the game and community and this has been the case since launch. The fact that my self and others have offered to show people the ropes in these places and not had a single reply shows that the majority of people defending this decision are simply to lazy to bother learning it and just want EZ mode. which would be fine if it didnt already exist in the form of normal mode.
    Edited by lathbury on April 21, 2016 9:53AM
  • LadyNalcarya
    LadyNalcarya
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    They shouldn't have been part of the dailies, but ZOS wants to sell DLC so they made them pledges too. I said back than that it would lead to more nerfs eventually.

    People tend to forget that when they added those dunegons to pledge rotation, they also added a chance to get shoulders from silver chests, so even if you will skip some days or only get 2 silver keys, you have better chances than before.
    I personally happened to loot vr16 divine Kena shoulder from silver chest a few days ago and sturdy vr14 breeches from the gold one. :p
    Edited by LadyNalcarya on April 21, 2016 10:06AM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • binho
    binho
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    People keep complaining that the game is too easy but they keep playing with all their CP...
    why not resetting all your CP?! This will def make it harder :smile:
  • sigsergv
    sigsergv
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    lathbury wrote: »
    If the current game is boring how will dumbing it down and removing challenges make it more fun? also these elitists you refer to not seen any. The only people I have seen calling other players down are ones like your self defending this decision using terms like toxic elitists whining elitists exploiters etc.
    It is the casual players that have had the largest negative impact on the game and community and this has been the case since launch. The fact that my self and others have offered to show people the ropes in these places and not had a single reply shows that the majority of people defending this decision are simply to lazy to bother learning it and just want EZ mode. which would be fine if it didnt already exist in the form of normal mode.

    Right now the game difficulty is just fine for an average player: we have time grind with Orsinium/TG world bosses and motifs, solo content like MA is quite enjoyable (vMA for elitists and I'm personally just fine with that), group dungeons are doable, even some veteran, we have hard dungeons.

    I've finished base part of the game soon after release back in 2014 and it was fun and not difficult at all, then I faced with bugged veteran levels and unsubscribed for a year, returned got some fun with Craglorn and stopped playing again, returned 1½ months ago and still enjoing the game, it looks pretty balanced and enjoyable. I can't farm vMA but it's ok, I can't even complete it because I playing with the same character I created 2 years ago and don't have any other except mules for mats.

    And about “whining elitists”, this thread is filled with them, as a lot more in General Whining section, they just ignore all other players/player types. They are agressive and unforgiving, sorry, but it's true. I've seen a lot of LFM spam in Wrothgar with messages like “Looking for EXPERIENCED V16 only players for PvE/Trials” recently. THAT'S toxic. If the game is boring for a very small part of player base it's fine, ZSO can safely ignore them.

    I don't see a lot of posts of casual players here, on this forum, probably because those casual players are just playing and having fun. They are not toxic to community, elitists are.

    I repeat, in current state game balance in PvE is fine. People who can't run vWGT just don't and run Wrothgar/Hew's Bane for example, or running regular dungeons via group finder. (PvP is completely ruined, but that's another story.)

    I would welcome changes to Craglorn, it would be great to transform it something like Wrothgar.
  • Mojmir
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    easy game 2016:clash of clans!!!!
  • LadyNalcarya
    LadyNalcarya
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    sigsergv wrote: »
    And about “whining elitists”, this thread is filled with them, as a lot more in General Whining section, they just ignore all other players/player types. They are agressive and unforgiving, sorry, but it's true. I've seen a lot of LFM spam in Wrothgar with messages like “Looking for EXPERIENCED V16 only players for PvE/Trials” recently. THAT'S toxic. If the game is boring for a very small part of player base it's fine, ZSO can safely ignore them.

    Stop making degrading remarks. You casuals are trying to dehumanize "elitists" and claim all content "yours", without even trying to solve the problem. Probably you dont even need it, you jsut want to feel entitled.
    Cause in casual/social guild I'm in many casual player are guided through IC dungeons, trials and CoA. There's many such guilds. Is it nessesary to pug for these dungeons? Probably it wont be enjoyable anyway.
    But yeah, denying 10% of people to have 0.0001% of the game is so productive... I wonder where the elitist attitude comes from? You'd be surpised but those people also want to play how they want. Why only casuals deserve to have content made specifically for them? Its not like theres a lot of "hard" content.
    Edited by LadyNalcarya on April 21, 2016 10:27AM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • maboleth
    maboleth
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    Once you learn how to proper heal, dodge and damage, the basic PVE game, especially after PVP, can be pretty easy, yeah.
    I'd love if we had more challenging npcs. For example, killing Mannimarco was almost like an afterthought. He wasn't stupidly easy to kill, no, but to imagine that he was the king of worms everyone feared of, you'd think he'd be much more challenging, sly and unpredictable.
  • The Uninvited
    The Uninvited
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    maboleth wrote: »
    Once you learn how to proper heal, dodge and damage, the basic PVE game, especially after PVP, can be pretty easy, yeah.
    I'd love if we had more challenging npcs. For example, killing Mannimarco was almost like an afterthought. He wasn't stupidly easy to kill, no, but to imagine that he was the king of worms everyone feared of, you'd think he'd be much more challenging, sly and unpredictable.

    First time I came across Mannimarco (before the general difficulty nerf), I thought "man, this is a tough cookie". Did the fight again two weeks ago on an alt and downed him in 30 seconds before the first ghost portal was closed....

    This is what we are talking about here. That fight prepared you for stuff like veteran areas or dungeons and was fun and challenging. Nowadays (after the general difficulty nerf), people stomp over him and than are amazed that the first vet dungeon they enter is so much harder than what they experienced before.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Reevster
    Reevster
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    maboleth wrote: »
    Once you learn how to proper heal, dodge and damage, the basic PVE game, especially after PVP, can be pretty easy, yeah.
    I'd love if we had more challenging npcs. For example, killing Mannimarco was almost like an afterthought. He wasn't stupidly easy to kill, no, but to imagine that he was the king of worms everyone feared of, you'd think he'd be much more challenging, sly and unpredictable.

    First time I came across Mannimarco (before the general difficulty nerf), I thought "man, this is a tough cookie". Did the fight again two weeks ago on an alt and downed him in 30 seconds before the first ghost portal was closed....

    This is what we are talking about here. That fight prepared you for stuff like veteran areas or dungeons and was fun and challenging. Nowadays (after the general difficulty nerf), people stomp over him and than are amazed that the first vet dungeon they enter is so much harder than what they experienced before.

    I did the same, but don't forget about CP points your alt now has that you didn't have the first time through, CP system has basically empowered all alts/mains by 25 percent or more.

    Same for all older zones, and they were not that hard before, so now its a "cake walk"

    They really need to have a difficulty slider or some such system to make content more challenging if you choose to, if you like cake walks then don't move the slider.
  • The Uninvited
    The Uninvited
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    Reevster wrote: »
    maboleth wrote: »
    Once you learn how to proper heal, dodge and damage, the basic PVE game, especially after PVP, can be pretty easy, yeah.
    I'd love if we had more challenging npcs. For example, killing Mannimarco was almost like an afterthought. He wasn't stupidly easy to kill, no, but to imagine that he was the king of worms everyone feared of, you'd think he'd be much more challenging, sly and unpredictable.

    First time I came across Mannimarco (before the general difficulty nerf), I thought "man, this is a tough cookie". Did the fight again two weeks ago on an alt and downed him in 30 seconds before the first ghost portal was closed....

    This is what we are talking about here. That fight prepared you for stuff like veteran areas or dungeons and was fun and challenging. Nowadays (after the general difficulty nerf), people stomp over him and than are amazed that the first vet dungeon they enter is so much harder than what they experienced before.

    I did the same, but don't forget about CP points your alt now has that you didn't have the first time through, CP system has basically empowered all alts/mains by 25 percent or more.

    Same for all older zones, and they were not that hard before, so now its a "cake walk"

    They really need to have a difficulty slider or some such system to make content more challenging if you choose to, if you like cake walks then don't move the slider.

    I understand that CP make a difference, but the whole game has been nerfed in the meantime too. Doshia, Gutsripper and Mannimarco are now much easier even without CP. Veteran areas and Craglorn too.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Apherius
    Apherius
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    game = fun = liitle difficulté

    So , teso it's not a game , it's a " role play universe for person who want to do all content , naked "
  • lathbury
    lathbury
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    maboleth wrote: »
    Once you learn how to proper heal, dodge and damage, the basic PVE game, especially after PVP, can be pretty easy, yeah.
    I'd love if we had more challenging npcs. For example, killing Mannimarco was almost like an afterthought. He wasn't stupidly easy to kill, no, but to imagine that he was the king of worms everyone feared of, you'd think he'd be much more challenging, sly and unpredictable.

    yeah he used to be had to rethink my stam nb ''build'' at launch to beat him. this is an example of how these players calling for nerfs have adversely affected the game.
    sigsergv wrote: »
    lathbury wrote: »
    If the current game is boring how will dumbing it down and removing challenges make it more fun? also these elitists you refer to not seen any. The only people I have seen calling other players down are ones like your self defending this decision using terms like toxic elitists whining elitists exploiters etc.
    It is the casual players that have had the largest negative impact on the game and community and this has been the case since launch. The fact that my self and others have offered to show people the ropes in these places and not had a single reply shows that the majority of people defending this decision are simply to lazy to bother learning it and just want EZ mode. which would be fine if it didnt already exist in the form of normal mode.

    Right now the game difficulty is just fine for an average player: we have time grind with Orsinium/TG world bosses and motifs, solo content like MA is quite enjoyable (vMA for elitists and I'm personally just fine with that), group dungeons are doable, even some veteran, we have hard dungeons.

    I've finished base part of the game soon after release back in 2014 and it was fun and not difficult at all, then I faced with bugged veteran levels and unsubscribed for a year, returned got some fun with Craglorn and stopped playing again, returned 1½ months ago and still enjoing the game, it looks pretty balanced and enjoyable. I can't farm vMA but it's ok, I can't even complete it because I playing with the same character I created 2 years ago and don't have any other except mules for mats.

    And about “whining elitists”, this thread is filled with them, as a lot more in General Whining section, they just ignore all other players/player types. They are agressive and unforgiving, sorry, but it's true. I've seen a lot of LFM spam in Wrothgar with messages like “Looking for EXPERIENCED V16 only players for PvE/Trials” recently. THAT'S toxic. If the game is boring for a very small part of player base it's fine, ZSO can safely ignore them.

    I don't see a lot of posts of casual players here, on this forum, probably because those casual players are just playing and having fun. They are not toxic to community, elitists are.

    I repeat, in current state game balance in PvE is fine. People who can't run vWGT just don't and run Wrothgar/Hew's Bane for example, or running regular dungeons via group finder. (PvP is completely ruined, but that's another story.)

    I would welcome changes to Craglorn, it would be great to transform it something like Wrothgar.

    Again you demonstrating how toxic some casuals are. Now to address your points you state the vast majority of the game is fine for casual non min max players, I agree there is plenty for the vast majority of players to do. you state that you are happy with the two difficulties of ma. so why then do you want the only semi challenging group content nerfed?
    Your next paragraph is ironic complaining about toxic people while being abhorrent yourself. if people are looking for experienced players for trial that's not toxic, that probably means they want to compete for leaderboards and/or dont have time to train someone from scratch.
    You then say that the game can afford to lose people it cant no business wants that. Take me and you for example you have played off and on, and are for this change. I have played and subbed since it launched I stream run a guild that provides a social aspect and increases other players enjoyment of the game. guilds like hodor offer tips make you tube vids and help the community. so it would seem that the so called elites (dont think that applies to me but I can do vmsa and the dungeons in question) are actually more valuable then people like yourself both directly through unbroken subs and indirectly through advertising and retaining other players.
    Edited by lathbury on April 21, 2016 11:16AM
  • maboleth
    maboleth
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    Since I'm a late-2015 player, curios to know when Mannimarco & others were nerfed?
    Kind of sad that mass ignorance and laziness always kill the substance.
  • lathbury
    lathbury
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    maboleth wrote: »
    Since I'm a late-2015 player, curios to know when Mannimarco & others were nerfed?
    Kind of sad that mass ignorance and laziness always kill the substance.

    all vet content and certain bossess doshia and manimarco spring to mind were nerfed around 1.3 or 4 i think (a quick forum search will clarify). yeah you missed out my favourite place was shadas tear in craglorn the final boss there was loads of fun with cool mechanics now the whole place can be 2 manned by reasonably competent ppl.
  • ADarklore
    ADarklore
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    Want a challenge, how about removing your CP and then go into content? Funny how people always complain about lack of challenge, but they are the first person min/maxing their CP. CP is great for players who don't want a challenge or who like to be OP for content... so if you don't like either of those, and you want a challenge, then remove your CP and go through content... there, easy fix. But NO, you want your CP and you also want to make the game harder for the MAJORITY of players who simply just want to play the game, those who don't want to make it a 'career' based upon having to min/max everything just to complete content.
    Edited by ADarklore on April 21, 2016 11:31AM
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Destruent
    Destruent
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    ADarklore wrote: »
    Want a challenge, how about removing your CP and then go into content? Funny how people always complain about lack of challenge, but they are the first person min/maxing their CP. CP is great for players who don't want a challenge or who like to be OP for content... so if you don't like either of those, and you want a challenge, then remove your CP and go through content... there, easy fix. But NO, you want your CP and you also want to make the game harder for the MAJORITY of players who simply just want to play the game, those who don't want to make it a 'career' based upon having to min/max everything just to complete content.

    No, we just want one or two 4-men dungeons that actually can be called endgame. we don't want everything to be extremely hard.
    Some enjoy min/maxing their character to get the most out of their character. atm you get kind of punished if you do so :(
    Noobplar
  • maboleth
    maboleth
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    @lathbury thanks!

    Yes, I'm not wanting everything ridiculously hard, but big boss fights should be challenging, at least to pay for your struggle. Most of the time, it's harder to get there than to actually fight them. Maybe that's like the real life? Most of the big bosses/tyrants are cowards anyway. :P
  • Magdalina
    Magdalina
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    daemonios wrote: »
    Magdalina wrote: »
    daemonios wrote: »
    sigsergv wrote: »
    I will be so happy when all whining elitists leave the game after new DLC release. You are going to leave, aren't you?

    The same elitists who take the time to type out the boss strategies for people who've never run a dungeon, passing on the experience they've collected over time?

    People are still struggling with stupid easy fights like:

    - Gamyne Bandu - people attacking different chainer mobs, or ignoring completely that their team mate is chained, not moving away when they have the hp drain link to another player;
    - Ruzozuzalpamaz - people drawing the big AoE on top of other players, namely cocooned players whom they also don't bother to free;
    - Malubeth - people ignoring the need to use the altars to free team mates before they die;
    - Spawn of Mephala - people standing in place ignoring the boss' large AoE or the wandering Aoe;
    - Praxin Douare - people running into the pink circle of death, or not moving with it when it's on them.

    Thease are EASY mechanics. Yet people still struggle with them. Making stuff easier will just reward people who don't bother to learn and think that "play how you want" means you can play badly and still get the cake.

    ......did you just type the CoH spiderboss name off the memory?o_o

    LOL I wish! I can't remember what I had for lunch yesterday, let alone that name. I googled it.

    Phew, scared me there for a second :tongue: I've probably run CoH approximately several thousand times by now and I can't remember her name past Raz- for the life of me lol. Only way I ever do is if I have that dagger in my inventory XD
    We usually call her Spiderb**** ;)
  • Sallington
    Sallington
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    Comparing ESO to all of the other crappy MMOs out currently aren't doing it any favors. More or less proving a point that I don't think you're trying to make.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Korah_Eaglecry
    Korah_Eaglecry
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    lathbury wrote: »
    sigsergv wrote: »
    In current state all content transformed to DPS-race. There is one simple thing that can fix it and enforce people to use mechanics — penalty for too much damage. Boss could enrage and randomly one-shot player, or just healer, or something else like that.

    In the current state game is boring, elitists want only "farm fast run dps lol ltp exp vet gold" instead of explaining things to inexperienced players. And toxic elitists are actively destroying everything they touch. ZOS, please don't listen to them. Top level dungeons are really hard, of course there will be whining elitists who actively use exploits and bugs like animation cancelling or recent unbalanced changes in skills/abilities, but still those dungeons are really hard to complete for a random PUG. Not everyone has time for active development in player guild, some want just play using group finder or LFG occasionally, and listening to elitists whining will throw all those people away.
    If the current game is boring how will dumbing it down and removing challenges make it more fun? also these elitists you refer to not seen any. The only people I have seen calling other players down are ones like your self defending this decision using terms like toxic elitists whining elitists exploiters etc.
    It is the casual players that have had the largest negative impact on the game and community and this has been the case since launch. The fact that my self and others have offered to show people the ropes in these places and not had a single reply shows that the majority of people defending this decision are simply to lazy to bother learning it and just want EZ mode. which would be fine if it didnt already exist in the form of normal mode.

    Wait....so are you a casual, and hence apart of the problem, or are you the elitist thats claiming elitists dont exist?

    Casuals arent the problem here. The upcoming changes are due to the fact that the content is on rotation in a part of the game that a lot of players of differing levels of skill are active in. It makes no sense to throw these players in content that only the strongest and most elite players can tackle regularly. Instead that sort of content should be something you seek out rather than thrown into because it just happens to be whats on the list.

    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Magdalina
    Magdalina
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    sigsergv wrote: »

    And about “whining elitists”, this thread is filled with them, as a lot more in General Whining section, they just ignore all other players/player types. They are agressive and unforgiving, sorry, but it's true. I've seen a lot of LFM spam in Wrothgar with messages like “Looking for EXPERIENCED V16 only players for PvE/Trials” recently. THAT'S toxic. If the game is boring for a very small part of player base it's fine, ZSO can safely ignore them.

    I don't see a lot of posts of casual players here, on this forum, probably because those casual players are just playing and having fun. They are not toxic to community, elitists are.
    .

    This is rude. Like, seriously rude. Prompting me to be extremely rude in return but I will try to stay constructive.

    I have personally spammed Mournhold zchat on numerous occasions with "LF inexperienced members for vWGT/vICP" just for fun. I pug pledges for fun. I enjoy explaining mechanics to anyone who will listen. I know a LOT of people like that in game on the forums as well. @Shunravi, @Autolycus, @KoshkaMurka to name just a couple names here. If you want to learn, we'll teach you. If you have a question, we'll answer it. If I have to wipe for 3 hours in a dungeon I can faceroll with my friends in <20 minutes because you're an inexperienced player with 10 CP...guess what, I don't mind. We all started somewhere.

    What the heck is with the assumption that anyone who dares to want some challenge in the game is a pompous a**hole? Yeah there're some people like that. I've run into them before. Most of them are meh players btw, I've seen a rather small number of players who were elitist a**holes AND actually good in the game.

    A large part of us are willing to help. Do you know what makes us less willing though? The "f*k you, elitist snob, you're aggressive and unforgiving and overall awful" kind of attitude you get when you try to offer help. THAT is toxic.

    ...alright, suppose maybe we both need to take a deep breath and try to calm down. Here is a thread in which I do my best to be constructive and helpful and try to come up with compromises that could satisfy everyone. There's no need to "safely ignore" anyone. We just need to stop jumping each other's throat. And ZOS needs to come up with something more constructive than "everyone gets a nerf!" for once because that's just not fun.
  • lathbury
    lathbury
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    lathbury wrote: »
    sigsergv wrote: »
    In current state all content transformed to DPS-race. There is one simple thing that can fix it and enforce people to use mechanics — penalty for too much damage. Boss could enrage and randomly one-shot player, or just healer, or something else like that.

    In the current state game is boring, elitists want only "farm fast run dps lol ltp exp vet gold" instead of explaining things to inexperienced players. And toxic elitists are actively destroying everything they touch. ZOS, please don't listen to them. Top level dungeons are really hard, of course there will be whining elitists who actively use exploits and bugs like animation cancelling or recent unbalanced changes in skills/abilities, but still those dungeons are really hard to complete for a random PUG. Not everyone has time for active development in player guild, some want just play using group finder or LFG occasionally, and listening to elitists whining will throw all those people away.
    If the current game is boring how will dumbing it down and removing challenges make it more fun? also these elitists you refer to not seen any. The only people I have seen calling other players down are ones like your self defending this decision using terms like toxic elitists whining elitists exploiters etc.
    It is the casual players that have had the largest negative impact on the game and community and this has been the case since launch. The fact that my self and others have offered to show people the ropes in these places and not had a single reply shows that the majority of people defending this decision are simply to lazy to bother learning it and just want EZ mode. which would be fine if it didnt already exist in the form of normal mode.

    Wait....so are you a casual, and hence apart of the problem, or are you the elitist thats claiming elitists dont exist?

    Casuals arent the problem here. The upcoming changes are due to the fact that the content is on rotation in a part of the game that a lot of players of differing levels of skill are active in. It makes no sense to throw these players in content that only the strongest and most elite players can tackle regularly. Instead that sort of content should be something you seek out rather than thrown into because it just happens to be whats on the list.

    in answer to your first question neither and I never said elitist players dont exist just that I hadnt seen any as described. Your right about one thing casuals arent the problem I know a lot of folk i would say play casualy who can finish this content and others who cant but dont want it nerfed.
    you are wrong though when you say its because its on rotation and people are thrown into it they are not they choose to partake or not and which difficulty they want. your also wrong when you say that only the strongest and most elite players can do it. my friends and I are not anywhere near the strongest in this game and one of them is a predominately PVP player and he has duo'd 2 of these.
    your right it should be something you seek out you know like selecting them and selecting veteran mode.
    also if these are nerfed what 4 man content is there to seek out?
    Edited by lathbury on April 21, 2016 3:40PM
  • Loves_guars
    Loves_guars
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    Nah... in SWTOR you just have to press W.
  • Ryuuhime
    Ryuuhime
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    Destruent wrote: »
    No, we just want one or two 4-men dungeons that actually can be called endgame. we don't want everything to be extremely hard.
    Some enjoy min/maxing their character to get the most out of their character. atm you get kind of punished if you do so :(

    This. All we're asking for is for the remaining 3 "challenging" dungeons to remain that way. Not for all dungeons to be buffed to the difficulty of vICP.

    I see the word "elitist" thrown in here a lot against the people who don't want this nerf to happen. This isn't a matter of elitism, it's a matter of having content in this game that satisfies the more experienced players, of which we have very little right now. We're not even asking for more, we're asking to retain what we have.
  • Moonshadow66
    Moonshadow66
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    I don't play any other MMO and never did, but I do find ESO easy to play.
    Well, except for the content which I think is too difficult for me and I don't try ;)
    Venus Ocean - Breton Sorceress VR16, EP, Tamriel Hero | Gixia - Breton Sorceress VR16, EP, Tamriel Hero
    Frances Demnevanni - Breton Dragonknight VR16, EP, Tamriel Hero | Raygee - Breton Nightblade VR16, EP, Tamriel Hero
    Lady Olivieri - Breton Nightblade VR16, EP, Tamriel Hero | Donna Demnevanni - Breton Templar VR16, DC, Tamriel Hero
    Elaine Benes - Breton Templar VR16, EP | Ray McCluck - Breton Sorcerer VR16, EP
    Moonshadow Demnevanni - Dunmer Dragonknight Lvl 50, EP | Jamie Stacey - Redguard Templar Lvl 50, EP
    Caia Cosades - Imperial Nightblade, EP

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