phaneub17_ESO wrote: »I think they should get rid of Normal and Veteran dungeon, then replace it with a 5 level tiers of difficulty. 1 is easy mode like a tutorial of dungeons, 2 is equivalent to Normal dungeons, 3 is equivalent to veteran dungeons, 4 and 5 are new harder difficulties for higher rewards for those seeking a greater challenge without hampering those who don't. You simply select checkboxes in your Group settings and when you do Specific or Random Dungeon Finder it will look for players who made the same selections you did.
Bigevilpeter wrote: »SWTOR is much easier!!
Enough elitist BS I seriously can't finish them (well i finished VCoA but get stuck in the other sometimes at he final boss) and i am a full yellow gear templar healer with around 300 CP.
It shouldn't be that only people with 500 CP could finish them or those who only have the rarest of items.
Those are included in dailies and should be able to be done by more people.
In current state all content transformed to DPS-race. There is one simple thing that can fix it and enforce people to use mechanics — penalty for too much damage. Boss could enrage and randomly one-shot player, or just healer, or something else like that.
In the current state game is boring, elitists want only "farm fast run dps lol ltp exp vet gold" instead of explaining things to inexperienced players. And toxic elitists are actively destroying everything they touch. ZOS, please don't listen to them. Top level dungeons are really hard, of course there will be whining elitists who actively use exploits and bugs like animation cancelling or recent unbalanced changes in skills/abilities, but still those dungeons are really hard to complete for a random PUG. Not everyone has time for active development in player guild, some want just play using group finder or LFG occasionally, and listening to elitists whining will throw all those people away.
If the current game is boring how will dumbing it down and removing challenges make it more fun? also these elitists you refer to not seen any. The only people I have seen calling other players down are ones like your self defending this decision using terms like toxic elitists whining elitists exploiters etc.In current state all content transformed to DPS-race. There is one simple thing that can fix it and enforce people to use mechanics — penalty for too much damage. Boss could enrage and randomly one-shot player, or just healer, or something else like that.
In the current state game is boring, elitists want only "farm fast run dps lol ltp exp vet gold" instead of explaining things to inexperienced players. And toxic elitists are actively destroying everything they touch. ZOS, please don't listen to them. Top level dungeons are really hard, of course there will be whining elitists who actively use exploits and bugs like animation cancelling or recent unbalanced changes in skills/abilities, but still those dungeons are really hard to complete for a random PUG. Not everyone has time for active development in player guild, some want just play using group finder or LFG occasionally, and listening to elitists whining will throw all those people away.
The Uninvited wrote: »They shouldn't have been part of the dailies, but ZOS wants to sell DLC so they made them pledges too. I said back than that it would lead to more nerfs eventually.
If the current game is boring how will dumbing it down and removing challenges make it more fun? also these elitists you refer to not seen any. The only people I have seen calling other players down are ones like your self defending this decision using terms like toxic elitists whining elitists exploiters etc.
It is the casual players that have had the largest negative impact on the game and community and this has been the case since launch. The fact that my self and others have offered to show people the ropes in these places and not had a single reply shows that the majority of people defending this decision are simply to lazy to bother learning it and just want EZ mode. which would be fine if it didnt already exist in the form of normal mode.
And about “whining elitists”, this thread is filled with them, as a lot more in General Whining section, they just ignore all other players/player types. They are agressive and unforgiving, sorry, but it's true. I've seen a lot of LFM spam in Wrothgar with messages like “Looking for EXPERIENCED V16 only players for PvE/Trials” recently. THAT'S toxic. If the game is boring for a very small part of player base it's fine, ZSO can safely ignore them.
Once you learn how to proper heal, dodge and damage, the basic PVE game, especially after PVP, can be pretty easy, yeah.
I'd love if we had more challenging npcs. For example, killing Mannimarco was almost like an afterthought. He wasn't stupidly easy to kill, no, but to imagine that he was the king of worms everyone feared of, you'd think he'd be much more challenging, sly and unpredictable.
The Uninvited wrote: »Once you learn how to proper heal, dodge and damage, the basic PVE game, especially after PVP, can be pretty easy, yeah.
I'd love if we had more challenging npcs. For example, killing Mannimarco was almost like an afterthought. He wasn't stupidly easy to kill, no, but to imagine that he was the king of worms everyone feared of, you'd think he'd be much more challenging, sly and unpredictable.
First time I came across Mannimarco (before the general difficulty nerf), I thought "man, this is a tough cookie". Did the fight again two weeks ago on an alt and downed him in 30 seconds before the first ghost portal was closed....
This is what we are talking about here. That fight prepared you for stuff like veteran areas or dungeons and was fun and challenging. Nowadays (after the general difficulty nerf), people stomp over him and than are amazed that the first vet dungeon they enter is so much harder than what they experienced before.
The Uninvited wrote: »Once you learn how to proper heal, dodge and damage, the basic PVE game, especially after PVP, can be pretty easy, yeah.
I'd love if we had more challenging npcs. For example, killing Mannimarco was almost like an afterthought. He wasn't stupidly easy to kill, no, but to imagine that he was the king of worms everyone feared of, you'd think he'd be much more challenging, sly and unpredictable.
First time I came across Mannimarco (before the general difficulty nerf), I thought "man, this is a tough cookie". Did the fight again two weeks ago on an alt and downed him in 30 seconds before the first ghost portal was closed....
This is what we are talking about here. That fight prepared you for stuff like veteran areas or dungeons and was fun and challenging. Nowadays (after the general difficulty nerf), people stomp over him and than are amazed that the first vet dungeon they enter is so much harder than what they experienced before.
I did the same, but don't forget about CP points your alt now has that you didn't have the first time through, CP system has basically empowered all alts/mains by 25 percent or more.
Same for all older zones, and they were not that hard before, so now its a "cake walk"
They really need to have a difficulty slider or some such system to make content more challenging if you choose to, if you like cake walks then don't move the slider.
Once you learn how to proper heal, dodge and damage, the basic PVE game, especially after PVP, can be pretty easy, yeah.
I'd love if we had more challenging npcs. For example, killing Mannimarco was almost like an afterthought. He wasn't stupidly easy to kill, no, but to imagine that he was the king of worms everyone feared of, you'd think he'd be much more challenging, sly and unpredictable.
If the current game is boring how will dumbing it down and removing challenges make it more fun? also these elitists you refer to not seen any. The only people I have seen calling other players down are ones like your self defending this decision using terms like toxic elitists whining elitists exploiters etc.
It is the casual players that have had the largest negative impact on the game and community and this has been the case since launch. The fact that my self and others have offered to show people the ropes in these places and not had a single reply shows that the majority of people defending this decision are simply to lazy to bother learning it and just want EZ mode. which would be fine if it didnt already exist in the form of normal mode.
Right now the game difficulty is just fine for an average player: we have time grind with Orsinium/TG world bosses and motifs, solo content like MA is quite enjoyable (vMA for elitists and I'm personally just fine with that), group dungeons are doable, even some veteran, we have hard dungeons.
I've finished base part of the game soon after release back in 2014 and it was fun and not difficult at all, then I faced with bugged veteran levels and unsubscribed for a year, returned got some fun with Craglorn and stopped playing again, returned 1½ months ago and still enjoing the game, it looks pretty balanced and enjoyable. I can't farm vMA but it's ok, I can't even complete it because I playing with the same character I created 2 years ago and don't have any other except mules for mats.
And about “whining elitists”, this thread is filled with them, as a lot more in General Whining section, they just ignore all other players/player types. They are agressive and unforgiving, sorry, but it's true. I've seen a lot of LFM spam in Wrothgar with messages like “Looking for EXPERIENCED V16 only players for PvE/Trials” recently. THAT'S toxic. If the game is boring for a very small part of player base it's fine, ZSO can safely ignore them.
I don't see a lot of posts of casual players here, on this forum, probably because those casual players are just playing and having fun. They are not toxic to community, elitists are.
I repeat, in current state game balance in PvE is fine. People who can't run vWGT just don't and run Wrothgar/Hew's Bane for example, or running regular dungeons via group finder. (PvP is completely ruined, but that's another story.)
I would welcome changes to Craglorn, it would be great to transform it something like Wrothgar.
Since I'm a late-2015 player, curios to know when Mannimarco & others were nerfed?
Kind of sad that mass ignorance and laziness always kill the substance.
Want a challenge, how about removing your CP and then go into content? Funny how people always complain about lack of challenge, but they are the first person min/maxing their CP. CP is great for players who don't want a challenge or who like to be OP for content... so if you don't like either of those, and you want a challenge, then remove your CP and go through content... there, easy fix. But NO, you want your CP and you also want to make the game harder for the MAJORITY of players who simply just want to play the game, those who don't want to make it a 'career' based upon having to min/max everything just to complete content.
I will be so happy when all whining elitists leave the game after new DLC release. You are going to leave, aren't you?
The same elitists who take the time to type out the boss strategies for people who've never run a dungeon, passing on the experience they've collected over time?
People are still struggling with stupid easy fights like:
- Gamyne Bandu - people attacking different chainer mobs, or ignoring completely that their team mate is chained, not moving away when they have the hp drain link to another player;
- Ruzozuzalpamaz - people drawing the big AoE on top of other players, namely cocooned players whom they also don't bother to free;
- Malubeth - people ignoring the need to use the altars to free team mates before they die;
- Spawn of Mephala - people standing in place ignoring the boss' large AoE or the wandering Aoe;
- Praxin Douare - people running into the pink circle of death, or not moving with it when it's on them.
Thease are EASY mechanics. Yet people still struggle with them. Making stuff easier will just reward people who don't bother to learn and think that "play how you want" means you can play badly and still get the cake.
......did you just type the CoH spiderboss name off the memory?o_o
LOL I wish! I can't remember what I had for lunch yesterday, let alone that name. I googled it.
If the current game is boring how will dumbing it down and removing challenges make it more fun? also these elitists you refer to not seen any. The only people I have seen calling other players down are ones like your self defending this decision using terms like toxic elitists whining elitists exploiters etc.In current state all content transformed to DPS-race. There is one simple thing that can fix it and enforce people to use mechanics — penalty for too much damage. Boss could enrage and randomly one-shot player, or just healer, or something else like that.
In the current state game is boring, elitists want only "farm fast run dps lol ltp exp vet gold" instead of explaining things to inexperienced players. And toxic elitists are actively destroying everything they touch. ZOS, please don't listen to them. Top level dungeons are really hard, of course there will be whining elitists who actively use exploits and bugs like animation cancelling or recent unbalanced changes in skills/abilities, but still those dungeons are really hard to complete for a random PUG. Not everyone has time for active development in player guild, some want just play using group finder or LFG occasionally, and listening to elitists whining will throw all those people away.
It is the casual players that have had the largest negative impact on the game and community and this has been the case since launch. The fact that my self and others have offered to show people the ropes in these places and not had a single reply shows that the majority of people defending this decision are simply to lazy to bother learning it and just want EZ mode. which would be fine if it didnt already exist in the form of normal mode.
And about “whining elitists”, this thread is filled with them, as a lot more in General Whining section, they just ignore all other players/player types. They are agressive and unforgiving, sorry, but it's true. I've seen a lot of LFM spam in Wrothgar with messages like “Looking for EXPERIENCED V16 only players for PvE/Trials” recently. THAT'S toxic. If the game is boring for a very small part of player base it's fine, ZSO can safely ignore them.
I don't see a lot of posts of casual players here, on this forum, probably because those casual players are just playing and having fun. They are not toxic to community, elitists are.
.
Korah_Eaglecry wrote: »If the current game is boring how will dumbing it down and removing challenges make it more fun? also these elitists you refer to not seen any. The only people I have seen calling other players down are ones like your self defending this decision using terms like toxic elitists whining elitists exploiters etc.In current state all content transformed to DPS-race. There is one simple thing that can fix it and enforce people to use mechanics — penalty for too much damage. Boss could enrage and randomly one-shot player, or just healer, or something else like that.
In the current state game is boring, elitists want only "farm fast run dps lol ltp exp vet gold" instead of explaining things to inexperienced players. And toxic elitists are actively destroying everything they touch. ZOS, please don't listen to them. Top level dungeons are really hard, of course there will be whining elitists who actively use exploits and bugs like animation cancelling or recent unbalanced changes in skills/abilities, but still those dungeons are really hard to complete for a random PUG. Not everyone has time for active development in player guild, some want just play using group finder or LFG occasionally, and listening to elitists whining will throw all those people away.
It is the casual players that have had the largest negative impact on the game and community and this has been the case since launch. The fact that my self and others have offered to show people the ropes in these places and not had a single reply shows that the majority of people defending this decision are simply to lazy to bother learning it and just want EZ mode. which would be fine if it didnt already exist in the form of normal mode.
Wait....so are you a casual, and hence apart of the problem, or are you the elitist thats claiming elitists dont exist?
Casuals arent the problem here. The upcoming changes are due to the fact that the content is on rotation in a part of the game that a lot of players of differing levels of skill are active in. It makes no sense to throw these players in content that only the strongest and most elite players can tackle regularly. Instead that sort of content should be something you seek out rather than thrown into because it just happens to be whats on the list.
No, we just want one or two 4-men dungeons that actually can be called endgame. we don't want everything to be extremely hard.
Some enjoy min/maxing their character to get the most out of their character. atm you get kind of punished if you do so