Ah the days when the questing zones were actually challenging, and you actually died a few times trying to take down bosses, they were once the skeletons from oblivion turned into the skeletons from skyrim.
FriedEggSandwich wrote: »I agree. I solo'd the lamia world boss from hew's bane casually as I passed by. The lamia boss from stage 3 of vMSA was harder. I heard once that vMSA was balanced around 250cp (ish). Makes you wonder what the new v16 content is balanced around. I think most players have more cp than that now. Soloing v16 group dungeons still feels pretty challanging, shame about the group mechanics that prevent you from finishing solo. vMSA is also still a challenge for me, everything else is a piece of cake though.
FriedEggSandwich wrote: »I agree. I solo'd the lamia world boss from hew's bane casually as I passed by. The lamia boss from stage 3 of vMSA was harder. I heard once that vMSA was balanced around 250cp (ish). Makes you wonder what the new v16 content is balanced around. I think most players have more cp than that now. Soloing v16 group dungeons still feels pretty challanging, shame about the group mechanics that prevent you from finishing solo. vMSA is also still a challenge for me, everything else is a piece of cake though.
I've beaten vMA, and I've also soloed all the world bosses in Hew's Bane and in Wrothgar. And I would say that the Hew's Bane lamia boss was much harder than the vMA lamia boss.
Anyway, I think the difficulty of the new world bosses are fine: most people can't solo them. But world bosses can't be the only challenge that there is, and they are quite a far cry from real content like a proper 4-person instance.
UltimaJoe777 wrote: »People find it easy because they are constantly trying to push dps builds beyond what the game intended. The solution: stop pushing so hard. Zenimax has to be fair to everyone you know, and not everyone min/maxes to such extremes nor are they expected to.
Ah, the Doshia nerf.
Never forgive. Never forget.
Praeficere wrote: »UltimaJoe777 wrote: »People find it easy because they are constantly trying to push dps builds beyond what the game intended. The solution: stop pushing so hard. Zenimax has to be fair to everyone you know, and not everyone min/maxes to such extremes nor are they expected to.
Being fair, would mean providing progression and meaningful gameplay for their playerbase. Veteran 16 content can be easily done with green v14 gear - even with no armour pieces... is that an extremity? If it is not intended, why does ZOS leave it as it is, and make it even moreso what it shouldn't be with each update?
The point is, ZOS is focused on making content more accessible and easier, without providing anything in its place. I'm perfectly fine with parts of the game being more open to a wider range of the playerbase, we've played the content and had the satisfaction of beating it.
Yet, we have nothing in its place to do. This is the issue many of us long time players have. Newer content is being released catering to the baseline of their players, while at the same time older content is being brought down with it.
@ZOS_Finn , I hope you address these concerns of your playerbase, and work on providing meaningful content for all of the ESO community, not only a part of it.
phaneub17_ESO wrote: »I think they should get rid of Normal and Veteran dungeon, then replace it with a 5 level tiers of difficulty. 1 is easy mode like a tutorial of dungeons, 2 is equivalent to Normal dungeons, 3 is equivalent to veteran dungeons, 4 and 5 are new harder difficulties for higher rewards for those seeking a greater challenge without hampering those who don't. You simply select checkboxes in your Group settings and when you do Specific or Random Dungeon Finder it will look for players who made the same selections you did.
Hey Folks,
Regarding White Gold Tower, Imperial City Prison and Veteran City of Ash: We have adjusted their balance down a bit. We hear the feedback and appreciate the passion for this content but, we were not happy with the difficulty to complete these and wanted to ease that burden. Those three dungeons are still not a walk in the park but they shouldn't be quite the roadblock they are now.
MasterSpatula wrote: »Ah, good, it's the old "if I'm not dying all the time, the game is too easy" argument. Never change, guys.