The Uninvited wrote: »I can confirm that dungeons get way to easy with many CP and good equipment. But they were fairly hard with my first character with bad equipment and no CP. It was really a challenge. If 3 trash mobs focused me I was dead for sure. Now with 4xx CP and golden equipment I laugh about the dungeons. Only activity finder groups are the challenge.
Anyways I think ZoS should scale the dungeon depending on the CP and equipment. Is it so hard to scale the difficulty by a formular that includes the average CP and average equipment state? It should get easier if you get more CP and better equipment of course you are playing to get better, if the difficulty stays the same there is no progress but it needs to get harder if the group is better.
I think its not so hard, to calculate the avarage CP is easy and there is also already a forumlar about the equipment that a lvl 10 gold is worse than a lvl 14 blue. They just need to calculate a equipment rating for every dungeon participent and caluclate the average. This average numbers needs to be used to scale the difficulty. Afterwards it should not be super hard at the beggining and super easy at the end but a study difficulty which gets less if everybody improves.
This!!! Dungeons should scale of the number of CP the group/player has, BUT up to a certain amount.
That way, you could have like 100CP = easy difficulty / 350 CP = medium difficulty / 501 CP = hard difficulty. Of course to be scaled up again when they raise the CP cap.
Joy_Division wrote: »
Joy_Division wrote: »
Joy_Division wrote: »
That's funny because I walked away to use the bathroom and came back to a dead character killed by wolves that respawned.
If you're a max everything vet 16 with the best gold sets then naturally most of the game will seem easy but what about the vast majority of normal players? We're not overpowered and this game isn't the same cakewalk it is for you.
Hey Folks,
Regarding White Gold Tower, Imperial City Prison and Veteran City of Ash: We have adjusted their balance down a bit. We hear the feedback and appreciate the passion for this content but, we were not happy with the difficulty to complete these and wanted to ease that burden. Those three dungeons are still not a walk in the park but they shouldn't be quite the roadblock they are now.