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(VIDEO) Beamplar - Jesus Beam - Working as Intended

  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Synozeer wrote: »
    frozywozy wrote: »
    That guy has nowhere near as much stamina than magicka. I'll personally ask him for you and come back with the right infos. I've talked with many "permablockers" templars from Haxus who used to run a similar setup a couple months ago and they were nowhere near an hybrid.

    You can still heal quite alot and support your group with this setup, while tanking and while dealing fair amount of damage during aoe fights. This build has been around since forever, I think the first one I recall using it was Bradas and then Rooty.

    This is Hzarn (also Azoi btw). Here's my stats:

    JPDizQa.jpg

    I ran this type of build when IC went live, but didn't play it that much as I was leveling up a sorc. Decided to bring it back this patch.

    My #1 killer - Radiant Destruction. Very little I can do about it when I'm fighting multiple people. I also can't 1v1 a good player with this build - it will most likely be a stalemate. My heals are also very weak, as you'd expect running no spell damage and very low magicka.

    I can't permablock, and certainly can't live forever. I was hanging by a thread most of that fight you recorded - if that nightblade would have been fearing from the start it wouldn't have lasted near as long. Braidas and Rooty never used this kind of build where they stack health to my knowledge - Braidas was a DPS templar and Rooty a healer.

    Thanks for sharing this with us man. Interesting setup. I would have expected more magicka but I was wrong. You still have alot more magicka than stam recovery and also use magicka abilities, which make you mainly magicka focus so that really makes no difference in the end. The point was that there is a way to counter WB spam and you demonstrate it really well in that video.

    You could easily sacrifice 20k health and put that into magicka while still being able to survive against a single person spamming wrecking blow on you and being purely magicka with better heals and sustain. Just like Mojican, Myst, Kamplar, Mr Poo, Hektik, Yoda, etc. have been doing.

    The most important part is to stack a ton of points in block mitigation (50+) and to use at least one enchant of block cost reduction and you're good to go.
    Edited by frozywozy on April 1, 2016 5:32PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    frozywozy wrote: »
    Synozeer wrote: »
    frozywozy wrote: »
    That guy has nowhere near as much stamina than magicka. I'll personally ask him for you and come back with the right infos. I've talked with many "permablockers" templars from Haxus who used to run a similar setup a couple months ago and they were nowhere near an hybrid.

    You can still heal quite alot and support your group with this setup, while tanking and while dealing fair amount of damage during aoe fights. This build has been around since forever, I think the first one I recall using it was Bradas and then Rooty.

    This is Hzarn (also Azoi btw). Here's my stats:

    JPDizQa.jpg

    I ran this type of build when IC went live, but didn't play it that much as I was leveling up a sorc. Decided to bring it back this patch.

    My #1 killer - Radiant Destruction. Very little I can do about it when I'm fighting multiple people. I also can't 1v1 a good player with this build - it will most likely be a stalemate. My heals are also very weak, as you'd expect running no spell damage and very low magicka.

    I can't permablock, and certainly can't live forever. I was hanging by a thread most of that fight you recorded - if that nightblade would have been fearing from the start it wouldn't have lasted near as long. Braidas and Rooty never used this kind of build where they stack health to my knowledge - Braidas was a DPS templar and Rooty a healer.

    Thanks for sharing this with us man. Interesting setup. I would have expected more magicka but I was wrong. You still have alot more magicka than stam recovery and also use magicka abilities, which make you mainly magicka focus so that really makes no difference in the end. The point was that there is a way to counter WB spam and you demonstrate it really well in that video.

    You could easily sacrifice 20k health and put that into magicka while still being able to survive against a single person spamming wrecking blow on you and being purely magicka with better heals and sustain. Just like Mojican, Myst, Kamplar, Mr Poo, Hektik, Yoda, etc. have been doing.

    The most important part is to stack a ton of points in block mitigation (50+) and to use at least one enchant of block cost reduction and you're good to go.
    [sarcasm]In vid what you posted, you used reflective scales and hardened armor, which makes me think that you are magicka build who tries to use WB on magicka templar who does not have magicka at all[/sarcasm]
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    Synozeer wrote: »
    frozywozy wrote: »
    That guy has nowhere near as much stamina than magicka. I'll personally ask him for you and come back with the right infos. I've talked with many "permablockers" templars from Haxus who used to run a similar setup a couple months ago and they were nowhere near an hybrid.

    You can still heal quite alot and support your group with this setup, while tanking and while dealing fair amount of damage during aoe fights. This build has been around since forever, I think the first one I recall using it was Bradas and then Rooty.

    This is Hzarn (also Azoi btw). Here's my stats:

    JPDizQa.jpg

    I ran this type of build when IC went live, but didn't play it that much as I was leveling up a sorc. Decided to bring it back this patch.

    My #1 killer - Radiant Destruction. Very little I can do about it when I'm fighting multiple people. I also can't 1v1 a good player with this build - it will most likely be a stalemate. My heals are also very weak, as you'd expect running no spell damage and very low magicka.

    I can't permablock, and certainly can't live forever. I was hanging by a thread most of that fight you recorded - if that nightblade would have been fearing from the start it wouldn't have lasted near as long. Braidas and Rooty never used this kind of build where they stack health to my knowledge - Braidas was a DPS templar and Rooty a healer.

    Thanks for sharing this with us man. Interesting setup. I would have expected more magicka but I was wrong. You still have alot more magicka than stam recovery and also use magicka abilities, which make you mainly magicka focus so that really makes no difference in the end. The point was that there is a way to counter WB spam and you demonstrate it really well in that video.

    You could easily sacrifice 20k health and put that into magicka while still being able to survive against a single person spamming wrecking blow on you and being purely magicka with better heals and sustain. Just like Mojican, Myst, Kamplar, Mr Poo, Hektik, Yoda, etc. have been doing.

    The most important part is to stack a ton of points in block mitigation (50+) and to use at least one enchant of block cost reduction and you're good to go.
    [sarcasm]In vid what you posted, you used reflective scales and hardened armor, which makes me think that you are magicka build who tries to use WB on magicka templar who does not have magicka at all[/sarcasm]

    Since you really wanna go down that path and put your hands on your ears so you can't understand even the most simple logic of what I've said, let's do it :

    On my stam DK, I use Stampede (stam), Wrecking Blow (stam), Executioner (stam), Flames of Oblivion (magicka), Rally (stam), Shuffle (stam), Hardened Armor (magicka), Igneous Shield (magicka), Dragon Fire Scales (magicka)

    Stam abilities : 5
    Magicka abilities : 4

    I have one more stamina ability and also have 3k stam recovery unbuffed which make me mainly stamina focus.
    Edited by frozywozy on April 1, 2016 5:46PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    frozywozy wrote: »
    frozywozy wrote: »
    Synozeer wrote: »
    frozywozy wrote: »
    That guy has nowhere near as much stamina than magicka. I'll personally ask him for you and come back with the right infos. I've talked with many "permablockers" templars from Haxus who used to run a similar setup a couple months ago and they were nowhere near an hybrid.

    You can still heal quite alot and support your group with this setup, while tanking and while dealing fair amount of damage during aoe fights. This build has been around since forever, I think the first one I recall using it was Bradas and then Rooty.

    This is Hzarn (also Azoi btw). Here's my stats:

    JPDizQa.jpg

    I ran this type of build when IC went live, but didn't play it that much as I was leveling up a sorc. Decided to bring it back this patch.

    My #1 killer - Radiant Destruction. Very little I can do about it when I'm fighting multiple people. I also can't 1v1 a good player with this build - it will most likely be a stalemate. My heals are also very weak, as you'd expect running no spell damage and very low magicka.

    I can't permablock, and certainly can't live forever. I was hanging by a thread most of that fight you recorded - if that nightblade would have been fearing from the start it wouldn't have lasted near as long. Braidas and Rooty never used this kind of build where they stack health to my knowledge - Braidas was a DPS templar and Rooty a healer.

    Thanks for sharing this with us man. Interesting setup. I would have expected more magicka but I was wrong. You still have alot more magicka than stam recovery and also use magicka abilities, which make you mainly magicka focus so that really makes no difference in the end. The point was that there is a way to counter WB spam and you demonstrate it really well in that video.

    You could easily sacrifice 20k health and put that into magicka while still being able to survive against a single person spamming wrecking blow on you and being purely magicka with better heals and sustain. Just like Mojican, Myst, Kamplar, Mr Poo, Hektik, Yoda, etc. have been doing.

    The most important part is to stack a ton of points in block mitigation (50+) and to use at least one enchant of block cost reduction and you're good to go.
    [sarcasm]In vid what you posted, you used reflective scales and hardened armor, which makes me think that you are magicka build who tries to use WB on magicka templar who does not have magicka at all[/sarcasm]

    Since you really wanna go down that path and put your hands on your ears so you can't understand even the most simple logic of what I've said, let's do it :

    On my stam DK, I use Stampede (stam), Wrecking Blow (stam), Executioner (stam), Flames of Oblivion (magicka), Rally (stam), Shuffle (stam), Hardened Armor (magicka), Igneous Shield (magicka), Dragon Fire Scales (magicka)

    Stam abilities : 5
    Magicka abilities : 4

    I have one more stamina ability which make me mainly stamina focus. I also have 3k stam recovery unbuffed.
    My post was made only to point you into one little detail - he is a freaking tank, it's not stamina/magicka it HEALTH. He's build is a healthplar if you wish to find more direct name for it.
    Edited by Sugaroverdose on April 1, 2016 5:48PM
  • Lisbette
    Lisbette
    ✭✭✭
    manny254 wrote: »
    Zheg wrote: »
    manny254 wrote: »
    Zheg wrote: »
    manny254 wrote: »
    So now it's not RD that's OP, but DF+Javelin+RD? All I'm getting from this is that we shouldn't have effective skill rotations. :|

    I don't even play a templar, and by no means am I the best player around, but I honestly have no issues with RD.

    All I am getting is that people who enjoy zerging generally think the skill is balanced, and players who prefer small scale/solo generally think it s unbalanced.
    I usually only ever slot it when I'm solo or in a small group. Take your hate to a more relevant discussion.

    Hate? It was an accurate observation. Don't zerg if you consider it an insult for someone to call you that.
    I don't think of it as insult, but you're trying to do the same thing that Jules did in her thread and phrase it as a 'only good Templars agree it's broken' and if you don't agree with me then you're bad. BS like that don't fly.

    I mean, I can do it too, see?

    All I'm getting is that people who enjoy and prefer playing overturned stamina builds think the skill is unbalanced, and players who prefer rock paper scissors instead of rock rock paper find the skill to be balanced.

    That is not at all what I said. Do most the people who defend it not prefer to play in zergs? Do most the people who complain about it not prefer to play small scale? I did not imply it made you bad, but I pointed out an observation I made.

    If you do want to go there then I propose we set up some magicka templar duels.

    On the side of light I call @blabafat and @Aenlir

    I challenge the side of darkness @Zheg @Joy_Division @Nifty2g

    @manny254 you'll have to add Aenlir and Ara Valleria to the side of darkness. Got double Jesus beamed by both of them on a resource they owned. GG.
    -Tammy
    Edited by Lisbette on April 1, 2016 6:13PM
  • Aenlir
    Aenlir
    ✭✭✭
    Lisbette wrote: »
    manny254 wrote: »
    Zheg wrote: »
    manny254 wrote: »
    Zheg wrote: »
    manny254 wrote: »
    So now it's not RD that's OP, but DF+Javelin+RD? All I'm getting from this is that we shouldn't have effective skill rotations. :|

    I don't even play a templar, and by no means am I the best player around, but I honestly have no issues with RD.

    All I am getting is that people who enjoy zerging generally think the skill is balanced, and players who prefer small scale/solo generally think it s unbalanced.
    I usually only ever slot it when I'm solo or in a small group. Take your hate to a more relevant discussion.

    Hate? It was an accurate observation. Don't zerg if you consider it an insult for someone to call you that.
    I don't think of it as insult, but you're trying to do the same thing that Jules did in her thread and phrase it as a 'only good Templars agree it's broken' and if you don't agree with me then you're bad. BS like that don't fly.

    I mean, I can do it too, see?

    All I'm getting is that people who enjoy and prefer playing overturned stamina builds think the skill is unbalanced, and players who prefer rock paper scissors instead of rock rock paper find the skill to be balanced.

    That is not at all what I said. Do most the people who defend it not prefer to play in zergs? Do most the people who complain about it not prefer to play small scale? I did not imply it made you bad, but I pointed out an observation I made.

    If you do want to go there then I propose we set up some magicka templar duels.

    On the side of light I call @blabafat and @Aenlir

    I challenge the side of darkness @Zheg @Joy_Division @Nifty2g

    @manny254 you'll have to add Aenlir and Ara Valleria to the side of darkness. Got double Jesus beamed by both of them on a resource they owned. GG.
    -Tammy

    Yep, spamming jesus beam until it's nerfed.
  • BalgusFlinn
    BalgusFlinn
    ✭✭✭
    I wrecking blow, heavy attack, take flight, executioner, macro this thread.

    or if you prefer Ambush, ambush,ambush, ambush, ambush.

    or if you prefer Cystal frag,daedric curse, prox det

    Don't matter how you slice it. dead is dead. Time to kill is like 1-2 seconds.
  • AfkNinja
    AfkNinja
    ✭✭✭✭✭
    I wrecking blow, heavy attack, take flight, executioner, macro this thread.

    or if you prefer Ambush, ambush,ambush, ambush, ambush.

    or if you prefer Cystal frag,daedric curse, prox det

    Don't matter how you slice it. dead is dead. Time to kill is like 1-2 seconds.

    But now it's Templar so it's not fair.

    I love that they are all conveniently forgetting from stealth (for surprise): Dark Flare -> Dark Flare -> Jav -> Beam = death. Even faster than full channel RD/RO from 100% LOL. Most heavy hitter Templar likely wouldn't even need to use 2 Dark Flares.
  • Darnathian
    Darnathian
    ✭✭✭✭✭
    AfkNinja wrote: »
    I wrecking blow, heavy attack, take flight, executioner, macro this thread.

    or if you prefer Ambush, ambush,ambush, ambush, ambush.

    or if you prefer Cystal frag,daedric curse, prox det

    Don't matter how you slice it. dead is dead. Time to kill is like 1-2 seconds.

    But now it's Templar so it's not fair.

    I love that they are all conveniently forgetting from stealth (for surprise): Dark Flare -> Dark Flare -> Jav -> Beam = death. Even faster than full channel RD/RO from 100% LOL. Most heavy hitter Templar likely wouldn't even need to use 2 Dark Flares.

    Shhh. quiet.
  • Ara_Valleria
    Ara_Valleria
    ✭✭✭✭✭
    Lisbette wrote: »
    manny254 wrote: »
    Zheg wrote: »
    manny254 wrote: »
    Zheg wrote: »
    manny254 wrote: »
    So now it's not RD that's OP, but DF+Javelin+RD? All I'm getting from this is that we shouldn't have effective skill rotations. :|

    I don't even play a templar, and by no means am I the best player around, but I honestly have no issues with RD.

    All I am getting is that people who enjoy zerging generally think the skill is balanced, and players who prefer small scale/solo generally think it s unbalanced.
    I usually only ever slot it when I'm solo or in a small group. Take your hate to a more relevant discussion.

    Hate? It was an accurate observation. Don't zerg if you consider it an insult for someone to call you that.
    I don't think of it as insult, but you're trying to do the same thing that Jules did in her thread and phrase it as a 'only good Templars agree it's broken' and if you don't agree with me then you're bad. BS like that don't fly.

    I mean, I can do it too, see?

    All I'm getting is that people who enjoy and prefer playing overturned stamina builds think the skill is unbalanced, and players who prefer rock paper scissors instead of rock rock paper find the skill to be balanced.

    That is not at all what I said. Do most the people who defend it not prefer to play in zergs? Do most the people who complain about it not prefer to play small scale? I did not imply it made you bad, but I pointed out an observation I made.

    If you do want to go there then I propose we set up some magicka templar duels.

    On the side of light I call @blabafat and @Aenlir

    I challenge the side of darkness @Zheg @Joy_Division @Nifty2g

    @manny254 you'll have to add Aenlir and Ara Valleria to the side of darkness. Got double Jesus beamed by both of them on a resource they owned. GG.
    -Tammy


    "Let your beam of light shine before men in such a way that they may see your good works, and glorify your Father who is in heaven." - Matthew 5:16

    Looks like our missionary work is yielding good results @Aenlir .
    #Enlightening bigots, one at a time. :relieved:
    #PraiseTheLord
    #Hallelujah




    Edited by Ara_Valleria on April 2, 2016 8:57PM
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  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    To me, I don't even really care about the fact that the skill is undodgeable anymore. But a 41 meter range is certainly OP when most skills in the game cant even REACH the templar spamming RD to interrupt them.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    Jules wrote: »
    To me, I don't even really care about the fact that the skill is undodgeable anymore. But a 41 meter range is certainly OP when most skills in the game cant even REACH the templar spamming RD to interrupt them.

    41 is with the reach passive.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    Jules wrote: »
    To me, I don't even really care about the fact that the skill is undodgeable anymore. But a 41 meter range is certainly OP when most skills in the game cant even REACH the templar spamming RD to interrupt them.

    41 is with the reach passive.

    And? With AP gains being what they are this patch, are you trying to convince me that this is difficult to obtain?
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    Jules wrote: »
    Jules wrote: »
    To me, I don't even really care about the fact that the skill is undodgeable anymore. But a 41 meter range is certainly OP when most skills in the game cant even REACH the templar spamming RD to interrupt them.

    41 is with the reach passive.

    And? With AP gains being what they are this patch, are you trying to convince me that this is difficult to obtain?

    No I am telling you that 41 is buffed and not the actual range.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    Jules wrote: »
    Jules wrote: »
    To me, I don't even really care about the fact that the skill is undodgeable anymore. But a 41 meter range is certainly OP when most skills in the game cant even REACH the templar spamming RD to interrupt them.

    41 is with the reach passive.

    And? With AP gains being what they are this patch, are you trying to convince me that this is difficult to obtain?

    No I am telling you that 41 is buffed and not the actual range.

    Only it is the actual range for anyone who can achieve alliance rank ~13.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • timidobserver
    timidobserver
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    Jules wrote: »
    Jules wrote: »
    Jules wrote: »
    To me, I don't even really care about the fact that the skill is undodgeable anymore. But a 41 meter range is certainly OP when most skills in the game cant even REACH the templar spamming RD to interrupt them.

    41 is with the reach passive.

    And? With AP gains being what they are this patch, are you trying to convince me that this is difficult to obtain?

    No I am telling you that 41 is buffed and not the actual range.

    Only it is the actual range for anyone who can achieve alliance rank ~13.

    If your issue is with 41 then maybe you should be complaining about reach. 41 is not a feature of the skill Radiant Destruction. 41 comes from Reach.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • me_ming
    me_ming
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    Zheg wrote: »
    manny254 wrote: »
    Zheg wrote: »
    manny254 wrote: »
    manny254 wrote: »
    Zheg wrote: »
    You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.

    If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.

    On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.

    The thing is you don't need to be a glass canon build to do this. I can do the exact same thing on my imperial with a balanced spec. So far my record for a RD tick on a player is 19k.

    On my character I have:

    7 impen, 26.7k Health, 15.6k Stamina, 36k magicka, 1737 regen, and 2489 unbuffed spell damage.

    It is really easy to have balanced stats, and still melt people with RD. I can kill most people with dark flare -> radiant destruction.

    The skill is unbalanced, and anyone defending it needs to wake up.

    They said on ESO live the skill is supposed to be strong. Its an execute. Its working as intended according to the devs.

    When the game came out it was possible to reduce batswarm ult cost to something stupid like 3 ultimate, and refreshing the ult made it stack on top of it self. This was working as intended. That did not mean it was balanced.
    Tapping shift right before dodge roll to cheese it last patch while also avoiding Jesus beams was neither intended nor balanced, but I didn't see posts from you saying it needed to be fixed.

    As for the balanced stats, you're close to what my Templar has, but I still don't hit harder than I would on my nb, nor is the burst better than what a sorc can do. The complaints about Jesus beam are not being able to dodge it (good), and mediocre damage at high health. When I see you running around Jesus beaming people at high health instead of using dark flare and other skills, then I'll start paying attention to the nerf calls. If it's so strong in non execute range, why aren't the really good Templars using it? Blab jumped on that boat, but I doubt we'll ever see him using it on a full health target because it's a dps loss AND makes you vulnerable.

    Blab considers the skill overpowered, and even made a post talking about it. BTW if you ask me Vigor, and WB are op. You can use something and still acknowledge it is overpowered.

    That's kind of my point though, some Templars are saying it's OP, and yet aren't actually using it in the situations they say it's OP. They also avoid answering when people ask why that is, because the answer is that it's not a good idea to actually use it at high health.

    I agree. RD is significantly low at high/full health. What people underestimate about RD (and thus why they consider it OP) is that RD's execute is at 40% (depending on the caster's current max magicka). If you are in a battle and people are focusing on you, it's easier to execute you with RD because you take a lot of damage in many sources. So if other people are focusing you, and the templar has barely used any magicka to get you to 40% you will need a prayer to keep yourself alive. I will tell you this though, I have (in many cases) survived an RD at 20% health, yeah, I have my shield on, but I am thinking that, that templar may have low magicka as well, so the damage isn't as overwhelming. And just earlier, I have channeled RD at someone with barely any health, I was certain I'd kill him/her with one RD, but he/she survived, only to realize my magicka was low.

    RD is not OP. Yes it does insane damage at execute phase (then again isn't that what executes SHOULD do?), but it's not like it hasn't any counters. The only thing I am ok if they are nerfing RD is to make it block-able.
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • bronski
    bronski
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    @frozywozy Sooo the video of the perma-blocking magicka templar is the video of a templar with 12k magicka that is not perma-blockin (he's basically flying in the air everytime his cc immunity runs out)?

    not questioning your definitions of what been a magika build or blocking mean, just making sure it's the right video i'm talking about, cause it sure looks like it shouldn't be
  • frozywozy
    frozywozy
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    bronski wrote: »
    @frozywozy Sooo the video of the perma-blocking magicka templar is the video of a templar with 12k magicka that is not perma-blockin (he's basically flying in the air everytime his cc immunity runs out)?

    not questioning your definitions of what been a magika build or blocking mean, just making sure it's the right video i'm talking about, cause it sure looks like it shouldn't be

    Read the posts coming after I posted the videos. Not going to repeat myself because you are too lazy to read the whole thread.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • bronski
    bronski
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    frozywozy wrote: »
    Read the posts coming after I posted the videos. Not going to repeat myself because you are too lazy to read the whole thread.

    You mean the ones where you come up with a random templar build without having ever played a templar in pvp? (just guessing here)

    Or the ones where you complain about having to slot purge to counter multiple templars spamming rd on you, while you suggest that magicka templars should sacrifice one or more jewelry enchant for block cost reduction + 50 cp and between 10 to 30k magicka, just to counter ONE person spamming wb?

    On the other hand i'm happy you found the solution to the rd spam you were so concerned about. Run a similar build on your stam dk, just make sure you have 50k health and more magicka than stamina, and that you can permablock while not blocking
  • frozywozy
    frozywozy
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    bronski wrote: »
    frozywozy wrote: »
    Read the posts coming after I posted the videos. Not going to repeat myself because you are too lazy to read the whole thread.

    You mean the ones where you come up with a random templar build without having ever played a templar in pvp? (just guessing here)

    Or the ones where you complain about having to slot purge to counter multiple templars spamming rd on you, while you suggest that magicka templars should sacrifice one or more jewelry enchant for block cost reduction + 50 cp and between 10 to 30k magicka, just to counter ONE person spamming wb?

    On the other hand i'm happy you found the solution to the rd spam you were so concerned about. Run a similar build on your stam dk, just make sure you have 50k health and more magicka than stamina, and that you can permablock while not blocking

    I get that you haven't read anything of what I said. Gina said that the ability is working as intended anyway so I decided to reroll magicka DK, spent 450k gold for the only purpose to counter magplar(RD). I realized afterward that it was easier to counter it on my stamDK with the extra mobility. Stacking Harness, Healing Ward, Hardened Armor, spamming wings with block cost reduc enchants and 30 points in Block Expertise.. still can't counter magplar. not even in 1v1. I have huge L2P issues though and will adjust accordingly. lol

    Good day

    https://www.youtube.com/watch?v=jbFbcpPd3uM&amp;nohtml5=False
    Edited by frozywozy on April 12, 2016 4:40PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • bronski
    bronski
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    i'll stop after this because now you are just been delusional. i read the thread and your posts (unfortunately because everbody is now dumber for having read them), and what happened is that at first you claimed that magicka build in general and templar in particular can permablock as a way to deal with wb.

    One of the people you called as an exampled tried to explain to you what a blazing shield templar is, but you were already acting like a little baby that refuse to listen and pretends to be right, claiming among other things that by blocking you really did not mean blocking and that people were silly for thinking you did, and that you would post a video of a perma blocking templar to prove everyone wrong and stupid in the process (doesn't matter that they played magicka templar for a long time and you never did)
    frozywozy wrote: »
    I can't believe that none of you know how to permablock as a magicka templar. I wonder if I should have pity or laugh about it. Or both.

    after you posted your video of azoi everyone calmly explained again that it was not a magicak templar but a blazing shield build that stacks health (and runs heavy amor + sword and board btw). this was your response :
    frozywozy wrote: »
    That guy has nowhere near as much stamina than magicka. I'll personally ask him for you and come back with the right infos

    after azoi posted his stats proving you wrong once again, you came up with: swapping 20k health to magicka, one or two cost reduction glyphs on jewelry and good to go, proving once again you just have no clue what you are talking about.

    the problem here is that instead of listening to people trying to calmly explain things , you act like an entitled little child shaking his fist and stomping his feet.

    if you dont know how to fight a magplar on your (now) magicka dk, even 1v1 (it's one of those fight that as the potential to last forever though) i would suggest you ask for advice if i didn't already know you wouldn't listen anyway because you think you are too good for that (hint: you are not).

    not sure about what the last video has to do with anything. i know you were trying to be clever and witty, but you are too dull for that and nowhere near as smart as you think you are.

    on a side note the funny thing is i often play in the same campaign as Etaniel and was exactly at the alma ruma gate being camped by exactely those same ad while i was writing to you.

    Good day. (i'm talama btw, this is just my eu account).
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