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(VIDEO) Beamplar - Jesus Beam - Working as Intended

Alcast
Alcast
Class Representative
https://youtu.be/8Q8v-oTHPio
Only lv 1 Undaunted yet.
Glass Canon

47m beams
I know that the beam is fine in 1v1 because you can interrupt it, but open world mass pvp its just way too strong. I guess a reduction in range would already solve the problem (15-20m).
Edited by Alcast on March 29, 2016 10:28PM
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  • DanTeales_Inferno
    DanTeales_Inferno
    ✭✭✭
    Begs the question, how do ZoS go about balancing things ?, surely they cant balance one thing based on its effectiveness in 1v1 then go balancing something else based on group/open world play.

    Am i right in saying that the build you're running here would be extremely difficult to pull off 1v1 ? In which case is it just biased to highlight the overpowered abilities ? Its all well and good saying this and that is OP when you're attacking someone from a keep wall or taking them unawares, in many of these situations i rekon the outcome would've been exactly the same if you were sniping, jabing, fraging them with those levels of spell (weapon) damage

    I do think radiant and meteor looking at, dark flare not so much, but these situations cater to highlighting what you want to highlight.
    Edited by DanTeales_Inferno on March 28, 2016 10:55AM
    Thoros of Leeds - VR14 Templar

  • Master_Kas
    Master_Kas
    ✭✭✭✭✭
    ✭✭
    Lmao I always thought Cezille was a wannabe named after your stamplar xD

    You need to duo up with Kills-with-beams xD
    EU | PC
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.

    If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.

    On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    Alcast wrote: »
    https://youtu.be/8Q8v-oTHPio

    I know that the beam is fine in 1v1 because you can interrupt it, but open world mass pvp its just way too strong

    Agreed. Where do I sign?



    PC EU
    PvP only
  • Alcast
    Alcast
    Class Representative
    Zheg wrote: »
    You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.

    If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.

    On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.

    Ye Frags hit hard as well. I do not have a sorc so I can not really test it >.>
    And yes, I know once I get into a melee fight I am RIP. But does it matter when my Jbeam has a 47m range?

    It just sucks for stamina builds, this patch is so anti-stamina it is horrible lol.
    Edited by Alcast on March 28, 2016 11:06AM
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  • Sotha_Sil
    Sotha_Sil
    ✭✭✭✭✭
    Zheg wrote: »
    You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.

    If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.

    On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.

    I completely agree... and you don't see NB or Sorc saying "I hit too hard" on the forums...
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • Katinas
    Katinas
    ✭✭✭✭
    Don't forget to keep jumping while you zerg with four hundred reds.
  • Mumyo
    Mumyo
    ✭✭✭✭✭
    Just for the record, you have a molag kena julianos all dmg no sustain build and with that, you are trying to show how OP a certain skill is. And you do that with an channeled executioner on a battlefield where noone actually sees what else happens to the enemy.
    (I don't think this is a good way to show anything, you could do the exact same thing on many other abilities // going full class cannon and complain about its high damage is not smart)

    Don't get me wrong, i dont agree or disagree here.

    But what i don't get is that people are so angry about this skill when EVERY magbuild is using Proxdet which is a horrible ability, just as bad as RD next to Overload 16k light attacks which could get way higher numbers on this build.

    All ur efforts only for this one ability but not all the other stupid things that one shot people.

    That really saddens me the most.
    And people on the forums, pls think before you agree to anything shown to you. [snip]

    Moderator edit - post edited for flaming/bashing
    Edited by ZOS_MollyH on March 28, 2016 12:56PM
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    Alcast wrote: »
    Zheg wrote: »
    You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.

    If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.

    On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.

    Ye Frags hit hard as well. I do not have a sorc so I can not really test it >.>
    And yes, I know once I get into a melee fight I am RIP. But does it matter when my Jbeam has a 47m range?

    It just sucks for stamina builds, this patch is so anti-stamina it is horrible lol.

    I agree the patch isn't favorable to stam builds, but that's how wrobel wanted to balance things, magicka now and stamina for DB patch. Pinning stamina woes on jesus beam rather than the meta at large is just creating a scapegoat though. I've played with stats like yours on a pure glass cannon magplar to see the numbers, and it's no where near enough hp or stamina to stay alive in this meta. In the larger fights you're showing and using as your argument, literally 2 snipes back to back will do you in, particularly if one of them gets camo cheesed. The problem you're identifying is damage being too high in the game, not one single skill.
  • _Chaos
    _Chaos
    ✭✭✭✭✭
    People still whining about RD being too strong???

    1. Get Beam'd
    2. Spam Dampen Magicka
    3. ???
    4. gg wp
    'Chaos
  • Mumyo
    Mumyo
    ✭✭✭✭✭
    Alcast wrote: »
    Zheg wrote: »
    You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.

    If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.

    On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.

    Ye Frags hit hard as well. I do not have a sorc so I can not really test it >.>
    And yes, I know once I get into a melee fight I am RIP. But does it matter when my Jbeam has a 47m range?

    It just sucks for stamina builds, this patch is so anti-stamina it is horrible lol.

    weird, my tooltip shows me 28 meters
  • Alcast
    Alcast
    Class Representative
    Mumyo wrote: »
    Alcast wrote: »
    Zheg wrote: »
    You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.

    If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.

    On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.

    Ye Frags hit hard as well. I do not have a sorc so I can not really test it >.>
    And yes, I know once I get into a melee fight I am RIP. But does it matter when my Jbeam has a 47m range?

    It just sucks for stamina builds, this patch is so anti-stamina it is horrible lol.

    weird, my tooltip shows me 28 meters

    Go into cyrodiil near a keep and pop proppeling shield. Voila 47m
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  • Mumyo
    Mumyo
    ✭✭✭✭✭
    Alcast wrote: »
    Mumyo wrote: »
    Alcast wrote: »
    Zheg wrote: »
    You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.

    If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.

    On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.

    Ye Frags hit hard as well. I do not have a sorc so I can not really test it >.>
    And yes, I know once I get into a melee fight I am RIP. But does it matter when my Jbeam has a 47m range?

    It just sucks for stamina builds, this patch is so anti-stamina it is horrible lol.

    weird, my tooltip shows me 28 meters

    Go into cyrodiil near a keep and pop proppeling shield. Voila 47m

    Wow, the propaganda....
    As explained in one of my upper comments.
  • Alcast
    Alcast
    Class Representative
    Mumyo wrote: »
    Alcast wrote: »
    Mumyo wrote: »
    Alcast wrote: »
    Zheg wrote: »
    You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.

    If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.

    On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.

    Ye Frags hit hard as well. I do not have a sorc so I can not really test it >.>
    And yes, I know once I get into a melee fight I am RIP. But does it matter when my Jbeam has a 47m range?

    It just sucks for stamina builds, this patch is so anti-stamina it is horrible lol.

    weird, my tooltip shows me 28 meters

    Go into cyrodiil near a keep and pop proppeling shield. Voila 47m

    Wow, the propaganda....
    As explained in one of my upper comments.

    wow, such hostility
    I must apologize for upsetting you
    Edited by Alcast on March 28, 2016 11:23AM
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  • Valencer
    Valencer
    ✭✭✭✭✭
    You could literally make a video like this for just about any ranged build/class.

    If Im fighting multiple people it honestly doesn't matter much to me if there's a templar jesus beaming me with 4k spell damage or a sorc doing a streak > frag combo on me with 4k spell damage. It'll make my life difficult either way.

    WTB softcaps?
  • manny254
    manny254
    ✭✭✭✭✭
    ✭✭
    Zheg wrote: »
    You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.

    If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.

    On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.

    The thing is you don't need to be a glass canon build to do this. I can do the exact same thing on my imperial with a balanced spec. So far my record for a RD tick on a player is 19k.

    On my character I have:

    7 impen, 26.7k Health, 15.6k Stamina, 36k magicka, 1737 regen, and 2489 unbuffed spell damage.

    It is really easy to have balanced stats, and still melt people with RD. I can kill most people with dark flare -> radiant destruction.

    The skill is unbalanced, and anyone defending it needs to wake up.
    - Mojican
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    manny254 wrote: »
    Zheg wrote: »
    You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.

    If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.

    On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.

    The thing is you don't need to be a glass canon build to do this. I can do the exact same thing on my imperial with a balanced spec. So far my record for a RD tick on a player is 19k.

    On my character I have:

    7 impen, 26.7k Health, 15.6k Stamina, 36k magicka, 1737 regen, and 2489 unbuffed spell damage.

    It is really easy to have balanced stats, and still melt people with RD. I can kill most people with dark flare -> radiant destruction.

    The skill is unbalanced, and anyone defending it needs to wake up.

    They said on ESO live the skill is supposed to be strong. Its an execute. Its working as intended according to the devs.
  • PainfulFAFA
    PainfulFAFA
    ✭✭✭✭✭
    Zheg wrote: »
    You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.

    If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.

    On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.

    This.
    Especially the stam part. One CC break free cost you 51% stam lol.

    I stopped the whole beamplar thing for exactly these reasons. Absolutely no mobility. Sacrificing so much to 1 shot beam ppl in the comfort of a zerg. In 1v1 or 1vX scenarios, the low stam and zero mobility was the problem and ultimately drove me away from magplar. Ill give it a try again soon as im done farming
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Mumyo
    Mumyo
    ✭✭✭✭✭
    Alcast wrote: »
    Mumyo wrote: »
    Alcast wrote: »
    Mumyo wrote: »
    Alcast wrote: »
    Zheg wrote: »
    You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.

    If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.

    On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.

    Ye Frags hit hard as well. I do not have a sorc so I can not really test it >.>
    And yes, I know once I get into a melee fight I am RIP. But does it matter when my Jbeam has a 47m range?

    It just sucks for stamina builds, this patch is so anti-stamina it is horrible lol.

    weird, my tooltip shows me 28 meters

    Go into cyrodiil near a keep and pop proppeling shield. Voila 47m

    Wow, the propaganda....
    As explained in one of my upper comments.

    wow, such hostility
    I must apologize for upsetting you

    You have a BMW 507 and claim it to be the fastest in the street.
    Everyone shows up for a race with their mercedes, mustangs etc. as they usually drive around with it.
    You fake the motor, take the seats out, exchance the metal plate with carbon and put some racing tires on it.
    Now u win the race and claim that the BMW 507 is the fastest of them all.

    Thing is, it might be a very nice car but the others could also have won if they changed the outcome just like you did.

    Now you should know what u have proven.

    You created a manipulated outcome.

    And besides that that, ur car easily falls apart if there is just one bump in the road.
    That is you in that video.
    Edited by Mumyo on March 28, 2016 11:33AM
  • manny254
    manny254
    ✭✭✭✭✭
    ✭✭
    manny254 wrote: »
    Zheg wrote: »
    You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.

    If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.

    On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.

    The thing is you don't need to be a glass canon build to do this. I can do the exact same thing on my imperial with a balanced spec. So far my record for a RD tick on a player is 19k.

    On my character I have:

    7 impen, 26.7k Health, 15.6k Stamina, 36k magicka, 1737 regen, and 2489 unbuffed spell damage.

    It is really easy to have balanced stats, and still melt people with RD. I can kill most people with dark flare -> radiant destruction.

    The skill is unbalanced, and anyone defending it needs to wake up.

    They said on ESO live the skill is supposed to be strong. Its an execute. Its working as intended according to the devs.

    When the game came out it was possible to reduce batswarm ult cost to something stupid like 3 ultimate, and refreshing the ult made it stack on top of it self. This was working as intended. That did not mean it was balanced.
    - Mojican
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    manny254 wrote: »
    manny254 wrote: »
    Zheg wrote: »
    You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.

    If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.

    On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.

    The thing is you don't need to be a glass canon build to do this. I can do the exact same thing on my imperial with a balanced spec. So far my record for a RD tick on a player is 19k.

    On my character I have:

    7 impen, 26.7k Health, 15.6k Stamina, 36k magicka, 1737 regen, and 2489 unbuffed spell damage.

    It is really easy to have balanced stats, and still melt people with RD. I can kill most people with dark flare -> radiant destruction.

    The skill is unbalanced, and anyone defending it needs to wake up.

    They said on ESO live the skill is supposed to be strong. Its an execute. Its working as intended according to the devs.

    When the game came out it was possible to reduce batswarm ult cost to something stupid like 3 ultimate, and refreshing the ult made it stack on top of it self. This was working as intended. That did not mean it was balanced.
    Tapping shift right before dodge roll to cheese it last patch while also avoiding Jesus beams was neither intended nor balanced, but I didn't see posts from you saying it needed to be fixed.

    As for the balanced stats, you're close to what my Templar has, but I still don't hit harder than I would on my nb, nor is the burst better than what a sorc can do. The complaints about Jesus beam are not being able to dodge it (good), and mediocre damage at high health. When I see you running around Jesus beaming people at high health instead of using dark flare and other skills, then I'll start paying attention to the nerf calls. If it's so strong in non execute range, why aren't the really good Templars using it? Blab jumped on that boat, but I doubt we'll ever see him using it on a full health target because it's a dps loss AND makes you vulnerable.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    manny254 wrote: »
    manny254 wrote: »
    Zheg wrote: »
    You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.

    If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.

    On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.

    The thing is you don't need to be a glass canon build to do this. I can do the exact same thing on my imperial with a balanced spec. So far my record for a RD tick on a player is 19k.

    On my character I have:

    7 impen, 26.7k Health, 15.6k Stamina, 36k magicka, 1737 regen, and 2489 unbuffed spell damage.

    It is really easy to have balanced stats, and still melt people with RD. I can kill most people with dark flare -> radiant destruction.

    The skill is unbalanced, and anyone defending it needs to wake up.

    They said on ESO live the skill is supposed to be strong. Its an execute. Its working as intended according to the devs.

    When the game came out it was possible to reduce batswarm ult cost to something stupid like 3 ultimate, and refreshing the ult made it stack on top of it self. This was working as intended. That did not mean it was balanced.

    Im just telling you what they said on ESO live. Not defending it or supporting it. I shelved my templar at VR10 long time ago.
  • manny254
    manny254
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    ✭✭
    Zheg wrote: »
    manny254 wrote: »
    manny254 wrote: »
    Zheg wrote: »
    You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.

    If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.

    On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.

    The thing is you don't need to be a glass canon build to do this. I can do the exact same thing on my imperial with a balanced spec. So far my record for a RD tick on a player is 19k.

    On my character I have:

    7 impen, 26.7k Health, 15.6k Stamina, 36k magicka, 1737 regen, and 2489 unbuffed spell damage.

    It is really easy to have balanced stats, and still melt people with RD. I can kill most people with dark flare -> radiant destruction.

    The skill is unbalanced, and anyone defending it needs to wake up.

    They said on ESO live the skill is supposed to be strong. Its an execute. Its working as intended according to the devs.

    When the game came out it was possible to reduce batswarm ult cost to something stupid like 3 ultimate, and refreshing the ult made it stack on top of it self. This was working as intended. That did not mean it was balanced.
    Tapping shift right before dodge roll to cheese it last patch while also avoiding Jesus beams was neither intended nor balanced, but I didn't see posts from you saying it needed to be fixed.

    As for the balanced stats, you're close to what my Templar has, but I still don't hit harder than I would on my nb, nor is the burst better than what a sorc can do. The complaints about Jesus beam are not being able to dodge it (good), and mediocre damage at high health. When I see you running around Jesus beaming people at high health instead of using dark flare and other skills, then I'll start paying attention to the nerf calls. If it's so strong in non execute range, why aren't the really good Templars using it? Blab jumped on that boat, but I doubt we'll ever see him using it on a full health target because it's a dps loss AND makes you vulnerable.

    Blab considers the skill overpowered, and even made a post talking about it. BTW if you ask me Vigor, and WB are op. You can use something and still acknowledge it is overpowered.
    - Mojican
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    manny254 wrote: »
    Zheg wrote: »
    manny254 wrote: »
    manny254 wrote: »
    Zheg wrote: »
    You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.

    If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.

    On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.

    The thing is you don't need to be a glass canon build to do this. I can do the exact same thing on my imperial with a balanced spec. So far my record for a RD tick on a player is 19k.

    On my character I have:

    7 impen, 26.7k Health, 15.6k Stamina, 36k magicka, 1737 regen, and 2489 unbuffed spell damage.

    It is really easy to have balanced stats, and still melt people with RD. I can kill most people with dark flare -> radiant destruction.

    The skill is unbalanced, and anyone defending it needs to wake up.

    They said on ESO live the skill is supposed to be strong. Its an execute. Its working as intended according to the devs.

    When the game came out it was possible to reduce batswarm ult cost to something stupid like 3 ultimate, and refreshing the ult made it stack on top of it self. This was working as intended. That did not mean it was balanced.
    Tapping shift right before dodge roll to cheese it last patch while also avoiding Jesus beams was neither intended nor balanced, but I didn't see posts from you saying it needed to be fixed.

    As for the balanced stats, you're close to what my Templar has, but I still don't hit harder than I would on my nb, nor is the burst better than what a sorc can do. The complaints about Jesus beam are not being able to dodge it (good), and mediocre damage at high health. When I see you running around Jesus beaming people at high health instead of using dark flare and other skills, then I'll start paying attention to the nerf calls. If it's so strong in non execute range, why aren't the really good Templars using it? Blab jumped on that boat, but I doubt we'll ever see him using it on a full health target because it's a dps loss AND makes you vulnerable.

    Blab considers the skill overpowered, and even made a post talking about it. BTW if you ask me Vigor, and WB are op. You can use something and still acknowledge it is overpowered.

    That's kind of my point though, some Templars are saying it's OP, and yet aren't actually using it in the situations they say it's OP. They also avoid answering when people ask why that is, because the answer is that it's not a good idea to actually use it at high health.
  • _Chaos
    _Chaos
    ✭✭✭✭✭
    manny254 wrote: »
    Zheg wrote: »
    manny254 wrote: »
    manny254 wrote: »
    Zheg wrote: »
    You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.

    If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.

    On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.

    The thing is you don't need to be a glass canon build to do this. I can do the exact same thing on my imperial with a balanced spec. So far my record for a RD tick on a player is 19k.

    On my character I have:

    7 impen, 26.7k Health, 15.6k Stamina, 36k magicka, 1737 regen, and 2489 unbuffed spell damage.

    It is really easy to have balanced stats, and still melt people with RD. I can kill most people with dark flare -> radiant destruction.

    The skill is unbalanced, and anyone defending it needs to wake up.

    They said on ESO live the skill is supposed to be strong. Its an execute. Its working as intended according to the devs.

    When the game came out it was possible to reduce batswarm ult cost to something stupid like 3 ultimate, and refreshing the ult made it stack on top of it self. This was working as intended. That did not mean it was balanced.
    Tapping shift right before dodge roll to cheese it last patch while also avoiding Jesus beams was neither intended nor balanced, but I didn't see posts from you saying it needed to be fixed.

    As for the balanced stats, you're close to what my Templar has, but I still don't hit harder than I would on my nb, nor is the burst better than what a sorc can do. The complaints about Jesus beam are not being able to dodge it (good), and mediocre damage at high health. When I see you running around Jesus beaming people at high health instead of using dark flare and other skills, then I'll start paying attention to the nerf calls. If it's so strong in non execute range, why aren't the really good Templars using it? Blab jumped on that boat, but I doubt we'll ever see him using it on a full health target because it's a dps loss AND makes you vulnerable.

    Blab considers the skill overpowered, and even made a post talking about it. BTW if you ask me Vigor, and WB are op. You can use something and still acknowledge it is overpowered.

    Blab can say whatever the f(*^k he wants, until I see his next video and he's RD'ing at 100% health, it's words versus actions.
    'Chaos
  • manny254
    manny254
    ✭✭✭✭✭
    ✭✭
    Zheg wrote: »
    manny254 wrote: »
    Zheg wrote: »
    manny254 wrote: »
    manny254 wrote: »
    Zheg wrote: »
    You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.

    If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.

    On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.

    The thing is you don't need to be a glass canon build to do this. I can do the exact same thing on my imperial with a balanced spec. So far my record for a RD tick on a player is 19k.

    On my character I have:

    7 impen, 26.7k Health, 15.6k Stamina, 36k magicka, 1737 regen, and 2489 unbuffed spell damage.

    It is really easy to have balanced stats, and still melt people with RD. I can kill most people with dark flare -> radiant destruction.

    The skill is unbalanced, and anyone defending it needs to wake up.

    They said on ESO live the skill is supposed to be strong. Its an execute. Its working as intended according to the devs.

    When the game came out it was possible to reduce batswarm ult cost to something stupid like 3 ultimate, and refreshing the ult made it stack on top of it self. This was working as intended. That did not mean it was balanced.
    Tapping shift right before dodge roll to cheese it last patch while also avoiding Jesus beams was neither intended nor balanced, but I didn't see posts from you saying it needed to be fixed.

    As for the balanced stats, you're close to what my Templar has, but I still don't hit harder than I would on my nb, nor is the burst better than what a sorc can do. The complaints about Jesus beam are not being able to dodge it (good), and mediocre damage at high health. When I see you running around Jesus beaming people at high health instead of using dark flare and other skills, then I'll start paying attention to the nerf calls. If it's so strong in non execute range, why aren't the really good Templars using it? Blab jumped on that boat, but I doubt we'll ever see him using it on a full health target because it's a dps loss AND makes you vulnerable.

    Blab considers the skill overpowered, and even made a post talking about it. BTW if you ask me Vigor, and WB are op. You can use something and still acknowledge it is overpowered.

    That's kind of my point though, some Templars are saying it's OP, and yet aren't actually using it in the situations they say it's OP. They also avoid answering when people ask why that is, because the answer is that it's not a good idea to actually use it at high health.

    It is overpowered because of its range.
    - Mojican
  • Darnathian
    Darnathian
    ✭✭✭✭✭
    It is strong. OP i am not so sure. there are bigger fish to fry then this though. To achieve these numbers you sacrifice all defense. You either zerg surf or gank people.

    The second is rather fun i have to admit.
  • manny254
    manny254
    ✭✭✭✭✭
    ✭✭
    manny254 wrote: »
    Zheg wrote: »
    manny254 wrote: »
    manny254 wrote: »
    Zheg wrote: »
    You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.

    If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.

    On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.

    The thing is you don't need to be a glass canon build to do this. I can do the exact same thing on my imperial with a balanced spec. So far my record for a RD tick on a player is 19k.

    On my character I have:

    7 impen, 26.7k Health, 15.6k Stamina, 36k magicka, 1737 regen, and 2489 unbuffed spell damage.

    It is really easy to have balanced stats, and still melt people with RD. I can kill most people with dark flare -> radiant destruction.

    The skill is unbalanced, and anyone defending it needs to wake up.

    They said on ESO live the skill is supposed to be strong. Its an execute. Its working as intended according to the devs.

    When the game came out it was possible to reduce batswarm ult cost to something stupid like 3 ultimate, and refreshing the ult made it stack on top of it self. This was working as intended. That did not mean it was balanced.
    Tapping shift right before dodge roll to cheese it last patch while also avoiding Jesus beams was neither intended nor balanced, but I didn't see posts from you saying it needed to be fixed.

    As for the balanced stats, you're close to what my Templar has, but I still don't hit harder than I would on my nb, nor is the burst better than what a sorc can do. The complaints about Jesus beam are not being able to dodge it (good), and mediocre damage at high health. When I see you running around Jesus beaming people at high health instead of using dark flare and other skills, then I'll start paying attention to the nerf calls. If it's so strong in non execute range, why aren't the really good Templars using it? Blab jumped on that boat, but I doubt we'll ever see him using it on a full health target because it's a dps loss AND makes you vulnerable.

    Blab considers the skill overpowered, and even made a post talking about it. BTW if you ask me Vigor, and WB are op. You can use something and still acknowledge it is overpowered.

    Blab can say whatever the f(*^k he wants, until I see his next video and he's RD'ing at 100% health, it's words versus actions.

    Why would a smart player use it at full health? You can cast a dark flare, and while it travels precast the rd. When the flare hits with the pre-casted rd most players health will almost instantly drop. Then of course you can do all of this from 40 meters away, and behind other players.
    - Mojican
  • Darnathian
    Darnathian
    ✭✭✭✭✭
    manny254 wrote: »
    manny254 wrote: »
    Zheg wrote: »
    manny254 wrote: »
    manny254 wrote: »
    Zheg wrote: »
    You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.

    If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.

    On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.

    The thing is you don't need to be a glass canon build to do this. I can do the exact same thing on my imperial with a balanced spec. So far my record for a RD tick on a player is 19k.

    On my character I have:

    7 impen, 26.7k Health, 15.6k Stamina, 36k magicka, 1737 regen, and 2489 unbuffed spell damage.

    It is really easy to have balanced stats, and still melt people with RD. I can kill most people with dark flare -> radiant destruction.

    The skill is unbalanced, and anyone defending it needs to wake up.

    They said on ESO live the skill is supposed to be strong. Its an execute. Its working as intended according to the devs.

    When the game came out it was possible to reduce batswarm ult cost to something stupid like 3 ultimate, and refreshing the ult made it stack on top of it self. This was working as intended. That did not mean it was balanced.
    Tapping shift right before dodge roll to cheese it last patch while also avoiding Jesus beams was neither intended nor balanced, but I didn't see posts from you saying it needed to be fixed.

    As for the balanced stats, you're close to what my Templar has, but I still don't hit harder than I would on my nb, nor is the burst better than what a sorc can do. The complaints about Jesus beam are not being able to dodge it (good), and mediocre damage at high health. When I see you running around Jesus beaming people at high health instead of using dark flare and other skills, then I'll start paying attention to the nerf calls. If it's so strong in non execute range, why aren't the really good Templars using it? Blab jumped on that boat, but I doubt we'll ever see him using it on a full health target because it's a dps loss AND makes you vulnerable.

    Blab considers the skill overpowered, and even made a post talking about it. BTW if you ask me Vigor, and WB are op. You can use something and still acknowledge it is overpowered.

    Blab can say whatever the f(*^k he wants, until I see his next video and he's RD'ing at 100% health, it's words versus actions.

    Why would a smart player use it at full health? You can cast a dark flare, and while it travels precast the rd. When the flare hits with the pre-casted rd most players health will almost instantly drop. Then of course you can do all of this from 40 meters away, and behind other players.

    You can get a DF and Javelin off. While precasting RD.

    the guy be like please. rd at full health? oh javelin too. Still stupid rd cast. Wait im dead? Lol

    DF is hitting HARD. But again. thats all offense. Right now all classes are hitting hard. lets not single out templars.
  • WillhelmBlack
    WillhelmBlack
    ✭✭✭✭✭
    ✭✭
    Alcast wrote: »
    Zheg wrote: »
    You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.

    If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.

    On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.

    Ye Frags hit hard as well. I do not have a sorc so I can not really test it >.>
    And yes, I know once I get into a melee fight I am RIP. But does it matter when my Jbeam has a 47m range?

    It just sucks for stamina builds, this patch is so anti-stamina it is horrible lol.

    Why am I only getting killed by stamina builds then?
    PC EU
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