https://youtu.be/8Q8v-oTHPio
I know that the beam is fine in 1v1 because you can interrupt it, but open world mass pvp its just way too strong
You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.
If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.
On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.
You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.
If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.
On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.
You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.
If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.
On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.
Ye Frags hit hard as well. I do not have a sorc so I can not really test it >.>
And yes, I know once I get into a melee fight I am RIP. But does it matter when my Jbeam has a 47m range?
It just sucks for stamina builds, this patch is so anti-stamina it is horrible lol.
You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.
If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.
On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.
Ye Frags hit hard as well. I do not have a sorc so I can not really test it >.>
And yes, I know once I get into a melee fight I am RIP. But does it matter when my Jbeam has a 47m range?
It just sucks for stamina builds, this patch is so anti-stamina it is horrible lol.
You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.
If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.
On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.
Ye Frags hit hard as well. I do not have a sorc so I can not really test it >.>
And yes, I know once I get into a melee fight I am RIP. But does it matter when my Jbeam has a 47m range?
It just sucks for stamina builds, this patch is so anti-stamina it is horrible lol.
weird, my tooltip shows me 28 meters
You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.
If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.
On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.
Ye Frags hit hard as well. I do not have a sorc so I can not really test it >.>
And yes, I know once I get into a melee fight I am RIP. But does it matter when my Jbeam has a 47m range?
It just sucks for stamina builds, this patch is so anti-stamina it is horrible lol.
weird, my tooltip shows me 28 meters
Go into cyrodiil near a keep and pop proppeling shield. Voila 47m
You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.
If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.
On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.
Ye Frags hit hard as well. I do not have a sorc so I can not really test it >.>
And yes, I know once I get into a melee fight I am RIP. But does it matter when my Jbeam has a 47m range?
It just sucks for stamina builds, this patch is so anti-stamina it is horrible lol.
weird, my tooltip shows me 28 meters
Go into cyrodiil near a keep and pop proppeling shield. Voila 47m
Wow, the propaganda....
As explained in one of my upper comments.
You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.
If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.
On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.
You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.
If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.
On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.
The thing is you don't need to be a glass canon build to do this. I can do the exact same thing on my imperial with a balanced spec. So far my record for a RD tick on a player is 19k.
On my character I have:
7 impen, 26.7k Health, 15.6k Stamina, 36k magicka, 1737 regen, and 2489 unbuffed spell damage.
It is really easy to have balanced stats, and still melt people with RD. I can kill most people with dark flare -> radiant destruction.
The skill is unbalanced, and anyone defending it needs to wake up.
You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.
If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.
On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.
You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.
If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.
On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.
Ye Frags hit hard as well. I do not have a sorc so I can not really test it >.>
And yes, I know once I get into a melee fight I am RIP. But does it matter when my Jbeam has a 47m range?
It just sucks for stamina builds, this patch is so anti-stamina it is horrible lol.
weird, my tooltip shows me 28 meters
Go into cyrodiil near a keep and pop proppeling shield. Voila 47m
Wow, the propaganda....
As explained in one of my upper comments.
wow, such hostility
I must apologize for upsetting you
jamesharv2005ub17_ESO wrote: »You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.
If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.
On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.
The thing is you don't need to be a glass canon build to do this. I can do the exact same thing on my imperial with a balanced spec. So far my record for a RD tick on a player is 19k.
On my character I have:
7 impen, 26.7k Health, 15.6k Stamina, 36k magicka, 1737 regen, and 2489 unbuffed spell damage.
It is really easy to have balanced stats, and still melt people with RD. I can kill most people with dark flare -> radiant destruction.
The skill is unbalanced, and anyone defending it needs to wake up.
They said on ESO live the skill is supposed to be strong. Its an execute. Its working as intended according to the devs.
Tapping shift right before dodge roll to cheese it last patch while also avoiding Jesus beams was neither intended nor balanced, but I didn't see posts from you saying it needed to be fixed.jamesharv2005ub17_ESO wrote: »You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.
If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.
On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.
The thing is you don't need to be a glass canon build to do this. I can do the exact same thing on my imperial with a balanced spec. So far my record for a RD tick on a player is 19k.
On my character I have:
7 impen, 26.7k Health, 15.6k Stamina, 36k magicka, 1737 regen, and 2489 unbuffed spell damage.
It is really easy to have balanced stats, and still melt people with RD. I can kill most people with dark flare -> radiant destruction.
The skill is unbalanced, and anyone defending it needs to wake up.
They said on ESO live the skill is supposed to be strong. Its an execute. Its working as intended according to the devs.
When the game came out it was possible to reduce batswarm ult cost to something stupid like 3 ultimate, and refreshing the ult made it stack on top of it self. This was working as intended. That did not mean it was balanced.
jamesharv2005ub17_ESO wrote: »You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.
If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.
On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.
The thing is you don't need to be a glass canon build to do this. I can do the exact same thing on my imperial with a balanced spec. So far my record for a RD tick on a player is 19k.
On my character I have:
7 impen, 26.7k Health, 15.6k Stamina, 36k magicka, 1737 regen, and 2489 unbuffed spell damage.
It is really easy to have balanced stats, and still melt people with RD. I can kill most people with dark flare -> radiant destruction.
The skill is unbalanced, and anyone defending it needs to wake up.
They said on ESO live the skill is supposed to be strong. Its an execute. Its working as intended according to the devs.
When the game came out it was possible to reduce batswarm ult cost to something stupid like 3 ultimate, and refreshing the ult made it stack on top of it self. This was working as intended. That did not mean it was balanced.
Tapping shift right before dodge roll to cheese it last patch while also avoiding Jesus beams was neither intended nor balanced, but I didn't see posts from you saying it needed to be fixed.jamesharv2005ub17_ESO wrote: »You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.
If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.
On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.
The thing is you don't need to be a glass canon build to do this. I can do the exact same thing on my imperial with a balanced spec. So far my record for a RD tick on a player is 19k.
On my character I have:
7 impen, 26.7k Health, 15.6k Stamina, 36k magicka, 1737 regen, and 2489 unbuffed spell damage.
It is really easy to have balanced stats, and still melt people with RD. I can kill most people with dark flare -> radiant destruction.
The skill is unbalanced, and anyone defending it needs to wake up.
They said on ESO live the skill is supposed to be strong. Its an execute. Its working as intended according to the devs.
When the game came out it was possible to reduce batswarm ult cost to something stupid like 3 ultimate, and refreshing the ult made it stack on top of it self. This was working as intended. That did not mean it was balanced.
As for the balanced stats, you're close to what my Templar has, but I still don't hit harder than I would on my nb, nor is the burst better than what a sorc can do. The complaints about Jesus beam are not being able to dodge it (good), and mediocre damage at high health. When I see you running around Jesus beaming people at high health instead of using dark flare and other skills, then I'll start paying attention to the nerf calls. If it's so strong in non execute range, why aren't the really good Templars using it? Blab jumped on that boat, but I doubt we'll ever see him using it on a full health target because it's a dps loss AND makes you vulnerable.
Tapping shift right before dodge roll to cheese it last patch while also avoiding Jesus beams was neither intended nor balanced, but I didn't see posts from you saying it needed to be fixed.jamesharv2005ub17_ESO wrote: »You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.
If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.
On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.
The thing is you don't need to be a glass canon build to do this. I can do the exact same thing on my imperial with a balanced spec. So far my record for a RD tick on a player is 19k.
On my character I have:
7 impen, 26.7k Health, 15.6k Stamina, 36k magicka, 1737 regen, and 2489 unbuffed spell damage.
It is really easy to have balanced stats, and still melt people with RD. I can kill most people with dark flare -> radiant destruction.
The skill is unbalanced, and anyone defending it needs to wake up.
They said on ESO live the skill is supposed to be strong. Its an execute. Its working as intended according to the devs.
When the game came out it was possible to reduce batswarm ult cost to something stupid like 3 ultimate, and refreshing the ult made it stack on top of it self. This was working as intended. That did not mean it was balanced.
As for the balanced stats, you're close to what my Templar has, but I still don't hit harder than I would on my nb, nor is the burst better than what a sorc can do. The complaints about Jesus beam are not being able to dodge it (good), and mediocre damage at high health. When I see you running around Jesus beaming people at high health instead of using dark flare and other skills, then I'll start paying attention to the nerf calls. If it's so strong in non execute range, why aren't the really good Templars using it? Blab jumped on that boat, but I doubt we'll ever see him using it on a full health target because it's a dps loss AND makes you vulnerable.
Blab considers the skill overpowered, and even made a post talking about it. BTW if you ask me Vigor, and WB are op. You can use something and still acknowledge it is overpowered.
Tapping shift right before dodge roll to cheese it last patch while also avoiding Jesus beams was neither intended nor balanced, but I didn't see posts from you saying it needed to be fixed.jamesharv2005ub17_ESO wrote: »You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.
If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.
On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.
The thing is you don't need to be a glass canon build to do this. I can do the exact same thing on my imperial with a balanced spec. So far my record for a RD tick on a player is 19k.
On my character I have:
7 impen, 26.7k Health, 15.6k Stamina, 36k magicka, 1737 regen, and 2489 unbuffed spell damage.
It is really easy to have balanced stats, and still melt people with RD. I can kill most people with dark flare -> radiant destruction.
The skill is unbalanced, and anyone defending it needs to wake up.
They said on ESO live the skill is supposed to be strong. Its an execute. Its working as intended according to the devs.
When the game came out it was possible to reduce batswarm ult cost to something stupid like 3 ultimate, and refreshing the ult made it stack on top of it self. This was working as intended. That did not mean it was balanced.
As for the balanced stats, you're close to what my Templar has, but I still don't hit harder than I would on my nb, nor is the burst better than what a sorc can do. The complaints about Jesus beam are not being able to dodge it (good), and mediocre damage at high health. When I see you running around Jesus beaming people at high health instead of using dark flare and other skills, then I'll start paying attention to the nerf calls. If it's so strong in non execute range, why aren't the really good Templars using it? Blab jumped on that boat, but I doubt we'll ever see him using it on a full health target because it's a dps loss AND makes you vulnerable.
Blab considers the skill overpowered, and even made a post talking about it. BTW if you ask me Vigor, and WB are op. You can use something and still acknowledge it is overpowered.
Tapping shift right before dodge roll to cheese it last patch while also avoiding Jesus beams was neither intended nor balanced, but I didn't see posts from you saying it needed to be fixed.jamesharv2005ub17_ESO wrote: »You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.
If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.
On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.
The thing is you don't need to be a glass canon build to do this. I can do the exact same thing on my imperial with a balanced spec. So far my record for a RD tick on a player is 19k.
On my character I have:
7 impen, 26.7k Health, 15.6k Stamina, 36k magicka, 1737 regen, and 2489 unbuffed spell damage.
It is really easy to have balanced stats, and still melt people with RD. I can kill most people with dark flare -> radiant destruction.
The skill is unbalanced, and anyone defending it needs to wake up.
They said on ESO live the skill is supposed to be strong. Its an execute. Its working as intended according to the devs.
When the game came out it was possible to reduce batswarm ult cost to something stupid like 3 ultimate, and refreshing the ult made it stack on top of it self. This was working as intended. That did not mean it was balanced.
As for the balanced stats, you're close to what my Templar has, but I still don't hit harder than I would on my nb, nor is the burst better than what a sorc can do. The complaints about Jesus beam are not being able to dodge it (good), and mediocre damage at high health. When I see you running around Jesus beaming people at high health instead of using dark flare and other skills, then I'll start paying attention to the nerf calls. If it's so strong in non execute range, why aren't the really good Templars using it? Blab jumped on that boat, but I doubt we'll ever see him using it on a full health target because it's a dps loss AND makes you vulnerable.
Blab considers the skill overpowered, and even made a post talking about it. BTW if you ask me Vigor, and WB are op. You can use something and still acknowledge it is overpowered.
That's kind of my point though, some Templars are saying it's OP, and yet aren't actually using it in the situations they say it's OP. They also avoid answering when people ask why that is, because the answer is that it's not a good idea to actually use it at high health.
spenc_cathb16_ESO wrote: »Tapping shift right before dodge roll to cheese it last patch while also avoiding Jesus beams was neither intended nor balanced, but I didn't see posts from you saying it needed to be fixed.jamesharv2005ub17_ESO wrote: »You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.
If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.
On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.
The thing is you don't need to be a glass canon build to do this. I can do the exact same thing on my imperial with a balanced spec. So far my record for a RD tick on a player is 19k.
On my character I have:
7 impen, 26.7k Health, 15.6k Stamina, 36k magicka, 1737 regen, and 2489 unbuffed spell damage.
It is really easy to have balanced stats, and still melt people with RD. I can kill most people with dark flare -> radiant destruction.
The skill is unbalanced, and anyone defending it needs to wake up.
They said on ESO live the skill is supposed to be strong. Its an execute. Its working as intended according to the devs.
When the game came out it was possible to reduce batswarm ult cost to something stupid like 3 ultimate, and refreshing the ult made it stack on top of it self. This was working as intended. That did not mean it was balanced.
As for the balanced stats, you're close to what my Templar has, but I still don't hit harder than I would on my nb, nor is the burst better than what a sorc can do. The complaints about Jesus beam are not being able to dodge it (good), and mediocre damage at high health. When I see you running around Jesus beaming people at high health instead of using dark flare and other skills, then I'll start paying attention to the nerf calls. If it's so strong in non execute range, why aren't the really good Templars using it? Blab jumped on that boat, but I doubt we'll ever see him using it on a full health target because it's a dps loss AND makes you vulnerable.
Blab considers the skill overpowered, and even made a post talking about it. BTW if you ask me Vigor, and WB are op. You can use something and still acknowledge it is overpowered.
Blab can say whatever the f(*^k he wants, until I see his next video and he's RD'ing at 100% health, it's words versus actions.
spenc_cathb16_ESO wrote: »Tapping shift right before dodge roll to cheese it last patch while also avoiding Jesus beams was neither intended nor balanced, but I didn't see posts from you saying it needed to be fixed.jamesharv2005ub17_ESO wrote: »You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.
If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.
On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.
The thing is you don't need to be a glass canon build to do this. I can do the exact same thing on my imperial with a balanced spec. So far my record for a RD tick on a player is 19k.
On my character I have:
7 impen, 26.7k Health, 15.6k Stamina, 36k magicka, 1737 regen, and 2489 unbuffed spell damage.
It is really easy to have balanced stats, and still melt people with RD. I can kill most people with dark flare -> radiant destruction.
The skill is unbalanced, and anyone defending it needs to wake up.
They said on ESO live the skill is supposed to be strong. Its an execute. Its working as intended according to the devs.
When the game came out it was possible to reduce batswarm ult cost to something stupid like 3 ultimate, and refreshing the ult made it stack on top of it self. This was working as intended. That did not mean it was balanced.
As for the balanced stats, you're close to what my Templar has, but I still don't hit harder than I would on my nb, nor is the burst better than what a sorc can do. The complaints about Jesus beam are not being able to dodge it (good), and mediocre damage at high health. When I see you running around Jesus beaming people at high health instead of using dark flare and other skills, then I'll start paying attention to the nerf calls. If it's so strong in non execute range, why aren't the really good Templars using it? Blab jumped on that boat, but I doubt we'll ever see him using it on a full health target because it's a dps loss AND makes you vulnerable.
Blab considers the skill overpowered, and even made a post talking about it. BTW if you ask me Vigor, and WB are op. You can use something and still acknowledge it is overpowered.
Blab can say whatever the f(*^k he wants, until I see his next video and he's RD'ing at 100% health, it's words versus actions.
Why would a smart player use it at full health? You can cast a dark flare, and while it travels precast the rd. When the flare hits with the pre-casted rd most players health will almost instantly drop. Then of course you can do all of this from 40 meters away, and behind other players.
You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.
If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.
On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.
Ye Frags hit hard as well. I do not have a sorc so I can not really test it >.>
And yes, I know once I get into a melee fight I am RIP. But does it matter when my Jbeam has a 47m range?
It just sucks for stamina builds, this patch is so anti-stamina it is horrible lol.