If you think Im under the impression ZOS devs simply do not care at all about players, including PVPers, youd be incorrect. I think Brian Wheeler is a good dev who does care, but he is limited on what he can do. When the community makes an uproar, he is empowered to create content that otherwise would have no real demand. It is in the same fashion that player housing is brought in for those players that want it as well. I encourage people not to attack each other over these issues like I asked in the video though. It doesnt actually help at all, and infighting only derails that sort of thing. So the commenters that are purely attacking one side or another add no value in making the game better. Discussing issues iwith those ideas is helpful though.
I dont think these IC changes will happen in 3-6 months as I believe they may be able to. Not only do the PVE DLCs incoming take precedence - but now PVP lead dev team has been tasked with arena/BG as their full time project. Id rather see IC touched up and improved with arena/BG coming after it, but I dont think that will happen now.
Yolokin_Swagonborn wrote: »Can I suggest that if someone posts a video and wants everyone to watch it (especially as a pre-condition of entering into the discussion), they don't open the topic by saying:-
"I recommend at least watching to ~17 min so you new people can see how things used to be."
Not only does it come across as intensely patronising to new players, but it also makes it quite clear that there''s no need for anyone who isn't a new player to even watch it to that point.
Given that introduction to the topic, it's absurd for veteran players to be criticised for joining in the discussion here without having watched the video!
I agree that OP could have curated the video a little better. You don't need 17 minutes to participate in this discussion. If you are very familiar with PvP and this games history, you may not need any . But everyone can at least watch about three. His entire point is summarized HERE at 16min into the video.
I even transcribed it. OP if you are still reading, just copy this into your original title post.I make this video and I show these things for a reason. A lot of people responding to my videos, they don't know the backstory of this game. They don't know how it went from something functional to something that got drastically changed; and when they made this change, they refused to roll it back. They said "It's more important to get rid of the bots, then have a functional Cyrodiil." And at the time, there were thousands. Thousands and thousands of people in Cyrodiil. It was huge! They would have like seven servers that held three times the population than they do today. Today, the servers hold maybe a third of the population of what they used to - and they run terribly. You could have 100v100v100 at one keep and it wasn't breaking. The game ran fluidly, it was an epic siege. That's the game they built. It's gone. They cant bring it back. There is no amount of changes that can bring it back. So the game they spent years developing, in one patch, they got rid of it - because of bad press.
The rest of the video just contains examples that demonstrate the above statement, if you require more evidence, then start from the beginning of the video and watch all the old PvP videos that confirm the claims in the aforementioned statement.
jamesharv2005ub17_ESO wrote: »rotaugen454 wrote: »Even if you had different code in Cyrodiil vs everywhere else (assuming this could be done), you'd then have bots farming every PvE spot to sell gold. Then again, having them all in such a limited space should make banning them a much easier task.
I actually agree completely with what Fengrush suggested for removing botters: hire more people and ban every single one of them. The way they are (were) profiting from botting is illegal and unethical anyway. No sympathy for the cheaters.
Banning those guys is like playing whack a mole. You cannot just ban on an individual basis. You also cannot just blanket ban countries because they will simply use a proxy. Just not a feasible solution.
Yolokin_Swagonborn wrote: »Can I suggest that if someone posts a video and wants everyone to watch it (especially as a pre-condition of entering into the discussion), they don't open the topic by saying:-
"I recommend at least watching to ~17 min so you new people can see how things used to be."
Not only does it come across as intensely patronising to new players, but it also makes it quite clear that there''s no need for anyone who isn't a new player to even watch it to that point.
Given that introduction to the topic, it's absurd for veteran players to be criticised for joining in the discussion here without having watched the video!
I agree that OP could have curated the video a little better. You don't need 17 minutes to participate in this discussion. If you are very familiar with PvP and this games history, you may not need any . But everyone can at least watch about three. His entire point is summarized HERE at 16min into the video.
I even transcribed it. OP if you are still reading, just copy this into your original title post.I make this video and I show these things for a reason. A lot of people responding to my videos, they don't know the backstory of this game. They don't know how it went from something functional to something that got drastically changed; and when they made this change, they refused to roll it back. They said "It's more important to get rid of the bots, then have a functional Cyrodiil." And at the time, there were thousands. Thousands and thousands of people in Cyrodiil. It was huge! They would have like seven servers that held three times the population than they do today. Today, the servers hold maybe a third of the population of what they used to - and they run terribly. You could have 100v100v100 at one keep and it wasn't breaking. The game ran fluidly, it was an epic siege. That's the game they built. It's gone. They cant bring it back. There is no amount of changes that can bring it back. So the game they spent years developing, in one patch, they got rid of it - because of bad press.
The rest of the video just contains examples that demonstrate the above statement, if you require more evidence, then start from the beginning of the video and watch all the old PvP videos that confirm the claims in the aforementioned statement.
Thanks for clarifying all that, and for confirming that contrary to the other aspect of the OP's introduction, this is another PVP thread that belongs on the PvP forum.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Sallington wrote: »jamesharv2005ub17_ESO wrote: »rotaugen454 wrote: »Even if you had different code in Cyrodiil vs everywhere else (assuming this could be done), you'd then have bots farming every PvE spot to sell gold. Then again, having them all in such a limited space should make banning them a much easier task.
I actually agree completely with what Fengrush suggested for removing botters: hire more people and ban every single one of them. The way they are (were) profiting from botting is illegal and unethical anyway. No sympathy for the cheaters.
Banning those guys is like playing whack a mole. You cannot just ban on an individual basis. You also cannot just blanket ban countries because they will simply use a proxy. Just not a feasible solution.
It's a lot easier to limit in a subscription-based game, since they would need to create a new $15 account every time they wanted to get back in the game. F2P though, buy the box once and create all the accounts you want.
Is this guy supposed to be somebody important? Because I'm pretty sure he isn't.
Flaming: It’s okay to disagree and debate on the official ESO forums, but we do ask that you keep all disagreements civil, constructive, and on-topic. If a discussion gets heated and turns into a debate, remember that you should stick to debating the post and/or thread topic. It is never appropriate to resort to personal comments or jabs about those participating in the thread discussion.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
This thread contains a lot of good back and forth discussion and constructive conversation that we would like to preserve. We have had to remove a lot of commentary from this thread for bashing, slander, and flaming. Disagreements are expected of a very heated discussion and debate, however we ask that it is done in a civil manner.
Continuing disruptive conversation will get this discussion locked, which we would like to avoid. We feel it is important for you to have the ability to voice your concerns and opinions.
Thank you for your understanding.
MaxwellCrystal wrote: »Wheeler had stated that CP in a campaign like haderus had also caused some major lag issues thats why BWB where most players didn't have a lot or any CP had less performance issues. That information was directly taken from brian wheeler himself when he was doing his diagrams.
I remember playing in the beta with several hundred people fighting in the same keep; it was fine.
Now it's not, and it really just disappoints me when I'm trying to do a 15v15 battle and the lag makes it unplayable.
lighting patch is coincidental. He said that. At the same time the lighting patch happened more and more people were getting into end game gear with armour procs and cp procs / Passives etcwhic meant more calculation.MaxwellCrystal wrote: »@Enraged_Tiki_Torch
Wheeler had stated that CP in a campaign like haderus had also caused some major lag issues thats why BWB where most players didn't have a lot or any CP had less performance issues. That information was directly taken from brian wheeler himself when he was doing his diagrams.
Wheeler had said that the lighting patch was not the cause and said something like "When the lag happened around the lighting patch everyone said oh it was the lighting patch which isn't the issue". Not sure of his exact words but he definitely denounced that theory.
I play around from time to time in unreal engine and developing programs based on the school projects presented to me is what I have as experience since I'm in school for those very things so that wouldn't make me an "average tech savvy" guy. I'm pretty confident that I know quite a lot about technology from coding to maintenance.
@Cathexis
I did state that the patch that introduced countermeasures against botting was the main issue here so.. I'm not sure what's up lol.
@ZOS_GregoryV
As I said to ZOS CoriJ people are trolling and trying to get this discussion locked, could you just remove those who are flaming. Thanks in advance if you can.
MoeCoastie wrote: »Besides this guys delivery, there are 2 things this man, imo, automatically loses all credibility:
1. He claims to be able to balance a pvp game.
-anyone who has played any MMO that involves some sort of pvp is well aware that balance is a dream that is always pursued but never obtained. In knowing this, there is always going to be THAT GUY who thinks he can do it better.
2. Claims he wouldve fixed lag and uses examples from early beta going into release to cite examples of how "pvp was in the good ole days."
-now maybe that works for new players to the game or to MMOs but reality is much different. For one, claiming to be able to accomplish what, in my experience, no other game has been able to accomplish You see, Ive followed the game too from developement. Admittedly, probably not as early as you but pretty early on. When I heard, "100s of players on your screen with fluid combat" I thought to myself, I wonder how they will do that because Ive never seen anyone do it. Im sure you, who admits to probably having less MMORPG pvp time than most here took their word at face value and took it as a standard. Im sorry bro, but you got suckered. All companies do it...you arent the first and surely wont be the last.
-also, some of your ideas involve instanced pvp. Which, you having followed the game so long would know because its the other part to their pvp promo slogan that you so conveniently exclude from your entire 1hr+ rant, which is 3 faction/army/large scale with castle sieges. Now, you may not have seen that as a major selling point, but Im sure a large portion of us had. In fact, I'd wager the term castle/siege warfare was mentioned as much, if not more so than fluid combat with 100s of players on the screen. So why are you trying to make a completely different PvP game with the same skin? If you got reasonable and humble suggestions on improving the current pvp, I may listen to your stream...otherwise, youre just another guy who found himself above average in a casual pvp'ers game and wants an outlet to show just how uber he is. Again, there are many players like you in this game because the beautiy of this type of casual pvp is that everyone has a way to make themselves feel badass. Whether it be solo, zerging, smallman, pvdooring, or whatever...everyone has a way to feel like they are contributing and feel like they are strong. Im sorry there is no absolution for you or a leaderboard that correctly reflects your skill but that is what casual pvp is.
lighting patch is coincidental. He said that. At the same time the lighting patch happened more and more people were getting into end game gear with armour procs and cp procs / Passives etcwhic meant more calculation.MaxwellCrystal wrote: »@Enraged_Tiki_Torch
Wheeler had stated that CP in a campaign like haderus had also caused some major lag issues thats why BWB where most players didn't have a lot or any CP had less performance issues. That information was directly taken from brian wheeler himself when he was doing his diagrams.
Wheeler had said that the lighting patch was not the cause and said something like "When the lag happened around the lighting patch everyone said oh it was the lighting patch which isn't the issue". Not sure of his exact words but he definitely denounced that theory.
I play around from time to time in unreal engine and developing programs based on the school projects presented to me is what I have as experience since I'm in school for those very things so that wouldn't make me an "average tech savvy" guy. I'm pretty confident that I know quite a lot about technology from coding to maintenance.
@Cathexis
I did state that the patch that introduced countermeasures against botting was the main issue here so.. I'm not sure what's up lol.
@ZOS_GregoryV
As I said to ZOS CoriJ people are trolling and trying to get this discussion locked, could you just remove those who are flaming. Thanks in advance if you can.
bowmanz607 wrote: »Im not much for watching people like cypher or deltia because I think they give their build ideas too much praise and in turn convince the masses that there are no other ways to do it. I prefer spending my gold on respecs and trying things for myself however @FENGRUSH I respect your delivery of information. That being said I am not a pc or beta player and I would like to disagree with the pvp not being on a scale as large as it used to be part of your video. Skull of corruption ps4 NA has, for the last month or two, been a lagless warzone with 30-75 people per faction sieging and defending up to three keeps at a time all the time. My guild has worn "daggerfall elite" out by simply being better players but it has potential to become a focus of development yet. I usually forget to record the really epic *** because it lasts for two hours no breaks and because I'm simply zoned into the game, but the odd time I remember to catch a small fight. The odd time I'll catch a few spikes of lag but for the most part pvp has become serious on ps4. If you'd like to get in a good run and partake in some 2-8 hour siege wars I invite you to come join SVER True Bloods. I promise an experience you may not expect with this guild and for some background check please Google us. You won't be let down.
This video had over 50 individual daggerfall attacking us with 25-30 reinforcements that showed up and it was pretty smooth. I have other videos if greater fights but I haven't had the time to upload. Enjoyhttps://youtu.be/G4H_6kQFAN0
30-75 people over 3 keep battles is not what he 8s talking about. He was talking about 300 people on screen at one time. While at the same time numerous other keep battles and field battles taking place with zero lag. Today, you can't even achieve these numbers in cyro cause pop was lowered and is split with IC. 300 people 9n one screen is just not possible today like it once was.
bowmanz607 wrote: »Im not much for watching people like cypher or deltia because I think they give their build ideas too much praise and in turn convince the masses that there are no other ways to do it. I prefer spending my gold on respecs and trying things for myself however @FENGRUSH I respect your delivery of information. That being said I am not a pc or beta player and I would like to disagree with the pvp not being on a scale as large as it used to be part of your video. Skull of corruption ps4 NA has, for the last month or two, been a lagless warzone with 30-75 people per faction sieging and defending up to three keeps at a time all the time. My guild has worn "daggerfall elite" out by simply being better players but it has potential to become a focus of development yet. I usually forget to record the really epic *** because it lasts for two hours no breaks and because I'm simply zoned into the game, but the odd time I remember to catch a small fight. The odd time I'll catch a few spikes of lag but for the most part pvp has become serious on ps4. If you'd like to get in a good run and partake in some 2-8 hour siege wars I invite you to come join SVER True Bloods. I promise an experience you may not expect with this guild and for some background check please Google us. You won't be let down.
This video had over 50 individual daggerfall attacking us with 25-30 reinforcements that showed up and it was pretty smooth. I have other videos if greater fights but I haven't had the time to upload. Enjoyhttps://youtu.be/G4H_6kQFAN0
30-75 people over 3 keep battles is not what he 8s talking about. He was talking about 300 people on screen at one time. While at the same time numerous other keep battles and field battles taking place with zero lag. Today, you can't even achieve these numbers in cyro cause pop was lowered and is split with IC. 300 people 9n one screen is just not possible today like it once was.
Ok so we're clear, it was about 50 or more people per keep and they came right back after that with more. I see numbers equal to the group in his video very often. While it can get laggy it's not unplayable and has improved since the 20min IC load screen days.
I think Fengs anger is allowing his emotion to exaggerate a little on how the console runs. For the most part though I can't disagree because I know nothing about the staff and internal aspects of the company.
bowmanz607 wrote: »MoeCoastie wrote: »Besides this guys delivery, there are 2 things this man, imo, automatically loses all credibility:
1. He claims to be able to balance a pvp game.
-anyone who has played any MMO that involves some sort of pvp is well aware that balance is a dream that is always pursued but never obtained. In knowing this, there is always going to be THAT GUY who thinks he can do it better.
2. Claims he wouldve fixed lag and uses examples from early beta going into release to cite examples of how "pvp was in the good ole days."
-now maybe that works for new players to the game or to MMOs but reality is much different. For one, claiming to be able to accomplish what, in my experience, no other game has been able to accomplish You see, Ive followed the game too from developement. Admittedly, probably not as early as you but pretty early on. When I heard, "100s of players on your screen with fluid combat" I thought to myself, I wonder how they will do that because Ive never seen anyone do it. Im sure you, who admits to probably having less MMORPG pvp time than most here took their word at face value and took it as a standard. Im sorry bro, but you got suckered. All companies do it...you arent the first and surely wont be the last.
-also, some of your ideas involve instanced pvp. Which, you having followed the game so long would know because its the other part to their pvp promo slogan that you so conveniently exclude from your entire 1hr+ rant, which is 3 faction/army/large scale with castle sieges. Now, you may not have seen that as a major selling point, but Im sure a large portion of us had. In fact, I'd wager the term castle/siege warfare was mentioned as much, if not more so than fluid combat with 100s of players on the screen. So why are you trying to make a completely different PvP game with the same skin? If you got reasonable and humble suggestions on improving the current pvp, I may listen to your stream...otherwise, youre just another guy who found himself above average in a casual pvp'ers game and wants an outlet to show just how uber he is. Again, there are many players like you in this game because the beautiy of this type of casual pvp is that everyone has a way to make themselves feel badass. Whether it be solo, zerging, smallman, pvdooring, or whatever...everyone has a way to feel like they are contributing and feel like they are strong. Im sorry there is no absolution for you or a leaderboard that correctly reflects your skill but that is what casual pvp is.
His points about balancing pvp were that he could do it better. Anyone who actively plays this game can balance this game better because the devs ate oblivious to their own game. It is not that he could balance the game pwrfectly, but a hell of a lot better than what we see now.
Also, the 100v100v100 was not some pipe dream that was over exaggerated. It was real we played it. We saw it. It worked. It functioned.
Also, he was against instanced pvp. Hie reasoning for suggesting was passed on the premise that zos cant/won't fix cyrodil, so his theory was that instanced pvp was the only way around the cyrodil issue.
I disagree that this is merely a casual pvp game. The beauty of this game was that you could have casual and compete time pvp working in tandem. They are not mutually exclusive.
Brightxdawn wrote: »After watching this video I've realized the game could be so much better. It is very disappointing what the game has become. Full of bugs and more bugs. Nerf this and that. Zemimax is pretty much like Bungie. They keep content from you and sell you bits and pieces of it here and there.