vamp_emily wrote: »Maybe they should just do away with PvP and make ESO a PvE only game.
CU beta is coming out really really soon ( not confirmed date: 4/8 ). I guess in a year from now I can go over to their forurms and say:
Listen to me fix your bugs! I have been a backer since Alpha!
But really, I don't think I need to watch Fengrush's video. I think I already know what he said:
F this, F that, remove AOE caps. I have been playing since Beta and you should listen to me .
Am I right?
I always assumed when people said the lighting patch wrecked Cyro, that they were referring to the quietly-added anti-bot stuff and not the actual lighting change.rfennell_ESO wrote: »I have my doubts that it was "the anti-bot" code that changed anything.
It used to be "the lighting patch broke pvp" and now he's on the "the anti-bot code" broke pvp.
Ive been saying its the anti-bot since forever, I never once believed in the lighting patch being the cause (that would lower FPS potentially, sure, but not affect ping or server connection, thats all rendered client side from your own hard drive)
But the anti-bot affects client/server messaging.
Let me elaborate.
The lighting patch updated textures/graphics. All of these files are stored on your HDD on your computer in the various files in the ESO programfiles folder. When the game calls for things to be displayed (and this is brief, example only, and definitely not proper syntax), it looks something like this
Get packet from server (server tells client to display graphic1, graphic2, graphic3
Your client calls your HDD/CPU/Memory/Videocard to assemble those three graphics and display them on your screen. The better performing your machine, the less problems youd have. Your latency is completely irrelevant because the packet only tells your client WHAT to render, it doesnt contain the actual files. If you get behind the server in latency things just wouldnt display (like when you see black sillhouettes instead of people, or people just dont load, or siege sounds disappear)
The Anti-Bot patch is another animal. It detects multiple communications to the server (send/receive) that are repetitive or follow a known botting pattern. (x,y locations being identical, equally spaced action times, basically signs of automation, even the most accurate human will not replicate precision like a bot will)
This code effectively adds another check against every packet sent and recieved by the server, looking for such patterns. This consumes a LOT of cycle time, especially the higher the load becomes (large battles, lots of people on screen moving around in general, lots of chat traffic, lots of addon messaging traffic, etc)
Its not the information contained in the packets that should concern you (telling me to display graphic 1 or 2), its the time it takes the server to process packets that should, and the anti-bot code clearly would go further into performance degradation than any lighting patch would. Hell on a high end machine you wouldnt even notice the lighting patch difference, performance wise. But even a monster rig will feel the difference of an extra check cycle done to every connection/send/receive done.
Keep in mind, both features were released on the exact same patch (1.2.3), thus most people assumed it was the graphics updates that caused it
its always been the bot code. And I have always said so.
Because blaming the latter would be silly, outside of complaints of fps/performance loss.
jamesharv2005ub17_ESO wrote: »I hate to have to do this but ferngrush is right. The movement calculations for players were moved from client side to server side to stop speed hacking and teleporting. Which caused problems with lag in situations like cyrodill where you have mass amounts of people in one area.
DaveMoeDee wrote: »jamesharv2005ub17_ESO wrote: »I hate to have to do this but ferngrush is right. The movement calculations for players were moved from client side to server side to stop speed hacking and teleporting. Which caused problems with lag in situations like cyrodill where you have mass amounts of people in one area.
Are they server side? Sometimes I seem to lose my connection for a minute and I can move around all I want. I can't interact with things and there is no combat. Seems to only happen in delves. Then, I magically regain my ability to interact with things and combat resumes.
Im not much for watching people like cypher or deltia because I think they give their build ideas too much praise and in turn convince the masses that there are no other ways to do it. I prefer spending my gold on respecs and trying things for myself however @FENGRUSH I respect your delivery of information. That being said I am not a pc or beta player and I would like to disagree with the pvp not being on a scale as large as it used to be part of your video. Skull of corruption ps4 NA has, for the last month or two, been a lagless warzone with 30-75 people per faction sieging and defending up to three keeps at a time all the time. My guild has worn "daggerfall elite" out by simply being better players but it has potential to become a focus of development yet. I usually forget to record the really epic *** because it lasts for two hours no breaks and because I'm simply zoned into the game, but the odd time I remember to catch a small fight. The odd time I'll catch a few spikes of lag but for the most part pvp has become serious on ps4. If you'd like to get in a good run and partake in some 2-8 hour siege wars I invite you to come join SVER True Bloods. I promise an experience you may not expect with this guild and for some background check please Google us. You won't be let down.
This video had over 50 individual daggerfall attacking us with 25-30 reinforcements that showed up and it was pretty smooth. I have other videos if greater fights but I haven't had the time to upload. Enjoy
https://youtu.be/G4H_6kQFAN0
jamesharv2005ub17_ESO wrote: »They have already said PVP will stay in cyrodill. DB is in kvatch which is on the gold coast. Thats not part of the ESO cyrodill map. So I dont know exactly who we will be killing but it wont be other players.
Doncellius wrote: »Oh look, a discussion about a video! Probably don't need to watch it or anything. Why pass up the opportunity to make an uninformed post? -vamp_emilyvamp_emily wrote: »Maybe they should just do away with PvP and make ESO a PvE only game.
CU beta is coming out really really soon ( not confirmed date: 4/8 ). I guess in a year from now I can go over to their forurms and say:
Listen to me fix your bugs! I have been a backer since Alpha!
But really, I don't think I need to watch Fengrush's video. I think I already know what he said:
F this, F that, remove AOE caps. I have been playing since Beta and you should listen to me .
Am I right?If a discussion revolves around a specific video, common sense tells us you need to watch that video (or at least most parts of it) to know what is really discussed. This is called being "informed", so you can write legitimate posts others will take seriously.jamesharv2005ub17_ESO wrote: »@jamesharv2005ub17_ESO Please stop acting like a child.
Having an opinion is fine, but telling everyone what your opinion is ( especially if you did not "watch the video" ) so that means you have NO idea what was said and everything you have said in this discussion has been speculation of what was said really dilutes anything you say to the point of no one will even read what you post.
Since you have no substance, there is nothing you can say that is relevant if you speculate on a discussion. Your argument is like this:
I dont have to watch his videos to get the idea. Its called euphoric recall. only remember good things while forgetting the bad things. My opinion as far as what I have posted here has been in response to people like the guy in the video talking to me and asking me things. I also never said anything about right and wrong. So you saying I say I am right is ludicrous since its just opinion and not right or wrong.
You cannot join the discussion for the sole purpose of saying you know you're ignorant, but since it's your opinion too bad. Only mindless haters will even read your whole posts. Watch the video and respond with knowledge or don't aimlessly hate the streamer because he's a streamer.
jamesharv2005ub17_ESO wrote: »They have already said PVP will stay in cyrodill. DB is in kvatch which is on the gold coast. Thats not part of the ESO cyrodill map. So I dont know exactly who we will be killing but it wont be other players.
We already know that DB will not have players killing players. They already scrapped the PvP Justice System!
Enraged_Tiki_Torch wrote: »If something is faulty because multiple executions are calling the same data, the simple solution is to make the code threadsafe or place race restrictions on the code. I would guess this was already done.
Still think client to server is not the issue but here ya go...
{snipped for space}
So just out of curiosity, how would people feel about having Cyrodiil such that there was nothing there that could be harvested? No nodes, bosses, or anything else where bots could take advantage of that area so that they could completely eliminate the anti-bot code for that zone. I'm sure they could set it up somehow so that particular zone could be made so the anti-bot code was removed.
Or if that's not possible, then just have the anti-bot code removed from Cyrodiil and let the bots roam free in that zone. After all, you are there to do PVP, not farm.
It would be better if we can just nuke the companies that create the bots, but unfortunately that might start a International incident with China
rotaugen454 wrote: »Even if you had different code in Cyrodiil vs everywhere else (assuming this could be done), you'd then have bots farming every PvE spot to sell gold. Then again, having them all in such a limited space should make banning them a much easier task.
rotaugen454 wrote: »Even if you had different code in Cyrodiil vs everywhere else (assuming this could be done), you'd then have bots farming every PvE spot to sell gold. Then again, having them all in such a limited space should make banning them a much easier task.
I actually agree completely with what Fengrush suggested for removing botters: hire more people and ban every single one of them. The way they are (were) profiting from botting is illegal and unethical anyway. No sympathy for the cheaters.
rotaugen454 wrote: »Even if you had different code in Cyrodiil vs everywhere else (assuming this could be done), you'd then have bots farming every PvE spot to sell gold. Then again, having them all in such a limited space should make banning them a much easier task.
I actually agree completely with what Fengrush suggested for removing botters: hire more people and ban every single one of them. The way they are (were) profiting from botting is illegal and unethical anyway. No sympathy for the cheaters.
On this note I was wondering would it be possible to seperate PvP Cyrodiil from PvE Cyrodiil and have seperate instances/campaigns? PvE one with nodes & anti-bot measures and a PvP one without?I don't know what kind of strain the nodes put on it, but if it helped I would not mind seeing them go, its not a farm zone (unless farming players counts)
Can I suggest that if someone posts a video and wants everyone to watch it (especially as a pre-condition of entering into the discussion), they don't open the topic by saying:-
"I recommend at least watching to ~17 min so you new people can see how things used to be."
Not only does it come across as intensely patronising to new players, but it also makes it quite clear that there''s no need for anyone who isn't a new player to even watch it to that point.
Given that introduction to the topic, it's absurd for veteran players to be criticised for joining in the discussion here without having watched the video!
I make this video and I show these things for a reason. A lot of people responding to my videos, they don't know the backstory of this game. They don't know how it went from something functional to something that got drastically changed; and when they made this change, they refused to roll it back. They said "It's more important to get rid of the bots, then have a functional Cyrodiil." And at the time, there were thousands. Thousands and thousands of people in Cyrodiil. It was huge! They would have like seven servers that held three times the population than they do today. Today, the servers hold maybe a third of the population of what they used to - and they run terribly. You could have 100v100v100 at one keep and it wasn't breaking. The game ran fluidly, it was an epic siege. That's the game they built. It's gone. They cant bring it back. There is no amount of changes that can bring it back. So the game they spent years developing, in one patch, they got rid of it - because of bad press.
If this is the criteria for getting a thread lock then most of your post in thread should be removed so this topic isn't locked by @Zos.jamesharv2005ub17_ESO wrote: »>OP posts vid.
>People that don't watch vid tell people they don't watch vid
>People that didn't watch vid are mad at vid they didn't watch.
>Nonvid watchers defend subjects within vid in which they cannot even confirm vid addressed cause they are nonvid watchers.
>ZOS locks thread cause nonvid watching people make thread hostile environment.
I didnt watch the video. Im not mad at the video nor the streamer. What gets topics locked are off topic personal attacks and slanderous statements.
Can I suggest that if someone posts a video and wants everyone to watch it (especially as a pre-condition of entering into the discussion), they don't open the topic by saying:-
"I recommend at least watching to ~17 min so you new people can see how things used to be."
Not only does it come across as intensely patronising to new players, but it also makes it quite clear that there''s no need for anyone who isn't a new player to even watch it to that point.
Given that introduction to the topic, it's absurd for veteran players to be criticised for joining in the discussion here without having watched the video!