Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »https://youtu.be/8Q8v-oTHPio
Only lv 1 Undaunted yet.
Glass Canon
47m beams
I know that the beam is fine in 1v1 because you can interrupt it, but open world mass pvp its just way too strong
@Alcast
I want you to wtach your own video from 0:40 - 0:50.
You have this optimized build for Jesus Beam. What happened to Anguros, your target? His health bar did not move. For 10 seconds. With you Jesus Beaming him. Yes, It is working as intended. Angurus only died because someone else's meteor hit him.
If you are going to try and tell me that your zerg surfing video here proves that Jesus Beam is more imbalanced, powerful, problematic than:https://www.youtube.com/watch?v=9x4byoJQwx4
orhttps://www.youtube.com/watch?v=sotMe9gG8pc
where you literally one shot people - when you are solo without the aid of a zerg, you're more than biased, you're nutz.
Apparently it's ok and lol for stamina builds to have the capability of one-shotting people while in the open world by themselves, but when a mageplar can Jesus Beam someone for 10 seconds without their health moving, the ability is just too damn strong.
See the bold part. The reason why his health didn't drop for the first 10 seconds is because the guy was holding block, probably spec with tons of points in block mitigation, and a few enchants of block cost reduction. When the meteor lands in the end, the guy's stamina has been totally drained out and the reason why he evaporated instantly.
So what you're implying is that if I wanna stand a chance as a stamina melee character, I need to hold block while fighting an opponent, be forced into one hand shield and hope for the best when it's time to retreat because I have no stamina left to do anything ?
I'll pass.
But it's OK for me to drain my stamina for 10 seconds blocking/dodging wrecking blows and then run dry for someone's ulti-bomb?
Yeah, I'll pass on that too.
Respec your character to a "vampire assassin" you referred to in an earlier thread an you won't have any issues with Jesus Beams
You realize that the apology you just made regarding "vampire assassins" was referring to an organized groups sending people inside to deal with people pouring oil on the catwalk above breaches before the rest of the group goes in?
I really wonder if you're out of arguments or if you're simply trying to make me look like a fool. Surprising coming from someone who usually is very rational and posed in anything he says.
Your paragraph describes a 1v1 fight against a stam melee hitting you in close combat. I have said multiple times that 1v1 fights are fine the way they are. The problem I have is with large scale combat. Since everyone who runs a magicka templar spam RD, it is no longer viable for me to try to engage anybody because by the time I get in range of someone, the RD spam is already going from the back and dropping my health like crazy.
@frozywozy -
I'm not trying to make you look like a fool. I'm a trying to get you to see past the perspective of your own build in a specific scenario. It was a remark made in jest, that's all. You don't have to take everything so personally. I understand there are people on these forums that judge others as people depending of how they play a videogame. I am not one of them. If something I said made you think I was, I do apologize for that. It was not my intent.
You were complaining about multiple templars beaming you while you were getting zerged down and having no counter against that. Welcome to the club. Why don't you spend a few hours grinding up a magicka Templar - I'll even throw in some XP pots - and see what happens when mutliple stam builds zerg you down with WBs, ambushes, fears, bombards, etc. You want to talk counters? OK, tell me what I am supposed to do with 14 K stamina, useless light armor that is all but penetrated, a worthless class shield, no mobility, and a overly nerfed defense ability that now only works on projectiles? Tell me what is in the magicka templar toolkit that reliable and effectively defends against handle high damaging physical attacks that snare? Nothing. People just expect me to breath of life spam through it. As if that actually inconvenienced the enemy or even was viable with all the stacking heal debuffs out there. Unless there is specific terrain can use LOS like Blab does under the Alessia bridge, it's just puncturing sweep spam and hopefully you can take one of them down with you. I got 3, maybe 4, blocks/dodge-rolls/CC breaks and that is it.
So now all of a sudden I am suppose to have sympathy that your build is ill-suited to deal with a very specific sort of attack? Cry me a river. I have zero problems with templars Jesus Beaming me. I don't care how far away they are or if they are hiding in a zerg of 20. It gets harnessed,/cleansed/purged. Those templars out there, please please please keep Jesus Beaming me. Get that screenshot to post on these forums "Killed Joy Division with Radiant Destruction." Go ahead. I will guarantee that I did not get mad, upset, ragequit, or react in anyway negatively to what happened. I have been dealing with this for a year and have come to recognize the times I do die by it is because someone else attacked the Achilles's Heal of my build - my stamina pool - and CC'd me such that in a vulnerable position where any skill would kill me.
You want to dodge RD? Hey, I want to purge WB, but I'm not making forum posts complaining about it. I do not see it as a huge problem that my build is ill-suited to deal with high damaging stamina instant-cast attacks and yours is ill-suited to deal with channeled magicka attacks. It sounds like you want 20 skills to slot and the means to be able to use your primary resource to defend against every form of attack in the game. Well, people in Hell want ice water. Hey, sign me up for a 1.5 server where I could use my primary resource as a means to actually build a "house" against stam players via Blinding Flashes and an ungimped blazing shield.
If you did repec you build to a "vampire assassin" or of the magicka sort that Skaffa played, you would find dealing with RD less problematic (although you will be vulnerable to other forms of attack). There was some truth to the suggestion. I played my magicka DK for the first time is months last night and do not recall one time where RD damage was ever the most in my death recaps - and I died a lot last night, rather rusty in the ways of DKOr ask @vortexman11 what he does.
You say it is no longer viable to engage people. Sorry, not buying it. Other people have figured out how to engage and kill other players in this patch with Jesus Beams flying around. I've seen you play, you are more than skilled enough to do this. It sounds like to me you want a build that is capable of defending against every common threat and are hesitant to risk attacking if something is lacking. I think you should play more aggressively and trust in your experience and skill as a player. You will find is more than possible to "tank" or get kills depending on your preference and in general find the game more enjoyable, even if on occasion you get RDed by a templar hiding in a zerg. It's not a biggie, just rez (especially with FCs) and have at it again.
Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »https://youtu.be/8Q8v-oTHPio
Only lv 1 Undaunted yet.
Glass Canon
47m beams
I know that the beam is fine in 1v1 because you can interrupt it, but open world mass pvp its just way too strong
@Alcast
I want you to wtach your own video from 0:40 - 0:50.
You have this optimized build for Jesus Beam. What happened to Anguros, your target? His health bar did not move. For 10 seconds. With you Jesus Beaming him. Yes, It is working as intended. Angurus only died because someone else's meteor hit him.
If you are going to try and tell me that your zerg surfing video here proves that Jesus Beam is more imbalanced, powerful, problematic than:https://www.youtube.com/watch?v=9x4byoJQwx4
orhttps://www.youtube.com/watch?v=sotMe9gG8pc
where you literally one shot people - when you are solo without the aid of a zerg, you're more than biased, you're nutz.
Apparently it's ok and lol for stamina builds to have the capability of one-shotting people while in the open world by themselves, but when a mageplar can Jesus Beam someone for 10 seconds without their health moving, the ability is just too damn strong.
See the bold part. The reason why his health didn't drop for the first 10 seconds is because the guy was holding block, probably spec with tons of points in block mitigation, and a few enchants of block cost reduction. When the meteor lands in the end, the guy's stamina has been totally drained out and the reason why he evaporated instantly.
So what you're implying is that if I wanna stand a chance as a stamina melee character, I need to hold block while fighting an opponent, be forced into one hand shield and hope for the best when it's time to retreat because I have no stamina left to do anything ?
I'll pass.
But it's OK for me to drain my stamina for 10 seconds blocking/dodging wrecking blows and then run dry for someone's ulti-bomb?
Yeah, I'll pass on that too.
Respec your character to a "vampire assassin" you referred to in an earlier thread an you won't have any issues with Jesus Beams
You realize that the apology you just made regarding "vampire assassins" was referring to an organized groups sending people inside to deal with people pouring oil on the catwalk above breaches before the rest of the group goes in?
I really wonder if you're out of arguments or if you're simply trying to make me look like a fool. Surprising coming from someone who usually is very rational and posed in anything he says.
Your paragraph describes a 1v1 fight against a stam melee hitting you in close combat. I have said multiple times that 1v1 fights are fine the way they are. The problem I have is with large scale combat. Since everyone who runs a magicka templar spam RD, it is no longer viable for me to try to engage anybody because by the time I get in range of someone, the RD spam is already going from the back and dropping my health like crazy.
@frozywozy -
I'm not trying to make you look like a fool. I'm a trying to get you to see past the perspective of your own build in a specific scenario. It was a remark made in jest, that's all. You don't have to take everything so personally. I understand there are people on these forums that judge others as people depending of how they play a videogame. I am not one of them. If something I said made you think I was, I do apologize for that. It was not my intent.
You were complaining about multiple templars beaming you while you were getting zerged down and having no counter against that. Welcome to the club. Why don't you spend a few hours grinding up a magicka Templar - I'll even throw in some XP pots - and see what happens when mutliple stam builds zerg you down with WBs, ambushes, fears, bombards, etc. You want to talk counters? OK, tell me what I am supposed to do with 14 K stamina, useless light armor that is all but penetrated, a worthless class shield, no mobility, and a overly nerfed defense ability that now only works on projectiles? Tell me what is in the magicka templar toolkit that reliable and effectively defends against handle high damaging physical attacks that snare? Nothing. People just expect me to breath of life spam through it. As if that actually inconvenienced the enemy or even was viable with all the stacking heal debuffs out there. Unless there is specific terrain can use LOS like Blab does under the Alessia bridge, it's just puncturing sweep spam and hopefully you can take one of them down with you. I got 3, maybe 4, blocks/dodge-rolls/CC breaks and that is it.
I am actually leveling a magicka templar. I, since a long time ago, want to go full time healer. I have been healing in the 2600 bracket as a resto druid in Wow and would like to go back to it. Though, I really want to get grand overlord before I do so. I'll probably end up alternating in between. This being said, I don't have much experience as a magicka templar yet, but I know pretty well when I engage some of them that they can tank wrecking blow spam like a chief for days. Look at @Zheg or Elu Myst or the healer in Mojican's group (Kamplar or something). Those guys are beast, can tank stamina classes and have great mobility with a combination of purge, mist form, clouding swarm and the use of LoS. I really don't see the problem with survivability as a magicka templar right now with my own knowledges. I wouldn't mind a blazing shield buff like the way it was in the old days.So now all of a sudden I am suppose to have sympathy that your build is ill-suited to deal with a very specific sort of attack? Cry me a river. I have zero problems with templars Jesus Beaming me. I don't care how far away they are or if they are hiding in a zerg of 20. It gets harnessed,/cleansed/purged. Those templars out there, please please please keep Jesus Beaming me. Get that screenshot to post on these forums "Killed Joy Division with Radiant Destruction." Go ahead. I will guarantee that I did not get mad, upset, ragequit, or react in anyway negatively to what happened. I have been dealing with this for a year and have come to recognize the times I do die by it is because someone else attacked the Achilles's Heal of my build - my stamina pool - and CC'd me such that in a vulnerable position where any skill would kill me.
You are a magicka class who can stack shields and can rely on better heals. This argument is not valid.You want to dodge RD? Hey, I want to purge WB, but I'm not making forum posts complaining about it. I do not see it as a huge problem that my build is ill-suited to deal with high damaging stamina instant-cast attacks and yours is ill-suited to deal with channeled magicka attacks. It sounds like you want 20 skills to slot and the means to be able to use your primary resource to defend against every form of attack in the game. Well, people in Hell want ice water. Hey, sign me up for a 1.5 server where I could use my primary resource as a means to actually build a "house" against stam players via Blinding Flashes and an ungimped blazing shield.
I don't want to be able to dodge RD but I do have other suggestions as a workaround. The radius could be diminished. The burst mechanic of magicka templars could be looked at. For example, I don't think the Dark flare 16% buff was needed. I don't think that only RD is a problem, it's just the overall damage output a magicka templar can put combining different spells hitting all at once. A lil bit like a sorc can do, but lot harder to counter.If you did repec you build to a "vampire assassin" or of the magicka sort that Skaffa played, you would find dealing with RD less problematic (although you will be vulnerable to other forms of attack). There was some truth to the suggestion. I played my magicka DK for the first time is months last night and do not recall one time where RD damage was ever the most in my death recaps - and I died a lot last night, rather rusty in the ways of DKOr ask @vortexman11 what he does.
I agree, a magicka DK can counter a magicka templar hiding in the back during a large scale fight.You say it is no longer viable to engage people. Sorry, not buying it. Other people have figured out how to engage and kill other players in this patch with Jesus Beams flying around. I've seen you play, you are more than skilled enough to do this. It sounds like to me you want a build that is capable of defending against every common threat and are hesitant to risk attacking if something is lacking. I think you should play more aggressively and trust in your experience and skill as a player. You will find is more than possible to "tank" or get kills depending on your preference and in general find the game more enjoyable, even if on occasion you get RDed by a templar hiding in a zerg. It's not a biggie, just rez (especially with FCs) and have at it again.
Like I've said in a previous post, some days last week, I died 15 to 20 times in a row to the same 1 or 2 guys. Not even over exaggerating the numbers there. Anytime I would push in the front line and charge someone, I would get instant beams on myself and by the time I tried to retreat, it was too late already. That was stacking Rally/vigor on top of igneous shield on top of hardened armor. I cannot mitigate the damage and I don't stand any chance in close combat.
My only options are to run in a large group with massive heals zerging people down, to reroll a range or tank spec, or to siege in the back. I will slot purge and remove executionner.. see how it goes. Not going to be enjoyable though.
Don't argue, it is useless. Join bandwagon or abandon forum.Just for the record, you have a molag kena julianos all dmg no sustain build and with that, you are trying to show how OP a certain skill is. And you do that with an channeled executioner on a battlefield where noone actually sees what else happens to the enemy.
(I don't think this is a good way to show anything, you could do the exact same thing on many other abilities // going full class cannon and complain about its high damage is not smart)
Don't get me wrong, i dont agree or disagree here.
But what i don't get is that people are so angry about this skill when EVERY magbuild is using Proxdet which is a horrible ability, just as bad as RD next to Overload 16k light attacks which could get way higher numbers on this build.
All ur efforts only for this one ability but not all the other stupid things that one shot people.
That really saddens me the most.
And people on the forums, pls think before you agree to anything shown to you. [snip]
Moderator edit - post edited for flaming/bashing
@Joy_Division is right. You want to dodge RD? I want to purge WB.
Only thing that needs fixing is the range, down to about 15 metres, so that zerglings can't kill steal.
Put a purge on your bar ffs.
:41-:51 RD does nothing, gets killed by Meteor.@Joy_Division is right. You want to dodge RD? I want to purge WB.
Only thing that needs fixing is the range, down to about 15 metres, so that zerglings can't kill steal.
Put a purge on your bar ffs.
I tossed around the idea of reducing the range in my head the other day. Problem is the skill is very easy to go from useful to useless. 15m range would flip it into useless mode IMO. That is just crazy close quarters for a 3s channel. Getting out of range would be comically easy at 15m considering it self-snares the Templar (feels around 70-80% snare to me).
If they start screwing with RD, they would need to give Templars more defense / mobility to make up for it. Which leads back to the circular argument of "Ranged nuking is all we got left".
:41-:51 RD does nothing, gets killed by Meteor.@Joy_Division is right. You want to dodge RD? I want to purge WB.
Only thing that needs fixing is the range, down to about 15 metres, so that zerglings can't kill steal.
Put a purge on your bar ffs.
I tossed around the idea of reducing the range in my head the other day. Problem is the skill is very easy to go from useful to useless. 15m range would flip it into useless mode IMO. That is just crazy close quarters for a 3s channel. Getting out of range would be comically easy at 15m considering it self-snares the Templar (feels around 70-80% snare to me).
If they start screwing with RD, they would need to give Templars more defense / mobility to make up for it. Which leads back to the circular argument of "Ranged nuking is all we got left".
When used properly to execute, you don't use the entire 3 seconds of channel, you're lucky to use 1 second. That would stop people spamming it and using for what it is. As for defence, they already have their "house".
Simple, this thread/video is stupid, you're just buffing your beam and not specing into anything else, highly ineffective in anything but picking someone off here and there.I don't think of it as insult, but you're trying to do the same thing that Jules did in her thread and phrase it as a 'only good Templars agree it's broken' and if you don't agree with me then you're bad. BS like that don't fly.I usually only ever slot it when I'm solo or in a small group. Take your hate to a more relevant discussion.spenc_cathb16_ESO wrote: »So now it's not RD that's OP, but DF+Javelin+RD? All I'm getting from this is that we shouldn't have effective skill rotations.
I don't even play a templar, and by no means am I the best player around, but I honestly have no issues with RD.
All I am getting is that people who enjoy zerging generally think the skill is balanced, and players who prefer small scale/solo generally think it s unbalanced.
Hate? It was an accurate observation. Don't zerg if you consider it an insult for someone to call you that.
I mean, I can do it too, see?
All I'm getting is that people who enjoy and prefer playing overturned stamina builds think the skill is unbalanced, and players who prefer rock paper scissors instead of rock rock paper find the skill to be balanced.
That is not at all what I said. Do most the people who defend it not prefer to play in zergs? Do most the people who complain about it not prefer to play small scale? I did not imply it made you bad, but I pointed out an observation I made.
If you do want to go there then I propose we set up some magicka templar duels.
On the side of light I call @blabafat and @Aenlir
I challenge the side of darkness @Zheg @Joy_Division @Nifty2g
Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »https://youtu.be/8Q8v-oTHPio
Only lv 1 Undaunted yet.
Glass Canon
47m beams
I know that the beam is fine in 1v1 because you can interrupt it, but open world mass pvp its just way too strong
@Alcast
I want you to wtach your own video from 0:40 - 0:50.
You have this optimized build for Jesus Beam. What happened to Anguros, your target? His health bar did not move. For 10 seconds. With you Jesus Beaming him. Yes, It is working as intended. Angurus only died because someone else's meteor hit him.
If you are going to try and tell me that your zerg surfing video here proves that Jesus Beam is more imbalanced, powerful, problematic than:https://www.youtube.com/watch?v=9x4byoJQwx4
orhttps://www.youtube.com/watch?v=sotMe9gG8pc
where you literally one shot people - when you are solo without the aid of a zerg, you're more than biased, you're nutz.
Apparently it's ok and lol for stamina builds to have the capability of one-shotting people while in the open world by themselves, but when a mageplar can Jesus Beam someone for 10 seconds without their health moving, the ability is just too damn strong.
See the bold part. The reason why his health didn't drop for the first 10 seconds is because the guy was holding block, probably spec with tons of points in block mitigation, and a few enchants of block cost reduction. When the meteor lands in the end, the guy's stamina has been totally drained out and the reason why he evaporated instantly.
So what you're implying is that if I wanna stand a chance as a stamina melee character, I need to hold block while fighting an opponent, be forced into one hand shield and hope for the best when it's time to retreat because I have no stamina left to do anything ?
I'll pass.
But it's OK for me to drain my stamina for 10 seconds blocking/dodging wrecking blows and then run dry for someone's ulti-bomb?
Yeah, I'll pass on that too.
Respec your character to a "vampire assassin" you referred to in an earlier thread an you won't have any issues with Jesus Beams
You realize that the apology you just made regarding "vampire assassins" was referring to an organized groups sending people inside to deal with people pouring oil on the catwalk above breaches before the rest of the group goes in?
I really wonder if you're out of arguments or if you're simply trying to make me look like a fool. Surprising coming from someone who usually is very rational and posed in anything he says.
Your paragraph describes a 1v1 fight against a stam melee hitting you in close combat. I have said multiple times that 1v1 fights are fine the way they are. The problem I have is with large scale combat. Since everyone who runs a magicka templar spam RD, it is no longer viable for me to try to engage anybody because by the time I get in range of someone, the RD spam is already going from the back and dropping my health like crazy.
@frozywozy -
I'm not trying to make you look like a fool. I'm a trying to get you to see past the perspective of your own build in a specific scenario. It was a remark made in jest, that's all. You don't have to take everything so personally. I understand there are people on these forums that judge others as people depending of how they play a videogame. I am not one of them. If something I said made you think I was, I do apologize for that. It was not my intent.
You were complaining about multiple templars beaming you while you were getting zerged down and having no counter against that. Welcome to the club. Why don't you spend a few hours grinding up a magicka Templar - I'll even throw in some XP pots - and see what happens when mutliple stam builds zerg you down with WBs, ambushes, fears, bombards, etc. You want to talk counters? OK, tell me what I am supposed to do with 14 K stamina, useless light armor that is all but penetrated, a worthless class shield, no mobility, and a overly nerfed defense ability that now only works on projectiles? Tell me what is in the magicka templar toolkit that reliable and effectively defends against handle high damaging physical attacks that snare? Nothing. People just expect me to breath of life spam through it. As if that actually inconvenienced the enemy or even was viable with all the stacking heal debuffs out there. Unless there is specific terrain can use LOS like Blab does under the Alessia bridge, it's just puncturing sweep spam and hopefully you can take one of them down with you. I got 3, maybe 4, blocks/dodge-rolls/CC breaks and that is it.
So now all of a sudden I am suppose to have sympathy that your build is ill-suited to deal with a very specific sort of attack? Cry me a river. I have zero problems with templars Jesus Beaming me. I don't care how far away they are or if they are hiding in a zerg of 20. It gets harnessed,/cleansed/purged. Those templars out there, please please please keep Jesus Beaming me. Get that screenshot to post on these forums "Killed Joy Division with Radiant Destruction." Go ahead. I will guarantee that I did not get mad, upset, ragequit, or react in anyway negatively to what happened. I have been dealing with this for a year and have come to recognize the times I do die by it is because someone else attacked the Achilles's Heal of my build - my stamina pool - and CC'd me such that in a vulnerable position where any skill would kill me.
You want to dodge RD? Hey, I want to purge WB, but I'm not making forum posts complaining about it. I do not see it as a huge problem that my build is ill-suited to deal with high damaging stamina instant-cast attacks and yours is ill-suited to deal with channeled magicka attacks. It sounds like you want 20 skills to slot and the means to be able to use your primary resource to defend against every form of attack in the game. Well, people in Hell want ice water. Hey, sign me up for a 1.5 server where I could use my primary resource as a means to actually build a "house" against stam players via Blinding Flashes and an ungimped blazing shield.
If you did repec you build to a "vampire assassin" or of the magicka sort that Skaffa played, you would find dealing with RD less problematic (although you will be vulnerable to other forms of attack). There was some truth to the suggestion. I played my magicka DK for the first time is months last night and do not recall one time where RD damage was ever the most in my death recaps - and I died a lot last night, rather rusty in the ways of DKOr ask @vortexman11 what he does.
You say it is no longer viable to engage people. Sorry, not buying it. Other people have figured out how to engage and kill other players in this patch with Jesus Beams flying around. I've seen you play, you are more than skilled enough to do this. It sounds like to me you want a build that is capable of defending against every common threat and are hesitant to risk attacking if something is lacking. I think you should play more aggressively and trust in your experience and skill as a player. You will find is more than possible to "tank" or get kills depending on your preference and in general find the game more enjoyable, even if on occasion you get RDed by a templar hiding in a zerg. It's not a biggie, just rez (especially with FCs) and have at it again.
Simple, this thread/video is stupid, you're just buffing your beam and not specing into anything else, highly ineffective in anything but picking someone off here and there.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
:41-:51 RD does nothing, gets killed by Meteor.@Joy_Division is right. You want to dodge RD? I want to purge WB.
Only thing that needs fixing is the range, down to about 15 metres, so that zerglings can't kill steal.
Put a purge on your bar ffs.
I tossed around the idea of reducing the range in my head the other day. Problem is the skill is very easy to go from useful to useless. 15m range would flip it into useless mode IMO. That is just crazy close quarters for a 3s channel. Getting out of range would be comically easy at 15m considering it self-snares the Templar (feels around 70-80% snare to me).
If they start screwing with RD, they would need to give Templars more defense / mobility to make up for it. Which leads back to the circular argument of "Ranged nuking is all we got left".
When used properly to execute, you don't use the entire 3 seconds of channel, you're lucky to use 1 second. That would stop people spamming it and using for what it is. As for defence, they already have their "house".
You realize Templar's using the "house" thing is a joke right? Because our "house" is pretty terrible....
Sounds like a problem with PvP not the skill then?Simple, this thread/video is stupid, you're just buffing your beam and not specing into anything else, highly ineffective in anything but picking someone off here and there.
With the current state of cyrodiil and the zerg warfare it brings, here and there happens pretty much all the time.
@Joy_Division is right. You want to dodge RD? I want to purge WB.
Only thing that needs fixing is the range, down to about 15 metres, so that zerglings can't kill steal.
Put a purge on your bar ffs.
timidobserver wrote: »https://streamable.com/qqti
I wonder how I can instantly make 70k+ TV stones with this OP Radiant Destruction of mine.
AddictionX wrote: »@Joy_Division is right. You want to dodge RD? I want to purge WB.
Only thing that needs fixing is the range, down to about 15 metres, so that zerglings can't kill steal.
Put a purge on your bar ffs.
Sure purge WB, any other suggestions? So as long as i get to dodge it ill take what ever nerfs you think will help you lol
AddictionX wrote: »@Joy_Division is right. You want to dodge RD? I want to purge WB.
Only thing that needs fixing is the range, down to about 15 metres, so that zerglings can't kill steal.
Put a purge on your bar ffs.
Sure purge WB, any other suggestions? So as long as i get to dodge it ill take what ever nerfs you think will help you lol
Purge Ambush.
spenc_cathb16_ESO wrote: »Tapping shift right before dodge roll to cheese it last patch while also avoiding Jesus beams was neither intended nor balanced, but I didn't see posts from you saying it needed to be fixed.jamesharv2005ub17_ESO wrote: »You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.
If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.
On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.
The thing is you don't need to be a glass canon build to do this. I can do the exact same thing on my imperial with a balanced spec. So far my record for a RD tick on a player is 19k.
On my character I have:
7 impen, 26.7k Health, 15.6k Stamina, 36k magicka, 1737 regen, and 2489 unbuffed spell damage.
It is really easy to have balanced stats, and still melt people with RD. I can kill most people with dark flare -> radiant destruction.
The skill is unbalanced, and anyone defending it needs to wake up.
They said on ESO live the skill is supposed to be strong. Its an execute. Its working as intended according to the devs.
When the game came out it was possible to reduce batswarm ult cost to something stupid like 3 ultimate, and refreshing the ult made it stack on top of it self. This was working as intended. That did not mean it was balanced.
As for the balanced stats, you're close to what my Templar has, but I still don't hit harder than I would on my nb, nor is the burst better than what a sorc can do. The complaints about Jesus beam are not being able to dodge it (good), and mediocre damage at high health. When I see you running around Jesus beaming people at high health instead of using dark flare and other skills, then I'll start paying attention to the nerf calls. If it's so strong in non execute range, why aren't the really good Templars using it? Blab jumped on that boat, but I doubt we'll ever see him using it on a full health target because it's a dps loss AND makes you vulnerable.
Blab considers the skill overpowered, and even made a post talking about it. BTW if you ask me Vigor, and WB are op. You can use something and still acknowledge it is overpowered.
Blab can say whatever the f(*^k he wants, until I see his next video and he's RD'ing at 100% health, it's words versus actions.
Why would a smart player use it at full health? You can cast a dark flare, and while it travels precast the rd. When the flare hits with the pre-casted rd most players health will almost instantly drop. Then of course you can do all of this from 40 meters away, and behind other players.
Ghost-Shot wrote: »spenc_cathb16_ESO wrote: »Tapping shift right before dodge roll to cheese it last patch while also avoiding Jesus beams was neither intended nor balanced, but I didn't see posts from you saying it needed to be fixed.jamesharv2005ub17_ESO wrote: »You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.
If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.
On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.
The thing is you don't need to be a glass canon build to do this. I can do the exact same thing on my imperial with a balanced spec. So far my record for a RD tick on a player is 19k.
On my character I have:
7 impen, 26.7k Health, 15.6k Stamina, 36k magicka, 1737 regen, and 2489 unbuffed spell damage.
It is really easy to have balanced stats, and still melt people with RD. I can kill most people with dark flare -> radiant destruction.
The skill is unbalanced, and anyone defending it needs to wake up.
They said on ESO live the skill is supposed to be strong. Its an execute. Its working as intended according to the devs.
When the game came out it was possible to reduce batswarm ult cost to something stupid like 3 ultimate, and refreshing the ult made it stack on top of it self. This was working as intended. That did not mean it was balanced.
As for the balanced stats, you're close to what my Templar has, but I still don't hit harder than I would on my nb, nor is the burst better than what a sorc can do. The complaints about Jesus beam are not being able to dodge it (good), and mediocre damage at high health. When I see you running around Jesus beaming people at high health instead of using dark flare and other skills, then I'll start paying attention to the nerf calls. If it's so strong in non execute range, why aren't the really good Templars using it? Blab jumped on that boat, but I doubt we'll ever see him using it on a full health target because it's a dps loss AND makes you vulnerable.
Blab considers the skill overpowered, and even made a post talking about it. BTW if you ask me Vigor, and WB are op. You can use something and still acknowledge it is overpowered.
Blab can say whatever the f(*^k he wants, until I see his next video and he's RD'ing at 100% health, it's words versus actions.
Why would a smart player use it at full health? You can cast a dark flare, and while it travels precast the rd. When the flare hits with the pre-casted rd most players health will almost instantly drop. Then of course you can do all of this from 40 meters away, and behind other players.
My issue with it is in open world its a *** when 2 or 3 templars cast RD on you with all the other *** going on around you, 1v1 and group fights its not that big of a deal but normal open world encounters I think its a little strong.
hammayolettuce wrote: »I love how these templars defending radiant act like its not overpowered. It is overpowered and needs to have its range reduced at a minimum.
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hammayolettuce wrote: »I love how these templars defending radiant act like its not overpowered. It is overpowered and needs to have its range reduced at a minimum.
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Darnathian wrote: »hammayolettuce wrote: »I love how these templars defending radiant act like its not overpowered. It is overpowered and needs to have its range reduced at a minimum.
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Thank you for that insightful post. Care to add anything meaningful?
Why are people complaining. Already been confirmed by developers. Woking as intended.
Pro tip. NBs melt now if you use rad magelight thwn RD them to death. More jesus beams!