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(VIDEO) Beamplar - Jesus Beam - Working as Intended

  • Tankqull
    Tankqull
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    Zheg wrote: »
    You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.

    If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.

    On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.

    well thats actually the point, stamina is currently in a realy bad position du to the changes done to proxy, vicous death and mage light.
    but the radiant destruction bashing happening here is quite rediculous. thx to his recount combatlog you can quite easily recap alot of his fights i picked a few to show some obviously OP numbers...

    XfrOUIR.png
    one single enemy fought in melee range after the innitial insane metor dmg any executioner would have finished him off but not RD it required 2 tics and a comet dot tic... not to mention that the 1st tic of RD happens roughly after 1-1.5sec after innitiating the beam as it impacts after the meteor and as far as i know alcast he does not need over one sec to find his RD key after innitiating meteor (guess you have skilled enduring rays? wich dosent touch the amount or dmg of the tics but increases the channeltime of the ability from 2.8 to 3.5+ sec by primerily delaying the first tic)

    pZXpdgi.png
    fighting a solo stam blade who tried to gank him but thx to a tree to hide behind and heal up he could turn the fight by detecting the culprit NB with mage light. the dmg value of RD even though the NB was below 25% health are overwhelming...
    the deathblow tic though will create other nerf RD threads as it was a 20008 hit but as the NB was at 1070 HP at that time who the hell cares... the ultra high RD hits happen at targets below 5% dmg at that point absolutly everything kills you but temps are able to catch up in PVE in terms of the overall DPS thx to high dmg values from 10% and insanly high dmg values below 5% but in regards of PvP those numbers do not matter at all.
    its like implementing a heal that does +1.000.000.000 HP if the target is at 99% health or higher it looks rediculous but has absolutly no effect on the fight at all.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Zheg
    Zheg
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    manny254 wrote: »
    manny254 wrote: »
    Zheg wrote: »
    manny254 wrote: »
    manny254 wrote: »
    Zheg wrote: »
    You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.

    If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.

    On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.

    The thing is you don't need to be a glass canon build to do this. I can do the exact same thing on my imperial with a balanced spec. So far my record for a RD tick on a player is 19k.

    On my character I have:

    7 impen, 26.7k Health, 15.6k Stamina, 36k magicka, 1737 regen, and 2489 unbuffed spell damage.

    It is really easy to have balanced stats, and still melt people with RD. I can kill most people with dark flare -> radiant destruction.

    The skill is unbalanced, and anyone defending it needs to wake up.

    They said on ESO live the skill is supposed to be strong. Its an execute. Its working as intended according to the devs.

    When the game came out it was possible to reduce batswarm ult cost to something stupid like 3 ultimate, and refreshing the ult made it stack on top of it self. This was working as intended. That did not mean it was balanced.
    Tapping shift right before dodge roll to cheese it last patch while also avoiding Jesus beams was neither intended nor balanced, but I didn't see posts from you saying it needed to be fixed.

    As for the balanced stats, you're close to what my Templar has, but I still don't hit harder than I would on my nb, nor is the burst better than what a sorc can do. The complaints about Jesus beam are not being able to dodge it (good), and mediocre damage at high health. When I see you running around Jesus beaming people at high health instead of using dark flare and other skills, then I'll start paying attention to the nerf calls. If it's so strong in non execute range, why aren't the really good Templars using it? Blab jumped on that boat, but I doubt we'll ever see him using it on a full health target because it's a dps loss AND makes you vulnerable.

    Blab considers the skill overpowered, and even made a post talking about it. BTW if you ask me Vigor, and WB are op. You can use something and still acknowledge it is overpowered.

    Blab can say whatever the f(*^k he wants, until I see his next video and he's RD'ing at 100% health, it's words versus actions.

    Why would a smart player use it at full health? You can cast a dark flare, and while it travels precast the rd. When the flare hits with the pre-casted rd most players health will almost instantly drop. Then of course you can do all of this from 40 meters away, and behind other players.

    Most of the people complaining about the dmg, including blab, did so because of the dmg it does at full/high health. We all agree it stinks in those scenarios and don't use it like that, but that's what the nerf call was about. I see zero difference between a DF/javelin/Jesus beam combo, and a Mage wrath, curse, frag combo, particularly if there's a streak in between. The sorc burst takes less time too.
  • manny254
    manny254
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    Zheg wrote: »
    manny254 wrote: »
    manny254 wrote: »
    Zheg wrote: »
    manny254 wrote: »
    manny254 wrote: »
    Zheg wrote: »
    You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.

    If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.

    On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.

    The thing is you don't need to be a glass canon build to do this. I can do the exact same thing on my imperial with a balanced spec. So far my record for a RD tick on a player is 19k.

    On my character I have:

    7 impen, 26.7k Health, 15.6k Stamina, 36k magicka, 1737 regen, and 2489 unbuffed spell damage.

    It is really easy to have balanced stats, and still melt people with RD. I can kill most people with dark flare -> radiant destruction.

    The skill is unbalanced, and anyone defending it needs to wake up.

    They said on ESO live the skill is supposed to be strong. Its an execute. Its working as intended according to the devs.

    When the game came out it was possible to reduce batswarm ult cost to something stupid like 3 ultimate, and refreshing the ult made it stack on top of it self. This was working as intended. That did not mean it was balanced.
    Tapping shift right before dodge roll to cheese it last patch while also avoiding Jesus beams was neither intended nor balanced, but I didn't see posts from you saying it needed to be fixed.

    As for the balanced stats, you're close to what my Templar has, but I still don't hit harder than I would on my nb, nor is the burst better than what a sorc can do. The complaints about Jesus beam are not being able to dodge it (good), and mediocre damage at high health. When I see you running around Jesus beaming people at high health instead of using dark flare and other skills, then I'll start paying attention to the nerf calls. If it's so strong in non execute range, why aren't the really good Templars using it? Blab jumped on that boat, but I doubt we'll ever see him using it on a full health target because it's a dps loss AND makes you vulnerable.

    Blab considers the skill overpowered, and even made a post talking about it. BTW if you ask me Vigor, and WB are op. You can use something and still acknowledge it is overpowered.

    Blab can say whatever the f(*^k he wants, until I see his next video and he's RD'ing at 100% health, it's words versus actions.

    Why would a smart player use it at full health? You can cast a dark flare, and while it travels precast the rd. When the flare hits with the pre-casted rd most players health will almost instantly drop. Then of course you can do all of this from 40 meters away, and behind other players.

    Most of the people complaining about the dmg, including blab, did so because of the dmg it does at full/high health. We all agree it stinks in those scenarios and don't use it like that, but that's what the nerf call was about. I see zero difference between a DF/javelin/Jesus beam combo, and a Mage wrath, curse, frag combo, particularly if there's a streak in between. The sorc burst takes less time too.

    The problem is that it function at 50% health, and can be used from 40 meters away. While being undodgeable. I think the skill would be fine if they lowered it's range a bit. Off the top of my head I think it should be the same range as impale, but I am not exactly sure.
    - Mojican
  • _Chaos
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    So now it's not RD that's OP, but DF+Javelin+RD? All I'm getting from this is that we shouldn't have effective skill rotations. :|

    I don't even play a templar, and by no means am I the best player around, but I honestly have no issues with RD.
    'Chaos
  • Enraged_Tiki_Torch
    Enraged_Tiki_Torch
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    @Alcast Your video fails the same way Jules video did. 1, most the people you targeted with JB either didn't die to JB or when they did it was a 2 or more on 1 scenario. 2, you spammed a couple of people when under 50% health 2-3 times with the ability and didn't kill them. Apparently, some people can still play. At one point in your video, you hit Dark Flare into Javelin, and then JB. Dark Flare took the guy to 20% health in one hit. These are hardly kills worth mentioning as evidence for JB being strong. The times you did get a clean kill, the person was already in execute range <30% health. Which was either because you combo'd or you leeched a kill from other players who did 90% of the work for you. As already discussed JB hits like crap when your target is above 35% health, so who cares if it's 40m range (btw a lot of abilities are when near a resource..a.k.a not fooling anyone).

    Honestly though, you made a broken 1 shot build using Camo Hunter and played that *** but your taking time to point out JB being a ranged execute and how that is OP. SMH

    The evidence doesn't support the claims..
    Edited by Enraged_Tiki_Torch on March 28, 2016 12:50PM
    My solution to Champion Point System here
  • manny254
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    So now it's not RD that's OP, but DF+Javelin+RD? All I'm getting from this is that we shouldn't have effective skill rotations. :|

    I don't even play a templar, and by no means am I the best player around, but I honestly have no issues with RD.

    All I am getting is that people who enjoy zerging generally think the skill is balanced, and players who prefer small scale/solo generally think it s unbalanced.

    - Mojican
  • OdinForge
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    Regardless of what ZOS or the blind players say to defend this, it is completely unbalanced in application.

    You can't dodge the beam, but I don't even sign in anymore so I'm safe from the beam by technicality.
    Edited by OdinForge on March 28, 2016 1:09PM
    The Age of Wrobel.
  • qrichou
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    Some players seem to have find a way to protect them self against it ,mainly sorcs .As a magtemp i like it . it gives me a better surviving change in pvp .
    because its possible
  • frozywozy
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    Disgusting. Thanks for showing how ridiculously OP templars are this patch @Alcast . This is exactly what I keep getting killed by, sometimes 15-20times per night by the same guy over and over again. No matter how hard I flap my wings, how hard I stack and spam Vigor and Rally on top of Hardened Armor on top of Igneous Shield and how much I sprint away from the range of RD with 7pieces medium and major expedition, I still don't run fast enough to get out of the 45m range and undodgeable beam of death hiding behind his friends.

    It's not even worth playing stam melee characters anymore in this meta.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
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  • Zheg
    Zheg
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    manny254 wrote: »
    So now it's not RD that's OP, but DF+Javelin+RD? All I'm getting from this is that we shouldn't have effective skill rotations. :|

    I don't even play a templar, and by no means am I the best player around, but I honestly have no issues with RD.

    All I am getting is that people who enjoy zerging generally think the skill is balanced, and players who prefer small scale/solo generally think it s unbalanced.
    I usually only ever slot it when I'm solo or in a small group. Take your hate to a more relevant discussion.
  • Joy_Division
    Joy_Division
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    Alcast wrote: »
    https://youtu.be/8Q8v-oTHPio
    Only lv 1 Undaunted yet.
    Glass Canon

    47m beams
    I know that the beam is fine in 1v1 because you can interrupt it, but open world mass pvp its just way too strong

    @Alcast

    I want you to wtach your own video from 0:40 - 0:50.

    You have this optimized build for Jesus Beam. What happened to Anguros, your target? His health bar did not move. For 10 seconds. With you Jesus Beaming him. Yes, It is working as intended. Angurus only died because someone else's meteor hit him.

    If you are going to try and tell me that your zerg surfing video here proves that Jesus Beam is more imbalanced, powerful, problematic than:

    https://www.youtube.com/watch?v=9x4byoJQwx4

    or

    https://www.youtube.com/watch?v=sotMe9gG8pc

    where you literally one shot people - when you are solo without the aid of a zerg, you're more than biased, you're nutz.

    Apparently it's ok and lol for stamina builds to have the capability of one-shotting people while in the open world by themselves, but when a mageplar can Jesus Beam someone for 10 seconds without their health moving, the ability is just too damn strong.
    Edited by Joy_Division on March 28, 2016 1:53PM
  • manny254
    manny254
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    Zheg wrote: »
    manny254 wrote: »
    So now it's not RD that's OP, but DF+Javelin+RD? All I'm getting from this is that we shouldn't have effective skill rotations. :|

    I don't even play a templar, and by no means am I the best player around, but I honestly have no issues with RD.

    All I am getting is that people who enjoy zerging generally think the skill is balanced, and players who prefer small scale/solo generally think it s unbalanced.
    I usually only ever slot it when I'm solo or in a small group. Take your hate to a more relevant discussion.

    Hate? It was an accurate observation. Don't zerg if you consider it an insult for someone to call you that.

    - Mojican
  • Tankqull
    Tankqull
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    manny254 wrote: »
    So now it's not RD that's OP, but DF+Javelin+RD? All I'm getting from this is that we shouldn't have effective skill rotations. :|

    I don't even play a templar, and by no means am I the best player around, but I honestly have no issues with RD.

    All I am getting is that people who enjoy zerging generally think the skill is balanced, and players who prefer small scale/solo generally think it s unbalanced.

    i´m playing purely in small groups my biggest pvp group had 8 players - and RD is absolutly fine for me... (and no i´m playing a stamina build too)
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Zheg
    Zheg
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    manny254 wrote: »
    Zheg wrote: »
    manny254 wrote: »
    So now it's not RD that's OP, but DF+Javelin+RD? All I'm getting from this is that we shouldn't have effective skill rotations. :|

    I don't even play a templar, and by no means am I the best player around, but I honestly have no issues with RD.

    All I am getting is that people who enjoy zerging generally think the skill is balanced, and players who prefer small scale/solo generally think it s unbalanced.
    I usually only ever slot it when I'm solo or in a small group. Take your hate to a more relevant discussion.

    Hate? It was an accurate observation. Don't zerg if you consider it an insult for someone to call you that.
    I don't think of it as insult, but you're trying to do the same thing that Jules did in her thread and phrase it as a 'only good Templars agree it's broken' and if you don't agree with me then you're bad. BS like that don't fly.

    I mean, I can do it too, see?

    All I'm getting is that people who enjoy and prefer playing overturned stamina builds think the skill is unbalanced, and players who prefer rock paper scissors instead of rock rock paper find the skill to be balanced.
  • manny254
    manny254
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    Zheg wrote: »
    manny254 wrote: »
    Zheg wrote: »
    manny254 wrote: »
    So now it's not RD that's OP, but DF+Javelin+RD? All I'm getting from this is that we shouldn't have effective skill rotations. :|

    I don't even play a templar, and by no means am I the best player around, but I honestly have no issues with RD.

    All I am getting is that people who enjoy zerging generally think the skill is balanced, and players who prefer small scale/solo generally think it s unbalanced.
    I usually only ever slot it when I'm solo or in a small group. Take your hate to a more relevant discussion.

    Hate? It was an accurate observation. Don't zerg if you consider it an insult for someone to call you that.
    I don't think of it as insult, but you're trying to do the same thing that Jules did in her thread and phrase it as a 'only good Templars agree it's broken' and if you don't agree with me then you're bad. BS like that don't fly.

    I mean, I can do it too, see?

    All I'm getting is that people who enjoy and prefer playing overturned stamina builds think the skill is unbalanced, and players who prefer rock paper scissors instead of rock rock paper find the skill to be balanced.

    That is not at all what I said. Do most the people who defend it not prefer to play in zergs? Do most the people who complain about it not prefer to play small scale? I did not imply it made you bad, but I pointed out an observation I made.

    If you do want to go there then I propose we set up some magicka templar duels.

    On the side of light I call @blabafat and @Aenlir

    I challenge the side of darkness @Zheg @Joy_Division @Nifty2g
    - Mojican
  • _Chaos
    _Chaos
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    Zheg wrote: »
    manny254 wrote: »
    Zheg wrote: »
    manny254 wrote: »
    So now it's not RD that's OP, but DF+Javelin+RD? All I'm getting from this is that we shouldn't have effective skill rotations. :|

    I don't even play a templar, and by no means am I the best player around, but I honestly have no issues with RD.

    All I am getting is that people who enjoy zerging generally think the skill is balanced, and players who prefer small scale/solo generally think it s unbalanced.
    I usually only ever slot it when I'm solo or in a small group. Take your hate to a more relevant discussion.

    Hate? It was an accurate observation. Don't zerg if you consider it an insult for someone to call you that.
    I don't think of it as insult, but you're trying to do the same thing that Jules did in her thread and phrase it as a 'only good Templars agree it's broken' and if you don't agree with me then you're bad. BS like that don't fly.

    I mean, I can do it too, see?

    All I'm getting is that people who enjoy and prefer playing overturned stamina builds think the skill is unbalanced, and players who prefer rock paper scissors instead of rock rock paper find the skill to be balanced.

    Let him dig his own hole, it's entertaining to say the least. I remember the old days of a well respected unbiased Manny, someone who could have intelligent and well rounded conversations. RIP Old Manny.

    Seriously, how has this Nerf RD bandwagon gone from Nerf base RD damage to Nerf DF+Javelin+RD? Lets just get rid of rotations all together and have basic weapon attacks+blocking shall we?
    'Chaos
  • manny254
    manny254
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    Zheg wrote: »
    manny254 wrote: »
    Zheg wrote: »
    manny254 wrote: »
    So now it's not RD that's OP, but DF+Javelin+RD? All I'm getting from this is that we shouldn't have effective skill rotations. :|

    I don't even play a templar, and by no means am I the best player around, but I honestly have no issues with RD.

    All I am getting is that people who enjoy zerging generally think the skill is balanced, and players who prefer small scale/solo generally think it s unbalanced.
    I usually only ever slot it when I'm solo or in a small group. Take your hate to a more relevant discussion.

    Hate? It was an accurate observation. Don't zerg if you consider it an insult for someone to call you that.
    I don't think of it as insult, but you're trying to do the same thing that Jules did in her thread and phrase it as a 'only good Templars agree it's broken' and if you don't agree with me then you're bad. BS like that don't fly.

    I mean, I can do it too, see?

    All I'm getting is that people who enjoy and prefer playing overturned stamina builds think the skill is unbalanced, and players who prefer rock paper scissors instead of rock rock paper find the skill to be balanced.

    Let him dig his own hole, it's entertaining to say the least. I remember the old days of a well respected unbiased Manny, someone who could have intelligent and well rounded conversations. RIP Old Manny.

    Seriously, how has this Nerf RD bandwagon gone from Nerf base RD damage to Nerf DF+Javelin+RD? Lets just get rid of rotations all together and have basic weapon attacks+blocking shall we?

    Did you read what I wrote? That was not what I said.
    - Mojican
  • _Chaos
    _Chaos
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    manny254 wrote: »
    Zheg wrote: »
    manny254 wrote: »
    Zheg wrote: »
    manny254 wrote: »
    So now it's not RD that's OP, but DF+Javelin+RD? All I'm getting from this is that we shouldn't have effective skill rotations. :|

    I don't even play a templar, and by no means am I the best player around, but I honestly have no issues with RD.

    All I am getting is that people who enjoy zerging generally think the skill is balanced, and players who prefer small scale/solo generally think it s unbalanced.
    I usually only ever slot it when I'm solo or in a small group. Take your hate to a more relevant discussion.

    Hate? It was an accurate observation. Don't zerg if you consider it an insult for someone to call you that.
    I don't think of it as insult, but you're trying to do the same thing that Jules did in her thread and phrase it as a 'only good Templars agree it's broken' and if you don't agree with me then you're bad. BS like that don't fly.

    I mean, I can do it too, see?

    All I'm getting is that people who enjoy and prefer playing overturned stamina builds think the skill is unbalanced, and players who prefer rock paper scissors instead of rock rock paper find the skill to be balanced.

    Let him dig his own hole, it's entertaining to say the least. I remember the old days of a well respected unbiased Manny, someone who could have intelligent and well rounded conversations. RIP Old Manny.

    Seriously, how has this Nerf RD bandwagon gone from Nerf base RD damage to Nerf DF+Javelin+RD? Lets just get rid of rotations all together and have basic weapon attacks+blocking shall we?

    Did you read what I wrote? That was not what I said.

    You want me to acknowledge you calling me a zergling and essentially that because I raid, I know nothing about game mechanics? Yeah that will get us real far.
    'Chaos
  • manny254
    manny254
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    manny254 wrote: »
    Zheg wrote: »
    manny254 wrote: »
    Zheg wrote: »
    manny254 wrote: »
    So now it's not RD that's OP, but DF+Javelin+RD? All I'm getting from this is that we shouldn't have effective skill rotations. :|

    I don't even play a templar, and by no means am I the best player around, but I honestly have no issues with RD.

    All I am getting is that people who enjoy zerging generally think the skill is balanced, and players who prefer small scale/solo generally think it s unbalanced.
    I usually only ever slot it when I'm solo or in a small group. Take your hate to a more relevant discussion.

    Hate? It was an accurate observation. Don't zerg if you consider it an insult for someone to call you that.
    I don't think of it as insult, but you're trying to do the same thing that Jules did in her thread and phrase it as a 'only good Templars agree it's broken' and if you don't agree with me then you're bad. BS like that don't fly.

    I mean, I can do it too, see?

    All I'm getting is that people who enjoy and prefer playing overturned stamina builds think the skill is unbalanced, and players who prefer rock paper scissors instead of rock rock paper find the skill to be balanced.

    Let him dig his own hole, it's entertaining to say the least. I remember the old days of a well respected unbiased Manny, someone who could have intelligent and well rounded conversations. RIP Old Manny.

    Seriously, how has this Nerf RD bandwagon gone from Nerf base RD damage to Nerf DF+Javelin+RD? Lets just get rid of rotations all together and have basic weapon attacks+blocking shall we?

    Did you read what I wrote? That was not what I said.

    You want me to acknowledge you calling me a zergling and essentially that because I raid, I know nothing about game mechanics? Yeah that will get us real far.

    You claimed that I wanted to get a combo of skill nerfed. All I said was the RD range was to big, and the skill was unbalanced. I noticed that most players who think RD is balanced prefer to play zergs, and most that think it is unbalanced play small scale.

    I did not talk down to your knowledge of the game. If you associate those things with being a zeger those are your issues not mine. If you really find it to be that large of an insult then stop zerging.
    - Mojican
  • zerosingularity
    zerosingularity
    ✭✭✭✭
    Nothing to see here, everything is working as intended. Doesn't matter if it is broken, that's intended!

    But srs, I think the issue is that there is no cap for the range and that unlike other executes, it can keep damaging you while it scales up, instead of scaling only after a certain % hp (cause it's a channel). The damage seems fine, always has. It is very high when specced for it, and that is OK. It is the COMBINATION of high damage, better effectiveness than most other executes, and INSANE possible range that seems to be the problem, not any one thing. It needs to be tweaked. Probably not nerfed, but DEFINITELY tweaked.
    NA-PC

    Kaineth - Stamina Nightblade (Weakest Player Ever!)
    Elena Stormwood - Magicka Sorcerer (vMA no Death 12/21/15 Score 401148)
    Sheila Feyrondas - Magicka Dragonknight Tank (Frost staves are gonna be fun!)

    *Disclaimer* I fail at emotional communication, so assume what I say is NOT meant to be offensive.
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    manny254 wrote: »

    That is not at all what I said. Do most the people who defend it not prefer to play in zergs? Do most the people who complain about it not prefer to play small scale? I did not imply it made you bad, but I pointed out an observation I made.

    If you do want to go there then I propose we set up some magicka templar duels.

    On the side of light I call @blabafat and @Aenlir

    I challenge the side of darkness @Zheg @Joy_Division @Nifty2g

    Not just small scale players hate RD. Most people who you think zerg hate it too. Which is fine. I hate their wrecking blows, fears, camo hunters, and I especially hate the lotus fan-soul tether-prox det combo. I better have something they hate too.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Alcast wrote: »
    https://youtu.be/8Q8v-oTHPio
    Only lv 1 Undaunted yet.
    Glass Canon

    47m beams
    I know that the beam is fine in 1v1 because you can interrupt it, but open world mass pvp its just way too strong

    @Alcast

    I want you to wtach your own video from 0:40 - 0:50.

    You have this optimized build for Jesus Beam. What happened to Anguros, your target? His health bar did not move. For 10 seconds. With you Jesus Beaming him. Yes, It is working as intended. Angurus only died because someone else's meteor hit him.

    If you are going to try and tell me that your zerg surfing video here proves that Jesus Beam is more imbalanced, powerful, problematic than:

    https://www.youtube.com/watch?v=9x4byoJQwx4

    or

    https://www.youtube.com/watch?v=sotMe9gG8pc

    where you literally one shot people - when you are solo without the aid of a zerg, you're more than biased, you're nutz.

    Apparently it's ok and lol for stamina builds to have the capability of one-shotting people while in the open world by themselves, but when a mageplar can Jesus Beam someone for 10 seconds without their health moving, the ability is just too damn strong.

    See the bold part. The reason why his health didn't drop for the first 10 seconds is because the guy was holding block, probably spec with tons of points in block mitigation, and a few enchants of block cost reduction. When the meteor lands in the end, the guy's stamina has been totally drained out and the reason why he evaporated instantly.

    So what you're implying is that if I wanna stand a chance as a stamina melee character, I need to hold block while fighting an opponent, be forced into one hand shield and hope for the best when it's time to retreat because I have no stamina left to do anything ?

    I'll pass.
    Edited by frozywozy on March 28, 2016 2:13PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • manny254
    manny254
    ✭✭✭✭✭
    ✭✭
    manny254 wrote: »

    That is not at all what I said. Do most the people who defend it not prefer to play in zergs? Do most the people who complain about it not prefer to play small scale? I did not imply it made you bad, but I pointed out an observation I made.

    If you do want to go there then I propose we set up some magicka templar duels.

    On the side of light I call @blabafat and @Aenlir

    I challenge the side of darkness @Zheg @Joy_Division @Nifty2g

    Not just small scale players hate RD. Most people who you think zerg hate it too. Which is fine. I hate their wrecking blows, fears, camo hunters, and I especially hate the lotus fan-soul tether-prox det combo. I better have something they hate too.

    Do you accept the challenge oh great forum lord?
    - Mojican
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    delete.
    Edited by frozywozy on March 28, 2016 2:11PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    manny254 wrote: »
    manny254 wrote: »

    That is not at all what I said. Do most the people who defend it not prefer to play in zergs? Do most the people who complain about it not prefer to play small scale? I did not imply it made you bad, but I pointed out an observation I made.

    If you do want to go there then I propose we set up some magicka templar duels.

    On the side of light I call @blabafat and @Aenlir

    I challenge the side of darkness @Zheg @Joy_Division @Nifty2g

    Not just small scale players hate RD. Most people who you think zerg hate it too. Which is fine. I hate their wrecking blows, fears, camo hunters, and I especially hate the lotus fan-soul tether-prox det combo. I better have something they hate too.

    Do you accept the challenge oh great forum lord?

    Yeah, I like dueling @Aenlir . I'll message next time we're on together. Not sure what this will prove as I will not try and Jesus Beam him until I can get him at about 35% and CCed, something very difficult because he is a really good player, but if you want to watch it's cool.
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    frozywozy wrote: »
    Alcast wrote: »
    https://youtu.be/8Q8v-oTHPio
    Only lv 1 Undaunted yet.
    Glass Canon

    47m beams
    I know that the beam is fine in 1v1 because you can interrupt it, but open world mass pvp its just way too strong

    @Alcast

    I want you to wtach your own video from 0:40 - 0:50.

    You have this optimized build for Jesus Beam. What happened to Anguros, your target? His health bar did not move. For 10 seconds. With you Jesus Beaming him. Yes, It is working as intended. Angurus only died because someone else's meteor hit him.

    If you are going to try and tell me that your zerg surfing video here proves that Jesus Beam is more imbalanced, powerful, problematic than:

    https://www.youtube.com/watch?v=9x4byoJQwx4

    or

    https://www.youtube.com/watch?v=sotMe9gG8pc

    where you literally one shot people - when you are solo without the aid of a zerg, you're more than biased, you're nutz.

    Apparently it's ok and lol for stamina builds to have the capability of one-shotting people while in the open world by themselves, but when a mageplar can Jesus Beam someone for 10 seconds without their health moving, the ability is just too damn strong.

    See the bold part. The reason why his health didn't drop for the first 10 seconds is because the guy was holding block, probably spec with tons of points in block mitigation, and a few enchants of block cost reduction. When the meteor lands in the end, the guy's stamina has been totally drained out and the reason why he evaporated instantly.

    So what you're implying is that if I wanna stand a chance as a stamina melee character, I need to hold block while fighting an opponent, be forced into one hand shield and hope for the best when it's time to retreat because I have no stamina left to do anything ?

    I'll pass.

    so because you do not want to use any of the abilities counters wich block is one of 20+ options the skill needs to be nerfed?
    fugg it, nerf flaps immediatly it cant be that it denies any spammable rangability, talons needs to no longer root anymore i´m not interestet in increasing my stampool and reg to roll out of that garbage, whip needs it range reduced to 5m too and the secondary effect needs to respect ability cooldowns... see what you are doing? :P
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    frozywozy wrote: »
    Alcast wrote: »
    https://youtu.be/8Q8v-oTHPio
    Only lv 1 Undaunted yet.
    Glass Canon

    47m beams
    I know that the beam is fine in 1v1 because you can interrupt it, but open world mass pvp its just way too strong

    @Alcast

    I want you to wtach your own video from 0:40 - 0:50.

    You have this optimized build for Jesus Beam. What happened to Anguros, your target? His health bar did not move. For 10 seconds. With you Jesus Beaming him. Yes, It is working as intended. Angurus only died because someone else's meteor hit him.

    If you are going to try and tell me that your zerg surfing video here proves that Jesus Beam is more imbalanced, powerful, problematic than:

    https://www.youtube.com/watch?v=9x4byoJQwx4

    or

    https://www.youtube.com/watch?v=sotMe9gG8pc

    where you literally one shot people - when you are solo without the aid of a zerg, you're more than biased, you're nutz.

    Apparently it's ok and lol for stamina builds to have the capability of one-shotting people while in the open world by themselves, but when a mageplar can Jesus Beam someone for 10 seconds without their health moving, the ability is just too damn strong.

    See the bold part. The reason why his health didn't drop for the first 10 seconds is because the guy was holding block, probably spec with tons of points in block mitigation, and a few enchants of block cost reduction. When the meteor lands in the end, the guy's stamina has been totally drained out and the reason why he evaporated instantly.

    So what you're implying is that if I wanna stand a chance as a stamina melee character, I need to hold block while fighting an opponent, be forced into one hand shield and hope for the best when it's time to retreat because I have no stamina left to do anything ?

    I'll pass.

    But it's OK for me to drain my stamina for 10 seconds blocking/dodging wrecking blows and then run dry for someone's ulti-bomb?

    Yeah, I'll pass on that too.

    Respec your character to a "vampire assassin" you referred to in an earlier thread an you won't have any issues with Jesus Beams :smiley:
  • Waseem
    Waseem
    ✭✭✭✭✭
    PvP community be like "time to roll a magicka templar"
    i be like" time to roll a magicka templar"
    moral of story: abuse it until it get nerfed
    PC EU

  • Lexxypwns
    Lexxypwns
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    ✭✭✭✭
    Funnel health hits MUCH harder than jesus beam when its not in execute range. Hell, crushing shock/LA weave hits harder on a similar glass cannon build.

    I was 1vX'ing a group of templars yesterday, there was 1 in my face with sweeps, 1 spamming dark flare, 1 spamming jesus beam. I was able to effectively ignore the jesus beamer and kill the dark flare spammer, then the one in my face using sweeps, then kill the jesus beam templar last, feeling absolutely 0 pressure once his friends were eliminated
    Edited by Lexxypwns on March 28, 2016 2:33PM
  • Sharee
    Sharee
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    ✭✭✭✭✭
    Lexxypwns wrote: »
    Funnel health hits MUCH harder than jesus beam when its not in execute range. Hell, crushing shock/LA weave hits harder on a similar glass cannon build.

    You can both dodge roll and reflect those.
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