- Matt Firor - March 2014" Charging a flat monthly (or subscription) fee means that we will offer players the game we set out to make, and the one that fans want to play. Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make."
Some would. Vast majority wouldnt. And the very idea of having to pay a sub would put many potential players off giving the game a try.Contrary to the inflammatory posts this is sure to generate, the vast majority of you client base will pay a nominal subscription - 5, 10, even 20 dollars a month.
I know I would if it meant the game actually performed the way it was intended and the way it used to.
Has there ever been any MMO released where they went from sub to b2p and back to sub? Just asking for curiosity's sake, as I've never heard of one unless it was an obscure Asian MMO
I agree, but the world has become a something for nothing place. I wave between this and ffxiv and I think FF offers much better value, even with the subscription. Regular updates, vey few bugs (I've seen more bugs in Eso this week than in my 8 months of FF) the developers have regular income so can focus on making the game better and less on counting the pennies. They know if things were as bad as Eso that people would cancel their subscription, so they make sure it is not.
Unfortunately the adage of getting what you pay for is very much the case. In my experience. I accept I'm a sampl of one
Whatzituyah wrote: »
khele23eb17_ESO wrote: »Some would. Vast majority wouldnt. And the very idea of having to pay a sub would put many potential players off giving the game a try.Contrary to the inflammatory posts this is sure to generate, the vast majority of you client base will pay a nominal subscription - 5, 10, even 20 dollars a month.
Whatzituyah wrote: »
Or they could have followed FF14's move by closing their game, fixing it, and rebooting it with a formal apology. Square Enix made alot of new customers that way.

Whatzituyah wrote: »Whatzituyah wrote: »
Or they could have followed FF14's move by closing their game, fixing it, and rebooting it with a formal apology. Square Enix made alot of new customers that way.
Well Elder Scrolls doesn't have a Bahamut to magically change the form of the land mass.
I kinda agree that subscription model would be best course of action but they can't do that now. After the game went B2P many players bought the game thinking they would never have to pay for a subscription and changing the model now would destroy the studio's reputation and trust.
I kinda agree that subscription model would be best course of action but they can't do that now. After the game went B2P many players bought the game thinking they would never have to pay for a subscription and changing the model now would destroy the studio's reputation and trust.
khele23eb17_ESO wrote: »Some would. Vast majority wouldnt. And the very idea of having to pay a sub would put many potential players off giving the game a try.Contrary to the inflammatory posts this is sure to generate, the vast majority of you client base will pay a nominal subscription - 5, 10, even 20 dollars a month.
I have to disagree. Sure some people would leave, but the business model of monthly subs is a tested and proven model that works. All they would have to do is model their subscriptions like WOW. Offer people free to try months and once they are hooked you charge them to stay. It works.
I also feel the majority of people who leave would come back if they heard the game runs smooth and the majority of bugs are resolved.
Whatzituyah wrote: »Whatzituyah wrote: »
Or they could have followed FF14's move by closing their game, fixing it, and rebooting it with a formal apology. Square Enix made alot of new customers that way.
Well Elder Scrolls doesn't have a Bahamut to magically change the form of the land mass.
No. We have Molag Bal. Say he succeeded in taking over Tamriel, and Akatosh used all his power to force a dragon break to stop him.
They can even reference Alduin as Time's way of "correcting" the timeline
ESO began its downhill ride around the same time it went buy to play. Probably just a coincidence though
Or they could have followed FF14's move by closing their game, fixing it, and rebooting it with a formal apology. Square Enix made alot of new customers that way.
Sorry but I disagree with OP I choose to pay the sub if I was forced to I would drop the game
Whatzituyah wrote: »Whatzituyah wrote: »Whatzituyah wrote: »
Or they could have followed FF14's move by closing their game, fixing it, and rebooting it with a formal apology. Square Enix made alot of new customers that way.
Well Elder Scrolls doesn't have a Bahamut to magically change the form of the land mass.
No. We have Molag Bal. Say he succeeded in taking over Tamriel, and Akatosh used all his power to force a dragon break to stop him.
They can even reference Alduin as Time's way of "correcting" the timeline
Wheres that image of the stickman trying to think of something to say but realizes he has nothing and walks away? I need it now!

Sorry but I disagree with OP I choose to pay the sub if I was forced to I would drop the game
Sorry but I disagree with OP I choose to pay the sub if I was forced to I would drop the game
And there are certainly others out there who would agree with you, but I would venture to say, you would be the minority. Historically speaking, MMO players have had no issue paying a monthly subscription. Honestly, the complexity of a good MMO and strain it puts on DEVs almost requires a pay to play model. If you do not have the money to support software development and support the game will slowly die. This is happening to ESO. Month after month, DLC after DLC, the game performance gets worse.
ESO began its downhill ride around the same time it went buy to play. Probably just a coincidence though
Disagree. ESO had a lot of issues before b2p was introduced. If I remember correctly, there were a couple of reasons why this game is b2p. Anyone feel free to correct me on this or add. One reason had to do with consoles, with players forking out for gold membership to play online, on top of a monthly fee. Not enough players to justify a compulsory monthly fee.
Also currency conversion can make this game expensive when it comes to paying a monthly fee. Looking back at my records, my first month was charged in Euro's, which for me equated to paying $25 for one month. Since then, the conversion changed to Australian dollars. While the Australian dollar is a lot closer in value to my own countries, monthly subs still vary when the dollars falls & rises.
i know players in my guild that would never pay for a sub 1 until the game was well and truly fixed ( can't ever see that happening ) 2 I know of two that don't have a credit / debit card that will allow them to set up eso plus , they have to buy gift cards from game stores to buy the dlc , plus many of us our console players so we are not used to the sub format we just buy the game and then choose what dlc we want as we go
Not in all cases, but some players could use the sub fee to uprade from dial up.
Maybe they should implement stricter controls on connection quality, but then all the poor connection players would complain.
Maybe they could have a sub 100ms campaign and limit say non europeans accessing eu server etc...