zos - Please start charging a monthly sub...

Skullz11c
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Game is great, performance is horrendous. This is game sits among the top of the list of broken games I have played. There is no excuse. MMOs have been around for decades and the vast majority perform without flaw. You need to stop releasing DLCs that further break things and focus on getting the BASE game right.

Contrary to the inflammatory posts this is sure to generate, the vast majority of you client base will pay a nominal subscription - 5, 10, even 20 dollars a month. I know I would if it meant the game actually performed the way it was intended and the way it used to.

Take away the game destroying lag and constant FPS spikes. Molag in the Imperial City was broke for almost two months on console. How does this happen? He is the apex boss in the sewers, but was broke for so long. It happens because there is a lack of caring, know how, or manpower within ZOS.

Charging players is a win win for everyone..

*steps off the soapbox*

[minor edit for title tag]
Edited by ZOS_CoriJ on March 26, 2016 8:20PM
Xbox One NA


  • Yolokin_Swagonborn
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    " Charging a flat monthly (or subscription) fee means that we will offer players the game we set out to make, and the one that fans want to play. Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make."
    - Matt Firor - March 2014
    Edited by Yolokin_Swagonborn on March 25, 2016 8:27AM
  • Whatzituyah
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    I hear an angry mob coming saying it should stay buy to play.

    *sees pitch forks and torches in the distance with angery shouting*

    I wouldn't mind this actually others might I already pay monthly for ESO+
    Edited by Whatzituyah on March 25, 2016 8:29AM
  • Garldeen
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    I agree, but the world has become a something for nothing place. I wave between this and ffxiv and I think FF offers much better value, even with the subscription. Regular updates, vey few bugs (I've seen more bugs in Eso this week than in my 8 months of FF) the developers have regular income so can focus on making the game better and less on counting the pennies. They know if things were as bad as Eso that people would cancel their subscription, so they make sure it is not.

    Unfortunately the adage of getting what you pay for is very much the case. In my experience. I accept I'm a sampl of one
  • Cadbury
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    Has there ever been any MMO released where they went from sub to b2p and back to sub? Just asking for curiosity's sake, as I've never heard of one unless it was an obscure Asian MMO
    Edited by Cadbury on March 25, 2016 8:32AM
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Firerock2
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    ESO began its downhill ride around the same time it went buy to play. Probably just a coincidence though
  • khele23eb17_ESO
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    Skullz11c wrote: »
    Contrary to the inflammatory posts this is sure to generate, the vast majority of you client base will pay a nominal subscription - 5, 10, even 20 dollars a month.
    Some would. Vast majority wouldnt. And the very idea of having to pay a sub would put many potential players off giving the game a try.
    I know I would if it meant the game actually performed the way it was intended and the way it used to.

    At this point Im pretty sure its not going to happen. Its either nearly impossible due to technical reasons or financial reasons. You might see some small improvements from time to time but a miracle patch that fixes Cyrodil lag isnt coming.
    Edited by khele23eb17_ESO on March 25, 2016 8:33AM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Whatzituyah
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    Cadbury wrote: »
    Has there ever been any MMO released where they went from sub to b2p and back to sub? Just asking for curiosity's sake, as I've never heard of one unless it was an obscure Asian MMO

    Personally eso should have stayed p2p eventually the bugs would get ironed out.
  • Skullz11c
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    wonkydog wrote: »
    I agree, but the world has become a something for nothing place. I wave between this and ffxiv and I think FF offers much better value, even with the subscription. Regular updates, vey few bugs (I've seen more bugs in Eso this week than in my 8 months of FF) the developers have regular income so can focus on making the game better and less on counting the pennies. They know if things were as bad as Eso that people would cancel their subscription, so they make sure it is not.

    Unfortunately the adage of getting what you pay for is very much the case. In my experience. I accept I'm a sampl of one

    Funny thing about canceling subscriptions...I canceled my ESO plus about three months ago because I refuse to pay a few when there are so many bugs, things go unfixed, mods are so anti feedback when addressing game performance issues, and the fact it seems they are more worried to get the new DLC out rather than fix base game code issues. I would NEVER pay monthly for a game with as many unresolved issues as ESO. I paid a monthly fee for WOW for almost 7 years and was glad to because it worked.

    A few bugs are fine, but what we have to deal with is ridiculous. Sad thing is the game is great, but I feel many people are simply passing their time here until another MMO comes out. I know I will jump at the first opportunity to try another game when one comes along.
    Xbox One NA


  • Cadbury
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    Cadbury wrote: »
    Has there ever been any MMO released where they went from sub to b2p and back to sub? Just asking for curiosity's sake, as I've never heard of one unless it was an obscure Asian MMO

    Personally eso should have stayed p2p eventually the bugs would get ironed out.

    Or they could have followed FF14's move by closing their game, fixing it, and rebooting it with a formal apology. Square Enix made alot of new customers that way.
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Skullz11c
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    Skullz11c wrote: »
    Contrary to the inflammatory posts this is sure to generate, the vast majority of you client base will pay a nominal subscription - 5, 10, even 20 dollars a month.
    Some would. Vast majority wouldnt. And the very idea of having to pay a sub would put many potential players off giving the game a try.

    I have to disagree. Sure some people would leave, but the business model of monthly subs is a tested and proven model that works. All they would have to do is model their subscriptions like WOW. Offer people free to try months and once they are hooked you charge them to stay. It works.

    I also feel the majority of people who leave would come back if they heard the game runs smooth and the majority of bugs are resolved.
    Edited by Skullz11c on March 25, 2016 8:41AM
    Xbox One NA


  • Whatzituyah
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    Cadbury wrote: »
    Cadbury wrote: »
    Has there ever been any MMO released where they went from sub to b2p and back to sub? Just asking for curiosity's sake, as I've never heard of one unless it was an obscure Asian MMO

    Personally eso should have stayed p2p eventually the bugs would get ironed out.

    Or they could have followed FF14's move by closing their game, fixing it, and rebooting it with a formal apology. Square Enix made alot of new customers that way.

    Well Elder Scrolls doesn't have a Bahamut to magically change the form of the land mass. They also fired the people doing the first FF14 I heard.
    Edited by Whatzituyah on March 25, 2016 8:40AM
  • Serpace
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    I kinda agree that subscription model would be best course of action but they can't do that now. After the game went B2P many players bought the game thinking they would never have to pay for a subscription and changing the model now would destroy the studio's reputation and trust.

    there_s_no_going_back_31001.jpg
  • Cadbury
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    Cadbury wrote: »
    Cadbury wrote: »
    Has there ever been any MMO released where they went from sub to b2p and back to sub? Just asking for curiosity's sake, as I've never heard of one unless it was an obscure Asian MMO

    Personally eso should have stayed p2p eventually the bugs would get ironed out.

    Or they could have followed FF14's move by closing their game, fixing it, and rebooting it with a formal apology. Square Enix made alot of new customers that way.

    Well Elder Scrolls doesn't have a Bahamut to magically change the form of the land mass.

    No. We have Molag Bal. Say he succeeded in taking over Tamriel, and Akatosh used all his power to force a dragon break to stop him.

    They can even reference Alduin as Time's way of "correcting" the timeline
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Firerock2
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    Serpace wrote: »
    I kinda agree that subscription model would be best course of action but they can't do that now. After the game went B2P many players bought the game thinking they would never have to pay for a subscription and changing the model now would destroy the studio's reputation and trust.

    there_s_no_going_back_31001.jpg

    ZOS's reputation and trust really isn't that great anyway.
  • Yolokin_Swagonborn
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    Serpace wrote: »
    I kinda agree that subscription model would be best course of action but they can't do that now. After the game went B2P many players bought the game thinking they would never have to pay for a subscription and changing the model now would destroy the studio's reputation and trust.

    there_s_no_going_back_31001.jpg

    Wait, they have reputation and trust remaining? They have already shifted directions and broke their word on several occasions. Once a backpeddler, always a backpeddler.
    Edited by Yolokin_Swagonborn on March 25, 2016 8:46AM
  • Lysette
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    Skullz11c wrote: »
    Skullz11c wrote: »
    Contrary to the inflammatory posts this is sure to generate, the vast majority of you client base will pay a nominal subscription - 5, 10, even 20 dollars a month.
    Some would. Vast majority wouldnt. And the very idea of having to pay a sub would put many potential players off giving the game a try.

    I have to disagree. Sure some people would leave, but the business model of monthly subs is a tested and proven model that works. All they would have to do is model their subscriptions like WOW. Offer people free to try months and once they are hooked you charge them to stay. It works.

    I also feel the majority of people who leave would come back if they heard the game runs smooth and the majority of bugs are resolved.

    A lot of us pay already a monthly fee for ESO+ - this does not change anything. It takes the will to do it, as long as the management of ZOS is not willing to enforce quality for their product, no money ever will change anything. This is a pure lack of leadership here.
  • Whatzituyah
    Whatzituyah
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    Cadbury wrote: »
    Cadbury wrote: »
    Cadbury wrote: »
    Has there ever been any MMO released where they went from sub to b2p and back to sub? Just asking for curiosity's sake, as I've never heard of one unless it was an obscure Asian MMO

    Personally eso should have stayed p2p eventually the bugs would get ironed out.

    Or they could have followed FF14's move by closing their game, fixing it, and rebooting it with a formal apology. Square Enix made alot of new customers that way.

    Well Elder Scrolls doesn't have a Bahamut to magically change the form of the land mass.

    No. We have Molag Bal. Say he succeeded in taking over Tamriel, and Akatosh used all his power to force a dragon break to stop him.

    They can even reference Alduin as Time's way of "correcting" the timeline

    Wheres that image of the stickman trying to think of something to say but realizes he has nothing and walks away? I need it now!
  • phairdon
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    Firerock2 wrote: »
    ESO began its downhill ride around the same time it went buy to play. Probably just a coincidence though

    Disagree. ESO had a lot of issues before b2p was introduced. If I remember correctly, there were a couple of reasons why this game is b2p. Anyone feel free to correct me on this, or add. One reason had to do with consoles, with players forking out for gold membership to play online, on top of a monthly fee. Not enough players to justify a compulsory monthly fee in general.
    Also currency conversion can make this game expensive when it comes to paying a monthly fee. Looking back at my records, my first month was charged in Euro's, which for me equated to paying $25 for one month. Since then, the conversion changed to Australian dollars. While the Australian dollar is a lot closer in value to my own country, monthly subs still vary when the dollars falls & rises.
    Edited by phairdon on March 25, 2016 8:56AM
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Garldeen
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    Cadbury wrote: »
    Or they could have followed FF14's move by closing their game, fixing it, and rebooting it with a formal apology. Square Enix made alot of new customers that way.

    There seems to be a very different culture behind the two games. I'm not talking about American or Asian, but rather a culture where one publisher was ashamed to have released a sub quality product and made amends for it, even now any bugs are fixed very quickly. On the other hand, the other culture doesn't seem to care, just as long as people keep buying the new things they add to the store.

    I won't say which I feel is which :)

    I'm not going to fully bash ESO, I think it is a good game, I have fun. However, I do feel that that moving it to a non-subscription model has turned out for the worst. Although this and FF are the only MMO games I've played (I don't count an hour or playing WOW when it wasn't impressed at all) it does seem to me that MMO games are, and never will be a mass market product. They require far more time and mental commitment than most other games. Most gamers seek short-term gratification before moving on to the next game. Subscription based MMO games are all about the lifetime value of a customer. Yes, you might get 10% of the sales of a buy to play game, but each of those people will pay several times the buy to play fee each year so, in time, it can be more profitable, if people stay long enough

    Edited: Made a hash of my first attempt
    Edited by Garldeen on March 25, 2016 8:55AM
  • Alorier
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    Sorry but I disagree with OP I choose to pay the sub if I was forced to I would drop the game
  • phairdon
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    davidtxr wrote: »
    Sorry but I disagree with OP I choose to pay the sub if I was forced to I would drop the game

    A lot of people forget players can still choose to pay subs. All those that threw a fit when the change was announced & decided to leave, could have continued paying their sub.
    Edited by phairdon on March 25, 2016 9:00AM
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Cadbury
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    Cadbury wrote: »
    Cadbury wrote: »
    Cadbury wrote: »
    Has there ever been any MMO released where they went from sub to b2p and back to sub? Just asking for curiosity's sake, as I've never heard of one unless it was an obscure Asian MMO

    Personally eso should have stayed p2p eventually the bugs would get ironed out.

    Or they could have followed FF14's move by closing their game, fixing it, and rebooting it with a formal apology. Square Enix made alot of new customers that way.

    Well Elder Scrolls doesn't have a Bahamut to magically change the form of the land mass.

    No. We have Molag Bal. Say he succeeded in taking over Tamriel, and Akatosh used all his power to force a dragon break to stop him.

    They can even reference Alduin as Time's way of "correcting" the timeline

    Wheres that image of the stickman trying to think of something to say but realizes he has nothing and walks away? I need it now!

    Not sure, but I found one that's close enough

    200.gif
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Skullz11c
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    davidtxr wrote: »
    Sorry but I disagree with OP I choose to pay the sub if I was forced to I would drop the game

    And there are certainly others out there who would agree with you, but I would venture to say, you would be the minority. Historically speaking, MMO players have had no issue paying a monthly subscription. Honestly, the complexity of a good MMO and strain it puts on DEVs almost requires a pay to play model. If you do not have the money to support software development and support the game will slowly die. This is happening to ESO. Month after month, DLC after DLC, the game performance gets worse.
    Edited by Skullz11c on March 25, 2016 9:00AM
    Xbox One NA


  • Lysette
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    Skullz11c wrote: »
    davidtxr wrote: »
    Sorry but I disagree with OP I choose to pay the sub if I was forced to I would drop the game

    And there are certainly others out there who would agree with you, but I would venture to say, you would be the minority. Historically speaking, MMO players have had no issue paying a monthly subscription. Honestly, the complexity of a good MMO and strain it puts on DEVs almost requires a pay to play model. If you do not have the money to support software development and support the game will slowly die. This is happening to ESO. Month after month, DLC after DLC, the game performance gets worse.

    But that is not an issue related to money IMO - but a lack of will to do it in a correct way - frequent updates, a small number of bug fixes at a time and make sure they actually work - instead of a huge bunch of fixes every few months, where resulting bugs are hard to find in the mess of unrelated changes. I don't know what kind of IT guys they hired, but they do not seem to have a lot of experience how bug fixing is done, if it wants to be successful.
  • Elektrakosh
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    I'd be forced to uninstall and sell the game back to the folk who sold it to me if it goes back to the subs only club. Some of us cannot afford to sub due to money being tight. Do I own a DLC? No, because I can't afford it.

    Renting a buggy glitchfest is not my idea of fun, you know? If it does go back to pay to play, I wouldn't miss this game one jot.
    Argonian Painted-By-Elements -Pure Sorceress- Daggerfall Covenant. V1 I hate recipes!
    Altmer Elekwen aka The Pale Lady -Sorceress- Aldmeri Dominion. Vampire Lvl 8
    EU/UK. Xbox One.
    Gtag: Elektra K Otana.

  • Alorier
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    i know players in my guild that would never pay for a sub 1 until the game was well and truly fixed ( can't ever see that happening ) 2 I know of two that don't have a credit / debit card that will allow them to set up eso plus , they have to buy gift cards from game stores to buy the dlc , plus many of us our console players so we are not used to the sub format we just buy the game and then choose what dlc we want as we go
  • Firerock2
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    phairdon wrote: »
    Firerock2 wrote: »
    ESO began its downhill ride around the same time it went buy to play. Probably just a coincidence though

    Disagree. ESO had a lot of issues before b2p was introduced. If I remember correctly, there were a couple of reasons why this game is b2p. Anyone feel free to correct me on this or add. One reason had to do with consoles, with players forking out for gold membership to play online, on top of a monthly fee. Not enough players to justify a compulsory monthly fee.
    Also currency conversion can make this game expensive when it comes to paying a monthly fee. Looking back at my records, my first month was charged in Euro's, which for me equated to paying $25 for one month. Since then, the conversion changed to Australian dollars. While the Australian dollar is a lot closer in value to my own countries, monthly subs still vary when the dollars falls & rises.

    Disagree. ESO had issues before b2p was introduced but the current issues are far worse than what was going on a year ago. The performance gets worse with every patch and class balance is terrible. Fixes are never attempted now until a new DLC gets released which takes months. ZOS's focus is on creating new DLC now and getting it out the door even if its broken instead of focusing on bug fixes and balancing. This is caused by the B2P model.
  • phairdon
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    davidtxr wrote: »
    i know players in my guild that would never pay for a sub 1 until the game was well and truly fixed ( can't ever see that happening ) 2 I know of two that don't have a credit / debit card that will allow them to set up eso plus , they have to buy gift cards from game stores to buy the dlc , plus many of us our console players so we are not used to the sub format we just buy the game and then choose what dlc we want as we go

    Was a shock to my system back in 2014 with the subscription model. Only played (still play) one other MMO. No subscription, b2p with a cash shop, a bit more in depth than the one in this game.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • swirve
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    Not in all cases, but some players could use the sub fee to uprade from dial up.

    Maybe they should implement stricter controls on connection quality, but then all the poor connection players would complain.

    Maybe they could have a sub 100ms campaign and limit say non europeans accessing eu server etc...
  • Lysette
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    swirve wrote: »
    Not in all cases, but some players could use the sub fee to uprade from dial up.

    Maybe they should implement stricter controls on connection quality, but then all the poor connection players would complain.

    Maybe they could have a sub 100ms campaign and limit say non europeans accessing eu server etc...

    Very social of you to just cut us off the servers - thank you - just get lost.
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