Also other reads:
Basic issues with ESO:
http://www.killerguides.net/blog/mmorpg/why-the-elder-scrolls-online-subscriptions-tanked
Rundown of subscriptions by Forbes (they look at games/MMO's now)
http://www.forbes.com/sites/insertcoin/2014/01/09/will-the-elder-scrolls-online-have-the-last-laugh-with-its-subscription-fee/#4c1fe493b4c8
My favorite, a tactical business reason why b2p was achieved:
"The fact is that game publishers have become incredibly savvy at finding, retaining, and extracting value from customers. We should expect future, “failed” forays into subscription-based models. Not because publishers are stupid, or ignoring history, but because they are trying to make the most money they can over the lifetime of the product that they sell."
http://www.gamasutra.com/blogs/IsaacKnowles/20150121/234754/ESO_goes_F2P_Was_Zenimax_stupid_like_a_fox.php
ESO's failure on console against destiny:
http://www.forbes.com/sites/archenemy/2015/07/20/the-resounding-whimper-of-the-elder-scrolls-online-release/#5801c82d5ce9
KingDuncanVII wrote: »I don't get how this is even a thread because no one knows how much money ZOS is bringing in... So how can you blame money for the defects? If it's not based on facts of ZOS, it's irrelevant. And even if you did know how much they were making, do you know how big of a money budget is necessary to run this game? I've been reading some posts and I am not seeing any facts that point to money being the issue... Just ignorant assumptions. Maybe it is a money issue, maybe it isn't, but until someone is able to start showing some financial facts as to why money is the issue for ZOS, this is pointless.
772,374 subscribers back in 2014.
Source:
https://www.vg247.com/2014/07/18/elder-scrolls-online-subscription-numbers/
772,374 x $14 = $10,813,236 each month.
You need to sell between 600,000 - 700,000 bears to see that number again.
I highly doubt they are seeing the profit they saw a few months after launch.
What is the playerbase now though, im forever seeing players with cosmetic crap + the dlc itself and some subscribers. They may be making more as RP tend to buy lots of stuff on my experience.
True. But costumes at 700-2500 crowns, how long till RP'ers find another game that lets them explore their game style without paying $10-15 per costume? It's a DLC and mount market.
Maybe not the best example, but Lord Of The Rings Online survives at least in part due to the LOTRO store, which sells staples like XP scrolls, expansions, clothing, and mounts (some are $25+).
Yet it still lives on. And funny enough, alot of the complaints levied against Turbine are almost exactly like ESO's (coughPvPLagandClassBalancecough)
Basically, don't underestimate the buying power and loyalty of diehard RPers
Could be because players are'nt educated about abusive purchasing/business models imposed on them?
It's one thing to support a game because you like it and it's fun, but it's obtuse to have players think "I need to keep pouring money because it's contributing to the community".
In addition, games these days aren't just designed to be fun either; many have addictive gamestyles and mechanics that pull you in:
- progression with end-game focus
- high end gear requirements forcing grind mechanic
- grind emphasis
- XP increase items to "help you" spend less time in game lvling to end gear.
Only games to not follow this are:
- Minecraft (only early access game that relied on fun gameplay not abusive tactics. Made more money than most AAA titles.)
- rouge-based games (one life mechanics)
- FPS games (newer titles have rank progression but you can login, use starter weapons and still compete)
- paragon
- LoL/DOTA ( has costume shop but all toons are balanced so its *** point)
GeneralLee wrote: »Also other reads:
Basic issues with ESO:
http://www.killerguides.net/blog/mmorpg/why-the-elder-scrolls-online-subscriptions-tanked
Rundown of subscriptions by Forbes (they look at games/MMO's now)
http://www.forbes.com/sites/insertcoin/2014/01/09/will-the-elder-scrolls-online-have-the-last-laugh-with-its-subscription-fee/#4c1fe493b4c8
My favorite, a tactical business reason why b2p was achieved:
"The fact is that game publishers have become incredibly savvy at finding, retaining, and extracting value from customers. We should expect future, “failed” forays into subscription-based models. Not because publishers are stupid, or ignoring history, but because they are trying to make the most money they can over the lifetime of the product that they sell."
http://www.gamasutra.com/blogs/IsaacKnowles/20150121/234754/ESO_goes_F2P_Was_Zenimax_stupid_like_a_fox.php
ESO's failure on console against destiny:
http://www.forbes.com/sites/archenemy/2015/07/20/the-resounding-whimper-of-the-elder-scrolls-online-release/#5801c82d5ce9
Don't know if you read that last article, but it is actually really postive towards the game... it states that ESO is a great MMO, far ahead above most of its competition and that the only reason it didnt sell many copies on the console is due to a lacking marketing strategy. The author of the article greatly recommends people to play ESO and says that sales are increasing due to word-of-mouth publicity ;-)
Quote: "I honestly hope that the PR and marketing departments pick up the pace, because this is a game that MMO, fantasy, and RPG gamers should be picking up. Fortunately, word of mouth seems to be doing its job, and sales are climbing. I’m sure someone thought that after the boom of Skyrim, they wouldn’t need to give a major push to ESO, that word of mouth would carry it all the way."
anitajoneb17_ESO wrote: »4 pages discussing an option that is not even being considered, and based on guessed assumptions...
Whatzituyah wrote: »I hear an angry mob coming saying it should stay buy to play.
*sees pitch forks and torches in the distance with angery shouting*
I wouldn't mind this actually others might I already pay monthly for ESO+
Game is great, performance is horrendous. This is game sits among the top of the list of broken games I have played. There is no excuse. MMOs have been around for decades and the vast majority perform without flaw. You need to stop releasing DLCs that further break things and focus on getting the BASE game right.
Contrary to the inflammatory posts this is sure to generate, the vast majority of you client base will pay a nominal subscription - 5, 10, even 20 dollars a month. I know I would if it meant the game actually performed the way it was intended and the way it used to.
Take away the game destroying lag and constant FPS spikes. Molag in the Imperial City was broke for almost two months on console. How does this happen? He is the apex boss in the sewers, but was broke for so long. It happens because there is a lack of caring, know how, or manpower within ZOS.
Charging players is a win win for everyone..
*steps off the soapbox*
I wouldn't mind if they went back to their subscription service back in 2014. Yet I also want a guarantee the money will not be pocketed -- instead going to the development of the game.
If no guarantee can be given, it brings fear and uncertainty (not to mention frustration) that you just can't trust anyone with your money nowadays.
ESO's current condition doesn't warrant certainty that the optional sub fee is being spent on the game and the game only.
Sorry but I disagree with OP I choose to pay the sub if I was forced to I would drop the game
And there are certainly others out there who would agree with you, but I would venture to say, you would be the minority. Historically speaking, MMO players have had no issue paying a monthly subscription. Honestly, the complexity of a good MMO and strain it puts on DEVs almost requires a pay to play model. If you do not have the money to support software development and support the game will slowly die. This is happening to ESO. Month after month, DLC after DLC, the game performance gets worse.
But that is not an issue related to money IMO - but a lack of will to do it in a correct way - frequent updates, a small number of bug fixes at a time and make sure they actually work - instead of a huge bunch of fixes every few months, where resulting bugs are hard to find in the mess of unrelated changes. I don't know what kind of IT guys they hired, but they do not seem to have a lot of experience how bug fixing is done, if it wants to be successful.
How come it is not related? It might have been a matter of will back in the day of P2P, but now it is a matter of business model, regardless of will.
ZOS depends on DLCs, they have to sell them, and, consequently, they have to make relatively large updates every few months. Even if it added nothing the game, no fun, just myriad of regressions and some OP rewards to force sales, new DLC has to be made.
On the other hand, they can not sell bug fixes, not only because asking for money for fixing what they broke or did sloppily in the first place would earn them pitchfork in stomach, but also because they often could not make a fix that would only affect paying players and in cases where they could make it, making it that way would require additional coding, with additional costs and, ironically, bugs (remarkably, the same could be said pretty much about any feature that is subject to montization).
https://www.youtube.com/watch?v=I0tE6T-ecmg
https://www.youtube.com/watch?v=SW3BJvmYKlAjamesharv2005ub17_ESO wrote: »The days of sub only games are pretty much gone. yes WoW can still charge a monthly fee but they are unique. All new mmos are either f2p or b2p. Thats just how the cookie crumbles these days.
AFrostWolf wrote: »Just about anyone who plays this game and cares about it's well being subs anyways.
khele23eb17_ESO wrote: »Some would. Vast majority wouldnt. And the very idea of having to pay a sub would put many potential players off giving the game a try.Contrary to the inflammatory posts this is sure to generate, the vast majority of you client base will pay a nominal subscription - 5, 10, even 20 dollars a month.
I have to disagree. Sure some people would leave, but the business model of monthly subs is a tested and proven model that works. All they would have to do is model their subscriptions like WOW. Offer people free to try months and once they are hooked you charge them to stay. It works.
I also feel the majority of people who leave would come back if they heard the game runs smooth and the majority of bugs are resolved.
A lot of us pay already a monthly fee for ESO+ - this does not change anything. It takes the will to do it, as long as the management of ZOS is not willing to enforce quality for their product, no money ever will change anything. This is a pure lack of leadership here.
The lag was the exact same when they were charging a sub. thats why most people left. There used to be a huge pvp base. now it's maybe 10% what it used to be. Why do you think they switched to a BTP model in the first place? This game has never stopped being in a beta version. it always has been and always will be. I for one can't wait for another MMO to come out. Gonna flush this one down the toilet where it belongs.
DaveMoeDee wrote: »If there were subs, I would play the game maybe twice or once a year for one month to play the new DLC. I would save money paying for only a 1 month sub instead of buying each DLC, even adjusting for the fact that I only buy crowns during 5500 for $24 sales.
I prefer the game as it is now to that model, but I would probably enjoy gaming more if I only played this twice a month as I would spend more time on games I haven't played yet and wouldn't feel compelled to do daily writs, level alts, unlock PvP skills, and do other busy work year round. I would just play through the DLC 2 at a time.
On the other hand, there is the change I wouldn't even come back annually.
What some don't seem to get is that the whole basis of B2P is that once you have made an initial payment to access the game the choice is yours as to how you proceed. If you feel the game is worth your time and money you may subscribe. If you feel it is worth your time but not your money you can continue to play most of the game for free and spend your money selectively on any additional aspects you consider are worthwhile, or not spend any additional money at all. If you feel it is worth neither your time nor your money you can choose not to log into the game but play the forum instead.