Historically speaking, MMO players have had no issue paying a monthly subscription.
Would going back to a mandatory sub cause ZOS to rebuild the game with a different engine? No? Then it wouldn't help. They have plenty of money. The core engine cannot handle what the design dictates, and that will never change unless they change the design to operate within the constraints of the engine that runs the game.
Edit: The B2P model they have now is really nice. I sub, but it's nice to have more Crown Store options to spend my 1500 a month on if I want to. Game performance is 0% based on ZOS's income. It's just a game built on an engine not suited to it's vision. Should have been custom from the get-go.
courtney1191 wrote: »They're not hurting for extra cash, lol.
Game is great, performance is horrendous. This is game sits among the top of the list of broken games I have played. There is no excuse. MMOs have been around for decades and the vast majority perform without flaw. You need to stop releasing DLCs that further break things and focus on getting the BASE game right.
Contrary to the inflammatory posts this is sure to generate, the vast majority of you client base will pay a nominal subscription - 5, 10, even 20 dollars a month. I know I would if it meant the game actually performed the way it was intended and the way it used to.
Take away the game destroying lag and constant FPS spikes. Molag in the Imperial City was broke for almost two months on console. How does this happen? He is the apex boss in the sewers, but was broke for so long. It happens because there is a lack of caring, know how, or manpower within ZOS.
Charging players is a win win for everyone..
*steps off the soapbox*
[minor edit for title tag]
Charging players is a win win for everyone..
Like not creating quality content , regurgitation of the solo single player experience. And limited emergent game play?Yolokin_Swagonborn wrote: »- Matt Firor - March 2014" Charging a flat monthly (or subscription) fee means that we will offer players the game we set out to make, and the one that fans want to play. Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make."
Korah_Eaglecry wrote: »Your old, outdated and no longer sustainable sub-only business plan is no longer marketable and successful for new games. It hasn't been since 2009.
Korah_Eaglecry wrote: »So lets stop with the 'a sub would make things right' nonsensical argument.
Korah_Eaglecry wrote: »And plenty of F2P/B2P games have proven that they can release top notch quality content (ESO is included here) under the F2P/B2P business plan.
Whatzituyah wrote: »Whatzituyah wrote: »
Or they could have followed FF14's move by closing their game, fixing it, and rebooting it with a formal apology. Square Enix made alot of new customers that way.
Well Elder Scrolls doesn't have a Bahamut to magically change the form of the land mass.
No. We have Molag Bal. Say he succeeded in taking over Tamriel, and Akatosh used all his power to force a dragon break to stop him.
They can even reference Alduin as Time's way of "correcting" the timeline
nimander99 wrote: »If I'm being truly honest the game was better when it was box purchase plus monthly sub. I do enjoy the fluff stuff in the crown store, I.E costumes, pets and mount but would much prefer some kind of quest to earn them...
TortUred_mAlice wrote: »I don't feel like paying £15 to keep the game stable, even if it ran perfectly, there aren't (m)any minigames, a general trading centre/fixed market, armour options or anything at this point to compete with MMORPGS that offer more and charge less, if this payment style went ahead for this amount.
Once you get past the generic follow and fetch quests (I've finished Cadwells Gold and I don't remember a single quest throughout ESO) all you have are group dungeons and RNG gear, I want there to be more than that if I'm to pay anything monthly. There are already B2P games out there that are purely focused on Group dungeons and RNG rewards.
I used to enjoy MMOs that had fun grinding, monsters would drop from a large loot table and can even snag yourself some of their gear that they're wearing, not just 6 coins or maybe a weak hatchet once in a blue moon. Minigames where you could play with others, seasonal events and such.
I don't come to this forum often, and I've seen my fair share of complaints without construction on other forums, but I wouldn't pay a penny more for what I expected to be playable as a base foundation, or to invest and hope for what would be improved in the base game.
Even horse racing is a good start for minigames... I mean, the likes of the Destiny team managed to pull that one off without sending me to my console's homepage every 2 minutes of logging in. But unlike that game, ESO has mining, fishing, log-cutting, I would happily give a small amount now and again depending on what is introduced, based on quality. But at the moment all we're getting are motifs and an expanded area, not a different gamestyle addition.
The number of crashes I've had hasn't dropped since I started playing last year. In-fact it has risen. I read a comment on here a few weeks or month back that said something along the lines of "I think Zenimax have made such a mess of their code that even they're having trouble navigating through it". Nothing's being fixed, only things are being added and are sometimes actually causing more problems. I'm running through veteran dungeons more than 10 ranks above my level simply by sneaking around them to smash an object, to which the AI is completely oblivious, only to get teleported out and finished the quest.
I could go on but it's past 2am and I've sleep to get. So much unused potential in this game to be taken control of but instead, to keep it alive they're just throwing pieces of DLC together along with some crown exp/motif/disguises to make money. It's the equivalent of using potions to stay alive whilst you have no retaliatory offence. I personally think nothing major will come to this game until TESVI is released, then it will become a FunOrb.
Roleplay and some group dungeons are what's keeping this game alive for me, for the moment, but without text-chat it's difficult. Would love to PvP, but the amount of times in one day that you have to restart the game and the time it takes to get back into it...