If they will charge everyone for monthly fee, they will just get more money in short perspective, but they will not spend this money to fix the game as you think. They have opportunity to invest into game fixing until people start dropping game in huge numbers, but they don't want to.Game is great, performance is horrendous. This is game sits among the top of the list of broken games I have played. There is no excuse. MMOs have been around for decades and the vast majority perform without flaw. You need to stop releasing DLCs that further break things and focus on getting the BASE game right.
Contrary to the inflammatory posts this is sure to generate, the vast majority of you client base will pay a nominal subscription - 5, 10, even 20 dollars a month. I know I would if it meant the game actually performed the way it was intended and the way it used to.
Take away the game destroying lag and constant FPS spikes. Molag in the Imperial City was broke for almost two months on console. How does this happen? He is the apex boss in the sewers, but was broke for so long. It happens because there is a lack of caring, know how, or manpower within ZOS.
Charging players is a win win for everyone..
*steps off the soapbox*
Sorry but I disagree with OP I choose to pay the sub if I was forced to I would drop the game
And there are certainly others out there who would agree with you, but I would venture to say, you would be the minority. Historically speaking, MMO players have had no issue paying a monthly subscription. Honestly, the complexity of a good MMO and strain it puts on DEVs almost requires a pay to play model. If you do not have the money to support software development and support the game will slowly die. This is happening to ESO. Month after month, DLC after DLC, the game performance gets worse.
But that is not an issue related to money IMO - but a lack of will to do it in a correct way - frequent updates, a small number of bug fixes at a time and make sure they actually work - instead of a huge bunch of fixes every few months, where resulting bugs are hard to find in the mess of unrelated changes. I don't know what kind of IT guys they hired, but they do not seem to have a lot of experience how bug fixing is done, if it wants to be successful.
KingDuncanVII wrote: »I don't get how this is even a thread because no one knows how much money ZOS is bringing in... So how can you blame money for the defects? If it's not based on facts of ZOS, it's irrelevant. And even if you did know how much they were making, do you know how big of a money budget is necessary to run this game? I've been reading some posts and I am not seeing any facts that point to money being the issue... Just ignorant assumptions. Maybe it is a money issue, maybe it isn't, but until someone is able to start showing some financial facts as to why money is the issue for ZOS, this is pointless.
KingDuncanVII wrote: »I don't get how this is even a thread because no one knows how much money ZOS is bringing in... So how can you blame money for the defects? If it's not based on facts of ZOS, it's irrelevant. And even if you did know how much they were making, do you know how big of a money budget is necessary to run this game? I've been reading some posts and I am not seeing any facts that point to money being the issue... Just ignorant assumptions. Maybe it is a money issue, maybe it isn't, but until someone is able to start showing some financial facts as to why money is the issue for ZOS, this is pointless.
772,374 subscribers back in 2014.
Source:
https://www.vg247.com/2014/07/18/elder-scrolls-online-subscription-numbers/
772,374 x $14 = $10,813,236 each month.
You need to sell between 600,000 - 700,000 bears to see that number again.
I highly doubt they are seeing the profit they saw a few months after launch.
KingDuncanVII wrote: »I don't get how this is even a thread because no one knows how much money ZOS is bringing in... So how can you blame money for the defects? If it's not based on facts of ZOS, it's irrelevant. And even if you did know how much they were making, do you know how big of a money budget is necessary to run this game? I've been reading some posts and I am not seeing any facts that point to money being the issue... Just ignorant assumptions. Maybe it is a money issue, maybe it isn't, but until someone is able to start showing some financial facts as to why money is the issue for ZOS, this is pointless.

I highly doubt they are seeing the profit they saw a few months after launch.
ESO began its downhill ride around the same time it went buy to play. Probably just a coincidence though
Disagree. ESO had a lot of issues before b2p was introduced. If I remember correctly, there were a couple of reasons why this game is b2p. Anyone feel free to correct me on this, or add. One reason had to do with consoles, with players forking out for gold membership to play online, on top of a monthly fee. Not enough players to justify a compulsory monthly fee in general.
Also currency conversion can make this game expensive when it comes to paying a monthly fee. Looking back at my records, my first month was charged in Euro's, which for me equated to paying $25 for one month. Since then, the conversion changed to Australian dollars. While the Australian dollar is a lot closer in value to my own country, monthly subs still vary when the dollars falls & rises.
Yolokin_Swagonborn wrote: »- Matt Firor - March 2014" Charging a flat monthly (or subscription) fee means that we will offer players the game we set out to make, and the one that fans want to play. Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make."
Month after month, DLC after DLC, the game performance gets worse.
This is the exact reason that my husband and I both unsubbed. We have been with the game since the beginning - him since Beta - and we will not continue to financially support a product who's performance continues to go down hill. It's really unfortunate because this game has so much potential (or had, I don't know if it does anymore), but we will not give our money to a company that just doesn't seem to care. That being said, if we were forced to sub, I feel confident that we'd both just leave the game unless substantial performance improvements were implemented immediately.
KingDuncanVII wrote: »I don't get how this is even a thread because no one knows how much money ZOS is bringing in... So how can you blame money for the defects? If it's not based on facts of ZOS, it's irrelevant. And even if you did know how much they were making, do you know how big of a money budget is necessary to run this game? I've been reading some posts and I am not seeing any facts that point to money being the issue... Just ignorant assumptions. Maybe it is a money issue, maybe it isn't, but until someone is able to start showing some financial facts as to why money is the issue for ZOS, this is pointless.
772,374 subscribers back in 2014.
Source:
https://www.vg247.com/2014/07/18/elder-scrolls-online-subscription-numbers/
772,374 x $14 = $10,813,236 each month.
You need to sell between 600,000 - 700,000 bears to see that number again.
I highly doubt they are seeing the profit they saw a few months after launch.
What is the playerbase now though, im forever seeing players with cosmetic crap + the dlc itself and some subscribers. They may be making more as RP tend to buy lots of stuff on my experience.
KingDuncanVII wrote: »I don't get how this is even a thread because no one knows how much money ZOS is bringing in... So how can you blame money for the defects? If it's not based on facts of ZOS, it's irrelevant. And even if you did know how much they were making, do you know how big of a money budget is necessary to run this game? I've been reading some posts and I am not seeing any facts that point to money being the issue... Just ignorant assumptions. Maybe it is a money issue, maybe it isn't, but until someone is able to start showing some financial facts as to why money is the issue for ZOS, this is pointless.
772,374 subscribers back in 2014.
Source:
https://www.vg247.com/2014/07/18/elder-scrolls-online-subscription-numbers/
772,374 x $14 = $10,813,236 each month.
You need to sell between 600,000 - 700,000 bears to see that number again.
I highly doubt they are seeing the profit they saw a few months after launch.
What is the playerbase now though, im forever seeing players with cosmetic crap + the dlc itself and some subscribers. They may be making more as RP tend to buy lots of stuff on my experience.
True. But costumes at 700-2500 crowns, how long till RP'ers find another game that lets them explore their game style without paying $10-15 per costume? It's a DLC and mount market.
KingDuncanVII wrote: »I highly doubt they are seeing the profit they saw a few months after launch.
Not based on facts. Highly doubting something doesn't make it true.
And people aren't only buying bears (or mounts), they're buying Motifs, XP Scrolls, Bank and Bag Space Upgrades, Mount Lessons (because who wants to really build that up), Pets, Costumes, Rings of Mara, ESO+, etc. I am always hearing of people buying from the Crown Store.
KingDuncanVII wrote: »I don't get how this is even a thread because no one knows how much money ZOS is bringing in... So how can you blame money for the defects? If it's not based on facts of ZOS, it's irrelevant. And even if you did know how much they were making, do you know how big of a money budget is necessary to run this game? I've been reading some posts and I am not seeing any facts that point to money being the issue... Just ignorant assumptions. Maybe it is a money issue, maybe it isn't, but until someone is able to start showing some financial facts as to why money is the issue for ZOS, this is pointless.
772,374 subscribers back in 2014.
Source:
https://www.vg247.com/2014/07/18/elder-scrolls-online-subscription-numbers/
772,374 x $14 = $10,813,236 each month.
You need to sell between 600,000 - 700,000 bears to see that number again.
I highly doubt they are seeing the profit they saw a few months after launch.
What is the playerbase now though, im forever seeing players with cosmetic crap + the dlc itself and some subscribers. They may be making more as RP tend to buy lots of stuff on my experience.
True. But costumes at 700-2500 crowns, how long till RP'ers find another game that lets them explore their game style without paying $10-15 per costume? It's a DLC and mount market.
Maybe not the best example, but Lord Of The Rings Online survives at least in part due to the LOTRO store, which sells staples like XP scrolls, expansions, clothing, and mounts (some are $25+).
Yet it still lives on. And funny enough, alot of the complaints levied against Turbine are almost exactly like ESO's (coughPvPLagandClassBalancecough)
Basically, don't underestimate the buying power and loyalty of diehard RPers
Game is great, performance is horrendous. This is game sits among the top of the list of broken games I have played. There is no excuse. MMOs have been around for decades and the vast majority perform without flaw. You need to stop releasing DLCs that further break things and focus on getting the BASE game right.
Contrary to the inflammatory posts this is sure to generate, the vast majority of you client base will pay a nominal subscription - 5, 10, even 20 dollars a month. I know I would if it meant the game actually performed the way it was intended and the way it used to.
Take away the game destroying lag and constant FPS spikes. Molag in the Imperial City was broke for almost two months on console. How does this happen? He is the apex boss in the sewers, but was broke for so long. It happens because there is a lack of caring, know how, or manpower within ZOS.
Charging players is a win win for everyone..
*steps off the soapbox*