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PvP ruined

  • sadownik
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    My educated guess: EU PC has a high four figures number to very low five figures number of people playing PvP somewhat regularly and certainly not all of them would leave the game if Cyrodiil would be shut down ( personally I would be one of them though ). Compared to the entire playerbase that is miniscule.

    ZOS would probably turn a profit abandoning PvP entirely unless there is a completely different picture on other platforms/NA.

    I hear that argument a lot and i understand why - if the pvp population is more than 20% of player base online that would be scary wouldnt it? But on the other hand lfg tool remodeled to have as wide spectrum of potential group members for it to work tells me that the pve population is much lower than you think.
  • Uriel_Nocturne
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    Khaos_Bane wrote: »
    I'm fine if they shut it down and open IC and Cyrodil as PvE zones. Would be kind of cool.
    I despise PvP in most every MMO I've ever played, so I'd be on board with this idea. :D


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  • Lysette
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    sadownik wrote: »
    My educated guess: EU PC has a high four figures number to very low five figures number of people playing PvP somewhat regularly and certainly not all of them would leave the game if Cyrodiil would be shut down ( personally I would be one of them though ). Compared to the entire playerbase that is miniscule.

    ZOS would probably turn a profit abandoning PvP entirely unless there is a completely different picture on other platforms/NA.

    I hear that argument a lot and i understand why - if the pvp population is more than 20% of player base online that would be scary wouldnt it? But on the other hand lfg tool remodeled to have as wide spectrum of potential group members for it to work tells me that the pve population is much lower than you think.

    This is by concept not a traditional MMO with lots of PvP - more of an online Elder Scrolls RPG - that is exactly what Mr. Firor stated in one of the latest interviews given to the press - once again the quote of him:

    Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG.
  • RazielSR
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    Khaos_Bane wrote: »
    I'm fine if they shut it down and open IC and Cyrodil as PvE zones. Would be kind of cool.

    Exactly. PVP in a TES oriented game is and always will be an enormous failure.

    The best thing Zos could do is to remove pvp from this game and will solve a lot of problems.
    PVP in ESO will never work as intended. Never.
  • sadownik
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    Lysette wrote: »
    sadownik wrote: »
    My educated guess: EU PC has a high four figures number to very low five figures number of people playing PvP somewhat regularly and certainly not all of them would leave the game if Cyrodiil would be shut down ( personally I would be one of them though ). Compared to the entire playerbase that is miniscule.

    ZOS would probably turn a profit abandoning PvP entirely unless there is a completely different picture on other platforms/NA.

    I hear that argument a lot and i understand why - if the pvp population is more than 20% of player base online that would be scary wouldnt it? But on the other hand lfg tool remodeled to have as wide spectrum of potential group members for it to work tells me that the pve population is much lower than you think.

    This is by concept not a traditional MMO with lots of PvP - more of an online Elder Scrolls RPG - that is exactly what Mr. Firor stated in one of the latest interviews given to the press - once again the quote of him:

    Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG.

    And yet this game as sold as very much pvp centered. In fact pvp was the reason many of us bought and played the game. Dont get me wrong 99% of pvpers did the pve content too. After all you need that gear and gold.

    Now after 2 years from the launch mr Firor states that its not only not pvp MMO but that its not really MMO? Is that a joke?
  • Sallington
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    RazielSR wrote: »
    Khaos_Bane wrote: »
    I'm fine if they shut it down and open IC and Cyrodil as PvE zones. Would be kind of cool.

    Exactly. PVP in a TES oriented game is and always will be an enormous failure.

    The best thing Zos could do is to remove pvp from this game and will solve a lot of problems.
    PVP in ESO will never work as intended. Never.

    It was working really, really well until they made the lighting and bot changes....
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  • Uriel_Nocturne
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    (I'm an avid PvE and PvP player and always have been)

    It's a shame OP that dedicated PvE players just don't understand the benefits PvP brings to the game. They don't seem to accept that fact that MMOs are all about PvP.

    Seems like a lot of them are also the type of people to play a game such as ESO, that is pushing single player content out in masse, and charging for items in the crown store that real single player games have for free and you can mod whatever you want into the game, for free.

    If they had their way they would drive the game to the ground and when it dies, go to the next MMO and run it to the ground.

    (I'm an avid PvE and PvP player and always have been)
    I have to say, I wholeheartedly disagree with you.

    I've played MMO's since Asheron's Call. I can name at least 20+ MMo's that I've spent significant time in, and in nigh all of them, PvE was always the heaviest focus. PvP was thrown in for those who liked it, but in most every MMO, PvP is not the end-all-be-all for End Game play.

    The PvE side is the side that makes the development/publishing company's money.
    The various versions of Cash Shops bring in revenue.
    DLC (when properly timed) keeps players invested and coming back for more.
    The depth of story and expansiveness of the various worlds and exploration zones keep players engaged and exploring.

    Very little about PvP keeps an MMO running.

    No, MMO's are all about heavy focus on PvE.

    Your comment about players "running a game into the ground and then moving on to the next game" fits more in line with the PvP community than PvE players. Most PvP communities run from shiny new game to shiny new game at a feverish pace. they'll bombard a games PvP, beat it into the ground, blow up the associated Forums with "this needs to be fixed now!!!!!!" posts; but once a new game with PvP launches, they all run like lemmings to the next thing that lets them form the largest zergs and stomp mud-holes in each other.

    No, most MMO's are ruined by PvP players, and they also (typically but not always) are the most toxic people when leaving feedback. Especially when changes don't get made to their exacting specifications.

    I'll tell you a bit of truth though. PvP for ESO could disappear like vapor tomorrow, and the game would still have a very healthy population. Healthy enough, in fact, that ESO could keep running for many years. There has never, in all of my decades playing MMO's and Online RPG's, never been an MMO where the PvP community abandoned it and the game died as a result.

    PvE is everything in MMO's.

    That's just fact.


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  • Tandor
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    It's a shame OP that dedicated PvE players just don't understand the benefits PvP brings to the game. They don't seem to accept that fact that MMOs are all about PvP.

    That's probably the biggest misconception that is holding back decent MMORPGs. And yes, I've done both PvP and PvE.
  • RazielSR
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    Sallington wrote: »
    RazielSR wrote: »
    Khaos_Bane wrote: »
    I'm fine if they shut it down and open IC and Cyrodil as PvE zones. Would be kind of cool.

    Exactly. PVP in a TES oriented game is and always will be an enormous failure.

    The best thing Zos could do is to remove pvp from this game and will solve a lot of problems.
    PVP in ESO will never work as intended. Never.

    It was working really, really well until they made the lighting and bot changes....

    Thats your opinion,maybe ironic. But pvp in this game has been bad since beta days and everybody knew it. But people who likes pvp still believing it will get better.
  • Sallington
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    RazielSR wrote: »
    Sallington wrote: »
    RazielSR wrote: »
    Khaos_Bane wrote: »
    I'm fine if they shut it down and open IC and Cyrodil as PvE zones. Would be kind of cool.

    Exactly. PVP in a TES oriented game is and always will be an enormous failure.

    The best thing Zos could do is to remove pvp from this game and will solve a lot of problems.
    PVP in ESO will never work as intended. Never.

    It was working really, really well until they made the lighting and bot changes....

    Thats your opinion,maybe ironic. But pvp in this game has been bad since beta days and everybody knew it. But people who likes pvp still believing it will get better.

    Having minimal lag during big battles isn't an opinion. There's videos of it on youtube bruh.
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  • Lysette
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    sadownik wrote: »
    Lysette wrote: »
    sadownik wrote: »
    My educated guess: EU PC has a high four figures number to very low five figures number of people playing PvP somewhat regularly and certainly not all of them would leave the game if Cyrodiil would be shut down ( personally I would be one of them though ). Compared to the entire playerbase that is miniscule.

    ZOS would probably turn a profit abandoning PvP entirely unless there is a completely different picture on other platforms/NA.

    I hear that argument a lot and i understand why - if the pvp population is more than 20% of player base online that would be scary wouldnt it? But on the other hand lfg tool remodeled to have as wide spectrum of potential group members for it to work tells me that the pve population is much lower than you think.

    This is by concept not a traditional MMO with lots of PvP - more of an online Elder Scrolls RPG - that is exactly what Mr. Firor stated in one of the latest interviews given to the press - once again the quote of him:

    Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG.

    And yet this game as sold as very much pvp centered. In fact pvp was the reason many of us bought and played the game. Dont get me wrong 99% of pvpers did the pve content too. After all you need that gear and gold.

    Now after 2 years from the launch mr Firor states that its not only not pvp MMO but that its not really MMO? Is that a joke?

    Well, if you would have known Elder Scrolls beforehand, you would have been as surprised as I was that they introduced PvP at all. PvP and role play do not go well together - simply because PvP players compete with their own skills and not with their character skills, while an RPG player wants the skills of his/her characters be used and not predominantly real world skills. This is a huge difference in how RPG players and PvP players view a game - and it does not mix well at all. That is IMO the reason why PvP is ghettoed in Cyrrodil and not spread out into the RPG realm of ESO (as in all the rest of the game).

    Edit: and of course it is MMO - massively multiplayer-oriented - that does not mean it would have to have PvP or that PVP would have to be the main thing. An Elder Scrolls game is clearly RPG centered, because it comes from there. It has some PvP too, so they advertised that, because a typical TES player would not expect that and he does not have to be teased to play as well - he plays because it is Elder Scrolls, that is reason enough. As a typical PvP-centric MMO it would have p*ssed off the very fan base of TES games and those are millions.
    Edited by Lysette on March 11, 2016 9:11PM
  • RazielSR
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    Sallington wrote: »
    RazielSR wrote: »
    Sallington wrote: »
    RazielSR wrote: »
    Khaos_Bane wrote: »
    I'm fine if they shut it down and open IC and Cyrodil as PvE zones. Would be kind of cool.

    Exactly. PVP in a TES oriented game is and always will be an enormous failure.

    The best thing Zos could do is to remove pvp from this game and will solve a lot of problems.
    PVP in ESO will never work as intended. Never.

    It was working really, really well until they made the lighting and bot changes....

    Thats your opinion,maybe ironic. But pvp in this game has been bad since beta days and everybody knew it. But people who likes pvp still believing it will get better.

    Having minimal lag during big battles isn't an opinion. There's videos of it on youtube bruh.

    So for you the only problem is the lag?

    Then its ok. But lag is something you should have known was gonna get worst by time.
  • WalkingLegacy
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    Lysette wrote: »
    (I'm an avid PvE and PvP player and always have been)

    It's a shame OP that dedicated PvE players just don't understand the benefits PvP brings to the game. They don't seem to accept that fact that MMOs are all about PvP.

    Seems like a lot of them are also the type of people to play a game such as ESO, that is pushing single player content out in masse, and charging for items in the crown store that real single player games have for free and you can mod whatever you want into the game, for free.

    If they had their way they would drive the game to the ground and when it dies, go to the next MMO and run it to the ground.

    (I'm an avid PvE and PvP player and always have been)

    Well, the management is not seeing it as the typical MMO at all - quote from Mr. Firor made lately in an interview:

    Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG.

    That could mean anything. To me, I decipher that as they don't even know what direction they're going.

    And it is vastly different from 2004 MMOs because it has story and action combat... But so does every new MMO out. And they all have PvP as well.
  • Morozov
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    Gedalya wrote: »
    I've played PvP in spurts including a recent bought before the last patch. I recall it being pretty fun. What am I overlooking? Also, speaking of players playing PvP or even the game in general there are certain factors to take into account; for example I took a hiatus when Fallout 4 came out: and with the new DLC out, I'm wondering how many PvP die-hards are running through Hew's Bane and doing missions for the Thieve's Guild. Any PvP players (play mostly PvP) care to weigh in?

    I've been 90-95% PVP since this game launched. ZoS marketing department must be making a killing off of people who want to play only the PVE side of this game. If there is a PVE related bug with a quest, that gets fixed quick...like, within a week quick. You post a bug about a messed up ability or a broken ability or an exploit someone is using in Cyrodiil? keep waiting on it to be fixed....like, 2 years and counting on some issues.

    want a PVP DLC? Nope. Not unless is comes with PVE attached.

    I know that making a numerical balance between PVE and PVP content is tricky, but if something is broke, fix it fer chris's sake.

    I dropped my sub the other night because I can't in good faith give my money to a company who is not fixing their mistakes. There is a whole community of PVPer's who have given so many good suggestions to improve this game, but they go by the wayside.

    I am only playing now because I am waiting on CU to come out since its PVP based. BDO is looking more and more like a better option. At least I know it works
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  • WalkingLegacy
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    Reevster wrote: »
    They don't seem to accept that fact that MMOs are all about PvP.

    Not totally true, EQ1 did just fine without PvP in the first few years, they had PvP but few actually did the PvP.
    EQ1 was number one MMO for a few years back then. So MMO are not all about PvP sorry, maybe to some but not everyone.

    PvP is anything whether it's you versing an opponent in an auction house or fighting in a battleground. Or rushing to beat another guild to claim first kills. PvP is all over MMOs.

    Those with short sighted thinking think PvP is another player ganking them as they go to a quest giver.
  • Xvorg
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    RazielSR wrote: »
    Khaos_Bane wrote: »
    I'm fine if they shut it down and open IC and Cyrodil as PvE zones. Would be kind of cool.

    Exactly. PVP in a TES oriented game is and always will be an enormous failure.

    The best thing Zos could do is to remove pvp from this game and will solve a lot of problems.
    PVP in ESO will never work as intended. Never.

    Not necessarily.

    One of the things I thought when I read about ESO and the 3 alliances was "dynamic borders". I imagined that, at some point, there would be fights between factions near the borders of each one.

    Cyro is not fun anymore, what if we include some other 3 PvP Zones (2 per faction)

    Tamriel-Map-Complete-wip4-01.jpg

    One between high rock/Hammerfell and skyrim, another between Nibenay Bay and Topal Bay, and the last in the zone near the Abecean Sea.

    The idea is to have some important resources (maybe top ingredents for crafting) in that zone. Maybe some war artifacts (like coldharbour trebuchets) that can be send to cyrodil and sold by the alliance vendors to other alliance members.

    Maybe you can smugle an enemy base and steal their resources to send it to your base or to the base in Cyro or Imp City. Maybe you have a mission in which you have to kill an specific player (a given amount of times) and once you do it, that character is unable to enter in that PvP Zone for some days. Maybe the other alliances place a reward on your head and will try to kill you, but as much as the reward on your head rises, the rewards for the worthy rise too.

    Maybe that's what we all thought when we heard about "Elder Scrolls Online"...
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  • Moglijuana
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    Doesn't PvP fit into the Elder Scrolls Lore though?...Like isn't there always some massive war effort going on somewhere at some time? Do those armies just fight each other with evil stares and middle fingers?
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  • Lysette
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    It fits into the lore, but if you have too much of it - especially player vs. player, you will most likely p*ss off the majority of role players, simply because both game styles do not mix well by a number of reasons - one is, that a role player wants character skills to matter and not real world twitch-based skills, while PvP player want it real world skill centered. PvP guys want it therefore balanced, while a role player takes a character like it is, because it is more interesting to play a character with weaknesses and strength, who is not like anyone else, than to be just the next best copy of the next best player in principle. so role players prefer diversity and not balance.

    Edit: this game is named "The Elder Scrolls online:Tamriel unlimited" - it is about the provinces of Tamriel. If it would be primarily about the war, it would be called "The Elder Scrolls online:The Alliance war unlimited".
    Edited by Lysette on March 11, 2016 10:36PM
  • DenMoria
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    sadownik wrote: »
    Lysette wrote: »
    sadownik wrote: »
    My educated guess: EU PC has a high four figures number to very low five figures number of people playing PvP somewhat regularly and certainly not all of them would leave the game if Cyrodiil would be shut down ( personally I would be one of them though ). Compared to the entire playerbase that is miniscule.

    ZOS would probably turn a profit abandoning PvP entirely unless there is a completely different picture on other platforms/NA.

    I hear that argument a lot and i understand why - if the pvp population is more than 20% of player base online that would be scary wouldnt it? But on the other hand lfg tool remodeled to have as wide spectrum of potential group members for it to work tells me that the pve population is much lower than you think.

    This is by concept not a traditional MMO with lots of PvP - more of an online Elder Scrolls RPG - that is exactly what Mr. Firor stated in one of the latest interviews given to the press - once again the quote of him:

    Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG.

    And yet this game as sold as very much pvp centered. In fact pvp was the reason many of us bought and played the game. Dont get me wrong 99% of pvpers did the pve content too. After all you need that gear and gold.

    Now after 2 years from the launch mr Firor states that its not only not pvp MMO but that its not really MMO? Is that a joke?

    But they don't care about you PvPers. They wanted something different. Every other MMO is PvP. What is lost with the PvPers will be gained by new PvEers coming in because they are no longer afraid... FOOLS! :)
  • DenMoria
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    Tandor wrote: »
    It's a shame OP that dedicated PvE players just don't understand the benefits PvP brings to the game. They don't seem to accept that fact that MMOs are all about PvP.

    That's probably the biggest misconception that is holding back decent MMORPGs. And yes, I've done both PvP and PvE.

    PvP brings something other than humiliation and pain to a game? Really? I loathe PvP and generally only do it out of revenge (to gank a ganker). I don't even know what the draw is. Still, if you want to be a psycho murderer, that's your choice. :)
  • Inarre
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    DenMoria wrote: »
    sadownik wrote: »
    Lysette wrote: »
    sadownik wrote: »
    My educated guess: EU PC has a high four figures number to very low five figures number of people playing PvP somewhat regularly and certainly not all of them would leave the game if Cyrodiil would be shut down ( personally I would be one of them though ). Compared to the entire playerbase that is miniscule.

    ZOS would probably turn a profit abandoning PvP entirely unless there is a completely different picture on other platforms/NA.

    I hear that argument a lot and i understand why - if the pvp population is more than 20% of player base online that would be scary wouldnt it? But on the other hand lfg tool remodeled to have as wide spectrum of potential group members for it to work tells me that the pve population is much lower than you think.

    This is by concept not a traditional MMO with lots of PvP - more of an online Elder Scrolls RPG - that is exactly what Mr. Firor stated in one of the latest interviews given to the press - once again the quote of him:

    Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG.

    And yet this game as sold as very much pvp centered. In fact pvp was the reason many of us bought and played the game. Dont get me wrong 99% of pvpers did the pve content too. After all you need that gear and gold.

    Now after 2 years from the launch mr Firor states that its not only not pvp MMO but that its not really MMO? Is that a joke?

    But they don't care about you PvPers. They wanted something different. Every other MMO is PvP. What is lost with the PvPers will be gained by new PvEers coming in because they are no longer afraid... FOOLS! :)

    Man this thread is poison. No one can decide whether ESO is PVP or PVE. It's both. It's fine to have a constructive argument about it but this comment is just sad.... Embrace player differences in the community and realize that it benefits you whether you see it directly or not.

  • DenMoria
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    I think I understand. I think we may have different concepts of what PvP is. I don't mind running with a group of friends against a group from another faction. Makes sense. It's war!

    I think my only issue with the PvP environment is that, so many PvPers aren't interested at all in teaming up with anyone, they just want to go around murdering.

    I understood, when I came in to ESO (as my first MMO) that there was a large area called Cyrodil that was basically a war zone that had groups of soldiers fighting each other to gain property and resources for their particular faction. I thought GREAT! Sounds like fun. What I ended up with is never being able to go to Cyrodil or IC because you can't take 2 steps without somebody just killing you. You can't even get your group together before somebody kills you.

    That's not PvP to me. That's killing, without reason, just because you can.

    The worst is just being murdered because you're of a lower level than the person who kills you because they can.

    Sorry guys, but if my level 40-50 guy goes to Cyrodil, why is he unable to take more than a couple of steps before somebody just runs up (usually some Vguy) and cuts him down.

    It's gotten to the point where I just keep creating characters and playing 1-50 over and over and over again because I am not one of those OP "Uber" Players that knows everything and every mechanic.

    Oh well. As I said. To each his own. If I have to stick to 1-50 for the rest of the time I'm on ESO, I guess I will.

    I have my Sorceress that can outrun anyone and defend herself (before running away) that I run in the PvP zones for stuff. I'll have to settle for that.
  • izJordy
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    i've never seen so much whining and salt in one post.
  • RazielSR
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    Xvorg wrote: »
    RazielSR wrote: »
    Khaos_Bane wrote: »
    I'm fine if they shut it down and open IC and Cyrodil as PvE zones. Would be kind of cool.

    Exactly. PVP in a TES oriented game is and always will be an enormous failure.

    The best thing Zos could do is to remove pvp from this game and will solve a lot of problems.
    PVP in ESO will never work as intended. Never.

    Not necessarily.

    One of the things I thought when I read about ESO and the 3 alliances was "dynamic borders". I imagined that, at some point, there would be fights between factions near the borders of each one.

    Cyro is not fun anymore, what if we include some other 3 PvP Zones (2 per faction)

    Tamriel-Map-Complete-wip4-01.jpg

    One between high rock/Hammerfell and skyrim, another between Nibenay Bay and Topal Bay, and the last in the zone near the Abecean Sea.

    The idea is to have some important resources (maybe top ingredents for crafting) in that zone. Maybe some war artifacts (like coldharbour trebuchets) that can be send to cyrodil and sold by the alliance vendors to other alliance members.

    Maybe you can smugle an enemy base and steal their resources to send it to your base or to the base in Cyro or Imp City. Maybe you have a mission in which you have to kill an specific player (a given amount of times) and once you do it, that character is unable to enter in that PvP Zone for some days. Maybe the other alliances place a reward on your head and will try to kill you, but as much as the reward on your head rises, the rewards for the worthy rise too.

    Maybe that's what we all thought when we heard about "Elder Scrolls Online"...

    Clearly MAYBE you could always adapt some kind of behaviour into some kind of style of gaming. But what I mean is that TES is about create your character,go creative and live your story,your life in the middle of beautiful worlds and storybased worlds. To fit that into a mobastyle world like cyrodill seems is just a mistake. I mean,surely you can go to an opera with your headphones listening to justin bieber,but clearly...it wont fit.

    Anyway, I have to say that your proposal is by far better than the zos one.


    EDIT: For example,when i go pvp in cyrodiil or ic...I NEVER FEEL OR THINK IM PLAYING A TES GAME. Is just a pshycorandomkillthatrandompersons moving in circles.

    Thats not TES. Is just the typical simple brainless stuff.
    Edited by RazielSR on March 11, 2016 10:53PM
  • Makkir
    Makkir
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    I think Black Desert Online launched last week if I am not mistaken. They'll come back.
    Those Korean cash shop games aren't really "home" to most MMO'ers.

  • Makkir
    Makkir
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    Tomato wrote: »
    Lag is the biggest issue.

    Besides being near unplayable, a lot of the wonky things that happen, like 20m wrecking blow, are due to lag.

    The big fights are pretty epic in scope and visual effects, but the winner is often whoever has the least lag or uses skills least impacted by lag. AoE, for example, because it doesn't require a target.

    Welcome to ALL online games involving pvp.

    Not true

    Name any other MMO where PvP is balanced. you can't.
    Any game with classes, class specific skills is going to have balance issues in PvP. The only way to Obtain balance is to give everyone the same thing and let them rely on player skill to include hand to eye coordination and use of LOS.

    I love this argument, because with you mmo- millennials the grass is always greener some place else until you get there. Vicious Cycle with you kids.
  • Lysette
    Lysette
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    I have to say, when I first heard about the idea behind Elder Scrolls Online - the 3 factions, which races, which do not go that well together normally, I imagined a strict limitation of races to factions with a war, which would make sense. But just before launch I saw 2 poisonous things, which threw the alliance war out of my mind in an instant:

    1. any race, any alliance
    2. imperial race - in a world without an empire

    This was just ridiculous to me, the whole meaning of a war was gone to me. If the world is multi-cultural, such a war would not take place - simple as that, if all sides are basically the same population-wise, a mix - why fight, nothing will change due to a war, it will look the same before and after the war. Meaningless - pointless - that is why I did not join as well at launch. They simply [snip] it up. All my thoughts about what faction I will choose and what race with all the advantages of the landscape and location of the factions - this all went down the drain, when I gathered, that most of Tamriel will not be there at launch.

    The whole alliance war thing started to be a very bad idea to me - I started to not like this concept because it was nothing like what I would have expected. Player emperors sounded amazing - but what they made out of it is just pointless crap. So meaningful PvP was dead for me before the game even launched, because it was nothing like what I expected as a role player, who would join one faction, with just 3 races each, no mix - and then fight for a good cause - which is as well not given. There is no cause, if all sides have a multi-cultural and basically similar society - what to even fight for?
    Edited by ZOS_KatP on February 16, 2018 9:43PM
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Makkir wrote: »
    Tomato wrote: »
    Lag is the biggest issue.

    Besides being near unplayable, a lot of the wonky things that happen, like 20m wrecking blow, are due to lag.

    The big fights are pretty epic in scope and visual effects, but the winner is often whoever has the least lag or uses skills least impacted by lag. AoE, for example, because it doesn't require a target.

    Welcome to ALL online games involving pvp.

    Not true

    Name any other MMO where PvP is balanced. you can't.
    Any game with classes, class specific skills is going to have balance issues in PvP. The only way to Obtain balance is to give everyone the same thing and let them rely on player skill to include hand to eye coordination and use of LOS.

    I love this argument, because with you mmo- millennials the grass is always greener some place else until you get there. Vicious Cycle with you kids.

    I was talking about your connection having a LOT to do with your experience in pvp. You have a 200ms+ ping it doesnt really matter your gear or skill.
  • Lysette
    Lysette
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    Makkir wrote: »
    Tomato wrote: »
    Lag is the biggest issue.

    Besides being near unplayable, a lot of the wonky things that happen, like 20m wrecking blow, are due to lag.

    The big fights are pretty epic in scope and visual effects, but the winner is often whoever has the least lag or uses skills least impacted by lag. AoE, for example, because it doesn't require a target.

    Welcome to ALL online games involving pvp.

    Not true

    Name any other MMO where PvP is balanced. you can't.
    Any game with classes, class specific skills is going to have balance issues in PvP. The only way to Obtain balance is to give everyone the same thing and let them rely on player skill to include hand to eye coordination and use of LOS.

    I love this argument, because with you mmo- millennials the grass is always greener some place else until you get there. Vicious Cycle with you kids.

    I was talking about your connection having a LOT to do with your experience in pvp. You have a 200ms+ ping it doesnt really matter your gear or skill.

    oh boy, I can be happy if I get down to 280ms - so PvP is clearly not for me, I will try it nevertheless though.
  • Xerosus
    Xerosus
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    They might as well make Cyrodiil PvE and add more quests. There's plenty of settlements and locations that do basically nothing. And let us explore Ayleid ruins, i hate that most of them are blocked off and are just there for "oh hey, i cleared that place in Oblivion... neat."

    Also, Hackdirt is empty of people and full of Black Dagger Mercs. Really? I'd love to go in there and finally find out what "The Deep Ones" really are.
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