Viable outside of execute range? I don't think so. With 41k Magic in PvP i get ticks of 2000 damage max at 4000 before a target hits execute range.
in most situations this is a terrible skill to use, can be interrupted, can barely move while casting it. To me it's just an instant dark flare really.
People see it got a buff and are acting to their usual nonsense to nerf it. I can't exactly see where anything has changed, I agree it used to be broken but not anymore... maybe they should have kept it so you can roll dodge it, but changed it where it also instantly cancels your cast when it's roll dodged.
But then again, this seems to be the direction ZOS are taking templars, and I honestly dont see it as an incredibly overpowered ability, maybe talk about Crystal Frag + Mage Light + execute combos.
To me Mages Wrath is much more deadly.
Execute a target at 50%, then burst him down to 15% and he will explode. Seems much more stupid than RD is, thats an instant explosion happening.
Viable outside of execute range? I don't think so. With 41k Magic in PvP i get ticks of 2000 damage max at 4000 before a target hits execute range.
in most situations this is a terrible skill to use, can be interrupted, can barely move while casting it. To me it's just an instant dark flare really.
People see it got a buff and are acting to their usual nonsense to nerf it. I can't exactly see where anything has changed, I agree it used to be broken but not anymore... maybe they should have kept it so you can roll dodge it, but changed it where it also instantly cancels your cast when it's roll dodged.
But then again, this seems to be the direction ZOS are taking templars, and I honestly dont see it as an incredibly overpowered ability, maybe talk about Crystal Frag + Mage Light + execute combos.
To me Mages Wrath is much more deadly.
Execute a target at 50%, then burst him down to 15% and he will explode. Seems much more stupid than RD is, thats an instant explosion happening.
Viable in the sense that you can pre-execute someone with it, I guess. Gives ~3k ticks (which honestly isn't bad damage at all) on the target, and if he reaches execute range and/or takes a good bit of damage from another source, the execute portion of the ability kicks in, and he drops exceptionally fast.
I've said more than my share of the ability, though. I don't think it's incredibly overpowered, but I do think it is overpowered. We'll see what the general consensus is on it in a few weeks.
... or bash .... or purge?MormondPayne_EP wrote: »Viable outside of execute range? I don't think so. With 41k Magic in PvP i get ticks of 2000 damage max at 4000 before a target hits execute range.
in most situations this is a terrible skill to use, can be interrupted, can barely move while casting it. To me it's just an instant dark flare really.
People see it got a buff and are acting to their usual nonsense to nerf it. I can't exactly see where anything has changed, I agree it used to be broken but not anymore... maybe they should have kept it so you can roll dodge it, but changed it where it also instantly cancels your cast when it's roll dodged.
But then again, this seems to be the direction ZOS are taking templars, and I honestly dont see it as an incredibly overpowered ability, maybe talk about Crystal Frag + Mage Light + execute combos.
To me Mages Wrath is much more deadly.
Execute a target at 50%, then burst him down to 15% and he will explode. Seems much more stupid than RD is, thats an instant explosion happening.
Viable in the sense that you can pre-execute someone with it, I guess. Gives ~3k ticks (which honestly isn't bad damage at all) on the target, and if he reaches execute range and/or takes a good bit of damage from another source, the execute portion of the ability kicks in, and he drops exceptionally fast.
I've said more than my share of the ability, though. I don't think it's incredibly overpowered, but I do think it is overpowered. We'll see what the general consensus is on it in a few weeks.
3k ticks for a channeled ability that lasts for 3 seconds?
That's 9k... That is:
1 Wrecking Blow
0.75 Crystal Shards
1 Proxy Det
In 3 seconds an NB can weave 3 surprise attacks and 3 light attacks together for what, 15k damage?
Which part of 3k ticks for 3 seconds is overpowered exactly?
Anyone who keeps dodge rolling to avoid Radiant, try blocking instead. It will server you much better.
MormondPayne_EP wrote: »3k ticks for a channeled ability that lasts for 3 seconds?
That's 9k... That is:
1 Wrecking Blow
0.75 Crystal Shards
1 Proxy Det
In 3 seconds an NB can weave 3 surprise attacks and 3 light attacks together for what, 15k damage?
Which part of 3k ticks for 3 seconds is overpowered exactly?
Anyone who keeps dodge rolling to avoid Radiant, try blocking instead. It will server you much better.
As stated previously, RD is not just an execute, it clearly states in the tooltip it is a semi okayish DPS ability. Which is fine because Templar lack DPS abilities.MormondPayne_EP wrote: »3k ticks for a channeled ability that lasts for 3 seconds?
That's 9k... That is:
1 Wrecking Blow
0.75 Crystal Shards
1 Proxy Det
In 3 seconds an NB can weave 3 surprise attacks and 3 light attacks together for what, 15k damage?
Which part of 3k ticks for 3 seconds is overpowered exactly?
Anyone who keeps dodge rolling to avoid Radiant, try blocking instead. It will server you much better.
Yeah, where are your DPS comparisons to Impale or Executioner outside of execution range?
It will server me much better to stop wasting my breath on you.
So u dislike Radiant Destructionhttps://www.youtube.com/watch?v=K5HXdC8NyIM
Keep in mind that the Dawnbreaker didn't hit me because i was dead allready.
And look at the Vigor i popped to protect myself from burst.
MormondPayne_EP wrote: »3k ticks for a channeled ability that lasts for 3 seconds?
That's 9k... That is:
1 Wrecking Blow
0.75 Crystal Shards
1 Proxy Det
In 3 seconds an NB can weave 3 surprise attacks and 3 light attacks together for what, 15k damage?
Which part of 3k ticks for 3 seconds is overpowered exactly?
Anyone who keeps dodge rolling to avoid Radiant, try blocking instead. It will server you much better.
Yeah, where are your DPS comparisons to Impale or Executioner outside of execution range?
It will server me much better to stop wasting my breath on you.
As stated previously, RD is not just an execute, it clearly states in the tooltip it is a semi okayish DPS ability. Which is fine because Templar lack DPS abilities.
Just because it turns into an execute doesn't mean anything
MormondPayne_EP wrote: »You are deliberately providing misleading information.
Are you telling me that EXECUTIONER doesn't do 2-3k damage outside of execution range?
Are you for real?
And yet, it has been stated in this thread that Radiant is working as intended. Did you miss seeing that??
What you call a "semi okayish DPS ability" I call a completely overtuned execute, which happens to be ranged and undodgeable. Like how are you not seeing this?
Also, I wouldn't say that templars lack DPS abilities. I'm done posting here, though. What you trivialize as "nonsense" or "PvP QQ" is valid feedback/insight regarding game balance. I just happen to be arguing with people who don't want to lose their crutches.
Just leave, this is getting pathetic.As stated previously, RD is not just an execute, it clearly states in the tooltip it is a semi okayish DPS ability. Which is fine because Templar lack DPS abilities.
Just because it turns into an execute doesn't mean anything
Radiant Oppression tooltip: Burn an enemy with a ray of holy fire, dealing ~14,000 (on my redguard magicka templar unbuffed) Magic Damage over 2.8 seconds. Deals up to 20% additional damage in proportion to your current Magicka.
Low health targets take up to 330% additional damage.
Executioner tooltip: Spin around and strike an enemy down, dealing ~4,000 Physical Damage (unbuffed imperial nb) plus up to 300% more against wounded enemies.
While slotted, Two Handed abilities deal 18% extra damage to low health targets.
Both seem to have the same execute-style tooltips. Not sure where you're reading its intended use as an okay-ish dps ability unless you're just looking at the numbers.
What you call a "semi okayish DPS ability" I call a completely overtuned execute, which happens to be ranged and undodgeable. Like how are you not seeing this?
Also, I wouldn't say that templars lack DPS abilities. I'm done posting here, though. What you trivialize as "nonsense" or "PvP QQ" is valid feedback/insight regarding game balance. I just happen to be arguing with people who don't want to lose their crutches.MormondPayne_EP wrote: »You are deliberately providing misleading information.
Are you telling me that EXECUTIONER doesn't do 2-3k damage outside of execution range?
Are you for real?
I'm the one providing misleading information?
You're currently implying that the name of an ability has direct correlation with its combat effectiveness. Executioner could just as easily be named "Ability 4" and have the same execution-type function as several other abilities in the game, including Radiant Destruction. Just because it has the name "Executioner," it doesn't translate that other execute type abilities should function differently outside of execute range. You are literally just too stupid to reason with.And yet, it has been stated in this thread that Radiant is working as intended. Did you miss seeing that??
Did you miss my post earlier? "Also, a lot of the design in this game was intended. In fact, that's the very nature of design. Wrecking blow into an 18k Take Flight was working as intended. Would you call that balanced? Would you call 11k single target proxy dets balanced? 22k dawnbreaker of smiting on a vamp? We're talking about balance, not ZOS' intent."
vamp_emily wrote: »RinaldoGandolphi wrote: »That didn't take long...
Templars don't really have much....its ok for Nightblades to spam Surprise Attack faceroll DPS, but heaven forbid a Templar gets an execute that actually ya know...kills people....just saying...
Has anyone ever seen a Templar spam jabs?
I know NB haters will always be haters, but you guys act like you never seen a templar spam before.
it goes something like this :
jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab
jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab
jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab
jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab
jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab
jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab
PainfulFAFA wrote: »PainfulFAFA wrote: »PainfulFAFA wrote: »RinaldoGandolphi wrote: »My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.
Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.
I don't even use it that often, but atleast now its not useless.
Too many people have this asinine mentality.
Radiant destruction executes players of a playstyle I hold a personal vendetta against? Balanced.
Do you know why people complain about dying to radiant? Because there's not enough counterplay.
When people die to any other execute in the game, they feel as if there was something they could have done to live a little bit longer. That's not the case with Jesus Beam. It's the only true *execute* in the game, and it seems to be overtuned in terms of damage.
Not enough counter play??
Jesus beam can be LOSed with literally anything.
It can be bashed.
It can be interrupted with Venom arrow or Crushing shock
Its damage can be absorbed.
It can be cleansed.
It can be blocked.
Lets not forget how squishy a templar is when you're pulling those 20k jesus beams. 2-3 wrecking blows and hes out LOL
Honestly man, the only ppl who dont like this are mostly the stamina players who are used to the rolling around heal up and attack maneuver. I lost track of all the players i encountered who would roll around right in front of me as soon as i jesus beamed them. That *** was ridiculous. Thats like putting a sticky bomb on you and you started rolling around and avoided the dmg completely.
Counter thishttps://www.youtube.com/watch?v=K5HXdC8NyIM
got 60 in elemental defender, 50 into Critresistance and wearing impen.
Shouldve reflected his frag? Block thru the explosions? Shield breaker?? xDI can understand the frustration magicka users have against stamina with dodge rolling and toy missing your attacks but what else can we do against higher tool tip magic damage when medium armor doesn't offer much spell resistance. Even with 80-100 cp into elemental defender a stamina build still gets hit for very high damage against magicka users. Y'all have higher tool tip heals and damage shields as defense. We have dodge chance and rolling. I don't understand how that is in balanced
As a stamplar, there are improvements to that playstyle too. You got Major Mending on your restoring light passives, and Rune Focus' morph now gives minor mending and 8% dmg mitigation EVEN when youre not in it.
What i would do is activate major mending thru rune focus and heal up with rally or vigor. I would also try testing to see if Eclipse can reflect jesus beam. You can also try running behind a tree lol. Or purge it with purify.
The only classes would see have real trouble with jesus beam would be a stam sorc and maybe stamdk
I wasn't speaking about radiant destruction in that instance. Was saying in general. There's a lot of animosity toward stamina builds because of rolling and dodge chance. It's our only defense really
I mean, idk what to tell you if youre having so much trouble against magicka. I dont have that many problems on the stam sorc. Probably because i run 2h/snb and i can reflect things like frags and dark flares, back at them. On my stam sorc, rolling and fast mobility are my real defenses but thats because im playing that "glass cannon" playstyle of maximizing all my dmg and wearing 5 medium.
tbh, i dont have that much animosity toward stamina players [i AM a stamina player], just the fact that we got away with alot of things in the previous meta. I think its just a matter of going back to the drawing board and rethinking the way classes can be played now i.e. magplars just need a good burst so that they can follow up with a jesus beam.
I'm not having problems against magicka players out right. I'm speaking for stamina builds and why dodge rolling and dodge chance is our only defense against magicka players.
Joy_Division wrote: »PainfulFAFA wrote: »PainfulFAFA wrote: »PainfulFAFA wrote: »RinaldoGandolphi wrote: »My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.
Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.
I don't even use it that often, but atleast now its not useless.
Too many people have this asinine mentality.
Radiant destruction executes players of a playstyle I hold a personal vendetta against? Balanced.
Do you know why people complain about dying to radiant? Because there's not enough counterplay.
When people die to any other execute in the game, they feel as if there was something they could have done to live a little bit longer. That's not the case with Jesus Beam. It's the only true *execute* in the game, and it seems to be overtuned in terms of damage.
Not enough counter play??
Jesus beam can be LOSed with literally anything.
It can be bashed.
It can be interrupted with Venom arrow or Crushing shock
Its damage can be absorbed.
It can be cleansed.
It can be blocked.
Lets not forget how squishy a templar is when you're pulling those 20k jesus beams. 2-3 wrecking blows and hes out LOL
Honestly man, the only ppl who dont like this are mostly the stamina players who are used to the rolling around heal up and attack maneuver. I lost track of all the players i encountered who would roll around right in front of me as soon as i jesus beamed them. That *** was ridiculous. Thats like putting a sticky bomb on you and you started rolling around and avoided the dmg completely.
Counter thishttps://www.youtube.com/watch?v=K5HXdC8NyIM
got 60 in elemental defender, 50 into Critresistance and wearing impen.
Shouldve reflected his frag? Block thru the explosions? Shield breaker?? xDI can understand the frustration magicka users have against stamina with dodge rolling and toy missing your attacks but what else can we do against higher tool tip magic damage when medium armor doesn't offer much spell resistance. Even with 80-100 cp into elemental defender a stamina build still gets hit for very high damage against magicka users. Y'all have higher tool tip heals and damage shields as defense. We have dodge chance and rolling. I don't understand how that is in balanced
As a stamplar, there are improvements to that playstyle too. You got Major Mending on your restoring light passives, and Rune Focus' morph now gives minor mending and 8% dmg mitigation EVEN when youre not in it.
What i would do is activate major mending thru rune focus and heal up with rally or vigor. I would also try testing to see if Eclipse can reflect jesus beam. You can also try running behind a tree lol. Or purge it with purify.
The only classes would see have real trouble with jesus beam would be a stam sorc and maybe stamdk
I wasn't speaking about radiant destruction in that instance. Was saying in general. There's a lot of animosity toward stamina builds because of rolling and dodge chance. It's our only defense really
I mean, idk what to tell you if youre having so much trouble against magicka. I dont have that many problems on the stam sorc. Probably because i run 2h/snb and i can reflect things like frags and dark flares, back at them. On my stam sorc, rolling and fast mobility are my real defenses but thats because im playing that "glass cannon" playstyle of maximizing all my dmg and wearing 5 medium.
tbh, i dont have that much animosity toward stamina players [i AM a stamina player], just the fact that we got away with alot of things in the previous meta. I think its just a matter of going back to the drawing board and rethinking the way classes can be played now i.e. magplars just need a good burst so that they can follow up with a jesus beam.
I'm not having problems against magicka players out right. I'm speaking for stamina builds and why dodge rolling and dodge chance is our only defense against magicka players.
And what defense do magicka templars have against stam builds? '
None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.
A sorc can put a 10K shield. A NB can stealth and re-position. Dks and Templars got to stand in the field and might as well bend over considering how their backside has been treated since 1.6
The balance in this game has sucked for the past year and a lot of it has to do with people asking for nerfs because of abilities that inconvenience / counter their play-style and I think such behavior should stop.
timidobserver wrote: »DIdn't take long for the whine to start up again.
timidobserver wrote: »DIdn't take long for the whine to start up again.
+
Maybe people should try blocking
Tho I agree it *** hurts hard now since you cannot dodge it anymore. I just wonder what they changed to make it hit so hard again?
timidobserver wrote: »DIdn't take long for the whine to start up again.
+
Maybe people should try blocking
Tho I agree it *** hurts hard now since you cannot dodge it anymore. I just wonder what they changed to make it hit so hard again?
Well execute at 50% doesn't make sense, but that's not new -- that's always been stupid.
timidobserver wrote: »DIdn't take long for the whine to start up again.
+
Maybe people should try blocking
Tho I agree it *** hurts hard now since you cannot dodge it anymore. I just wonder what they changed to make it hit so hard again?
Well execute at 50% doesn't make sense, but that's not new -- that's always been stupid.
is it still 50%? Executioner also works at 50% and lower...tho at 50% you hit like a super wet noodle compared to Jbeam
After reviewing @blabafat 's video on RD's, it's a mistake on his side for having Proxy pop before RD, so, the execute was actually at very low health.
RD has never been an issue 1v1, it's just extremely cheesy in outnumbered situations, even more so than WB, simply because you can't deal with the guys using it. Good luck interrupting 3 templars that are spread out as you keep getting CC'd and snared.
This is less of an issue for magicka builds, who don't rely on block / dodge roll for their defense, but stamina builds, obviously, get the short end of the stick, as they basically have to rely on LoS.
And no, "but the class was nerfed too much in the past!" is not an excuse. I main a mag DK, that doesn't mean I'm fine with the ridiculously high numbers on Burning Embers, nor can accept to see NBs' have their cloak gutted as much as this.
Solution?
Add more rocks and trees in Cyro, then wait for the #NerfTree an #NerfRock comments.
It is hilarious that the people defending it are all templar users of radiant destruction. And Akinos I was at 40%. Next time it happens ill shadowplay it for ya. Many people are mentioning the increased damage of this ability and people are spamming it as an opener. The ability was working just fine prior to this patch. Stop being so biased ffs.
It is hilarious that the people defending it are all templar users of radiant destruction. And Akinos I was at 40%. Next time it happens ill shadowplay it for ya. Many people are mentioning the increased damage of this ability and people are spamming it as an opener. The ability was working just fine prior to this patch. Stop being so biased ffs.
And those who oppose it aren't Templars. It's a good balance
timidobserver wrote: »DIdn't take long for the whine to start up again.
+
Maybe people should try blocking/interrupting
Tho I agree it *** hurts hard now since you cannot dodge it anymore. I just wonder what they changed to make it hit so hard again? Or did it always hit that hard but nobody used it?
Pre patch on Magplar Darkflare>Jbeam= RIP enemy also..
timidobserver wrote: ».timidobserver wrote: »DIdn't take long for the whine to start up again.
+
Maybe people should try blocking/interrupting
Tho I agree it *** hurts hard now since you cannot dodge it anymore. I just wonder what they changed to make it hit so hard again? Or did it always hit that hard but nobody used it?
Pre patch on Magplar Darkflare>Jbeam= RIP enemy also..
Dodge rolling broke it and left you stuck in the animation and all stambuilds do is dodge roll. It also did not execute against shields, which was also a huge issue. This is why no one used it not the lack of damage.
Animation cancelling with bash is easy and effective. Venom arrow also works. .
timidobserver wrote: ».timidobserver wrote: »DIdn't take long for the whine to start up again.
+
Maybe people should try blocking/interrupting
Tho I agree it *** hurts hard now since you cannot dodge it anymore. I just wonder what they changed to make it hit so hard again? Or did it always hit that hard but nobody used it?
Pre patch on Magplar Darkflare>Jbeam= RIP enemy also..
Dodge rolling broke it and left you stuck in the animation and all stambuilds do is dodge roll. It also did not execute against shields, which was also a huge issue. This is why no one used it not the lack of damage.
Animation cancelling with bash is easy and effective. Venom arrow also works. .
My comment here was made before ZOS officially said it's working and theres no plan to change RD.
timidobserver wrote: »DIdn't take long for the whine to start up again.
+
Maybe people should try blocking
Tho I agree it *** hurts hard now since you cannot dodge it anymore. I just wonder what they changed to make it hit so hard again?
Well execute at 50% doesn't make sense, but that's not new -- that's always been stupid.
is it still 50%? Executioner also works at 50% and lower...tho at 50% you hit like a super wet noodle compared to Jbeam
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"