Radiant is hitting a lot harder. It's like battle spirit is not applying to it. It was on 90% of my death recaps in 4 hours of AvA last night.
It is like the start of 1.6 with groups of templars radianting targets from 100% all over the place.
I even got on my templar to test it out in AvA. Hit Vyr Cor who was at 100% health for 1 tick and took 20% of his health off. Single ticks were critting upwards of 15k regularly and I am an imperial (so not as glass cannon as a high elf could be).
AddictionX wrote: »haha you killed that guy xDD
but even wb doesnt get that kind of attention
Joy_Division wrote: »Joy_Division wrote: »People have no shame coming on these forums asking for nerfs while mocking others that do the same thing as "casuals ... responsible for dumbing the game down." All the more juicy as many of these same people are running around with dodge-shuffle spam, using a wrecking blow skill that has the highest damage coefficient in the game and stuns and empowers itself and berating others to L2P.
Again I never said to nerf the ability. All I simply said was that it hits too hard and posted a screenshot of the damage. Also, I don't know if you've downloaded the new update and changed your cp, but wb and other stamina based damage abilities are pretty in line when it comes to outrageous numbers.
Saying it hits too hard is asking for a nerf.
You think screenshots tell the whole story? How about this one:
Nerf camo hunter!
Or ... did camohunter do all that damage because it is the cumulative effect of multiple ticks of standing in a field of caltrops thrown by a stealthed player?
Radiant destruction is a 3 second cast time. Every other skill is instantaneous. How is a screenshot of RD that takes into account the entire 3 second cast time remotely fair? In those 3 seconds I could get off 3 skills + 3 weaved attacks.
I did download the new update and WB still empowers itself, it still not interruptible, still has the highest damage coefficient in the game, and still stuns. I now have access to a star that makes its damage from 9000 to 8000. I personally do not think it is very good game balance that such a high means of burst damage setup goes hand-in-hand with what is probably the best means of damage avoidance in shuffle + dodge on demand. The amount of damage these build can avoid is superior to heavy armor "tanks" and those tank DK builds do zero damage. That is absolutely ridiculous.
You want to argue that a shield stacking sorcerer can mitigate similar damage and also combine it with a ridiculous burst? I'm all on board. That is equally ridiculously stupid.
But that's the way the game is. Ridiculously OP damage that comes with builds that can survive the OP damage in Cyrodiil without being a traditional tank. That's the builds that have dominated Cyrodiil for the past year and everyone but Wrobel knows it. Now all of a sudden magicka templars want to sneak into the ridiculous OP offensive club with the one offensive ability in the game that shuffle-dodge roll spammers fear because the can't just press a button and avoid it like everything else and now all of a sudden this single aspect of the game is a problem and needs to be addressed by ZoS ... without altering any of the other builds that combine high offense + damage avoidance? There have to be powerful counters to shuffle-WB spammers and the shield stackers and why I pretty much stopped publicly complaining about them.
you're comparing a dps ability to an execute. They don't really correlate to each other. I completely agree that there are abilities in the game that need to be relooked at. I personally think that a proced frag hits way too hard as well. But I also realize that is working as intended as far as I know. Radiant isn't working as intended as it can take someone from full health to death with one channel. This testing was done with 19.6k spell resist and 90 points into elemental defender and no healing or buffs. The damage should only be scalable when in execute range and it's not doing that. It takes 3 times as long as the channel with animation canceling to kill someone from full health with executioner.
Yeah, pretty sure the ability needs to be looked at. Almost every templar I saw last night was channeling this ability on an enemy they outnumbered regardless of health. I wonder why that is?
MormondPayne_EP wrote: »Joy_Division wrote: »Joy_Division wrote: »People have no shame coming on these forums asking for nerfs while mocking others that do the same thing as "casuals ... responsible for dumbing the game down." All the more juicy as many of these same people are running around with dodge-shuffle spam, using a wrecking blow skill that has the highest damage coefficient in the game and stuns and empowers itself and berating others to L2P.
Again I never said to nerf the ability. All I simply said was that it hits too hard and posted a screenshot of the damage. Also, I don't know if you've downloaded the new update and changed your cp, but wb and other stamina based damage abilities are pretty in line when it comes to outrageous numbers.
Saying it hits too hard is asking for a nerf.
You think screenshots tell the whole story? How about this one:
Nerf camo hunter!
Or ... did camohunter do all that damage because it is the cumulative effect of multiple ticks of standing in a field of caltrops thrown by a stealthed player?
Radiant destruction is a 3 second cast time. Every other skill is instantaneous. How is a screenshot of RD that takes into account the entire 3 second cast time remotely fair? In those 3 seconds I could get off 3 skills + 3 weaved attacks.
I did download the new update and WB still empowers itself, it still not interruptible, still has the highest damage coefficient in the game, and still stuns. I now have access to a star that makes its damage from 9000 to 8000. I personally do not think it is very good game balance that such a high means of burst damage setup goes hand-in-hand with what is probably the best means of damage avoidance in shuffle + dodge on demand. The amount of damage these build can avoid is superior to heavy armor "tanks" and those tank DK builds do zero damage. That is absolutely ridiculous.
You want to argue that a shield stacking sorcerer can mitigate similar damage and also combine it with a ridiculous burst? I'm all on board. That is equally ridiculously stupid.
But that's the way the game is. Ridiculously OP damage that comes with builds that can survive the OP damage in Cyrodiil without being a traditional tank. That's the builds that have dominated Cyrodiil for the past year and everyone but Wrobel knows it. Now all of a sudden magicka templars want to sneak into the ridiculous OP offensive club with the one offensive ability in the game that shuffle-dodge roll spammers fear because the can't just press a button and avoid it like everything else and now all of a sudden this single aspect of the game is a problem and needs to be addressed by ZoS ... without altering any of the other builds that combine high offense + damage avoidance? There have to be powerful counters to shuffle-WB spammers and the shield stackers and why I pretty much stopped publicly complaining about them.
you're comparing a dps ability to an execute. They don't really correlate to each other. I completely agree that there are abilities in the game that need to be relooked at. I personally think that a proced frag hits way too hard as well. But I also realize that is working as intended as far as I know. Radiant isn't working as intended as it can take someone from full health to death with one channel. This testing was done with 19.6k spell resist and 90 points into elemental defender and no healing or buffs. The damage should only be scalable when in execute range and it's not doing that. It takes 3 times as long as the channel with animation canceling to kill someone from full health with executioner.
You seemed to miss the post where Gina said they looked at this and it's working as intended.
MormondPayne_EP wrote: »Joy_Division wrote: »Joy_Division wrote: »People have no shame coming on these forums asking for nerfs while mocking others that do the same thing as "casuals ... responsible for dumbing the game down." All the more juicy as many of these same people are running around with dodge-shuffle spam, using a wrecking blow skill that has the highest damage coefficient in the game and stuns and empowers itself and berating others to L2P.
Again I never said to nerf the ability. All I simply said was that it hits too hard and posted a screenshot of the damage. Also, I don't know if you've downloaded the new update and changed your cp, but wb and other stamina based damage abilities are pretty in line when it comes to outrageous numbers.
Saying it hits too hard is asking for a nerf.
You think screenshots tell the whole story? How about this one:
Nerf camo hunter!
Or ... did camohunter do all that damage because it is the cumulative effect of multiple ticks of standing in a field of caltrops thrown by a stealthed player?
Radiant destruction is a 3 second cast time. Every other skill is instantaneous. How is a screenshot of RD that takes into account the entire 3 second cast time remotely fair? In those 3 seconds I could get off 3 skills + 3 weaved attacks.
I did download the new update and WB still empowers itself, it still not interruptible, still has the highest damage coefficient in the game, and still stuns. I now have access to a star that makes its damage from 9000 to 8000. I personally do not think it is very good game balance that such a high means of burst damage setup goes hand-in-hand with what is probably the best means of damage avoidance in shuffle + dodge on demand. The amount of damage these build can avoid is superior to heavy armor "tanks" and those tank DK builds do zero damage. That is absolutely ridiculous.
You want to argue that a shield stacking sorcerer can mitigate similar damage and also combine it with a ridiculous burst? I'm all on board. That is equally ridiculously stupid.
But that's the way the game is. Ridiculously OP damage that comes with builds that can survive the OP damage in Cyrodiil without being a traditional tank. That's the builds that have dominated Cyrodiil for the past year and everyone but Wrobel knows it. Now all of a sudden magicka templars want to sneak into the ridiculous OP offensive club with the one offensive ability in the game that shuffle-dodge roll spammers fear because the can't just press a button and avoid it like everything else and now all of a sudden this single aspect of the game is a problem and needs to be addressed by ZoS ... without altering any of the other builds that combine high offense + damage avoidance? There have to be powerful counters to shuffle-WB spammers and the shield stackers and why I pretty much stopped publicly complaining about them.
you're comparing a dps ability to an execute. They don't really correlate to each other. I completely agree that there are abilities in the game that need to be relooked at. I personally think that a proced frag hits way too hard as well. But I also realize that is working as intended as far as I know. Radiant isn't working as intended as it can take someone from full health to death with one channel. This testing was done with 19.6k spell resist and 90 points into elemental defender and no healing or buffs. The damage should only be scalable when in execute range and it's not doing that. It takes 3 times as long as the channel with animation canceling to kill someone from full health with executioner.
You seemed to miss the post where Gina said they looked at this and it's working as intended.
You seemed to be new to eso where the devs are usually morons
MormondPayne_EP wrote: »Joy_Division wrote: »Joy_Division wrote: »People have no shame coming on these forums asking for nerfs while mocking others that do the same thing as "casuals ... responsible for dumbing the game down." All the more juicy as many of these same people are running around with dodge-shuffle spam, using a wrecking blow skill that has the highest damage coefficient in the game and stuns and empowers itself and berating others to L2P.
Again I never said to nerf the ability. All I simply said was that it hits too hard and posted a screenshot of the damage. Also, I don't know if you've downloaded the new update and changed your cp, but wb and other stamina based damage abilities are pretty in line when it comes to outrageous numbers.
Saying it hits too hard is asking for a nerf.
You think screenshots tell the whole story? How about this one:
Nerf camo hunter!
Or ... did camohunter do all that damage because it is the cumulative effect of multiple ticks of standing in a field of caltrops thrown by a stealthed player?
Radiant destruction is a 3 second cast time. Every other skill is instantaneous. How is a screenshot of RD that takes into account the entire 3 second cast time remotely fair? In those 3 seconds I could get off 3 skills + 3 weaved attacks.
I did download the new update and WB still empowers itself, it still not interruptible, still has the highest damage coefficient in the game, and still stuns. I now have access to a star that makes its damage from 9000 to 8000. I personally do not think it is very good game balance that such a high means of burst damage setup goes hand-in-hand with what is probably the best means of damage avoidance in shuffle + dodge on demand. The amount of damage these build can avoid is superior to heavy armor "tanks" and those tank DK builds do zero damage. That is absolutely ridiculous.
You want to argue that a shield stacking sorcerer can mitigate similar damage and also combine it with a ridiculous burst? I'm all on board. That is equally ridiculously stupid.
But that's the way the game is. Ridiculously OP damage that comes with builds that can survive the OP damage in Cyrodiil without being a traditional tank. That's the builds that have dominated Cyrodiil for the past year and everyone but Wrobel knows it. Now all of a sudden magicka templars want to sneak into the ridiculous OP offensive club with the one offensive ability in the game that shuffle-dodge roll spammers fear because the can't just press a button and avoid it like everything else and now all of a sudden this single aspect of the game is a problem and needs to be addressed by ZoS ... without altering any of the other builds that combine high offense + damage avoidance? There have to be powerful counters to shuffle-WB spammers and the shield stackers and why I pretty much stopped publicly complaining about them.
you're comparing a dps ability to an execute. They don't really correlate to each other. I completely agree that there are abilities in the game that need to be relooked at. I personally think that a proced frag hits way too hard as well. But I also realize that is working as intended as far as I know. Radiant isn't working as intended as it can take someone from full health to death with one channel. This testing was done with 19.6k spell resist and 90 points into elemental defender and no healing or buffs. The damage should only be scalable when in execute range and it's not doing that. It takes 3 times as long as the channel with animation canceling to kill someone from full health with executioner.
You seemed to miss the post where Gina said they looked at this and it's working as intended.
You seemed to be new to eso where the devs are usually morons
i swear to *** god if you pvpers get this skill nerfed for no reason because you get hit at 1% health, just shut up about it already. nothing has been changed apart from being able to get execute damage when multiple use the skill on a target (mainly for pve),
and the cp changes which dont really do much for it other than making it a dps ability, oh and you cant roll dodge it
RinaldoGandolphi wrote: »My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.
Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.
I don't even use it that often, but atleast now its not useless.
Too many people have this asinine mentality.
Radiant destruction executes players of a playstyle I hold a personal vendetta against? Balanced.
Do you know why people complain about dying to radiant? Because there's not enough counterplay.
When people die to any other execute in the game, they feel as if there was something they could have done to live a little bit longer. That's not the case with Jesus Beam. It's the only true *execute* in the game, and it seems to be overtuned in terms of damage.
MormondPayne_EP wrote: »MormondPayne_EP wrote: »Joy_Division wrote: »Joy_Division wrote: »People have no shame coming on these forums asking for nerfs while mocking others that do the same thing as "casuals ... responsible for dumbing the game down." All the more juicy as many of these same people are running around with dodge-shuffle spam, using a wrecking blow skill that has the highest damage coefficient in the game and stuns and empowers itself and berating others to L2P.
Again I never said to nerf the ability. All I simply said was that it hits too hard and posted a screenshot of the damage. Also, I don't know if you've downloaded the new update and changed your cp, but wb and other stamina based damage abilities are pretty in line when it comes to outrageous numbers.
Saying it hits too hard is asking for a nerf.
You think screenshots tell the whole story? How about this one:
Nerf camo hunter!
Or ... did camohunter do all that damage because it is the cumulative effect of multiple ticks of standing in a field of caltrops thrown by a stealthed player?
Radiant destruction is a 3 second cast time. Every other skill is instantaneous. How is a screenshot of RD that takes into account the entire 3 second cast time remotely fair? In those 3 seconds I could get off 3 skills + 3 weaved attacks.
I did download the new update and WB still empowers itself, it still not interruptible, still has the highest damage coefficient in the game, and still stuns. I now have access to a star that makes its damage from 9000 to 8000. I personally do not think it is very good game balance that such a high means of burst damage setup goes hand-in-hand with what is probably the best means of damage avoidance in shuffle + dodge on demand. The amount of damage these build can avoid is superior to heavy armor "tanks" and those tank DK builds do zero damage. That is absolutely ridiculous.
You want to argue that a shield stacking sorcerer can mitigate similar damage and also combine it with a ridiculous burst? I'm all on board. That is equally ridiculously stupid.
But that's the way the game is. Ridiculously OP damage that comes with builds that can survive the OP damage in Cyrodiil without being a traditional tank. That's the builds that have dominated Cyrodiil for the past year and everyone but Wrobel knows it. Now all of a sudden magicka templars want to sneak into the ridiculous OP offensive club with the one offensive ability in the game that shuffle-dodge roll spammers fear because the can't just press a button and avoid it like everything else and now all of a sudden this single aspect of the game is a problem and needs to be addressed by ZoS ... without altering any of the other builds that combine high offense + damage avoidance? There have to be powerful counters to shuffle-WB spammers and the shield stackers and why I pretty much stopped publicly complaining about them.
you're comparing a dps ability to an execute. They don't really correlate to each other. I completely agree that there are abilities in the game that need to be relooked at. I personally think that a proced frag hits way too hard as well. But I also realize that is working as intended as far as I know. Radiant isn't working as intended as it can take someone from full health to death with one channel. This testing was done with 19.6k spell resist and 90 points into elemental defender and no healing or buffs. The damage should only be scalable when in execute range and it's not doing that. It takes 3 times as long as the channel with animation canceling to kill someone from full health with executioner.
You seemed to miss the post where Gina said they looked at this and it's working as intended.
You seemed to be new to eso where the devs are usually morons
Nice try, but I played from beta...
And look back at my posts to see how many times I have copped bans from comments I make against the devs.
Seriously, you gotta stop crying. You now have something to worry about as a dodgeroll and WB spamming shuffler and somehow radiant is imbalanced? Because now your 1vX is a little bit more difficult?
Cry me a river. I find it a bit rich that a guy who posts a video of himself endlessly dodge rolling with shuffle up while running around a rock spamming WB is crying about 1 skill that can kill him sometimes and only under certain circumstances.
MormondPayne_EP wrote: »MormondPayne_EP wrote: »Joy_Division wrote: »Joy_Division wrote: »People have no shame coming on these forums asking for nerfs while mocking others that do the same thing as "casuals ... responsible for dumbing the game down." All the more juicy as many of these same people are running around with dodge-shuffle spam, using a wrecking blow skill that has the highest damage coefficient in the game and stuns and empowers itself and berating others to L2P.
Again I never said to nerf the ability. All I simply said was that it hits too hard and posted a screenshot of the damage. Also, I don't know if you've downloaded the new update and changed your cp, but wb and other stamina based damage abilities are pretty in line when it comes to outrageous numbers.
Saying it hits too hard is asking for a nerf.
You think screenshots tell the whole story? How about this one:
Nerf camo hunter!
Or ... did camohunter do all that damage because it is the cumulative effect of multiple ticks of standing in a field of caltrops thrown by a stealthed player?
Radiant destruction is a 3 second cast time. Every other skill is instantaneous. How is a screenshot of RD that takes into account the entire 3 second cast time remotely fair? In those 3 seconds I could get off 3 skills + 3 weaved attacks.
I did download the new update and WB still empowers itself, it still not interruptible, still has the highest damage coefficient in the game, and still stuns. I now have access to a star that makes its damage from 9000 to 8000. I personally do not think it is very good game balance that such a high means of burst damage setup goes hand-in-hand with what is probably the best means of damage avoidance in shuffle + dodge on demand. The amount of damage these build can avoid is superior to heavy armor "tanks" and those tank DK builds do zero damage. That is absolutely ridiculous.
You want to argue that a shield stacking sorcerer can mitigate similar damage and also combine it with a ridiculous burst? I'm all on board. That is equally ridiculously stupid.
But that's the way the game is. Ridiculously OP damage that comes with builds that can survive the OP damage in Cyrodiil without being a traditional tank. That's the builds that have dominated Cyrodiil for the past year and everyone but Wrobel knows it. Now all of a sudden magicka templars want to sneak into the ridiculous OP offensive club with the one offensive ability in the game that shuffle-dodge roll spammers fear because the can't just press a button and avoid it like everything else and now all of a sudden this single aspect of the game is a problem and needs to be addressed by ZoS ... without altering any of the other builds that combine high offense + damage avoidance? There have to be powerful counters to shuffle-WB spammers and the shield stackers and why I pretty much stopped publicly complaining about them.
you're comparing a dps ability to an execute. They don't really correlate to each other. I completely agree that there are abilities in the game that need to be relooked at. I personally think that a proced frag hits way too hard as well. But I also realize that is working as intended as far as I know. Radiant isn't working as intended as it can take someone from full health to death with one channel. This testing was done with 19.6k spell resist and 90 points into elemental defender and no healing or buffs. The damage should only be scalable when in execute range and it's not doing that. It takes 3 times as long as the channel with animation canceling to kill someone from full health with executioner.
You seemed to miss the post where Gina said they looked at this and it's working as intended.
You seemed to be new to eso where the devs are usually morons
Nice try, but I played from beta...
And look back at my posts to see how many times I have copped bans from comments I make against the devs.
Seriously, you gotta stop crying. You now have something to worry about as a dodgeroll and WB spamming shuffler and somehow radiant is imbalanced? Because now your 1vX is a little bit more difficult?
Cry me a river. I find it a bit rich that a guy who posts a video of himself endlessly dodge rolling with shuffle up while running around a rock spamming WB is crying about 1 skill that can kill him sometimes and only under certain circumstances.
Please tell me where in that video did I spam wrecking blow lmfao why don't you take your own advice and stop crying over stamina builds. Such a hypocrite
You are wrong.
I know @Asayre and other templars found the optimal general execute range gor this skill to be from 40% and lower (correct me if I'm wrong). This makes sense as the execute is a channel instead of an instant cast. And as a channel, it shouldn't be dodgeable.
If the health dmg is too high at the 100-40% in cyro, do we nerf it? Do we tag it on another mitigation source? Do we make it non-crit from 30% and above?
Rainingblood wrote: »Saying there are so many Templars using RD because it's OP is incorrect. So many are using it because of all the plebs that don't know how to counter it. If I'm not paying attention, and I get rekt by a RD, my bad. But if I can pop a shield and survive long enough to target the Templar, there are many ways to counter it.
It's not OP. Just need to learn more than Dodge as a counter.
MormondPayne_EP wrote: »
Just like bow users are spamming snipe on any enemy they outnumber...
Are you even listening to yourself?
Viable outside of execute range? I don't think so. With 41k Magic in PvP i get ticks of 2000 damage max at 4000 before a target hits execute range.MormondPayne_EP wrote: »
Just like bow users are spamming snipe on any enemy they outnumber...
Are you even listening to yourself?
Yeah, lol are you?
My point was made to draw attention to the notion that radiant's damage outside of execute range was potentially too competitive.
Is snipe an undodgeable ranged execute, or is it a bow user's main damage ability? Do people use their main damage dealing abilities when trying to kill enemy players?
I'm saying that RD is probably too strong an execute and too viable a damage dealing ability outside of execute range, but I can see that my effort is wasted on you.
Also, a lot of the design in this game was intended. In fact, that's the very nature of design. Wrecking blow into an 18k Take Flight was working as intended. Would you call that balanced? Would you call 11k single target proxy dets balanced? 22k dawnbreaker of smiting on a vamp? We're talking about balance, not ZOS' intent.