AddictionX wrote: »AddictionX wrote: »bubblebuttboss wrote: »AddictionX wrote: »it hits hard, has range and undodgable... gud luck if you block it brah~
To bring my class executes... oh wait dk doesnt have one... well then....
To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.
also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!
Oh and make it only bash able
Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!
There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...
Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.
The math has been done for you, executioner does more damage over the same amount of time.
I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!
Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.
But it does. Fact.
ah ah ah...No if and's and buts, just proofcause it would need to be melee range.... you forget the range on this skill.
It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.
Is it undodgeable? Can it be raised by an extra 50% damage through CP? Does it have a base 28 meter range(is increased through Battle Spirit)? It doesn't matter how many times you tell yourself or everyone else here about how to learn to play and adapt. It's no coincidence that practically every half decent player says this skill is out of hand. Like I said, you must not play solo or run in a very small group. Anyone who does can realize that being spammed with an unblockable, undodgeable, high hitting ability is the definition of overpowered. If you don't see this, please upload some videos of you playing solo or in small groups displaying how you counter multiple radiants.
Same can be said about a lot of Stamina related spells/attacks which are f'd up and annoying AF.
Most of you QQ'ing here are complaining for your inability to deal with RD. Slot purge if you are not a Templar.
If I had a chance to slot a magicka version of 2h execute, I would totally slot it instead of RD. The amount of bashes I receive while trying to execute a person while I am 1vx is enormous.
Rd however is a good stamina punisher, I guess kids did not adapt to the new patch yet so they think dodge rolling 10 times in a row with vigor and rally up is still the way to pvp.
AddictionX wrote: »AddictionX wrote: »bubblebuttboss wrote: »AddictionX wrote: »it hits hard, has range and undodgable... gud luck if you block it brah~
To bring my class executes... oh wait dk doesnt have one... well then....
To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.
also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!
Oh and make it only bash able
Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!
There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...
Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.
The math has been done for you, executioner does more damage over the same amount of time.
I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!
Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.
But it does. Fact.
ah ah ah...No if and's and buts, just proofcause it would need to be melee range.... you forget the range on this skill.
It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.
Is it undodgeable? Can it be raised by an extra 50% damage through CP? Does it have a base 28 meter range(is increased through Battle Spirit)? It doesn't matter how many times you tell yourself or everyone else here about how to learn to play and adapt. It's no coincidence that practically every half decent player says this skill is out of hand. Like I said, you must not play solo or run in a very small group. Anyone who does can realize that being spammed with an unblockable, undodgeable, high hitting ability is the definition of overpowered. If you don't see this, please upload some videos of you playing solo or in small groups displaying how you counter multiple radiants.
Same can be said about a lot of Stamina related spells/attacks which are f'd up and annoying AF.
Most of you QQ'ing here are complaining for your inability to deal with RD. Slot purge if you are not a Templar.
If I had a chance to slot a magicka version of 2h execute, I would totally slot it instead of RD. The amount of bashes I receive while trying to execute a person while I am 1vx is enormous.
Rd however is a good stamina punisher, I guess kids did not adapt to the new patch yet so they think dodge rolling 10 times in a row with vigor and rally up is still the way to pvp.
DisgracefulMind wrote: »The only major difference with RD is that it's not undodgeable xD
Honestly, and like many others have said in the thread, it's time that stamina build dodge rollers have a counter. The only people I see for the most part crying in here are stamina builds /:
Damage-wise, it's performing as it should. It ticks high on low health targets, as it should. It ticks lower on higher health targets, as it should.
Or are most of you crying because a group of templars double/triple beamed you? What about when a group of stam DKs triple wrecking blow you and then triple leap you, you're not going to live long. What about a group of stamina nightblades triple ambushing you and then soul harvesting, you're not going to live long. What about a group of magicka sorcs locking you down, you're probably not going to live long. What about three stamplars on you? You're not going to live long. So what makes anyone think that they should live long just because three magicka templars are on you? In fact, magicka templars don't even have a good ultimate to throw into the mix, so are you all REALLY complaining about RD? Is it because the class has always been the easy target for you all? Is it because you're all so angry that magicka templars are going to hurt you now? Just lol.
RD can be interrupted in so many ways. Please re-read Lyric's list in this thread and learn to play.
AddictionX wrote: »AddictionX wrote: »bubblebuttboss wrote: »AddictionX wrote: »it hits hard, has range and undodgable... gud luck if you block it brah~
To bring my class executes... oh wait dk doesnt have one... well then....
To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.
also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!
Oh and make it only bash able
Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!
There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...
Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.
The math has been done for you, executioner does more damage over the same amount of time.
I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!
Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.
But it does. Fact.
ah ah ah...No if and's and buts, just proofcause it would need to be melee range.... you forget the range on this skill.
It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.
Is it undodgeable? Can it be raised by an extra 50% damage through CP? Does it have a base 28 meter range(is increased through Battle Spirit)? It doesn't matter how many times you tell yourself or everyone else here about how to learn to play and adapt. It's no coincidence that practically every half decent player says this skill is out of hand. Like I said, you must not play solo or run in a very small group. Anyone who does can realize that being spammed with an unblockable, undodgeable, high hitting ability is the definition of overpowered. If you don't see this, please upload some videos of you playing solo or in small groups displaying how you counter multiple radiants.
Same can be said about a lot of Stamina related spells/attacks which are f'd up and annoying AF.
Most of you QQ'ing here are complaining for your inability to deal with RD. Slot purge if you are not a Templar.
If I had a chance to slot a magicka version of 2h execute, I would totally slot it instead of RD. The amount of bashes I receive while trying to execute a person while I am 1vx is enormous.
Rd however is a good stamina punisher, I guess kids did not adapt to the new patch yet so they think dodge rolling 10 times in a row with vigor and rally up is still the way to pvp.
Except you're a ZERGling. I've seen you sit there in ball groups spamming those heals and radaints, so I laugh when you state "while I'm 1vx". You can barely fend for yourself alone. I enjoy wiping your templar regardless, because even though you use a broken ability you're still horrible. But hey, a ZERGling doesn't know how to play the game because they sit there and do the same thing each and every day and never improve.
Did you tell me, a stam build, to slot purge? Think about that for a second. A 7.4K magicka costing ability. Let's say I do use it, right? I get 2-3 radiants on me and purge. Then what? Oh, that's right. They'll throw on more radiants, and at the same time I don't have any magicka to purge them or use any of my other magicka dump abilities.
So far, you templars have not given a single logical statement on how to actually counter radiant. I and the other stam builds have refuted every one of them. You sit there and compare it to our stamina abilities like roll dodge and shuffle. Those 2 abilities are the equivalence to you sitting there spamming heals and shields.
P.S. Please list some of those stamina abilities that you have a tough time learning to play against. Don't dare say roll dodge and shuffle. You'll make me chuckle more than you already have so far.
Mrs_Quietus wrote: »Magic, Stamina, Distance, and Close up ways to counter RD
Bash
Block
Don't roll
Don't mist form
Stonefist
Crushing Shock
Deepbreath
Flame Reach
WB
Magnum Shot
Javelin
Power Bash
Cloak
Purge
Purify
Crystal Frag
Familiar Explosion
Prison
Silver Shards(if vamp)
Dawnbreaker(if vamp)
Turn Undead(if vamp)
Fear
Meteor
Fire Rune
Drain(vamp)
LOS
Howl(WW)
Dragonleap
Soul Tether
Incapacitating Strike
Agony
Petrify
Any Shield(Hardened, Rock, Blazing, Magic Harness, Healing Ward)
Toppling(when it works)
Luminous Shards
Streak
Venom Arrow
#bringbackblindingflashes
DisgracefulMind wrote: »Mrs_Quietus wrote: »Magic, Stamina, Distance, and Close up ways to counter RD
Bash
Block
Don't roll
Don't mist form
Stonefist
Crushing Shock
Deepbreath
Flame Reach
WB
Magnum Shot
Javelin
Power Bash
Cloak
Purge
Purify
Crystal Frag
Familiar Explosion
Prison
Silver Shards(if vamp)
Dawnbreaker(if vamp)
Turn Undead(if vamp)
Fear
Meteor
Fire Rune
Drain(vamp)
LOS
Howl(WW)
Dragonleap
Soul Tether
Incapacitating Strike
Agony
Petrify
Any Shield(Hardened, Rock, Blazing, Magic Harness, Healing Ward)
Toppling(when it works)
Luminous Shards
Streak
Venom Arrow
#bringbackblindingflashes
Here are your counters. You have access to more than one of these in any class, magicka or stamina. Use them.
PrinceFabious wrote: »
ZOS_GinaBruno wrote: »Thanks for your feedback on this ability, everyone. We did take a look at this ability just to make sure it was working properly and as intended, and it is. There are some circumstances where it can feasibly hit pretty hard, but that's ok in our eyes and we don't currently have plans to change its functionality.
DisgracefulMind wrote: »Mrs_Quietus wrote: »Magic, Stamina, Distance, and Close up ways to counter RD
Bash
Block
Don't roll
Don't mist form
Stonefist
Crushing Shock
Deepbreath
Flame Reach
WB
Magnum Shot
Javelin
Power Bash
Cloak
Purge
Purify
Crystal Frag
Familiar Explosion
Prison
Silver Shards(if vamp)
Dawnbreaker(if vamp)
Turn Undead(if vamp)
Fear
Meteor
Fire Rune
Drain(vamp)
LOS
Howl(WW)
Dragonleap
Soul Tether
Incapacitating Strike
Agony
Petrify
Any Shield(Hardened, Rock, Blazing, Magic Harness, Healing Ward)
Toppling(when it works)
Luminous Shards
Streak
Venom Arrow
#bringbackblindingflashes
Here are your counters. You have access to more than one of these in any class, magicka or stamina. Use them.
The skills I've put in bold are the only abilities that are readily available to stam builds. TWO of them can be used from a range, SIX of them are available class only(I have access to ONE of them), and the rest in bold are close range options. The list also has ultimates in there. These can only be used ONCE. Want me to waste my meteor on some oaf in the back spamming radiant, or use my leap and dive into more enemies? We're not having a problem facing with the spam of radiants up close. The real problem is from a distance, where it's almost impossible to deal with because they can just sit there and spam the key again if you manage to interrupt it. I WISH there was a stamina morph of purge. I'd run it in a heartbeat, but that's not the case here.
DisgracefulMind wrote: »DisgracefulMind wrote: »Mrs_Quietus wrote: »Magic, Stamina, Distance, and Close up ways to counter RD
Bash
Block
Don't roll
Don't mist form
Stonefist
Crushing Shock
Deepbreath
Flame Reach
WB
Magnum Shot
Javelin
Power Bash
Cloak
Purge
Purify
Crystal Frag
Familiar Explosion
Prison
Silver Shards(if vamp)
Dawnbreaker(if vamp)
Turn Undead(if vamp)
Fear
Meteor
Fire Rune
Drain(vamp)
LOS
Howl(WW)
Dragonleap
Soul Tether
Incapacitating Strike
Agony
Petrify
Any Shield(Hardened, Rock, Blazing, Magic Harness, Healing Ward)
Toppling(when it works)
Luminous Shards
Streak
Venom Arrow
#bringbackblindingflashes
Here are your counters. You have access to more than one of these in any class, magicka or stamina. Use them.
The skills I've put in bold are the only abilities that are readily available to stam builds. TWO of them can be used from a range, SIX of them are available class only(I have access to ONE of them), and the rest in bold are close range options. The list also has ultimates in there. These can only be used ONCE. Want me to waste my meteor on some oaf in the back spamming radiant, or use my leap and dive into more enemies? We're not having a problem facing with the spam of radiants up close. The real problem is from a distance, where it's almost impossible to deal with because they can just sit there and spam the key again if you manage to interrupt it. I WISH there was a stamina morph of purge. I'd run it in a heartbeat, but that's not the case here.
You can bash, you can power bash, you can use venom arrow, you can use magnum shot. Don't use an ultimate if you don't want to. You can also LOS. You can gap close a Templar and bash them, etc etc etc. Those are A LOT of options to interrupt a Templar, if you can't figure out how to use any of those, I don't know what to tell you.
I main a Magicka Temp. We have needed some attention paid to us for some time now. We have voiced our concerns.
That said, buffing Radiant Destruction is the worst possible way to do this. It is unbalanced as a skill, even if we aren't OP as a CLASS.
I never wanted RD in the first place. Flashes were awesome. Then it gets buffed, nerfed, and buffed again as if RD WERE THE CLASS-DEFINING SKILL BY WHICH TEMPLAR BALANCE SHOULD BE DETERMINED. This is pure folly and I belive mismanagement of the class as a whole.
We don't need more DPS, and we certainly don't need a kill beam that can be used as an opener. This shifts the focus of the Magicka Temp from holistic to ranged kill spammer. We already have Dark Flare, for crying out loud. We need our skills to work as advertised, our Shield to be viable, and some mobility. I don't think those are unreasonable requests.
What we don't need is a kill spam button so effective that nearly every build is forced to run it just to make up for our deficiencies in other areas.
I main a Magicka Temp. We have needed some attention paid to us for some time now. We have voiced our concerns.
That said, buffing Radiant Destruction is the worst possible way to do this. It is unbalanced as a skill, even if we aren't OP as a CLASS.
I never wanted RD in the first place. Flashes were awesome. Then it gets buffed, nerfed, and buffed again as if RD WERE THE CLASS-DEFINING SKILL BY WHICH TEMPLAR BALANCE SHOULD BE DETERMINED. This is pure folly and I belive mismanagement of the class as a whole.
We don't need more DPS, and we certainly don't need a kill beam that can be used as an opener. This shifts the focus of the Magicka Temp from holistic to ranged kill spammer. We already have Dark Flare, for crying out loud. We need our skills to work as advertised, our Shield to be viable, and some mobility. I don't think those are unreasonable requests.
What we don't need is a kill spam button so effective that nearly every build is forced to run it just to make up for our deficiencies in other areas.
I main a Magicka Temp. We have needed some attention paid to us for some time now. We have voiced our concerns.
That said, buffing Radiant Destruction is the worst possible way to do this. It is unbalanced as a skill, even if we aren't OP as a CLASS.
I never wanted RD in the first place. Flashes were awesome. Then it gets buffed, nerfed, and buffed again as if RD WERE THE CLASS-DEFINING SKILL BY WHICH TEMPLAR BALANCE SHOULD BE DETERMINED. This is pure folly and I belive mismanagement of the class as a whole.
We don't need more DPS, and we certainly don't need a kill beam that can be used as an opener. This shifts the focus of the Magicka Temp from holistic to ranged kill spammer. We already have Dark Flare, for crying out loud. We need our skills to work as advertised, our Shield to be viable, and some mobility. I don't think those are unreasonable requests.
What we don't need is a kill spam button so effective that nearly every build is forced to run it just to make up for our deficiencies in other areas.
AddictionX wrote: »AddictionX wrote: »bubblebuttboss wrote: »AddictionX wrote: »it hits hard, has range and undodgable... gud luck if you block it brah~
To bring my class executes... oh wait dk doesnt have one... well then....
To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.
also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!
Oh and make it only bash able
Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!
There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...
Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.
The math has been done for you, executioner does more damage over the same amount of time.
I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!
Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.
But it does. Fact.
ah ah ah...No if and's and buts, just proofcause it would need to be melee range.... you forget the range on this skill.
It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.
Is it undodgeable? Can it be raised by an extra 50% damage through CP? Does it have a base 28 meter range(is increased through Battle Spirit)? It doesn't matter how many times you tell yourself or everyone else here about how to learn to play and adapt. It's no coincidence that practically every half decent player says this skill is out of hand. Like I said, you must not play solo or run in a very small group. Anyone who does can realize that being spammed with an unblockable, undodgeable, high hitting ability is the definition of overpowered. If you don't see this, please upload some videos of you playing solo or in small groups displaying how you counter multiple radiants.
Same can be said about a lot of Stamina related spells/attacks which are f'd up and annoying AF.
Most of you QQ'ing here are complaining for your inability to deal with RD. Slot purge if you are not a Templar.
If I had a chance to slot a magicka version of 2h execute, I would totally slot it instead of RD. The amount of bashes I receive while trying to execute a person while I am 1vx is enormous.
Rd however is a good stamina punisher, I guess kids did not adapt to the new patch yet so they think dodge rolling 10 times in a row with vigor and rally up is still the way to pvp.
So far, you templars have not given a single logical statement on how to actually counter radiant
AddictionX wrote: »All of these guys defending RD are really causing the class more harm than good cause now you're adding more variables and other crap into the mix that they'll probably mess with instead of addressing core issues with the class...
AddictionX wrote: »AddictionX wrote: »bubblebuttboss wrote: »AddictionX wrote: »it hits hard, has range and undodgable... gud luck if you block it brah~
To bring my class executes... oh wait dk doesnt have one... well then....
To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.
also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!
Oh and make it only bash able
Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!
There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...
Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.
The math has been done for you, executioner does more damage over the same amount of time.
I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!
Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.
But it does. Fact.
ah ah ah...No if and's and buts, just proofcause it would need to be melee range.... you forget the range on this skill.
It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.
Is it undodgeable? Can it be raised by an extra 50% damage through CP? Does it have a base 28 meter range(is increased through Battle Spirit)? It doesn't matter how many times you tell yourself or everyone else here about how to learn to play and adapt. It's no coincidence that practically every half decent player says this skill is out of hand. Like I said, you must not play solo or run in a very small group. Anyone who does can realize that being spammed with an unblockable, undodgeable, high hitting ability is the definition of overpowered. If you don't see this, please upload some videos of you playing solo or in small groups displaying how you counter multiple radiants.
Same can be said about a lot of Stamina related spells/attacks which are f'd up and annoying AF.
Most of you QQ'ing here are complaining for your inability to deal with RD. Slot purge if you are not a Templar.
If I had a chance to slot a magicka version of 2h execute, I would totally slot it instead of RD. The amount of bashes I receive while trying to execute a person while I am 1vx is enormous.
Rd however is a good stamina punisher, I guess kids did not adapt to the new patch yet so they think dodge rolling 10 times in a row with vigor and rally up is still the way to pvp.
Except you're a ZERGling. I've seen you sit there in ball groups spamming those heals and radaints, so I laugh when you state "while I'm 1vx". You can barely fend for yourself alone. I enjoy wiping your templar regardless, because even though you use a broken ability you're still horrible. But hey, a ZERGling doesn't know how to play the game because they sit there and do the same thing each and every day and never improve.
Did you tell me, a stam build, to slot purge? Think about that for a second. A 7.4K magicka costing ability. Let's say I do use it, right? I get 2-3 radiants on me and purge. Then what? Oh, that's right. They'll throw on more radiants, and at the same time I don't have any magicka to purge them or use any of my other magicka dump abilities.
So far, you templars have not given a single logical statement on how to actually counter radiant. I and the other stam builds have refuted every one of them. You sit there and compare it to our stamina abilities like roll dodge and shuffle. Those 2 abilities are the equivalence to you sitting there spamming heals and shields.
P.S. Please list some of those stamina abilities that you have a tough time learning to play against. Don't dare say roll dodge and shuffle. You'll make me chuckle more than you already have so far.