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Radiant Destruction

  • manny254
    manny254
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    ✭✭
    I really don't understand this discussion. This skill is over performing and is unbalanced right now. Ignoring this does not change that it is true.
    - Mojican
  • Bofrari
    Bofrari
    ✭✭✭
    The simple fact is if your dying to this it don't matter what they do too the skill your going to continue getting rekt it's a l2p issue Templars die very fast I love it when some temp starts rd me because its game over for them all day everyday so keep crying ect it won't help you none.
  • PrinceFabious
    PrinceFabious
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    Mr_Nobody wrote: »
    Ampnode wrote: »
    Elong wrote: »
    AddictionX wrote: »
    Elong wrote: »
    AddictionX wrote: »
    AddictionX wrote: »
    it hits hard, has range and undodgable... gud luck if you block it brah~

    To bring my class executes... oh wait dk doesnt have one... well then....

    To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.

    also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!

    Oh and make it only bash able :)

    Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!

    There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...

    Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.

    The math has been done for you, executioner does more damage over the same amount of time.


    I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!

    Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.


    But it does. Fact.

    ah ah ah...No if and's and buts, just proof :) cause it would need to be melee range.... you forget the range on this skill.

    It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.

    Is it undodgeable? Can it be raised by an extra 50% damage through CP? Does it have a base 28 meter range(is increased through Battle Spirit)? It doesn't matter how many times you tell yourself or everyone else here about how to learn to play and adapt. It's no coincidence that practically every half decent player says this skill is out of hand. Like I said, you must not play solo or run in a very small group. Anyone who does can realize that being spammed with an unblockable, undodgeable, high hitting ability is the definition of overpowered. If you don't see this, please upload some videos of you playing solo or in small groups displaying how you counter multiple radiants.

    Same can be said about a lot of Stamina related spells/attacks which are f'd up and annoying AF.

    Most of you QQ'ing here are complaining for your inability to deal with RD. Slot purge if you are not a Templar.

    If I had a chance to slot a magicka version of 2h execute, I would totally slot it instead of RD. The amount of bashes I receive while trying to execute a person while I am 1vx is enormous.

    Rd however is a good stamina punisher, I guess kids did not adapt to the new patch yet so they think dodge rolling 10 times in a row with vigor and rally up is still the way to pvp.

    This
  • PrinceFabious
    PrinceFabious
    ✭✭✭✭✭
    manny254 wrote: »
    I really don't understand this discussion. This skill is over performing and is unbalanced right now. Ignoring this does not change that it is true.

    Are you a stam roll dodger?
  • Cinbri
    Cinbri
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    ✭✭✭✭
    Told ya. Every major update people creating topics "<insert templar skill> is OP". History repeating itself. Not even worth to discuss. Check old threads on forum about RD, you will see that people saying the same things over and over again.
    Edited by Cinbri on March 13, 2016 3:40PM
  • DisgracefulMind
    DisgracefulMind
    ✭✭✭✭✭
    ✭✭✭
    The only major difference with RD is that it's undodgeable xD

    Honestly, and like many others have said in the thread, it's time that stamina build dodge rollers have a counter. The only people I see for the most part crying in here are stamina builds /:

    Damage-wise, it's performing as it should. It ticks high on low health targets, as it should. It ticks lower on higher health targets, as it should.

    Or are most of you crying because a group of templars double/triple beamed you? What about when a group of stam DKs triple wrecking blow you and then triple leap you, you're not going to live long. What about a group of stamina nightblades triple ambushing you and then soul harvesting, you're not going to live long. What about a group of magicka sorcs locking you down, you're probably not going to live long. What about three stamplars on you? You're not going to live long. So what makes anyone think that they should live long just because three magicka templars are on you? In fact, magicka templars don't even have a good ultimate to throw into the mix, so are you all REALLY complaining about RD? Is it because the class has always been the easy target for you all? Is it because you're all so angry that magicka templars are going to hurt you now? Just lol.

    RD can be interrupted in so many ways. Please re-read Lyric's list in this thread and learn to play.
    Edited by DisgracefulMind on March 13, 2016 5:30PM
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Ampnode
    Ampnode
    ✭✭✭✭
    Mr_Nobody wrote: »
    Ampnode wrote: »
    Elong wrote: »
    AddictionX wrote: »
    Elong wrote: »
    AddictionX wrote: »
    AddictionX wrote: »
    it hits hard, has range and undodgable... gud luck if you block it brah~

    To bring my class executes... oh wait dk doesnt have one... well then....

    To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.

    also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!

    Oh and make it only bash able :)

    Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!

    There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...

    Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.

    The math has been done for you, executioner does more damage over the same amount of time.


    I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!

    Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.


    But it does. Fact.

    ah ah ah...No if and's and buts, just proof :) cause it would need to be melee range.... you forget the range on this skill.

    It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.

    Is it undodgeable? Can it be raised by an extra 50% damage through CP? Does it have a base 28 meter range(is increased through Battle Spirit)? It doesn't matter how many times you tell yourself or everyone else here about how to learn to play and adapt. It's no coincidence that practically every half decent player says this skill is out of hand. Like I said, you must not play solo or run in a very small group. Anyone who does can realize that being spammed with an unblockable, undodgeable, high hitting ability is the definition of overpowered. If you don't see this, please upload some videos of you playing solo or in small groups displaying how you counter multiple radiants.

    Same can be said about a lot of Stamina related spells/attacks which are f'd up and annoying AF.

    Most of you QQ'ing here are complaining for your inability to deal with RD. Slot purge if you are not a Templar.

    If I had a chance to slot a magicka version of 2h execute, I would totally slot it instead of RD. The amount of bashes I receive while trying to execute a person while I am 1vx is enormous.

    Rd however is a good stamina punisher, I guess kids did not adapt to the new patch yet so they think dodge rolling 10 times in a row with vigor and rally up is still the way to pvp.

    Except you're a ZERGling. I've seen you sit there in ball groups spamming those heals and radaints, so I laugh when you state "while I'm 1vx". You can barely fend for yourself alone. I enjoy wiping your templar regardless, because even though you use a broken ability you're still horrible. But hey, a ZERGling doesn't know how to play the game because they sit there and do the same thing each and every day and never improve.

    Did you tell me, a stam build, to slot purge? Think about that for a second. A 7.4K magicka costing ability. Let's say I do use it, right? I get 2-3 radiants on me and purge. Then what? Oh, that's right. They'll throw on more radiants, and at the same time I don't have any magicka to purge them or use any of my other magicka dump abilities.

    So far, you templars have not given a single logical statement on how to actually counter radiant. I and the other stam builds have refuted every one of them. You sit there and compare it to our stamina abilities like roll dodge and shuffle. Those 2 abilities are the equivalence to you sitting there spamming heals and shields.

    P.S. Please list some of those stamina abilities that you have a tough time learning to play against. Don't dare say roll dodge and shuffle. You'll make me chuckle more than you already have so far.
    PC NA - CP640+

    Characters:
    Amp - Magicka Nightblade
    Amp - Magicka Sorcerer
    Amp - Magicka Templar
    Amp - Stamina Dragonknight
    Amp - Stamina Templar
    Amp - Magicka Dragonknight
    Amp - Stamina Sorcerer
    Amp - Stamina Nightblade
  • PrinceFabious
    PrinceFabious
    ✭✭✭✭✭
    The only major difference with RD is that it's not undodgeable xD

    Honestly, and like many others have said in the thread, it's time that stamina build dodge rollers have a counter. The only people I see for the most part crying in here are stamina builds /:

    Damage-wise, it's performing as it should. It ticks high on low health targets, as it should. It ticks lower on higher health targets, as it should.

    Or are most of you crying because a group of templars double/triple beamed you? What about when a group of stam DKs triple wrecking blow you and then triple leap you, you're not going to live long. What about a group of stamina nightblades triple ambushing you and then soul harvesting, you're not going to live long. What about a group of magicka sorcs locking you down, you're probably not going to live long. What about three stamplars on you? You're not going to live long. So what makes anyone think that they should live long just because three magicka templars are on you? In fact, magicka templars don't even have a good ultimate to throw into the mix, so are you all REALLY complaining about RD? Is it because the class has always been the easy target for you all? Is it because you're all so angry that magicka templars are going to hurt you now? Just lol.

    RD can be interrupted in so many ways. Please re-read Lyric's list in this thread and learn to play.

    Amen
  • DisgracefulMind
    DisgracefulMind
    ✭✭✭✭✭
    ✭✭✭
    Ampnode wrote: »
    Mr_Nobody wrote: »
    Ampnode wrote: »
    Elong wrote: »
    AddictionX wrote: »
    Elong wrote: »
    AddictionX wrote: »
    AddictionX wrote: »
    it hits hard, has range and undodgable... gud luck if you block it brah~

    To bring my class executes... oh wait dk doesnt have one... well then....

    To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.

    also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!

    Oh and make it only bash able :)

    Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!

    There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...

    Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.

    The math has been done for you, executioner does more damage over the same amount of time.


    I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!

    Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.


    But it does. Fact.

    ah ah ah...No if and's and buts, just proof :) cause it would need to be melee range.... you forget the range on this skill.

    It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.

    Is it undodgeable? Can it be raised by an extra 50% damage through CP? Does it have a base 28 meter range(is increased through Battle Spirit)? It doesn't matter how many times you tell yourself or everyone else here about how to learn to play and adapt. It's no coincidence that practically every half decent player says this skill is out of hand. Like I said, you must not play solo or run in a very small group. Anyone who does can realize that being spammed with an unblockable, undodgeable, high hitting ability is the definition of overpowered. If you don't see this, please upload some videos of you playing solo or in small groups displaying how you counter multiple radiants.

    Same can be said about a lot of Stamina related spells/attacks which are f'd up and annoying AF.

    Most of you QQ'ing here are complaining for your inability to deal with RD. Slot purge if you are not a Templar.

    If I had a chance to slot a magicka version of 2h execute, I would totally slot it instead of RD. The amount of bashes I receive while trying to execute a person while I am 1vx is enormous.

    Rd however is a good stamina punisher, I guess kids did not adapt to the new patch yet so they think dodge rolling 10 times in a row with vigor and rally up is still the way to pvp.

    Except you're a ZERGling. I've seen you sit there in ball groups spamming those heals and radaints, so I laugh when you state "while I'm 1vx". You can barely fend for yourself alone. I enjoy wiping your templar regardless, because even though you use a broken ability you're still horrible. But hey, a ZERGling doesn't know how to play the game because they sit there and do the same thing each and every day and never improve.

    Did you tell me, a stam build, to slot purge? Think about that for a second. A 7.4K magicka costing ability. Let's say I do use it, right? I get 2-3 radiants on me and purge. Then what? Oh, that's right. They'll throw on more radiants, and at the same time I don't have any magicka to purge them or use any of my other magicka dump abilities.

    So far, you templars have not given a single logical statement on how to actually counter radiant. I and the other stam builds have refuted every one of them. You sit there and compare it to our stamina abilities like roll dodge and shuffle. Those 2 abilities are the equivalence to you sitting there spamming heals and shields.

    P.S. Please list some of those stamina abilities that you have a tough time learning to play against. Don't dare say roll dodge and shuffle. You'll make me chuckle more than you already have so far.
    Magic, Stamina, Distance, and Close up ways to counter RD

    Bash
    Block
    Don't roll
    Don't mist form
    Stonefist
    Crushing Shock
    Deepbreath
    Flame Reach
    WB
    Magnum Shot
    Javelin
    Power Bash
    Cloak
    Purge
    Purify
    Crystal Frag
    Familiar Explosion
    Prison
    Silver Shards(if vamp)
    Dawnbreaker(if vamp)
    Turn Undead(if vamp)
    Fear
    Meteor
    Fire Rune
    Drain(vamp)
    LOS
    Howl(WW)
    Dragonleap
    Soul Tether
    Incapacitating Strike
    Agony
    Petrify
    Any Shield(Hardened, Rock, Blazing, Magic Harness, Healing Ward)
    Toppling(when it works)
    Luminous Shards
    Streak
    Venom Arrow

    #bringbackblindingflashes


    Here are your counters. You have access to more than one of these in any class, magicka or stamina. Use them.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Ampnode
    Ampnode
    ✭✭✭✭
    Magic, Stamina, Distance, and Close up ways to counter RD

    Bash
    Block
    Don't roll
    Don't mist form
    Stonefist
    Crushing Shock
    Deepbreath
    Flame Reach
    WB
    Magnum Shot
    Javelin
    Power Bash
    Cloak
    Purge
    Purify
    Crystal Frag
    Familiar Explosion
    Prison
    Silver Shards(if vamp)
    Dawnbreaker(if vamp)
    Turn Undead(if vamp)
    Fear
    Meteor
    Fire Rune
    Drain(vamp)
    LOS
    Howl(WW)
    Dragonleap
    Soul Tether
    Incapacitating Strike
    Agony
    Petrify
    Any Shield(Hardened, Rock, Blazing, Magic Harness, Healing Ward)
    Toppling(when it works)
    Luminous Shards
    Streak
    Venom Arrow

    #bringbackblindingflashes


    Here are your counters. You have access to more than one of these in any class, magicka or stamina. Use them.

    The skills I've put in bold are the only abilities that are readily available to stam builds. TWO of them can be used from a range, SIX of them are available class only(I have access to ONE of them), and the rest in bold are close range options. The list also has ultimates in there. These can only be used ONCE. Want me to waste my meteor on some oaf in the back spamming radiant, or use my leap and dive into more enemies? We're not having a problem facing with the spam of radiants up close. The real problem is from a distance, where it's almost impossible to deal with because they can just sit there and spam the key again if you manage to interrupt it. I WISH there was a stamina morph of purge. I'd run it in a heartbeat, but that's not the case here.
    Edited by Ampnode on March 13, 2016 4:02PM
    PC NA - CP640+

    Characters:
    Amp - Magicka Nightblade
    Amp - Magicka Sorcerer
    Amp - Magicka Templar
    Amp - Stamina Dragonknight
    Amp - Stamina Templar
    Amp - Magicka Dragonknight
    Amp - Stamina Sorcerer
    Amp - Stamina Nightblade
  • Rainingblood
    Rainingblood
    ✭✭✭
    Guys, can we just stop and focus on the REAL issues at hand? I can't use my Questionable Meat Sack on player corpses anymore!
    Phoebe Anderson
  • Xexpo
    Xexpo
    ✭✭✭✭✭
    pretty simple IMO:
    being able to dodge it was a huge reason not to slot RD in pvp previously (and getting stuck in the animation after it was dodged was also bs)
    especially when cyrodiil was FULL of stam builds and tons of dodging

    now you can't, and it is being used as it should
    time to learn and use a new counter .. a giant list has been provided to you in this thread
    it's actually pathetically easy to counter, not sure a single RD has been my cause of death yet

    nothing else about the skill was changed, it's not over preforming, it's not over powered, it is EXACTLY the same
    even the champ point change didn't effect it because templars were already dumping their points into magic damage and not elemental
    all of these people asking for a nerf just probably just didn't realize because nearly no one was using it

    also, it is not the same class/or type of skill as Impale or 2hd Executioneror or w/e, it works in a completely different way, and these comparisons are near pointless

    /2cents
    Kiki Dickson ~~~ Dixmanian Devil ~~~ Cornelius Buckshank Jr.
    Histy-Fitz ~~~ Boozemer ~~~ Chace X'expo
    Lluvia De'Fuego ~~~ Shakes Spear
    Macro and Cheese NA/PC
  • manny254
    manny254
    ✭✭✭✭✭
    ✭✭
    manny254 wrote: »
    I really don't understand this discussion. This skill is over performing and is unbalanced right now. Ignoring this does not change that it is true.

    Are you a stam roll dodger?

    I actually build my character to directly tank damage more than most stam builds, and dodge roll a lot less than most. RD is not problem for me because of purify, but I am not oblivious to the fact that it is imbalanced. People need to get real and acknowledge when something is imbalanced. Everyone is so slanted in their own direction that they ignore the actual truth. For example stam builds who complain about the physical resist CP. Everyone should realize that the physical resist cp was a great balance addition. Although now it needs to be acknowledged that stam builds (other than dk) need a way for their ults to scale off of their primary cp damage type.
    - Mojican
  • Rudyard
    Rudyard
    ✭✭✭
    I wonder if making it a ranged instant cast execute instead of a channel would make a difference? Make it the something like the sorc execute, mage's fury?
    Deacon Grim
  • bikerangelo
    bikerangelo
    ✭✭✭✭✭
    Thanks for your feedback on this ability, everyone. We did take a look at this ability just to make sure it was working properly and as intended, and it is. There are some circumstances where it can feasibly hit pretty hard, but that's ok in our eyes and we don't currently have plans to change its functionality.
    giphy.gif

    Now shush.

    Half the templars here like having an ability that's functional for once. The other half are very familiar with how ZOS "fixes" things by breaking other things and waiting until an incremental 3 weeks/months down the road to address it again.

    Radiant Oppression shouldn't be touched until Toppling Charge (and pretty much all the gap closers now) are addressed. I'm tired of having broken abilities nerfed while they're broken and not even fixed. I'm tired of Templars getting a good change to an ability only for everyone to call for nerfs to it immediately afterwards. Templars are not in a good place to receive more nerfs, especially with the track record ZOS has for modifying abilities with a dull blade and mutilating them until they're worthless.
  • DisgracefulMind
    DisgracefulMind
    ✭✭✭✭✭
    ✭✭✭
    Ampnode wrote: »
    Magic, Stamina, Distance, and Close up ways to counter RD

    Bash
    Block
    Don't roll
    Don't mist form
    Stonefist
    Crushing Shock
    Deepbreath
    Flame Reach
    WB
    Magnum Shot
    Javelin
    Power Bash
    Cloak
    Purge
    Purify
    Crystal Frag
    Familiar Explosion
    Prison
    Silver Shards(if vamp)
    Dawnbreaker(if vamp)
    Turn Undead(if vamp)
    Fear
    Meteor
    Fire Rune
    Drain(vamp)
    LOS
    Howl(WW)
    Dragonleap
    Soul Tether
    Incapacitating Strike
    Agony
    Petrify
    Any Shield(Hardened, Rock, Blazing, Magic Harness, Healing Ward)
    Toppling(when it works)
    Luminous Shards
    Streak
    Venom Arrow

    #bringbackblindingflashes


    Here are your counters. You have access to more than one of these in any class, magicka or stamina. Use them.

    The skills I've put in bold are the only abilities that are readily available to stam builds. TWO of them can be used from a range, SIX of them are available class only(I have access to ONE of them), and the rest in bold are close range options. The list also has ultimates in there. These can only be used ONCE. Want me to waste my meteor on some oaf in the back spamming radiant, or use my leap and dive into more enemies? We're not having a problem facing with the spam of radiants up close. The real problem is from a distance, where it's almost impossible to deal with because they can just sit there and spam the key again if you manage to interrupt it. I WISH there was a stamina morph of purge. I'd run it in a heartbeat, but that's not the case here.

    You can bash, you can power bash, you can use venom arrow, you can use magnum shot. Don't use an ultimate if you don't want to. You can also LOS. You can gap close a Templar and bash them, etc etc etc. Those are A LOT of options to interrupt a Templar, if you can't figure out how to use any of those, I don't know what to tell you.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • PrinceFabious
    PrinceFabious
    ✭✭✭✭✭
    @Ampnode what is your characters ingame name?
  • Mrs_Quietus
    Mrs_Quietus
    ✭✭✭
    Ampnode wrote: »
    Magic, Stamina, Distance, and Close up ways to counter RD

    Bash
    Block
    Don't roll
    Don't mist form
    Stonefist
    Crushing Shock
    Deepbreath
    Flame Reach
    WB
    Magnum Shot
    Javelin
    Power Bash
    Cloak
    Purge
    Purify
    Crystal Frag
    Familiar Explosion
    Prison
    Silver Shards(if vamp)
    Dawnbreaker(if vamp)
    Turn Undead(if vamp)
    Fear
    Meteor
    Fire Rune
    Drain(vamp)
    LOS
    Howl(WW)
    Dragonleap
    Soul Tether
    Incapacitating Strike
    Agony
    Petrify
    Any Shield(Hardened, Rock, Blazing, Magic Harness, Healing Ward)
    Toppling(when it works)
    Luminous Shards
    Streak
    Venom Arrow

    #bringbackblindingflashes


    Here are your counters. You have access to more than one of these in any class, magicka or stamina. Use them.

    The skills I've put in bold are the only abilities that are readily available to stam builds. TWO of them can be used from a range, SIX of them are available class only(I have access to ONE of them), and the rest in bold are close range options. The list also has ultimates in there. These can only be used ONCE. Want me to waste my meteor on some oaf in the back spamming radiant, or use my leap and dive into more enemies? We're not having a problem facing with the spam of radiants up close. The real problem is from a distance, where it's almost impossible to deal with because they can just sit there and spam the key again if you manage to interrupt it. I WISH there was a stamina morph of purge. I'd run it in a heartbeat, but that's not the case here.

    You can bash, you can power bash, you can use venom arrow, you can use magnum shot. Don't use an ultimate if you don't want to. You can also LOS. You can gap close a Templar and bash them, etc etc etc. Those are A LOT of options to interrupt a Templar, if you can't figure out how to use any of those, I don't know what to tell you.

    People are just unwilling to adjust their builds. Which is fine. But don't complain when there ARE ways to counter it. Accept that there are just some builds that are your nemesis. What kind of game would this be if there weren't builds that could counter yours? There is no perfect 1vX build, there are strong ones, but not perfect ones. If there was one build that out classed EVERYTHING else, that would be unbalanced. There will always be something that will best you and others that you can wreck. Play multiple toons/classes/races/playstyles, master the ins and outs, become intimate with all the skills and passives, and then pass judgment. Or at least TRY something else. If you don't, accept that you run the risk.
    Edited by Mrs_Quietus on March 13, 2016 7:28PM
    Aldmeri Dominion HeisenZerg & Fantasia
    Templar *Lyric Quietus*
    Night Blade *E'ryyn Quietus*
    Sorcerer *Kira Quietus*

    Daggerfall Covenant K Hole GM
    Templar Healer *Lyryc*
    Templar DPS *Lyrikida*
    Night Blade *Lyric Amaryllis*
    DragonKnight *Lyric Enya*

    #bringbackblindingflashes
    #AwaitingCU

    Youtube Channel:
    *Mr. & Mrs. Quietus*
    https://youtube.com/channel/UC-P7vLjk9QC8q98rWiSY-Rg
  • Ghostbane
    Ghostbane
    ✭✭✭✭✭
    ✭✭✭
    If a templar is RD'ing, they not healing.

    Advantage :trollface:
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • Speely
    Speely
    ✭✭✭✭
    I main a Magicka Temp. We have needed some attention paid to us for some time now. We have voiced our concerns.

    That said, buffing Radiant Destruction is the worst possible way to do this. It is unbalanced as a skill, even if we aren't OP as a CLASS.

    I never wanted RD in the first place. Flashes were awesome. Then it gets buffed, nerfed, and buffed again as if RD WERE THE CLASS-DEFINING SKILL BY WHICH TEMPLAR BALANCE SHOULD BE DETERMINED. This is pure folly and I belive mismanagement of the class as a whole.

    We don't need more DPS, and we certainly don't need a kill beam that can be used as an opener. This shifts the focus of the Magicka Temp from holistic to ranged kill spammer. We already have Dark Flare, for crying out loud. We need our skills to work as advertised, our Shield to be viable, and some mobility. I don't think those are unreasonable requests.

    What we don't need is a kill spam button so effective that nearly every build is forced to run it just to make up for our deficiencies in other areas.

  • Mrs_Quietus
    Mrs_Quietus
    ✭✭✭
    Speely wrote: »
    I main a Magicka Temp. We have needed some attention paid to us for some time now. We have voiced our concerns.

    That said, buffing Radiant Destruction is the worst possible way to do this. It is unbalanced as a skill, even if we aren't OP as a CLASS.

    I never wanted RD in the first place. Flashes were awesome. Then it gets buffed, nerfed, and buffed again as if RD WERE THE CLASS-DEFINING SKILL BY WHICH TEMPLAR BALANCE SHOULD BE DETERMINED. This is pure folly and I belive mismanagement of the class as a whole.

    We don't need more DPS, and we certainly don't need a kill beam that can be used as an opener. This shifts the focus of the Magicka Temp from holistic to ranged kill spammer. We already have Dark Flare, for crying out loud. We need our skills to work as advertised, our Shield to be viable, and some mobility. I don't think those are unreasonable requests.

    What we don't need is a kill spam button so effective that nearly every build is forced to run it just to make up for our deficiencies in other areas.

    I agree.
    Aldmeri Dominion HeisenZerg & Fantasia
    Templar *Lyric Quietus*
    Night Blade *E'ryyn Quietus*
    Sorcerer *Kira Quietus*

    Daggerfall Covenant K Hole GM
    Templar Healer *Lyryc*
    Templar DPS *Lyrikida*
    Night Blade *Lyric Amaryllis*
    DragonKnight *Lyric Enya*

    #bringbackblindingflashes
    #AwaitingCU

    Youtube Channel:
    *Mr. & Mrs. Quietus*
    https://youtube.com/channel/UC-P7vLjk9QC8q98rWiSY-Rg
  • Lisbette
    Lisbette
    ✭✭✭
    Guys stop picking on my mom.

    -Tamerlin Quietus
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    Executioner is available to everyone,RD is last friggen skill in that line for Templar,let us have something ffs
  • AddictionX
    AddictionX
    ✭✭✭✭
    Speely wrote: »
    I main a Magicka Temp. We have needed some attention paid to us for some time now. We have voiced our concerns.

    That said, buffing Radiant Destruction is the worst possible way to do this. It is unbalanced as a skill, even if we aren't OP as a CLASS.

    I never wanted RD in the first place. Flashes were awesome. Then it gets buffed, nerfed, and buffed again as if RD WERE THE CLASS-DEFINING SKILL BY WHICH TEMPLAR BALANCE SHOULD BE DETERMINED. This is pure folly and I belive mismanagement of the class as a whole.

    We don't need more DPS, and we certainly don't need a kill beam that can be used as an opener. This shifts the focus of the Magicka Temp from holistic to ranged kill spammer. We already have Dark Flare, for crying out loud. We need our skills to work as advertised, our Shield to be viable, and some mobility. I don't think those are unreasonable requests.

    What we don't need is a kill spam button so effective that nearly every build is forced to run it just to make up for our deficiencies in other areas.

    Thank you, the class is a different discussion.


    This next part is not directed at you but i dont want to double post....



    All of these guys defending RD are really causing the class more harm than good cause now you're adding more variables and other crap into the mix that they'll probably mess with instead of addressing core issues with the class...

    Thread is about RD keep it about RD comparable to other executioners and realize it can be viably used out side of execution range for actual dps.

    You guys are your own worst enemy. By the way about 700ish views from saturday to now sunday(thats almost 1k!).... idk about you all but that says something and what the community thinks. Telling 6k-ish players to l2p is another thing entirely. Think about it.
    Edited by AddictionX on March 13, 2016 9:57PM
  • DisgracefulMind
    DisgracefulMind
    ✭✭✭✭✭
    ✭✭✭
    Speely wrote: »
    I main a Magicka Temp. We have needed some attention paid to us for some time now. We have voiced our concerns.

    That said, buffing Radiant Destruction is the worst possible way to do this. It is unbalanced as a skill, even if we aren't OP as a CLASS.

    I never wanted RD in the first place. Flashes were awesome. Then it gets buffed, nerfed, and buffed again as if RD WERE THE CLASS-DEFINING SKILL BY WHICH TEMPLAR BALANCE SHOULD BE DETERMINED. This is pure folly and I belive mismanagement of the class as a whole.

    We don't need more DPS, and we certainly don't need a kill beam that can be used as an opener. This shifts the focus of the Magicka Temp from holistic to ranged kill spammer. We already have Dark Flare, for crying out loud. We need our skills to work as advertised, our Shield to be viable, and some mobility. I don't think those are unreasonable requests.

    What we don't need is a kill spam button so effective that nearly every build is forced to run it just to make up for our deficiencies in other areas.

    I would love if they made Blazing Shield viable again ;c
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    Ampnode wrote: »
    Mr_Nobody wrote: »
    Ampnode wrote: »
    Elong wrote: »
    AddictionX wrote: »
    Elong wrote: »
    AddictionX wrote: »
    AddictionX wrote: »
    it hits hard, has range and undodgable... gud luck if you block it brah~

    To bring my class executes... oh wait dk doesnt have one... well then....

    To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.

    also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!

    Oh and make it only bash able :)

    Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!

    There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...

    Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.

    The math has been done for you, executioner does more damage over the same amount of time.


    I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!

    Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.


    But it does. Fact.

    ah ah ah...No if and's and buts, just proof :) cause it would need to be melee range.... you forget the range on this skill.

    It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.

    Is it undodgeable? Can it be raised by an extra 50% damage through CP? Does it have a base 28 meter range(is increased through Battle Spirit)? It doesn't matter how many times you tell yourself or everyone else here about how to learn to play and adapt. It's no coincidence that practically every half decent player says this skill is out of hand. Like I said, you must not play solo or run in a very small group. Anyone who does can realize that being spammed with an unblockable, undodgeable, high hitting ability is the definition of overpowered. If you don't see this, please upload some videos of you playing solo or in small groups displaying how you counter multiple radiants.

    Same can be said about a lot of Stamina related spells/attacks which are f'd up and annoying AF.

    Most of you QQ'ing here are complaining for your inability to deal with RD. Slot purge if you are not a Templar.

    If I had a chance to slot a magicka version of 2h execute, I would totally slot it instead of RD. The amount of bashes I receive while trying to execute a person while I am 1vx is enormous.

    Rd however is a good stamina punisher, I guess kids did not adapt to the new patch yet so they think dodge rolling 10 times in a row with vigor and rally up is still the way to pvp.

    So far, you templars have not given a single logical statement on how to actually counter radiant

    1. Venom Arrow.
    2. LOS.

    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • maxjapank
    maxjapank
    ✭✭✭✭✭
    ✭✭
    AddictionX wrote: »
    All of these guys defending RD are really causing the class more harm than good cause now you're adding more variables and other crap into the mix that they'll probably mess with instead of addressing core issues with the class...

    Some of us like Radiant as is. And we don't feel it's overpowered in any way. In only one week, I've noticed more and more players learning to play against Radiant. If they can do it, I'm sure you can, too.
  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭
    Jules wrote: »

    Lol this video

    People need to get real. RD is way over performing. You can make a list of counters for any skill.
  • Darnathian
    Darnathian
    ✭✭✭✭✭
    Ampnode wrote: »
    Mr_Nobody wrote: »
    Ampnode wrote: »
    Elong wrote: »
    AddictionX wrote: »
    Elong wrote: »
    AddictionX wrote: »
    AddictionX wrote: »
    it hits hard, has range and undodgable... gud luck if you block it brah~

    To bring my class executes... oh wait dk doesnt have one... well then....

    To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.

    also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!

    Oh and make it only bash able :)

    Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!

    There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...

    Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.

    The math has been done for you, executioner does more damage over the same amount of time.


    I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!

    Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.


    But it does. Fact.

    ah ah ah...No if and's and buts, just proof :) cause it would need to be melee range.... you forget the range on this skill.

    It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.

    Is it undodgeable? Can it be raised by an extra 50% damage through CP? Does it have a base 28 meter range(is increased through Battle Spirit)? It doesn't matter how many times you tell yourself or everyone else here about how to learn to play and adapt. It's no coincidence that practically every half decent player says this skill is out of hand. Like I said, you must not play solo or run in a very small group. Anyone who does can realize that being spammed with an unblockable, undodgeable, high hitting ability is the definition of overpowered. If you don't see this, please upload some videos of you playing solo or in small groups displaying how you counter multiple radiants.

    Same can be said about a lot of Stamina related spells/attacks which are f'd up and annoying AF.

    Most of you QQ'ing here are complaining for your inability to deal with RD. Slot purge if you are not a Templar.

    If I had a chance to slot a magicka version of 2h execute, I would totally slot it instead of RD. The amount of bashes I receive while trying to execute a person while I am 1vx is enormous.

    Rd however is a good stamina punisher, I guess kids did not adapt to the new patch yet so they think dodge rolling 10 times in a row with vigor and rally up is still the way to pvp.

    Except you're a ZERGling. I've seen you sit there in ball groups spamming those heals and radaints, so I laugh when you state "while I'm 1vx". You can barely fend for yourself alone. I enjoy wiping your templar regardless, because even though you use a broken ability you're still horrible. But hey, a ZERGling doesn't know how to play the game because they sit there and do the same thing each and every day and never improve.

    Did you tell me, a stam build, to slot purge? Think about that for a second. A 7.4K magicka costing ability. Let's say I do use it, right? I get 2-3 radiants on me and purge. Then what? Oh, that's right. They'll throw on more radiants, and at the same time I don't have any magicka to purge them or use any of my other magicka dump abilities.

    So far, you templars have not given a single logical statement on how to actually counter radiant. I and the other stam builds have refuted every one of them. You sit there and compare it to our stamina abilities like roll dodge and shuffle. Those 2 abilities are the equivalence to you sitting there spamming heals and shields.

    P.S. Please list some of those stamina abilities that you have a tough time learning to play against. Don't dare say roll dodge and shuffle. You'll make me chuckle more than you already have so far.

    Thats the same for mag users if u get them cc'd. Works both ways. they cant break alot Thats how u beat them. Gapcharge and cc. simple

    L2P stam users. It is way more balanced now
This discussion has been closed.