NoMoreChillies wrote: »When the devs steer the game towards DPS > everything else, dont be surprised when everyone is DPS.
Tanks became extinct with the changes to stamina (I forget which update).
zmobie_dementor wrote: »Hey! @zmobie_dementor! I see you there! What does your Nightblade tank setup look like?
I've tried a number of set-ups with various degrees of success; right now I'm trying 5x Armour Master, 2x Bloodspawn, 2x Footman's, 3x Healthy Willpower - I don't hate it but I think I'm gonna swap out the 2x Footman's with something that gives me some extra resist or even stamina rather than health because I don't think this will work in vICP (haven't tried yet, since the patch -- I was fine in vWGT, but that dungeon doesn't have the Overfiend or Ibomez's flesh atronachs). I use Harness Magicka to proc Armour Master. Enchants are all health on armour, jewelry is one shield-play, two spell power. I also want to try swapping Armour Master for heavy reinforced Kagrenac's Hope.
My trials setup is 5x Armour Master, 5x Footman's, 2x Bloodspawn or Engine Guardian. I really want to try Lord Warden but he just refuses to give me his hat.In veteran Maw of Lorkhaj I think I want to run reinforced Hist Bark over Armour Master just so I don't have to keep casting Double Take in trash pulls as they get pretty hectic. (I could run all the normal content in Trials mode of course but I like being able to have reliable self-healing + a bit of damage in case I'm in a PUG.) Enchants are all health and shield-play for jewelry.
Attributes-wise, I stack everything in Magicka for regular vet content (including ICP/WGT/DSA) but for trials I distribute it so I have 30K health, 20K Stam, and 20K magicka. Mundus stone is Atronach for regular vet dungeons, Lover or Lady for trials, depending on which of my resistances is not quite past cap when fully buffed.
My bars are brand-new right now due to the SA+Caltrops nerf, I'm not 100% sure about them yet:
[1] Pierce Armour | Funnel Health | Harness Magicka | Sap Essence | Dark Shades | Aggressive Horn
[2] Inner Fire | flex | Harness Magicka | Refreshing Path | Siphoning Attacks | Bolstering Darkness
The flex slot has either Impale (for bosses) or Double Take (for trash pulls). In Trials, I have Defensive Stance on the front bar in place of Sap Essence and Double Take on the back.
I think that about covers it, let me know if you need to know anything else.
Tanking is probably the easiest role in PvE once you got the hang of it, I'm also playing and liking all roles, however if you have a (good) tankchar you always have to tank since no-one else wants to.
TotterTates wrote: »Just say NO to AoE taunts!
Tanking is probably the easiest role in PvE once you got the hang of it, I'm also playing and liking all roles, however if you have a (good) tankchar you always have to tank since no-one else wants to.
Nah, it's DPS. You just run around and do your rotation and don't worry about anything else. Had to respec once all group content became out of date except for 2 dungeons. Playing DPS now. Another reason was that it was hard to get into trials as a tank, unless you know people. Same was with weekly vDSA - you couldn't find a good group if you aren't DK or temp. The last one was surprising to be honest. I remember how I didn't make it to leaderboards for the first time, because I simply never found a group to run with.
Tanking is fun. But there's simply nothing to tank in this game and not everyone plays in groups in PvP to run a tank when meta is high burst damage. Demand creates supply. There was no demand for tanks so people quit tanking.
Forestd16b14_ESO wrote: »the state of DPS vs Tanks is well demonstrated in this video.
You can watch the whole thing or skip to 2:20https://www.youtube.com/watch?v=sqb0EdLP9Uc
Hmmthat was extremely one sided and what the hell is the name of it so i can binge it..... WAIT !!!!!...... need to order pizza first.
paulsimonps wrote: »I don't get it though. Why does everyone say that perma blocking isn't do able in PvE anymore? It totally is, just not in the way people used to do it.
paulsimonps wrote: »I don't get it though. Why does everyone say that perma blocking isn't do able in PvE anymore? It totally is, just not in the way people used to do it.
All I see are people saying: Sorry you are not a templar healer. We need shards because I can't perma block after the new patch.
paulsimonps wrote: »I don't get it though. Why does everyone say that perma blocking isn't do able in PvE anymore? It totally is, just not in the way people used to do it.
All I see are people saying: Sorry you are not a templar healer. We need shards because I can't perma block after the new patch.
Do you mean that you have all 3 Jewelry enchanted with block cost reduction, Defensive stance slotted and put 75-100 in Block expertise...
and you cannot "perma block" ?
paulsimonps wrote: »I don't get it though. Why does everyone say that perma blocking isn't do able in PvE anymore? It totally is, just not in the way people used to do it.
All I see are people saying: Sorry you are not a templar healer. We need shards because I can't perma block after the new patch.
Do you mean that you have all 3 Jewelry enchanted with block cost reduction, Defensive stance slotted and put 75-100 in Block expertise...
and you cannot "perma block" ?
Don't ask me, ask the pugs. Personally i don't permablock because its better to be doing something useful than holding block.
ztyhurstub17_ESO wrote: »Tanking is probably the easiest role in PvE once you got the hang of it, I'm also playing and liking all roles, however if you have a (good) tankchar you always have to tank since no-one else wants to.
Nah, it's DPS. You just run around and do your rotation and don't worry about anything else. Had to respec once all group content became out of date except for 2 dungeons. Playing DPS now. Another reason was that it was hard to get into trials as a tank, unless you know people. Same was with weekly vDSA - you couldn't find a good group if you aren't DK or temp. The last one was surprising to be honest. I remember how I didn't make it to leaderboards for the first time, because I simply never found a group to run with.
Tanking is fun. But there's simply nothing to tank in this game and not everyone plays in groups in PvP to run a tank when meta is high burst damage. Demand creates supply. There was no demand for tanks so people quit tanking.
I am with you 100% here. Part of the problem is that some fights have no role for a tank. For example I ran my DK in Darkshade Caverns one time to get completion and undaunted points, but then after there was no point to ever bring him back because there is nothing for a tank to do in that dungeon. If every major fight had a role for a tanky character to do or the mechanic would wipe the group then it would go a long way to make being a tank more fun.
PvP is a whole other story... I got my DK to max level just before Dragon Knights took one of their largest hits with the nerf hammer so I was never able to experience the glory days. I really want to try more PvP tanking, and I have seen some players do very well with it, so with the recent buffs to DKs I will probably give it a shot now, but I will have to buy new expensive gear...
Hi, noober tank here. I tank as an offspec. I had a bunch of extra skill points, so I threw them into heavy armor and sword/shield. I can do all the 4 man dungeons just fine even though my champion points are set up for pvp dps and I'm a stamina sorcerer.
But my tanking style is pretty basic. I taunt. I hold black. I keep my magic based buffs up.
paulsimonps wrote: »I don't get it though. Why does everyone say that perma blocking isn't do able in PvE anymore? It totally is, just not in the way people used to do it. A lot of people have been QQ'ing their eyes out ever since the stam regen got removed but I even find it more fun to play a tank after it. I could perma block but I don't. I hold block a lot but not permanently. CC'ing and applying buffs and debuffs is in my eye one of the top priorities as a tank. Just taunting is not enough.
Saint314Louis1985 wrote: »ztyhurstub17_ESO wrote: »Tanking is probably the easiest role in PvE once you got the hang of it, I'm also playing and liking all roles, however if you have a (good) tankchar you always have to tank since no-one else wants to.
Nah, it's DPS. You just run around and do your rotation and don't worry about anything else. Had to respec once all group content became out of date except for 2 dungeons. Playing DPS now. Another reason was that it was hard to get into trials as a tank, unless you know people. Same was with weekly vDSA - you couldn't find a good group if you aren't DK or temp. The last one was surprising to be honest. I remember how I didn't make it to leaderboards for the first time, because I simply never found a group to run with.
Tanking is fun. But there's simply nothing to tank in this game and not everyone plays in groups in PvP to run a tank when meta is high burst damage. Demand creates supply. There was no demand for tanks so people quit tanking.
I am with you 100% here. Part of the problem is that some fights have no role for a tank. For example I ran my DK in Darkshade Caverns one time to get completion and undaunted points, but then after there was no point to ever bring him back because there is nothing for a tank to do in that dungeon. If every major fight had a role for a tanky character to do or the mechanic would wipe the group then it would go a long way to make being a tank more fun.
PvP is a whole other story... I got my DK to max level just before Dragon Knights took one of their largest hits with the nerf hammer so I was never able to experience the glory days. I really want to try more PvP tanking, and I have seen some players do very well with it, so with the recent buffs to DKs I will probably give it a shot now, but I will have to buy new expensive gear...
actually in darkshade you can help out quite a bit. although i know its sometimes a quicker run with 3 dps, tanks can help alot. generally groups from group finder benefit more from having a tank than experienced groups.
bug boss - keep all 3 aggrod on you so the dps doesnt have to worry about the annoying sidekicks. also supply buffs/debuffs and heals
grobull - caltrops on all the adds and aggro all them as much as possible. talons in big group of adds helps group aoes and dot's help kill the adds as well.
dwemer swarm - caltrops and talons along with group buffs and heals.also taunting the big guys to keep your dps from getting one shot.
engine guardian - yeah, this one the tank dont do much. i usually try to group the adds and then talon so they all in one spot. supply group heals and do what little dps i can supply. the only time tank really shines is when the rest of the group wipes and the tank is left standing to res them all lol
all dungeons can use a tank, but most dungeons dont require one.
You know that as long as you have a damage shield up the only reason to ever block is to prevent effects like knockback that you get from certain attacks, right? And you can see those attacks coming and block specifically for them... I haven't tried tanking AA, but I've done fine tanking all fights in ICP without perma-blocking any of them. Granted I've only done that dungeon on vet mode once, but I did it without feeling like I needed to perma-block. Between keeping damage mitigation effects up, keeping a 20% dodge chance up, frequently using damage shields (that get beaten down pretty damn fast lol), and holding block whenever it seemed like a good idea, it worked out fine.Stalwart385 wrote: »paulsimonps wrote: »I don't get it though. Why does everyone say that perma blocking isn't do able in PvE anymore? It totally is, just not in the way people used to do it. A lot of people have been QQ'ing their eyes out ever since the stam regen got removed but I even find it more fun to play a tank after it. I could perma block but I don't. I hold block a lot but not permanently. CC'ing and applying buffs and debuffs is in my eye one of the top priorities as a tank. Just taunting is not enough.
People who say they never perma block don't tank high level content. Try beating prison without perma blocking some fights. Atro's will eat you alive. Try to not perma block AA's last fight and see what happens. A good tank has the ability to perma block through fights when its needed. If not you will be dead in the water before your dps has a chance. ZoS made it harder and more annoying to perma block is all.
If you think you have tanking figured out by running the basic 4 man dungeons you don't. Those don't even require a tank.
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