There's no excuse for not playing on the non-CP campaign

  • Fuzzybrick
    Fuzzybrick
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    I'd like to see a max cp campaign, where you get max cp (temporarily) to spend so everyone is equal. It would also be a good way to try out future builds.
    "A TROLL, HUH? WELL, THERE'S ONLY ONE SOLUTION FOR THAT, DESTROY ALL THE BRIDGES IN THE WORLD!"-- Uncle Grandpa


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  • Katahdin
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    OP you THINK non-CP is better.
    That is your OPINION and you are entitled to it.

    Since Trueflame is now the pop locked server, apparently the majority of the player base has a different opinion.

    Enjoy your non-CP campaign. I am happy it is there for you, but please let those that disagree enjoy what they like.

    Thank you
    Beta tester November 2013
  • Inarre
    Inarre
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    I quote you @Sounomi not to give you grief but because I think you touch on good points. I understand your post was made with the OP in mind, which maybe in my opinion is too far in the other direction... I don't necessarily believe all campaigns should be non-CP or that everyone should play them, but i DO think they have their place in ESO and shouldn't be removed.

    Sounomi wrote: »
    Seriously, anyone who thinks removing CP from PvP is going to magically balance stuff out is pretty damn clueless. Without CP people will still win out of sheer skill, which the whiners on here seem to think that those that have max CP don't have any of...

    I don’t think anyone believes that removing CP will balance everything out. If anyone believed that, all PVP campaigns would be non-CP. But it’s true that having an imbalance of skill is what makes PVP enjoyable. All players want to work on bettering their skill, but no player wants to be steamrolled by a 500+ CP imbalance.

    Sounomi wrote: »
    No perma block without CP you say? No infinite resources? Those didn't exist with full CP anyways and even without CP, there's ways to get to such levels anyways via gear.

    I'm not sure if there are people in here saying that there is infinite resources or prema block with CP, maybe i missed that, but just because having CP doesn't give you 100% of the benefits they provide doesn't mean they aren't worth taking into account. Even you yourself admit that CP is part of end-game progression and must be accounted for in builds, which means it does provide a boost worth working with/towards. Indeed, there are many posts on this forum (that I'm too lazy to dig up right now) admitting that CP is downright OP when combined with the proper gear and build. Taking into account a person who has the gear and CP vs just the gear, yes there is an imbalance. Giving players an opportunity to build with just their gear rather than one player building with gear + 500 CP and another building with gear + 100 CP i believe minimizes that imbalance. Yes, some gear can achieve some aspects of game play better than others, but there is always a downside (IE a Julianos wearing player will have more spell power than but less physical resistance than an Armor Master wearing player) and therefore that rock/paper/scissors contributes to the play of skill rather than an imbalance, just like everyone having 60 CP or 500 CP would contribute to the play of skill rather than an imbalance of one person with 100 CP vs a player with 500.

    Sounomi wrote: »
    Which is why the no-CP campaign will never catch on anyways, because people don't want to redo all of their V16 gold gear because some whiners managed to get ZOS to remove their end game progression.

    I don’t believe the non-CP campaign needs to catch on to players with gold level gear and 500+ CPs. They have other campaigns to play in. Therefore recreating gold level gear doesn’t necessarily need to be an issue or an argument against non-CP campaigns. These campaigns weren’t created with you in mind.

    Sounomi wrote: »
    Which is exactly what I've shared with my PvPing guild mates in game... The champion system is a means of end game progression and PvP is one of the game's end game. So what's the point of removing a huge part of end game progression from one of the game's few end games?

    I think this is the bulk of the misunderstanding in this thread. PVP and Cyrodiil in general was never meant to be purely end game. This is why ZOS has created BWB, a PVP arena for ONLY those players who are at the start of the game, and also battle levelling. ZOS clearly intends PVP in Cyrodiil to be an area of the game that can be entered into at literally any point of your gaming progress and they want it to be enjoyable. Why not also for players who have completed non-vet ranks but do not yet have a large portion of CPs available to them?

    Players at large are begging for a CP cap increase, but then frowning on the creation of a PVP playground for players who can’t or won’t grind up to meet those standards. To increase CP cap and then force new-vet players into a PVP arena full of large cap CP veterans discourages a huge amount of fresh ESO blood, and most likely will cause a decline in new PVP player population. I’m sure that no one playing ESO actually WANTS to see less potential teammates or adversaries.

    Personally, whether or not people agree with OP or not, I am happy to see this change. At no point should a newer ESO player face discouragement in the form of a drastically outmatched PVP fight. Indeed, one of the major draws to ESO as a whole is the excellent PVP available to all players, no matter their skill level, income, or time in game. This discouragement shouldn't arrive at BWB level, and it shouldn't arrive at Vet ranks either. All players should have the option to have fair, fun PVP and enjoy the game. I think removing the gap between CP is a great way to encourage balanced PVP at any level.
    Edited by Inarre on March 9, 2016 10:17PM
  • Robbmrp
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    Well said @Inarre!

    The new campaigns will help introduce people to ESO PVP without getting smashed by not having any CP on their character. It will help give them time to learn what it's about on their own and not needing a full group to accomplish things. With the non vet campaigns not allowing CP also, people will be able to get into it at lower levels and stay in them if they chose to at vet levels. All of these options make for a better game to allow people to play the way that we want to.

    I am really enjoying the fights in there were having in that campaign. Somehow they are more fun knowing that I don't have that endless regen or damage mitigation. The reality that I can't stand there taking minimal damage from players makes you think about using strategies that you may not have previously. We are mere mortals in there and if/when you do make a mistake, a good player should and will take advantage of that.

    I look forward to getting more people in there and seeing what the outcome is as I'm enjoying every battle.....
    NA Server - Kildair
  • PhatGrimReaper
    PhatGrimReaper
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    So OP, how are you enjoying that competitive PVP on the Non-CP AZ?

    I'm curious how it's working out for you.
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  • Huggalump
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    So OP, how are you enjoying that competitive PVP on the Non-CP AZ?

    I'm curious how it's working out for you.

    No one's there, which is obviously the point of your snarky post. Almost as snarky as my op.

    And it's pretty stupid that no one is there, considering people who mainly play this as a PVP game have been asking for a no-CP campaign for a long ass time.

    But I reflect your snark like a pre-patch meteor and remind you that the campaign being empty is not a reflection of the points my op made, which are points the pvp community has been making for a long time. It's merely a reflection that people don't want to regear for a campaign where the pvp would be better. And probably that a lot of people value their CP more than a quality pvp campaign.... which I didn't expect. I'd give up my CP in a heartbeat.
  • Riggsy
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    So people work hard to earn cp and spend it crafting builds but you want to encourage them to set that aside in the name of fairness and equality..., lol I bet you're a Bernie supporter too!

    I have an idea. Lets get rid of the non-cp server altogether and make one where every player is given the same 5 abilities, gear, and stats. That's total fairness! And to make it even more equal we will hold everyone's frame rate and lag to the same level as whomever has the slowest/worst game as to not give anyone else an advantage.

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  • Huggalump
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    Riggsy wrote: »
    So people work hard to earn cp and spend it crafting builds but you want to encourage them to set that aside in the name of fairness and equality..., lol I bet you're a Bernie supporter too!

    I have an idea. Lets get rid of the non-cp server altogether and make one where every player is given the same 5 abilities, gear, and stats. That's total fairness! And to make it even more equal we will hold everyone's frame rate and lag to the same level as whomever has the slowest/worst game as to not give anyone else an advantage.

    this thread has an op which explains why i think the non-cp campaign is better. my suggestion would be to read it before posting.

    ty for the bump!
  • Iyas
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    Huggalump wrote: »
    So OP, how are you enjoying that competitive PVP on the Non-CP AZ?

    I'm curious how it's working out for you.

    No one's there, which is obviously the point of your snarky post. Almost as snarky as my op.

    And it's pretty stupid that no one is there, considering people who mainly play this as a PVP game have been asking for a no-CP campaign for a long ass time.

    But I reflect your snark like a pre-patch meteor and remind you that the campaign being empty is not a reflection of the points my op made, which are points the pvp community has been making for a long time. It's merely a reflection that people don't want to regear for a campaign where the pvp would be better. And probably that a lot of people value their CP more than a quality pvp campaign.... which I didn't expect. I'd give up my CP in a heartbeat.

    Azura EU Server is locked :trollface: and trueflame too and we got 2-3 bars on ebonyBlade yesterdaye
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  • Huggalump
    Huggalump
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    ok buddy, let's do this.
    Huggalump wrote: »
    If this part here is good discussion, then my op was good discussion too. I just reworded the exact argument from my OP.

    I agree that the answer isn't to remove them entirely. I never hinted that I wanted to remove the CP system entirely.

    There is a zero percent chance of it getting right back to where it was by respeccing gear. You literally cannot achieve the same numbers. Sure, you could get your regen up to the same value, but the amount of damage you'll have to sacrifice will be ridiculous. As with CP campaign pvp, in the non-CP campaign people will eventually find a balance between regen and damage, and both will be lower than on the CP campaigns.

    Your OP literally says
    Huggalump wrote: »
    Non-CP is how the pvp should be in ESO.
    This is implying the removal of CP, or at least it sounds like you're advocating it. So your statement "I never hinted that I wanted to remove the CP system entirely" is inaccurate.

    It is not implying the removal of CP. I don't imply. I state.

    I'm aware that the super srs try hard pvpers like me are in a minority here. They are in every MMO. But they're also a very important part of the MMO scene. They give the game longevity. They contribute to it's competitive scene, which drives pvp even in the casual scene. They also make fancy pants pvp videos with hardcore trap music and flash edits so that people are more interested in the game.

    But the point is that I'm aware srs pvpers are a minority. That's why I'm happy there's a non-cp campaign, and I hope it's popular so they keep it open and possibly add another. But that has absolutely nothing to do with the variety of campaigns ZOS provides. They should keep CP campaigns. They should keep non-vet campaigns. They should keep campaigns with different objectives. I did not imply. You inferred.
    That is then followed by the antagonistic lines like "You'd have to straight up admit you can't cut it unless carried by CP." which is where/why you're getting resistance and friction. It was unnecessary.

    Yes. It was antagonistic. It was meant to antagonize people, in order to get responses and it worked.

    However, you took it as a personal attack, which it is not. Here, I'll write up a sample post of what your first reply should have been:
    I disagree. If I play on a CP campaign, it won't be because I'm admitting that I can't cut it unless carried by CP.

    But let's not get distracted by a single line that was clearly not the central argument to the thead. Here are the reasons to back up my claim. Your point that non-CP pvp is better pvp in regards to resource management is wrong because of _______________ and _______________.

    I left the reasons blank because there probably aren't any reasons. Which brings us to the next point.
    Yes if you cut a resource like CP granting regen entirely, and your gear needs to try and make up the difference, theres going to be some sacrifice somewhere, like defenses or damage. But if your idea of "better" PVP is just making everyone weaker, that's just dumb...

    nuh uhhhh
    Which is why I was trying to point out, you may have actually had a point that it's the resource management system that is at fault. THIS is the part that's good discussion, your OP was NOT good discussion as it didn't promote any sort of discussion you just stated your opinion as fact

    No I didn't(fact). It's understood that when you're conversing, making qualitative comments like "_____ is better than _____" are opinions(fact). That's how conversation works(fact). It would be ridiculous if we had to go around noting whether each statement is fact or opinion (opinion).
    and then instigated arguments with lines like the aforementioned "There's no excuse for not playing in the non-CP campaign. You'd have to straight up admit you can't cut it unless carried by CP." and "Do the healthy thing for the game." You might as well have ended it with saying "fight me".

    Sorta already covered this, but if I have an opinion, I'm not going to tiptoe around it. I'm going to say it standing up straight. So yes, if you're serious about pvp, you should do the healthy thing for the game and play in the non-CP campaign.

    And of course I was trying to instigate. I wanted to instigate people into telling me what thought, which they did. I also wanted to instigate people into being dedicated to the non-CP campaign, which I didn't.... yet.... but when Azura gets pop-locked I'll totally take 100% of the credit. All me, boys.

    That was sarcasm, btw. Don't get triggered.
    Assuming the non-CP campaign took off, and more and more people started to use it, serious PVP guilds send their guildmates there and people find the balance in the damage vs regen you mentioned. The non-CP campaign just becomes the CP campaign. Except now with lower visual damage. There'd still be people 1vXing, and 1-shot builds, because the CP system isnt just resource regen it's also defenses. So, the sorcs lose out on 25% damage, 25% magicka regen, and 24% on their shields, but a crystal frag can still proc for 20% extra damage, might of the guild is giving another 20% boost, power surge raises spell damage by 20%, throw in some food/potions, passives and such... AND include the fact no one has any CP to mitigate spell damage or boosting spell resistance... and we're right back where we started. I could argue the problem would be even worse, since the non-CP campaign is designed to attract new players who dont want to face the "elite" players with 501 CP, so the server is filled with inexperienced players as cannon fodder for the elites with excellent gear and armed with the knowledge theres not going to be any resistance to their abilities.

    Yes, the burst damage when used in excess is going to leave them dry, but thanks to weapon enchantments that can deal magic damage and regain magicka, coupled with moves like Elemental Drain and Endless Fury with my weaving light attacks, I'll survive.

    So I say again... your real issue here is not the CP system, it is the regen system. maybe make a discussion about that... and also try not to include the antagonistic lines....

    Rad! We finally got to the point.

    Yes, my real issue is with the regen system, which is why I spent the majority of the OP talking about the regen system.

    You see, you're right. A lot of the CP benefits are cancelled out when going to the non-CP campaign. 20% damage loss is cancelled by 20% mitigation loss. But one thing you forgot is that what doesn't get cancelled out is regen.

    So yes, people will find a new balance, but regen WILL. BE. LOWER. than on CP campaign. That's unarguable.

    So why is that better for pvp? Let's take it to an extreme. Let's say we're way down the road and everyone has maxed CP. Not 501, but actual maxed CP. The game already gets pretty spammy at 501 cp... but at max CP? You would break free, which costs almost nothing, and your stamina regenerates completely in the very next tick. Spam heals for days and never run out of magic.

    As ESO has no cooldowns, the only element of strategy in the game is resource management. Now with our super awesome three gajillion or whatever maxed CP, there's no longer resource management. There's no longer strategy. PVP could still be a fun sideshow, but there's no value investing time in it because there's no room for improvement.

    Does that make sense? I hope so. If not, I dunno, these posts are getting too long and I'm just gonna stop this one here.


    Edited by Huggalump on March 10, 2016 7:04AM
  • Huggalump
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    Iyas wrote: »
    Huggalump wrote: »
    So OP, how are you enjoying that competitive PVP on the Non-CP AZ?

    I'm curious how it's working out for you.

    No one's there, which is obviously the point of your snarky post. Almost as snarky as my op.

    And it's pretty stupid that no one is there, considering people who mainly play this as a PVP game have been asking for a no-CP campaign for a long ass time.

    But I reflect your snark like a pre-patch meteor and remind you that the campaign being empty is not a reflection of the points my op made, which are points the pvp community has been making for a long time. It's merely a reflection that people don't want to regear for a campaign where the pvp would be better. And probably that a lot of people value their CP more than a quality pvp campaign.... which I didn't expect. I'd give up my CP in a heartbeat.

    Azura EU Server is locked :trollface: and trueflame too and we got 2-3 bars on ebonyBlade yesterdaye

    Am I seriously going to have to admit that Europeans are better than Americans now? Dammit, I've been avoiding this for so long.
  • Sharee
    Sharee
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    Huggalump wrote: »
    So yes, people will find a new balance, but regen WILL. BE. LOWER. than on CP campaign. That's unarguable.

    Actually, the damage will be lower, not regen.

    There is a certain optimal level of regen that is desirable for your build. If you have less, you will be resource-starved. If you have more, you are sacrificing damage enchants for extra regen you won't be using.

    Once people who are set on playing non-CP campaign finish their re-gearing, they will have the same regen they have on the CP campaign(the optimal one above). They will achieve it by replacing damage-boosting equipment with regen-boosting one. So the only thing that changes is that overall damage levels will go down.

    Which is not a bad thing, mind you.
  • Minno
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    90% of these comments are toxic.
    Keep it simple folks, its not hard:

    - Azura Star for resource/regen pvp.
    - Trueflame for burst dmg pvp
    - Haderus for quick faction score, different map objective focus.
    - BWB for new players.

    I personally think CP system is nothing more than game mechanics that abuse players by stimulating addictive gameplay instead of smart gameplay.

    That aside use my bullet points above for the pvp you want to enjoy. Rest is just toxic fluff.
    Minno - DC - Forum-plar Extraordinaire
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  • Riggsy
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    this thread has an op which explains why i think the non-cp campaign is better. my suggestion would be to read it before posting.
    I did read it, and came to disagree like the majority of respondents. My original point still stands: you want radical egalitarianism in the name of better game play, players hard work be damned. The fact that you have to beg people to join, coupled with low pop numbers, underscores the non-cp campaign's failure. PVPers have voted and they chose traditional game play.

    Anyhow, non-CP pvp is VERY good for the game. Everyone should be playing in it to encourage ZOS to open more non-CP campaigns. Non-CP is how the pvp should be in ESO.
    Here you are stating your opinion but dressing it up as fact. If people (the PVP community) were clamoring for a non-cp campaign then why did everyone leave Azura en mass?

    Of course, it levels the playing field so new players aren't instantly turned off by pvp.
    So now we should cater to new players? Must we bring the majority of dedicated pvp players down to make sure the few newbies, who might not even stay with the game for long, feel comfortable?

    There are no cooldowns in this game, so it risks being a spamfest where player skill is irrelevant and the only determining factors are gear and stats.
    Wrong. Skill matters and there are viable counters to players who spam. Group tactics and coordination also count and involve more than just running into a fight and spamming one key.

    The only thing that can keep pvp from becoming this spam fest is resource management. Champion points make resource management far too easy.
    Resource management is huge. It is also what makes the game interesting and diverse. If you want more regen or a larger pool--because you struggle--you can get it with gear/glyphs/abilities, but you'll likely have to give up something else. Still, as a reward for your effort, you earn CP that can help offset these needs if you so chose to spend it on resource management.
    And you do realize one whole style of play (stamina builds) involves using the same resource that is required to block/sprint/sneak/break-free, are you also advocating this changes in the name of fairness?

    The bottom line: if a new player wants to learn to pvp the best way is to join groups with TS and guilds that teach proper tactics. Most Ive been in are happy to teach. The solution is not stripping everyone of their hard earned CP because a small but vocal segment of the pvp community feels they can't compete.

    TLDR: people who work hard for something don't like to give it up
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  • Huggalump
    Huggalump
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    Minno wrote: »
    90% of these comments are toxic.
    Keep it simple folks, its not hard:

    - Azura Star for resource/regen pvp.
    - Trueflame for burst dmg pvp
    - Haderus for quick faction score, different map objective focus.
    - BWB for new players.

    I personally think CP system is nothing more than game mechanics that abuse players by stimulating addictive gameplay instead of smart gameplay.

    That aside use my bullet points above for the pvp you want to enjoy. Rest is just toxic fluff.

    That's very possible. But you're not going to have people with cheaper dodge rolls/breaking free, which is the main way of securing kills.... especially with lower damage output. You're also not going to have magicka users with stamina regen through champion points (is that a thing people do? If not now, it will be later on down the road with a higher cap). And you're not going to have people with that ridiculous 80% stam cost reduction after break free.

    I imagine that people will still have lower regen than now, but you're right. They are going to gear more for regen and sacrifice damage. I also agree that is not necessarily a bad thing. I think it's probably a good thing.

    Insightful post, btw. You might be a wizard.

    EDIT: totally quoted the wrong guy @Sharee

    EDIT 2: but oddly enough, the last line was intended for the guy I quoted. I dunno what happened here, guys
    Edited by Huggalump on March 10, 2016 8:43AM
  • Huggalump
    Huggalump
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    Riggsy wrote: »
    I did read it, and came to disagree like the majority of respondents. My original point still stands: you want radical egalitarianism in the name of better game play, players hard work be damned. The fact that you have to beg people to join, coupled with low pop numbers, underscores the non-cp campaign's failure. PVPers have voted and they chose traditional game play.

    I made this thread the day TG came out. At the time, from what I understand, Azuras was super populated by people testing it out. But I don't know, I was at work. Point is, I wasn't begging anyone because I didn't know if it had low or high pop numbers. I was making a post about something that I believed would be better for the game.

    Also, as our EU buddy pointed out Azuras is apparently pop locked on EU.

    And WTF are you getting all political for hahaha

    Riggsy wrote: »
    Here you are stating your opinion but dressing it up as fact. If people (the PVP community) were clamoring for a non-cp campaign then why did everyone leave Azura en mass?

    1) So you think ZOS introduced the CP system, then went backwards and introduced a non-CP campaign even though players weren't asking for it?

    2) http://forums.elderscrollsonline.com/en/discussion/248205/do-you-see-yourself-playing-cp-free-campaign-over-non-cp-free

    http://forums.elderscrollsonline.com/en/discussion/246997/do-you-think-azuras-should-be-the-no-cp-campaign

    http://forums.elderscrollsonline.com/en/discussion/220554/should-cp-be-allowed-in-non-vet-campaign

    http://forums.elderscrollsonline.com/en/discussion/219292/no-cp-softcap-campaign

    50% or more seem to have wanted a non-CP campaign, thus having Azuras as non-CP and other campaigns as CP.

    Riggsy wrote: »
    So now we should cater to new players? Must we bring the majority of dedicated pvp players down to make sure the few newbies, who might not even stay with the game for long, feel comfortable?

    Yes, unless you want a dead MMO. Are you also against the CP cap and the CP catch up system?

    Riggsy wrote: »
    Wrong. Skill matters and there are viable counters to players who spam. Group tactics and coordination also count and involve more than just running into a fight and spamming one key.

    That's true. But individual skill and group strategy are different things.


    Riggsy wrote: »
    Resource management is huge. It is also what makes the game interesting and diverse. If you want more regen or a larger pool--because you struggle--you can get it with gear/glyphs/abilities, but you'll likely have to give up something else. Still, as a reward for your effort, you earn CP that can help offset these needs if you so chose to spend it on resource management.

    If you choose to spend it in resource managment... as opposed to what? Choosing to spend all of it in healing debuff and snare reduction?

    What you explained before with glyphs and what not sounds like an awesome system. You're trading damage for resources. Rad. But with the CP system there is no trade off. It's an ever escalating elevator leading to taking away the thing people have to manage on their character.
    Riggsy wrote: »
    And you do realize one whole style of play (stamina builds) involves using the same resource that is required to block/sprint/sneak/break-free, are you also advocating this changes in the name of fairness?

    Check my sig

    Edited by Huggalump on March 10, 2016 7:28AM
  • olsborg
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    Ive heard the same thing Erondil is saying, ttk is way low and people in big groups rule. Small scale pvp is slow

    PC EU
    PvP only
  • Deadfinger6
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    No,
  • CyrusArya
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    But as far as making quality pvp, I haven't seen any legitimate point about why a CP campaign could possibly be better than a non-CP campaign.

    Pretty amusing how thick headed you're being in this post OP, but I'll point out the extremely obvious answer to your query. 'Quality PvP' is a subjective, not objective definition. I really dislike this post. Not because of your points or the argument you're making, but because of your attitude. You seem to be under the impression that your opinion is something more than just some random guy's opinion. But it's not. Feel free to express your opinions that no one cares about, that's what most of the posts in this forums are anyways. But stop framing your opinions as if they are objective facts, and stop telling people what they should do.

    Playing cp campaign is basically admitting we need to be carried by CPs to cut it? What a narrow minded and frankly childish statement. If you wanna play in no CP campaign, go for it. If you wanna promote it, feel free. But drop this pathetic shaming/taunting based rhetoric. It's not helping your cause, it just comes off as desperate.
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  • NinjaApacHe
    NinjaApacHe
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    CP capped here, but really do not care if I'm playing (what I am) a non-CP campaign or a CP campaign. I agree with OP the most, but what really kills pvp is animation cancelling. Remove it from the game @ZOS_GinaBruno , PLEASE! It is horrible and abused by small tiny brains.
    CP 2120+Lord Yakhin- Magicka NB - High Elf - DC Jack Templar - Stamina Templar - Dark Elf - DC Darth Morbius - Stamina Sorcerer - Dark Elf - DC Bloody Merril - Stamina Vampire NB - Redguard - DC Master Kun - Stamina DK - Redguard - DC Exarch Kun - Magicka Vampire NB - High Elf - DC Ace Bollah - Stamina Warden - Dark Elf - DC Icy Jack - Stamina Warden - Nord - DC Prior Tedas - Stamina NB - High Elf - DC 10 traits Woodworker - lvl 50 Enchanter - lvl 50 Alchemist - 10 traits Clothier & Smither - 10 traits jewelcrafterProud member of the Band of Daggers - www.bandofdaggers.eu
  • Huggalump
    Huggalump
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    CyrusArya wrote: »
    But as far as making quality pvp, I haven't seen any legitimate point about why a CP campaign could possibly be better than a non-CP campaign.

    Pretty amusing how thick headed you're being in this post OP, but I'll point out the extremely obvious answer to your query. 'Quality PvP' is a subjective, not objective definition. I really dislike this post. Not because of your points or the argument you're making, but because of your attitude. You seem to be under the impression that your opinion is something more than just some random guy's opinion. But it's not. Feel free to express your opinions that no one cares about, that's what most of the posts in this forums are anyways. But stop framing your opinions as if they are objective facts, and stop telling people what they should do.

    Playing cp campaign is basically admitting we need to be carried by CPs to cut it? What a narrow minded and frankly childish statement. If you wanna play in no CP campaign, go for it. If you wanna promote it, feel free. But drop this pathetic shaming/taunting based rhetoric. It's not helping your cause, it just comes off as desperate.

    Great! Quality PVP is subjective! I agree completely. I explained to you, from my opinion, why pvp is better on the non-CP campaign. Now it'd be cool if someone could explain to me why pvp is better on the CP campaign.

    Note: "I like using my CP that I worked for" is a 100% valid point.... but it's a different point. It is not saying that you want to play on CP campaign because the pvp is better, it's saying you want to play it because you can use all of your character's stuff.

    Thus, like I said, I have no seen any legitimate point about why CP campaign could possibly be better than non-CP campaign for making quality pvp.

    And I agree, that one comment was childish. Emphasis on "one" in that statement, though you seem to think my entire rhetoric is based on shaming people into non-CP campaign.

    I didn't think this thread would get so big. In hindsight, it wasn't a good idea to add that one comment because there's a few users who see that one comment and completely lose sight of what my argument even was in the first place. So in hindsight, it wasn't a good idea. But at the time it made me laugh.
  • DeanTheCat
    DeanTheCat
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    The champion system as a whole has both good and bad points to it. It allows for more builds, but at the same time eliminates trade-offs and weaknesses. (I wrote a whole thread about this month's ago)

    There are valid points to why people should or should not play on Azura's Star, all of which has merit. Personally though, I feel that the battle spirit is a tad too high on Azura's. We don't need a 50% cut to damage, healing and wards on a campaign where everyone is doing at least 25% less damage. If the Battle Spirit were to be reduced to round 30% would be a nice happy medium between the CP campaigns and the current pillow fights on Azura.

    As it is, the game is currently not balanced around the fact that we have no CPs. Things like the dodge roll nerf, the block nerf; heck, even stuff like the infamous bolt escape nerf (At this point, it should just be renamed to Bolt Evade) are made with CPs in mind. Simply removing CPs isn't going to make the situation magically better. This is the problem with the current no-CP campaign, which still has ZoS's various band-aid "fixes" to issues that were never a problem had the CP system not be conceived in the first place.

    For good or evil, the CP system is here to stay, and all balancing will be done based on it. I seriously doubt that any thought will be put into the implications of any future skill balancing in an environment where CP isn't in play. This means that the non-CP campaign will always been inherently imbalanced, due to the game balancing being focused on a CP-enabled environment.
    Dean the Cat
    Somewhat Insane Puddicat
    EU-PC Megaserver; Ebonheart Pact, Alliance Rank 34
    This one hails from far Singapore, excuse this one for his high pings. He also apologizes for any formatting/spelling errors, as he tends to answer using a mobile device.

    Insanity is the price of Knowledge. Herma-Mora and Sheogorath, this one bows before thee.

    This one does not advocate for any class to be nerfed. There are far deeper underlying issues then a simple "Class Imbalance". The Champion System is the problem. Not classes.

    Please read this before creating yet another nerf thread.

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  • Huggalump
    Huggalump
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    DeanTheCat wrote: »
    The champion system as a whole has both good and bad points to it. It allows for more builds, but at the same time eliminates trade-offs and weaknesses. (I wrote a whole thread about this month's ago)

    There are valid points to why people should or should not play on Azura's Star, all of which has merit. Personally though, I feel that the battle spirit is a tad too high on Azura's. We don't need a 50% cut to damage, healing and wards on a campaign where everyone is doing at least 25% less damage. If the Battle Spirit were to be reduced to round 30% would be a nice happy medium between the CP campaigns and the current pillow fights on Azura.

    As it is, the game is currently not balanced around the fact that we have no CPs. Things like the dodge roll nerf, the block nerf; heck, even stuff like the infamous bolt escape nerf (At this point, it should just be renamed to Bolt Evade) are made with CPs in mind. Simply removing CPs isn't going to make the situation magically better. This is the problem with the current no-CP campaign, which still has ZoS's various band-aid "fixes" to issues that were never a problem had the CP system not be conceived in the first place.

    For good or evil, the CP system is here to stay, and all balancing will be done based on it. I seriously doubt that any thought will be put into the implications of any future skill balancing in an environment where CP isn't in play. This means that the non-CP campaign will always been inherently imbalanced, due to the game balancing being focused on a CP-enabled environment.

    maaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaan

    I just wrote up that whole post, and then the very next post is a pretty decent argument for playing on CP campaigns.

    Solid points. Here's to hoping that ZOS makes azura work. Here's also to hoping that time travel is invented and we can use it to go back in time and stop the CP system from ever happening. And to stop soft caps from being removed. And then somewhere down the line kill ***. Priorities, though.


    Edited by Huggalump on March 10, 2016 8:41AM
  • Sharee
    Sharee
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    DeanTheCat wrote: »
    TThis means that the non-CP campaign will always been inherently imbalanced, due to the game balancing being focused on a CP-enabled environment.

    Agreed. Case in point: Shieldbreaker proc does the same damage on both CP and non-CP campaigns, which makes it significantly more powerful on the latter because everyone has less HP.
  • Uviryth
    Uviryth
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    Huggalump wrote: »

    And it's pretty stupid that no one is there, considering people who mainly play this as a PVP game have been asking for a no-CP campaign for a long ass time.
    Who are those people? I never heard of anyone asking for a campaign like that. to be honest until your thread I didn`t even know something like that was ever requested.

  • Xendyn
    Xendyn
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    Uviryth wrote: »
    Huggalump wrote: »

    And it's pretty stupid that no one is there, considering people who mainly play this as a PVP game have been asking for a no-CP campaign for a long ass time.
    Who are those people? I never heard of anyone asking for a campaign like that. to be honest until your thread I didn`t even know something like that was ever requested.

    I saw quite a few but...they seemed to mostly be console players that felt the PC transfers had too big an advantage.
    Wonder how that campaign will do for them? Guess we'll see soon.
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • kuro-dono
    kuro-dono
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    i, and my guild always hoped for non cp. o/ around 100 active members.
  • kuro-dono
    kuro-dono
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    The benefits of azura eu, the non cp are quite massive, if ppl cry that they cant play their fotm builds thanks to lack of cp damn, you arent doing yourself any good. after all we play games to have fun, if your only fun is to dominate every single n00b, and insta kill folks without them being able to counter or do anything to fight back... meh. Fun is supposed to be shared, not soloed.
  • Huggalump
    Huggalump
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    Uviryth wrote: »
    Huggalump wrote: »

    And it's pretty stupid that no one is there, considering people who mainly play this as a PVP game have been asking for a no-CP campaign for a long ass time.
    Who are those people? I never heard of anyone asking for a campaign like that. to be honest until your thread I didn`t even know something like that was ever requested.

    I linked about four threads earlier with polls showing about 50% of people wanting a no-cp campaign.

    Also, this video. First at 19:00 for the no-cp campaign, then at 29:00 for my point about resource generation

    https://www.youtube.com/watch?v=bk6oYAiQGNo
  • yelloweyedemon
    yelloweyedemon
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    So an additional option is being given to new players to try out a more casual pvp mode.

    Then we have some people (OP) complaining about how not everyone is playing this new untested game mode, and even throwing us the card "you are all afraid to play without your CPs" and saying we lack skill. Simply because he does not like the CP system...

    What's yours is mine and what's mine is mine too, If you shake my hand better count your fingers...
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