Seriously, anyone who thinks removing CP from PvP is going to magically balance stuff out is pretty damn clueless. Without CP people will still win out of sheer skill, which the whiners on here seem to think that those that have max CP don't have any of...
No perma block without CP you say? No infinite resources? Those didn't exist with full CP anyways and even without CP, there's ways to get to such levels anyways via gear.
Which is why the no-CP campaign will never catch on anyways, because people don't want to redo all of their V16 gold gear because some whiners managed to get ZOS to remove their end game progression.
Which is exactly what I've shared with my PvPing guild mates in game... The champion system is a means of end game progression and PvP is one of the game's end game. So what's the point of removing a huge part of end game progression from one of the game's few end games?
PhatGrimReaper wrote: »So OP, how are you enjoying that competitive PVP on the Non-CP AZ?
I'm curious how it's working out for you.
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
So people work hard to earn cp and spend it crafting builds but you want to encourage them to set that aside in the name of fairness and equality..., lol I bet you're a Bernie supporter too!
I have an idea. Lets get rid of the non-cp server altogether and make one where every player is given the same 5 abilities, gear, and stats. That's total fairness! And to make it even more equal we will hold everyone's frame rate and lag to the same level as whomever has the slowest/worst game as to not give anyone else an advantage.
PhatGrimReaper wrote: »So OP, how are you enjoying that competitive PVP on the Non-CP AZ?
I'm curious how it's working out for you.
No one's there, which is obviously the point of your snarky post. Almost as snarky as my op.
And it's pretty stupid that no one is there, considering people who mainly play this as a PVP game have been asking for a no-CP campaign for a long ass time.
But I reflect your snark like a pre-patch meteor and remind you that the campaign being empty is not a reflection of the points my op made, which are points the pvp community has been making for a long time. It's merely a reflection that people don't want to regear for a campaign where the pvp would be better. And probably that a lot of people value their CP more than a quality pvp campaign.... which I didn't expect. I'd give up my CP in a heartbeat.
catalyst10e wrote: »If this part here is good discussion, then my op was good discussion too. I just reworded the exact argument from my OP.
I agree that the answer isn't to remove them entirely. I never hinted that I wanted to remove the CP system entirely.
There is a zero percent chance of it getting right back to where it was by respeccing gear. You literally cannot achieve the same numbers. Sure, you could get your regen up to the same value, but the amount of damage you'll have to sacrifice will be ridiculous. As with CP campaign pvp, in the non-CP campaign people will eventually find a balance between regen and damage, and both will be lower than on the CP campaigns.
Your OP literally saysThis is implying the removal of CP, or at least it sounds like you're advocating it. So your statement "I never hinted that I wanted to remove the CP system entirely" is inaccurate.Non-CP is how the pvp should be in ESO.
catalyst10e wrote: »That is then followed by the antagonistic lines like "You'd have to straight up admit you can't cut it unless carried by CP." which is where/why you're getting resistance and friction. It was unnecessary.
I disagree. If I play on a CP campaign, it won't be because I'm admitting that I can't cut it unless carried by CP.
But let's not get distracted by a single line that was clearly not the central argument to the thead. Here are the reasons to back up my claim. Your point that non-CP pvp is better pvp in regards to resource management is wrong because of _______________ and _______________.
catalyst10e wrote: »Yes if you cut a resource like CP granting regen entirely, and your gear needs to try and make up the difference, theres going to be some sacrifice somewhere, like defenses or damage. But if your idea of "better" PVP is just making everyone weaker, that's just dumb...
catalyst10e wrote: »Which is why I was trying to point out, you may have actually had a point that it's the resource management system that is at fault. THIS is the part that's good discussion, your OP was NOT good discussion as it didn't promote any sort of discussion you just stated your opinion as fact
catalyst10e wrote: »and then instigated arguments with lines like the aforementioned "There's no excuse for not playing in the non-CP campaign. You'd have to straight up admit you can't cut it unless carried by CP." and "Do the healthy thing for the game." You might as well have ended it with saying "fight me".
catalyst10e wrote: »Assuming the non-CP campaign took off, and more and more people started to use it, serious PVP guilds send their guildmates there and people find the balance in the damage vs regen you mentioned. The non-CP campaign just becomes the CP campaign. Except now with lower visual damage. There'd still be people 1vXing, and 1-shot builds, because the CP system isnt just resource regen it's also defenses. So, the sorcs lose out on 25% damage, 25% magicka regen, and 24% on their shields, but a crystal frag can still proc for 20% extra damage, might of the guild is giving another 20% boost, power surge raises spell damage by 20%, throw in some food/potions, passives and such... AND include the fact no one has any CP to mitigate spell damage or boosting spell resistance... and we're right back where we started. I could argue the problem would be even worse, since the non-CP campaign is designed to attract new players who dont want to face the "elite" players with 501 CP, so the server is filled with inexperienced players as cannon fodder for the elites with excellent gear and armed with the knowledge theres not going to be any resistance to their abilities.
Yes, the burst damage when used in excess is going to leave them dry, but thanks to weapon enchantments that can deal magic damage and regain magicka, coupled with moves like Elemental Drain and Endless Fury with my weaving light attacks, I'll survive.
So I say again... your real issue here is not the CP system, it is the regen system. maybe make a discussion about that... and also try not to include the antagonistic lines....
PhatGrimReaper wrote: »So OP, how are you enjoying that competitive PVP on the Non-CP AZ?
I'm curious how it's working out for you.
No one's there, which is obviously the point of your snarky post. Almost as snarky as my op.
And it's pretty stupid that no one is there, considering people who mainly play this as a PVP game have been asking for a no-CP campaign for a long ass time.
But I reflect your snark like a pre-patch meteor and remind you that the campaign being empty is not a reflection of the points my op made, which are points the pvp community has been making for a long time. It's merely a reflection that people don't want to regear for a campaign where the pvp would be better. And probably that a lot of people value their CP more than a quality pvp campaign.... which I didn't expect. I'd give up my CP in a heartbeat.
Azura EU Server is lockedand trueflame too and we got 2-3 bars on ebonyBlade yesterdaye
So yes, people will find a new balance, but regen WILL. BE. LOWER. than on CP campaign. That's unarguable.
I did read it, and came to disagree like the majority of respondents. My original point still stands: you want radical egalitarianism in the name of better game play, players hard work be damned. The fact that you have to beg people to join, coupled with low pop numbers, underscores the non-cp campaign's failure. PVPers have voted and they chose traditional game play.this thread has an op which explains why i think the non-cp campaign is better. my suggestion would be to read it before posting.
Here you are stating your opinion but dressing it up as fact. If people (the PVP community) were clamoring for a non-cp campaign then why did everyone leave Azura en mass?Anyhow, non-CP pvp is VERY good for the game. Everyone should be playing in it to encourage ZOS to open more non-CP campaigns. Non-CP is how the pvp should be in ESO.
So now we should cater to new players? Must we bring the majority of dedicated pvp players down to make sure the few newbies, who might not even stay with the game for long, feel comfortable?Of course, it levels the playing field so new players aren't instantly turned off by pvp.
Wrong. Skill matters and there are viable counters to players who spam. Group tactics and coordination also count and involve more than just running into a fight and spamming one key.There are no cooldowns in this game, so it risks being a spamfest where player skill is irrelevant and the only determining factors are gear and stats.
Resource management is huge. It is also what makes the game interesting and diverse. If you want more regen or a larger pool--because you struggle--you can get it with gear/glyphs/abilities, but you'll likely have to give up something else. Still, as a reward for your effort, you earn CP that can help offset these needs if you so chose to spend it on resource management.The only thing that can keep pvp from becoming this spam fest is resource management. Champion points make resource management far too easy.
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
90% of these comments are toxic.
Keep it simple folks, its not hard:
- Azura Star for resource/regen pvp.
- Trueflame for burst dmg pvp
- Haderus for quick faction score, different map objective focus.
- BWB for new players.
I personally think CP system is nothing more than game mechanics that abuse players by stimulating addictive gameplay instead of smart gameplay.
That aside use my bullet points above for the pvp you want to enjoy. Rest is just toxic fluff.
I did read it, and came to disagree like the majority of respondents. My original point still stands: you want radical egalitarianism in the name of better game play, players hard work be damned. The fact that you have to beg people to join, coupled with low pop numbers, underscores the non-cp campaign's failure. PVPers have voted and they chose traditional game play.
Here you are stating your opinion but dressing it up as fact. If people (the PVP community) were clamoring for a non-cp campaign then why did everyone leave Azura en mass?
So now we should cater to new players? Must we bring the majority of dedicated pvp players down to make sure the few newbies, who might not even stay with the game for long, feel comfortable?
Wrong. Skill matters and there are viable counters to players who spam. Group tactics and coordination also count and involve more than just running into a fight and spamming one key.
Resource management is huge. It is also what makes the game interesting and diverse. If you want more regen or a larger pool--because you struggle--you can get it with gear/glyphs/abilities, but you'll likely have to give up something else. Still, as a reward for your effort, you earn CP that can help offset these needs if you so chose to spend it on resource management.
And you do realize one whole style of play (stamina builds) involves using the same resource that is required to block/sprint/sneak/break-free, are you also advocating this changes in the name of fairness?
But as far as making quality pvp, I haven't seen any legitimate point about why a CP campaign could possibly be better than a non-CP campaign.
But as far as making quality pvp, I haven't seen any legitimate point about why a CP campaign could possibly be better than a non-CP campaign.
Pretty amusing how thick headed you're being in this post OP, but I'll point out the extremely obvious answer to your query. 'Quality PvP' is a subjective, not objective definition. I really dislike this post. Not because of your points or the argument you're making, but because of your attitude. You seem to be under the impression that your opinion is something more than just some random guy's opinion. But it's not. Feel free to express your opinions that no one cares about, that's what most of the posts in this forums are anyways. But stop framing your opinions as if they are objective facts, and stop telling people what they should do.
Playing cp campaign is basically admitting we need to be carried by CPs to cut it? What a narrow minded and frankly childish statement. If you wanna play in no CP campaign, go for it. If you wanna promote it, feel free. But drop this pathetic shaming/taunting based rhetoric. It's not helping your cause, it just comes off as desperate.
DeanTheCat wrote: »The champion system as a whole has both good and bad points to it. It allows for more builds, but at the same time eliminates trade-offs and weaknesses. (I wrote a whole thread about this month's ago)
There are valid points to why people should or should not play on Azura's Star, all of which has merit. Personally though, I feel that the battle spirit is a tad too high on Azura's. We don't need a 50% cut to damage, healing and wards on a campaign where everyone is doing at least 25% less damage. If the Battle Spirit were to be reduced to round 30% would be a nice happy medium between the CP campaigns and the current pillow fights on Azura.
As it is, the game is currently not balanced around the fact that we have no CPs. Things like the dodge roll nerf, the block nerf; heck, even stuff like the infamous bolt escape nerf (At this point, it should just be renamed to Bolt Evade) are made with CPs in mind. Simply removing CPs isn't going to make the situation magically better. This is the problem with the current no-CP campaign, which still has ZoS's various band-aid "fixes" to issues that were never a problem had the CP system not be conceived in the first place.
For good or evil, the CP system is here to stay, and all balancing will be done based on it. I seriously doubt that any thought will be put into the implications of any future skill balancing in an environment where CP isn't in play. This means that the non-CP campaign will always been inherently imbalanced, due to the game balancing being focused on a CP-enabled environment.
DeanTheCat wrote: »TThis means that the non-CP campaign will always been inherently imbalanced, due to the game balancing being focused on a CP-enabled environment.
Who are those people? I never heard of anyone asking for a campaign like that. to be honest until your thread I didn`t even know something like that was ever requested.
And it's pretty stupid that no one is there, considering people who mainly play this as a PVP game have been asking for a no-CP campaign for a long ass time.
Who are those people? I never heard of anyone asking for a campaign like that. to be honest until your thread I didn`t even know something like that was ever requested.
And it's pretty stupid that no one is there, considering people who mainly play this as a PVP game have been asking for a no-CP campaign for a long ass time.
Who are those people? I never heard of anyone asking for a campaign like that. to be honest until your thread I didn`t even know something like that was ever requested.
And it's pretty stupid that no one is there, considering people who mainly play this as a PVP game have been asking for a no-CP campaign for a long ass time.
https://www.youtube.com/watch?v=bk6oYAiQGNo