It´s simply by the history of changes made by zos it becomes very evident they don´t want escape mechanics.
Personally i´d prefer a working escape skill too - but it isn´t and the developers don´t want it to be one. Therefor the attempt to give the spell a true defensive and offensive morph option.
This is so stupid, sorcs are as of right now, the hardest hitting class, and the tankiest class... streak is an escape.. be done with it
This is so stupid, sorcs are as of right now, the hardest hitting class, and the tankiest class... streak is an escape.. be done with it
Problem is it *isn't* an escape right now. The only class that can't catch you are Magplars.
I'd rather it be a pure escape/gap close skill -- which would require eliminating or significantly reducing the cost penalty -- but I understand why other sorcs might want to push it in the opposite direction to use it offensively. Pick one or the other; it shouldn't be both.
It´s simply by the history of changes made by zos it becomes very evident they don´t want escape mechanics.
Personally i´d prefer a working escape skill too - but it isn´t and the developers don´t want it to be one. Therefor the attempt to give the spell a true defensive and offensive morph option.
Emma_Eunjung wrote: »bowmanz607 wrote: »Yes, let's make the most powerful class next patch more powerful. That makes sense.
This thread isn't about Nightblades.
killingspreeb16_ESO wrote: »Sorc are alredy the best class of the game and keep asking for buff....
and i just see the same sorc player agree with each other lolEmma_Eunjung wrote: »bowmanz607 wrote: »Yes, let's make the most powerful class next patch more powerful. That makes sense.
This thread isn't about Nightblades.
excpet NB are getting some nerf and magelight is buffed too,meanwhile sorc still the top class(did i miss some nerf for the sorcerer?)
cosmic_niklas_93b16_ESO wrote: »killingspreeb16_ESO wrote: »Sorc are alredy the best class of the game and keep asking for buff....
and i just see the same sorc player agree with each other lolEmma_Eunjung wrote: »bowmanz607 wrote: »Yes, let's make the most powerful class next patch more powerful. That makes sense.
This thread isn't about Nightblades.
excpet NB are getting some nerf and magelight is buffed too,meanwhile sorc still the top class(did i miss some nerf for the sorcerer?)
Well, to mention one, CP for extra damage to shields.
EU server - AD
Dar'sej - VR16 Khajiit Stamina Nightblade DD
Magstix - VR4 Altmer Magicka Nightblade DD
Rekfina - VR1 Bosmer Stamina DK DD
Lol. At the end of the day, magelight was nerfed. It used to be a passive reveal with a s*** radius, now it's an active reveal with a s*** radius and a s*** duration.
Nightblades are hilarious. They don't even know when theyre being buffed.
They can't pop out of stealth and one shot monster crit sorcs, so they cry the most about sorc. That, and you can't make a stam pot with detect, but you can make a magicka pot with detect, so we hunt them the most too.
Nightblade tears are the best tears.
This is so stupid, sorcs are as of right now, the hardest hitting class, and the tankiest class... streak is an escape.. be done with it
Problem is it *isn't* an escape right now. The only class that can't catch you are Magplars.
I'd rather it be a pure escape/gap close skill -- which would require eliminating or significantly reducing the cost penalty -- but I understand why other sorcs might want to push it in the opposite direction to use it offensively. Pick one or the other; it shouldn't be both.
Are you kidding? Did you ever see any youtube video of a somewhat skilled player? They escape with streak, all the time, easily.
This is so stupid, sorcs are as of right now, the hardest hitting class, and the tankiest class... streak is an escape.. be done with it
Problem is it *isn't* an escape right now. The only class that can't catch you are Magplars.
I'd rather it be a pure escape/gap close skill -- which would require eliminating or significantly reducing the cost penalty -- but I understand why other sorcs might want to push it in the opposite direction to use it offensively. Pick one or the other; it shouldn't be both.
Are you kidding? Did you ever see any youtube video of a somewhat skilled player? They escape with streak, all the time, easily.
contact.opiumb16_ESO wrote: »Why not increase streaks dmg by 50% for every 50% cost increase that´s active.
For ball of lightning they could increase the absorb duration.
It´s the only skill prohibitive in terms of gaining it´s secondary effects - if you can´t use it at will the effects should atleast scale with the cost increase imho.
hahahahahahaha !!!!!!!! no
Any idea to contribute to the topic on how to keep the ability relevant?
Lava_Croft wrote: »Let's not buff Magicka Sorcerers before shields are taken care of.
cosmic_niklas_93b16_ESO wrote: »Lava_Croft wrote: »Let's not buff Magicka Sorcerers before shields are taken care of.
All they need to do is to take care of shield stacking and maybe buff up individual shields a bit in cyro. That's all they need to do. Or keep shield values the same and nerf burst a bit.
They need to remove the ability to stack multiple (and even just 2) shields and buff the single shields a smidge. Problem would be solved then.
bowmanz607 wrote: »cosmic_niklas_93b16_ESO wrote: »Lava_Croft wrote: »Let's not buff Magicka Sorcerers before shields are taken care of.
All they need to do is to take care of shield stacking and maybe buff up individual shields a bit in cyro. That's all they need to do. Or keep shield values the same and nerf burst a bit.They need to remove the ability to stack multiple (and even just 2) shields and buff the single shields a smidge. Problem would be solved then.
See I find the issue 8n shield spamming. Ya stacking shields sucks. But it's the people that just sit there spamming shields while getting hit on by 100 people. And here they are just spamming shields away. I you have 109hp left, I got this. I never mind you have a shield you can spam 1000 times that is equivalent to a health bar. I and it can basically be done infinetly.
bowmanz607 wrote: »cosmic_niklas_93b16_ESO wrote: »Lava_Croft wrote: »Let's not buff Magicka Sorcerers before shields are taken care of.
All they need to do is to take care of shield stacking and maybe buff up individual shields a bit in cyro. That's all they need to do. Or keep shield values the same and nerf burst a bit.They need to remove the ability to stack multiple (and even just 2) shields and buff the single shields a smidge. Problem would be solved then.
See I find the issue 8n shield spamming. Ya stacking shields sucks. But it's the people that just sit there spamming shields while getting hit on by 100 people. And here they are just spamming shields away. I you have 109hp left, I got this. I never mind you have a shield you can spam 1000 times that is equivalent to a health bar. I and it can basically be done infinetly.
1v1 shields can overcome incoming dps, yes, but that is also true of say a good stamina build with vigor+rally. The only way you can spam say hardened ward infinitely to absorb 2 or 3 ppls incoming dmg you would have to have 2 or 3 cost reduction jewlery and probably near or over 2500 magicka regen, with those stats you would deal next to nothing dmg basicly making it a useless build(tank) so I dont rly see a problem there. Some ppl like to tank.
bowmanz607 wrote: »bowmanz607 wrote: »cosmic_niklas_93b16_ESO wrote: »Lava_Croft wrote: »Let's not buff Magicka Sorcerers before shields are taken care of.
All they need to do is to take care of shield stacking and maybe buff up individual shields a bit in cyro. That's all they need to do. Or keep shield values the same and nerf burst a bit.They need to remove the ability to stack multiple (and even just 2) shields and buff the single shields a smidge. Problem would be solved then.
See I find the issue 8n shield spamming. Ya stacking shields sucks. But it's the people that just sit there spamming shields while getting hit on by 100 people. And here they are just spamming shields away. I you have 109hp left, I got this. I never mind you have a shield you can spam 1000 times that is equivalent to a health bar. I and it can basically be done infinetly.
1v1 shields can overcome incoming dps, yes, but that is also true of say a good stamina build with vigor+rally. The only way you can spam say hardened ward infinitely to absorb 2 or 3 ppls incoming dmg you would have to have 2 or 3 cost reduction jewlery and probably near or over 2500 magicka regen, with those stats you would deal next to nothing dmg basicly making it a useless build(tank) so I dont rly see a problem there. Some ppl like to tank.
ok so sure i may have overstepped by saying infinetly. However, you can run 1800-2000 recovery, 40k mag, and 3k spell damage and have the regen and mag pool to spam a shield for a damn long time. combine that with a potion and it is even longer. Combined with champ points into reduction and you have a hard hitting build that can spam shields for an extremely long time. This is also and issue with healing ward. just seemingly endless spamming. and im sorry, but a light armor user should not be tanky and have highest dps in game.
bowmanz607 wrote: »bowmanz607 wrote: »cosmic_niklas_93b16_ESO wrote: »Lava_Croft wrote: »Let's not buff Magicka Sorcerers before shields are taken care of.
All they need to do is to take care of shield stacking and maybe buff up individual shields a bit in cyro. That's all they need to do. Or keep shield values the same and nerf burst a bit.They need to remove the ability to stack multiple (and even just 2) shields and buff the single shields a smidge. Problem would be solved then.
See I find the issue 8n shield spamming. Ya stacking shields sucks. But it's the people that just sit there spamming shields while getting hit on by 100 people. And here they are just spamming shields away. I you have 109hp left, I got this. I never mind you have a shield you can spam 1000 times that is equivalent to a health bar. I and it can basically be done infinetly.
1v1 shields can overcome incoming dps, yes, but that is also true of say a good stamina build with vigor+rally. The only way you can spam say hardened ward infinitely to absorb 2 or 3 ppls incoming dmg you would have to have 2 or 3 cost reduction jewlery and probably near or over 2500 magicka regen, with those stats you would deal next to nothing dmg basicly making it a useless build(tank) so I dont rly see a problem there. Some ppl like to tank.
ok so sure i may have overstepped by saying infinetly. However, you can run 1800-2000 recovery, 40k mag, and 3k spell damage and have the regen and mag pool to spam a shield for a damn long time. combine that with a potion and it is even longer. Combined with champ points into reduction and you have a hard hitting build that can spam shields for an extremely long time. This is also and issue with healing ward. just seemingly endless spamming. and im sorry, but a light armor user should not be tanky and have highest dps in game.
Whats the difference between tanking the dmg and eluding it?
Stam builds can be extremely durable too. Atm in our grps stam DKs with DPS builds last longer than a sorc. Their problem is maneuverability before the fight - but once in the heat a stam DK will be able to eat more dmg than a sorc and a NB will evade enemies better than a sorc.
What the sorc does better is getting into an advantageous position before that happens.
bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »cosmic_niklas_93b16_ESO wrote: »Lava_Croft wrote: »Let's not buff Magicka Sorcerers before shields are taken care of.
All they need to do is to take care of shield stacking and maybe buff up individual shields a bit in cyro. That's all they need to do. Or keep shield values the same and nerf burst a bit.They need to remove the ability to stack multiple (and even just 2) shields and buff the single shields a smidge. Problem would be solved then.
See I find the issue 8n shield spamming. Ya stacking shields sucks. But it's the people that just sit there spamming shields while getting hit on by 100 people. And here they are just spamming shields away. I you have 109hp left, I got this. I never mind you have a shield you can spam 1000 times that is equivalent to a health bar. I and it can basically be done infinetly.
1v1 shields can overcome incoming dps, yes, but that is also true of say a good stamina build with vigor+rally. The only way you can spam say hardened ward infinitely to absorb 2 or 3 ppls incoming dmg you would have to have 2 or 3 cost reduction jewlery and probably near or over 2500 magicka regen, with those stats you would deal next to nothing dmg basicly making it a useless build(tank) so I dont rly see a problem there. Some ppl like to tank.
ok so sure i may have overstepped by saying infinetly. However, you can run 1800-2000 recovery, 40k mag, and 3k spell damage and have the regen and mag pool to spam a shield for a damn long time. combine that with a potion and it is even longer. Combined with champ points into reduction and you have a hard hitting build that can spam shields for an extremely long time. This is also and issue with healing ward. just seemingly endless spamming. and im sorry, but a light armor user should not be tanky and have highest dps in game.
Whats the difference between tanking the dmg and eluding it?
Stam builds can be extremely durable too. Atm in our grps stam DKs with DPS builds last longer than a sorc. Their problem is maneuverability before the fight - but once in the heat a stam DK will be able to eat more dmg than a sorc and a NB will evade enemies better than a sorc.
What the sorc does better is getting into an advantageous position before that happens.
the difference is that a stam build cost is increased each time. a shield does not. also, there are many abilities that go through dodge and do full damage. Only shield breaker goes through shields and it does the equivalent of a light attack. Also, when dodging, you are dodgeing and not attacking. With shields, you can place them and attack. So your able to mitigate damage while providing solid burst damage.
as for the make up of your group, it sounds like your nb and dk players are better than the people that play your sorcs.. i dont know what your talking about, but a sorc can maneuver well. between streak and major expedition. this puts their elusiveness up there with a nb. plus, shields put sorcs on level of dk in eating damage. It is the best of both worlds.
Why not increase streaks dmg by 50% for every 50% cost increase that´s active.
For ball of lightning they could increase the absorb duration.
It´s the only skill prohibitive in terms of gaining it´s secondary effects - if you can´t use it at will the effects should atleast scale with the cost increase imho.
americansteel wrote: »Why not increase streaks dmg by 50% for every 50% cost increase that´s active.
For ball of lightning they could increase the absorb duration.
It´s the only skill prohibitive in terms of gaining it´s secondary effects - if you can´t use it at will the effects should atleast scale with the cost increase imho.
NOPE! most OP class in cyrodiil for scrubs wanting easy mode and you want more buffing?
bowmanz607 wrote: »bowmanz607 wrote: »cosmic_niklas_93b16_ESO wrote: »Lava_Croft wrote: »Let's not buff Magicka Sorcerers before shields are taken care of.
All they need to do is to take care of shield stacking and maybe buff up individual shields a bit in cyro. That's all they need to do. Or keep shield values the same and nerf burst a bit.They need to remove the ability to stack multiple (and even just 2) shields and buff the single shields a smidge. Problem would be solved then.
See I find the issue 8n shield spamming. Ya stacking shields sucks. But it's the people that just sit there spamming shields while getting hit on by 100 people. And here they are just spamming shields away. I you have 109hp left, I got this. I never mind you have a shield you can spam 1000 times that is equivalent to a health bar. I and it can basically be done infinetly.
1v1 shields can overcome incoming dps, yes, but that is also true of say a good stamina build with vigor+rally. The only way you can spam say hardened ward infinitely to absorb 2 or 3 ppls incoming dmg you would have to have 2 or 3 cost reduction jewlery and probably near or over 2500 magicka regen, with those stats you would deal next to nothing dmg basicly making it a useless build(tank) so I dont rly see a problem there. Some ppl like to tank.
ok so sure i may have overstepped by saying infinetly. However, you can run 1800-2000 recovery, 40k mag, and 3k spell damage and have the regen and mag pool to spam a shield for a damn long time. combine that with a potion and it is even longer. Combined with champ points into reduction and you have a hard hitting build that can spam shields for an extremely long time. This is also and issue with healing ward. just seemingly endless spamming. and im sorry, but a light armor user should not be tanky and have highest dps in game.
Whats the difference between tanking the dmg and eluding it?
Stam builds can be extremely durable too. Atm in our grps stam DKs with DPS builds last longer than a sorc. Their problem is maneuverability before the fight - but once in the heat a stam DK will be able to eat more dmg than a sorc and a NB will evade enemies better than a sorc.
What the sorc does better is getting into an advantageous position before that happens.
bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »cosmic_niklas_93b16_ESO wrote: »Lava_Croft wrote: »Let's not buff Magicka Sorcerers before shields are taken care of.
All they need to do is to take care of shield stacking and maybe buff up individual shields a bit in cyro. That's all they need to do. Or keep shield values the same and nerf burst a bit.They need to remove the ability to stack multiple (and even just 2) shields and buff the single shields a smidge. Problem would be solved then.
See I find the issue 8n shield spamming. Ya stacking shields sucks. But it's the people that just sit there spamming shields while getting hit on by 100 people. And here they are just spamming shields away. I you have 109hp left, I got this. I never mind you have a shield you can spam 1000 times that is equivalent to a health bar. I and it can basically be done infinetly.
1v1 shields can overcome incoming dps, yes, but that is also true of say a good stamina build with vigor+rally. The only way you can spam say hardened ward infinitely to absorb 2 or 3 ppls incoming dmg you would have to have 2 or 3 cost reduction jewlery and probably near or over 2500 magicka regen, with those stats you would deal next to nothing dmg basicly making it a useless build(tank) so I dont rly see a problem there. Some ppl like to tank.
ok so sure i may have overstepped by saying infinetly. However, you can run 1800-2000 recovery, 40k mag, and 3k spell damage and have the regen and mag pool to spam a shield for a damn long time. combine that with a potion and it is even longer. Combined with champ points into reduction and you have a hard hitting build that can spam shields for an extremely long time. This is also and issue with healing ward. just seemingly endless spamming. and im sorry, but a light armor user should not be tanky and have highest dps in game.
Whats the difference between tanking the dmg and eluding it?
Stam builds can be extremely durable too. Atm in our grps stam DKs with DPS builds last longer than a sorc. Their problem is maneuverability before the fight - but once in the heat a stam DK will be able to eat more dmg than a sorc and a NB will evade enemies better than a sorc.
What the sorc does better is getting into an advantageous position before that happens.
the difference is that a stam build cost is increased each time. a shield does not. also, there are many abilities that go through dodge and do full damage. Only shield breaker goes through shields and it does the equivalent of a light attack. Also, when dodging, you are dodgeing and not attacking. With shields, you can place them and attack. So your able to mitigate damage while providing solid burst damage.
as for the make up of your group, it sounds like your nb and dk players are better than the people that play your sorcs.. i dont know what your talking about, but a sorc can maneuver well. between streak and major expedition. this puts their elusiveness up there with a nb. plus, shields put sorcs on level of dk in eating damage. It is the best of both worlds.
So the only thing you bring up to counter my point is l2p? Really?
Like i´ve said. The DKs are tankier and the NB is squishier but more likely to get away. Once a sorc is in gapcloser range it´s game over.