4.No battlegrounds/Arenas
- I know, this is throwing salt in some wounds but with Cyrodiil in its current state, ZOS never had a reason to have battlegrounds. I'd much rather have Cyrodiil be an explore-able area and have 12v12 CTF battlegrounds.
Yes! I said it, there. In my opinion, PvP Cyrodiil causes so much more problems than it's worth.
HERE BE OPINIONS.
1. Lag
- It's clear ZOS bit off more than they could chew when they said" Oh yeah! And you can see hundreds of players on screen at once." I don't know what happened but ZOS' servers can't handle all these players and AOE spam. It just seems so amateur for a triple A mmo to have lag that is this bad. I understand that they are working on it, and I truly believe they have the best intentions to iron the issues out. With that being said, they NEVER should have bragged about huge PvP battles without testing their capabilities.
2. Since you can "See hundreds of players on screen at once", it forces ZOS to cheap out on armor sets and make them easier for the Cyrodiil servers. Sure the armor is getting more detailed, but it's still no where near Skyrim's armor or even Archage's.
3. I had a vision the other day playing Oblivion, what if the Imperial City wasn't in shambles? What if it was shown to be the capital of Tamriel(absent a ruler I know). Maybe its the only city the Empire still holds on to.
-Maybe battles waged on against Molag Bal? Players working together to take down anchors and defend keeps from mobs. Waves after waves of them would come, our emptied Mt.Dew bottles would be used for relief as Daedric Princes wait for no tinkle breaks. Onslaught after onslaught would ensue and only the strongest of heart would prevail, for now. Until the next event happens. ( PvE players like these types of events. Like a Horde mode but with a twist.
4.No battlegrounds/Arenas
- I know, this is throwing salt in some wounds but with Cyrodiil in its current state, ZOS never had a reason to have battlegrounds. I'd much rather have Cyrodiil be an explore-able area and have 12v12 CTF battlegrounds.
After reading this it probably screams that I'm a PvE player, which I am. I like my questing and wishing the game payed more homage to TES games. These are just some thoughts I had and maybe a dev will stroll onto this thread and possibly be influenced,just a tad, by my views.
I like your thoughts here.They would be really interesting.Sadly,..the nay sayer PvPers will be in here soon to strike you down.
>:{
Johngo0036 wrote: »The game would not survive if either was gone...
The game needs both PVE'ers and PVP'ers in order to survive...
Just out of curiosity,why does the game "NEED" PvPers? in order to survive?
Rescorla_ESO wrote: »nimander99 wrote: »The reason Cyrodiil is currently a lag fest is due to the computing power requires for all the player's Champion Points, this has already been explained in depth.
Has that in depth explanation come from a ZOS dev? If so can you provide a link to the post?
Your a weakling. And you lack the skill to pvp simple as that. Pvp is the best part of this game. Running the same dungeons over and over again is for zombies. we 3 man and 2 man all dungeons. Without pvp most players would have been bored within the first few months.
Your a weakling. And you lack the skill to pvp simple as that. Pvp is the best part of this game. Running the same dungeons over and over again is for zombies. we 3 man and 2 man all dungeons. Without pvp most players would have been bored within the first few months.
have a hard time beleaving you 2 man vet dungeons like vCOA and vICP and vWGT
Your a weakling. And you lack the skill to pvp simple as that. Pvp is the best part of this game. Running the same dungeons over and over again is for zombies. we 3 man and 2 man all dungeons. Without pvp most players would have been bored within the first few months.
have a hard time beleaving you 2 man vet dungeons like vCOA and vICP and vWGT
3 man vcoa and vWGT do use four for vICP no healer though
failkiwib16_ESO wrote: »I really enjoy pvp, but I'm mainly a pve player and the amount of nerfs pve been struck with due to exploitation and misuse of them in pvp is just ......close to unbearable.
Can't ZOS seperate pvp from pve completely, and keep the nerfs only to pvp? Q.Q
In the cinematic trailers, perhaps. But in reality it's about the soulless one getting his soul back from Molag Bal.dylanjaygrobbelaarb16_ESO wrote: »this game, which storywise is about the faction war for Cryodill, would be a lot better off without all the other pve stuff.
there I said it, goes both ways.
nordmarian wrote: »What would be far more awesome would be a pve version of Cyrodiil in parallel with the current pvp version of Cyrodiil.
nordmarian wrote: »What would be far more awesome would be a pve version of Cyrodiil in parallel with the current pvp version of Cyrodiil.
What would be the point of a PvE Cyrodil?
I always felt PVP was kind of forced into this game. When I think of Elder Scrolls, PVP is the last thing on the list.
I think ESO would have been better served as a massive PVE game and throw some PVP on the side like WoW. Have your battelgrounds and areans if you want. I think its the more fun way to PVP anyways.
Me personally, I never enjoyed massive open world PVP. I just want to get to the action and don't care about running across a zone for 5 min and not even seeing a bad guy. And usually open worlds just turn into zergs which is boring. Imperial sewers is an improvement but due to the openness its still susceptible to zergs and to long roaming around without pvp fights.
When I used to play WoW and even EQ2 once they added PVP it was just a whole nother fun part of the game to do. Real easy to just log in and play. Open word just feels like more of a chore. I guess I just like my pve and pvp separate.
In the cinematic trailers, perhaps. But in reality it's about the soulless one getting his soul back from Molag Bal.dylanjaygrobbelaarb16_ESO wrote: »this game, which storywise is about the faction war for Cryodill, would be a lot better off without all the other pve stuff.
there I said it, goes both ways.
Apart from an introductory quest at level 10, the story gives you no mandatory reason to go back because story wise Cyrodil is irrelevant. It doesn't matter if you go to Cyrodil or not.
That being said, I am against having PvP being completely removed from the game. Just as I am opposed to having PvE removed.
Knootewoot wrote: »This game would be better off without PvE.
I agree some part of you. I don't like the PvE part. I wish Cyrodill was a standalone game so I didn't have to grind mats for armor, keep my CP level up. I only like the PvP part since the PvE is boring after the first runthrough.
But if it was open world PvP, the game was good.
kkravaritieb17_ESO wrote: »Sorry to burst your bubble but if zos dedicated half the money and resources on actually improving Cyrodill it would be playable like it once was.
Yes! I said it, there. In my opinion, PvP Cyrodiil causes so much more problems than it's worth.
HERE BE OPINIONS.
1. Lag
- It's clear ZOS bit off more than they could chew when they said" Oh yeah! And you can see hundreds of players on screen at once." I don't know what happened but ZOS' servers can't handle all these players and AOE spam. It just seems so amateur for a triple A mmo to have lag that is this bad. I understand that they are working on it, and I truly believe they have the best intentions to iron the issues out. With that being said, they NEVER should have bragged about huge PvP battles without testing their capabilities.
2. Since you can "See hundreds of players on screen at once", it forces ZOS to cheap out on armor sets and make them easier for the Cyrodiil servers. Sure the armor is getting more detailed, but it's still no where near Skyrim's armor or even Archage's.
3. I had a vision the other day playing Oblivion, what if the Imperial City wasn't in shambles? What if it was shown to be the capital of Tamriel(absent a ruler I know). Maybe its the only city the Empire still holds on to.
-Maybe battles waged on against Molag Bal? Players working together to take down anchors and defend keeps from mobs. Waves after waves of them would come, our emptied Mt.Dew bottles would be used for relief as Daedric Princes wait for no tinkle breaks. Onslaught after onslaught would ensue and only the strongest of heart would prevail, for now. Until the next event happens. ( PvE players like these types of events. Like a Horde mode but with a twist.
4.No battlegrounds/Arenas
- I know, this is throwing salt in some wounds but with Cyrodiil in its current state, ZOS never had a reason to have battlegrounds. I'd much rather have Cyrodiil be an explore-able area and have 12v12 CTF battlegrounds.
After reading this it probably screams that I'm a PvE player, which I am. I like my questing and wishing the game payed more homage to TES games. These are just some thoughts I had and maybe a dev will stroll onto this thread and possibly be influenced,just a tad, by my views.
Karamis_Vimardon wrote: »Your a weakling. And you lack the skill to pvp simple as that. Pvp is the best part of this game. Running the same dungeons over and over again is for zombies. we 3 man and 2 man all dungeons. Without pvp most players would have been bored within the first few months.
have a hard time beleaving you 2 man vet dungeons like vCOA and vICP and vWGT
3 man vcoa and vWGT do use four for vICP no healer though
And don't forget the 5 man SO Hardmode trial run, supposedly designed for 12
failkiwib16_ESO wrote: »I really enjoy pvp, but I'm mainly a pve player and the amount of nerfs pve been struck with due to exploitation and misuse of them in pvp is just ......close to unbearable.
Can't ZOS seperate pvp from pve completely, and keep the nerfs only to pvp? Q.Q
Seriously though,its 2 different styles of gameplay.