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This game would be better off without Cyrodiil

  • kamimark
    kamimark
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    Dcaliber wrote: »
    4.No battlegrounds/Arenas
    - I know, this is throwing salt in some wounds but with Cyrodiil in its current state, ZOS never had a reason to have battlegrounds. I'd much rather have Cyrodiil be an explore-able area and have 12v12 CTF battlegrounds.

    This is the real problem. If Cyrodil was a PVE area with some instanced PVP arenas/battlegrounds for small groups to fight over, there wouldn't be any lag problems, they wouldn't have to waste dev time on it.

    And Cyrodil could be a jungle, as shown in other TES games, instead of a barren savannah with no wildlife.

    Total disaster, just because some DAOC devs wanted to recreate that failed game.
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  • kirk_lewis_ESO
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    Two things would fix this:
    Server for PVPers with dynamic events such invasions from Oblivion.
    PVE server for Cyrodiil with dynamic events and more faction NPC's.

    Molag Bol wants Nirn but he just can't find Cyrodiil on his map or it's just not prime real estate. Explains why he never attacks there.
    Templar - looking for a new job (Blame the economy).
  • Llyw
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    Volkodav wrote: »
    Dcaliber wrote: »
    Yes! I said it, there. In my opinion, PvP Cyrodiil causes so much more problems than it's worth.
    HERE BE OPINIONS.
    1. Lag
    - It's clear ZOS bit off more than they could chew when they said" Oh yeah! And you can see hundreds of players on screen at once." I don't know what happened but ZOS' servers can't handle all these players and AOE spam. It just seems so amateur for a triple A mmo to have lag that is this bad. I understand that they are working on it, and I truly believe they have the best intentions to iron the issues out. With that being said, they NEVER should have bragged about huge PvP battles without testing their capabilities.

    2. Since you can "See hundreds of players on screen at once", it forces ZOS to cheap out on armor sets and make them easier for the Cyrodiil servers. Sure the armor is getting more detailed, but it's still no where near Skyrim's armor or even Archage's.

    3. I had a vision the other day playing Oblivion, what if the Imperial City wasn't in shambles? What if it was shown to be the capital of Tamriel(absent a ruler I know). Maybe its the only city the Empire still holds on to.

    -Maybe battles waged on against Molag Bal? Players working together to take down anchors and defend keeps from mobs. Waves after waves of them would come, our emptied Mt.Dew bottles would be used for relief as Daedric Princes wait for no tinkle breaks. Onslaught after onslaught would ensue and only the strongest of heart would prevail, for now. Until the next event happens. ( PvE players like these types of events. Like a Horde mode but with a twist.

    4.No battlegrounds/Arenas
    - I know, this is throwing salt in some wounds but with Cyrodiil in its current state, ZOS never had a reason to have battlegrounds. I'd much rather have Cyrodiil be an explore-able area and have 12v12 CTF battlegrounds.



    After reading this it probably screams that I'm a PvE player, which I am. I like my questing and wishing the game payed more homage to TES games. These are just some thoughts I had and maybe a dev will stroll onto this thread and possibly be influenced,just a tad, by my views.

    I like your thoughts here.They would be really interesting.Sadly,..the nay sayer PvPers will be in here soon to strike you down.
    >:{

    I a previous post another form goer corrected you about the fact that PvP was a part of the initial development As he linked a ad for ESO AvAvA and if you hadn't noticed there are three factions in this game going hand in hand with the PvP. So now you want to remove PvP from the game because you don't like it and feel too many resources are devoted to it.

    I find that to be a bit hypocritical as the only striking here is PvE striking at PvP. You know what, I have grown tired of both the ignorant PvE folks as well as this companies incompetence to fix their game issue in anything remotely resembling a timely fashion.

    I hope they do drop PvP or better yet Camelot Unchained gets release soon than expected. I realize that the PvP and PvP + PvE folks(which I am) are not the majority, but I don't think Zenincompetence could sustain this game with that loss of revenue as well as loss of future revenue those people would have generated.


  • dylanjaygrobbelaarb16_ESO
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    this game, which storywise is about the faction war for Cryodill, would be a lot better off without all the other pve stuff.
    there I said it, goes both ways.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    Volkodav wrote: »
    Johngo0036 wrote: »
    The game would not survive if either was gone...

    The game needs both PVE'ers and PVP'ers in order to survive...

    Just out of curiosity,why does the game "NEED" PvPers? in order to survive?

    it needs players to survive. its a for profit company... # genius

    +the whole concept of the game is based around a faction war. the PVE story would not even make sense if you x pvp. lol
  • imdoink
    imdoink
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    Your a weakling. And you lack the skill to pvp simple as that. Pvp is the best part of this game. Running the same dungeons over and over again is for zombies. we 3 man and 2 man all dungeons. Without pvp most players would have been bored within the first few months.
  • Bossdonut
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    Pve in this game is half assed. There have been 0 max level raids since IC came out. It would sink without pvpers
  • nimander99
    nimander99
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    nimander99 wrote: »
    The reason Cyrodiil is currently a lag fest is due to the computing power requires for all the player's Champion Points, this has already been explained in depth.

    Has that in depth explanation come from a ZOS dev? If so can you provide a link to the post?

    It was explained in ESO live by Brian Wheeler last November I believe.

    Hey @ZOS_BrianWheeler can you please reiterate why Champion Points are causing lag, if I remember correctly you said it had to do with the added computing for the various passives of all the players combined...
    Edited by nimander99 on February 16, 2016 11:28PM
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  • Wollust
    Wollust
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    The game would be better off without people like you trying to blame and remove one side of its content. Just accept that there is PvE and PvP and people have different tastes.
    Susano'o

    Zerg Squad
  • Artjuh90
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    imdoink wrote: »
    Your a weakling. And you lack the skill to pvp simple as that. Pvp is the best part of this game. Running the same dungeons over and over again is for zombies. we 3 man and 2 man all dungeons. Without pvp most players would have been bored within the first few months.

    have a hard time beleaving you 2 man vet dungeons like vCOA and vICP and vWGT
  • imdoink
    imdoink
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    Artjuh90 wrote: »
    imdoink wrote: »
    Your a weakling. And you lack the skill to pvp simple as that. Pvp is the best part of this game. Running the same dungeons over and over again is for zombies. we 3 man and 2 man all dungeons. Without pvp most players would have been bored within the first few months.

    have a hard time beleaving you 2 man vet dungeons like vCOA and vICP and vWGT

    3 man vcoa and vWGT do use four for vICP no healer though
    Edited by imdoink on February 16, 2016 11:34PM
  • Karamis_Vimardon
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    imdoink wrote: »
    Artjuh90 wrote: »
    imdoink wrote: »
    Your a weakling. And you lack the skill to pvp simple as that. Pvp is the best part of this game. Running the same dungeons over and over again is for zombies. we 3 man and 2 man all dungeons. Without pvp most players would have been bored within the first few months.

    have a hard time beleaving you 2 man vet dungeons like vCOA and vICP and vWGT

    3 man vcoa and vWGT do use four for vICP no healer though

    And don't forget the 5 man SO Hardmode trial run, supposedly designed for 12 :sleepy:
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  • Recremen
    Recremen
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    Nah, without Cyro this game would be nothing but a PvE snorefest. I love PvE, but once you've done all the content the only thing especially interesting is end-game trails. PvP offers a much more repeatable gameplay experience because it's new every time, even if there are familiar patterns that emerge. Face it, kiddo, Cyro is keeping this game alive. Also the new DLC schedule, but that's more of a recent trend.
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  • failkiwib16_ESO
    failkiwib16_ESO
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    I really enjoy pvp, but I'm mainly a pve player and the amount of nerfs pve been struck with due to exploitation and misuse of them in pvp is just ......close to unbearable.

    Can't ZOS seperate pvp from pve completely, and keep the nerfs only to pvp? Q.Q
  • Mojmir
    Mojmir
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    I really enjoy pvp, but I'm mainly a pve player and the amount of nerfs pve been struck with due to exploitation and misuse of them in pvp is just ......close to unbearable.

    Can't ZOS seperate pvp from pve completely, and keep the nerfs only to pvp? Q.Q

    Seriously though,its 2 different styles of gameplay.
  • Zorrashi
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    this game, which storywise is about the faction war for Cryodill, would be a lot better off without all the other pve stuff.
    there I said it, goes both ways.
    In the cinematic trailers, perhaps. But in reality it's about the soulless one getting his soul back from Molag Bal.
    Apart from an introductory quest at level 10, the story gives you no mandatory reason to go back because story wise Cyrodil is irrelevant. It doesn't matter if you go to Cyrodil or not.

    That being said, I am against having PvP being completely removed from the game. Just as I am opposed to having PvE removed.
  • deleted008293
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    What would be far more awesome would be a pve version of Cyrodiil in parallel with the current pvp version of Cyrodiil.
  • Llyw
    Llyw
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    nordmarian wrote: »
    What would be far more awesome would be a pve version of Cyrodiil in parallel with the current pvp version of Cyrodiil.

    What would be the point of a PvE Cyrodil?


  • Mojmir
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    Llyw wrote: »
    nordmarian wrote: »
    What would be far more awesome would be a pve version of Cyrodiil in parallel with the current pvp version of Cyrodiil.

    What would be the point of a PvE Cyrodil?


    lag without pvp I guess?
  • Sadetius
    Sadetius
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    I understand the OP, However the Ideas are realistically not possible unless the game was in the beginning stages of design.
    In addition, even though I am mainly a PVE player. I understand the attraction of pvp for players.

    I have to add though that I have not played ESO in a couple of months now together with 2 other friends. We are all PVE focussed players. The PVE in ESO just seems kind of meh, besides the dungeons which are fun to do. But the remaining PVE content is weirdly balanced.

    - Question with friends makes it way to easy.
    - Public dungeons are weird as well. 1-2 people it can be fun. However if there are 4+ people involved it's trivial
    - Same goes for Dark anchors.

    So I think PVE in its current state would not really hold up without PVP.

    I expected more grouped/challenging content in PVE besides the dungeons. In my experience alot of PVE content is way too easy the moment you group up. Any way this is just what I experienced. And I actually would be glad if someone if someone proved me wrong as I want to get back in the game but I have no real insensitive to do so.
  • WalkingLegacy
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    wolfydog wrote: »
    I always felt PVP was kind of forced into this game. When I think of Elder Scrolls, PVP is the last thing on the list.

    I think ESO would have been better served as a massive PVE game and throw some PVP on the side like WoW. Have your battelgrounds and areans if you want. I think its the more fun way to PVP anyways.

    Me personally, I never enjoyed massive open world PVP. I just want to get to the action and don't care about running across a zone for 5 min and not even seeing a bad guy. And usually open worlds just turn into zergs which is boring. Imperial sewers is an improvement but due to the openness its still susceptible to zergs and to long roaming around without pvp fights.

    When I used to play WoW and even EQ2 once they added PVP it was just a whole nother fun part of the game to do. Real easy to just log in and play. Open word just feels like more of a chore. I guess I just like my pve and pvp separate.

    Pretty shocking since I've just found that some of these devs were on DAoC which had awesome PvP.

    And I just want to say PvP is not a side thing in WoW. Battlegrounds were always a big hit, and arenas turned it into an esport.

    Vanilla WoW...what was Hillsbrad Foothills and Crossroads...epic open world PvP battles in these areas I remember.

    Oh yeah...they had open PvP servers too.
  • dylanjaygrobbelaarb16_ESO
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    Zorrashi wrote: »
    this game, which storywise is about the faction war for Cryodill, would be a lot better off without all the other pve stuff.
    there I said it, goes both ways.
    In the cinematic trailers, perhaps. But in reality it's about the soulless one getting his soul back from Molag Bal.
    Apart from an introductory quest at level 10, the story gives you no mandatory reason to go back because story wise Cyrodil is irrelevant. It doesn't matter if you go to Cyrodil or not.

    That being said, I am against having PvP being completely removed from the game. Just as I am opposed to having PvE removed.

    Except for the fact that during every point in the story your faction is at war with the other factions and you have to convince them to put the civil war on hold to deal with molag bahal. So ya, aside from the setting and direct story, nothing to do with it at all.
  • Anzriel
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    The funniest thing about this post is that you have butthurt pvp players bashing PvErs. Butthurt PvErs bashing PvPers, and both sides of the argument don't realize they've both been getting bent over a barrel. Face it, they've been ignoring BOTH sides for a long time. How about instead of aiming at each other you point the blame where it belongs. Zenimax for doing a poor job offering what they promised. Cyrodiil has been lagging how long? How long since a new trial? It should be obvious who is to blame here and it isn't the opposite side. You know what would happen if they cut PvE or PvP? They'd fire the people working on it and things for the side you enjoy would stay exactly the same. They wouldn't hire new people to "focus". This whole PvE versus PvP thing is so damn pointless.

  • EnemyOfDaState
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    Knootewoot wrote: »
    This game would be better off without PvE.

    I agree some part of you. I don't like the PvE part. I wish Cyrodill was a standalone game so I didn't have to grind mats for armor, keep my CP level up. I only like the PvP part since the PvE is boring after the first runthrough.

    But if it was open world PvP, the game was good.

    As a PVE player I 100% agree they should separate the two completely that way you guys don't need to worry about crafting and running dungeons and we don't have to constantly deal with balance issues that PVP causes.
  • Anilahation
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    Sorry to burst your bubble but if zos dedicated half the money and resources on actually improving Cyrodill it would be playable like it once was.

    hahahahahaha

    I wish they just let it go so we could get arenas and bgs already.
  • kaithuzar
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    This is a terrible idea.
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  • RabNebula
    RabNebula
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    Dcaliber wrote: »
    Yes! I said it, there. In my opinion, PvP Cyrodiil causes so much more problems than it's worth.
    HERE BE OPINIONS.
    1. Lag
    - It's clear ZOS bit off more than they could chew when they said" Oh yeah! And you can see hundreds of players on screen at once." I don't know what happened but ZOS' servers can't handle all these players and AOE spam. It just seems so amateur for a triple A mmo to have lag that is this bad. I understand that they are working on it, and I truly believe they have the best intentions to iron the issues out. With that being said, they NEVER should have bragged about huge PvP battles without testing their capabilities.

    2. Since you can "See hundreds of players on screen at once", it forces ZOS to cheap out on armor sets and make them easier for the Cyrodiil servers. Sure the armor is getting more detailed, but it's still no where near Skyrim's armor or even Archage's.

    3. I had a vision the other day playing Oblivion, what if the Imperial City wasn't in shambles? What if it was shown to be the capital of Tamriel(absent a ruler I know). Maybe its the only city the Empire still holds on to.

    -Maybe battles waged on against Molag Bal? Players working together to take down anchors and defend keeps from mobs. Waves after waves of them would come, our emptied Mt.Dew bottles would be used for relief as Daedric Princes wait for no tinkle breaks. Onslaught after onslaught would ensue and only the strongest of heart would prevail, for now. Until the next event happens. ( PvE players like these types of events. Like a Horde mode but with a twist.

    4.No battlegrounds/Arenas
    - I know, this is throwing salt in some wounds but with Cyrodiil in its current state, ZOS never had a reason to have battlegrounds. I'd much rather have Cyrodiil be an explore-able area and have 12v12 CTF battlegrounds.



    After reading this it probably screams that I'm a PvE player, which I am. I like my questing and wishing the game payed more homage to TES games. These are just some thoughts I had and maybe a dev will stroll onto this thread and possibly be influenced,just a tad, by my views.

    What makes all the difference is if not everybody was trying to get into Azuras all the time. Every night theres a massive queue to get into that campaign. If people actually spread to their other campaigns then it would make a huge difference in your gameplay experience when it comes down to the lag just for the fact there wouldnt be all these players queued to get in while others lag out. The community isnt helping Zenimax in the slightest by overloading 1 campaign.
  • laksikus
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    imdoink wrote: »
    Artjuh90 wrote: »
    imdoink wrote: »
    Your a weakling. And you lack the skill to pvp simple as that. Pvp is the best part of this game. Running the same dungeons over and over again is for zombies. we 3 man and 2 man all dungeons. Without pvp most players would have been bored within the first few months.

    have a hard time beleaving you 2 man vet dungeons like vCOA and vICP and vWGT

    3 man vcoa and vWGT do use four for vICP no healer though

    And don't forget the 5 man SO Hardmode trial run, supposedly designed for 12 :sleepy:

    They only had to run with 5,cos all other oft their friends are doing pvp.
    Stop pvp - - >full trials :trollface:
  • failkiwib16_ESO
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    Mojmir wrote: »
    I really enjoy pvp, but I'm mainly a pve player and the amount of nerfs pve been struck with due to exploitation and misuse of them in pvp is just ......close to unbearable.

    Can't ZOS seperate pvp from pve completely, and keep the nerfs only to pvp? Q.Q

    Seriously though,its 2 different styles of gameplay.

    @Mojmir I am aware that most players play differently, when they enter PvP. The problem is that pvp have caused most nerfs to skills, that we also use in pve.
    ZOS don't seem to know how to balance these things, players already get higher hitpoints, battlescaling and nerf to heals in pvp, why not go all the way and seperate pvp and pve completely?

    Pvp is a slideshow at times, with lag, bad performance and 5minute loading screens when you die and try to spawn ...sometimes 5 minute loading screen when you siege a hole in a keep and try to enter, during battle. Players experience to have 100% hp and drop dead in an instant, because they lagged when a bow user aimed at them. Nightblade skill Fear is known for throwing people through keep walls and textures. Imperial City DLC - a full 25 mans EP group getting killed by 1 AD scrub, because the whole zerg lagged and stood still ....the AD player did not lag. Every exploit in battle possible is being used in pvp.
    Pvp in ESO can be fun, but if I was more dedicated and played pvp everyday, I would be frustrated into hell with all the problems that are there.

    In pve our problems are fencing stolen goods, columbine prices and skills being nerfed because pvp is unbalanced as hell.

    The best grindspots, the best places to get materials for pve is also located in pvp area. Pve players get frustrated by pvp element, and pvp players get increased lag, bad performance, have to wait in a long line of queque to get access to a pvp area, where there are lots of players who have 0 intention of pvp, and are only there to pve.
  • jbcrocks
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    I bought this game almost two years ago because it was sold as a pvp game. There were sieges and I had to fight other alliances and it looked fun.

    When I first played the game, I played pve so that I can be competitive in pvp. It was really fun killing other players. At some point I got bored because of the changes in pvp so I left the game. I came back for pvp coz it's AWESOME.

    Once you feel the euphoria from killing other players. You'd know.

    End of story.
    Edited by jbcrocks on February 17, 2016 12:11PM
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