Which would indicate you don't really like the game then because 95% of it is PVE, In a way Cyrodiil is kind of like the multiplayer dualing mode while the PvE content is the real game.I'd quit so fast you'd call me Usain Bolt
Imo,
If PVE was more challenging, the PVP crowd may actually do it. I'm a PVP player. But I also like PVE when it's either: got a good story/characters. Or if it's done well, with interesting mechanics to overcome. With competitive, well done AI. Or, ofc ideally with all of the above.
This game's PVE has too much artificial difficulty. Based around HP/DP scaling. Rather than well designed fights, etc.
Basically the game doesn't dive into either PVE, or PVP enough with both of them here. If one was removed the game would be empty. Bring on Arenas, BGs already, seriously..
They're selling the game as an MMO, but they keep delivering single player content/dlc.

bchulettub17_ESO wrote: »Expecting single player features in an MMO.
DurzoBlint13 wrote: »I bought this game I made a statement that I would never get into its PvP side......but I was running a stam sorc and NEEDED Vigor! Lol So I went in to Cyrodil very reluctantly. During the grind to get it, I started to have a change of heart. The more I PvP'd, the better I got. The better I got, the more I enjoyed doing it. The more I enjoyed it, the more time I spent at it. So after starting as a PvE-only-guy I am now close to a PvP-only-guy. My point is that if you never try something how can you know if you will like it or not? The grind to get skills like Vigor is a large part of why the PvP crowd continues to grow. Some will grind it out and never come back to Cyrodil after they get what they want. While a lager portion (like myself) come to grind and end up falling in love with an aspect we never even wanted to try. I still suck at PvP but I know enough now to at least enjoy myself most of time.
Call me crazy but,
Blizzard did Magnificent on Alterac Valley in World of Warcraft(VANILLA, not what it has become now).[Yeah I know it is a Battleground but its 40vs40]
The zone had tons of objectives and quests to do together with pvping and capturing.
I think Cyrodill would have been better as a Battleground of sorts, not sure how they would address it however.
nimander99 wrote: »The reason Cyrodiil is currently a lag fest is due to the computing power requires for all the player's Champion Points, this has already been explained in depth.
Yes! I said it, there. In my opinion, PvP Cyrodiil causes so much more problems than it's worth.
HERE BE OPINIONS.
1. Lag
- It's clear ZOS bit off more than they could chew when they said" Oh yeah! And you can see hundreds of players on screen at once." I don't know what happened but ZOS' servers can't handle all these players and AOE spam. It just seems so amateur for a triple A mmo to have lag that is this bad. I understand that they are working on it, and I truly believe they have the best intentions to iron the issues out. With that being said, they NEVER should have bragged about huge PvP battles without testing their capabilities.
2. Since you can "See hundreds of players on screen at once", it forces ZOS to cheap out on armor sets and make them easier for the Cyrodiil servers. Sure the armor is getting more detailed, but it's still no where near Skyrim's armor or even Archage's.
3. I had a vision the other day playing Oblivion, what if the Imperial City wasn't in shambles? What if it was shown to be the capital of Tamriel(absent a ruler I know). Maybe its the only city the Empire still holds on to.
-Maybe battles waged on against Molag Bal? Players working together to take down anchors and defend keeps from mobs. Waves after waves of them would come, our emptied Mt.Dew bottles would be used for relief as Daedric Princes wait for no tinkle breaks. Onslaught after onslaught would ensue and only the strongest of heart would prevail, for now. Until the next event happens. ( PvE players like these types of events. Like a Horde mode but with a twist.
4.No battlegrounds/Arenas
- I know, this is throwing salt in some wounds but with Cyrodiil in its current state, ZOS never had a reason to have battlegrounds. I'd much rather have Cyrodiil be an explore-able area and have 12v12 CTF battlegrounds.
After reading this it probably screams that I'm a PvE player, which I am. I like my questing and wishing the game payed more homage to TES games. These are just some thoughts I had and maybe a dev will stroll onto this thread and possibly be influenced,just a tad, by my views.
Ghost-Shot wrote: »I think this game would have been better off without PvE, to many resources have been taken away from PvP to develop PvE stuff. I propose they remove all PvE.
TX12001rwb17_ESO wrote: »
DurzoBlint13 wrote: »I bought this game I made a statement that I would never get into its PvP side......but I was running a stam sorc and NEEDED Vigor! Lol So I went in to Cyrodil very reluctantly. During the grind to get it, I started to have a change of heart. The more I PvP'd, the better I got. The better I got, the more I enjoyed doing it. The more I enjoyed it, the more time I spent at it. So after starting as a PvE-only-guy I am now close to a PvP-only-guy. My point is that if you never try something how can you know if you will like it or not? The grind to get skills like Vigor is a large part of why the PvP crowd continues to grow. Some will grind it out and never come back to Cyrodil after they get what they want. While a lager portion (like myself) come to grind and end up falling in love with an aspect we never even wanted to try. I still suck at PvP but I know enough now to at least enjoy myself most of time.
We have removed a few of the earlier posts that were seen as either trolling, insulting, or non-constructive.
Rescorla_ESO wrote: »Call me crazy but,
Blizzard did Magnificent on Alterac Valley in World of Warcraft(VANILLA, not what it has become now).[Yeah I know it is a Battleground but its 40vs40]
The zone had tons of objectives and quests to do together with pvping and capturing.
I think Cyrodill would have been better as a Battleground of sorts, not sure how they would address it however.
Original AV in vanilla WOW was indeed a lot of fun. I was on Tichondrius (open world PVP server) and some AV game instances lasted multiple days with 24 hour nonstop PVP action.