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This game would be better off without Cyrodiil

  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    PvP has no place in an Elder Scrolls game and until zenimax can fix the massive lag they might as well remove it because cyrodiil is unplayable at best, try playing with less then 10 FPS and a constant 500 ping.
    Edited by TX12001rwb17_ESO on February 16, 2016 6:12PM
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    templesus wrote: »
    I'd quit so fast you'd call me Usain Bolt
    Which would indicate you don't really like the game then because 95% of it is PVE, In a way Cyrodiil is kind of like the multiplayer dualing mode while the PvE content is the real game.
    Edited by TX12001rwb17_ESO on February 16, 2016 6:13PM
  • Xerosus
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    That idea with the Anchors sounds really nice. Having all the factions hold off high level Daedra and whatever else Molag's Balls throw our way.

    Huehuehue
  • Khaos_Bane
    Khaos_Bane
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    Asmodean wrote: »
    Imo,

    If PVE was more challenging, the PVP crowd may actually do it. I'm a PVP player. But I also like PVE when it's either: got a good story/characters. Or if it's done well, with interesting mechanics to overcome. With competitive, well done AI. Or, ofc ideally with all of the above.

    This game's PVE has too much artificial difficulty. Based around HP/DP scaling. Rather than well designed fights, etc.

    Basically the game doesn't dive into either PVE, or PVP enough with both of them here. If one was removed the game would be empty. Bring on Arenas, BGs already, seriously..

    They're selling the game as an MMO, but they keep delivering single player content/dlc.

    The game needs skill lines dedicated to PvP and PvE and keep them separate so they don't have balancing issues. This way both worlds could get much more interesting.

  • IcyDeadPeople
    IcyDeadPeople
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    For a lot of players, Cyrodiil is more fun, in fact for some of us it is the entire game. It's more of a sandbox-type environment, where anything can happen - for me Cyrodiil feels more like the single player TES games than the PVE zones.

    When I played Skyrim, Morrowind or Oblivion, I ignored a lot of quests and just wandered around, exploring and making my own quests among whatever seemed interesting in the open world sandbox.

    In Cyrodiil, your quests are not "kill 10 wolves," it's more like you invent your own quests. Maybe you want to go set up in between enemy keeps to kill enemy reinforcements, flag a keep by yourself to make it easier for your faction to take a different keep, or someone kills your friend and your quest becomes to get revenge. Even the repeatable quests in the Cyrodiil towns and delves become a lot more fun than PVE zones when enemy players are involved. You never know who you will run into around the corner.

    This is the first MMO for me. When I started playing ESO, I had no clue what PVP was. I just wandered around exploring, just doing whatever seemed interesting, same way I played Skyrim. I had no interest in min/maxed build or even ever reaching max level. (When I played Skyrim, I would delete my character around level 35 or so, whenever the combat became too easy, and just roll a new one to try different skills, etc.)

    At some point, the developers asked us to go to Cyrodiil for a video recording event (this was a few months before launch, on the PTS), and I was blown away by how much more fun it was. Didn't even have a horse yet, and I was walking from one keep to another when a huge crowd of enemy players on horseback came at me out of nowhere from behind a mountain. I ran like hell and managed to hide from them while they were hunting me for 20 minutes. Then a friend and I tried our hardest to swim across and find some way into the Imperial City. That was our quest.

    From that point I started playing in PVP almost exclusively, and learned a little about some of the math behind the game, the fun you can have coming up with build concepts and testing them in duels, trying to become as competitive as I can.

    Now, I spend time as little time as possible in PVE, just to get certain gear or grind XP as quickly as possible with a goal of performing better in Cyrodiil.

    Edited by IcyDeadPeople on February 16, 2016 9:47PM
  • WalkingLegacy
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    Graphic fidelity in textures isn't to blame.

    AoE, anti bot and some other code changes are to blame.

    You could have a watson super computer for your server and this client would still be a PowerPoint show.
    Edited by WalkingLegacy on February 16, 2016 6:21PM
  • gen_reynard2050
    gen_reynard2050
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    iYBcLFR.png

    Edited by gen_reynard2050 on February 16, 2016 6:32PM
    "What the lion cannot manage to do, the fox can".
  • nimander99
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    The reason Cyrodiil is currently a lag fest is due to the computing power requires for all the player's Champion Points, this has already been explained in depth.
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  • Cherryblossom
    Cherryblossom
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    But what would we do for End Game?
  • dereck_phantom
    I like both pve and pvp of the game pvp because I get to go against other players which is fun. Pve to see how challenging the AI can get.
  • DurzoBlint13
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    I bought this game I made a statement that I would never get into its PvP side......but I was running a stam sorc and NEEDED Vigor! Lol So I went in to Cyrodil very reluctantly. During the grind to get it, I started to have a change of heart. The more I PvP'd, the better I got. The better I got, the more I enjoyed doing it. The more I enjoyed it, the more time I spent at it. So after starting as a PvE-only-guy I am now close to a PvP-only-guy. My point is that if you never try something how can you know if you will like it or not? The grind to get skills like Vigor is a large part of why the PvP crowd continues to grow. Some will grind it out and never come back to Cyrodil after they get what they want. While a lager portion (like myself) come to grind and end up falling in love with an aspect we never even wanted to try. I still suck at PvP but I know enough now to at least enjoy myself most of time.
  • Ethromelb14_ESO
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    Expecting single player features in an MMO. :tired_face:

    That's a ridiculous reply considering the OP said they would rather "12 v 12 battlegrounds". This is either trolling or selective understanding as usual from some readers.
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  • tinythinker
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    If they just made this a single player game, no one would have to worry about queues for Cyrodiil, the problems with the LFG tool, lag, balancing issues, people thinking the the player-base is neatly divided into PvPers or PvEers, and so on.

    Oooorrrr...

    We could accept that this in an MMO and cease the blaming, bating, and trashing talking based on not getting exactly what we want each time something is changed or added. :open_mouth:

    Edited by tinythinker on February 16, 2016 7:03PM
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  • yodased
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    I bought this game I made a statement that I would never get into its PvP side......but I was running a stam sorc and NEEDED Vigor! Lol So I went in to Cyrodil very reluctantly. During the grind to get it, I started to have a change of heart. The more I PvP'd, the better I got. The better I got, the more I enjoyed doing it. The more I enjoyed it, the more time I spent at it. So after starting as a PvE-only-guy I am now close to a PvP-only-guy. My point is that if you never try something how can you know if you will like it or not? The grind to get skills like Vigor is a large part of why the PvP crowd continues to grow. Some will grind it out and never come back to Cyrodil after they get what they want. While a lager portion (like myself) come to grind and end up falling in love with an aspect we never even wanted to try. I still suck at PvP but I know enough now to at least enjoy myself most of time.

    quite exactly my experience, except replace vigor with caltraps before the reduction.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Rescorla_ESO
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    Mr.Hmm wrote: »
    Call me crazy but,

    Blizzard did Magnificent on Alterac Valley in World of Warcraft(VANILLA, not what it has become now).[Yeah I know it is a Battleground but its 40vs40]
    The zone had tons of objectives and quests to do together with pvping and capturing.

    I think Cyrodill would have been better as a Battleground of sorts, not sure how they would address it however.

    Original AV in vanilla WOW was indeed a lot of fun. I was on Tichondrius (open world PVP server) and some AV game instances lasted multiple days with 24 hour nonstop PVP action.

    Edited by Rescorla_ESO on February 16, 2016 7:15PM
  • Jura23
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    Maybe it would be better, but Im pretty sure I would not be playing anymore if this game had no PvP.
    Georgion - Bosmer/Templar - PC/EU
  • Ghost-Shot
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    I think this game would have been better off without PvE, to many resources have been taken away from PvP to develop PvE stuff. I propose they remove all PvE.
  • Rescorla_ESO
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    nimander99 wrote: »
    The reason Cyrodiil is currently a lag fest is due to the computing power requires for all the player's Champion Points, this has already been explained in depth.

    Has that in depth explanation come from a ZOS dev? If so can you provide a link to the post?
  • SupaSane
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    Dcaliber wrote: »
    Yes! I said it, there. In my opinion, PvP Cyrodiil causes so much more problems than it's worth.
    HERE BE OPINIONS.
    1. Lag
    - It's clear ZOS bit off more than they could chew when they said" Oh yeah! And you can see hundreds of players on screen at once." I don't know what happened but ZOS' servers can't handle all these players and AOE spam. It just seems so amateur for a triple A mmo to have lag that is this bad. I understand that they are working on it, and I truly believe they have the best intentions to iron the issues out. With that being said, they NEVER should have bragged about huge PvP battles without testing their capabilities.

    2. Since you can "See hundreds of players on screen at once", it forces ZOS to cheap out on armor sets and make them easier for the Cyrodiil servers. Sure the armor is getting more detailed, but it's still no where near Skyrim's armor or even Archage's.

    3. I had a vision the other day playing Oblivion, what if the Imperial City wasn't in shambles? What if it was shown to be the capital of Tamriel(absent a ruler I know). Maybe its the only city the Empire still holds on to.

    -Maybe battles waged on against Molag Bal? Players working together to take down anchors and defend keeps from mobs. Waves after waves of them would come, our emptied Mt.Dew bottles would be used for relief as Daedric Princes wait for no tinkle breaks. Onslaught after onslaught would ensue and only the strongest of heart would prevail, for now. Until the next event happens. ( PvE players like these types of events. Like a Horde mode but with a twist.

    4.No battlegrounds/Arenas
    - I know, this is throwing salt in some wounds but with Cyrodiil in its current state, ZOS never had a reason to have battlegrounds. I'd much rather have Cyrodiil be an explore-able area and have 12v12 CTF battlegrounds.



    After reading this it probably screams that I'm a PvE player, which I am. I like my questing and wishing the game payed more homage to TES games. These are just some thoughts I had and maybe a dev will stroll onto this thread and possibly be influenced,just a tad, by my views.

    I agree with most of your reasons, but I enjoy PvP even if it does lag. It is just another thing to do, especially at end game.
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  • Dcaliber
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    Ghost-Shot wrote: »
    I think this game would have been better off without PvE, to many resources have been taken away from PvP to develop PvE stuff. I propose they remove all PvE.

    No need to be snarky. I wasn't proposing anything. I was giving a mere hypothetical if in the development of ESO, they ditched the PvP Cyrodiil concept and went for a more dynamic and functional concept.
    "Sanity and happiness are an impossible combination"
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  • roigseguib16_ESO
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    templesus wrote: »
    I'd quit so fast you'd call me Usain Bolt
    Which would indicate you don't really like the game then because 95% of it is PVE, In a way Cyrodiil is kind of like the multiplayer dualing mode while the PvE content is the real game.

    I think you are wrong. Very wrong. PvE is the path to obtain the gear and the level. Once achieved PvP is the core content. I say more, is the only reasonable argument to stay in The Elder Scrolls Online. However I understand the fear of being killed easy in PvP due to lack of training. I suggest you go more often so you actually understand what you talk about!

    Cheers.
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  • strikeback1247
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    I have no idea why I would play this game if there was no PvP. Most players PvE so they can get better gear to wreck people in PvP. Why would we play if there was no PvP? Grind more PvE so we can get better gear to better grind more PvE?
    P.A.W.S. - Positively Against Wild Sasquatches - NO TO BIGFOOT!
  • CyrusArya
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    I would counter that "questing is the most vapid, unchallenging, and flat out boring content in this game and it would be better off without it." But the thing is, I have enough awareness and maturity to acknowledge that just because I might not enjoy or appreciate an aspect of the game, that doesn't mean no one does. Different people enjoy different aspects of the game for different reasons, what a radical concept. Battle grounds and arenas are obviously something people want to complement cyrodiil PvP. But make no mistake, open world AvA always has been and always will be the main attraction and activity for a large sub section of this game. A sub section who's perspective you obviously fail to grasp entirely. What is the point of this post even? You want cyrodiil PvP to be removed so you can have prettier armor and roleplay as the savior of the realms? And people wonder why PvPers hold carebears in such contempt.


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  • Sallington
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    I bought this game I made a statement that I would never get into its PvP side......but I was running a stam sorc and NEEDED Vigor! Lol So I went in to Cyrodil very reluctantly. During the grind to get it, I started to have a change of heart. The more I PvP'd, the better I got. The better I got, the more I enjoyed doing it. The more I enjoyed it, the more time I spent at it. So after starting as a PvE-only-guy I am now close to a PvP-only-guy. My point is that if you never try something how can you know if you will like it or not? The grind to get skills like Vigor is a large part of why the PvP crowd continues to grow. Some will grind it out and never come back to Cyrodil after they get what they want. While a lager portion (like myself) come to grind and end up falling in love with an aspect we never even wanted to try. I still suck at PvP but I know enough now to at least enjoy myself most of time.

    I think most of the hate from PvP comes from people just not wanting to die. Ever.

    In 95% of PvE content, you pretty much have to go out of your way to die. This makes it easier for people to assume the role of a hero I guess. In PvP, you're going to die a whole lot. Over and over again. This is no different than any game that has some type of PvP multiplayer content. You win some, you lose some. Most of the hate comes form people that never want to, or (more importantly) don't know how to lose.
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  • Prabooo
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    ZOS_CoriJ wrote: »
    We have removed a few of the earlier posts that were seen as either trolling, insulting, or non-constructive.

    I made one insulting post. I apologize for my fellow gamer's sensitivity but please refrain from making anti-pvp posts. Thanks @Alucardo , you made me realize I gotta take it easy.

    Having that said I agree with balance, PvP and PvE should be best friends IMO. There are ways to cater this, and IC was one attempt that could work much better in a near future: it has capacity to expand and develop new gaming dynamics.
    Edited by Prabooo on February 16, 2016 9:21PM
  • Greiver
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    Pvp was really the only reason I bought this game. Probably the last game I buy that Zos works on.
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  • WalkingLegacy
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    Mr.Hmm wrote: »
    Call me crazy but,

    Blizzard did Magnificent on Alterac Valley in World of Warcraft(VANILLA, not what it has become now).[Yeah I know it is a Battleground but its 40vs40]
    The zone had tons of objectives and quests to do together with pvping and capturing.

    I think Cyrodill would have been better as a Battleground of sorts, not sure how they would address it however.

    Original AV in vanilla WOW was indeed a lot of fun. I was on Tichondrius (open world PVP server) and some AV game instances lasted multiple days with 24 hour nonstop PVP action.

    Vanilla did offer some amazing experiences but the revamped AV I also enjoyed.
  • kevlarto_ESO
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    nah, it should stay along with everything the game has, it is another option for people and different play styles.
  • wolfydog
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    I always felt PVP was kind of forced into this game. When I think of Elder Scrolls, PVP is the last thing on the list.

    I think ESO would have been better served as a massive PVE game and throw some PVP on the side like WoW. Have your battelgrounds and areans if you want. I think its the more fun way to PVP anyways.

    Me personally, I never enjoyed massive open world PVP. I just want to get to the action and don't care about running across a zone for 5 min and not even seeing a bad guy. And usually open worlds just turn into zergs which is boring. Imperial sewers is an improvement but due to the openness its still susceptible to zergs and to long roaming around without pvp fights.

    When I used to play WoW and even EQ2 once they added PVP it was just a whole nother fun part of the game to do. Real easy to just log in and play. Open word just feels like more of a chore. I guess I just like my pve and pvp separate.
  • TequilaFire
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    I have already done all the PvE multiple times, if it wasn't for PvP I would move on.
    If you don't like PvP well don't play it, but you know what we have full groups almost every night in Cyrodiil so I guess somebody likes it!
    Edited by TequilaFire on February 16, 2016 9:43PM
This discussion has been closed.