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This game would be better off without Cyrodiil

Dcaliber
Dcaliber
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Yes! I said it, there. In my opinion, PvP Cyrodiil causes so much more problems than it's worth.
HERE BE OPINIONS.
1. Lag
- It's clear ZOS bit off more than they could chew when they said" Oh yeah! And you can see hundreds of players on screen at once." I don't know what happened but ZOS' servers can't handle all these players and AOE spam. It just seems so amateur for a triple A mmo to have lag that is this bad. I understand that they are working on it, and I truly believe they have the best intentions to iron the issues out. With that being said, they NEVER should have bragged about huge PvP battles without testing their capabilities.

2. Since you can "See hundreds of players on screen at once", it forces ZOS to cheap out on armor sets and make them easier for the Cyrodiil servers. Sure the armor is getting more detailed, but it's still no where near Skyrim's armor or even Archage's.

3. I had a vision the other day playing Oblivion, what if the Imperial City wasn't in shambles? What if it was shown to be the capital of Tamriel(absent a ruler I know). Maybe its the only city the Empire still holds on to.

-Maybe battles waged on against Molag Bal? Players working together to take down anchors and defend keeps from mobs. Waves after waves of them would come, our emptied Mt.Dew bottles would be used for relief as Daedric Princes wait for no tinkle breaks. Onslaught after onslaught would ensue and only the strongest of heart would prevail, for now. Until the next event happens. ( PvE players like these types of events. Like a Horde mode but with a twist.

4.No battlegrounds/Arenas
- I know, this is throwing salt in some wounds but with Cyrodiil in its current state, ZOS never had a reason to have battlegrounds. I'd much rather have Cyrodiil be an explore-able area and have 12v12 CTF battlegrounds.



After reading this it probably screams that I'm a PvE player, which I am. I like my questing and wishing the game payed more homage to TES games. These are just some thoughts I had and maybe a dev will stroll onto this thread and possibly be influenced,just a tad, by my views.
"Sanity and happiness are an impossible combination"
-Mark Twain
  • rager82b14_ESO
    rager82b14_ESO
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    Or they could be clever about it.

    If PVP is the reason why armor sets look dinky. Not saying it is, but what you are saying is true. They could think outside the box, and people who go to it. Have a set default gear you see each other as. You see yourself the same, but others around you have the army type same sets on. Ya I know. I am smart.


    Also the lag part...they can't even fix class skills, how do you expect them to fix lag when they can't even get core gameplay elements right?
    Edited by rager82b14_ESO on February 16, 2016 5:54AM
  • Volkodav
    Volkodav
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    Dcaliber wrote: »
    Yes! I said it, there. In my opinion, PvP Cyrodiil causes so much more problems than it's worth.
    HERE BE OPINIONS.
    1. Lag
    - It's clear ZOS bit off more than they could chew when they said" Oh yeah! And you can see hundreds of players on screen at once." I don't know what happened but ZOS' servers can't handle all these players and AOE spam. It just seems so amateur for a triple A mmo to have lag that is this bad. I understand that they are working on it, and I truly believe they have the best intentions to iron the issues out. With that being said, they NEVER should have bragged about huge PvP battles without testing their capabilities.

    2. Since you can "See hundreds of players on screen at once", it forces ZOS to cheap out on armor sets and make them easier for the Cyrodiil servers. Sure the armor is getting more detailed, but it's still no where near Skyrim's armor or even Archage's.

    3. I had a vision the other day playing Oblivion, what if the Imperial City wasn't in shambles? What if it was shown to be the capital of Tamriel(absent a ruler I know). Maybe its the only city the Empire still holds on to.

    -Maybe battles waged on against Molag Bal? Players working together to take down anchors and defend keeps from mobs. Waves after waves of them would come, our emptied Mt.Dew bottles would be used for relief as Daedric Princes wait for no tinkle breaks. Onslaught after onslaught would ensue and only the strongest of heart would prevail, for now. Until the next event happens. ( PvE players like these types of events. Like a Horde mode but with a twist.

    4.No battlegrounds/Arenas
    - I know, this is throwing salt in some wounds but with Cyrodiil in its current state, ZOS never had a reason to have battlegrounds. I'd much rather have Cyrodiil be an explore-able area and have 12v12 CTF battlegrounds.



    After reading this it probably screams that I'm a PvE player, which I am. I like my questing and wishing the game payed more homage to TES games. These are just some thoughts I had and maybe a dev will stroll onto this thread and possibly be influenced,just a tad, by my views.

    I like your thoughts here.They would be really interesting.Sadly,..the nay sayer PvPers will be in here soon to strike you down.
    >:{
  • kkravaritieb17_ESO
    kkravaritieb17_ESO
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    Sorry to burst your bubble but if zos dedicated half the money and resources on actually improving Cyrodill it would be playable like it once was.
    Member of the glorious Zerg Squad
    Rip Banana Squad

    Lheneth -- Sorc PvP Rank 31
    Ellynna -- Templar PvP Rank 50 (No Bleaker's roleplaying involved)
    Smellynna -- Templar PvP Rank 28
    and many other chars


  • Aimora
    Aimora
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    Great post :)
    Aimora Gilidhren - 50 Hybrid Sorcerer
    Aimae Gilihdril - 50Templar Healer
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    Sha'Mash 50 - Nightblade - Former Empress
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    Seliene Harbingerin 50 - DK in training
    Aims For Equanimity 10 - Magicka DK


    Circle of the Phoenix - Guild Mistress
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    Check me out at Anook anook.com/aimora
  • dem0n1k
    dem0n1k
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    Imagine if you got your wish & PVP was removed from the game... how is it better for PVE now?
    More detailed armour? Molag Bal hordes so huge you need to pee into a bottle!?! Sorry, I am not seeing the massive benefits!

    I love the PVE content in ESO.. it really works for me. I won't make any argument about more content or improved details... both would be great!

    Why remove PVP though ... especially if you already don't partake in it?
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • rager82b14_ESO
    rager82b14_ESO
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    dem0n1k wrote: »
    Imagine if you got your wish & PVP was removed from the game... how is it better for PVE now?
    More detailed armour? Molag Bal hordes so huge you need to pee into a bottle!?! Sorry, I am not seeing the massive benefits!

    I love the PVE content in ESO.. it really works for me. I won't make any argument about more content or improved details... both would be great!

    Why remove PVP though ... especially if you already don't partake in it?


    Balance issues.

    How many nerfs and tweaks would have not have happen in the name of PVP? That is the main reason for many players.
  • Zyle
    Zyle
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    Expecting single player features in an MMO. :tired_face:

    676 CP
    Zyle - LVL50 Stamina Nightblade - Former Emp AS - VMA Clear (Flawless)
    Joven - LVL50 Hybrid Templar
    Adion - LVL50 Stamina DK
    Radac - LVL50 Magicka Sorcerer
    Vanikath - LVL50 Magicka DK
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    Remove all non-PvP content, free up ressources for Cyrodiil - poof, lag gone, game better than ever.
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • Knootewoot
    Knootewoot
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    This game would be better off without PvE.

    I agree some part of you. I don't like the PvE part. I wish Cyrodill was a standalone game so I didn't have to grind mats for armor, keep my CP level up. I only like the PvP part since the PvE is boring after the first runthrough.

    But if it was open world PvP, the game was good.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Zyle
    Zyle
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    Dcaliber wrote: »
    Yes! I said it, there. In my opinion, PvP Cyrodiil causes so much more problems than it's worth.
    HERE BE OPINIONS.
    1. Lag
    - It's clear ZOS bit off more than they could chew when they said" Oh yeah! And you can see hundreds of players on screen at once." I don't know what happened but ZOS' servers can't handle all these players and AOE spam. It just seems so amateur for a triple A mmo to have lag that is this bad. I understand that they are working on it, and I truly believe they have the best intentions to iron the issues out. With that being said, they NEVER should have bragged about huge PvP battles without testing their capabilities.

    2. Since you can "See hundreds of players on screen at once", it forces ZOS to cheap out on armor sets and make them easier for the Cyrodiil servers. Sure the armor is getting more detailed, but it's still no where near Skyrim's armor or even Archage's.

    3. I had a vision the other day playing Oblivion, what if the Imperial City wasn't in shambles? What if it was shown to be the capital of Tamriel(absent a ruler I know). Maybe its the only city the Empire still holds on to.

    -Maybe battles waged on against Molag Bal? Players working together to take down anchors and defend keeps from mobs. Waves after waves of them would come, our emptied Mt.Dew bottles would be used for relief as Daedric Princes wait for no tinkle breaks. Onslaught after onslaught would ensue and only the strongest of heart would prevail, for now. Until the next event happens. ( PvE players like these types of events. Like a Horde mode but with a twist.

    4.No battlegrounds/Arenas
    - I know, this is throwing salt in some wounds but with Cyrodiil in its current state, ZOS never had a reason to have battlegrounds. I'd much rather have Cyrodiil be an explore-able area and have 12v12 CTF battlegrounds.



    After reading this it probably screams that I'm a PvE player, which I am. I like my questing and wishing the game payed more homage to TES games. These are just some thoughts I had and maybe a dev will stroll onto this thread and possibly be influenced,just a tad, by my views.

    I commented before but I re-read it and I'm either falling for bait or people have a really warped view on how things really work.

    1. The game did work, quite well, then an infamous patch happened and ZOS didn't know how to fix it. Ever since then it's been the Cyro we all know. Triple A MMO? :trollface: Still no reason to delete Cyrodiil as it doesn't effect PvE'rs in any way. Don't like it don't go there that simple.

    2. You cannot actually believe that is true. Did you see the starter zones when the game came out? Armor detail isn't specific to seeing hundreds of players on screen at once in Cyrodiil, that applies for everyone in any zone...

    3. Wouldn't fit the lore/time period, there is a game called ES IV: Oblivion that should fit your needs just fine.

    4. You're advocating the removal of Cyrodiil while trying to promote battlegrounds. Yet you only PvE. :confused:

    Just sounds like you're trying to find reasons to hide the fact that you want to either pretend to PvP or to avoid PvPing by having a fancy group instanced PvE zone.


    676 CP
    Zyle - LVL50 Stamina Nightblade - Former Emp AS - VMA Clear (Flawless)
    Joven - LVL50 Hybrid Templar
    Adion - LVL50 Stamina DK
    Radac - LVL50 Magicka Sorcerer
    Vanikath - LVL50 Magicka DK
  • Johngo0036
    Johngo0036
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    The game would not survive if either was gone...

    The game needs both PVE'ers and PVP'ers in order to survive...

    PC EU Megaserver
    @Johngo0036
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  • couchkyle25_ESO
    couchkyle25_ESO
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    Dcaliber wrote: »
    Yes! I said it, there. In my opinion, PvP Cyrodiil causes so much more problems than it's worth.
    HERE BE OPINIONS.
    1. Lag
    - It's clear ZOS bit off more than they could chew when they said" Oh yeah! And you can see hundreds of players on screen at once." I don't know what happened but ZOS' servers can't handle all these players and AOE spam. It just seems so amateur for a triple A mmo to have lag that is this bad. I understand that they are working on it, and I truly believe they have the best intentions to iron the issues out. With that being said, they NEVER should have bragged about huge PvP battles without testing their capabilities.

    2. Since you can "See hundreds of players on screen at once", it forces ZOS to cheap out on armor sets and make them easier for the Cyrodiil servers. Sure the armor is getting more detailed, but it's still no where near Skyrim's armor or even Archage's.

    3. I had a vision the other day playing Oblivion, what if the Imperial City wasn't in shambles? What if it was shown to be the capital of Tamriel(absent a ruler I know). Maybe its the only city the Empire still holds on to.

    -Maybe battles waged on against Molag Bal? Players working together to take down anchors and defend keeps from mobs. Waves after waves of them would come, our emptied Mt.Dew bottles would be used for relief as Daedric Princes wait for no tinkle breaks. Onslaught after onslaught would ensue and only the strongest of heart would prevail, for now. Until the next event happens. ( PvE players like these types of events. Like a Horde mode but with a twist.

    4.No battlegrounds/Arenas
    - I know, this is throwing salt in some wounds but with Cyrodiil in its current state, ZOS never had a reason to have battlegrounds. I'd much rather have Cyrodiil be an explore-able area and have 12v12 CTF battlegrounds.



    After reading this it probably screams that I'm a PvE player, which I am. I like my questing and wishing the game payed more homage to TES games. These are just some thoughts I had and maybe a dev will stroll onto this thread and possibly be influenced,just a tad, by my views.

    I commented before but I re-read it and I'm either falling for bait or people have a really warped view on how things really work.

    1. The game did work, quite well, then an infamous patch happened and ZOS didn't know how to fix it. Ever since then it's been the Cyro we all know. Triple A MMO? :trollface: Still no reason to delete Cyrodiil as it doesn't effect PvE'rs in any way. Don't like it don't go there that simple.

    2. You cannot actually believe that is true. Did you see the starter zones when the game came out? Armor detail isn't specific to seeing hundreds of players on screen at once in Cyrodiil, that applies for everyone in any zone...

    3. Wouldn't fit the lore/time period, there is a game called ES IV: Oblivion that should fit your needs just fine.

    4. You're advocating the removal of Cyrodiil while trying to promote battlegrounds. Yet you only PvE. :confused:

    Just sounds like you're trying to find reasons to hide the fact that you want to either pretend to PvP or to avoid PvPing by having a fancy group instanced PvE zone.

    Absolutely false, countless Builds and Play-styles for PVE players have been nerfed into the ground or otherwise rendered obsolete because PVP players constantly complain about "imbalance" among the classes and skills the game has. ZoS caters to PVP players in literally every way possible regarding mechanics changes up until this point in time, with PVE players basically constantly getting the shaft. Also whenever ZoS tries to do basically anything to help PVE ppl out, PVP ppl scream murder and threaten to walk out and quit the game because somehow they get screwed by it, Well welcome to the damn club guys.
  • Volkodav
    Volkodav
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    Johngo0036 wrote: »
    The game would not survive if either was gone...

    The game needs both PVE'ers and PVP'ers in order to survive...

    Just out of curiosity,why does the game "NEED" PvPers? in order to survive?
  • TheShadowScout
    TheShadowScout
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    As a PvE player, I can understand the OP thoughts.

    I just don't agree that ESO would be better off without Cyrodil.

    Since on a good day, the siege-type PvP in there is something even a habitual PvE player like me can appreciate. Way better then the "group vs group" arenas I had been used to from other games (not that I am opposed to adding those to ESO... the more options, the better... I'd just not gain any appreciation from 'em...).

    Sure, some improvements could be made... lag in cyrodil can get really nasty if enough players come together. Guess we're hitting the limits of technology here, though while I have no knowledge of the matter, I would assume that there might be still some tricks left they could use to work with that... and that they are looking into those possibilities as they can. After all, noone wants lag, not even they... but with a game this complex, any tuneup will mean checking pages worth of code, and a lot of work to implement without breaking something else.

    Though super-impressive armor sets are not exactly what I'd want to go with. Especially since the argument is not really all that valid - doesn#t matter if all the players are PvPing against each other, or just PvEing through a different region, add the NPCs weating the same armor, and the armor detail load remains roughtly comparable.

    IC is fine for this lore period. One can argue about the "Stone-snatcher" mechanics leading to too much gankage, but that's a different topic.
  • Nerouyn
    Nerouyn
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    I love ESO's armours. For my tastes this game is miles ahead of all of the competition on this dimension.

    I dislike ArchAge's armour and that of other games tailored for the eastern market. I love eastern philosophy, food and people, but not their taste in MMO clothes.

    Getting rid of Cyrodiil would require a major redesign and since much of the existing population probably rather likes it - purchased and possibly subbed specifically for it - it could be disastrous. I can't imagine them doing it.
  • Mojmir
    Mojmir
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    I just want to know how 30 enemy players appear to have no lag,but our smaller group can barely move.
  • Gidorick
    Gidorick
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    I was thinking about this earlier today. ESO should have been a Co Op only mmo with small scale competitive pvp.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Vaoh
    Vaoh
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    @Gidorick I think that this is what everyone was expecting when any multiplayer Elder Scrolls game was mentioned.

    If standalone, the PvE in ESO would've been even more incredible (and I still love it). Same goes for PvP. It looks like mixing the two is more difficult than ZOS ever anticipated though. Never understood why they didn't just rebalance and change a bunch of skills to function differently in PvP than in PvE (think Teleport Strike).
  • Reevster
    Reevster
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    Nah PvP is good, it keeps all most of the crazies out of PvE areas, long live PvP!
  • couchkyle25_ESO
    couchkyle25_ESO
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    Doncellius wrote: »
    @Gidorick I think that this is what everyone was expecting when any multiplayer Elder Scrolls game was mentioned.

    If standalone, the PvE in ESO would've been even more incredible (and I still love it). Same goes for PvP. It looks like mixing the two is more difficult than ZOS ever anticipated though. Never understood why they didn't just rebalance and change a bunch of skills to function differently in PvP than in PvE (think Teleport Strike).


    You mean like what GW2 did? When you entered AvA your skills literally changed into different effects.
  • JapanesePlayer
    JapanesePlayer
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    OP is troll
    ignore his topic pls - do NOT FEED!!
  • corrosivechains
    corrosivechains
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    *chuckles* wasn't the whole point of the endgame in this game supposed to be PvP? The big selling point was fight for the ruby throne.
    "Could you post me a link to the official MMO rule book please." - clayandaudrey_ESO
  • Abeille
    Abeille
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    I actually like the idea of a rebuilt version of IC as a hub. Maybe it could even be cross-faction if the story took us to a "momentarely cease fire" eventually.
    Edited by Abeille on February 16, 2016 9:26AM
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Oliumzen
    Oliumzen
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    better yet....OPEN WORLD PVP SERVERS!!!! :)
  • Drakilian
    Drakilian
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    I would have quit the game after about a week if it wasn't for Cyrodill XD
    Just call me Drak
  • Vaoh
    Vaoh
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    @couchkyle25_ESO Maybe. This is my first MMO so I never played GW2. And I'm not saying skills need to fundamentally change, but rather face many balancing tweaks.

    In the next big patch after Thieves Guild, Sorcs and the "issue" of shield stacking will undoubtedly be addressed in some way. All I'm gonna say is that if ZOS nerfs shields too hard and the same change affects my PvE Sorc, I'm going to be really angry.

    Fighting NPCs and real players make for very different scenarios. So if GW2 has found real balance and it is due to this, I wonder why hasn't ZOS taken note.
  • couchkyle25_ESO
    couchkyle25_ESO
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    Doncellius wrote: »
    @couchkyle25_ESO Maybe. This is my first MMO so I never played GW2. And I'm not saying skills need to fundamentally change, but rather face many balancing tweaks.

    In the next big patch after Thieves Guild, Sorcs and the "issue" of shield stacking will undoubtedly be addressed in some way. All I'm gonna say is that if ZOS nerfs shields too hard and the same change affects my PvE Sorc, I'm going to be really angry.

    Fighting NPCs and real players make for very different scenarios. So if GW2 has found real balance and it is due to this, I wonder why hasn't ZOS taken note.

    Yes, GW2 AVA is truly a marvel of PVP design imo. Your skills literally do different things if your in AVA than when your in PVE zones. Different scripting so PVP skill changes never hurt PVE by proxy. it almost sounds too good to be true don't it? Makes you wonder what ZoS thinks.
  • Alorier
    Alorier
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    Lol back to this again PvPers vs PvErs give it a rest both parties are here to stay though I do think Zos has to give up on cyrodill and think smaller as clearly 200 vs 200 battles isn't working
  • phillyboy7897
    phillyboy7897
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    Thanks for advocating for removing the reason why me and half the players here bought this game because some of your skills got nerfed and you had to change your build.
  • NeillMcAttack
    NeillMcAttack
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    I happen to enjoy both PvE AND PvP (I know, who ever heard of such madness). And for some reason, unlike many here it seems, I just can't seem to become so incredibly shallow as to wish the Dev's only catered to my own personal tastes (again, i know, pure dementia).

    In seriousness though, just because there are areas of the game that you don't enjoy, doesn't mean there are resources being allocated away from the kind of content you want more of. Developers never really seem to have one team do everything these days, ya know. And one could also argue that Cyrodiil and the IC keep a very large number of people playing and spending money. Without whom there would in fact be less resources all round.

    I think people need to grow up a bit around here. It's getting really childish and reminding me more and more of the Bungie forums everyday.

    Live and let live.
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