Yes! I said it, there. In my opinion, PvP Cyrodiil causes so much more problems than it's worth.
HERE BE OPINIONS.
1. Lag
- It's clear ZOS bit off more than they could chew when they said" Oh yeah! And you can see hundreds of players on screen at once." I don't know what happened but ZOS' servers can't handle all these players and AOE spam. It just seems so amateur for a triple A mmo to have lag that is this bad. I understand that they are working on it, and I truly believe they have the best intentions to iron the issues out. With that being said, they NEVER should have bragged about huge PvP battles without testing their capabilities.
2. Since you can "See hundreds of players on screen at once", it forces ZOS to cheap out on armor sets and make them easier for the Cyrodiil servers. Sure the armor is getting more detailed, but it's still no where near Skyrim's armor or even Archage's.
3. I had a vision the other day playing Oblivion, what if the Imperial City wasn't in shambles? What if it was shown to be the capital of Tamriel(absent a ruler I know). Maybe its the only city the Empire still holds on to.
-Maybe battles waged on against Molag Bal? Players working together to take down anchors and defend keeps from mobs. Waves after waves of them would come, our emptied Mt.Dew bottles would be used for relief as Daedric Princes wait for no tinkle breaks. Onslaught after onslaught would ensue and only the strongest of heart would prevail, for now. Until the next event happens. ( PvE players like these types of events. Like a Horde mode but with a twist.
4.No battlegrounds/Arenas
- I know, this is throwing salt in some wounds but with Cyrodiil in its current state, ZOS never had a reason to have battlegrounds. I'd much rather have Cyrodiil be an explore-able area and have 12v12 CTF battlegrounds.
After reading this it probably screams that I'm a PvE player, which I am. I like my questing and wishing the game payed more homage to TES games. These are just some thoughts I had and maybe a dev will stroll onto this thread and possibly be influenced,just a tad, by my views.
Imagine if you got your wish & PVP was removed from the game... how is it better for PVE now?
More detailed armour? Molag Bal hordes so huge you need to pee into a bottle!?! Sorry, I am not seeing the massive benefits!
I love the PVE content in ESO.. it really works for me. I won't make any argument about more content or improved details... both would be great!
Why remove PVP though ... especially if you already don't partake in it?
Yes! I said it, there. In my opinion, PvP Cyrodiil causes so much more problems than it's worth.
HERE BE OPINIONS.
1. Lag
- It's clear ZOS bit off more than they could chew when they said" Oh yeah! And you can see hundreds of players on screen at once." I don't know what happened but ZOS' servers can't handle all these players and AOE spam. It just seems so amateur for a triple A mmo to have lag that is this bad. I understand that they are working on it, and I truly believe they have the best intentions to iron the issues out. With that being said, they NEVER should have bragged about huge PvP battles without testing their capabilities.
2. Since you can "See hundreds of players on screen at once", it forces ZOS to cheap out on armor sets and make them easier for the Cyrodiil servers. Sure the armor is getting more detailed, but it's still no where near Skyrim's armor or even Archage's.
3. I had a vision the other day playing Oblivion, what if the Imperial City wasn't in shambles? What if it was shown to be the capital of Tamriel(absent a ruler I know). Maybe its the only city the Empire still holds on to.
-Maybe battles waged on against Molag Bal? Players working together to take down anchors and defend keeps from mobs. Waves after waves of them would come, our emptied Mt.Dew bottles would be used for relief as Daedric Princes wait for no tinkle breaks. Onslaught after onslaught would ensue and only the strongest of heart would prevail, for now. Until the next event happens. ( PvE players like these types of events. Like a Horde mode but with a twist.
4.No battlegrounds/Arenas
- I know, this is throwing salt in some wounds but with Cyrodiil in its current state, ZOS never had a reason to have battlegrounds. I'd much rather have Cyrodiil be an explore-able area and have 12v12 CTF battlegrounds.
After reading this it probably screams that I'm a PvE player, which I am. I like my questing and wishing the game payed more homage to TES games. These are just some thoughts I had and maybe a dev will stroll onto this thread and possibly be influenced,just a tad, by my views.
bchulettub17_ESO wrote: »Yes! I said it, there. In my opinion, PvP Cyrodiil causes so much more problems than it's worth.
HERE BE OPINIONS.
1. Lag
- It's clear ZOS bit off more than they could chew when they said" Oh yeah! And you can see hundreds of players on screen at once." I don't know what happened but ZOS' servers can't handle all these players and AOE spam. It just seems so amateur for a triple A mmo to have lag that is this bad. I understand that they are working on it, and I truly believe they have the best intentions to iron the issues out. With that being said, they NEVER should have bragged about huge PvP battles without testing their capabilities.
2. Since you can "See hundreds of players on screen at once", it forces ZOS to cheap out on armor sets and make them easier for the Cyrodiil servers. Sure the armor is getting more detailed, but it's still no where near Skyrim's armor or even Archage's.
3. I had a vision the other day playing Oblivion, what if the Imperial City wasn't in shambles? What if it was shown to be the capital of Tamriel(absent a ruler I know). Maybe its the only city the Empire still holds on to.
-Maybe battles waged on against Molag Bal? Players working together to take down anchors and defend keeps from mobs. Waves after waves of them would come, our emptied Mt.Dew bottles would be used for relief as Daedric Princes wait for no tinkle breaks. Onslaught after onslaught would ensue and only the strongest of heart would prevail, for now. Until the next event happens. ( PvE players like these types of events. Like a Horde mode but with a twist.
4.No battlegrounds/Arenas
- I know, this is throwing salt in some wounds but with Cyrodiil in its current state, ZOS never had a reason to have battlegrounds. I'd much rather have Cyrodiil be an explore-able area and have 12v12 CTF battlegrounds.
After reading this it probably screams that I'm a PvE player, which I am. I like my questing and wishing the game payed more homage to TES games. These are just some thoughts I had and maybe a dev will stroll onto this thread and possibly be influenced,just a tad, by my views.
I commented before but I re-read it and I'm either falling for bait or people have a really warped view on how things really work.
1. The game did work, quite well, then an infamous patch happened and ZOS didn't know how to fix it. Ever since then it's been the Cyro we all know. Triple A MMO?Still no reason to delete Cyrodiil as it doesn't effect PvE'rs in any way. Don't like it don't go there that simple.
2. You cannot actually believe that is true. Did you see the starter zones when the game came out? Armor detail isn't specific to seeing hundreds of players on screen at once in Cyrodiil, that applies for everyone in any zone...
3. Wouldn't fit the lore/time period, there is a game called ES IV: Oblivion that should fit your needs just fine.
4. You're advocating the removal of Cyrodiil while trying to promote battlegrounds. Yet you only PvE.
Just sounds like you're trying to find reasons to hide the fact that you want to either pretend to PvP or to avoid PvPing by having a fancy group instanced PvE zone.
Johngo0036 wrote: »The game would not survive if either was gone...
The game needs both PVE'ers and PVP'ers in order to survive...
Doncellius wrote: »@Gidorick I think that this is what everyone was expecting when any multiplayer Elder Scrolls game was mentioned.
If standalone, the PvE in ESO would've been even more incredible (and I still love it). Same goes for PvP. It looks like mixing the two is more difficult than ZOS ever anticipated though. Never understood why they didn't just rebalance and change a bunch of skills to function differently in PvP than in PvE (think Teleport Strike).
Doncellius wrote: »@couchkyle25_ESO Maybe. This is my first MMO so I never played GW2. And I'm not saying skills need to fundamentally change, but rather face many balancing tweaks.
In the next big patch after Thieves Guild, Sorcs and the "issue" of shield stacking will undoubtedly be addressed in some way. All I'm gonna say is that if ZOS nerfs shields too hard and the same change affects my PvE Sorc, I'm going to be really angry.
Fighting NPCs and real players make for very different scenarios. So if GW2 has found real balance and it is due to this, I wonder why hasn't ZOS taken note.