... they need to have the unmitigated overflow damage bug fixed so that it is worth is to use a shield that is less than 8k.
That behavior was corrected with IC.
So long as our crit resistance and armor gets implicated with shields at the same time they're made crittable, I don't think I would argue, personally. What I wouldn't want to see is one half of that without the other, with a promise of it being completed with the next update.
... they need to have the unmitigated overflow damage bug fixed so that it is worth is to use a shield that is less than 8k.
That behavior was corrected with IC.
So long as our crit resistance and armor gets implicated with shields at the same time they're made crittable, I don't think I would argue, personally. What I wouldn't want to see is one half of that without the other, with a promise of it being completed with the next update.
If shields were crittable yet received armor/spell/impen resistance, it would be a massive buff. I wouldnt complain at all.
Hardened Ward is all we have. This isn't exaggeration. It has to be strong.
Here is the thing though. Almost all of us already have 100 bastion and shields don't scale anywhere near as much as they used to with max magicka due to battle spirit. Our shields are as strong as theyre ever going to be, while average weapon damage, spell damage, and CP keep increasing every patch.
Now they take dots from everything. Now there is a 25% increased damage vs shields star. Now there is shieldbreaker. A well timed wrecking blow >> dragon leap >> executioner will already obliterate us with a full ward. We don't need anymore hardened ward nerfs.
Hardened Ward has already been nerfed many times, yet the QQ wont end until we are being two shotted all over Cyrodiil. Remove stacking if required, but please keep in mind that Hardened Ward must remain strong for the stability of the class.
kkampaseb17_ESO wrote: »... they need to have the unmitigated overflow damage bug fixed so that it is worth is to use a shield that is less than 8k.
That behavior was corrected with IC.
So long as our crit resistance and armor gets implicated with shields at the same time they're made crittable, I don't think I would argue, personally. What I wouldn't want to see is one half of that without the other, with a promise of it being completed with the next update.
If shields were crittable yet received armor/spell/impen resistance, it would be a massive buff. I wouldnt complain at all.
Hardened Ward is all we have. This isn't exaggeration. It has to be strong.
Here is the thing though. Almost all of us already have 100 bastion and shields don't scale anywhere near as much as they used to with max magicka due to battle spirit. Our shields are as strong as theyre ever going to be, while average weapon damage, spell damage, and CP keep increasing every patch.
Now they take dots from everything. Now there is a 25% increased damage vs shields star. Now there is shieldbreaker. A well timed wrecking blow >> dragon leap >> executioner will already obliterate us with a full ward. We don't need anymore hardened ward nerfs.
Hardened Ward has already been nerfed many times, yet the QQ wont end until we are being two shotted all over Cyrodiil. Remove stacking if required, but please keep in mind that Hardened Ward must remain strong for the stability of the class.
When there is no resource issue there has something to be done. I was hoping they would change it in a more heavy handed cast of Hardened Ward so you cannot spam it all day long...but it seems they are going the wrong way by making it less appealing....
... they need to have the unmitigated overflow damage bug fixed so that it is worth is to use a shield that is less than 8k.
That behavior was corrected with IC.
So long as our crit resistance and armor gets implicated with shields at the same time they're made crittable, I don't think I would argue, personally. What I wouldn't want to see is one half of that without the other, with a promise of it being completed with the next update.
If shields were crittable yet received armor/spell/impen resistance, it would be a massive buff. I wouldnt complain at all.
Hardened Ward is all we have. This isn't exaggeration. It has to be strong.
Here is the thing though. Almost all of us already have 100 bastion and shields don't scale anywhere near as much as they used to with max magicka due to battle spirit. Our shields are as strong as theyre ever going to be, while average weapon damage, spell damage, and CP keep increasing every patch.
Now they take dots from everything. Now there is a 25% increased damage vs shields star. Now there is shieldbreaker. A well timed wrecking blow >> dragon leap >> executioner will already obliterate us with a full ward. We don't need anymore hardened ward nerfs.
Hardened Ward has already been nerfed many times, yet the QQ wont end until we are being two shotted all over Cyrodiil. Remove stacking if required, but please keep in mind that Hardened Ward must remain strong for the stability of the class.
Pets dont have battlespirit.
You cant refresh hardened ward on pets who already have ward up, even if the ward is like 1 point.
Those 2 reasons is the main one I wont consider pets in pvp. That and the fact that their dmg is puuuny.
RinaldoGandolphi wrote: »Sorc only has a small set of skills that are really good (Mines, Endless Fury, Streak, Frags, Curse and Ward) Everything else is PVE related, situational, or just stinks.
RinaldoGandolphi wrote: »Sorc only has a small set of skills that are really good (Mines, Endless Fury, Streak, Frags, Curse and Ward) Everything else is PVE related, situational, or just stinks.
I would argue that Fury is a terrible PvP skill. It's buggy and slow. Sometimes it will not hit your target for unknown reasons. Sometimes it is delayed or wont work at all even if it does hit. It has the lowest range of any execute, and the worst damage. It has a really slow and cumbersome animation, making it really painful to weave. A procced Frag will always do more damage than Fury in execute range. About the only place I would slot it is in PvE for boss execute phases.
If pets auto broke free after 4 seconds of cc and gained immunity for 8 seconds. If they had battlespirit(take 50% less dmg and had +5k health) and gained offence/defence based on owners champion points and not needing 2 slots (1 slot and a grace period if you switch bar so you can switch back in time so it dont get unsummoned)
These are things that are nessesary for pets in pvp.
eventide03b14a_ESO wrote: »I like the pet changes, but why do the pets still have a cast time?
I would have preferred morphs for the pets like the NB shades, or even the daedroth summoned by the undaunted set. That´s how pets are supposed to work for me in elderscrolls games. Summon to do one thing - die.
Sadly as long as they´re toggles (they still effectively are) they´ll hardly see use in cyrodiil outside of dueling.
Atleast they need to scale with spelldmg + max magica (and wpndmg + maxstam for the sake of it if its higher). Part of what makes them so hard to use is the gear they require to start "working" properly.
If DKs are naturally "tanky," Nightblades are "stealthy" then the defining principle in my opinion for Sorcerers was mobility i.e. Bolt Escape, Boundless Storm.
Giving a snare purge + 2 sec immunity to snares for Thundering Presence could be a nice buff.
The speed and minor AOE balance against the better mitigation found in Shuffle which gives 20% flat dodge chance (stronger than Major Ward/Resist which is 8% mitigation imo).
When I think of sorcerers, I don't think mobility although that is certainly an important attribute of them, I think battlefield control. Thus they have both personal mobility (lightning form morphs and streak), the ability to limit opponents mobility (encase, crystal shard, streak, rune prison, daedric mines), a tank pet (solo taunt), and area denial (lightning splash, daedric mines, storm atronach and negate).
Unfortunately stamina sorcerers only have the mobility element available (some area denial with ultimate use), mostly due to the magicka costs (and scaling to a lesser extent).
Being able to cast an effective daedric mines or encase or crystal shard would be a potential game changer for us... but the key word is effective - so both affordable and scaled appropriately (in terms of resource, weapon power and damage type).
Oh and one final thing. I see no problem with daedric magicka (for some morphs( causing poison or disease damage as it is essentially alien to nirn.
... they need to have the unmitigated overflow damage bug fixed so that it is worth is to use a shield that is less than 8k.
That behavior was corrected with IC.
So long as our crit resistance and armor gets implicated with shields at the same time they're made crittable, I don't think I would argue, personally. What I wouldn't want to see is one half of that without the other, with a promise of it being completed with the next update.
If shields were crittable yet received armor/spell/impen resistance, it would be a massive buff. I wouldnt complain at all.
Hardened Ward is all we have. This isn't exaggeration. It has to be strong.
Here is the thing though. Almost all of us already have 100 bastion and shields don't scale anywhere near as much as they used to with max magicka due to battle spirit. Our shields are as strong as theyre ever going to be, while average weapon damage, spell damage, and CP keep increasing every patch.
Now they take dots from everything. Now there is a 25% increased damage vs shields star. Now there is shieldbreaker. A well timed wrecking blow >> dragon leap >> executioner will already obliterate us with a full ward. We don't need anymore hardened ward nerfs.
Hardened Ward has already been nerfed many times, yet the QQ wont end until we are being two shotted all over Cyrodiil. Remove stacking if required, but please keep in mind that Hardened Ward must remain strong for the stability of the class.
Magicka sorc think they got nerfed - then you look at stam sorcs going into this patch weaker than them already and only having to face hardy on all damage with 0 ult options still scaling.
If you call yourself a sorc you will make note of stam sorcs whenever complaining!
Joy_Division wrote: »Not that I think ZoS will do anything, but my feedback:
How boring it is to be a sorcerer who doesn't use pets. I am going to run the exact same build with the exact same skills using the exact same rotation. Wasn't this patch supposed to, I don't know, get us excited about trying something new?
More specifically:
- I like the change to daedric tomb.
- Crystal blast: All of the morphs in the game that "token AoE damage" are bad because they are competing against "really good single target effect."
- Right now on Live I can drop 2 Storm Atronachs. I'd still rather use meteor or Overload as my ultimate.
- I still think the Bound Armaments toggle that serves no purpose except to add damage and make all my skills strong is bad design. At least have this skill do something interesting to give me this power.
- I am guessing it is intentional design that sorcerers get no access to insta-cast DPS of any sort, single target or AoE. Perhaps that is for the best as sorcerers do fine without it. I still think you got to give stamina sorcs something that makes them more than a wrecking blow spammer that uses streak.
- I still find it boring and overly restrictive that have to Overload spam/toggle to field a competitive DPS. This is not a call to make pets better. But a request for other ways to be a "wizard" or "battlemage".
As for the pet changes. I know you put a lot of effort into making these appealing and give us options. Heck, I might even use the healing twilight for dungeons because it's probably just as good as breath of life (not sure that is a good thing though). But...
- The clannfear is a slow, cumbersome thing that doesn't do much damage or inconvenience the enemy.
- The familiar is probably better and a bit more versatile, though the on-demand explosion/stun was very useful.
- The scaling of damage/effectiveness to magicka really limits the usability of these. Stamina players are shut out and spellpower bonus are kind of wasted.
- I would be much more inclined to give these a try if there was a non-toggled 20 second duration summon that was not tied to gear/specific morphs to be effective.