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Official Feedback Thread for Sorcerers

  • Brrrofski
    Brrrofski
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    So I have a question.

    How did you end up buffing the already stronger of the two sorcs? Magica sorc got a combined damage CP and resistance to physical damage.

    Stam sorc now can potentially do 25% less damage thanks to the CP tree. On top of that, I think their speed has been nerfed. While they simply seem to have switched numbers around, it actually mean everyone just sprinting has gained 10% on anyone with major expedition. Stam sorc rely on speed more than most. So I think this is a bit of a nerf.

    I don't understand why my magica sorc got buffed yet ny Stam sorc is weaker and slower than before. Why would i play it? Anything it can do my stam Dk or even stamplar can do better.

    Do something for stam Sorc. I don't get why you'd want such a gimped class. All I can do is wrecking blow spam. My Dk is the same, except at least I can land a wrecking blow than my Ult that scaled with physical damage.

  • zoltarg
    zoltarg
    Sorcerer is a magical class.... and night blade is a magical class.

    Which one of these two have been tweaked overtime to have amazing almost OP built in stamina class abilities? Which one has been completely neglected or even acknowledged as a stamina class option?

    "Play how you want"
  • Cathexis
    Cathexis
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    @Brrrofski I agree with you, and the speed thing would be an even bigger issue if it weren't for the fact that gap closer root just mangled you anyway.

    Honestly this patch I can't see my sorc doing enough damage to be able to pvp. It just won't be possible.
    Edited by Cathexis on February 8, 2016 3:40PM
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  • remilafo
    remilafo
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    CP5 wrote: »
    remilafo wrote: »
    Kova wrote: »
    remilafo wrote: »
    Okay more testing done... some more feedback..

    Unstable Clanfear:
    - I don;t think anyone except A health Stacking Sorc tank will use this pet. If this was your goal/intention then i guess you got it but it would be far more interesting if this pet's special ability was a taunt (maybe too OP) or something else.. The heal this pet does is redundant compared to the Healing Twilight.
    .

    See, now I kind of want to see shields be based off of health just so I can never die again.

    Huge health bar + huge clanfear heal + huge shields for both + super high magicka regen would be the most annoying thing to fight in pvp.

    not really...

    a setup like that isn't going to do much dmg if any... just ignore it.

    or kill the clanfear.... it would have TOPs 25K hp , it has *** defence and takes FULL dmg in cyrodil (not half)...
    the sorc could recast it i suspose but you are bad if you let him/her, 1.5s cast is easily interuptable.

    2 things, 1, the clannfear can get a lot of health, will have to double check the numbers but iirc its a decent amount above 25k and 2, isn't that half damage from players thing still working?

    I did a test..

    assumption #1 : clanfears HP scales based on players max magicka..

    got my max magicka to 55K for lols. clanfear has 37K hp....

    took full dmg in cyrodil and has better armor than i thought..

    still though, i see no place for pets in cyrodil.
    Edited by remilafo on February 8, 2016 3:52PM
  • Xeven
    Xeven
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    @FENGRUSH

    First let me say that I think stam sorc needs love and that I don't mind giving them Crystal Blast for example. I'd like a viable stamina option as well. Stam sorcs cried and magicka sorcs got an easy 20% stamina regen hey! Keep figting the good fight. I like buffs too.

    That said, I don't think anyone will deny that DKs are seen as tanky, NBs are seen as stealthy, and Sorcs are seen as magicky. Why on earth do you continue to play this class when it offers literally nothing to your stamina play style? Nothing. Reroll sucks, I get it, but dude, roll something else for the time being. Imagine how much more awesome you'll be on a class that actually supports your playstyle.

    Edited by Xeven on February 8, 2016 3:55PM
  • remilafo
    remilafo
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    Xeven wrote: »
    @FENGRUSH

    First let me say that I think stam sorc needs love and that I don't mind giving them Crystal Blast for example. I'd like a viable stamina option as well. Stam sorcs cried and magicka sorcs got an easy 20% stamina regen hey! Keep figting the good fight. I like buffs too.

    That said, I don't think anyone will deny that DKs are seen as tanky, NBs are seen as stealthy, and Sorcs are seen as magicky. Why on earth do you continue to play this class when it offers literally nothing to your stamina play style? Nothing. Reroll sucks, I get it, but dude, roll something else for the time being. Imagine how much more awesome you'll be on a class that actually supports your playstyle.

    +1 for truth.. I did always find this strange.

    Plays a class/weapon combination that is known to be "hard" or
    challenging" .... complain when it's hard.... ???
  • Cathexis
    Cathexis
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    Xeven wrote: »
    @FENGRUSH

    First let me say that I think stam sorc needs love and that I don't mind giving them Crystal Blast for example. I'd like a viable stamina option as well. Stam sorcs cried and magicka sorcs got an easy 20% stamina regen hey! Keep figting the good fight. I like buffs too.

    That said, I don't think anyone will deny that DKs are seen as tanky, NBs are seen as stealthy, and Sorcs are seen as magicky. Why on earth do you continue to play this class when it offers literally nothing to your stamina play style? Nothing. Reroll sucks, I get it, but dude, roll something else for the time being. Imagine how much more awesome you'll be on a class that actually supports your playstyle.

    Not speaking for Feng, but no class should be "seen as magicky" when every class has the potential to be either magicka based or stamina based. It is not hard to make either build style effective on any class, and ZOS are just being stubborn DB's about it - probably because they have favourite classes that they themselves don't want to be worse/weaker. More than that, they actually go out of their way to make stam sorcs harder or impossible to play on - gap closer root for example has ruined the game for my build; it is impossible to play a stam sorc heavily outnumbered without mobility.

    I focus play my stam sorc because it is my oldest, best character and whenever it gets a successful build for that brief shining moment it's like raising both my middle fingers in the air and telling Zen they can go *** themselves for wasting my time with a class/race combo that is unsupported.
    Edited by Cathexis on February 8, 2016 4:15PM
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  • Armann
    Armann
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    It's the class system and how they want each class to feel different and unique, a crystal blast stam morph brings it too close to the other 3 classes. I mean wouldn't it just be a sorc version of Surprise Attack, Biting Jabs or Unstable Flame. Just give us the right tools instead of worrying too much about class uniqueness.
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  • Xeven
    Xeven
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    I also wanted to say that I think @FENGRUSH got it right yet again on We Are ESO #6.

    In an attempt to make all skills and morphs viable, this entire Sorc development pass has been wasted. We got "buffs" and adjustments to skills that nobody will use.

    IMO Magicka Sorc, as well as Stamina Sorc were largely unchanged, meaning relative to the other classes, we are weaker. 25% damage vs shields might not be felt right away outside of duels, but as average CP rises, our effective ward size will fall. Furthermore I haven't seen a good magicka sorcerer set that wasnt locked behind VMA or IC dungeons. Overall I am disappointed with the Thieves Guild gear from a magsorc perspective. I don't want anymore crit on gear ZOS. Give me magicka, spell damage, regen, and a really good 5 peice bonus.

    Edited by Xeven on February 8, 2016 4:21PM
  • olsborg
    olsborg
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    So pets arent affected by battlespirit when it comes to taking dmg??

    PC EU
    PvP only
  • Brrrofski
    Brrrofski
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    Xeven wrote: »
    @FENGRUSH

    First let me say that I think stam sorc needs love and that I don't mind giving them Crystal Blast for example. I'd like a viable stamina option as well. Stam sorcs cried and magicka sorcs got an easy 20% stamina regen hey! Keep figting the good fight. I like buffs too.

    That said, I don't think anyone will deny that DKs are seen as tanky, NBs are seen as stealthy, and Sorcs are seen as magicky. Why on earth do you continue to play this class when it offers literally nothing to your stamina play style? Nothing. Reroll sucks, I get it, but dude, roll something else for the time being. Imagine how much more awesome you'll be on a class that actually supports your playstyle.

    So why is it every other class is viable as stam or mag?

    DKs and NBs are stronger as stam. Stamplars are pretty strong too.even though they're the "healer" class. DKs used to be top. When they were "magicky". So I really don't see your point. Just because you see them as magicky doesn't mean they should be. All morphs were magics at one point. They added stam morphs in for other classes...

    I play stam and mag every class. Stam sorc and mag dk are bottom in pvp currently. By a bit I'd say. With the buffs to mag dk, stam Sorc is left well behind.
  • Brrrofski
    Brrrofski
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    Xeven wrote: »
    I also wanted to say that I think @FENGRUSH got it right yet again on We Are ESO #6.

    In an attempt to make all skills and morphs viable, this entire Sorc development pass has been wasted. We got "buffs" and adjustments to skills that nobody will use.

    IMO Magicka Sorc, as well as Stamina Sorc were largely unchanged, meaning relative to the other classes, we are weaker. 25% damage vs shields might not be felt right away outside of duels, but as average CP rises, our effective ward size will fall. Furthermore I haven't seen a good magicka sorcerer set that wasnt locked behind VMA or IC dungeons. Overall I am disappointed with the Thieves Guild gear from a magsorc perspective. I don't want anymore crit on gear ZOS. Give me magicka, spell damage, regen, and a really good 5 peice bonus.

    Honestly, magica sorc doesn't need any help as far as pvp goes. That and my stam Nb were ny strongest toons. With the changes to stam Nb, I think sorc will be at the top alone. I don't even play it as much anymore. It's a bit boring compared to other things to play.

    If anything, with the CP changes, magica sorcs got stronger imo.
    Edited by Brrrofski on February 8, 2016 4:45PM
  • CP5
    CP5
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    Xeven wrote: »
    @FENGRUSH

    First let me say that I think stam sorc needs love and that I don't mind giving them Crystal Blast for example. I'd like a viable stamina option as well. Stam sorcs cried and magicka sorcs got an easy 20% stamina regen hey! Keep figting the good fight. I like buffs too.

    That said, I don't think anyone will deny that DKs are seen as tanky, NBs are seen as stealthy, and Sorcs are seen as magicky. Why on earth do you continue to play this class when it offers literally nothing to your stamina play style? Nothing. Reroll sucks, I get it, but dude, roll something else for the time being. Imagine how much more awesome you'll be on a class that actually supports your playstyle.

    Magicka or stamina dk's can take advantage of being 'tanky', it doesn't restrict their role. Magicka or stamina NB's can be 'stealthy', it doesn't restrict their role. Saying sorcs are 'magicky' pins them as "that class can only be x" when in reality all classes were pure casters early on. This is eso, classes aren't supposed to be shoehorned into singular roles, each class is supposed to complement the build in its own unique way. A dk can easily be more durable and can give that durability to a build its in. NB's can take advantage of their ability to elude and pace fights again in pretty much any build. Why should sorcs be denied choice when its clear that isn't the intent of the game?
  • Xeven
    Xeven
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    Im not saying it's right or wrong, it just is what it is.
  • MrTarkanian48
    MrTarkanian48
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    I know some stated before but...

    Please make Bound Armor and its morphs a non-toggle to be consistent with other toggles being removed (Magelight). Allow the max magicka/max stamina be added for the ability being slotted so that it does not need to be on both bars.
    Wood Elf Stam NB (PVP)
    Redguard Stam Sorc (PVP)
    Altmer NB (DPS)
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    Redguard DK (DPS)
    Altmer Templar (Healer)

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  • Jar_Ek
    Jar_Ek
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    Tbh I would be fine with sorcerers being magicky if they gave sorcerers magicka based melee utility for damage purposes... So bound weapons, ensorcelled blades pulsing with dark magic, thunderous strikes and thunderclaps that draw on the strength of the sorcerer as much as his magical prowess. You know stamina sorcerers.
  • CP5
    CP5
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    How about this. Going from old games where sorcerer's fueled their magic by taking magic based hits, change the other morph of ward to be a, say, 20-30s buff that provides resist to magicka and restores magicka when hit by spells based on % damage to health. It wouldn't be a shield any more, but would allow any sorc build that's in the thick of combat to better use their magicka pool.

    Also feel encase and its morphs need a little more value and could fit the stam sorc dark magic skill slot. I really think the class would benefit if blood magic could be more frequently used by stam sorcs.
  • Brightblinder
    Brightblinder
    Soul Shriven
    So... I was once again disappointed with the lack of meaningful changes in the sorcerer class for stamina based builds, which is a theme for every class this patch. Basically, what I want is just one meaningful stamina morph for a skill, and with the recent changes to almost every toggle skill in the game, I had an idea.

    Make the bound armor skill not a toggle anymore. Instead, make it like all the other toggle skills you changed. So the bonuses to armor, and magicka or stamina would just come from having the skill on your bar. And then the morphs of both skills would have an active mode. I'm thinking a damaging skill for Bound Armaments, and a defensive skill for Bound Aegis. Maybe an active skill that reflects spells and only spells? It wouldn't be stronger than other reflect skills, but could perhaps reflect longer? Anyway, I felt it was worth thinking about.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    I like the pet changes, but why do the pets still have a cast time?
    Edited by eventide03b14a_ESO on February 8, 2016 9:06PM
    :trollin:
  • remilafo
    remilafo
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    I like the pet changes, but why do the pets still have a cast time?

    that probably just to keep them out of PvP or weak in pvp..
  • SmalltalkJava
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    I like the pet changes, but why do the pets still have a cast time?
    For balance. If they die in battle you have to make a decision to evade and try to get them back up.
  • Derra
    Derra
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    I like the pet changes, but why do the pets still have a cast time?

    I would have preferred morphs for the pets like the NB shades, or even the daedroth summoned by the undaunted set. That´s how pets are supposed to work for me in elderscrolls games. Summon to do one thing - die.

    Sadly as long as they´re toggles (they still effectively are) they´ll hardly see use in cyrodiil outside of dueling.

    Atleast they need to scale with spelldmg + max magica (and wpndmg + maxstam for the sake of it if its higher). Part of what makes them so hard to use is the gear they require to start "working" properly.
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  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    I would like to re-iterate how important it is to have competing stamina and magicka specs for EVERY class. Not every sorcerer wants to be a shield stacking, destro/resto build. Not every DK in 1.5 wanted to be a wing flapping light armor blocking juggernaut. Not every DK in 1.7 wanted to be stamina and use wrecking blow. But people will feel "forced" to use what appears to be easiest and most effective.

    So if you are a class that has a dominant attribute spec (either stamina or magicka) you should be the first to support buffs for the opposite spec. Right now, for example, the LAST thing you want as a Magicka DK is for EVERYONE to run Magicka DK, have it become FOTM and get it nerfed back to where it is now. Part why Stam Nightblades got so much hate is that they were so clearly superior that they became 70% of cyrodiil.

    When one class or spec dominates, it creates dislike for that class (and every ability that class uses) and more and more nerf threads on the forums. This is a headache for developers and players alike. If there were more competing specs, there would be more diversity and less calls for nerfs because certain specs and abilities wouldn't be the ONLY option.

    Help provide options. If Stamina Sorc was more viable. there would be less shield stackers. Same with Stamina DK, Stamplar, etc.
    Edited by Yolokin_Swagonborn on February 8, 2016 10:50PM
  • SmalltalkJava
    SmalltalkJava
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    Would it help stam sorcs if one of the shields scaled from stamina?

    What if they make one of the melee pets scale from stamina, or had its active ability do a stamina heal?
  • SmalltalkJava
    SmalltalkJava
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    ZOS, new sorc set idea.

    Summoner's Unity.
    2: + Stamina
    3: + Magicka
    4: + Health
    5: While having a combat pet summoned the characters highest stat is increased by 10%

  • EsoRecon
    EsoRecon
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    Would it help stam sorcs if one of the shields scaled from stamina?

    What if they make one of the melee pets scale from stamina, or had its active ability do a stamina heal?

    No this would not help stam sorcs, they need an instant cast damage ability (take out crystal blast and put this new ability morph there) like surprise attack on a NB.
    Xbox One [ NA ]
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  • Cathexis
    Cathexis
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    I like the pet changes, but why do the pets still have a cast time?
    For balance. If they die in battle you have to make a decision to evade and try to get them back up.

    Evade how exactly? The current game environment does not allow for evasion.
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  • SmalltalkJava
    SmalltalkJava
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    Cathexis wrote: »
    I like the pet changes, but why do the pets still have a cast time?
    For balance. If they die in battle you have to make a decision to evade and try to get them back up.

    Evade how exactly? The current game environment does not allow for evasion.

    I was thinking like stun them then roll dodge and summon. Or use line of sight to break contact for a second
  • CP5
    CP5
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    I would like to re-iterate how important it is to have competing stamina and magicka specs for EVERY class. Not every sorcerer wants to be a shield stacking, destro/resto build. Not every DK in 1.5 wanted to be a wing flapping light armor blocking juggernaut. Not every DK in 1.7 wanted to be stamina and use wrecking blow. But people will feel "forced" to use what appears to be easiest and most effective.

    So if you are a class that has a dominant attribute spec (either stamina or magicka) you should be the first to support buffs for the opposite spec. Right now, for example, the LAST thing you want as a Magicka DK is for EVERYONE to run Magicka DK, have it become FOTM and get it nerfed back to where it is now. Part why Stam Nightblades got so much hate is that they were so clearly superior that they became 70% of cyrodiil.

    When one class or spec dominates, it creates dislike for that class (and every ability that class uses) and more and more nerf threads on the forums. This is a headache for developers and players alike. If there were more competing specs, there would be more diversity and less calls for nerfs because certain specs and abilities wouldn't be the ONLY option.

    Help provide options. If Stamina Sorc was more viable. there would be less shield stackers. Same with Stamina DK, Stamplar, etc.

    Shut up and take an awesome. I only wish I could give more.
  • Dyride
    Dyride
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    If DKs are naturally "tanky," Nightblades are "stealthy" then the defining principle in my opinion for Sorcerers was mobility i.e. Bolt Escape, Boundless Storm.

    Giving a snare purge + 2 sec immunity to snares for Thundering Presence could be a nice buff.

    The speed and minor AOE balance against the better mitigation found in Shuffle which gives 20% flat dodge chance (stronger than Major Ward/Resist which is 8% mitigation imo).
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