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Official Feedback Thread for Sorcerers

  • ajwest927
    ajwest927
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    If ZOS ever decide to add more abilities in the future I got one suggestion.

    Daedric Gift - heal one friendly target at a time for 3 seconds then target dose explosive damage.
    Morph
    Daedric Blessing - increase healing time to 5 seconds
    Bonus Gift - heal 2 friendly targets at the same time
  • Birdovic
    Birdovic
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    Patch 2.3.2

    Atronach can still be cast multiple times at once. Please, fix it already :/
  • Xeven
    Xeven
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    Erraln wrote: »
    Cathexis wrote: »
    ... they need to have the unmitigated overflow damage bug fixed so that it is worth is to use a shield that is less than 8k.

    That behavior was corrected with IC.

    So long as our crit resistance and armor gets implicated with shields at the same time they're made crittable, I don't think I would argue, personally. What I wouldn't want to see is one half of that without the other, with a promise of it being completed with the next update.

    If shields were crittable yet received armor/spell/impen resistance, it would be a massive buff. I wouldnt complain at all.

    Hardened Ward is all we have. This isn't exaggeration. It has to be strong.

    Here is the thing though. Almost all of us already have 100 bastion and shields don't scale anywhere near as much as they used to with max magicka due to battle spirit. Our shields are as strong as theyre ever going to be, while average weapon damage, spell damage, and CP keep increasing every patch.

    Now they take dots from everything. Now there is a 25% increased damage vs shields star. Now there is shieldbreaker. A well timed wrecking blow >> dragon leap >> executioner will already obliterate us with a full ward. We don't need anymore hardened ward nerfs.

    Hardened Ward has already been nerfed many times, yet the QQ wont end until we are being two shotted all over Cyrodiil. Remove stacking if required, but please keep in mind that Hardened Ward must remain strong for the stability of the class.

    Edited by Xeven on February 16, 2016 4:08PM
  • Xeven
    Xeven
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    @Wrobel

    Please read the above post.
  • RebornV3x
    RebornV3x
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    A few things I wish summoned pets were viable in end game content I would love to run an all out summons build both Deadric pets the Deadroth summon from the Banished Cells monster set and the Storm Atronoch but pets are so weak.

    Secondly Sorcs need a spamable class skill that has a stam and magicka morph to it
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • kkampaseb17_ESO
    kkampaseb17_ESO
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    Xeven wrote: »
    Erraln wrote: »
    Cathexis wrote: »
    ... they need to have the unmitigated overflow damage bug fixed so that it is worth is to use a shield that is less than 8k.

    That behavior was corrected with IC.

    So long as our crit resistance and armor gets implicated with shields at the same time they're made crittable, I don't think I would argue, personally. What I wouldn't want to see is one half of that without the other, with a promise of it being completed with the next update.

    If shields were crittable yet received armor/spell/impen resistance, it would be a massive buff. I wouldnt complain at all.

    Hardened Ward is all we have. This isn't exaggeration. It has to be strong.

    Here is the thing though. Almost all of us already have 100 bastion and shields don't scale anywhere near as much as they used to with max magicka due to battle spirit. Our shields are as strong as theyre ever going to be, while average weapon damage, spell damage, and CP keep increasing every patch.

    Now they take dots from everything. Now there is a 25% increased damage vs shields star. Now there is shieldbreaker. A well timed wrecking blow >> dragon leap >> executioner will already obliterate us with a full ward. We don't need anymore hardened ward nerfs.

    Hardened Ward has already been nerfed many times, yet the QQ wont end until we are being two shotted all over Cyrodiil. Remove stacking if required, but please keep in mind that Hardened Ward must remain strong for the stability of the class.

    When there is no resource issue there has something to be done. I was hoping they would change it in a more heavy handed cast of Hardened Ward so you cannot spam it all day long...but it seems they are going the wrong way by making it less appealing....
    Edited by kkampaseb17_ESO on February 16, 2016 5:13PM
  • Derra
    Derra
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    Xeven wrote: »
    Erraln wrote: »
    Cathexis wrote: »
    ... they need to have the unmitigated overflow damage bug fixed so that it is worth is to use a shield that is less than 8k.

    That behavior was corrected with IC.

    So long as our crit resistance and armor gets implicated with shields at the same time they're made crittable, I don't think I would argue, personally. What I wouldn't want to see is one half of that without the other, with a promise of it being completed with the next update.

    If shields were crittable yet received armor/spell/impen resistance, it would be a massive buff. I wouldnt complain at all.

    Hardened Ward is all we have. This isn't exaggeration. It has to be strong.

    Here is the thing though. Almost all of us already have 100 bastion and shields don't scale anywhere near as much as they used to with max magicka due to battle spirit. Our shields are as strong as theyre ever going to be, while average weapon damage, spell damage, and CP keep increasing every patch.

    Now they take dots from everything. Now there is a 25% increased damage vs shields star. Now there is shieldbreaker. A well timed wrecking blow >> dragon leap >> executioner will already obliterate us with a full ward. We don't need anymore hardened ward nerfs.

    Hardened Ward has already been nerfed many times, yet the QQ wont end until we are being two shotted all over Cyrodiil. Remove stacking if required, but please keep in mind that Hardened Ward must remain strong for the stability of the class.

    When there is no resource issue there has something to be done. I was hoping they would change it in a more heavy handed cast of Hardened Ward so you cannot spam it all day long...but it seems they are going the wrong way by making it less appealing....

    The solution is: Fix unlimited resources.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • olsborg
    olsborg
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    Xeven wrote: »
    Erraln wrote: »
    Cathexis wrote: »
    ... they need to have the unmitigated overflow damage bug fixed so that it is worth is to use a shield that is less than 8k.

    That behavior was corrected with IC.

    So long as our crit resistance and armor gets implicated with shields at the same time they're made crittable, I don't think I would argue, personally. What I wouldn't want to see is one half of that without the other, with a promise of it being completed with the next update.

    If shields were crittable yet received armor/spell/impen resistance, it would be a massive buff. I wouldnt complain at all.

    Hardened Ward is all we have. This isn't exaggeration. It has to be strong.

    Here is the thing though. Almost all of us already have 100 bastion and shields don't scale anywhere near as much as they used to with max magicka due to battle spirit. Our shields are as strong as theyre ever going to be, while average weapon damage, spell damage, and CP keep increasing every patch.

    Now they take dots from everything. Now there is a 25% increased damage vs shields star. Now there is shieldbreaker. A well timed wrecking blow >> dragon leap >> executioner will already obliterate us with a full ward. We don't need anymore hardened ward nerfs.

    Hardened Ward has already been nerfed many times, yet the QQ wont end until we are being two shotted all over Cyrodiil. Remove stacking if required, but please keep in mind that Hardened Ward must remain strong for the stability of the class.

    Well put, I support this with the full weight of my ESO-Plus membership

    PC EU
    PvP only
  • Erock25
    Erock25
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    Hopefully @ZOS can tell that people aren't happy and do something about it. After a lot of testing on PTS and also trying to put myself in the shoes of ZOS, this is my list for what I believe are the best and necessary changes. This isn't my ideal wishlist for my preferred playstyle (if it was it would include a direct dmg stamina attack), but instead what I think ZOS envisions the class being.

    1. Pets need to persist through weapon swaps even if only one bar. Give them a 60s duration.
    -Allow CP to affect pets
    -Please fix the pet in stealth issue

    2. Clannfear's dmg needs to scale from stamina, yet still cost magicka.
    -Increase its damage and speed and capabilities so that it is viable for stamina DPS and PVP
    -Allow clannfear to be summoned in stealth

    If ZOS truly wants us to be the summoning class (seems like they do based on what they change), a stam sorc needs this clannfear to be deadly in PVP. I'm talking charge attacks, snares, high dmg. Right now it is way too easy to just kite an AI controlled Clannfear so that it barely hits you.

    3. Overload (and all ultimates for all classes for that matter) need to use the CPs for whatever stat they are scaling by. No reason for a stamina/weapon power fueled Overload to using magicka dmg CPs.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • olsborg
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    Pets dont have battlespirit.

    You cant refresh hardened ward on pets who already have ward up, even if the ward is like 1 point.

    Those 2 reasons is the main one I wont consider pets in pvp. That and the fact that their dmg is puuuny.

    PC EU
    PvP only
  • RinaldoGandolphi
    RinaldoGandolphi
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    The Sorc class as a whole is very unbalanced. It has parts that are really really weak (Daedric summoning) and parts that are very very strong (Storm Calling) with a plethora of terrible skills.

    Sorc only has a small set of skills that are really good (Mines, Endless Fury, Streak, Frags, Curse and Ward) Everything else is PVE related, situational, or just stinks.

    I also do think Hardened Ward can be a bit over the top. I have 25k Health in PVP, and can add another 17-20k in Shields...in other words for other magic builds you have to get though 40k health to kill me and thats just ridiculous.

    This is even more apparent when you have played other classes besides a Sorc...

    if you don't have any other end game toons besides a Sorc you have no idea what your talking about... Try fighting your Sorc build with another class and then lets revisit this discussion.

    try fighting a Shield Stacking Sorc with a Destro/Resto Light Armored Templar and actually win and then come back and tell me Sorc's are not broken...you have to play out of your stinking mind to win(I have won quite a few of them too) where as the Sorc can mess up multiple times yet still win. The Sorc can be a flatout worse player and still win because of it.

    Look Sorc is my favorite class in the game. Of Course i want Magic Sorc's to be viable, I will not however defend things that are clearly broken...I get no enjoyment out of winning due to something as unbalanced as stack spamming shields.

    They need to:

    1. Un-Nerf Bolt Escape - Remove the cost increase, give Streak back its Disorient(instead of a stun so it goes through block) make Ball of Lighting Blass last 3.5 secs.

    2.Remove Ward's 33% value and replace it with something else.(Minor Intelect, Minor Endurance, Minor Fortitude for 30 secs) Yes Sorcs will still have a shield.

    Give Sorc's back their mobility!

    Sorc's should be the most mobile class in the game, they should hit like trucks BUT they should also be "very squishy" If someone gets close with a Blade or you take an arrow in the back, thats the weakness.

    The Sorc class should rely on positioning and dealing out burst damage, not face tanking more damage then a heavy armor user due to Shield Spam.

    I don't play my Sorc as much in PVP anymore because it simply don't feel fair. My Magic Templar is far more of a challenge, and my Magic DK i just finished last night after 2 months of questing and such (I know full time job and family gets in the way of my playtime) will be much more satisfying.

    Its far far easier to kill and survive on my Sorc then it is on a DK or a Templar. I don't do Jabs spam, I find it boring i use destro resto and make use of other parts of the Templar.

    I rolled a Sorc because i wanted to be the classic TES mage/caster with high mobility, high damage, and very squishy relying on positioning to put myself in the best place to be successful, and the class was that until 1.5.

    Today the class has devolved into a turret class.

    1.Stand in Daedric Mines
    2.Spam Crushing Shock and Overload
    3.Spam stack Shields
    4.Face Tank damage until zerged
    5.Rinse and repeat


    Gone are the days where i was squishy and could zip around the Battle Field with Streak and Boundless Storm while also being very squishy and unloading on people, living on a shoe string knowing im 1 Lethal Arrow from being dead....nope...the Squishy highly mobile mage caster class of TES in ESO is dead in favor of a boring turret class that spams lighting and stands in Mines, its really the most boring class in the game now...heaven forbid you Bolt to Reposition or use Streak as an offensive tool, your penalized for being mobile, but its perfectly fine to just face tank and eat damage spamming Wards.

    I do apologize, but 1.6 and the CS and the nerfs to Sorc killed the mage caster in ESO IMO...the mage caster i feel in love with, the caster from TES, the reason i rolled the class to begin with is for all intents and purposes dead... just camp Mines like a turret and spam damage skill of your choice, oh and Bolt Escape cost penalty and Gap Closers putting insane stuns or stupid high snares on you just renders the game zerg zerg.

    just my 2 cents, but why would i play Sorc now when the class literally does nothing it did on launch, its no longer mobile which is what sold me on the class, its no longer a highly mobile squishy caster that hits like a truck...instead it camps mines and face tanks damage with sheild spam with most of its mobility nerfed into the ground.

    The Sorc is the prime example of how ZOS lost its way in 1.6 and forward...i'd trade my left arm for 1.5 or earlier and "That Sorc" the Sorc i fell in love with died after 1.6....it no longer does any of the things that made me want to roll the class to begin with, its left nothing but regets.

    I didn't do the grueling vet grind for a Templar and a DK for nothing...but when your class does nothing it did when you rolled it and its no longer really fun because you can't do any of the stuff that made you think the class was fun, whats the point in playing it?

    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Xeven
    Xeven
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    olsborg wrote: »
    Pets dont have battlespirit.

    You cant refresh hardened ward on pets who already have ward up, even if the ward is like 1 point.

    Those 2 reasons is the main one I wont consider pets in pvp. That and the fact that their dmg is puuuny.

    This and they don't break free. Rune Prison, Fossilize, and Agony will completely take them out of the fight. To be honest I don't want anymore dev time to be spent on them. They will never be viable in PvP.
  • olsborg
    olsborg
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    If pets auto broke free after 4 seconds of cc and gained immunity for 8 seconds. If they had battlespirit(take 50% less dmg and had +5k health) and gained offence/defence based on owners champion points and not needing 2 slots (1 slot and a grace period if you switch bar so you can switch back in time so it dont get unsummoned)

    These are things that are nessesary for pets in pvp.

    PC EU
    PvP only
  • Derra
    Derra
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    No good suggestion on ward imho.

    Nerfing hardened ward will reduce it´s vaiability when not coupled with harness or healing ward. Your proposal would only nerf everyone trying to not stack shields.

    No thank you.

    Just try to play a build that´s not stacking any shields for one time and then come back and tell me you want 33% of your hardened ward gone because that´s the only class defense we´ve got.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Xeven
    Xeven
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    Sorc only has a small set of skills that are really good (Mines, Endless Fury, Streak, Frags, Curse and Ward) Everything else is PVE related, situational, or just stinks.

    I would argue that Fury is a terrible PvP skill. It's buggy and slow. Sometimes it will not hit your target for unknown reasons. Sometimes it is delayed or wont work at all even if it does hit. It has the lowest range of any execute, and the worst damage. It has a really slow and cumbersome animation, making it really painful to weave. A procced Frag will always do more damage than Fury in execute range. About the only place I would slot it is in PvE for boss execute phases.

  • olsborg
    olsborg
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    I play with only hard ward and I do just fine in small scale. Hard ward and blessing of restoration or rapid regen with surge is a good defence. If anything, make it so hardened ward and annulment(morphs) are on the same buff so they dont stack.

    PC EU
    PvP only
  • RinaldoGandolphi
    RinaldoGandolphi
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    Pets will either be OP or useless...very hard to get them balanced right.

    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • olsborg
    olsborg
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    Xeven wrote: »
    Sorc only has a small set of skills that are really good (Mines, Endless Fury, Streak, Frags, Curse and Ward) Everything else is PVE related, situational, or just stinks.

    I would argue that Fury is a terrible PvP skill. It's buggy and slow. Sometimes it will not hit your target for unknown reasons. Sometimes it is delayed or wont work at all even if it does hit. It has the lowest range of any execute, and the worst damage. It has a really slow and cumbersome animation, making it really painful to weave. A procced Frag will always do more damage than Fury in execute range. About the only place I would slot it is in PvE for boss execute phases.

    I would agree here, its the worst execute of them all. You cast it up into the sky and it takes almost a second before it comes down again to hit the target and quite often wont procc the execution-exploition. I mainly just use it as a CF proccer due to the cheapness of it and the offchance it will actually explode on impact on targets at 19% and below hp.

    PC EU
    PvP only
  • Xeven
    Xeven
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    olsborg wrote: »
    If pets auto broke free after 4 seconds of cc and gained immunity for 8 seconds. If they had battlespirit(take 50% less dmg and had +5k health) and gained offence/defence based on owners champion points and not needing 2 slots (1 slot and a grace period if you switch bar so you can switch back in time so it dont get unsummoned)

    These are things that are nessesary for pets in pvp.

    The fundamental combat mechanics of this game (positioning, LOS, mobility, burst, blocking, dodge rolling, limited skill slots, etc.) do not provide an environment where pets will ever viable.

    You would have to nearly buff them into god tier before they would even be plausible for top level PvP.

    Edited by Xeven on February 16, 2016 8:57PM
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Derra wrote: »
    I like the pet changes, but why do the pets still have a cast time?

    I would have preferred morphs for the pets like the NB shades, or even the daedroth summoned by the undaunted set. That´s how pets are supposed to work for me in elderscrolls games. Summon to do one thing - die.

    Sadly as long as they´re toggles (they still effectively are) they´ll hardly see use in cyrodiil outside of dueling.

    Atleast they need to scale with spelldmg + max magica (and wpndmg + maxstam for the sake of it if its higher). Part of what makes them so hard to use is the gear they require to start "working" properly.

    I agree. I can see myself using the clanfear when I'm soloing, could be useful for pulling, or as a distraction, or just for the heal. I can see myself adding the twilight to my heal spec too, but I can't see using either in PvP at this time.
    :trollin:
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Jar_Ek wrote: »
    Dyride wrote: »
    If DKs are naturally "tanky," Nightblades are "stealthy" then the defining principle in my opinion for Sorcerers was mobility i.e. Bolt Escape, Boundless Storm.

    Giving a snare purge + 2 sec immunity to snares for Thundering Presence could be a nice buff.

    The speed and minor AOE balance against the better mitigation found in Shuffle which gives 20% flat dodge chance (stronger than Major Ward/Resist which is 8% mitigation imo).

    When I think of sorcerers, I don't think mobility although that is certainly an important attribute of them, I think battlefield control. Thus they have both personal mobility (lightning form morphs and streak), the ability to limit opponents mobility (encase, crystal shard, streak, rune prison, daedric mines), a tank pet (solo taunt), and area denial (lightning splash, daedric mines, storm atronach and negate).

    Unfortunately stamina sorcerers only have the mobility element available (some area denial with ultimate use), mostly due to the magicka costs (and scaling to a lesser extent).

    Being able to cast an effective daedric mines or encase or crystal shard would be a potential game changer for us... but the key word is effective - so both affordable and scaled appropriately (in terms of resource, weapon power and damage type).

    Oh and one final thing. I see no problem with daedric magicka (for some morphs( causing poison or disease damage as it is essentially alien to nirn.

    That would be great, but between the CC immunity and the sheer bugginess of encase, the only really useful CC is mines.
    :trollin:
  • Xeven
    Xeven
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    Overall we were nerfed in TG, and pretty significantly.

    1) We cant double reflect anymore.
    2) Our speed buff was reduced 10% and we can't sprint to make up the difference, especially now that drinks don't work while sprinting.
    3) 25% damage vs shields CP star.
    4) Our entire dev round this patch was wasted on pets.
    5) All of our skills are still toggles.
    6) Every other class has received relevant buffs, and continue to see them with each PTS update. This makes us relatively weaker.
    7) One of the 2 spells we have that work on dodge rollers and reflect was nerfed 15% for single targets. (Magicka Det)
    8) No relevant gear aside from the niche Vicious Death.

    What DID we get?
    1) Meteor - Everyone got this.
    2) A physical mitigation star - Everyone got this.
    3) The option to buff just one bar with inner light rather than two - Everyone got this.

    We didnt get ANYTHING but nerfs.
  • Master_Kas
    Master_Kas
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    Xeven wrote: »
    Erraln wrote: »
    Cathexis wrote: »
    ... they need to have the unmitigated overflow damage bug fixed so that it is worth is to use a shield that is less than 8k.

    That behavior was corrected with IC.

    So long as our crit resistance and armor gets implicated with shields at the same time they're made crittable, I don't think I would argue, personally. What I wouldn't want to see is one half of that without the other, with a promise of it being completed with the next update.

    If shields were crittable yet received armor/spell/impen resistance, it would be a massive buff. I wouldnt complain at all.

    Hardened Ward is all we have. This isn't exaggeration. It has to be strong.

    Here is the thing though. Almost all of us already have 100 bastion and shields don't scale anywhere near as much as they used to with max magicka due to battle spirit. Our shields are as strong as theyre ever going to be, while average weapon damage, spell damage, and CP keep increasing every patch.

    Now they take dots from everything. Now there is a 25% increased damage vs shields star. Now there is shieldbreaker. A well timed wrecking blow >> dragon leap >> executioner will already obliterate us with a full ward. We don't need anymore hardened ward nerfs.

    Hardened Ward has already been nerfed many times, yet the QQ wont end until we are being two shotted all over Cyrodiil. Remove stacking if required, but please keep in mind that Hardened Ward must remain strong for the stability of the class.

    Don't think for a second hardened ward won't get nerfed in the future. Every good defensive skill got this treatment.

    Scales
    Blazing shield
    Cloak (+ magelight / mark target changes)

    It's ZOS way of doing small changes :trollface:
    EU | PC
  • FENGRUSH
    FENGRUSH
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    Magicka sorc think they got nerfed - then you look at stam sorcs going into this patch weaker than them already and only having to face hardy on all damage with 0 ult options still scaling.


    If you call yourself a sorc you will make note of stam sorcs whenever complaining!
  • Xeven
    Xeven
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    FENGRUSH wrote: »
    Magicka sorc think they got nerfed - then you look at stam sorcs going into this patch weaker than them already and only having to face hardy on all damage with 0 ult options still scaling.


    If you call yourself a sorc you will make note of stam sorcs whenever complaining!

    I do. I don't want to be OP either believe me, but when I look around at the reverberating monster stam DKs, the face rolling werewolves, and my 15k procced frag tooltip applying 4k actual damage in this high cp/spell/crit resist meta, I start to get a little worried. One small adjustment could turn us ALL into stam sorcs. I feel like were right on the edge.

    It's not all hardened wards and roses for us either. I explode just like you do when focused by more than one good person in this high damage environment.

    We mag sorcs most certainly have it better, I wont deny that... for now.

    Edited by Xeven on February 17, 2016 2:04AM
  • Joy_Division
    Joy_Division
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    Not that I think ZoS will do anything, but my feedback:

    How boring it is to be a sorcerer who doesn't use pets. I am going to run the exact same build with the exact same skills using the exact same rotation. Wasn't this patch supposed to, I don't know, get us excited about trying something new?

    More specifically:
    • I like the change to daedric tomb.
    • Crystal blast: All of the morphs in the game that "token AoE damage" are bad because they are competing against "really good single target effect."
    • Right now on Live I can drop 2 Storm Atronachs. I'd still rather use meteor or Overload as my ultimate.
    • I still think the Bound Armaments toggle that serves no purpose except to add damage and make all my skills strong is bad design. At least have this skill do something interesting to give me this power.
    • I am guessing it is intentional design that sorcerers get no access to insta-cast DPS of any sort, single target or AoE. Perhaps that is for the best as sorcerers do fine without it. I still think you got to give stamina sorcs something that makes them more than a wrecking blow spammer that uses streak.
    • I still find it boring and overly restrictive that have to Overload spam/toggle to field a competitive DPS. This is not a call to make pets better. But a request for other ways to be a "wizard" or "battlemage".

    As for the pet changes. I know you put a lot of effort into making these appealing and give us options. Heck, I might even use the healing twilight for dungeons because it's probably just as good as breath of life (not sure that is a good thing though). But...
    • The clannfear is a slow, cumbersome thing that doesn't do much damage or inconvenience the enemy.
    • The familiar is probably better and a bit more versatile, though the on-demand explosion/stun was very useful.
    • The scaling of damage/effectiveness to magicka really limits the usability of these. Stamina players are shut out and spellpower bonus are kind of wasted.
    • I would be much more inclined to give these a try if there was a non-toggled 20 second duration summon that was not tied to gear/specific morphs to be effective.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • olsborg
    olsborg
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    Not that I think ZoS will do anything, but my feedback:

    How boring it is to be a sorcerer who doesn't use pets. I am going to run the exact same build with the exact same skills using the exact same rotation. Wasn't this patch supposed to, I don't know, get us excited about trying something new?

    More specifically:
    • I like the change to daedric tomb.
    • Crystal blast: All of the morphs in the game that "token AoE damage" are bad because they are competing against "really good single target effect."
    • Right now on Live I can drop 2 Storm Atronachs. I'd still rather use meteor or Overload as my ultimate.
    • I still think the Bound Armaments toggle that serves no purpose except to add damage and make all my skills strong is bad design. At least have this skill do something interesting to give me this power.
    • I am guessing it is intentional design that sorcerers get no access to insta-cast DPS of any sort, single target or AoE. Perhaps that is for the best as sorcerers do fine without it. I still think you got to give stamina sorcs something that makes them more than a wrecking blow spammer that uses streak.
    • I still find it boring and overly restrictive that have to Overload spam/toggle to field a competitive DPS. This is not a call to make pets better. But a request for other ways to be a "wizard" or "battlemage".

    As for the pet changes. I know you put a lot of effort into making these appealing and give us options. Heck, I might even use the healing twilight for dungeons because it's probably just as good as breath of life (not sure that is a good thing though). But...
    • The clannfear is a slow, cumbersome thing that doesn't do much damage or inconvenience the enemy.
    • The familiar is probably better and a bit more versatile, though the on-demand explosion/stun was very useful.
    • The scaling of damage/effectiveness to magicka really limits the usability of these. Stamina players are shut out and spellpower bonus are kind of wasted.
    • I would be much more inclined to give these a try if there was a non-toggled 20 second duration summon that was not tied to gear/specific morphs to be effective.

    Good post here, can support it all. Specially the part that I bolded. If they insist on having summons for sorcs, they rly need to change the game completely so they become viable for pvp. Right now, nothing support the need for 2 slots for them to be at all effective, I say effective as in not completely useless, but they are far from effective compared to other choises for sorc build. Also, I still find Negate Magic to be greatly useless in pvp.

    PC EU
    PvP only
  • RobbaYaga
    RobbaYaga
    ✭✭
    @ZOS_GinaBruno

    If ZOS wants pets (particularly the Clannfear) to be really useful in PvP, I would like to see something like this:

    Instant casting time to summon (and maybe only required on one bar)
    Is targeted on the enemy you cast it at
    Harasses that single enemy until it or the enemy is dead

    The type of "harassment" could be based on morph, but could be one or more things like:

    Enough damage to make the person have to pay attention to it
    It never loses its tracking, despite stealth or invisibility
    Does poison damage
    Explodes violently if ignored too long
    Keep charging and knocking the enemy down (like the damn things do in PvE)
    etc.
    Attacking and destroying Seige

    OR cast it on yourself and it:

    actually jumps in front of hit(s) to take the damage
    pulls the sorc free from CC (saving the sorc stamina)

    etc.

    Just some thinking outside the box.
    Dragon kings, dying queens; where is salvation now?
  • Xeven
    Xeven
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    They have to be immortal timed summons like the NB Shades are.

    It is the ONLY way they will ever see PvP combat.
  • SmalltalkJava
    SmalltalkJava
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    ZOS, please look into making the damage shield casted on the pets refreshable. Currently if the pet has 200 damage left on the shield, we can't refresh it until it is completely removed.

    Is this intentional functionality?
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