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Dragonknight Healing Nerf

Marques
Marques
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The Major Mending buff from Igneous Shield that was vital to the rotation of Dragonknights' group healing was reduced to 25%.
While the self-heal from Burning Embers was increased which is now a great solution for tanks, this hurts healers of this class.

Giving every class the option to viably accomplish every role is a hallmark of ESO, reiterated on the last ESO Live. Currently on the live megaservers many groups already reject any sort of healer that isn't a Templar and this situation will only aggravate with these issues. Could you please improve Dragonknights' group healing somehow to compensate for the nerf to Major Mending so that people won't complain so often when there's a Dragonknight willing to heal veteran dungeons?

A simple solution could be at least make the 7 seconds buff from Igneous Shield last 10 seconds, or keeping it at 7 but having the value increase along with the Eternal Mountain passive from that same line (Earthen Heart) that is intended to increase ability duration.

Looking forward for some balanced opinions and feedback. It would be really great if there was something ZOS was willing to do in order to allow Dragonknights a better place as healers. Obviously they don't (and shouldn't) heal as great or as simple as Templars but they should have better mechanisms to play as accomplished healers in every content with some degree of learned skill and experience.
  • Witar
    Witar
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    You will also have new fireball heal, so it's not that bad.
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  • Ra'Shtar
    Ra'Shtar
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    You where nerfed because they gave the buff to Templars so they had to nerf the buff because you know...its templar.
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  • Marques
    Marques
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    Witar wrote: »
    You will also have new fireball heal, so it's not that bad.

    To be honest the fireball heal isn't that great and it's no longer toggable so it has to be continuously activated for more magicka cost. I don't think it will suit the rotation of most DK healers.
    Ra'Shtar wrote: »
    You where nerfed because they gave the buff to Templars so they had to nerf the buff because you know...its templar.

    I know what you mean. This used to be a buff that was exclusive to Dragonknights and they say they want to make the class unique, the reason behind not giving them an execute ability now, so the buff shouldn't have been added at all to Templars that were already on a very good spot healing-wise, even with the changes to Breath of Life. Either way it's unfair to hurt DK healers because of this, hence my changes proposed above.

    No idea if class developers are reading this at all though...
  • Joy_Division
    Joy_Division
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    Just to clear up the whole comparison with templars.

    Templars didn't just get the major mending passive. It will replace a passive that modifies our restoration skills by 30% that is on Live right now. Sound familiar DKs?
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  • dodgehopper_ESO
    dodgehopper_ESO
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    Marques wrote: »
    Witar wrote: »
    You will also have new fireball heal, so it's not that bad.

    To be honest the fireball heal isn't that great and it's no longer toggable so it has to be continuously activated for more magicka cost. I don't think it will suit the rotation of most DK healers.
    Ra'Shtar wrote: »
    You where nerfed because they gave the buff to Templars so they had to nerf the buff because you know...its templar.

    I know what you mean. This used to be a buff that was exclusive to Dragonknights and they say they want to make the class unique, the reason behind not giving them an execute ability now, so the buff shouldn't have been added at all to Templars that were already on a very good spot healing-wise, even with the changes to Breath of Life. Either way it's unfair to hurt DK healers because of this, hence my changes proposed above.

    No idea if class developers are reading this at all though...

    Actually Templars use to have an even stronger buff that applied to all healing in all locations, and when we hit through the last many waves of nerfing they decided our buff only applied to the Restoring Light line. Templar has no real cc, some of the worst mitigation skills in the game, and very slow animations with damage that only works without being interrupted or if people are too braindead to dodge. Many passives have been made obsolete or less useful by underlying rules changes (which admittedly have harmed the DK as well). Lets be realistic here. I've always been on the bandwagon of people saying all classes should be able to heal. The Templar class shouldn't have to be the only class that is really only useful at healing either.
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  • Septimus_Magna
    Septimus_Magna
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    Its only a 5% nerf which can be easily compensated with a couple CP into Blessed, I really dont see the issue here.
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  • shugg
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    As an end game healer this aint an issue we now bring more buffs and a great ultimate so were in a good place on pts. Vet maw here i come.
  • Islyn
    Islyn
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    Just to clear up the whole comparison with templars.

    Templars didn't just get the major mending passive. It will replace a passive that modifies our restoration skills by 30% that is on Live right now. Sound familiar DKs?

    I was gonna say: reading DKs complain about healing nerfs - I feel like (you know with 1/3 my class skills being HEALING BASED) I'm in the Twilight Zone. Well a combination of that and So?
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  • Marques
    Marques
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    Its only a 5% nerf which can be easily compensated with a couple CP into Blessed, I really dont see the issue here.

    Obviously any dedicated healer already has Blessed maxed in the Champion System so this recommendation really makes no sense.
  • Marques
    Marques
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    shugg wrote: »
    As an end game healer this aint an issue we now bring more buffs and a great ultimate so were in a good place on pts. Vet maw here i come.


    What buffs and ultimate are you referring to and using on the PTS?
  • Destruent
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    Marques wrote: »
    The Major Mending buff from Igneous Shield that was vital to the rotation of Dragonknights' group healing was reduced to 25%.
    While the self-heal from Burning Embers was increased which is now a great solution for tanks, this hurts healers of this class.

    Giving every class the option to viably accomplish every role is a hallmark of ESO, reiterated on the last ESO Live. Currently on the live megaservers many groups already reject any sort of healer that isn't a Templar and this situation will only aggravate with these issues. Could you please improve Dragonknights' group healing somehow to compensate for the nerf to Major Mending so that people won't complain so often when there's a Dragonknight willing to heal veteran dungeons?

    That's only bc they cannot manage their stamina without shards/repentance and they need the emergency button (BoL) bc they like to stand in stupid. I healed all dungeons as NB and also tanked them without any templars in my group. All healers are viable and will be more viable with the next patch for good players.
    Marques wrote: »
    Its only a 5% nerf which can be easily compensated with a couple CP into Blessed, I really dont see the issue here.

    Obviously any dedicated healer already has Blessed maxed in the Champion System so this recommendation really makes no sense.

    Which content are you referring to? 4 man dungeons? LOL, you don't need any points in blessed to heal them. You need them for PvP and maybe solohealing trials, for everything else you can max out thaumaturge.


    Marques wrote: »
    shugg wrote: »
    As an end game healer this aint an issue we now bring more buffs and a great ultimate so were in a good place on pts. Vet maw here i come.


    What buffs and ultimate are you referring to and using on the PTS?

    I'm no DK-healer, but buffing the whole group with major brutality/sorcery/minor brutality is extremely usefull. And Magma Shell is now a great ultimate to protect your teammates. using Ultimates also restores magicka, which is great for healers and unique aswell. :)
    Noobplar
  • Dragnelus
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    IMo they should make the buff longer for dks. A templar can basically have the major mending buff infinite. And I think they actually buffed temp heals.

    Major mending, means ppl dont need to stand in your circle (Focused Healing LIVE passive) to get the buff all you have to do is cast it and stand in it or leave and have the buff for 4 secs and recast etc. And 1.3 sec cast (reduced cast time, nerfed heal both by 25%) for ritual healing isnt bad. Cause you will have major mending almost always in pts in critting for 20k with it but yeh 10 meter and on myself im critting for 30k. And with bol 23k and small bol 13 k maybe.

    So yeh I still think temps will be preffered over any other healing class. Just take a dk tank or dk dps with the buff. Shields wont help for block. Doesnt scale with resistance. Cauterize is to short to use.

    Edited by Dragnelus on February 16, 2016 11:20AM
  • Marques
    Marques
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    Dragnelus wrote: »
    IMo they should make the buff longer for dks. A templar can basically have the major mending buff infinite. And I think they actually buffed temp heals.

    Major mending, means ppl dont need to stand in your circle (Focused Healing LIVE passive) to get the buff all you have to do is cast it and stand in it or leave and have the buff for 4 secs and recast etc. And 1.3 sec cast (reduced cast time, nerfed heal both by 25%) for ritual healing isnt bad. Cause you will have major mending almost always in pts in critting for 20k with it but yeh 10 meter and on myself im critting for 30k. And with bol 23k and small bol 13 k maybe.

    So yeh I still think temps will be preffered over any other healing class. Just take a dk tank or dk dps with the buff. Shields wont help for block. Doesnt scale with resistance. Cauterize is to short to use.

    I agree with your opinion and that's why I made the recommendations above. The Major Mending buff in Dragonknights should definitely be increased in duration to make them more viable as healers.
  • Autolycus
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    The reduction to Major Mending from 30% to 25% is only a nerf when you look at it by itself. The fact that Sea of Flames now also heals every 5 seconds and the scaling of Obsidian Shard (which is now magicka-based and deals magic damage) make up for that 25% reduction. My Obsidian Shard (which currently deal physical damage and has a very small heal) can crit for as high as 14k on a single target, once you factor in my modifiers.

    When I am able to recover 30% of a tank's maximum health in a single tick from healing springs, I'm not surprised to see it reduced. No, it's not favorable for DK healers, but the reduction also hit everyone else in the game. It was not just "Obsidian Shield now only gives 25% instead of 30%," it was: "Now Major Mending is 25%."
    Edited by Autolycus on February 16, 2016 2:52PM
  • Marques
    Marques
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    The problem with Major Mending on Dragonknights isn't exactly that it's now reduced to 25% but how brief the buff is. 7 seconds is too short for a dedicated healer. It should be increased in duration or at least scale that duration with the Eternal Mountain passive from that same skill line that is designed precisely to increase the duration of those skills but currently doesn't affect the Major Mending buff.
    Edited by Marques on February 16, 2016 2:57PM
  • Septimus_Magna
    Septimus_Magna
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    Marques wrote: »
    Its only a 5% nerf which can be easily compensated with a couple CP into Blessed, I really dont see the issue here.

    Obviously any dedicated healer already has Blessed maxed in the Champion System so this recommendation really makes no sense.

    Obviously the major mending buff has been changed to 25% from 30% for all classes, not just for DKs.

    Also DKs just got an improved version of Barrier, I dont think these changes are a nerf to DK healers tbh. 9 Second immortality with an instant group shield, its basically every healers wet dream.
    Edited by Septimus_Magna on February 16, 2016 3:06PM
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  • Dragnelus
    Dragnelus
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    Autolycus wrote: »
    The reduction to Major Mending from 30% to 25% is only a nerf when you look at it by itself. The fact that Sea of Flames now also heals every 5 seconds and the scaling of Obsidian Shard (which is now magicka-based and deals magic damage) make up for that 25% reduction. My Obsidian Shard (which currently deal physical damage and has a very small heal) can crit for as high as 14k on a single target, once you factor in my modifiers.

    When I am able to recover 30% of a tank's maximum health in a single tick from healing springs, I'm not surprised to see it reduced. No, it's not favorable for DK healers, but the reduction also hit everyone else in the game. It was not just "Obsidian Shield now only gives 25% instead of 30%," it was: "Now Major Mending is 25%."

    We were the only class with major mending. Now every class and even templar can have it infinite.

    I really dont use obsidian shard as it isnt smart cast it goes random which make it useless for me.

    So before patch we were awesome with major mending and resto staff now the templar can do that better. Sorc got twilight. We got an awesome group buff but yeh just take a dk tabk or dps with you with the buff.
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