You will also have new fireball heal, so it's not that bad.
You where nerfed because they gave the buff to Templars so they had to nerf the buff because you know...its templar.
You will also have new fireball heal, so it's not that bad.
To be honest the fireball heal isn't that great and it's no longer toggable so it has to be continuously activated for more magicka cost. I don't think it will suit the rotation of most DK healers.You where nerfed because they gave the buff to Templars so they had to nerf the buff because you know...its templar.
I know what you mean. This used to be a buff that was exclusive to Dragonknights and they say they want to make the class unique, the reason behind not giving them an execute ability now, so the buff shouldn't have been added at all to Templars that were already on a very good spot healing-wise, even with the changes to Breath of Life. Either way it's unfair to hurt DK healers because of this, hence my changes proposed above.
No idea if class developers are reading this at all though...
Joy_Division wrote: »Just to clear up the whole comparison with templars.
Templars didn't just get the major mending passive. It will replace a passive that modifies our restoration skills by 30% that is on Live right now. Sound familiar DKs?
Septimus_Magna wrote: »Its only a 5% nerf which can be easily compensated with a couple CP into Blessed, I really dont see the issue here.
The Major Mending buff from Igneous Shield that was vital to the rotation of Dragonknights' group healing was reduced to 25%.
While the self-heal from Burning Embers was increased which is now a great solution for tanks, this hurts healers of this class.
Giving every class the option to viably accomplish every role is a hallmark of ESO, reiterated on the last ESO Live. Currently on the live megaservers many groups already reject any sort of healer that isn't a Templar and this situation will only aggravate with these issues. Could you please improve Dragonknights' group healing somehow to compensate for the nerf to Major Mending so that people won't complain so often when there's a Dragonknight willing to heal veteran dungeons?
Septimus_Magna wrote: »Its only a 5% nerf which can be easily compensated with a couple CP into Blessed, I really dont see the issue here.
Obviously any dedicated healer already has Blessed maxed in the Champion System so this recommendation really makes no sense.
IMo they should make the buff longer for dks. A templar can basically have the major mending buff infinite. And I think they actually buffed temp heals.
Major mending, means ppl dont need to stand in your circle (Focused Healing LIVE passive) to get the buff all you have to do is cast it and stand in it or leave and have the buff for 4 secs and recast etc. And 1.3 sec cast (reduced cast time, nerfed heal both by 25%) for ritual healing isnt bad. Cause you will have major mending almost always in pts in critting for 20k with it but yeh 10 meter and on myself im critting for 30k. And with bol 23k and small bol 13 k maybe.
So yeh I still think temps will be preffered over any other healing class. Just take a dk tank or dk dps with the buff. Shields wont help for block. Doesnt scale with resistance. Cauterize is to short to use.
Septimus_Magna wrote: »Its only a 5% nerf which can be easily compensated with a couple CP into Blessed, I really dont see the issue here.
Obviously any dedicated healer already has Blessed maxed in the Champion System so this recommendation really makes no sense.
The reduction to Major Mending from 30% to 25% is only a nerf when you look at it by itself. The fact that Sea of Flames now also heals every 5 seconds and the scaling of Obsidian Shard (which is now magicka-based and deals magic damage) make up for that 25% reduction. My Obsidian Shard (which currently deal physical damage and has a very small heal) can crit for as high as 14k on a single target, once you factor in my modifiers.
When I am able to recover 30% of a tank's maximum health in a single tick from healing springs, I'm not surprised to see it reduced. No, it's not favorable for DK healers, but the reduction also hit everyone else in the game. It was not just "Obsidian Shield now only gives 25% instead of 30%," it was: "Now Major Mending is 25%."