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Delete or completely reimagine Proxy Det

  • Khaos_Bane
    Khaos_Bane
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    It needs to be PvP ONLY!!! PvP skill lines should not be useable in PvE !
  • smacx250
    smacx250
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    This is on "live", but the data I collected from death recaps on a solo character doesn't have me overly worried about proxy det - it wasn't one of the top causes of this particular character's death. YMMV! :)

    http://forums.elderscrollsonline.com/en/discussion/246916/cumulative-death-recap-damage-breakdown
  • frozywozy
    frozywozy
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    ✭✭
    Xeven wrote: »
    Sallington wrote: »
    Xeven wrote: »
    frozywozy wrote: »
    http://forums.elderscrollsonline.com/en/discussion/246376/proximity-detonation-damage-is-still-way-too-high-against-one-target

    For all the magicka sorcs combining their 14k dawnbreaker of smiting with 12k proximity detonation with 6k velocious curse with 5k endless fury with 9k crystal frag with 4k streak all hitting at the same time on someone with 501cps and high magic damage mitigation and stacking impen who want this skill to be nerfed, there is your answer :

    Proximity Detonation was designed to bust zergs, not to give you a 6th skill to burst your target down ezpz.

    Hey look another DK complaining about one of the only magic skills that can hurt him. Im seeing a pattern here.

    You don't need to be a DK to notice that a skill, which was designed to be a "zerg buster" but is currently one of the best single-target burst skills, is terribly broken.

    It should be almost useless in a 1v1 situation.

    In the current meta, the only way to kill people is by using the best burst skills in conjunction. Wrecking Blow >> Dragon Leap >> Executioner. Ambush >> Soul Harvest >> Fear >> Surprise Attack.

    "It should be almost useless 1v1" is your opinion.

    It is also one of the few magicka skills that can hit dodge rollers and reflect spammers. Youll have to forgive me gentlemen but this discussion is calling for a nerf to a skill that I use often. There is nothing wrong with it, in fact it is a legitimate counter to certain playstyles. This entire thread is QQ.

    Yeah and we're not asking for it to be removed. We're asking its 12k crit damage to be lowered down to 4k.

    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Xeven
    Xeven
    ✭✭✭✭✭
    frozywozy wrote: »
    Xeven wrote: »
    Sallington wrote: »
    Xeven wrote: »
    frozywozy wrote: »
    http://forums.elderscrollsonline.com/en/discussion/246376/proximity-detonation-damage-is-still-way-too-high-against-one-target

    For all the magicka sorcs combining their 14k dawnbreaker of smiting with 12k proximity detonation with 6k velocious curse with 5k endless fury with 9k crystal frag with 4k streak all hitting at the same time on someone with 501cps and high magic damage mitigation and stacking impen who want this skill to be nerfed, there is your answer :

    Proximity Detonation was designed to bust zergs, not to give you a 6th skill to burst your target down ezpz.

    Hey look another DK complaining about one of the only magic skills that can hurt him. Im seeing a pattern here.

    You don't need to be a DK to notice that a skill, which was designed to be a "zerg buster" but is currently one of the best single-target burst skills, is terribly broken.

    It should be almost useless in a 1v1 situation.

    In the current meta, the only way to kill people is by using the best burst skills in conjunction. Wrecking Blow >> Dragon Leap >> Executioner. Ambush >> Soul Harvest >> Fear >> Surprise Attack.

    "It should be almost useless 1v1" is your opinion.

    It is also one of the few magicka skills that can hit dodge rollers and reflect spammers. Youll have to forgive me gentlemen but this discussion is calling for a nerf to a skill that I use often. There is nothing wrong with it, in fact it is a legitimate counter to certain playstyles. This entire thread is QQ.

    Yeah and we're not asking for it to be removed. We're asking its 12k crit damage to be lowered down to 4k.

    Title of thread:
    Delete or completely reimagine Proxy Det

    Are you trolling or what? The average damage of prox det is ~6k. Look at smacx250's thread above your last post.

    Edited by Xeven on February 12, 2016 4:38PM
  • Lucky28
    Lucky28
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    still don't know what all this crying about prox det is about. it rarely ever appears in my death recap unless i'm charging into a ball group.

    i'd say it's more of an L2P issue.
    Edited by Lucky28 on February 12, 2016 5:04PM
    Invictus
  • CyrusArya
    CyrusArya
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    ✭✭✭
    Lucky28 wrote: »
    still don't know what all this crying about prox det is about. it rarely ever appears in my death recap unless i'm charging into a ball group.

    i'd say it's more of an L2P issue.


    I still don't know why people think this post is concerned with the live server when I posted it to the pts page. Proxy det is gonna have a different influence on the game when every single magicka build in cyrodiil has access to it. And for all you guys dropping l2ps, you seem to be under the impression that proxy is used in a vacuum. As if that's the only skill someone is going to use. On it's own it's easy to counter. But when a competent player uses it on top of everything else, it provides a cheesy advantage to magicka builds in a 1v1 situation. Especially given that most stamina characters have to be in melee range to deal serious damage. Any of you guys are welcome to come duel my sorc on pts with a stamina build and see if it's a l2p issue or if there's a genuine concern here.
    A R Y A
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  • CyrusArya
    CyrusArya
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    ✭✭✭
    @xeven the only one QQing in here is you man, non stop crying about stamina builds with juvenile insults. You seem to be frustrated? Which is hilarious because sorc is ridiculously OP against every stamina class except dk. You also seem to be under the impression that you need proxy to beat certain Stam builds when you really don't. Dual wield with soul assault and regular sorc skills is enough to fry most Stam dks. Proxy is overkill against stamina builds, and that's the whole point of this thread. Asking for it to be deleted is obviously a rhetorical point.
    A R Y A
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    -Ary'a
    Czarya
    The K-Hole ~ Phałanx
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  • Xeven
    Xeven
    ✭✭✭✭✭
    CyrusArya wrote: »
    a competent player uses it on top of everything else

    Kinda like Wrecking Blow >> Dragon Leap >> Executioner? What about Ambush >> Soul Harvest >> Surprise attack? It is used in a burst combo by magicka users. Yes, were allowed to have burst combos too.
    CyrusArya wrote: »
    most stamina characters have to be in melee range to deal serious damage

    You guys teleport around with snaring, immobilizing, silencing gap closers. You have no problems whatsoever remaining permanently glued to someones face.




    Edited by Xeven on February 12, 2016 5:46PM
  • Xeven
    Xeven
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    CyrusArya wrote: »
    @xeven the only one QQing in here is you man, non stop crying about stamina builds with juvenile insults. You seem to be frustrated? Which is hilarious because sorc is ridiculously OP against every stamina class except dk. You also seem to be under the impression that you need proxy to beat certain Stam builds when you really don't. Dual wield with soul assault and regular sorc skills is enough to fry most Stam dks. Proxy is overkill against stamina builds, and that's the whole point of this thread. Asking for it to be deleted is obviously a rhetorical point.

    Nobody insulted you. You have no legit reasons to be calling for nerfs. I call out your BS, and you have nothing reasonable to argue with. Your reason is "it blows up and it hurts".

    [Edited to remove censor bypass]
    Edited by [Deleted User] on February 12, 2016 9:01PM
  • CyrusArya
    CyrusArya
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    Are you seriously gonna sit here and claim Magicka builds have no burst when you play a sorc? FFS. Can't argue with you man, you have absolutely no perspective and are too biased for constructive dialogue.
    Edited by CyrusArya on February 12, 2016 7:43PM
    A R Y A
    -Atmosphere
    -Ary'a
    Czarya
    The K-Hole ~ Phałanx
    My PvP Videos
  • jim_mau
    jim_mau
    ✭✭✭
    since i can read titles of posts...

    Some thinking as a redesign:
    -reduce dmg and make it a knockdown cc, as in an explosive wave.
    -can mantain principle of zerg counter, allowing defenders or attackers to take down some of the incoming players
    -useful in pvp 1vX
    -maybe add a concussion DoT to make it have some dmg max 3 ticks and high dmg.. so there isnt much time to purge/cloak
    -Add a ´magicka debris debuff´reducing healing done for x seconds, to accompany the explosion theme

    scaling dmg per player hit in blast sounds good for zerg busting as well.

    seeing everyone using the same rotation is just kinda meh, class skills being one of the few things that are exclusive (weapon lines, alliance war, vamp, ww are NOT) should be prioritized as the "go to" skill lines (appropiate morphs etc provided)
  • Stikato
    Stikato
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    Sooo, magicka sorcs need this skill, or they can't kill anyone?

    What game have I been playing the last two years? (Including six months as a magicka sorcerer.)
    Mordimus - Stam Sorc
  • RinaldoGandolphi
    RinaldoGandolphi
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    ahh gotta love that Magicka Det

    carry on gentlemen!

    gJmHuHOnReAqA.gif

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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • pmn100b16_ESO
    pmn100b16_ESO
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    Considering the original intent of the skill, yes it could use a thorough rework. Seeing a ball group run along with 10+ red circles at their feet must be a bit embarassing for the designers of this skill.
  • D0ntevenL1ft
    D0ntevenL1ft
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    CyrusArya wrote: »
    Are you seriously gonna sit here and claim Magicka builds have no burst when you play a sorc? FFS. Can't argue with you man, you have absolutely no perspective and are too biased for constructive dialogue.

    To be completely fair your only argument is coming from a sorc perspective. No obviously sorcs don't need proxy because they already have a ridiculous amount of burst at their disposal. Now jump into the skin of a mag DK or even a magblade and try and achieve sorc burst? Stop being biased because you play a sorc and don't actually need the skill that other classes need to compete with your OP sorc.

    Edit: Reading your previous points all i can agree with is that stamina classes now cannot achieve the same burst as most magicka classes with the possible exception of stam DK
    Edited by D0ntevenL1ft on February 12, 2016 7:12PM
  • Xeven
    Xeven
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    No obviously sorcs don't need proxy because they already have a ridiculous amount of burst at their disposal.

    Curse, Frags, and Mines. Thats is not a rediculous amount of burst, one of which isn't even targetable.
    Now jump into the skin of a mag DK or even a magblade and try and achieve sorc burst

    Mageblades have lotus fan, soul havest, and concealed weapon on top of stealth burst. I mean really, you have no point, it's just biased QQ.

    The sorc hate is astonishing and completely misdirected. At least we can agree on proxy det.


    Edited by Xeven on February 12, 2016 7:29PM
  • jim_mau
    jim_mau
    ✭✭✭
    CyrusArya wrote: »
    Are you seriously gonna sit here and claim Magicka builds have no burst when you play a sorc? FFS. Can't argue with you man, you have absolutely no perspective and are too biased for constructive dialogue.

    To be completely fair your only argument is coming from a sorc perspective. No obviously sorcs don't need proxy because they already have a ridiculous amount of burst at their disposal. Now jump into the skin of a mag DK or even a magblade and try and achieve sorc burst? Stop being biased because you play a sorc and don't actually need the skill that other classes need to compete with your OP sorc.

    Edit: Reading your previous points all i can agree with is that stamina classes now cannot achieve the same burst as most magicka classes with the possible exception of stam DK

    Quoting you and reinforcing my previous statement, mag DK is getting changes in PTS, though they are not tied to mag det, instead on class as a whole. Class revamping is where is at, alliance war trees (as a whole) are focused more on support rather than damage.

    I think that is where the fine line between a persons playstyle/build and everyone running the same skill.

    semi on topic: on a personal note stam builds should get an array of options incluiding class burst, this would reduce WB spam and improve versatility.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Xeven wrote: »
    frozywozy wrote: »
    Xeven wrote: »
    Sallington wrote: »
    Xeven wrote: »
    frozywozy wrote: »
    http://forums.elderscrollsonline.com/en/discussion/246376/proximity-detonation-damage-is-still-way-too-high-against-one-target

    For all the magicka sorcs combining their 14k dawnbreaker of smiting with 12k proximity detonation with 6k velocious curse with 5k endless fury with 9k crystal frag with 4k streak all hitting at the same time on someone with 501cps and high magic damage mitigation and stacking impen who want this skill to be nerfed, there is your answer :

    Proximity Detonation was designed to bust zergs, not to give you a 6th skill to burst your target down ezpz.

    Hey look another DK complaining about one of the only magic skills that can hurt him. Im seeing a pattern here.

    You don't need to be a DK to notice that a skill, which was designed to be a "zerg buster" but is currently one of the best single-target burst skills, is terribly broken.

    It should be almost useless in a 1v1 situation.

    In the current meta, the only way to kill people is by using the best burst skills in conjunction. Wrecking Blow >> Dragon Leap >> Executioner. Ambush >> Soul Harvest >> Fear >> Surprise Attack.

    "It should be almost useless 1v1" is your opinion.

    It is also one of the few magicka skills that can hit dodge rollers and reflect spammers. Youll have to forgive me gentlemen but this discussion is calling for a nerf to a skill that I use often. There is nothing wrong with it, in fact it is a legitimate counter to certain playstyles. This entire thread is QQ.

    Yeah and we're not asking for it to be removed. We're asking its 12k crit damage to be lowered down to 4k.

    Title of thread:
    Delete or completely reimagine Proxy Det

    Are you trolling or what? The average damage of prox det is ~6k. Look at smacx250's thread above your last post.

    Like I've mentioned in other posts, I get hit regularly by magicka sorcs/nbs for 14k prox det by players such as Redington James and Aenlir. I have 501 CPs, I use abilities that give me major resolve + minor ward, I'm spec in magic damage mitigation and crit damage reduction. This is on live. Now I've seen the damage on the PTS from other people such as Sypher on his magicka templar, as I've mentioned in this thread that you totally ignored because of your biased opinion, and he hits people for 12k proximity detonation still. Don't make me repeat myself again please.

    Xeven wrote: »
    CyrusArya wrote: »
    a competent player uses it on top of everything else

    Kinda like Wrecking Blow >> Dragon Leap >> Executioner? What about Ambush >> Soul Harvest >> Surprise attack? It is used in a burst combo by magicka users. Yes, were allowed to have burst combos too.
    CyrusArya wrote: »
    most stamina characters have to be in melee range to deal serious damage

    You guys teleport around with snaring, immobilizing, silencing gap closers. You have no problems whatsoever remaining permanently glued to someones face.

    I agree that stam dks and stam nbs have a good burst potential (assuming you can actually land a wrecking blow which is pretty hard nowadays against experienced players). So both DKs and NBs have a 3abilities burst combo. Now let's talk about magicka sorc burst combo which i've mentioned in this thread but you also ignored it. Proximity detonation into Velocious Curse into Endless Fury into Crystal Frag into Streak into Dawnbreaker of Smithing. ggwp. That's 6 abilities to burst someone down. And don't give me that crap about "can't hit dodge roll monkeys with most of these abilities". You can easily counter Wrecking blow, Leap and Executionner spamming dem shields.

    CyrusArya wrote: »
    Are you seriously gonna sit here and claim Magicka builds have no burst when you play a sorc? FFS. Can't argue with you man, you have absolutely no perspective and are too biased for constructive dialogue.

    To be completely fair your only argument is coming from a sorc perspective. No obviously sorcs don't need proxy because they already have a ridiculous amount of burst at their disposal. Now jump into the skin of a mag DK or even a magblade and try and achieve sorc burst? Stop being biased because you play a sorc and don't actually need the skill that other classes need to compete with your OP sorc.

    Edit: Reading your previous points all i can agree with is that stamina classes now cannot achieve the same burst as most magicka classes with the possible exception of stam DK

    Then the problem needs to address the burst of either magicka sorcs or magicka dks. It's a class specific problem, nothing to do with Proximity Detonation which is an anti-zerg ability.

    Edited by frozywozy on February 12, 2016 7:34PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • RebornV3x
    RebornV3x
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    I really wish they would remove this skill every pvp magicka build uses it and I think it ruins big group fights
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Xeven
    Xeven
    ✭✭✭✭✭
    frozywozy wrote: »
    Xeven wrote: »
    frozywozy wrote: »
    Xeven wrote: »
    Sallington wrote: »
    Xeven wrote: »
    frozywozy wrote: »
    http://forums.elderscrollsonline.com/en/discussion/246376/proximity-detonation-damage-is-still-way-too-high-against-one-target

    For all the magicka sorcs combining their 14k dawnbreaker of smiting with 12k proximity detonation with 6k velocious curse with 5k endless fury with 9k crystal frag with 4k streak all hitting at the same time on someone with 501cps and high magic damage mitigation and stacking impen who want this skill to be nerfed, there is your answer :

    Proximity Detonation was designed to bust zergs, not to give you a 6th skill to burst your target down ezpz.

    Hey look another DK complaining about one of the only magic skills that can hurt him. Im seeing a pattern here.

    You don't need to be a DK to notice that a skill, which was designed to be a "zerg buster" but is currently one of the best single-target burst skills, is terribly broken.

    It should be almost useless in a 1v1 situation.

    In the current meta, the only way to kill people is by using the best burst skills in conjunction. Wrecking Blow >> Dragon Leap >> Executioner. Ambush >> Soul Harvest >> Fear >> Surprise Attack.

    "It should be almost useless 1v1" is your opinion.

    It is also one of the few magicka skills that can hit dodge rollers and reflect spammers. Youll have to forgive me gentlemen but this discussion is calling for a nerf to a skill that I use often. There is nothing wrong with it, in fact it is a legitimate counter to certain playstyles. This entire thread is QQ.

    Yeah and we're not asking for it to be removed. We're asking its 12k crit damage to be lowered down to 4k.

    Title of thread:
    Delete or completely reimagine Proxy Det

    Are you trolling or what? The average damage of prox det is ~6k. Look at smacx250's thread above your last post.

    Like I've mentioned in other posts, I get hit regularly by magicka sorcs for 14k prox det by players such as Redington James and Aenlir. I have 501 CPs, I use abilities that give me major resolve + minor ward, I'm spec in magic damage mitigation and crit damage reduction. This is on live. Now I've seen the damage on the PTS from other people such as Sypher on his magicka templar, as I've mentioned in this thread that you totally ignored because of your biased opinion, and he hits people for 12k proximity detonation still. Don't make me repeat myself again please.

    Xeven wrote: »
    CyrusArya wrote: »
    a competent player uses it on top of everything else

    Kinda like Wrecking Blow >> Dragon Leap >> Executioner? What about Ambush >> Soul Harvest >> Surprise attack? It is used in a burst combo by magicka users. Yes, were allowed to have burst combos too.
    CyrusArya wrote: »
    most stamina characters have to be in melee range to deal serious damage

    You guys teleport around with snaring, immobilizing, silencing gap closers. You have no problems whatsoever remaining permanently glued to someones face.

    I agree that stam dks and stam nbs have a good burst potential (assuming you can actually land a wrecking blow which is pretty hard nowadays against experienced players). So both DKs and NBs have a 3abilities burst combo. Now let's talk about magicka sorc burst combo which i've mentioned in this thread but you also ignored it. Proximity detonation into Velocious Curse into Endless Fury into Crystal Frag into Streak into Dawnbreaker of Smithing. ggwp. That's 6 abilities to burst someone down. And don't give me that crap about "can't hit dodge roll monkeys with most of these abilities". You can easily counter Wrecking blow, Leap and Executionner spamming dem shields.

    That's cute. I can play this game too.

    Agony into cloak into ambush into soulharvest into fear into surprise attack into killers blade.

    Really?
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Xeven wrote: »
    frozywozy wrote: »
    Xeven wrote: »
    frozywozy wrote: »
    Xeven wrote: »
    Sallington wrote: »
    Xeven wrote: »
    frozywozy wrote: »
    http://forums.elderscrollsonline.com/en/discussion/246376/proximity-detonation-damage-is-still-way-too-high-against-one-target

    For all the magicka sorcs combining their 14k dawnbreaker of smiting with 12k proximity detonation with 6k velocious curse with 5k endless fury with 9k crystal frag with 4k streak all hitting at the same time on someone with 501cps and high magic damage mitigation and stacking impen who want this skill to be nerfed, there is your answer :

    Proximity Detonation was designed to bust zergs, not to give you a 6th skill to burst your target down ezpz.

    Hey look another DK complaining about one of the only magic skills that can hurt him. Im seeing a pattern here.

    You don't need to be a DK to notice that a skill, which was designed to be a "zerg buster" but is currently one of the best single-target burst skills, is terribly broken.

    It should be almost useless in a 1v1 situation.

    In the current meta, the only way to kill people is by using the best burst skills in conjunction. Wrecking Blow >> Dragon Leap >> Executioner. Ambush >> Soul Harvest >> Fear >> Surprise Attack.

    "It should be almost useless 1v1" is your opinion.

    It is also one of the few magicka skills that can hit dodge rollers and reflect spammers. Youll have to forgive me gentlemen but this discussion is calling for a nerf to a skill that I use often. There is nothing wrong with it, in fact it is a legitimate counter to certain playstyles. This entire thread is QQ.

    Yeah and we're not asking for it to be removed. We're asking its 12k crit damage to be lowered down to 4k.

    Title of thread:
    Delete or completely reimagine Proxy Det

    Are you trolling or what? The average damage of prox det is ~6k. Look at smacx250's thread above your last post.

    Like I've mentioned in other posts, I get hit regularly by magicka sorcs for 14k prox det by players such as Redington James and Aenlir. I have 501 CPs, I use abilities that give me major resolve + minor ward, I'm spec in magic damage mitigation and crit damage reduction. This is on live. Now I've seen the damage on the PTS from other people such as Sypher on his magicka templar, as I've mentioned in this thread that you totally ignored because of your biased opinion, and he hits people for 12k proximity detonation still. Don't make me repeat myself again please.

    Xeven wrote: »
    CyrusArya wrote: »
    a competent player uses it on top of everything else

    Kinda like Wrecking Blow >> Dragon Leap >> Executioner? What about Ambush >> Soul Harvest >> Surprise attack? It is used in a burst combo by magicka users. Yes, were allowed to have burst combos too.
    CyrusArya wrote: »
    most stamina characters have to be in melee range to deal serious damage

    You guys teleport around with snaring, immobilizing, silencing gap closers. You have no problems whatsoever remaining permanently glued to someones face.

    I agree that stam dks and stam nbs have a good burst potential (assuming you can actually land a wrecking blow which is pretty hard nowadays against experienced players). So both DKs and NBs have a 3abilities burst combo. Now let's talk about magicka sorc burst combo which i've mentioned in this thread but you also ignored it. Proximity detonation into Velocious Curse into Endless Fury into Crystal Frag into Streak into Dawnbreaker of Smithing. ggwp. That's 6 abilities to burst someone down. And don't give me that crap about "can't hit dodge roll monkeys with most of these abilities". You can easily counter Wrecking blow, Leap and Executionner spamming dem shields.

    That's cute. I can play this game too.

    Agony into cloak into ambush into soulharvest into fear into surprise attack into killers blade.

    Really?

    Since when Cloak and Fear deal damage? Your biased opinion and stubbornness is getting ridiculous, sir. We are talking about burst potential, not about class rotations.
    Edited by frozywozy on February 12, 2016 7:37PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Xeven
    Xeven
    ✭✭✭✭✭
    frozywozy wrote: »
    Xeven wrote: »
    frozywozy wrote: »
    Xeven wrote: »
    frozywozy wrote: »
    Xeven wrote: »
    Sallington wrote: »
    Xeven wrote: »
    frozywozy wrote: »
    http://forums.elderscrollsonline.com/en/discussion/246376/proximity-detonation-damage-is-still-way-too-high-against-one-target

    For all the magicka sorcs combining their 14k dawnbreaker of smiting with 12k proximity detonation with 6k velocious curse with 5k endless fury with 9k crystal frag with 4k streak all hitting at the same time on someone with 501cps and high magic damage mitigation and stacking impen who want this skill to be nerfed, there is your answer :

    Proximity Detonation was designed to bust zergs, not to give you a 6th skill to burst your target down ezpz.

    Hey look another DK complaining about one of the only magic skills that can hurt him. Im seeing a pattern here.

    You don't need to be a DK to notice that a skill, which was designed to be a "zerg buster" but is currently one of the best single-target burst skills, is terribly broken.

    It should be almost useless in a 1v1 situation.

    In the current meta, the only way to kill people is by using the best burst skills in conjunction. Wrecking Blow >> Dragon Leap >> Executioner. Ambush >> Soul Harvest >> Fear >> Surprise Attack.

    "It should be almost useless 1v1" is your opinion.

    It is also one of the few magicka skills that can hit dodge rollers and reflect spammers. Youll have to forgive me gentlemen but this discussion is calling for a nerf to a skill that I use often. There is nothing wrong with it, in fact it is a legitimate counter to certain playstyles. This entire thread is QQ.

    Yeah and we're not asking for it to be removed. We're asking its 12k crit damage to be lowered down to 4k.

    Title of thread:
    Delete or completely reimagine Proxy Det

    Are you trolling or what? The average damage of prox det is ~6k. Look at smacx250's thread above your last post.

    Like I've mentioned in other posts, I get hit regularly by magicka sorcs for 14k prox det by players such as Redington James and Aenlir. I have 501 CPs, I use abilities that give me major resolve + minor ward, I'm spec in magic damage mitigation and crit damage reduction. This is on live. Now I've seen the damage on the PTS from other people such as Sypher on his magicka templar, as I've mentioned in this thread that you totally ignored because of your biased opinion, and he hits people for 12k proximity detonation still. Don't make me repeat myself again please.

    Xeven wrote: »
    CyrusArya wrote: »
    a competent player uses it on top of everything else

    Kinda like Wrecking Blow >> Dragon Leap >> Executioner? What about Ambush >> Soul Harvest >> Surprise attack? It is used in a burst combo by magicka users. Yes, were allowed to have burst combos too.
    CyrusArya wrote: »
    most stamina characters have to be in melee range to deal serious damage

    You guys teleport around with snaring, immobilizing, silencing gap closers. You have no problems whatsoever remaining permanently glued to someones face.

    I agree that stam dks and stam nbs have a good burst potential (assuming you can actually land a wrecking blow which is pretty hard nowadays against experienced players). So both DKs and NBs have a 3abilities burst combo. Now let's talk about magicka sorc burst combo which i've mentioned in this thread but you also ignored it. Proximity detonation into Velocious Curse into Endless Fury into Crystal Frag into Streak into Dawnbreaker of Smithing. ggwp. That's 6 abilities to burst someone down. And don't give me that crap about "can't hit dodge roll monkeys with most of these abilities". You can easily counter Wrecking blow, Leap and Executionner spamming dem shields.

    That's cute. I can play this game too.

    Agony into cloak into ambush into soulharvest into fear into surprise attack into killers blade.

    Really?

    Since when Cloak and Fear deal damage? Your biased opinion and stubbornness is getting ridiculous, sir. We are talking about burst potential, not about class rotations.

    Stealth bonus.

    Are you trying to tell me that Stamblade has less burst potential than Magsorc? Do you need to revisit the death recap damage thread? I think you do.

    Edited by Xeven on February 12, 2016 7:42PM
  • Ffastyl
    Ffastyl
    ✭✭✭✭✭
    Proximity Detonation is designed after a suicide bomber approach, so why not have it damage the caster on burst?
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

    PC NA
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    "My strength is that I have no weaknesses. My weakness is that I have no strengths."
    Member since May 4th, 2014.
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    Derra wrote: »
    frozywozy wrote: »
    http://forums.elderscrollsonline.com/en/discussion/246376/proximity-detonation-damage-is-still-way-too-high-against-one-target

    For all the magicka sorcs combining their 14k dawnbreaker of smiting with 12k proximity detonation with 6k velocious curse with 5k endless fury with 9k crystal frag with 4k streak all hitting at the same time on someone with 501cps and high magic damage mitigation and stacking impen who want this skill to be nerfed, there is your answer :

    Proximity Detonation was designed to bust zergs, not to give you a 6th skill to burst your target down ezpz.

    Yeah it synergises really well with sorc burst - but do you want to take the skill away from magDK templar and NB? They need the burst. Sorcs don´t. Maybe change it in a way where it´s on the same buff as curse and you can only have one of the two active.
    Would that work?

    Yeah that's fair...Are you kidding me?
    Edited by eventide03b14a_ESO on February 12, 2016 7:45PM
    :trollin:
  • Xeven
    Xeven
    ✭✭✭✭✭
    Oh and by the way, Ambush empowers Soul Harvest empowers Surprise Attack.

    Wrecking Blow empowers Dragon Leap.


    Edited by Xeven on February 12, 2016 7:47PM
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    Khaos_Bane wrote: »
    It needs to be PvP ONLY!!! PvP skill lines should not be useable in PvE !

    Who is using it in PvE?
    :trollin:
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Xeven wrote: »
    frozywozy wrote: »
    Xeven wrote: »
    frozywozy wrote: »
    Xeven wrote: »
    frozywozy wrote: »
    Xeven wrote: »
    Sallington wrote: »
    Xeven wrote: »
    frozywozy wrote: »
    http://forums.elderscrollsonline.com/en/discussion/246376/proximity-detonation-damage-is-still-way-too-high-against-one-target

    For all the magicka sorcs combining their 14k dawnbreaker of smiting with 12k proximity detonation with 6k velocious curse with 5k endless fury with 9k crystal frag with 4k streak all hitting at the same time on someone with 501cps and high magic damage mitigation and stacking impen who want this skill to be nerfed, there is your answer :

    Proximity Detonation was designed to bust zergs, not to give you a 6th skill to burst your target down ezpz.

    Hey look another DK complaining about one of the only magic skills that can hurt him. Im seeing a pattern here.

    You don't need to be a DK to notice that a skill, which was designed to be a "zerg buster" but is currently one of the best single-target burst skills, is terribly broken.

    It should be almost useless in a 1v1 situation.

    In the current meta, the only way to kill people is by using the best burst skills in conjunction. Wrecking Blow >> Dragon Leap >> Executioner. Ambush >> Soul Harvest >> Fear >> Surprise Attack.

    "It should be almost useless 1v1" is your opinion.

    It is also one of the few magicka skills that can hit dodge rollers and reflect spammers. Youll have to forgive me gentlemen but this discussion is calling for a nerf to a skill that I use often. There is nothing wrong with it, in fact it is a legitimate counter to certain playstyles. This entire thread is QQ.

    Yeah and we're not asking for it to be removed. We're asking its 12k crit damage to be lowered down to 4k.

    Title of thread:
    Delete or completely reimagine Proxy Det

    Are you trolling or what? The average damage of prox det is ~6k. Look at smacx250's thread above your last post.

    Like I've mentioned in other posts, I get hit regularly by magicka sorcs for 14k prox det by players such as Redington James and Aenlir. I have 501 CPs, I use abilities that give me major resolve + minor ward, I'm spec in magic damage mitigation and crit damage reduction. This is on live. Now I've seen the damage on the PTS from other people such as Sypher on his magicka templar, as I've mentioned in this thread that you totally ignored because of your biased opinion, and he hits people for 12k proximity detonation still. Don't make me repeat myself again please.

    Xeven wrote: »
    CyrusArya wrote: »
    a competent player uses it on top of everything else

    Kinda like Wrecking Blow >> Dragon Leap >> Executioner? What about Ambush >> Soul Harvest >> Surprise attack? It is used in a burst combo by magicka users. Yes, were allowed to have burst combos too.
    CyrusArya wrote: »
    most stamina characters have to be in melee range to deal serious damage

    You guys teleport around with snaring, immobilizing, silencing gap closers. You have no problems whatsoever remaining permanently glued to someones face.

    I agree that stam dks and stam nbs have a good burst potential (assuming you can actually land a wrecking blow which is pretty hard nowadays against experienced players). So both DKs and NBs have a 3abilities burst combo. Now let's talk about magicka sorc burst combo which i've mentioned in this thread but you also ignored it. Proximity detonation into Velocious Curse into Endless Fury into Crystal Frag into Streak into Dawnbreaker of Smithing. ggwp. That's 6 abilities to burst someone down. And don't give me that crap about "can't hit dodge roll monkeys with most of these abilities". You can easily counter Wrecking blow, Leap and Executionner spamming dem shields.

    That's cute. I can play this game too.

    Agony into cloak into ambush into soulharvest into fear into surprise attack into killers blade.

    Really?

    Since when Cloak and Fear deal damage? Your biased opinion and stubbornness is getting ridiculous, sir. We are talking about burst potential, not about class rotations.

    Stealth bonus.

    Are you trying to tell me that Stamblade has less burst potential than Magsorc? Do you need to revisit the death recap damage thread? I think you do.

    No stamina class in the game has the best burst potential specifically since they release Proximity Detonation. Magicka sorcs and nightblades have the best burst in the game. Stamina classes have the best consistent damage (dps) over a relatively long period of time. It has nothing to do with what is in the death recap the most.
    Edited by frozywozy on February 12, 2016 7:47PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Xeven
    Xeven
    ✭✭✭✭✭
    frozywozy wrote: »
    Xeven wrote: »
    frozywozy wrote: »
    Xeven wrote: »
    frozywozy wrote: »
    Xeven wrote: »
    frozywozy wrote: »
    Xeven wrote: »
    Sallington wrote: »
    Xeven wrote: »
    frozywozy wrote: »
    http://forums.elderscrollsonline.com/en/discussion/246376/proximity-detonation-damage-is-still-way-too-high-against-one-target

    For all the magicka sorcs combining their 14k dawnbreaker of smiting with 12k proximity detonation with 6k velocious curse with 5k endless fury with 9k crystal frag with 4k streak all hitting at the same time on someone with 501cps and high magic damage mitigation and stacking impen who want this skill to be nerfed, there is your answer :

    Proximity Detonation was designed to bust zergs, not to give you a 6th skill to burst your target down ezpz.

    Hey look another DK complaining about one of the only magic skills that can hurt him. Im seeing a pattern here.

    You don't need to be a DK to notice that a skill, which was designed to be a "zerg buster" but is currently one of the best single-target burst skills, is terribly broken.

    It should be almost useless in a 1v1 situation.

    In the current meta, the only way to kill people is by using the best burst skills in conjunction. Wrecking Blow >> Dragon Leap >> Executioner. Ambush >> Soul Harvest >> Fear >> Surprise Attack.

    "It should be almost useless 1v1" is your opinion.

    It is also one of the few magicka skills that can hit dodge rollers and reflect spammers. Youll have to forgive me gentlemen but this discussion is calling for a nerf to a skill that I use often. There is nothing wrong with it, in fact it is a legitimate counter to certain playstyles. This entire thread is QQ.

    Yeah and we're not asking for it to be removed. We're asking its 12k crit damage to be lowered down to 4k.

    Title of thread:
    Delete or completely reimagine Proxy Det

    Are you trolling or what? The average damage of prox det is ~6k. Look at smacx250's thread above your last post.

    Like I've mentioned in other posts, I get hit regularly by magicka sorcs for 14k prox det by players such as Redington James and Aenlir. I have 501 CPs, I use abilities that give me major resolve + minor ward, I'm spec in magic damage mitigation and crit damage reduction. This is on live. Now I've seen the damage on the PTS from other people such as Sypher on his magicka templar, as I've mentioned in this thread that you totally ignored because of your biased opinion, and he hits people for 12k proximity detonation still. Don't make me repeat myself again please.

    Xeven wrote: »
    CyrusArya wrote: »
    a competent player uses it on top of everything else

    Kinda like Wrecking Blow >> Dragon Leap >> Executioner? What about Ambush >> Soul Harvest >> Surprise attack? It is used in a burst combo by magicka users. Yes, were allowed to have burst combos too.
    CyrusArya wrote: »
    most stamina characters have to be in melee range to deal serious damage

    You guys teleport around with snaring, immobilizing, silencing gap closers. You have no problems whatsoever remaining permanently glued to someones face.

    I agree that stam dks and stam nbs have a good burst potential (assuming you can actually land a wrecking blow which is pretty hard nowadays against experienced players). So both DKs and NBs have a 3abilities burst combo. Now let's talk about magicka sorc burst combo which i've mentioned in this thread but you also ignored it. Proximity detonation into Velocious Curse into Endless Fury into Crystal Frag into Streak into Dawnbreaker of Smithing. ggwp. That's 6 abilities to burst someone down. And don't give me that crap about "can't hit dodge roll monkeys with most of these abilities". You can easily counter Wrecking blow, Leap and Executionner spamming dem shields.

    That's cute. I can play this game too.

    Agony into cloak into ambush into soulharvest into fear into surprise attack into killers blade.

    Really?

    Since when Cloak and Fear deal damage? Your biased opinion and stubbornness is getting ridiculous, sir. We are talking about burst potential, not about class rotations.

    Stealth bonus.

    Are you trying to tell me that Stamblade has less burst potential than Magsorc? Do you need to revisit the death recap damage thread? I think you do.

    No stamina class in the game has the best burst potential specifically since they release Proximity Detonation.

    Stealth buffs Ambush empowers Soul Harvest empowers Surprise Attack which procs Killers Blade which does 300% damage, and top weapon damage gear is much higher than top spell damage gear. Are you serious right now?

    Edited by Xeven on February 12, 2016 7:57PM
  • zoltarg
    zoltarg
    If there were only some way to defend against it. Like knowing it will always explode after 8 seconds and seeing a gigantic red ring for the radius it affects. But since it is so hard to block with those kind of indicators, I say delete it.

    No really, in all seriousness, its single target damage was reduced by 15%. If people that have actually tested it a lot on PTS think that's not enough maybe suggest a different reduction amount of single target dmg, like 30% or whatever it may be. 50% may be a little excessive.

    And btw should magical classes not get any benefit from alliance skills besides purge?

    Edited by zoltarg on February 12, 2016 8:06PM
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    Xeven wrote: »
    frozywozy wrote: »
    Xeven wrote: »
    frozywozy wrote: »
    Xeven wrote: »
    Sallington wrote: »
    Xeven wrote: »
    frozywozy wrote: »
    http://forums.elderscrollsonline.com/en/discussion/246376/proximity-detonation-damage-is-still-way-too-high-against-one-target

    For all the magicka sorcs combining their 14k dawnbreaker of smiting with 12k proximity detonation with 6k velocious curse with 5k endless fury with 9k crystal frag with 4k streak all hitting at the same time on someone with 501cps and high magic damage mitigation and stacking impen who want this skill to be nerfed, there is your answer :

    Proximity Detonation was designed to bust zergs, not to give you a 6th skill to burst your target down ezpz.

    Hey look another DK complaining about one of the only magic skills that can hurt him. Im seeing a pattern here.

    You don't need to be a DK to notice that a skill, which was designed to be a "zerg buster" but is currently one of the best single-target burst skills, is terribly broken.

    It should be almost useless in a 1v1 situation.

    In the current meta, the only way to kill people is by using the best burst skills in conjunction. Wrecking Blow >> Dragon Leap >> Executioner. Ambush >> Soul Harvest >> Fear >> Surprise Attack.

    "It should be almost useless 1v1" is your opinion.

    It is also one of the few magicka skills that can hit dodge rollers and reflect spammers. Youll have to forgive me gentlemen but this discussion is calling for a nerf to a skill that I use often. There is nothing wrong with it, in fact it is a legitimate counter to certain playstyles. This entire thread is QQ.

    Yeah and we're not asking for it to be removed. We're asking its 12k crit damage to be lowered down to 4k.

    Title of thread:
    Delete or completely reimagine Proxy Det

    Are you trolling or what? The average damage of prox det is ~6k. Look at smacx250's thread above your last post.

    Like I've mentioned in other posts, I get hit regularly by magicka sorcs for 14k prox det by players such as Redington James and Aenlir. I have 501 CPs, I use abilities that give me major resolve + minor ward, I'm spec in magic damage mitigation and crit damage reduction. This is on live. Now I've seen the damage on the PTS from other people such as Sypher on his magicka templar, as I've mentioned in this thread that you totally ignored because of your biased opinion, and he hits people for 12k proximity detonation still. Don't make me repeat myself again please.

    Xeven wrote: »
    CyrusArya wrote: »
    a competent player uses it on top of everything else

    Kinda like Wrecking Blow >> Dragon Leap >> Executioner? What about Ambush >> Soul Harvest >> Surprise attack? It is used in a burst combo by magicka users. Yes, were allowed to have burst combos too.
    CyrusArya wrote: »
    most stamina characters have to be in melee range to deal serious damage

    You guys teleport around with snaring, immobilizing, silencing gap closers. You have no problems whatsoever remaining permanently glued to someones face.

    I agree that stam dks and stam nbs have a good burst potential (assuming you can actually land a wrecking blow which is pretty hard nowadays against experienced players). So both DKs and NBs have a 3abilities burst combo. Now let's talk about magicka sorc burst combo which i've mentioned in this thread but you also ignored it. Proximity detonation into Velocious Curse into Endless Fury into Crystal Frag into Streak into Dawnbreaker of Smithing. ggwp. That's 6 abilities to burst someone down. And don't give me that crap about "can't hit dodge roll monkeys with most of these abilities". You can easily counter Wrecking blow, Leap and Executionner spamming dem shields.

    That's cute. I can play this game too.

    Agony into cloak into ambush into soulharvest into fear into surprise attack into killers blade.

    Really?

    Can I play this game on my stam sorc too?

    WB into WB into dawnbreaker of smiting (that doesnt scale with my CP still) but is mitigated now by CP passives).. PLEASE DIE TO MY UNIQUE CLASS BURST!
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