Sallington wrote: »http://forums.elderscrollsonline.com/en/discussion/246376/proximity-detonation-damage-is-still-way-too-high-against-one-target
For all the magicka sorcs combining their 14k dawnbreaker of smiting with 12k proximity detonation with 6k velocious curse with 5k endless fury with 9k crystal frag with 4k streak all hitting at the same time on someone with 501cps and high magic damage mitigation and stacking impen who want this skill to be nerfed, there is your answer :
Proximity Detonation was designed to bust zergs, not to give you a 6th skill to burst your target down ezpz.
Hey look another DK complaining about one of the only magic skills that can hurt him. Im seeing a pattern here.
You don't need to be a DK to notice that a skill, which was designed to be a "zerg buster" but is currently one of the best single-target burst skills, is terribly broken.
It should be almost useless in a 1v1 situation.
In the current meta, the only way to kill people is by using the best burst skills in conjunction. Wrecking Blow >> Dragon Leap >> Executioner. Ambush >> Soul Harvest >> Fear >> Surprise Attack.
"It should be almost useless 1v1" is your opinion.
It is also one of the few magicka skills that can hit dodge rollers and reflect spammers. Youll have to forgive me gentlemen but this discussion is calling for a nerf to a skill that I use often. There is nothing wrong with it, in fact it is a legitimate counter to certain playstyles. This entire thread is QQ.
Sallington wrote: »http://forums.elderscrollsonline.com/en/discussion/246376/proximity-detonation-damage-is-still-way-too-high-against-one-target
For all the magicka sorcs combining their 14k dawnbreaker of smiting with 12k proximity detonation with 6k velocious curse with 5k endless fury with 9k crystal frag with 4k streak all hitting at the same time on someone with 501cps and high magic damage mitigation and stacking impen who want this skill to be nerfed, there is your answer :
Proximity Detonation was designed to bust zergs, not to give you a 6th skill to burst your target down ezpz.
Hey look another DK complaining about one of the only magic skills that can hurt him. Im seeing a pattern here.
You don't need to be a DK to notice that a skill, which was designed to be a "zerg buster" but is currently one of the best single-target burst skills, is terribly broken.
It should be almost useless in a 1v1 situation.
In the current meta, the only way to kill people is by using the best burst skills in conjunction. Wrecking Blow >> Dragon Leap >> Executioner. Ambush >> Soul Harvest >> Fear >> Surprise Attack.
"It should be almost useless 1v1" is your opinion.
It is also one of the few magicka skills that can hit dodge rollers and reflect spammers. Youll have to forgive me gentlemen but this discussion is calling for a nerf to a skill that I use often. There is nothing wrong with it, in fact it is a legitimate counter to certain playstyles. This entire thread is QQ.
Yeah and we're not asking for it to be removed. We're asking its 12k crit damage to be lowered down to 4k.
still don't know what all this crying about prox det is about. it rarely ever appears in my death recap unless i'm charging into a ball group.
i'd say it's more of an L2P issue.
a competent player uses it on top of everything else
most stamina characters have to be in melee range to deal serious damage
@xeven the only one QQing in here is you man, non stop crying about stamina builds with juvenile insults. You seem to be frustrated? Which is hilarious because sorc is ridiculously OP against every stamina class except dk. You also seem to be under the impression that you need proxy to beat certain Stam builds when you really don't. Dual wield with soul assault and regular sorc skills is enough to fry most Stam dks. Proxy is overkill against stamina builds, and that's the whole point of this thread. Asking for it to be deleted is obviously a rhetorical point.

Are you seriously gonna sit here and claim Magicka builds have no burst when you play a sorc? FFS. Can't argue with you man, you have absolutely no perspective and are too biased for constructive dialogue.
D0ntevenL1ft wrote: »No obviously sorcs don't need proxy because they already have a ridiculous amount of burst at their disposal.
D0ntevenL1ft wrote: »Now jump into the skin of a mag DK or even a magblade and try and achieve sorc burst
D0ntevenL1ft wrote: »Are you seriously gonna sit here and claim Magicka builds have no burst when you play a sorc? FFS. Can't argue with you man, you have absolutely no perspective and are too biased for constructive dialogue.
To be completely fair your only argument is coming from a sorc perspective. No obviously sorcs don't need proxy because they already have a ridiculous amount of burst at their disposal. Now jump into the skin of a mag DK or even a magblade and try and achieve sorc burst? Stop being biased because you play a sorc and don't actually need the skill that other classes need to compete with your OP sorc.
Edit: Reading your previous points all i can agree with is that stamina classes now cannot achieve the same burst as most magicka classes with the possible exception of stam DK
Sallington wrote: »http://forums.elderscrollsonline.com/en/discussion/246376/proximity-detonation-damage-is-still-way-too-high-against-one-target
For all the magicka sorcs combining their 14k dawnbreaker of smiting with 12k proximity detonation with 6k velocious curse with 5k endless fury with 9k crystal frag with 4k streak all hitting at the same time on someone with 501cps and high magic damage mitigation and stacking impen who want this skill to be nerfed, there is your answer :
Proximity Detonation was designed to bust zergs, not to give you a 6th skill to burst your target down ezpz.
Hey look another DK complaining about one of the only magic skills that can hurt him. Im seeing a pattern here.
You don't need to be a DK to notice that a skill, which was designed to be a "zerg buster" but is currently one of the best single-target burst skills, is terribly broken.
It should be almost useless in a 1v1 situation.
In the current meta, the only way to kill people is by using the best burst skills in conjunction. Wrecking Blow >> Dragon Leap >> Executioner. Ambush >> Soul Harvest >> Fear >> Surprise Attack.
"It should be almost useless 1v1" is your opinion.
It is also one of the few magicka skills that can hit dodge rollers and reflect spammers. Youll have to forgive me gentlemen but this discussion is calling for a nerf to a skill that I use often. There is nothing wrong with it, in fact it is a legitimate counter to certain playstyles. This entire thread is QQ.
Yeah and we're not asking for it to be removed. We're asking its 12k crit damage to be lowered down to 4k.
Title of thread:
Delete or completely reimagine Proxy Det
Are you trolling or what? The average damage of prox det is ~6k. Look at smacx250's thread above your last post.
a competent player uses it on top of everything else
Kinda like Wrecking Blow >> Dragon Leap >> Executioner? What about Ambush >> Soul Harvest >> Surprise attack? It is used in a burst combo by magicka users. Yes, were allowed to have burst combos too.most stamina characters have to be in melee range to deal serious damage
You guys teleport around with snaring, immobilizing, silencing gap closers. You have no problems whatsoever remaining permanently glued to someones face.
D0ntevenL1ft wrote: »Are you seriously gonna sit here and claim Magicka builds have no burst when you play a sorc? FFS. Can't argue with you man, you have absolutely no perspective and are too biased for constructive dialogue.
To be completely fair your only argument is coming from a sorc perspective. No obviously sorcs don't need proxy because they already have a ridiculous amount of burst at their disposal. Now jump into the skin of a mag DK or even a magblade and try and achieve sorc burst? Stop being biased because you play a sorc and don't actually need the skill that other classes need to compete with your OP sorc.
Edit: Reading your previous points all i can agree with is that stamina classes now cannot achieve the same burst as most magicka classes with the possible exception of stam DK
Sallington wrote: »http://forums.elderscrollsonline.com/en/discussion/246376/proximity-detonation-damage-is-still-way-too-high-against-one-target
For all the magicka sorcs combining their 14k dawnbreaker of smiting with 12k proximity detonation with 6k velocious curse with 5k endless fury with 9k crystal frag with 4k streak all hitting at the same time on someone with 501cps and high magic damage mitigation and stacking impen who want this skill to be nerfed, there is your answer :
Proximity Detonation was designed to bust zergs, not to give you a 6th skill to burst your target down ezpz.
Hey look another DK complaining about one of the only magic skills that can hurt him. Im seeing a pattern here.
You don't need to be a DK to notice that a skill, which was designed to be a "zerg buster" but is currently one of the best single-target burst skills, is terribly broken.
It should be almost useless in a 1v1 situation.
In the current meta, the only way to kill people is by using the best burst skills in conjunction. Wrecking Blow >> Dragon Leap >> Executioner. Ambush >> Soul Harvest >> Fear >> Surprise Attack.
"It should be almost useless 1v1" is your opinion.
It is also one of the few magicka skills that can hit dodge rollers and reflect spammers. Youll have to forgive me gentlemen but this discussion is calling for a nerf to a skill that I use often. There is nothing wrong with it, in fact it is a legitimate counter to certain playstyles. This entire thread is QQ.
Yeah and we're not asking for it to be removed. We're asking its 12k crit damage to be lowered down to 4k.
Title of thread:
Delete or completely reimagine Proxy Det
Are you trolling or what? The average damage of prox det is ~6k. Look at smacx250's thread above your last post.
Like I've mentioned in other posts, I get hit regularly by magicka sorcs for 14k prox det by players such as Redington James and Aenlir. I have 501 CPs, I use abilities that give me major resolve + minor ward, I'm spec in magic damage mitigation and crit damage reduction. This is on live. Now I've seen the damage on the PTS from other people such as Sypher on his magicka templar, as I've mentioned in this thread that you totally ignored because of your biased opinion, and he hits people for 12k proximity detonation still. Don't make me repeat myself again please.a competent player uses it on top of everything else
Kinda like Wrecking Blow >> Dragon Leap >> Executioner? What about Ambush >> Soul Harvest >> Surprise attack? It is used in a burst combo by magicka users. Yes, were allowed to have burst combos too.most stamina characters have to be in melee range to deal serious damage
You guys teleport around with snaring, immobilizing, silencing gap closers. You have no problems whatsoever remaining permanently glued to someones face.
I agree that stam dks and stam nbs have a good burst potential (assuming you can actually land a wrecking blow which is pretty hard nowadays against experienced players). So both DKs and NBs have a 3abilities burst combo. Now let's talk about magicka sorc burst combo which i've mentioned in this thread but you also ignored it. Proximity detonation into Velocious Curse into Endless Fury into Crystal Frag into Streak into Dawnbreaker of Smithing. ggwp. That's 6 abilities to burst someone down. And don't give me that crap about "can't hit dodge roll monkeys with most of these abilities". You can easily counter Wrecking blow, Leap and Executionner spamming dem shields.
Sallington wrote: »http://forums.elderscrollsonline.com/en/discussion/246376/proximity-detonation-damage-is-still-way-too-high-against-one-target
For all the magicka sorcs combining their 14k dawnbreaker of smiting with 12k proximity detonation with 6k velocious curse with 5k endless fury with 9k crystal frag with 4k streak all hitting at the same time on someone with 501cps and high magic damage mitigation and stacking impen who want this skill to be nerfed, there is your answer :
Proximity Detonation was designed to bust zergs, not to give you a 6th skill to burst your target down ezpz.
Hey look another DK complaining about one of the only magic skills that can hurt him. Im seeing a pattern here.
You don't need to be a DK to notice that a skill, which was designed to be a "zerg buster" but is currently one of the best single-target burst skills, is terribly broken.
It should be almost useless in a 1v1 situation.
In the current meta, the only way to kill people is by using the best burst skills in conjunction. Wrecking Blow >> Dragon Leap >> Executioner. Ambush >> Soul Harvest >> Fear >> Surprise Attack.
"It should be almost useless 1v1" is your opinion.
It is also one of the few magicka skills that can hit dodge rollers and reflect spammers. Youll have to forgive me gentlemen but this discussion is calling for a nerf to a skill that I use often. There is nothing wrong with it, in fact it is a legitimate counter to certain playstyles. This entire thread is QQ.
Yeah and we're not asking for it to be removed. We're asking its 12k crit damage to be lowered down to 4k.
Title of thread:
Delete or completely reimagine Proxy Det
Are you trolling or what? The average damage of prox det is ~6k. Look at smacx250's thread above your last post.
Like I've mentioned in other posts, I get hit regularly by magicka sorcs for 14k prox det by players such as Redington James and Aenlir. I have 501 CPs, I use abilities that give me major resolve + minor ward, I'm spec in magic damage mitigation and crit damage reduction. This is on live. Now I've seen the damage on the PTS from other people such as Sypher on his magicka templar, as I've mentioned in this thread that you totally ignored because of your biased opinion, and he hits people for 12k proximity detonation still. Don't make me repeat myself again please.a competent player uses it on top of everything else
Kinda like Wrecking Blow >> Dragon Leap >> Executioner? What about Ambush >> Soul Harvest >> Surprise attack? It is used in a burst combo by magicka users. Yes, were allowed to have burst combos too.most stamina characters have to be in melee range to deal serious damage
You guys teleport around with snaring, immobilizing, silencing gap closers. You have no problems whatsoever remaining permanently glued to someones face.
I agree that stam dks and stam nbs have a good burst potential (assuming you can actually land a wrecking blow which is pretty hard nowadays against experienced players). So both DKs and NBs have a 3abilities burst combo. Now let's talk about magicka sorc burst combo which i've mentioned in this thread but you also ignored it. Proximity detonation into Velocious Curse into Endless Fury into Crystal Frag into Streak into Dawnbreaker of Smithing. ggwp. That's 6 abilities to burst someone down. And don't give me that crap about "can't hit dodge roll monkeys with most of these abilities". You can easily counter Wrecking blow, Leap and Executionner spamming dem shields.
That's cute. I can play this game too.
Agony into cloak into ambush into soulharvest into fear into surprise attack into killers blade.
Really?
Sallington wrote: »http://forums.elderscrollsonline.com/en/discussion/246376/proximity-detonation-damage-is-still-way-too-high-against-one-target
For all the magicka sorcs combining their 14k dawnbreaker of smiting with 12k proximity detonation with 6k velocious curse with 5k endless fury with 9k crystal frag with 4k streak all hitting at the same time on someone with 501cps and high magic damage mitigation and stacking impen who want this skill to be nerfed, there is your answer :
Proximity Detonation was designed to bust zergs, not to give you a 6th skill to burst your target down ezpz.
Hey look another DK complaining about one of the only magic skills that can hurt him. Im seeing a pattern here.
You don't need to be a DK to notice that a skill, which was designed to be a "zerg buster" but is currently one of the best single-target burst skills, is terribly broken.
It should be almost useless in a 1v1 situation.
In the current meta, the only way to kill people is by using the best burst skills in conjunction. Wrecking Blow >> Dragon Leap >> Executioner. Ambush >> Soul Harvest >> Fear >> Surprise Attack.
"It should be almost useless 1v1" is your opinion.
It is also one of the few magicka skills that can hit dodge rollers and reflect spammers. Youll have to forgive me gentlemen but this discussion is calling for a nerf to a skill that I use often. There is nothing wrong with it, in fact it is a legitimate counter to certain playstyles. This entire thread is QQ.
Yeah and we're not asking for it to be removed. We're asking its 12k crit damage to be lowered down to 4k.
Title of thread:
Delete or completely reimagine Proxy Det
Are you trolling or what? The average damage of prox det is ~6k. Look at smacx250's thread above your last post.
Like I've mentioned in other posts, I get hit regularly by magicka sorcs for 14k prox det by players such as Redington James and Aenlir. I have 501 CPs, I use abilities that give me major resolve + minor ward, I'm spec in magic damage mitigation and crit damage reduction. This is on live. Now I've seen the damage on the PTS from other people such as Sypher on his magicka templar, as I've mentioned in this thread that you totally ignored because of your biased opinion, and he hits people for 12k proximity detonation still. Don't make me repeat myself again please.a competent player uses it on top of everything else
Kinda like Wrecking Blow >> Dragon Leap >> Executioner? What about Ambush >> Soul Harvest >> Surprise attack? It is used in a burst combo by magicka users. Yes, were allowed to have burst combos too.most stamina characters have to be in melee range to deal serious damage
You guys teleport around with snaring, immobilizing, silencing gap closers. You have no problems whatsoever remaining permanently glued to someones face.
I agree that stam dks and stam nbs have a good burst potential (assuming you can actually land a wrecking blow which is pretty hard nowadays against experienced players). So both DKs and NBs have a 3abilities burst combo. Now let's talk about magicka sorc burst combo which i've mentioned in this thread but you also ignored it. Proximity detonation into Velocious Curse into Endless Fury into Crystal Frag into Streak into Dawnbreaker of Smithing. ggwp. That's 6 abilities to burst someone down. And don't give me that crap about "can't hit dodge roll monkeys with most of these abilities". You can easily counter Wrecking blow, Leap and Executionner spamming dem shields.
That's cute. I can play this game too.
Agony into cloak into ambush into soulharvest into fear into surprise attack into killers blade.
Really?
Since when Cloak and Fear deal damage? Your biased opinion and stubbornness is getting ridiculous, sir. We are talking about burst potential, not about class rotations.
http://forums.elderscrollsonline.com/en/discussion/246376/proximity-detonation-damage-is-still-way-too-high-against-one-target
For all the magicka sorcs combining their 14k dawnbreaker of smiting with 12k proximity detonation with 6k velocious curse with 5k endless fury with 9k crystal frag with 4k streak all hitting at the same time on someone with 501cps and high magic damage mitigation and stacking impen who want this skill to be nerfed, there is your answer :
Proximity Detonation was designed to bust zergs, not to give you a 6th skill to burst your target down ezpz.
Yeah it synergises really well with sorc burst - but do you want to take the skill away from magDK templar and NB? They need the burst. Sorcs don´t. Maybe change it in a way where it´s on the same buff as curse and you can only have one of the two active.
Would that work?
Khaos_Bane wrote: »It needs to be PvP ONLY!!! PvP skill lines should not be useable in PvE !
Sallington wrote: »http://forums.elderscrollsonline.com/en/discussion/246376/proximity-detonation-damage-is-still-way-too-high-against-one-target
For all the magicka sorcs combining their 14k dawnbreaker of smiting with 12k proximity detonation with 6k velocious curse with 5k endless fury with 9k crystal frag with 4k streak all hitting at the same time on someone with 501cps and high magic damage mitigation and stacking impen who want this skill to be nerfed, there is your answer :
Proximity Detonation was designed to bust zergs, not to give you a 6th skill to burst your target down ezpz.
Hey look another DK complaining about one of the only magic skills that can hurt him. Im seeing a pattern here.
You don't need to be a DK to notice that a skill, which was designed to be a "zerg buster" but is currently one of the best single-target burst skills, is terribly broken.
It should be almost useless in a 1v1 situation.
In the current meta, the only way to kill people is by using the best burst skills in conjunction. Wrecking Blow >> Dragon Leap >> Executioner. Ambush >> Soul Harvest >> Fear >> Surprise Attack.
"It should be almost useless 1v1" is your opinion.
It is also one of the few magicka skills that can hit dodge rollers and reflect spammers. Youll have to forgive me gentlemen but this discussion is calling for a nerf to a skill that I use often. There is nothing wrong with it, in fact it is a legitimate counter to certain playstyles. This entire thread is QQ.
Yeah and we're not asking for it to be removed. We're asking its 12k crit damage to be lowered down to 4k.
Title of thread:
Delete or completely reimagine Proxy Det
Are you trolling or what? The average damage of prox det is ~6k. Look at smacx250's thread above your last post.
Like I've mentioned in other posts, I get hit regularly by magicka sorcs for 14k prox det by players such as Redington James and Aenlir. I have 501 CPs, I use abilities that give me major resolve + minor ward, I'm spec in magic damage mitigation and crit damage reduction. This is on live. Now I've seen the damage on the PTS from other people such as Sypher on his magicka templar, as I've mentioned in this thread that you totally ignored because of your biased opinion, and he hits people for 12k proximity detonation still. Don't make me repeat myself again please.a competent player uses it on top of everything else
Kinda like Wrecking Blow >> Dragon Leap >> Executioner? What about Ambush >> Soul Harvest >> Surprise attack? It is used in a burst combo by magicka users. Yes, were allowed to have burst combos too.most stamina characters have to be in melee range to deal serious damage
You guys teleport around with snaring, immobilizing, silencing gap closers. You have no problems whatsoever remaining permanently glued to someones face.
I agree that stam dks and stam nbs have a good burst potential (assuming you can actually land a wrecking blow which is pretty hard nowadays against experienced players). So both DKs and NBs have a 3abilities burst combo. Now let's talk about magicka sorc burst combo which i've mentioned in this thread but you also ignored it. Proximity detonation into Velocious Curse into Endless Fury into Crystal Frag into Streak into Dawnbreaker of Smithing. ggwp. That's 6 abilities to burst someone down. And don't give me that crap about "can't hit dodge roll monkeys with most of these abilities". You can easily counter Wrecking blow, Leap and Executionner spamming dem shields.
That's cute. I can play this game too.
Agony into cloak into ambush into soulharvest into fear into surprise attack into killers blade.
Really?
Since when Cloak and Fear deal damage? Your biased opinion and stubbornness is getting ridiculous, sir. We are talking about burst potential, not about class rotations.
Stealth bonus.
Are you trying to tell me that Stamblade has less burst potential than Magsorc? Do you need to revisit the death recap damage thread? I think you do.
Sallington wrote: »http://forums.elderscrollsonline.com/en/discussion/246376/proximity-detonation-damage-is-still-way-too-high-against-one-target
For all the magicka sorcs combining their 14k dawnbreaker of smiting with 12k proximity detonation with 6k velocious curse with 5k endless fury with 9k crystal frag with 4k streak all hitting at the same time on someone with 501cps and high magic damage mitigation and stacking impen who want this skill to be nerfed, there is your answer :
Proximity Detonation was designed to bust zergs, not to give you a 6th skill to burst your target down ezpz.
Hey look another DK complaining about one of the only magic skills that can hurt him. Im seeing a pattern here.
You don't need to be a DK to notice that a skill, which was designed to be a "zerg buster" but is currently one of the best single-target burst skills, is terribly broken.
It should be almost useless in a 1v1 situation.
In the current meta, the only way to kill people is by using the best burst skills in conjunction. Wrecking Blow >> Dragon Leap >> Executioner. Ambush >> Soul Harvest >> Fear >> Surprise Attack.
"It should be almost useless 1v1" is your opinion.
It is also one of the few magicka skills that can hit dodge rollers and reflect spammers. Youll have to forgive me gentlemen but this discussion is calling for a nerf to a skill that I use often. There is nothing wrong with it, in fact it is a legitimate counter to certain playstyles. This entire thread is QQ.
Yeah and we're not asking for it to be removed. We're asking its 12k crit damage to be lowered down to 4k.
Title of thread:
Delete or completely reimagine Proxy Det
Are you trolling or what? The average damage of prox det is ~6k. Look at smacx250's thread above your last post.
Like I've mentioned in other posts, I get hit regularly by magicka sorcs for 14k prox det by players such as Redington James and Aenlir. I have 501 CPs, I use abilities that give me major resolve + minor ward, I'm spec in magic damage mitigation and crit damage reduction. This is on live. Now I've seen the damage on the PTS from other people such as Sypher on his magicka templar, as I've mentioned in this thread that you totally ignored because of your biased opinion, and he hits people for 12k proximity detonation still. Don't make me repeat myself again please.a competent player uses it on top of everything else
Kinda like Wrecking Blow >> Dragon Leap >> Executioner? What about Ambush >> Soul Harvest >> Surprise attack? It is used in a burst combo by magicka users. Yes, were allowed to have burst combos too.most stamina characters have to be in melee range to deal serious damage
You guys teleport around with snaring, immobilizing, silencing gap closers. You have no problems whatsoever remaining permanently glued to someones face.
I agree that stam dks and stam nbs have a good burst potential (assuming you can actually land a wrecking blow which is pretty hard nowadays against experienced players). So both DKs and NBs have a 3abilities burst combo. Now let's talk about magicka sorc burst combo which i've mentioned in this thread but you also ignored it. Proximity detonation into Velocious Curse into Endless Fury into Crystal Frag into Streak into Dawnbreaker of Smithing. ggwp. That's 6 abilities to burst someone down. And don't give me that crap about "can't hit dodge roll monkeys with most of these abilities". You can easily counter Wrecking blow, Leap and Executionner spamming dem shields.
That's cute. I can play this game too.
Agony into cloak into ambush into soulharvest into fear into surprise attack into killers blade.
Really?
Since when Cloak and Fear deal damage? Your biased opinion and stubbornness is getting ridiculous, sir. We are talking about burst potential, not about class rotations.
Stealth bonus.
Are you trying to tell me that Stamblade has less burst potential than Magsorc? Do you need to revisit the death recap damage thread? I think you do.
No stamina class in the game has the best burst potential specifically since they release Proximity Detonation.
Sallington wrote: »http://forums.elderscrollsonline.com/en/discussion/246376/proximity-detonation-damage-is-still-way-too-high-against-one-target
For all the magicka sorcs combining their 14k dawnbreaker of smiting with 12k proximity detonation with 6k velocious curse with 5k endless fury with 9k crystal frag with 4k streak all hitting at the same time on someone with 501cps and high magic damage mitigation and stacking impen who want this skill to be nerfed, there is your answer :
Proximity Detonation was designed to bust zergs, not to give you a 6th skill to burst your target down ezpz.
Hey look another DK complaining about one of the only magic skills that can hurt him. Im seeing a pattern here.
You don't need to be a DK to notice that a skill, which was designed to be a "zerg buster" but is currently one of the best single-target burst skills, is terribly broken.
It should be almost useless in a 1v1 situation.
In the current meta, the only way to kill people is by using the best burst skills in conjunction. Wrecking Blow >> Dragon Leap >> Executioner. Ambush >> Soul Harvest >> Fear >> Surprise Attack.
"It should be almost useless 1v1" is your opinion.
It is also one of the few magicka skills that can hit dodge rollers and reflect spammers. Youll have to forgive me gentlemen but this discussion is calling for a nerf to a skill that I use often. There is nothing wrong with it, in fact it is a legitimate counter to certain playstyles. This entire thread is QQ.
Yeah and we're not asking for it to be removed. We're asking its 12k crit damage to be lowered down to 4k.
Title of thread:
Delete or completely reimagine Proxy Det
Are you trolling or what? The average damage of prox det is ~6k. Look at smacx250's thread above your last post.
Like I've mentioned in other posts, I get hit regularly by magicka sorcs for 14k prox det by players such as Redington James and Aenlir. I have 501 CPs, I use abilities that give me major resolve + minor ward, I'm spec in magic damage mitigation and crit damage reduction. This is on live. Now I've seen the damage on the PTS from other people such as Sypher on his magicka templar, as I've mentioned in this thread that you totally ignored because of your biased opinion, and he hits people for 12k proximity detonation still. Don't make me repeat myself again please.a competent player uses it on top of everything else
Kinda like Wrecking Blow >> Dragon Leap >> Executioner? What about Ambush >> Soul Harvest >> Surprise attack? It is used in a burst combo by magicka users. Yes, were allowed to have burst combos too.most stamina characters have to be in melee range to deal serious damage
You guys teleport around with snaring, immobilizing, silencing gap closers. You have no problems whatsoever remaining permanently glued to someones face.
I agree that stam dks and stam nbs have a good burst potential (assuming you can actually land a wrecking blow which is pretty hard nowadays against experienced players). So both DKs and NBs have a 3abilities burst combo. Now let's talk about magicka sorc burst combo which i've mentioned in this thread but you also ignored it. Proximity detonation into Velocious Curse into Endless Fury into Crystal Frag into Streak into Dawnbreaker of Smithing. ggwp. That's 6 abilities to burst someone down. And don't give me that crap about "can't hit dodge roll monkeys with most of these abilities". You can easily counter Wrecking blow, Leap and Executionner spamming dem shields.
That's cute. I can play this game too.
Agony into cloak into ambush into soulharvest into fear into surprise attack into killers blade.
Really?