MrTarkanian48 wrote: »Keep the skill. But significantly lower its damage against single targets, and have it scale high against multiple targets.
http://forums.elderscrollsonline.com/en/discussion/246376/proximity-detonation-damage-is-still-way-too-high-against-one-target
For all the magicka sorcs combining their 14k dawnbreaker of smiting with 12k proximity detonation with 6k velocious curse with 5k endless fury with 9k crystal frag with 4k streak all hitting at the same time on someone with 501cps and high magic damage mitigation and stacking impen who want this skill to be nerfed, there is your answer :
Proximity Detonation was designed to bust zergs, not to give you a 6th skill to burst your target down ezpz.
http://forums.elderscrollsonline.com/en/discussion/246376/proximity-detonation-damage-is-still-way-too-high-against-one-target
For all the magicka sorcs combining their 14k dawnbreaker of smiting with 12k proximity detonation with 6k velocious curse with 5k endless fury with 9k crystal frag with 4k streak all hitting at the same time on someone with 501cps and high magic damage mitigation and stacking impen who want this skill to be nerfed, there is your answer :
Proximity Detonation was designed to bust zergs, not to give you a 6th skill to burst your target down ezpz.
http://forums.elderscrollsonline.com/en/discussion/246376/proximity-detonation-damage-is-still-way-too-high-against-one-target
For all the magicka sorcs combining their 14k dawnbreaker of smiting with 12k proximity detonation with 6k velocious curse with 5k endless fury with 9k crystal frag with 4k streak all hitting at the same time on someone with 501cps and high magic damage mitigation and stacking impen who want this skill to be nerfed, there is your answer :
Proximity Detonation was designed to bust zergs, not to give you a 6th skill to burst your target down ezpz.
Hey look another DK complaining about one of the only magic skills that can hurt him. Im seeing a pattern here.
http://forums.elderscrollsonline.com/en/discussion/246376/proximity-detonation-damage-is-still-way-too-high-against-one-target
For all the magicka sorcs combining their 14k dawnbreaker of smiting with 12k proximity detonation with 6k velocious curse with 5k endless fury with 9k crystal frag with 4k streak all hitting at the same time on someone with 501cps and high magic damage mitigation and stacking impen who want this skill to be nerfed, there is your answer :
Proximity Detonation was designed to bust zergs, not to give you a 6th skill to burst your target down ezpz.
Yeah it synergises really well with sorc burst - but do you want to take the skill away from magDK templar and NB? They need the burst. Sorcs don´t. Maybe change it in a way where it´s on the same buff as curse and you can only have one of the two active.
Would that work?
Why am I not surprised that you're a DK?
With healing, resistances, dodge roll, block, reflect, and battle spirit damage mitigation through the roof, magicka builds need something to break through all of that.
If anything, buff it. Remove the cast time from inevitable.
WillhelmBlack wrote: »WB vs Proxy. Go!
http://forums.elderscrollsonline.com/en/discussion/246376/proximity-detonation-damage-is-still-way-too-high-against-one-target
For all the magicka sorcs combining their 14k dawnbreaker of smiting with 12k proximity detonation with 6k velocious curse with 5k endless fury with 9k crystal frag with 4k streak all hitting at the same time on someone with 501cps and high magic damage mitigation and stacking impen who want this skill to be nerfed, there is your answer :
Proximity Detonation was designed to bust zergs, not to give you a 6th skill to burst your target down ezpz.
Yeah it synergises really well with sorc burst - but do you want to take the skill away from magDK templar and NB? They need the burst. Sorcs don´t. Maybe change it in a way where it´s on the same buff as curse and you can only have one of the two active.
Would that work?
I've watched @Sypher dueling on his magicka templar. Mtemp doesn't need 12k proximity burst to be competitive with the new meta. I've yet to see how magicka dk rolls in 1v1.
Wrecking blow is primary dps for many builds and central to their rotations. Proxy det is something people mindlessly throw on top of their primary dps/powerful regular rotations and forget about, then boom, a free 10k hit at no expense or risk. That's the difference. You don't even have to aim it or anything. Just stand in the persons general vicinity. It promotes absolutely skill less play and allows people to get easy kills that they shouldn't be getting.
But even open world, a skill that was intended to be a Zerg buster is used by zergs to mow down everything else.
But even open world, a skill that was intended to be a Zerg buster is used by zergs to mow down everything else.
This. Every group fight is filled with ppl useing this skill, and with the current plans on pts, probly every magicka build will use it. Its not fun, it takes no skill whatsoever to use it and it just ruins the fun of massive groupfights when all ppl do is stack up and run at ppl useing this skill
Wreuntzylla wrote: »Wrecking blow is primary dps for many builds and central to their rotations. Proxy det is something people mindlessly throw on top of their primary dps/powerful regular rotations and forget about, then boom, a free 10k hit at no expense or risk. That's the difference. You don't even have to aim it or anything. Just stand in the persons general vicinity. It promotes absolutely skill less play and allows people to get easy kills that they shouldn't be getting.
You do realize it goes off after 8 sec, puts a big red circle on the ground for the entire duration and you can tell when it will go off purely by the noise it makes? Avoiding prox det is about as difficult as not standing in stupid during dungeon runs.
Also, at 501 CPs and using impenetrable on my stamina toons, I have not been hit for more than 6k by a prox det in ages. The only thing that has hit me for 10k+ is overload.
Wreuntzylla wrote: »Wrecking blow is primary dps for many builds and central to their rotations. Proxy det is something people mindlessly throw on top of their primary dps/powerful regular rotations and forget about, then boom, a free 10k hit at no expense or risk. That's the difference. You don't even have to aim it or anything. Just stand in the persons general vicinity. It promotes absolutely skill less play and allows people to get easy kills that they shouldn't be getting.
You do realize it goes off after 8 sec, puts a big red circle on the ground for the entire duration and you can tell when it will go off purely by the noise it makes? Avoiding prox det is about as difficult as not standing in stupid during dungeon runs.
Also, at 501 CPs and using impenetrable on my stamina toons, I have not been hit for more than 6k by a prox det in ages. The only thing that has hit me for 10k+ is overload.
Wreuntzylla wrote: »Wrecking blow is primary dps for many builds and central to their rotations. Proxy det is something people mindlessly throw on top of their primary dps/powerful regular rotations and forget about, then boom, a free 10k hit at no expense or risk. That's the difference. You don't even have to aim it or anything. Just stand in the persons general vicinity. It promotes absolutely skill less play and allows people to get easy kills that they shouldn't be getting.
You do realize it goes off after 8 sec, puts a big red circle on the ground for the entire duration and you can tell when it will go off purely by the noise it makes? Avoiding prox det is about as difficult as not standing in stupid during dungeon runs.
Also, at 501 CPs and using impenetrable on my stamina toons, I have not been hit for more than 6k by a prox det in ages. The only thing that has hit me for 10k+ is overload.
It's exactly the fact that it goes off after 8 seconds that makes it so easy to burst someone down. The big red circle making sound is easy to spot in a 1v1 fight. It's another thing in open world PvP when a sorc can simply streak in from far away to detonate instantly on you.
http://forums.elderscrollsonline.com/en/discussion/246376/proximity-detonation-damage-is-still-way-too-high-against-one-target
For all the magicka sorcs combining their 14k dawnbreaker of smiting with 12k proximity detonation with 6k velocious curse with 5k endless fury with 9k crystal frag with 4k streak all hitting at the same time on someone with 501cps and high magic damage mitigation and stacking impen who want this skill to be nerfed, there is your answer :
Proximity Detonation was designed to bust zergs, not to give you a 6th skill to burst your target down ezpz.
Hey look another DK complaining about one of the only magic skills that can hurt him. Im seeing a pattern here.
Wreuntzylla wrote: »Wrecking blow is primary dps for many builds and central to their rotations. Proxy det is something people mindlessly throw on top of their primary dps/powerful regular rotations and forget about, then boom, a free 10k hit at no expense or risk. That's the difference. You don't even have to aim it or anything. Just stand in the persons general vicinity. It promotes absolutely skill less play and allows people to get easy kills that they shouldn't be getting.
You do realize it goes off after 8 sec, puts a big red circle on the ground for the entire duration and you can tell when it will go off purely by the noise it makes? Avoiding prox det is about as difficult as not standing in stupid during dungeon runs.
Also, at 501 CPs and using impenetrable on my stamina toons, I have not been hit for more than 6k by a prox det in ages. The only thing that has hit me for 10k+ is overload.
It's exactly the fact that it goes off after 8 seconds that makes it so easy to burst someone down. The big red circle making sound is easy to spot in a 1v1 fight. It's another thing in open world PvP when a sorc can simply streak in from far away to detonate instantly on you.
So, what exactly is the problem with that?
I'll tell you what it is. You can't dodge roll or flap it away. Magicka actually has something that can hurt you.
Sallington wrote: »http://forums.elderscrollsonline.com/en/discussion/246376/proximity-detonation-damage-is-still-way-too-high-against-one-target
For all the magicka sorcs combining their 14k dawnbreaker of smiting with 12k proximity detonation with 6k velocious curse with 5k endless fury with 9k crystal frag with 4k streak all hitting at the same time on someone with 501cps and high magic damage mitigation and stacking impen who want this skill to be nerfed, there is your answer :
Proximity Detonation was designed to bust zergs, not to give you a 6th skill to burst your target down ezpz.
Hey look another DK complaining about one of the only magic skills that can hurt him. Im seeing a pattern here.
You don't need to be a DK to notice that a skill, which was designed to be a "zerg buster" but is currently one of the best single-target burst skills, is terribly broken.
It should be almost useless in a 1v1 situation.