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Official Feedback Thread for Sorcerers

  • Kova
    Kova
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    delete this, I'm tired of the forums.
    Edited by Kova on February 7, 2016 11:33AM
    EP Sorc: Aydinn
    AD Stamplar: Verdant`Knight
    DC Stamblade: Apple`Punch
    EP Stam Sorc: Kós
    AD DragonKnight: Transmigrant
    EP NIghtblade: Aydinn
  • TheValkyn
    TheValkyn
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    Kova wrote: »
    TheValkyn wrote: »
    No shields should scale off of max magicka.

    @TheValkyn

    Says who?

    The game's mechanics. Max magicka is an offensive stat and should not dictate defensive abilities. It's simple game logic and why other MMORPG will utilize an endurance, toughness or constitution stat.

    "Looks like he's using an unrelated, outside variable to dictate the conditions of the designed axiom, Drog-Mazam. Let's see if it works out for him."

    Logic is controlled by the principals of the set therein. You've confused it to mean, "the way I think and feel about it."

    Not saying your point is wrong, just being a stickler about the lexicon.

    The phrase "game logic" was used. Shields scaling off of max magicka makes just as much sense as a 7/7 heavy armor clad warrior being able to cast spells for near nothing. It breaks game logic. A defensive ability such as a shield should scale off of a defensive stat.


    Edited by TheValkyn on February 7, 2016 5:49AM
  • Cathexis
    Cathexis
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    TheValkyn wrote: »
    Kova wrote: »
    TheValkyn wrote: »
    No shields should scale off of max magicka.

    @TheValkyn

    Says who?

    The game's mechanics. Max magicka is an offensive stat and should not dictate defensive abilities. It's simple game logic and why other MMORPG will utilize an endurance, toughness or constitution stat.

    "Looks like he's using an unrelated, outside variable to dictate the conditions of the designed axiom, Drog-Mazam. Let's see if it works out for him."

    Logic is controlled by the principals of the set therein. You've confused it to mean, "the way I think and feel about it."

    Not saying your point is wrong, just being a stickler about the lexicon.

    The phrase "game logic" was used. Shields scaling off of max magicka makes just as much sense as a 7/7 heavy armor clad warrior being able to cast spells for near nothing. It breaks game logic. A defensive ability such as a shield should scale off of a defensive stat.


    Game logic? Stickler for lexicon?

    Hang on everybody we've got to interrupt this productive thread on class development so we can circle-jerk lore and classic rpg class paradigms.
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
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    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
    https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

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  • TheValkyn
    TheValkyn
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    Cathexis wrote: »
    TheValkyn wrote: »
    Kova wrote: »
    TheValkyn wrote: »
    No shields should scale off of max magicka.

    @TheValkyn

    Says who?

    The game's mechanics. Max magicka is an offensive stat and should not dictate defensive abilities. It's simple game logic and why other MMORPG will utilize an endurance, toughness or constitution stat.

    "Looks like he's using an unrelated, outside variable to dictate the conditions of the designed axiom, Drog-Mazam. Let's see if it works out for him."

    Logic is controlled by the principals of the set therein. You've confused it to mean, "the way I think and feel about it."

    Not saying your point is wrong, just being a stickler about the lexicon.

    The phrase "game logic" was used. Shields scaling off of max magicka makes just as much sense as a 7/7 heavy armor clad warrior being able to cast spells for near nothing. It breaks game logic. A defensive ability such as a shield should scale off of a defensive stat.


    Game logic? Stickler for lexicon?

    Hang on everybody we've got to interrupt this productive thread on class development so we can circle-jerk lore and classic rpg class paradigms.

    Would ESO not benefit from let's say an Endurance stat that dictates the strength of defensive abilities? What about willpower or restoration stat that determines heal effectiveness? Damage should not affect survivability. This might be why the game is so difficult for ZOS to balance.
  • found1779
    found1779
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    Stamina morphs need to be added before this goes live zos stamina sorcerers need more options stop ignoring us dang u
  • olsborg
    olsborg
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    Twilight matriarch morph is hard to keep alive vs single target spell/atks. You have no idea what its hp are because you cant see it in combat, when you crosshair over it you cant even see it then if there are players nearby because it doesnt take priority in the UI or something. It also needs more hp, it goes down extremely fast if someone decided to focus it.

    I suggest increasing its hp by atleast 50% and adding its hp bar to the UI much like group/party UI shows other hpbars.

    PC EU
    PvP only
  • Cathexis
    Cathexis
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    olsborg wrote: »
    Twilight matriarch morph is hard to keep alive vs single target spell/atks. You have no idea what its hp are because you cant see it in combat, when you crosshair over it you cant even see it then if there are players nearby because it doesnt take priority in the UI or something. It also needs more hp, it goes down extremely fast if someone decided to focus it.

    I suggest increasing its hp by atleast 50% and adding its hp bar to the UI much like group/party UI shows other hpbars.

    Just make them scale on both stam and mag.

    Or make a serious consequence for killing pets to deter opponents from always focus firing them.
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
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    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
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  • Birdovic
    Birdovic
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    What reduced the costs @andypappb16_ESO ?

    @Waffennacht
    I brought the cost down with 28-30 CP into Cost reduction and used 3x Spellcost reduction glyphs, thats all.
    Oh and somehow it even went down to about 2.1k magicka cost and i got the heals up to 21.5k crits :lol:


    The Healing scales off of Max Magicka, so going Pure Max Magicka, some Regen/Reduction and some crit maybe sounds like the best way for a pure healing build. The Pet may be squishy, but reactivating a 20k+ Shield (thats with about 46.7k magicka) should keep it alive, especially with healing itself every time you use the heal.

    EDIT: Here is a screenshot, were I pushed it even more

    http://i.imgur.com/PZOZ2gM.jpg
    Edited by Birdovic on February 7, 2016 1:29PM
  • Kova
    Kova
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    delete this, I'm tired of the forums.
    Edited by Kova on February 7, 2016 11:33AM
    EP Sorc: Aydinn
    AD Stamplar: Verdant`Knight
    DC Stamblade: Apple`Punch
    EP Stam Sorc: Kós
    AD DragonKnight: Transmigrant
    EP NIghtblade: Aydinn
  • Alucardo
    Alucardo
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    @Wrobel a couple of ideas for stam sorc here;

    Instead of breaking current abilities for magicka sorcs, these morphs should change functionality if you're stamina based. They should also now scale from max stamina/weapon damage

    Crystal Fragments
    Now only works when within melee range. Slice your target with a crystal sword, inflicting major fracture (or bleed damage).

    Why is this cool?
    Because now stamina sorcs have a DD ability, AND they can make use of the passives in the dark magic tree. Currently, this whole tree is pretty much useless to us. The self healing from this tree would be very beneficial.

    Endless Fury
    Lash your target with a lightning whip for X lightning damage. This has a splash damage effect where enemies near your target receive 20% of the damage. Heals you for X amount over 5 seconds for everyone hit.

    Why is this cool?
    Once again, a lot of us would really like the option for class DD abilities. We're Sorcerers, being able to deal out lightning damage would be pretty awesome.
    The heal effect would be useful because survivability on stam sorc at the moment is at an all time low.

    Please do something. I was pretty upset we received nothing in this patch, and as you can see, I'm not alone. We still have time.
    Edited by Alucardo on February 7, 2016 11:26AM
  • Xantaria
    Xantaria
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    -
    Edited by Xantaria on February 12, 2016 7:05PM
    Xantaria - Lead of Chimaira
    Hardcore Progress PvE Player - Livestream - Youtube

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  • Valrien
    Valrien
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    Xantaria wrote: »
    The volatile familiar received a heavy nerf with this patch and is useless now. It was an important source of addiotional burst and a reliable stun in pvp. This pet was the one and only reason to run a pet build in pvp. Now where it's gone, there is no point in using pets in pvp. The Twilight is a one shot and low damage and the volatile familiar is even less damage now.

    It should stun on the first tick, in order to still be a reliable stun and it needs a damage boost. It should at least deal ~12% of your max Magicka as damage per tick. Or, still deal 20% on the first tick, but only 5% on the other ticks.

    And I also don't see, why people say 'Sorcerers will dominate pvp now' This is not true. Sorcerer is the only class that received NO buffs in this patch, while other classes received plenty. Even Nightblades. And the buffs to the twilight can be ignored, it is still not good damage wise. And elemental expert adding elemental damage and magic damage, makes no difference as well. Because elemental defender now offers both, elemental and magic resistance. So nothing really changes in pvp. But now there is this passive, which increases damage agains damage shields and everone will put points into this.

    Sorcerers will have harder times in pvp now. Pet builds are dead and Sorcs will take much more damage.

    When has a Sorcerer recieved any buffs at all? It's not just this patch...it's ever.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • SmalltalkJava
    SmalltalkJava
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    These pet changes are buffs, it will just require adaptation. we have 2 heals now. both of which Stan can use depending on whether their magic or health is higher.

    Stealth on the pets is going to be fixed. So they can be used un pvp now. the pulse damage on the volatile will pull NB from stealth, and pets chase NB when they do stealth
  • Kova
    Kova
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    Hey, I'm getting this weird camera drag when I streak. Anyone else? I feel like I'm going crazy.
    EP Sorc: Aydinn
    AD Stamplar: Verdant`Knight
    DC Stamblade: Apple`Punch
    EP Stam Sorc: Kós
    AD DragonKnight: Transmigrant
    EP NIghtblade: Aydinn
  • Cathexis
    Cathexis
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    These pet changes are buffs, it will just require adaptation. we have 2 heals now. both of which Stan can use depending on whether their magic or health is higher.

    Stealth on the pets is going to be fixed. So they can be used un pvp now. the pulse damage on the volatile will pull NB from stealth, and pets chase NB when they do stealth

    In terms of the pet heals from my perspective as a stam sorc, they are nice but without a proper way to fight multiple targets nothing will change.
    Edited by Cathexis on February 8, 2016 12:31AM
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  • Alucardo
    Alucardo
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    Kova wrote: »
    Hey, I'm getting this weird camera drag when I streak. Anyone else? I feel like I'm going crazy.

    I am getting it with invasion too. Thought I was going nuts.
  • remilafo
    remilafo
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    Okay more testing done... some more feedback..

    Unstable Clanfear:
    - I don;t think anyone except A health Stacking Sorc tank will use this pet. If this was your goal/intention then i guess you got it but it would be far more interesting if this pet's special ability was a taunt (maybe too OP) or something else.. The heal this pet does is redundant compared to the Healing Twilight.

    - Please give the clanfear something else to make it more interesting because after my testing the volatile familiar i see no reason to use the clanfear.


    Twilight tormentor:
    - it's DPS is still terrible. Please understand to make use of this pets dps you have to slot Deadric prey also (two slots) . The best hit i saw this thing do on my sorc was 9K crit.. The healing twilight still does 6.6K .. the upgrade wasn't enough here, It's dps needed a 200% boost not just 50% half the time.... Or maybe 100% all the time..

    Please consider.
  • ajwest927
    ajwest927
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    I think lighting form need an synergy ability to restore allies stamina.
    Edited by ajwest927 on February 7, 2016 8:00PM
  • Derra
    Derra
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    Tankqull wrote: »
    olsborg wrote: »
    The twilight matriarch special ability (heal) cost too much, I think it cost me nearly 5k magicka to cast it, its a tad much imo.

    its cheaper than BoL and heals for (far) more (as the second healed is not effected by the 50% reduction BoL faces) ...
    D87weUg.pngjmgAAz1.png

    same race statpoints and equip on both chars.


    none theless pets should have a 4-5sec lingering effect before they got dispelled after a bar switch without double slotting wich gets refreshed once you are back on a bar with it slotted.

    Comparison on live: 9520 for bol to 7802 (39008 max magica) for twilight heal using the same gear for a bosmer magica templar to a highelve sorc. 5 Kag 3 willpower (2 healthy) 2 Engine Guardian 2 Torug

    The pts gear provided does favor the twilight heal over bol bc you´re loosing much more spelldmg than max magica compared to live enviroment which directly influences bol performance.

    It is cheaper though and if my templar were a magica race they´d heal for pretty similar amounts for two targets hit.

    Twilight still remains 1shotable in pvp leaving you without healing option. No idea about pve.
    To properly heal you have to leave the twilight maily passive as the heal is centered around the pet and not the sorc - thus easily outranged.
    Edited by Derra on February 7, 2016 8:09PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Kova
    Kova
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    remilafo wrote: »
    Okay more testing done... some more feedback..

    Unstable Clanfear:
    - I don;t think anyone except A health Stacking Sorc tank will use this pet. If this was your goal/intention then i guess you got it but it would be far more interesting if this pet's special ability was a taunt (maybe too OP) or something else.. The heal this pet does is redundant compared to the Healing Twilight.
    .

    See, now I kind of want to see shields be based off of health just so I can never die again.

    Huge health bar + huge clanfear heal + huge shields for both + super high magicka regen would be the most annoying thing to fight in pvp.
    EP Sorc: Aydinn
    AD Stamplar: Verdant`Knight
    DC Stamblade: Apple`Punch
    EP Stam Sorc: Kós
    AD DragonKnight: Transmigrant
    EP NIghtblade: Aydinn
  • remilafo
    remilafo
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    Kova wrote: »
    remilafo wrote: »
    Okay more testing done... some more feedback..

    Unstable Clanfear:
    - I don;t think anyone except A health Stacking Sorc tank will use this pet. If this was your goal/intention then i guess you got it but it would be far more interesting if this pet's special ability was a taunt (maybe too OP) or something else.. The heal this pet does is redundant compared to the Healing Twilight.
    .

    See, now I kind of want to see shields be based off of health just so I can never die again.

    Huge health bar + huge clanfear heal + huge shields for both + super high magicka regen would be the most annoying thing to fight in pvp.

    not really...

    a setup like that isn't going to do much dmg if any... just ignore it.

    or kill the clanfear.... it would have TOPs 25K hp , it has *** defence and takes FULL dmg in cyrodil (not half)...
    the sorc could recast it i suspose but you are bad if you let him/her, 1.5s cast is easily interuptable.
  • CP5
    CP5
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    remilafo wrote: »
    Kova wrote: »
    remilafo wrote: »
    Okay more testing done... some more feedback..

    Unstable Clanfear:
    - I don;t think anyone except A health Stacking Sorc tank will use this pet. If this was your goal/intention then i guess you got it but it would be far more interesting if this pet's special ability was a taunt (maybe too OP) or something else.. The heal this pet does is redundant compared to the Healing Twilight.
    .

    See, now I kind of want to see shields be based off of health just so I can never die again.

    Huge health bar + huge clanfear heal + huge shields for both + super high magicka regen would be the most annoying thing to fight in pvp.

    not really...

    a setup like that isn't going to do much dmg if any... just ignore it.

    or kill the clanfear.... it would have TOPs 25K hp , it has *** defence and takes FULL dmg in cyrodil (not half)...
    the sorc could recast it i suspose but you are bad if you let him/her, 1.5s cast is easily interuptable.

    2 things, 1, the clannfear can get a lot of health, will have to double check the numbers but iirc its a decent amount above 25k and 2, isn't that half damage from players thing still working?
  • SuperSayinJesus
    Alucardo wrote: »
    @Wrobel a couple of ideas for stam sorc here;

    Instead of breaking current abilities for magicka sorcs, these morphs should change functionality if you're stamina based. They should also now scale from max stamina/weapon damage

    Crystal Fragments
    Now only works when within melee range. Slice your target with a crystal sword, inflicting major fracture (or bleed damage).

    Why is this cool?
    Because now stamina sorcs have a DD ability, AND they can make use of the passives in the dark magic tree. Currently, this whole tree is pretty much useless to us. The self healing from this tree would be very beneficial.

    Endless Fury
    Lash your target with a lightning whip for X lightning damage. This has a splash damage effect where enemies near your target receive 20% of the damage. Heals you for X amount over 5 seconds for everyone hit.

    Why is this cool?
    Once again, a lot of us would really like the option for class DD abilities. We're Sorcerers, being able to deal out lightning damage would be pretty awesome.
    The heal effect would be useful because survivability on stam sorc at the moment is at an all time low.

    Please do something. I was pretty upset we received nothing in this patch, and as you can see, I'm not alone. We still have time.

    like the direction your thinking. lighting whip a lil to similar to dk whip obviously but again like the direction your heading with melee range DD attacks. even magicka sorcs could use a instant DD ability imo too.
    Edited by SuperSayinJesus on February 8, 2016 6:57AM
    Supersayinjesus - v14 AD sorc
    Leggomyeggos - v14 AD dragonknight

    RÀGE- Officer /Group leader
  • SuperSayinJesus
    1. Thundering presence needs to be reverted to a magicka utility and offer a longer duration on the speed buff.
    2. Stamina sorc needs a stamina based instant cast non-reflectable skill DPS skill (not dot).
    3. Overload ultimate needs to scale to stamina properly like all ultimates are supposed to when stamina is the higher resource pool.
    4. Streak should reset the cool down timer if you cause damage with the skill- this rewards sorcerers for staying in the fight (and using the skill offensively) but still punishes them for running away. Not being able to use our class defining ability more than once is a real letdown.

      This would be a good start. I would like to see the sorcerer class reworked in the long run, have pets reworked and overload reworked but this would be a good start.

    Agree 100% with your list above.Most of all the streak idea man this sounds sooo good :) haha. Fingers crossed that in the Dark Brotherhood they focus on some stamina sorc and stamina templar changes. Also most likely a slight nerf to magicka builds all around after how OP they are gonna be this cycle of changes.
    Edited by SuperSayinJesus on February 8, 2016 6:52AM
    Supersayinjesus - v14 AD sorc
    Leggomyeggos - v14 AD dragonknight

    RÀGE- Officer /Group leader
  • Erraln
    Erraln
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    Derra wrote: »
    To properly heal you have to leave the twilight maily passive as the heal is centered around the pet and not the sorc - thus easily outranged.

    This is wrong, the heal for both pets is a 28m aoe centered on the casting sorceror. The pets can be ranged far enough to not receive their component of the heal, but the sorceror/his allies cannot.

  • Mythk
    Mythk
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    I understand that it sucks for stam sorcs not having any DD abilities and having to use majority weapon skill lines.. But guess what, so do magicka sorcs!

    Can we please get a magicka form of direct damage implemented? It could just be a rework of Mage's Wrath for example, considering it is the lowest damage and worst execute ability in the game. Easy fix, make Mage's Fury a close range damaging ability that scales off of magicka so that sorcerers have the option for going close range, and make Endless Fury a ranged direct damage ability that does less damage than the close range one. You solve the problem of sorcerers having a useless execute and a lack of direct damage, and if you really want to push for an execute then perhaps change the disintegration passive to increase all electric damage done to an enemy once their health reaches a certain threshold.

    AS FOR STAMINA SORCS - I would say that you need to make crystal blast a direct damage stamina morph just to add some diversity to the class.

    While I believe that sorcerer is and should be a magicka based class, I also support play however you like, which is why I really think that there should be a crystal blast stamina morph. I do however, support a melee and ranged based magicka based direct damage ability above all else because sorcerer has always been the only class missing this.

    As for the pets, the familiar pulse is a direct nerf to burst for people who time their explosions, but I think it is a good change as it makes the pet more viable outside of the tiny window of exploding it. Though I am not too happy with this change, I still must admit that it will help more people than it will hurt (I will miss using the pet for the explosion in my specific build style for duels :( ).


    As for Bolt Escape? Please oh please un nerf it. It is the only ability in the game with a penalty attached to using it for its intended purpose, and it really hurts sorcerers and is not even necessary. Any semi competent player can easily keep up with a sorcerer using Bolt Escape. All they have to do is follow and if the sorcerer Bolt Escapes more than 4 times, they become a free kill because they are completely out of magicka. This is such a ridiculous nerf to a not even overpowered ability. Bolt Escape is one of the most easily countered abilities in the game.
  • Svidrir
    Svidrir
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    Cathexis wrote: »
    Changes on pets will not change because the pets are uncontrollable and often visible in PvP.
    You have a set of armor stamina based on the pets, but pets are based on the maximum magika ...

    @Ungernb16_ESO actually pets are controllable with the pet command button assigned in the controls menu. You have to press your assigned button + left click to attack (with or without a target), and + right click for follow mode.

    I know the shortcuts to control pets ....

    If I want to say is that pets are idiots and that even with this key they anyway do anything.
    Much to do, ultimately, of buffeurs

    Anyway widgets that take a place in each of skills (one location on each bar switch) ......................
    (In PvP you spend your time to switch)
    ( I play sorcerer stamina, since additions, and this is a true die heart to be forced to have the Daedric armor on each bar, to advantage of the passive with an interesting skill.)

    I play a sorcerer stamina but I would like to use more skills to my class, especially lightning spells and black magic.

    (google traduction sry :p)
    Edited by Svidrir on February 8, 2016 11:31AM
    Ulaan Baator sorcier bdsm
  • Tankqull
    Tankqull
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    Derra wrote: »
    Tankqull wrote: »
    olsborg wrote: »
    The twilight matriarch special ability (heal) cost too much, I think it cost me nearly 5k magicka to cast it, its a tad much imo.

    its cheaper than BoL and heals for (far) more (as the second healed is not effected by the 50% reduction BoL faces) ...
    D87weUg.pngjmgAAz1.png

    same race statpoints and equip on both chars.


    none theless pets should have a 4-5sec lingering effect before they got dispelled after a bar switch without double slotting wich gets refreshed once you are back on a bar with it slotted.

    Comparison on live: 9520 for bol to 7802 (39008 max magica) for twilight heal using the same gear for a bosmer magica templar to a highelve sorc. 5 Kag 3 willpower (2 healthy) 2 Engine Guardian 2 Torug

    The pts gear provided does favor the twilight heal over bol bc you´re loosing much more spelldmg than max magica compared to live enviroment which directly influences bol performance.

    It is cheaper though and if my templar were a magica race they´d heal for pretty similar amounts for two targets hit.

    Twilight still remains 1shotable in pvp leaving you without healing option. No idea about pve.
    To properly heal you have to leave the twilight maily passive as the heal is centered around the pet and not the sorc - thus easily outranged.

    nope its centred around the sorc the pet only needs to be within 28m around the sorc. did not test if the pvp range extention is applied to that pet radius aswell for the healing range itself it is.
    Edited by Tankqull on February 8, 2016 12:10PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • SmalltalkJava
    SmalltalkJava
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    do the pet's health scale with anything?

    ZOS, can we get the pets damage and abilities to scale with the highest stat of the sorcerer?
  • Khaos_Bane
    Khaos_Bane
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    Stop buffing pets or buff them properly. They are trash and and die easily and are annoying in high end content. Maybe they are meant to be a cute RP skill for solo content in the open world?
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