Yolokin_Swagonborn wrote: »ZOS_KNowak wrote: »Hey guys,
Thanks for all the feedback on the Sorcerer changes so far. We're collecting everything posted in this thread and elsewhere and are still evaluating Sorcerer performance on the PTS realm, so keep all the feedback coming!
One thing we would like to clarify is that Sorcerer pets are intended to go into stealth when the player enters stealth. This is something that will be addressed before our Thieves Guild patch goes Live.
@ZOS_KNowak
Do you guys mind looking at stam sorc a bit? The stam sorc community has been asking for changes for over a year now and most of us feel that the thundering presence change was a step in the wrong direction. What we would like is a reason to use class abilities and put the Sorcerer back into stam sorc instead of just spamming wrecking blow.
As a stamina build you use stamina for DPS and Magicka for utility. If you use stamina for both, you run out of stam and die. That's what happens when you try and re-apply the stamina lightning form for the speed buff. And that is why stamina sorcs don't use it. I don't know one serious stamina sorc in PvP that uses the stamina morph of lightning form.
Stamina sorcerer has the potential to be the most fun build in the game. ZIpping around charged by lighting streaking and crit rushing things. But as it stands, stam sorc is basically a pure weapon build using very few sorcerer abilities.
In short, here are the things that need to happen for stam sorc to be competative.
- Thundering presence needs to be reverted to a magicka utility and offer a longer duration on the speed buff.
- Stamina sorc needs a stamina based instant cast non-reflectable skill DPS skill (not dot).
- Overload ultimate needs to scale to stamina properly like all ultimates are supposed to when stamina is the higher resource pool.
- Streak should reset the cool down timer if you cause damage with the skill- this rewards sorcerers for staying in the fight (and using the skill offensively) but still punishes them for running away. Not being able to use our class defining ability more than once is a real letdown.
- Damage shields need to be critable. at least make crits register against a damage shield even if they dont do extra damage so you can get the heals and other set effects off them.
- Pet damage should scale off magicka or stamina and their physical attacks should do physical damage
This would be a good start. I would like to see the sorcerer class reworked in the long run, have pets reworked and overload reworked but this would be a good start.
More information about Stamina sorcerer and why the stamina sorc doesn't stack up to the stamina builds of other classes here.
The twilight matriarch special ability (heal) cost too much, I think it cost me nearly 5k magicka to cast it, its a tad much imo.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Please rework Crystal Blast into a melee range stam morph.
They can do this without losing current live functionality by making the current Crystal Blast the base ability and Crystal Fragments would add the proc. This way we keep the current Crystal Blast when hardcasting while keeping the SINGLE TARGET proc from Crystal Fragments. Nothing is lost and we gain a proper stamina based class attack.
RinaldoGandolphi wrote: »
3. What makes your Reflect better then mine? Why should your reflect cancel mine? Why should you have the ability to superceed mine?
4. Why should you get a 100% unreflectable projectile that you cna fire back at me?
So the description say that the twilight heal itself and 2 other friendly targets, dose that mean it won't heal the castor at all?The twilight matriarch special ability (heal) cost too much, I think it cost me nearly 5k magicka to cast it, its a tad much imo.
its cheaper than BoL and heals for (far) more (as the second healed is not effected by the 50% reduction BoL faces) ...
same race statpoints and equip on both chars.
none theless pets should have a 4-5sec lingering effect before they got dispelled after a bar switch without double slotting wich gets refreshed once you are back on a bar with it slotted.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
exiledtyrant wrote: »fred.thomsonb16_ESO wrote: »I haven't had a decent look at the new jewellery and which sets are featured but we really need a mix of weapon damage and spell power for that side of our builds. Clever Alchemist and Molag Kena are an excellent pairing for stam sorcs, allowing us to step outside the very few class skills worth a damn. I hope to see more sets going down this route.
As far as testing a viable hybrid, thankyou. 3.2k spell damage, 4.2k weapon damage, prismatic on all pieces....fantastic!
What sets are you using to get that high for spell power and weapon power? I'm still on the fence for what hybrid set will pull ahead. I've been using the Skoria set with Bahara's Curse. I think Syvarra's Scales may be better for dot builds though.
Twice born star 5 piece + 4 piece of clever alchemist is like wearing a better hundings + julianos together. Molag Kena + twice born or Molag Kena + clever alchemist may be better though with will power jewelry and agility weapons. Then there's maelstrom adding almost 3k weapon/spell power every flurry. Hard to decide.
Yolokin_Swagonborn wrote: »There was a good suggestion from @Lucky28 in another thread that I would like to share here.
It has been a long time since Negate has felt like a true "Ultimate" worth saving up for. The nerf to negate preventing it from removing all ground effects was pretty harsh, since it does absolutely nothing against stamina builds and vigor spam. Plus every negate can be defeated by CC breaking inside of it then casting away. Which means it already has a strong counter for people that understand how it works. If you knew you could CC break, it was NEVER OP.
Negate should be able to nullify prox det. With the buff to magicka, prox det is going to be very powerful and doesn't really have a counter in cramped fights like on keep flags. Negate should be able to remove prox det off enemies under the bubble when cast. This would create more nuanced gameplay then the simple stack and spam meta.
It also would be great if you could remove inevitable det by casting negate on yourself. I guess it wouldn't be inevitable then but if you want to blow an ultimate to negate one skill, you should be able to. That's what ultimates are for.
TL;DR: Negate should feel like an ultimate again. It is really lackluster at the moment and not worth the cost.
andypappb16_ESO wrote: »Matriarch Healing:
Its pretty powerful and overall looks like healing can become more intereseting on Sorc finally.
Still, something to report:
When summoning the pet, and instantly trying to use its ability (healing), it de-summons most of the times, making it pretty damn annoying to use during a fight. Imagine you're pvping and the pet dies. You try to summon it and heal yourself with its ability, but instead you just de-summon it, losing precious time and healing(and your pets presence ofc).
Empowered Wards Change:
The Healing Buff (as long as shield is active) wasnt "great", but still better than the current PTS Empowered Ward.
Honestly, thats just not needed at all, Magicka based Sorcerers will still use Hardened Ward and Stamina Users wont touch any of them at all, not with the healing buff nor the magicka reg buff.
Here some alternatives to make it interesting atleast for Stamina Users instead.
Alternative 1:
Preserving Shield
"As long as Preserving Shield is equipped, the caster is granted minor vitality, increasing every healing received by 8%.
On Activation, the Caster receives X* Shield and Y** Healing every second as long as the Shield is up."
Info:
- Duration: 20 Seconds
- Costs Magicka
- Scales with Max Magicka
- Less Shield (Focus is on the "Extras" of this ability, not its protective capability)
* Shield scales the same way like before, but overall size is reduced to -75%~ of its current value on LIVE
** Scales with Max Stamina. Average 200-400 healing/second. Minor Vitality is already calculated
Alternative 2: (my favourite)
Scathing Shield
"As long as Scathing Shield is equipped, the caster is granted minor vitality, increasing healing received by 8%.
On Activation, the Caster receives X* Shield. After Activation, hit with 4 Light or Heavy Attacks to turn this into Battlemages Fury** to cause knockback and instant deal Y shock damage to a target."
Info:
- Duration: 20 Seconds
- Costs Magicka
- Scales with Max Magicka
- Less Shield (Focus is on the "Extras" of this ability, not its protective capability)
* Shield scales the same way like before, but overall size is reduced to 50%~ of its current value on LIVE
** Battlemages Fury:
- 7m Range
- Shock damage scales with Max Stamina&Weapon Damage and deals about 70% of chrystal frag (normal one, no insta proc)
- Can trigger Sorcerer Passives
Fought @XEVENEX last night, fantastic player if you ever get the chance to fight him, and a detonation meteor combo took me from 20kish shields and 23k health to about 40% health, which is now execute range in case anyone is wondering.
I can understand a desire to have a hybrid build and have access to both stamina skills and magicka skills, but somehow fit it into the current game system which seems to competitively disallows such builds. This appears to be what a "stam sorc" as being discussed here is trying to be? But frankly, the concept of a "stam sorc", as the requests being made seem to present, makes no sense to me. Stamina and Magicka are two different things, and provide two different types of skills - namely, those based on physical strength and prowess, and those based on drawing magical power from Aetherius, respectively. The desire to have stamina as a source for skills that clearly draw from Aetherius seems "wrong" in a TES world (e.g., the suggestion to make crystal blast use stam as a source). Is there more to this than a desire to mix and match stamina and magicka skills, but knowing that a hybrid isn't competitive given the current game system and so wanting them all to draw from one source? I mean, we may as well ask for a morph of wrecking blow that uses magicka as the source, no? At what point do we just decide that there is just "power"? Can someone help me to understand why I shouldn't feel so uneasy about all this (and for saying this)?
Ungernb16_ESO wrote: »Changes on pets will not change because the pets are uncontrollable and often visible in PvP.
You have a set of armor stamina based on the pets, but pets are based on the maximum magika ...
The twilight matriarch special ability (heal) cost too much, I think it cost me nearly 5k magicka to cast it, its a tad much imo.
its cheaper than BoL and heals for (far) more (as the second healed is not effected by the 50% reduction BoL faces) ...
same race statpoints and equip on both chars.
none theless pets should have a 4-5sec lingering effect before they got dispelled after a bar switch without double slotting wich gets refreshed once you are back on a bar with it slotted.
The twilight matriarch special ability (heal) cost too much, I think it cost me nearly 5k magicka to cast it, its a tad much imo.
its cheaper than BoL and heals for (far) more (as the second healed is not effected by the 50% reduction BoL faces) ...
same race statpoints and equip on both chars.
none theless pets should have a 4-5sec lingering effect before they got dispelled after a bar switch without double slotting wich gets refreshed once you are back on a bar with it slotted.
It seems that the skill costs are bugged too. For me (Template Charakter) the Twilight heal costs 2986 Magicka without any reduce enchantment as a Highelf and 70 points in the green tree with the cost reduction (I dont remember the name at the moment )
andypappb16_ESO wrote: »
I can understand a desire to have a hybrid build and have access to both stamina skills and magicka skills, but somehow fit it into the current game system which seems to competitively disallows such builds. This appears to be what a "stam sorc" as being discussed here is trying to be? But frankly, the concept of a "stam sorc", as the requests being made seem to present, makes no sense to me. Stamina and Magicka are two different things, and provide two different types of skills - namely, those based on physical strength and prowess, and those based on drawing magical power from Aetherius, respectively. The desire to have stamina as a source for skills that clearly draw from Aetherius seems "wrong" in a TES world (e.g., the suggestion to make crystal blast use stam as a source). Is there more to this than a desire to mix and match stamina and magicka skills, but knowing that a hybrid isn't competitive given the current game system and so wanting them all to draw from one source? I mean, we may as well ask for a morph of wrecking blow that uses magicka as the source, no? At what point do we just decide that there is just "power"? Can someone help me to understand why I shouldn't feel so uneasy about all this (and for saying this)?
andypappb16_ESO wrote: »