Veteran Scaling for your own Alliance
Using the Normal/Veteran Toggle, you can toggle between the standard 1-43 zones of your alliance, or a Veteran-scaled version that is comparable to the Cadwell Zones. This way you can choose which zones to play in without anything being too low level to be worth it. [This can be combined with my suggestions for PvE solo dailies from the Mages and Fighters Guilds so you can continue to quest in those zones as well]
Cross-Faction PvE
With the Cadwell Zones being flattened, there will no longer be a VR 2 and a VR 7 version of a Tier 2 zone, because all Tier 2 zones will be comparable. This means veterans of all alliances will be playing in versions of the zone that are exactly the same as each other (like Coldharbour and Craglorn are now). Therefore, one of the primary reasons why cross-faction PvE could not work in these zones is removed. A toggle in the Settings menu called "Enable Cross-Faction PvE" will determine whether you are put into a cross-faction zone shard or a single-faction zone shard. [This can be extended to include Coldharbour, Craglorn, the Earth Forge, and Eyevea, as I have mentioned elsewhere, using the same toggle setting]
On that, I would say that it should be as well as, not instead of. That way, Veteran players would still be able to enter the 1-50 version of their home alliance zones to help new players, collect low tier mats, etc.I agree that giving veterans access to the Cadwell version of their home faction instead of the normal version is a good idea, but I don't like the idea of separating new players from veteran players entirely. I'd personally rather they do away with Cadwell's entirely, and implement a proper downscaling system, so there would be only one version of each zone per server (not counting duplicates that might be made once a population cap is reached).
On that, I would say that it should be as well as, not instead of. That way, Veteran players would still be able to enter the 1-50 version of their home alliance zones to help new players, collect low tier mats, etc.I agree that giving veterans access to the Cadwell version of their home faction instead of the normal version is a good idea, but I don't like the idea of separating new players from veteran players entirely. I'd personally rather they do away with Cadwell's entirely, and implement a proper downscaling system, so there would be only one version of each zone per server (not counting duplicates that might be made once a population cap is reached).
So a Veteran DC player would have these options:Downscaling could still be introduced, optionally, for a Veteran player entering their Normal zones. But I think keeping "new" players of one alliance away from "Veteran" players of the other alliances is necessary by lore. The given lore explanation only applies to veteran players. Of course that may be changing; we need to see how the other alliance zones are introduced lorewise in the next Update, when completion of the Main Quest is no longer required.
- Enter the Normal version of DC zones, with only DC players.
- Enter the Veteran version of DC zones, with veterans from all factions.
- Enter the Veteran versions of EP and AD zones, along with EP and AD veterans.
That explains veteran players being in those zones on the part of the veteran players, but where's the lore explanation for the new players of why there are veterans of other alliances there? The new players are running the primary timeline as members of that alliance, and they have no knowledge of the alternate timeline introduced for the veterans. But maybe such an explanation is not required; the alternate timeline is the primary timeline for those of the other alliance.The given lore explanation gives veterans the opportunity to see what it would've been like had they started out in another alliance. I think that is perfectly compatible with allowing veteran players of say DC play alongside new players of AD or EP. I'm not a fan the proposal: the idea of having to select which map shard you wanna enter I find kinda lame, and there would be very little reason for vets to mingle with new players. I also don't like optional downscaling, that's only viable if you keep a normal and veteran version of each zone. Options for options' sake or the wish to one-shot low level mobs are reasons I never understood (the latter has on more than one occasion disrupted my leveling experience in delves, public dungeons, dolmens where high level players came in and shot everything down).On that, I would say that it should be as well as, not instead of. That way, Veteran players would still be able to enter the 1-50 version of their home alliance zones to help new players, collect low tier mats, etc.I agree that giving veterans access to the Cadwell version of their home faction instead of the normal version is a good idea, but I don't like the idea of separating new players from veteran players entirely. I'd personally rather they do away with Cadwell's entirely, and implement a proper downscaling system, so there would be only one version of each zone per server (not counting duplicates that might be made once a population cap is reached).
So a Veteran DC player would have these options:Downscaling could still be introduced, optionally, for a Veteran player entering their Normal zones. But I think keeping "new" players of one alliance away from "Veteran" players of the other alliances is necessary by lore. The given lore explanation only applies to veteran players. Of course that may be changing; we need to see how the other alliance zones are introduced lorewise in the next Update, when completion of the Main Quest is no longer required.
- Enter the Normal version of DC zones, with only DC players.
- Enter the Veteran version of DC zones, with veterans from all factions.
- Enter the Veteran versions of EP and AD zones, along with EP and AD veterans.
nimander99 wrote: »I believe (and desperately hope!) we will see the path to something like this, basically every zone is like Orsinium. Starter zones on up. The world desperately needs to be opened back up so it can be a true Elder Scrolls game. So either every zone like Orsinium or a Guild Wars 2 style system where we would revert in level to the zone we are in but rewards and exp would be on par with our natural level.
By the friggin Eight I can't wait for this! Open Tamriel back up ZoS! It's beautiful and I want to be able to go anywhere in game but not feel penalized or wasting time for going there.
With the recent announcement of the changes coming to Cadwell’s Silver and Gold (pretty much they are going to be leveled to 50) there is an opportunity with Tamriel. I am hoping ZOS will implement the following changes to open up end-game PVE for all players:If these two things were added to ESO, we would see level 1-50 players play in their own zones separate from veteran players and the veterans would play in a completely shared Tamriel
- Implement Veteran Alliance Zones: Once a player gains access to Cadwell’s Silver and Gold their home alliance should ALSO be scaled up. Functionally, players should gain access to a NEW version of their home alliance zones. These zones should be scaled to level 50 and should be separated from the 1-50 pre-end-game players. However, all the player’s achievements and progressions should carry over. This would allow players to play through older quests and clear out zones they haven’t completely finished without compromising their CP gains.
- Bring EVERYONE together: Once a player reaches end game ALL veteran players should be playing in the game zones. The fact that all zones would be leveled to level 50 would mean there would be no leveling issues.
Thoughts?
@Gidorick
Slight issue with having new scaled zones for your alliance, what if you wanted to play with a lower level or newbie friend with your character, or craft items for lower level players.
- Master Leveling: Players should then also have the opportunity to join and level to other players, irrespective of their level. Master Leveling should be a toggle all players have access to similar to Battle Leveling. Instead of leveling a player to the zone, Master Leveling levels a player to the leader of their group. This can be utilized by all players at any time and can level the player up or down. Any player who wishes to group across the Veteran threshold of level 50 should be required to have Master Leveling activated. Once they group, they should then only be allowed to "travel to leader". Players who has Master Leveling enabled should no be able to traveled to. Once the player leaves the group, they are returned to their home instance of the zone they are in via wayshrine travel.
mzapkeneb18_ESO wrote: »Im so tired of grinding in the ep/ad silver/gold zones.
I picked the covenant. I want to play there for max level things.
. ADzone EPzone DCzone 1-50 | AD | EP | DC | <- normal Justice System veteran | DC+EP | AD+DC | EP+AD | <- PvP Justice SystemThe idea is that the new "Larceny" quests should have a veteran daily that sends you to vet zones for better rewards but higher risk.
Rabbyrow1234 wrote: »Sound idea for endgame