WalkingLegacy wrote: »How would they handle the increase ways to farm materials?
In "static" zones, mats are static. In battle-levelled zones, mats scale to crafting passives.I'm not much of a material gatherer... do mats scale to level?WalkingLegacy wrote: »How would they handle the increase ways to farm materials?
In "static" zones, mats are static. In battle-levelled zones, mats scale to crafting passives.I'm not much of a material gatherer... do mats scale to level?WalkingLegacy wrote: »How would they handle the increase ways to farm materials?
TheShadowScout wrote: »Personally I'd love a "veteran version" of the "faction homelands" opening up once you complete cadwells, with daily missions all over the place, and done at a level that makes it worth questing in for endgame characters (possibly battle leveling powered, but maybe also just static endgame level - no matter to me, though I guess BL might be better for the upgoming final champion system thing...)
But what I'd want most was to see the regions redone to an "mainstory aftermath" version... with all dolmen silent and broken, all the things that we quested through as they happened "over" and the effects from them under repair... all the mobs that came with the "in progress" quests gone and replaced by something else, possibly in somewhat less mob density... for example, the covenant invasion of bleakrock, bal foyen and stonefalls would be over, all covenant mobs gone (though some replaced by scavengers who grew numerous on the corpses of the ones the placer chareacter slaughtered in defense for the pact...perhaps others turned bandit... that sort of thing), the volcanos kindled by the brothers of strife back to dormant, all damage under repair, "normal life" resuming, et cetera...
True, and that is the main problem with it. They would need to redo fifteen regions... not nearly as much work as doing one from scratch, since 60-80% of it could be reused from the original incarnation... but still, a lot of work.This sounds AMAZING ... but man, tons of work.
Yeah something like that. If the zone is Glenumbra, where the content is Lvl 5-15, then the mats are Lvl 5-15. If the zone is Wrothgar, where the content is Battle Level VR16, then the mats would depend on your crafting passives. If the zone is your 50+ Veteran Glenumbra, then using battle levelled mats would make more sense.So... Enodoc it would work for the Vet Tamriel but if a player goes back to the pre-vet Tamriel the materials would just be the materials in that zone, right?In "static" zones, mats are static. In battle-levelled zones, mats scale to crafting passives.I'm not much of a material gatherer... do mats scale to level?WalkingLegacy wrote: »How would they handle the increase ways to farm materials?
Yeah something like that. If the zone is Glenumbra, where the content is Lvl 5-15, then the mats are Lvl 5-15. If the zone is Wrothgar, where the content is Battle Level VR16, then the mats would depend on your crafting passives. If the zone is your 50+ Veteran Glenumbra, then using battle levelled mats would make more sense.So... Enodoc it would work for the Vet Tamriel but if a player goes back to the pre-vet Tamriel the materials would just be the materials in that zone, right?In "static" zones, mats are static. In battle-levelled zones, mats scale to crafting passives.I'm not much of a material gatherer... do mats scale to level?WalkingLegacy wrote: »How would they handle the increase ways to farm materials?

I wonder if it would be as empty as the Cadwell zones already are? Would the new land for "vets" be more populated? Cos the areas are now a lot like ghost zones,pretty much.
On the Level… With Your Friends
In this new end-game, players are not moved to a new VR instance of the zones, they are playing alongside of all the other players who are experiencing levels 1-50 of that faction.
In these zones, there are two interdependent sets of leveling that occurs: The player’s Silver or Gold level and their regular level (I will be using my concept of changing Vet Ranks to regular levels for demonstration purposes, original thread HERE)
The Silver & Gold levels are used to help determine the XP that is awarded to the player, nothing more. Regular out-leveling rules apply. If a player’s Silver Level is more than 5 levels above a mob level, a player will not receive any XP for that kill UNLESS they are toggled for Battle Leveling as outlined in this thread HERE.
If a Level 53/Silver Level 9 player kills a mob that would reward a level 9 player with 110 XP they would receive 216 XP.
This number is achieved by using the total amount of XP required to achieve level 50 (2296964) to calculate the percentage that the 110 XP awards the player (0.0048%) and applies that percentage to 4.5 million. This evens out the experience for the player and would have the player reach level 61 by the end of Silver, 72 by the end of Gold, leaving levels 73-80 for Craglorn and other leveling.
A player’s power during Silver and Gold should be determined by their Scaled down level which would be 1 level above the level of the highest mob in the zone. Once a player’s Silver Level and Gold Level out-levels the Mobs of the zone, their level should follow the Scaled leveling practices mentioned above.
Once a player achieves Silver or Gold Level 50, players will no longer receive scaled XP for those zones. They can, if they desire, institute battle leveling and receive level appropriate XP. This would mean that after a player finished Cadwell’s Gold the ONLY viable leveling Zones would be Craglorn, Cyodiil, and whatever DLC is released.
With the recent announcement of the changes coming to Cadwell’s Silver and Gold (pretty much they are going to be leveled to 50) there is an opportunity with Tamriel. I am hoping ZOS will implement the following changes to open up end-game PVE for all players:If these three things were added to ESO, we would see level 1-50 players play in their own zones separate from veteran players and the veterans would play in a completely shared Tamriel with the option to join and scale to their non-vet friends if they so desired.
- Implement Veteran Alliance Zones: Once a player gains access to Cadwell’s Silver and Gold their home alliance should ALSO be scaled up. Functionally, players should gain access to a NEW version of their home alliance zones. These zones should be scaled to level 50 and should be separated from the 1-50 pre-end-game players. However, all the player’s achievements and progressions should carry over. This would allow players to play through older quests and clear out zones they haven’t completely finished without compromising their CP gains.
- Bring EVERYONE together: Once a player reaches end game ALL veteran players should be playing in the game zones. The fact that all zones would be leveled to level 50 would mean there would be no leveling issues.
- Master Leveling: Players should then also have the opportunity to join and level to other players in the older, lower level zones, irrespective of their level. Master Leveling should be a toggle all players have access to similar to Battle Leveling. Instead of leveling a player to the zone, Master Leveling levels a player to the leader of their group. This can be utilized by all players at any time and can level the player up or down. Any player who wishes to group across the Veteran threshold of level 50 should be required to have Master Leveling activated. Once they group, they should then only be allowed to "travel to leader". Players who has Master Leveling enabled should no be able to traveled to. Once the player leaves the group, they are returned to their home instance of the zone they are in via wayshrine travel.
Thoughts?
I wonder if it would be as empty as the Cadwell zones already are? Would the new land for "vets" be more populated? Cos the areas are now a lot like ghost zones,pretty much.
Not AS empty as they are now @Volkodav. Instead of playing with people from your faction, you'd be playing with people from your faction and two other. Most other players would be from only one other faction since most players playing through the zones from 1-50 would be in their own zone.
I had another concept (https://forums.elderscrollsonline.com/en/discussion/185967/cadwell-s-redux-concept-to-fix-silver-gold-freetamriel/p1) that suggested:On the Level… With Your Friends
In this new end-game, players are not moved to a new VR instance of the zones, they are playing alongside of all the other players who are experiencing levels 1-50 of that faction.
In these zones, there are two interdependent sets of leveling that occurs: The player’s Silver or Gold level and their regular level (I will be using my concept of changing Vet Ranks to regular levels for demonstration purposes, original thread HERE)
The Silver & Gold levels are used to help determine the XP that is awarded to the player, nothing more. Regular out-leveling rules apply. If a player’s Silver Level is more than 5 levels above a mob level, a player will not receive any XP for that kill UNLESS they are toggled for Battle Leveling as outlined in this thread HERE.
If a Level 53/Silver Level 9 player kills a mob that would reward a level 9 player with 110 XP they would receive 216 XP.
This number is achieved by using the total amount of XP required to achieve level 50 (2296964) to calculate the percentage that the 110 XP awards the player (0.0048%) and applies that percentage to 4.5 million. This evens out the experience for the player and would have the player reach level 61 by the end of Silver, 72 by the end of Gold, leaving levels 73-80 for Craglorn and other leveling.
A player’s power during Silver and Gold should be determined by their Scaled down level which would be 1 level above the level of the highest mob in the zone. Once a player’s Silver Level and Gold Level out-levels the Mobs of the zone, their level should follow the Scaled leveling practices mentioned above.
Once a player achieves Silver or Gold Level 50, players will no longer receive scaled XP for those zones. They can, if they desire, institute battle leveling and receive level appropriate XP. This would mean that after a player finished Cadwell’s Gold the ONLY viable leveling Zones would be Craglorn, Cyodiil, and whatever DLC is released.
I personally prefer this concept over the straight up veteran version of Tamriel... just two different thoughts on how to "fix" end game.
I wonder if it would be as empty as the Cadwell zones already are? Would the new land for "vets" be more populated? Cos the areas are now a lot like ghost zones,pretty much.
Not AS empty as they are now @Volkodav. Instead of playing with people from your faction, you'd be playing with people from your faction and two other. Most other players would be from only one other faction since most players playing through the zones from 1-50 would be in their own zone.
I had another concept (https://forums.elderscrollsonline.com/en/discussion/185967/cadwell-s-redux-concept-to-fix-silver-gold-freetamriel/p1) that suggested:On the Level… With Your Friends
In this new end-game, players are not moved to a new VR instance of the zones, they are playing alongside of all the other players who are experiencing levels 1-50 of that faction.
In these zones, there are two interdependent sets of leveling that occurs: The player’s Silver or Gold level and their regular level (I will be using my concept of changing Vet Ranks to regular levels for demonstration purposes, original thread HERE)
The Silver & Gold levels are used to help determine the XP that is awarded to the player, nothing more. Regular out-leveling rules apply. If a player’s Silver Level is more than 5 levels above a mob level, a player will not receive any XP for that kill UNLESS they are toggled for Battle Leveling as outlined in this thread HERE.
If a Level 53/Silver Level 9 player kills a mob that would reward a level 9 player with 110 XP they would receive 216 XP.
This number is achieved by using the total amount of XP required to achieve level 50 (2296964) to calculate the percentage that the 110 XP awards the player (0.0048%) and applies that percentage to 4.5 million. This evens out the experience for the player and would have the player reach level 61 by the end of Silver, 72 by the end of Gold, leaving levels 73-80 for Craglorn and other leveling.
A player’s power during Silver and Gold should be determined by their Scaled down level which would be 1 level above the level of the highest mob in the zone. Once a player’s Silver Level and Gold Level out-levels the Mobs of the zone, their level should follow the Scaled leveling practices mentioned above.
Once a player achieves Silver or Gold Level 50, players will no longer receive scaled XP for those zones. They can, if they desire, institute battle leveling and receive level appropriate XP. This would mean that after a player finished Cadwell’s Gold the ONLY viable leveling Zones would be Craglorn, Cyodiil, and whatever DLC is released.
I personally prefer this concept over the straight up veteran version of Tamriel... just two different thoughts on how to "fix" end game.
Yes! The "On the Level… With Your Friends" thread is right on.I would love to play that way.I get tired of traveling the vast emptiness of the Vet zones.
You have it well thought out and it would be great if the devs read it and were inspired by it.