Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

Who wants ZOS to bring back stamina regen while holding block?

  • Iyas
    Iyas
    ✭✭✭✭✭
    Dont care about pve. There you can have it back. But i dont want to see the perma block meta back in pvp. Most players are already back to perma block in pvp.
    Noricum/ Kitesquad/ PC/EU

    Kitesquad Vol. 1

    https://youtube.com/watch?v=6tGxK9KRrEI
  • TwoFingersInCider
    Don't care either way
    Don't care either way..

    I played pve most of time so doesn't affect me plus who told/inform you guyz you can't perma block anymore? With my DK tank I can perma block no problem.
  • Lyrander
    Lyrander
    ✭✭✭
    No keep it gone
    I voted no.

    But actually i think it should be back for pve.
    Heard a lot tanks complaining. Many quitted playing tanks. As you can see when u are looking for a Tank to run dungeons.

    It should stay in PvP though.
  • Hortator Indoril Nerevar
    Hortator Indoril Nerevar
    ✭✭✭✭✭
    No keep it gone
    lol. This is pretty much the same as saying, I want to cast shields at no magicka cost.
  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    Don't care either way
    I've adapted to no-regen, so I don't really care that much.

    That said, the way they implemented zero regen is very ham-fisted, like killing a fly with a bludgeon.

    First, each time you block, you reset the timer instead of pausing it. So if you block more than every 2 seconds, you might as well be perma-blocking. Also, making the regen 0% instead of, say, 25% makes stam regen a virtually useless stat. It makes no difference if you have low or high regen, since 0% of anything is always 0, but if they had made it, say, 25%, then things like the 3p Endurance set would actually make sense, since you'll still get some benefit from more regen stat.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    Yes please bring back perma-block
    It was a stupid nerf. Imagine if cloak stops magicka regen or when you have a shield up stops magicka regen like blazaing shield used to be.
    Because I can!
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    Yes please bring back perma-block
    Vote is misleading. Permablock is still in the game for some classes.
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    Yes please bring back perma-block
    Well then I want Stamina Regen while sprinting. I mean, if you want regen while doing something that consumes stamina I want regen for what Im going to consume my stamina with.

    Sure, sounds good.
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    Yes please bring back perma-block
    the whole game needs resetting to pre imp city

    YES
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    Yes please bring back perma-block
    Sharee wrote: »
    They should bring back stamina regen while blocking, but not in the same form it used to be.

    Thing is, blocking was the domain of heavy armor. It was the reason you'd want 5 pieces heavy. Other armor types had their own primary purposes(regen, cost reduction, extra damage/extra penetration) but with heavy, blocking was it. But then ZOS nerfed stamina regen while blocking, which severely impacted the specific advantage of heavy armor, while leaving the other two armor types intact.

    What i think should be done is giving heavy armor a passive that will allow stamina regen to continue while blocking as long as you wear 5 pieces of it(or alternatively, a passive that allows 20% of stamina regen while blocking per piece of heavy armor worn)

    The 5-piece passive already plays a critical role in keeping stamina up while blocking. It is the best part about heavy armor imo.
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    Yes please bring back perma-block
    I'd like them to bring it back for pve honestly, strictly Templar healing is getting quite dull. I've never seen so much hate for my NB healer and I have no room to expirement unless I'm strictly with friends. And yes I've seen ppl heal everything with every class but have fun convincing pugs that you know what you're doing

    I understand that tanks are doing just fine and it adds "skill" or "fun" or something aand that's cool and all but I'm tired of being used just for my shards and not for my healing ability

    (Yes the response to this is run with friends/guildies but they're not always available)

    It adds "skill" or so called "fun" for about the top .01% of players. Everyone else wishes that they could still use caltrops.
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    Yes please bring back perma-block
    hydrocynus wrote: »
    It made me completely rework my build for tanking PVE and I am having far more fun now. I must add that I was one of the "This is the end of tanking in ESO" brigade prior to the change but am happy to have found a way. I had to evolve from full stamina to a hybrid and most recently onto a full magicka based tank and in the process I have actually seen my damage output increase without even trying to do any damage (I mean I am tanking 100% but damage output is higher).

    I could start using damage skills like inhale and burning embers to restore resources and since I am magicka based I am able to swap magicka for stamina myself with eruption. All offensive skills but being used primarily to balance my resources with the offshoot of dealing more damage and so just plain all round fun.

    Then there is the added bonus of using more chains for the group too. Do this for your DPS and they will love you for the numbers they get and magicka/hybrid Tanking really helps with that too.

    It's quite a liberating experience to stand in front of a crematorial guard and not block once while holding aggro (absorb magicka is your friend here! Amazing healing ability in that fire) and in addition you actually get to have your weapon enchants actually proc from swinging them.

    Oh. Then since I have gone full magicka and am a Dunmer DK I now have the ability to scrap the heavy armor, pick up a staff and do decent damage when required without changing CP (inhibitor fight - no more carrying mr tank through this fight. Portals no issue). My tank is no longer a one trick pony!

    Sure you must block for extended periods against the daddy bossess of ESO but this is still very much manageable without stamina regeneration while blocking. It wasn't easy just after the change. I had raid leaders screaming at me for wiping the raid due to resource mismanagement but with time once I knew how to handle it it was fine and I can now easily tank those challenging bosses without issue.

    Before this change I got by tanking at a relatively high level, tanking all trials vDSA and dungeons in good groups and hard modes, and I knew actually very little about my class and my role. Since the change I have learned a ton about my class and role and feel I am a better tank and eso player in general because of it.

    Not being able to use inhale or chains before the nerf was all in your head.
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    Yes please bring back perma-block
    Sausage wrote: »
    Infinite12 wrote: »
    Sausage wrote: »
    Infinite12 wrote: »
    Sausage wrote: »
    Sausage wrote: »
    No, shield blockers are still OP. Just yesterday saw one tank holding like 10 guys. Imagine what couple tanks can do or 3.

    Keep 30 dumb asses busy for a short time?

    While the rest kill them?

    Ive no problems with current tanks, but I say they are at the borderline.

    Of course you have no problem with tanks right now, they're crappy right now lol

    Crappy? When tanks were at its best, they were able to tank 20+ guy, that was with perma block.

    Yeah...which they can't do right now......a tank who is perma blocking is doing no damage to you. What harm is there in that? There was a video on these forums recently of a sorc kind of complaining about perma blocking still being a problem. The funny part is the video shows the guy kill 2 or 3 guys without losing a lot of health thanks to the shield stacking and then it took him 2 or 3 minutes or so to kill the dk who was literally just standing there blocking. Did nothing but block, probably burned through all his pots and recourses just to stay alive, doing ZERO damage. A dk who is blocking is doing you no harm. I feel like people having trouble with perma blockers was more of a l2p issue. They're not incredibly hard to deal with, light attacks and cc's.

    What harm theres, players use all of their magicka and stamina into nothing? You call that fun? Its fun for the tank but not for the rest.

    Im sure when Arena comes, shield blockers are the first to go, 100% and if not I eat hat full of it.

    Are we talking about hardened ward?
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    Yes please bring back perma-block
    Iyas wrote: »
    Dont care about pve. There you can have it back. But i dont want to see the perma block meta back in pvp. Most players are already back to perma block in pvp.

    you don't want it, but most players are already doing it again. Thats what you meant to say?
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    Yes please bring back perma-block
    code65536 wrote: »
    I've adapted to no-regen, so I don't really care that much.

    That said, the way they implemented zero regen is very ham-fisted, like killing a fly with a bludgeon.

    First, each time you block, you reset the timer instead of pausing it. So if you block more than every 2 seconds, you might as well be perma-blocking. Also, making the regen 0% instead of, say, 25% makes stam regen a virtually useless stat. It makes no difference if you have low or high regen, since 0% of anything is always 0, but if they had made it, say, 25%, then things like the 3p Endurance set would actually make sense, since you'll still get some benefit from more regen stat.

    Yea, @Wrobel @ZOS_RichLambert , I'm actually dissuaded from using bloodspawn because it's one piece bonus is stamina regen, a useless stat. lol.
  • Flameheart
    Flameheart
    ✭✭✭✭✭
    No keep it gone
    Also I despite the method for the stamina tank nerf, because I always hate blatant nerfs which effect PvE because of PvP reasons (or reverse), imho a reversal is not needed, hybrid or magicka tanking ftw.
    Edited by Flameheart on January 25, 2016 11:49AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • TwoFingersInCider
    Don't care either way
    Vote is misleading. Permablock is still in the game for some classes.
    Edit.. Forgot to comment...I agree permablock still exist. Specially for DK and somewhat for NB(I think).
    @Korah_Eaglecry I thought you still have the stam regen while sprinting? I don't know I might be wrong... I'm talking about pve perspective... I don't know for pvp tho
    Edited by TwoFingersInCider on January 25, 2016 11:56AM
  • LoreRiley
    LoreRiley
    ✭✭✭✭
    Yes please bring back perma-block
    Sausage wrote: »
    No, shield blockers are still OP. Just yesterday saw one tank holding like 10 guys. Imagine what couple tanks can do or 3.

    Bet he cant kill em thiugh. So wwhats the problem giving up DPS to Tank?
  • hydrocynus
    hydrocynus
    ✭✭✭✭✭
    No keep it gone

    Not being able to use inhale or chains before the nerf was all in your head.

    100 % agree. It was more the change from Stam to Magicka that allowed this but it took the stamina recovery Nerf for me change to do things more effectively.

    Chains I used to use before but could not really use it sustainably even with seducer set.
    My internet is invalid
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    Yes please bring back perma-block
    LoreRiley wrote: »
    Sausage wrote: »
    No, shield blockers are still OP. Just yesterday saw one tank holding like 10 guys. Imagine what couple tanks can do or 3.

    Bet he cant kill em thiugh. So wwhats the problem giving up DPS to Tank?

    because it makes players that can't kill feel bad.
  • CyrusArya
    CyrusArya
    ✭✭✭✭✭
    ✭✭✭
    No keep it gone
    Perma blocking was the cheesiest mechanic ever. As it stands Blocking is arguably the most effective form of mitigation and you shouldn't be able to always be in that state. I think the current mechanic encourages more skillful use of blocking and resource management compared to last patch (PvP and PvE) .
    A R Y A
    -Atmosphere
    -Ary'a
    Czarya
    The K-Hole ~ Phałanx
    My PvP Videos
  • TwoFingersInCider
    Don't care either way
    I'd like them to bring it back for pve honestly, strictly Templar healing is getting quite dull. I've never seen so much hate for my NB healer and I have no room to expirement unless I'm strictly with friends. And yes I've seen ppl heal everything with every class but have fun convincing pugs that you know what you're doing

    I understand that tanks are doing just fine and it adds "skill" or "fun" or something aand that's cool and all but I'm tired of being used just for my shards and not for my healing ability

    (Yes the response to this is run with friends/guildies but they're not always available)

    It adds "skill" or so called "fun" for about the top .01% of players. Everyone else wishes that they could still use caltrops.

    I soo agree.. I wish I could use caltrops more often..but I already adapted to this new no stam regen/permablock meta so I'm good with/without stam regen while blocking... 5pc kagnerac/5pc footmans with spell damage jewelry enchant FTW! (Sometimes I use 5pc kagnerac/5pc pariah)
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    Yes please bring back perma-block
    CyrusArya wrote: »
    Perma blocking was the cheesiest mechanic ever. As it stands Blocking is arguably the most effective form of mitigation and you shouldn't be able to always be in that state. I think the current mechanic encourages more skillful use of blocking and resource management compared to last patch (PvP and PvE) .

    Well, players shouldn't be able to constantly spam high dps abilities, shields, or disappearing either, but rather than solving the actual issue of cheesy play, @ZOS_RichLambert just nerfed one out of the many forms of cheesy play, didn't succeed at their goal, and hit a bunch of peripheral things with the nerf as well.

    Let's have skillful use of hardened ward, then we can talk.
    Edited by Personofsecrets on January 25, 2016 12:09PM
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    Yes please bring back perma-block
    I'd like them to bring it back for pve honestly, strictly Templar healing is getting quite dull. I've never seen so much hate for my NB healer and I have no room to expirement unless I'm strictly with friends. And yes I've seen ppl heal everything with every class but have fun convincing pugs that you know what you're doing

    I understand that tanks are doing just fine and it adds "skill" or "fun" or something aand that's cool and all but I'm tired of being used just for my shards and not for my healing ability

    (Yes the response to this is run with friends/guildies but they're not always available)

    It adds "skill" or so called "fun" for about the top .01% of players. Everyone else wishes that they could still use caltrops.

    I soo agree.. I wish I could use caltrops more often..but I already adapted to this new no stam regen/permablock meta so I'm good with/without stam regen while blocking... 5pc kagnerac/5pc footmans with spell damage jewelry enchant FTW! (Sometimes I use 5pc kagnerac/5pc pariah)

    @Wrobel , I had just unlocked Vigor because of the patch changes to the skill. I wanted to magic tank with that skill for so darn long and pretty much got denied from doing that cool thing because of the nerf. I took off deep slash and caltrops too. Thanks for making tanking better.
  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    No keep it gone
    Sharee wrote: »
    They should bring back stamina regen while blocking, but not in the same form it used to be.

    Thing is, blocking was the domain of heavy armor. It was the reason you'd want 5 pieces heavy. Other armor types had their own primary purposes(regen, cost reduction, extra damage/extra penetration) but with heavy, blocking was it. But then ZOS nerfed stamina regen while blocking, which severely impacted the specific advantage of heavy armor, while leaving the other two armor types intact.

    What i think should be done is giving heavy armor a passive that will allow stamina regen to continue while blocking as long as you wear 5 pieces of it(or alternatively, a passive that allows 20% of stamina regen while blocking per piece of heavy armor worn)

    You say heavy Armour was the only Armour class effected?

    Even though Medium Armour's 5 piece bonus was not targeted specifically like heavy Armour's was... Medium Armour user's were still greatly effected by the roll dodge nerf. With 7 medium you gain 28% roll dodge cost reduction, however now roll dodge it not so utilized unless you are rocking a lot of regen.


    I still see people PERMA blocking very well even without block regen. If any kind of stamina regen were to be returned to heavy Armour user's while blocking, block mitigation would need to be toned way down.


    I might as well make the same thread and say "Who want's Zos to bring back PERMA-rolling?".

    Edited by GreenSoup2HoT on January 25, 2016 12:17PM
    PS4 NA DC
  • TwoFingersInCider
    Don't care either way
    CyrusArya wrote: »
    Perma blocking was the cheesiest mechanic ever. As it stands Blocking is arguably the most effective form of mitigation and you shouldn't be able to always be in that state. I think the current mechanic encourages more skillful use of blocking and resource management compared to last patch (PvP and PvE) .

    I agree with you. You really don't need to permablock in this current mechanics. Specially the two new dungeon pledges you guys a few seconds to do some dps while you wait till the boss use a heavy attack the. You can permablock. Specially WGT molag kena mechanics she only does two heavy attack special ability ... One with she charge her staff and if you didn't block she will stun you.. Second is that heavy hitter acrobatic kinda style thing. She will do this atleast x3 times.. If you don't block your pretty much dead.. Trust it hits hard..
    Edit.. Typo. Fix it.. "Trust me it hits pretty hard"
    Edited by TwoFingersInCider on January 25, 2016 12:22PM
  • Solariken
    Solariken
    ✭✭✭✭✭
    ✭✭✭✭
    Yes please bring back perma-block
    Perma-block should be a thing, but block-casting should be limited.
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    No keep it gone
    Solariken wrote: »
    Perma-block should be a thing, but block-casting should be limited.

    Those tanks who know how2play still can permablock without shards/repentance...So there is no reason to change anything. You just have to think about your class/skills and find a way. I heard a lot of tanks beeing happy about the changes, bc it makes tanking (a bit) challenging again :)
    Noobplar
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes please bring back perma-block
    Sharee wrote: »
    They should bring back stamina regen while blocking, but not in the same form it used to be.

    Thing is, blocking was the domain of heavy armor. It was the reason you'd want 5 pieces heavy. Other armor types had their own primary purposes(regen, cost reduction, extra damage/extra penetration) but with heavy, blocking was it. But then ZOS nerfed stamina regen while blocking, which severely impacted the specific advantage of heavy armor, while leaving the other two armor types intact.

    What i think should be done is giving heavy armor a passive that will allow stamina regen to continue while blocking as long as you wear 5 pieces of it(or alternatively, a passive that allows 20% of stamina regen while blocking per piece of heavy armor worn)

    You say heavy Armour was the only Armour class effected?

    Only heavy armor has a bonus that specifically improves blocking, and nothing else. Therefore, unlike the other armor types, a general nerf to blocking negatively affected heavy armor desirability - it's bonus was no longer as good/desirable as it was before the blocking nerf.
  • Decado
    Decado
    ✭✭✭✭
    Yes please bring back perma-block
    While perma blocking MAY have been a problem in PvP (can anyone say fear) this was a huge nerf to PvE one that was done without thought of the consequences, I am and have always been against this nerf my opinion ZoS really screwed up on this one,

    IF and that is a big if, it was such a problem in PvP they Could of added it into the battle spirit,

    They definitely should of taken there time with this maybe reduce it to 50% while blocking and see how that works, from
    100% to nothing was so heavy handed and clearly not thought out.

    How many PvE tanks either quit the game or changed to DPS after this went live? I know of many, for me finding a good tank is much much harder than it used to be,

    And for the people who say "just holding block was a boring way to tank" I ask the same question I have always asked and seem to be ignored;

    When have you ever been forced to just hold block?

    I never understood that these "pro" tanks claiming it was a good thing since they no longer had to just hold block, I always say you never had to before, it didn't add in the fun of having to let go, you could
    Already of done that if you choose to
Sign In or Register to comment.