Personofsecrets wrote: »nemen_wavenub18_ESO wrote: »Personofsecrets wrote: »BackFreckle wrote: »I'd like them to bring it back for pve honestly, strictly Templar healing is getting quite dull. I've never seen so much hate for my NB healer and I have no room to expirement unless I'm strictly with friends. And yes I've seen ppl heal everything with every class but have fun convincing pugs that you know what you're doing
I understand that tanks are doing just fine and it adds "skill" or "fun" or something aand that's cool and all but I'm tired of being used just for my shards and not for my healing ability
(Yes the response to this is run with friends/guildies but they're not always available)
It adds "skill" or so called "fun" for about the top .01% of players. Everyone else wishes that they could still use caltrops.
I soo agree.. I wish I could use caltrops more often..but I already adapted to this new no stam regen/permablock meta so I'm good with/without stam regen while blocking... 5pc kagnerac/5pc footmans with spell damage jewelry enchant FTW! (Sometimes I use 5pc kagnerac/5pc pariah)
@Wrobel , I had just unlocked Vigor because of the patch changes to the skill. I wanted to magic tank with that skill for so darn long and pretty much got denied from doing that cool thing because of the nerf. I took off deep slash and caltrops too. Thanks for making tanking better.
While perma blocking MAY have been a problem in PvP (can anyone say fear) this was a huge nerf to PvE one that was done without thought of the consequences, I am and have always been against this nerf my opinion ZoS really screwed up on this one,
IF and that is a big if, it was such a problem in PvP they Could of added it into the battle spirit,
They definitely should of taken there time with this maybe reduce it to 50% while blocking and see how that works, from
100% to nothing was so heavy handed and clearly not thought out.
How many PvE tanks either quit the game or changed to DPS after this went live? I know of many, for me finding a good tank is much much harder than it used to be,
And for the people who say "just holding block was a boring way to tank" I ask the same question I have always asked and seem to be ignored;
When have you ever been forced to just hold block?
I never understood that these "pro" tanks claiming it was a good thing since they no longer had to just hold block, I always say you never had to before, it didn't add in the fun of having to let go, you could
Already of done that if you choose to
Just yesterday saw one NB cloaking away from like 10 guys.Just yesterday saw one tank holding like 10 guys.
If that is the case then I want regen magica as a mage when I am blocking.
Anyone saying perma block is still a problem is either just really bad or misinformed. Anyone perma blocking these days is literally doing nothing else. Why complain about a perma blocker if he's got zero chance of killing you? They built to counter you, get over it.
Put 50% stam regen while blocking into the heavy armor passives.
They should bring back stamina regen while blocking, but not in the same form it used to be.
Thing is, blocking was the domain of heavy armor. It was the reason you'd want 5 pieces heavy. Other armor types had their own primary purposes(regen, cost reduction, extra damage/extra penetration) but with heavy, blocking was it. But then ZOS nerfed stamina regen while blocking, which severely impacted the specific advantage of heavy armor, while leaving the other two armor types intact.
What i think should be done is giving heavy armor a passive that will allow stamina regen to continue while blocking as long as you wear 5 pieces of it(or alternatively, a passive that allows 20% of stamina regen while blocking per piece of heavy armor worn)
While perma blocking MAY have been a problem in PvP (can anyone say fear) this was a huge nerf to PvE one that was done without thought of the consequences, I am and have always been against this nerf my opinion ZoS really screwed up on this one,
IF and that is a big if, it was such a problem in PvP they Could of added it into the battle spirit,
They definitely should of taken there time with this maybe reduce it to 50% while blocking and see how that works, from
100% to nothing was so heavy handed and clearly not thought out.
How many PvE tanks either quit the game or changed to DPS after this went live? I know of many, for me finding a good tank is much much harder than it used to be,
And for the people who say "just holding block was a boring way to tank" I ask the same question I have always asked and seem to be ignored;
When have you ever been forced to just hold block?
I never understood that these "pro" tanks claiming it was a good thing since they no longer had to just hold block, I always say you never had to before, it didn't add in the fun of having to let go, you could
Already of done that if you choose to
nemen_wavenub18_ESO wrote: »Personofsecrets wrote: »nemen_wavenub18_ESO wrote: »Personofsecrets wrote: »BackFreckle wrote: »I'd like them to bring it back for pve honestly, strictly Templar healing is getting quite dull. I've never seen so much hate for my NB healer and I have no room to expirement unless I'm strictly with friends. And yes I've seen ppl heal everything with every class but have fun convincing pugs that you know what you're doing
I understand that tanks are doing just fine and it adds "skill" or "fun" or something aand that's cool and all but I'm tired of being used just for my shards and not for my healing ability
(Yes the response to this is run with friends/guildies but they're not always available)
It adds "skill" or so called "fun" for about the top .01% of players. Everyone else wishes that they could still use caltrops.
I soo agree.. I wish I could use caltrops more often..but I already adapted to this new no stam regen/permablock meta so I'm good with/without stam regen while blocking... 5pc kagnerac/5pc footmans with spell damage jewelry enchant FTW! (Sometimes I use 5pc kagnerac/5pc pariah)
@Wrobel , I had just unlocked Vigor because of the patch changes to the skill. I wanted to magic tank with that skill for so darn long and pretty much got denied from doing that cool thing because of the nerf. I took off deep slash and caltrops too. Thanks for making tanking better.
I actually think they made a tanking better. IMHO. Well this wouldn't have been done without the new set that they release.. But I wish they should take a look more about DK skill line as a whole...
You should try magicka tankKnight it's fun.. It's the most rewarding tank you'll ever do. It's so much more viable than stam tankKnight cause you deal more damage as magicka tank than stamina tank. Plus it Gives you more utility in the team..
Try this build.. Currently using 5pc kagnerac/5pcs pariah (with spell damage jewelry enchant) EG monster set, sword and board main/destro staff offhand..
Skill bar1: eruption/puncture/absorb magic/heroic slash/coagulating blood. Ultimate:standard of might
Skill bar2: dark talon/(I switch between force pulse or pulsar depending what type of dungeon were doing eg. For lots of adds I use pulsar, for single target like specially inhibitor (WGT 3rd boss) force pulse or the other morph either way )/volatile armor/ (Vigor/inner rage/extended chain) / burning embers. Ultimate: magma shell
Dampen magic or harness magicka but I prefer Dampen magic.
You could also change eruption to igneous shield good skill too specially along with vigor
Stats fully buff... 23k magicka 31k health 20k stamina 1500 magicka recov 450 health recovery 500 stam recovery 1800 spell damage 1200 weapon damage 33k spell resist 29k physical resist. That's my fought estimate of my skill currently not playing atm but I'm positive that's is nearly all my stats maybe even more... Btw all prismatic enhant all divines except for larger pcs.. Boots and shield exploration
Edit: forgot to mention I'm a imperial race aswell
They should bring back stamina regen while blocking, but not in the same form it used to be.
Thing is, blocking was the domain of heavy armor. It was the reason you'd want 5 pieces heavy. Other armor types had their own primary purposes(regen, cost reduction, extra damage/extra penetration) but with heavy, blocking was it. But then ZOS nerfed stamina regen while blocking, which severely impacted the specific advantage of heavy armor, while leaving the other two armor types intact.
What i think should be done is giving heavy armor a passive that will allow stamina regen to continue while blocking as long as you wear 5 pieces of it(or alternatively, a passive that allows 20% of stamina regen while blocking per piece of heavy armor worn)
"perma blocking" tanks in pvp were one of the only things that culled the Sorc and NB burst builds.
now that blocking has been nerfed into the ground Sorcs and ESPECIALLY NB's are complained about on a regular basis.
WELL WELL WELL, turns out when you nerf paper into the groung rock becomes OP.
F'n Dummies.
agree with a slight tweeking thoughThey should bring back stamina regen while blocking, but not in the same form it used to be.
Thing is, blocking was the domain of heavy armor. It was the reason you'd want 5 pieces heavy. Other armor types had their own primary purposes(regen, cost reduction, extra damage/extra penetration) but with heavy, blocking was it. But then ZOS nerfed stamina regen while blocking, which severely impacted the specific advantage of heavy armor, while leaving the other two armor types intact.
What i think should be done is giving heavy armor a passive that will allow stamina regen to continue while blocking as long as you wear 5 pieces of it(or alternatively, a passive that allows 20% of stamina regen while blocking per piece of heavy armor worn)
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"