Korah_Eaglecry wrote: »Well then I want Stamina Regen while sprinting. I mean, if you want regen while doing something that consumes stamina I want regen for what Im going to consume my stamina with.
spawn_to_kill wrote: »the whole game needs resetting to pre imp city
They should bring back stamina regen while blocking, but not in the same form it used to be.
Thing is, blocking was the domain of heavy armor. It was the reason you'd want 5 pieces heavy. Other armor types had their own primary purposes(regen, cost reduction, extra damage/extra penetration) but with heavy, blocking was it. But then ZOS nerfed stamina regen while blocking, which severely impacted the specific advantage of heavy armor, while leaving the other two armor types intact.
What i think should be done is giving heavy armor a passive that will allow stamina regen to continue while blocking as long as you wear 5 pieces of it(or alternatively, a passive that allows 20% of stamina regen while blocking per piece of heavy armor worn)
BackFreckle wrote: »I'd like them to bring it back for pve honestly, strictly Templar healing is getting quite dull. I've never seen so much hate for my NB healer and I have no room to expirement unless I'm strictly with friends. And yes I've seen ppl heal everything with every class but have fun convincing pugs that you know what you're doing
I understand that tanks are doing just fine and it adds "skill" or "fun" or something aand that's cool and all but I'm tired of being used just for my shards and not for my healing ability
(Yes the response to this is run with friends/guildies but they're not always available)
hydrocynus wrote: »It made me completely rework my build for tanking PVE and I am having far more fun now. I must add that I was one of the "This is the end of tanking in ESO" brigade prior to the change but am happy to have found a way. I had to evolve from full stamina to a hybrid and most recently onto a full magicka based tank and in the process I have actually seen my damage output increase without even trying to do any damage (I mean I am tanking 100% but damage output is higher).
I could start using damage skills like inhale and burning embers to restore resources and since I am magicka based I am able to swap magicka for stamina myself with eruption. All offensive skills but being used primarily to balance my resources with the offshoot of dealing more damage and so just plain all round fun.
Then there is the added bonus of using more chains for the group too. Do this for your DPS and they will love you for the numbers they get and magicka/hybrid Tanking really helps with that too.
It's quite a liberating experience to stand in front of a crematorial guard and not block once while holding aggro (absorb magicka is your friend here! Amazing healing ability in that fire) and in addition you actually get to have your weapon enchants actually proc from swinging them.
Oh. Then since I have gone full magicka and am a Dunmer DK I now have the ability to scrap the heavy armor, pick up a staff and do decent damage when required without changing CP (inhibitor fight - no more carrying mr tank through this fight. Portals no issue). My tank is no longer a one trick pony!
Sure you must block for extended periods against the daddy bossess of ESO but this is still very much manageable without stamina regeneration while blocking. It wasn't easy just after the change. I had raid leaders screaming at me for wiping the raid due to resource mismanagement but with time once I knew how to handle it it was fine and I can now easily tank those challenging bosses without issue.
Before this change I got by tanking at a relatively high level, tanking all trials vDSA and dungeons in good groups and hard modes, and I knew actually very little about my class and my role. Since the change I have learned a ton about my class and role and feel I am a better tank and eso player in general because of it.
Infinite12 wrote: »Infinite12 wrote: »WillhelmBlack wrote: »
While the rest kill them?
Ive no problems with current tanks, but I say they are at the borderline.
Of course you have no problem with tanks right now, they're crappy right now lol
Crappy? When tanks were at its best, they were able to tank 20+ guy, that was with perma block.
Yeah...which they can't do right now......a tank who is perma blocking is doing no damage to you. What harm is there in that? There was a video on these forums recently of a sorc kind of complaining about perma blocking still being a problem. The funny part is the video shows the guy kill 2 or 3 guys without losing a lot of health thanks to the shield stacking and then it took him 2 or 3 minutes or so to kill the dk who was literally just standing there blocking. Did nothing but block, probably burned through all his pots and recourses just to stay alive, doing ZERO damage. A dk who is blocking is doing you no harm. I feel like people having trouble with perma blockers was more of a l2p issue. They're not incredibly hard to deal with, light attacks and cc's.
What harm theres, players use all of their magicka and stamina into nothing? You call that fun? Its fun for the tank but not for the rest.
Im sure when Arena comes, shield blockers are the first to go, 100% and if not I eat hat full of it.
I've adapted to no-regen, so I don't really care that much.
That said, the way they implemented zero regen is very ham-fisted, like killing a fly with a bludgeon.
First, each time you block, you reset the timer instead of pausing it. So if you block more than every 2 seconds, you might as well be perma-blocking. Also, making the regen 0% instead of, say, 25% makes stam regen a virtually useless stat. It makes no difference if you have low or high regen, since 0% of anything is always 0, but if they had made it, say, 25%, then things like the 3p Endurance set would actually make sense, since you'll still get some benefit from more regen stat.
Edit.. Forgot to comment...I agree permablock still exist. Specially for DK and somewhat for NB(I think).Personofsecrets wrote: »Vote is misleading. Permablock is still in the game for some classes.
Personofsecrets wrote: »
Not being able to use inhale or chains before the nerf was all in your head.
Personofsecrets wrote: »BackFreckle wrote: »I'd like them to bring it back for pve honestly, strictly Templar healing is getting quite dull. I've never seen so much hate for my NB healer and I have no room to expirement unless I'm strictly with friends. And yes I've seen ppl heal everything with every class but have fun convincing pugs that you know what you're doing
I understand that tanks are doing just fine and it adds "skill" or "fun" or something aand that's cool and all but I'm tired of being used just for my shards and not for my healing ability
(Yes the response to this is run with friends/guildies but they're not always available)
It adds "skill" or so called "fun" for about the top .01% of players. Everyone else wishes that they could still use caltrops.
Perma blocking was the cheesiest mechanic ever. As it stands Blocking is arguably the most effective form of mitigation and you shouldn't be able to always be in that state. I think the current mechanic encourages more skillful use of blocking and resource management compared to last patch (PvP and PvE) .
nemen_wavenub18_ESO wrote: »Personofsecrets wrote: »BackFreckle wrote: »I'd like them to bring it back for pve honestly, strictly Templar healing is getting quite dull. I've never seen so much hate for my NB healer and I have no room to expirement unless I'm strictly with friends. And yes I've seen ppl heal everything with every class but have fun convincing pugs that you know what you're doing
I understand that tanks are doing just fine and it adds "skill" or "fun" or something aand that's cool and all but I'm tired of being used just for my shards and not for my healing ability
(Yes the response to this is run with friends/guildies but they're not always available)
It adds "skill" or so called "fun" for about the top .01% of players. Everyone else wishes that they could still use caltrops.
I soo agree.. I wish I could use caltrops more often..but I already adapted to this new no stam regen/permablock meta so I'm good with/without stam regen while blocking... 5pc kagnerac/5pc footmans with spell damage jewelry enchant FTW! (Sometimes I use 5pc kagnerac/5pc pariah)
They should bring back stamina regen while blocking, but not in the same form it used to be.
Thing is, blocking was the domain of heavy armor. It was the reason you'd want 5 pieces heavy. Other armor types had their own primary purposes(regen, cost reduction, extra damage/extra penetration) but with heavy, blocking was it. But then ZOS nerfed stamina regen while blocking, which severely impacted the specific advantage of heavy armor, while leaving the other two armor types intact.
What i think should be done is giving heavy armor a passive that will allow stamina regen to continue while blocking as long as you wear 5 pieces of it(or alternatively, a passive that allows 20% of stamina regen while blocking per piece of heavy armor worn)
Perma blocking was the cheesiest mechanic ever. As it stands Blocking is arguably the most effective form of mitigation and you shouldn't be able to always be in that state. I think the current mechanic encourages more skillful use of blocking and resource management compared to last patch (PvP and PvE) .
Perma-block should be a thing, but block-casting should be limited.
GreenSoup2HoT wrote: »They should bring back stamina regen while blocking, but not in the same form it used to be.
Thing is, blocking was the domain of heavy armor. It was the reason you'd want 5 pieces heavy. Other armor types had their own primary purposes(regen, cost reduction, extra damage/extra penetration) but with heavy, blocking was it. But then ZOS nerfed stamina regen while blocking, which severely impacted the specific advantage of heavy armor, while leaving the other two armor types intact.
What i think should be done is giving heavy armor a passive that will allow stamina regen to continue while blocking as long as you wear 5 pieces of it(or alternatively, a passive that allows 20% of stamina regen while blocking per piece of heavy armor worn)
You say heavy Armour was the only Armour class effected?